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#pragma once |
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#include <c10/macros/Macros.h> |
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#include <limits> |
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C10_CLANG_DIAGNOSTIC_PUSH() |
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#if C10_CLANG_HAS_WARNING("-Wimplicit-int-float-conversion") |
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C10_CLANG_DIAGNOSTIC_IGNORE("-Wimplicit-int-float-conversion") |
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#endif |
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namespace c10 { |
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inline C10_HOST_DEVICE BFloat16::BFloat16(float value) { |
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#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 && \ |
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defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800 |
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x = __bfloat16_as_ushort(__float2bfloat16(value)); |
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#else |
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x = detail::round_to_nearest_even(value); |
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#endif |
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} |
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inline C10_HOST_DEVICE BFloat16::operator float() const { |
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#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 |
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return __bfloat162float(*reinterpret_cast<const __nv_bfloat16*>(&x)); |
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#else |
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return detail::f32_from_bits(x); |
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#endif |
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} |
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#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 |
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inline C10_HOST_DEVICE BFloat16::BFloat16(const __nv_bfloat16& value) { |
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x = *reinterpret_cast<const unsigned short*>(&value); |
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} |
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inline C10_HOST_DEVICE BFloat16::operator __nv_bfloat16() const { |
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return *reinterpret_cast<const __nv_bfloat16*>(&x); |
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} |
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#endif |
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#if defined(__CUDACC__) || defined(__HIPCC__) |
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inline C10_DEVICE BFloat16 __ldg(const BFloat16* ptr) { |
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#if defined(CUDA_VERSION) && CUDA_VERSION >= 11000 && \ |
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defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800 |
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return __ldg(reinterpret_cast<const __nv_bfloat16*>(ptr)); |
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#else |
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return *ptr; |
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#endif |
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} |
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#endif |
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inline C10_HOST_DEVICE BFloat16 |
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operator+(const BFloat16& a, const BFloat16& b) { |
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return static_cast<float>(a) + static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 |
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operator-(const BFloat16& a, const BFloat16& b) { |
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return static_cast<float>(a) - static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 |
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operator*(const BFloat16& a, const BFloat16& b) { |
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return static_cast<float>(a) * static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator/(const BFloat16& a, const BFloat16& b) |
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__ubsan_ignore_float_divide_by_zero__ { |
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return static_cast<float>(a) / static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator-(const BFloat16& a) { |
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return -static_cast<float>(a); |
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} |
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inline C10_HOST_DEVICE BFloat16& operator+=(BFloat16& a, const BFloat16& b) { |
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a = a + b; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator-=(BFloat16& a, const BFloat16& b) { |
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a = a - b; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator*=(BFloat16& a, const BFloat16& b) { |
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a = a * b; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator/=(BFloat16& a, const BFloat16& b) { |
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a = a / b; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator|(BFloat16& a, const BFloat16& b) { |
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a.x = a.x | b.x; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator^(BFloat16& a, const BFloat16& b) { |
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a.x = a.x ^ b.x; |
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return a; |
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} |
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inline C10_HOST_DEVICE BFloat16& operator&(BFloat16& a, const BFloat16& b) { |
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a.x = a.x & b.x; |
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return a; |
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} |
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inline C10_HOST_DEVICE float operator+(BFloat16 a, float b) { |
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return static_cast<float>(a) + b; |
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} |
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inline C10_HOST_DEVICE float operator-(BFloat16 a, float b) { |
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return static_cast<float>(a) - b; |
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} |
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inline C10_HOST_DEVICE float operator*(BFloat16 a, float b) { |
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return static_cast<float>(a) * b; |
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} |
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inline C10_HOST_DEVICE float operator/(BFloat16 a, float b) { |
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return static_cast<float>(a) / b; |
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} |
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inline C10_HOST_DEVICE float operator+(float a, BFloat16 b) { |
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return a + static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float operator-(float a, BFloat16 b) { |
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return a - static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float operator*(float a, BFloat16 b) { |
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return a * static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float operator/(float a, BFloat16 b) { |
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return a / static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float& operator+=(float& a, const BFloat16& b) { |
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return a += static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float& operator-=(float& a, const BFloat16& b) { |
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return a -= static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float& operator*=(float& a, const BFloat16& b) { |
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return a *= static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE float& operator/=(float& a, const BFloat16& b) { |
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return a /= static_cast<float>(b); |
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} |
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inline C10_HOST_DEVICE double operator+(BFloat16 a, double b) { |
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return static_cast<double>(a) + b; |
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} |
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inline C10_HOST_DEVICE double operator-(BFloat16 a, double b) { |
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return static_cast<double>(a) - b; |
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} |
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inline C10_HOST_DEVICE double operator*(BFloat16 a, double b) { |
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return static_cast<double>(a) * b; |
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} |
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inline C10_HOST_DEVICE double operator/(BFloat16 a, double b) { |
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return static_cast<double>(a) / b; |
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} |
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inline C10_HOST_DEVICE double operator+(double a, BFloat16 b) { |
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return a + static_cast<double>(b); |
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} |
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inline C10_HOST_DEVICE double operator-(double a, BFloat16 b) { |
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return a - static_cast<double>(b); |
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} |
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inline C10_HOST_DEVICE double operator*(double a, BFloat16 b) { |
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return a * static_cast<double>(b); |
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} |
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inline C10_HOST_DEVICE double operator/(double a, BFloat16 b) { |
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return a / static_cast<double>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int b) { |
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return a + static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int b) { |
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return a - static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int b) { |
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return a * static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int b) { |
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return a / static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator+(int a, BFloat16 b) { |
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return static_cast<BFloat16>(a) + b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator-(int a, BFloat16 b) { |
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return static_cast<BFloat16>(a) - b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator*(int a, BFloat16 b) { |
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return static_cast<BFloat16>(a) * b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator/(int a, BFloat16 b) { |
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return static_cast<BFloat16>(a) / b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator+(BFloat16 a, int64_t b) { |
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return a + static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator-(BFloat16 a, int64_t b) { |
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return a - static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator*(BFloat16 a, int64_t b) { |
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return a * static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator/(BFloat16 a, int64_t b) { |
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return a / static_cast<BFloat16>(b); |
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} |
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inline C10_HOST_DEVICE BFloat16 operator+(int64_t a, BFloat16 b) { |
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return static_cast<BFloat16>(a) + b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator-(int64_t a, BFloat16 b) { |
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return static_cast<BFloat16>(a) - b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator*(int64_t a, BFloat16 b) { |
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return static_cast<BFloat16>(a) * b; |
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} |
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inline C10_HOST_DEVICE BFloat16 operator/(int64_t a, BFloat16 b) { |
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return static_cast<BFloat16>(a) / b; |
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} |
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inline C10_HOST_DEVICE bool operator>(BFloat16& lhs, BFloat16& rhs) { |
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return float(lhs) > float(rhs); |
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} |
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inline C10_HOST_DEVICE bool operator<(BFloat16& lhs, BFloat16& rhs) { |
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return float(lhs) < float(rhs); |
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} |
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} |
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namespace std { |
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template <> |
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class numeric_limits<c10::BFloat16> { |
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public: |
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static constexpr bool is_signed = true; |
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static constexpr bool is_specialized = true; |
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static constexpr bool is_integer = false; |
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static constexpr bool is_exact = false; |
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static constexpr bool has_infinity = true; |
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static constexpr bool has_quiet_NaN = true; |
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static constexpr bool has_signaling_NaN = true; |
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static constexpr auto has_denorm = numeric_limits<float>::has_denorm; |
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static constexpr auto has_denorm_loss = |
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numeric_limits<float>::has_denorm_loss; |
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static constexpr auto round_style = numeric_limits<float>::round_style; |
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static constexpr bool is_iec559 = false; |
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static constexpr bool is_bounded = true; |
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static constexpr bool is_modulo = false; |
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static constexpr int digits = 8; |
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static constexpr int digits10 = 2; |
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static constexpr int max_digits10 = 4; |
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static constexpr int radix = 2; |
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static constexpr int min_exponent = -125; |
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static constexpr int min_exponent10 = -37; |
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static constexpr int max_exponent = 128; |
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static constexpr int max_exponent10 = 38; |
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static constexpr auto traps = numeric_limits<float>::traps; |
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static constexpr auto tinyness_before = |
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numeric_limits<float>::tinyness_before; |
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static constexpr c10::BFloat16 min() { |
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return c10::BFloat16(0x0080, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 lowest() { |
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return c10::BFloat16(0xFF7F, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 max() { |
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return c10::BFloat16(0x7F7F, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 epsilon() { |
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return c10::BFloat16(0x3C00, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 round_error() { |
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return c10::BFloat16(0x3F00, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 infinity() { |
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return c10::BFloat16(0x7F80, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 quiet_NaN() { |
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return c10::BFloat16(0x7FC0, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 signaling_NaN() { |
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return c10::BFloat16(0x7F80, c10::BFloat16::from_bits()); |
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} |
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static constexpr c10::BFloat16 denorm_min() { |
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return c10::BFloat16(0x0001, c10::BFloat16::from_bits()); |
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} |
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}; |
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} |
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C10_CLANG_DIAGNOSTIC_POP() |
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