import numpy as np import os from collections import deque import gym from gym import spaces import cv2 import math ''' Atari Wrapper copied from https://github.com/openai/baselines/blob/master/baselines/common/atari_wrappers.py ''' class LazyFrames(object): def __init__(self, frames): """This object ensures that common frames between the observations are only stored once. It exists purely to optimize memory usage which can be huge for DQN's 1M frames replay buffers. This object should only be converted to numpy array before being passed to the model. You'd not believe how complex the previous solution was.""" self._frames = frames self._out = None def _force(self): if self._out is None: self._out = np.concatenate(self._frames, axis=2) self._frames = None return self._out def __array__(self, dtype=None): out = self._force() if dtype is not None: out = out.astype(dtype) return out def __len__(self): return len(self._force()) def __getitem__(self, i): return self._force()[i] class FireResetEnv(gym.Wrapper): def __init__(self, env): """Take action on reset for environments that are fixed until firing.""" gym.Wrapper.__init__(self, env) assert env.unwrapped.get_action_meanings()[1] == 'FIRE' assert len(env.unwrapped.get_action_meanings()) >= 3 def reset(self, **kwargs): self.env.reset(**kwargs) obs, _, done, _ = self.env.step(1) if done: self.env.reset(**kwargs) obs, _, done, _ = self.env.step(2) if done: self.env.reset(**kwargs) return obs def step(self, ac): return self.env.step(ac) class MaxAndSkipEnv(gym.Wrapper): def __init__(self, env, skip=4): """Return only every `skip`-th frame""" gym.Wrapper.__init__(self, env) # most recent raw observations (for max pooling across time steps) self._obs_buffer = np.zeros((2,)+env.observation_space.shape, dtype=np.uint8) self._skip = skip def step(self, action): """Repeat action, sum reward, and max over last observations.""" total_reward = 0.0 done = None for i in range(self._skip): obs, reward, done, info = self.env.step(action) if i == self._skip - 2: self._obs_buffer[0] = obs if i == self._skip - 1: self._obs_buffer[1] = obs total_reward += reward if done: break # Note that the observation on the done=True frame # doesn't matter max_frame = self._obs_buffer.max(axis=0) return max_frame, total_reward, done, info def reset(self, **kwargs): return self.env.reset(**kwargs) class WarpFrame(gym.ObservationWrapper): def __init__(self, env): """Warp frames to 84x84 as done in the Nature paper and later work.""" gym.ObservationWrapper.__init__(self, env) self.width = 84 self.height = 84 self.observation_space = spaces.Box(low=0, high=255, shape=(self.height, self.width, 1), dtype=np.uint8) def observation(self, frame): frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY) frame = cv2.resize(frame, (self.width, self.height), interpolation=cv2.INTER_AREA) return frame[:, :, None] class WarpFrameNoResize(gym.ObservationWrapper): def __init__(self, env): """Warp frames to 84x84 as done in the Nature paper and later work.""" gym.ObservationWrapper.__init__(self, env) def observation(self, frame): frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY) # frame = cv2.resize(frame, (self.width, self.height), interpolation=cv2.INTER_AREA) return frame[:, :, None] class FrameStack(gym.Wrapper): def __init__(self, env, k): """Stack k last frames. Returns lazy array, which is much more memory efficient. See Also -------- baselines.common.atari_wrappers.LazyFrames """ gym.Wrapper.__init__(self, env) self.k = k self.frames = deque([], maxlen=k) shp = env.observation_space.shape self.observation_space = spaces.Box(low=0, high=255, shape=(shp[0], shp[1], shp[2] * k), dtype=env.observation_space.dtype) def reset(self): ob = self.env.reset() for _ in range(self.k): self.frames.append(ob) return self._get_ob() def step(self, action): ob, reward, done, info = self.env.step(action) self.frames.append(ob) return self._get_ob(), reward, done, info def _get_ob(self): assert len(self.frames) == self.k return LazyFrames(list(self.frames)) class ImageToPyTorch(gym.ObservationWrapper): def __init__(self, env): super(ImageToPyTorch, self).__init__(env) old_shape = self.observation_space.shape self.observation_space = gym.spaces.Box(low=0.0, high=1.0, shape=(old_shape[-1], old_shape[0], old_shape[1]), dtype=np.float32) def observation(self, observation): return np.moveaxis(observation, 2, 0) class ScaledFloatFrame(gym.ObservationWrapper): def __init__(self, env): gym.ObservationWrapper.__init__(self, env) self.observation_space = gym.spaces.Box(low=0, high=1, shape=env.observation_space.shape, dtype=np.float32) def observation(self, observation): # careful! This undoes the memory optimization, use # with smaller replay buffers only. return np.array(observation).astype(np.float32) / 255.0 class ClipRewardEnv(gym.RewardWrapper): def __init__(self, env): gym.RewardWrapper.__init__(self, env) def reward(self, reward): """Bin reward to {+1, 0, -1} by its sign.""" return np.sign(reward) class TanRewardClipperEnv(gym.RewardWrapper): def __init__(self, env): gym.RewardWrapper.__init__(self, env) def reward(self, reward): """Bin reward to {+1, 0, -1} by its sign.""" return 10 * math.tanh(float(reward)/30.) def make_lunar(render=False): print("Environment: Lunar Lander") env = gym.make("LunarLander-v2") # env = TanRewardClipperEnv(env) # env = WarpFrameNoResize(env) ## Reshape image # env = ImageToPyTorch(env) ## Invert shape # env = FrameStack(env, 4) ## Stack last 4 frames return env