diff --git a/README.md b/README.md new file mode 100644 index 0000000000000000000000000000000000000000..7c2361424b750fb7440543a19f1dfb89a6d540b0 --- /dev/null +++ b/README.md @@ -0,0 +1,31 @@ + +--- + tags: + - unity-ml-agents + - ml-agents + - deep-reinforcement-learning + - reinforcement-learning + - ML-Agents-SoccerTwos + library_name: ml-agents +--- + + # **poca** Agent playing **SoccerTwos** + This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents). + + ## Usage (with ML-Agents) + The Documentation: https://github.com/huggingface/ml-agents#get-started + We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub: + + + ### Resume the training + ``` + mlagents-learn --run-id= --resume + ``` + ### Watch your Agent play + You can watch your agent **playing directly in your browser:**. + + 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos + 2. Step 1: Write your model_id: Agog/Impatient + 3. Step 2: Select your *.nn /*.onnx file + 4. 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"keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 1200000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 200000, "team_change": 200000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 3, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0046", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false} \ No newline at end of file diff --git a/configuration.yaml b/configuration.yaml new file mode 100644 index 0000000000000000000000000000000000000000..1ef62f4782ac2063402e9bf24345813c5a9bfe53 --- /dev/null +++ b/configuration.yaml @@ -0,0 +1,82 @@ +default_settings: null +behaviors: + SoccerTwos: + trainer_type: poca + hyperparameters: + batch_size: 2048 + buffer_size: 20480 + learning_rate: 0.0002 + beta: 0.01 + epsilon: 0.25 + lambd: 0.95 + num_epoch: 3 + learning_rate_schedule: linear + beta_schedule: linear + epsilon_schedule: constant + checkpoint_interval: 2000000 + network_settings: + normalize: false + hidden_units: 512 + num_layers: 3 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + reward_signals: + extrinsic: + gamma: 0.972 + strength: 1.0 + network_settings: + normalize: false + hidden_units: 128 + num_layers: 2 + vis_encode_type: simple + memory: null + goal_conditioning_type: hyper + deterministic: false + init_path: null + keep_checkpoints: 2 + even_checkpoints: false + max_steps: 1200000000 + time_horizon: 1000 + summary_freq: 100000 + threaded: false + self_play: + save_steps: 200000 + team_change: 200000 + swap_steps: 2000 + window: 50 + play_against_latest_model_ratio: 0.5 + initial_elo: 1200.0 + behavioral_cloning: null +env_settings: + env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64 + env_args: null + base_port: 5005 + num_envs: 3 + num_areas: 1 + seed: -1 + max_lifetime_restarts: 10 + restarts_rate_limit_n: 1 + restarts_rate_limit_period_s: 60 +engine_settings: + width: 84 + height: 84 + quality_level: 5 + time_scale: 20 + target_frame_rate: -1 + capture_frame_rate: 60 + no_graphics: true +environment_parameters: null +checkpoint_settings: + run_id: '0046' + initialize_from: null + load_model: false + resume: true + force: false + train_model: false + inference: false + results_dir: results +torch_settings: + device: null +debug: false diff --git a/run_logs/Player-0.log b/run_logs/Player-0.log new file mode 100644 index 0000000000000000000000000000000000000000..b2eb79c5c3e5a531f9d5e51a9705f567c44ae497 --- /dev/null +++ b/run_logs/Player-0.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.050 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.533490 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 10362 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + 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(full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 10362 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 10363 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 10363 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 10362 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 10363 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 10362 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-1.log b/run_logs/Player-1.log new file mode 100644 index 0000000000000000000000000000000000000000..48a8e77662e39ec5dfcca67d06c32258c0e6d72e --- /dev/null +++ b/run_logs/Player-1.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.050 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.432200 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 10191 frames, [2.0 MB-4.0 MB]: 1 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+ Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 10192 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 10192 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 10191 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 10192 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 10192 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 10191 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 10192 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 10191 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-10.log b/run_logs/Player-10.log new file mode 100644 index 0000000000000000000000000000000000000000..77b85df117f548bfb999c9a41eea396f534c0e84 --- /dev/null +++ b/run_logs/Player-10.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.075 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.592741 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 98368 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 98369 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 98369 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 98368 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 98369 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 98369 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 98368 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 98369 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 98368 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-11.log b/run_logs/Player-11.log new file mode 100644 index 0000000000000000000000000000000000000000..2b8b4d5793fa53218f1c43625b4b484f39000285 --- /dev/null +++ b/run_logs/Player-11.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.079 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.562515 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 97703 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 4 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 97704 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 97704 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 97703 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 97704 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 97704 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 97703 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.2 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 97704 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 97703 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-2.log b/run_logs/Player-2.log new file mode 100644 index 0000000000000000000000000000000000000000..dd751403e0e6c6ba555d672438f845493f747eec --- /dev/null +++ b/run_logs/Player-2.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.049 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.459331 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 9958 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 9959 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 9959 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 9958 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 9959 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 9959 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 9958 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 9959 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 9958 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-3.log b/run_logs/Player-3.log new file mode 100644 index 0000000000000000000000000000000000000000..e359aec4e5eddb3b2fc14d8fb513a89dd30899ec --- /dev/null +++ b/run_logs/Player-3.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.091 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.710142 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 388562 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 5 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 388563 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 388563 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 388562 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 388563 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 388563 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 388562 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.3 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 388563 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 388562 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-4.log b/run_logs/Player-4.log new file mode 100644 index 0000000000000000000000000000000000000000..f30b15b68b6dab10235f8e1356fb9b9783455f22 --- /dev/null +++ b/run_logs/Player-4.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.074 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.461224 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 8425 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 8426 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 5.0 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 8426 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.3 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 8425 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 8426 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 8426 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 8425 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 8426 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 8425 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-5.log b/run_logs/Player-5.log new file mode 100644 index 0000000000000000000000000000000000000000..1f0e401939b764c4555326aa5a545dde58a38b9f --- /dev/null +++ b/run_logs/Player-5.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.059 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.646552 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 3926 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 3927 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 3927 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.5 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3926 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 3927 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 3927 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 3926 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 3927 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3926 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-6.log b/run_logs/Player-6.log new file mode 100644 index 0000000000000000000000000000000000000000..fac4326e622e86d1f68985a7c3cc6cd5003dac87 --- /dev/null +++ b/run_logs/Player-6.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.077 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.640310 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 3862 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 3863 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.8 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 3863 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.4 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3862 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 3863 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 3863 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 3862 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 3863 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3862 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-7.log b/run_logs/Player-7.log new file mode 100644 index 0000000000000000000000000000000000000000..2233166c6da3b7d830816b86bac63ab45a233453 --- /dev/null +++ b/run_logs/Player-7.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.079 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 0.577602 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 3802 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 3803 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 3803 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3802 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 3803 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 3803 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 3802 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 3803 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3802 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-8.log b/run_logs/Player-8.log new file mode 100644 index 0000000000000000000000000000000000000000..d0e2134159b7c198c0032cd281b066a846ed90d6 --- /dev/null +++ b/run_logs/Player-8.log @@ -0,0 +1,304 @@ +Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed' +Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc' +Preloaded 'lib_burst_generated.so' +Preloaded 'libgrpc_csharp_ext.x64.so' +Initialize engine version: 2021.3.14f1 (eee1884e7226) +[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems +Forcing GfxDevice: Null +GfxDevice: creating device client; threaded=0; jobified=0 +NullGfxDevice: + Version: NULL 1.0 [1.0] + Renderer: Null Device + Vendor: Unity Technologies +Begin MonoManager ReloadAssembly +- Completed reload, in 0.076 seconds +ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +UnloadTime: 1.787240 ms +Registered Communicator in Agent. +ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +requesting resize 84 x 84 +Setting up 6 worker threads for Enlighten. +Memory Statistics: +[ALLOC_TEMP_TLS] TLS Allocator + StackAllocators : + [ALLOC_TEMP_MAIN] + Peak usage frame count: [8.0 KB-16.0 KB]: 3783 frames, [2.0 MB-4.0 MB]: 1 frames + Initial Block Size 4.0 MB + Current Block Size 4.0 MB + Peak Allocated Bytes 2.1 MB + Overflow Count 0 + [ALLOC_TEMP_Loading.AsyncRead] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 138 B + Overflow Count 0 + [ALLOC_TEMP_Loading.PreloadManager] + Initial Block Size 256.0 KB + Current Block Size 300.0 KB + Peak Allocated Bytes 249.7 KB + Overflow Count 4 + [ALLOC_TEMP_Background Job.Worker 8] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 6] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 0] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 10] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 9] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 5] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 14] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 6] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 4] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 3] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 12] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_EnlightenWorker] x 6 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 15] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 1] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 2] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 7] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11 + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 5] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 9] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 13] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 8] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 7] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 1] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 2] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0.7 KB + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 3] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 11] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Job.Worker 10] + Initial Block Size 256.0 KB + Current Block Size 256.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 0] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_Background Job.Worker 4] + Initial Block Size 32.0 KB + Current Block Size 32.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 + [ALLOC_TEMP_BatchDeleteObjects] + Initial Block Size 64.0 KB + Current Block Size 64.0 KB + Peak Allocated Bytes 0 B + Overflow Count 0 +[ALLOC_DEFAULT] Dual Thread Allocator + Peak main deferred allocation count 3 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_DEFAULT_MAIN] + Peak usage frame count: [4.0 MB-8.0 MB]: 3784 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 4.7 MB + Peak Large allocation bytes 0 B + [ALLOC_DEFAULT_THREAD] + Peak usage frame count: [16.0 MB-32.0 MB]: 3784 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 17.6 MB + Peak Large allocation bytes 16.0 MB +[ALLOC_TEMP_JOB_1_FRAME] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_2_FRAMES] + Initial Block Size 2.0 MB + Used Block Count 1 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] + Initial Block Size 2.0 MB + Used Block Count 2 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_TEMP_JOB_ASYNC (Background)] + Initial Block Size 1.0 MB + Used Block Count 3 + Overflow Count (too large) 0 + Overflow Count (full) 0 +[ALLOC_GFX] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_GFX_MAIN] + Peak usage frame count: [32.0 KB-64.0 KB]: 3783 frames, [64.0 KB-128.0 KB]: 1 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 65.6 KB + Peak Large allocation bytes 0 B + [ALLOC_GFX_THREAD] + Peak usage frame count: [128.0 KB-256.0 KB]: 3784 frames + Requested Block Size 16.0 MB + Peak Block count 1 + Peak Allocated memory 173.5 KB + Peak Large allocation bytes 0 B +[ALLOC_CACHEOBJECTS] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_CACHEOBJECTS_MAIN] + Peak usage frame count: [0.5 MB-1.0 MB]: 3784 frames + Requested Block Size 4.0 MB + Peak Block count 1 + Peak Allocated memory 0.6 MB + Peak Large allocation bytes 0 B + [ALLOC_CACHEOBJECTS_THREAD] + Peak usage frame count: [0.5 MB-1.0 MB]: 3783 frames, [4.0 MB-8.0 MB]: 1 frames + Requested Block Size 4.0 MB + Peak Block count 2 + Peak Allocated memory 4.5 MB + Peak Large allocation bytes 0 B +[ALLOC_TYPETREE] Dual Thread Allocator + Peak main deferred allocation count 0 + [ALLOC_BUCKET] + Large Block size 4.0 MB + Used Block count 1 + Peak Allocated bytes 1.0 MB + [ALLOC_TYPETREE_MAIN] + Peak usage frame count: [0-1.0 KB]: 3784 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 1.0 KB + Peak Large allocation bytes 0 B + [ALLOC_TYPETREE_THREAD] + Peak usage frame count: [1.0 KB-2.0 KB]: 3783 frames, [2.0 KB-4.0 KB]: 1 frames + Requested Block Size 2.0 MB + Peak Block count 1 + Peak Allocated memory 2.2 KB + Peak Large allocation bytes 0 B diff --git a/run_logs/Player-9.log b/run_logs/Player-9.log new file mode 100644 index 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Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) +WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed +WARNING: Shader Did you use #pragma only_renderers and omit this platform? +WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? +WARNING: Shader 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