Push
Browse files- SoccerTwos.onnx +1 -1
- SoccerTwos/{SoccerTwos-28599220.onnx → SoccerTwos-97495949.onnx} +1 -1
- SoccerTwos/{SoccerTwos-28599220.pt → SoccerTwos-97495949.pt} +1 -1
- SoccerTwos/{SoccerTwos-29217862.onnx → SoccerTwos-97505215.onnx} +1 -1
- SoccerTwos/{SoccerTwos-29217862.pt → SoccerTwos-97505215.pt} +1 -1
- SoccerTwos/checkpoint.pt +1 -1
- SoccerTwos/events.out.tfevents.1678400840.jonatan-System-Product-Name.595084.0 +3 -0
- SoccerTwos/events.out.tfevents.1678403478.jonatan-System-Product-Name.611640.0 +3 -0
- SoccerTwos/events.out.tfevents.1678403509.jonatan-System-Product-Name.611958.0 +3 -0
- SoccerTwos/events.out.tfevents.1678446565.jonatan-System-Product-Name.790026.0 +3 -0
- config.json +1 -1
- configuration.yaml +2 -2
- run_logs/Player-0.log +66 -67
- run_logs/Player-1.log +16 -16
- run_logs/Player-2.log +16 -16
- run_logs/Player-3.log +15 -15
- run_logs/timers.json +144 -228
- run_logs/training_status.json +14 -14
SoccerTwos.onnx
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SoccerTwos/checkpoint.pt
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.96, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 1000000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 200000, "team_change": 200000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs":
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.96, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 1000000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 200000, "team_change": 200000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0046", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
CHANGED
@@ -53,7 +53,7 @@ env_settings:
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env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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no_graphics:
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environment_parameters: null
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checkpoint_settings:
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run_id: '0046'
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run_logs/Player-0.log
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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2 |
Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
Preloaded 'lib_burst_generated.so'
|
4 |
Preloaded 'libgrpc_csharp_ext.x64.so'
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5 |
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Display 0 'C32F391 32"': 1920x1080 (primary device).
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Desktop is 1920 x 1080 @ 60 Hz
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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9 |
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GfxDevice: creating device client; threaded=1; jobified=0
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Vendor: NVIDIA Corporation
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12 |
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Version: 4.5.0 NVIDIA 525.85.05
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GLES: 0
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14 |
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
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15 |
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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16 |
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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18 |
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19 |
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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20 |
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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21 |
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
|
22 |
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par
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23 |
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titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KH
|
24 |
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 13031528
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Begin MonoManager ReloadAssembly
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Registered Communicator in Agent.
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run_logs/Player-1.log
CHANGED
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
@@ -45,7 +45,7 @@ Memory Statistics:
|
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -108,7 +108,7 @@ Memory Statistics:
|
|
108 |
[ALLOC_TEMP_Job.Worker 3]
|
109 |
Initial Block Size 256.0 KB
|
110 |
Current Block Size 256.0 KB
|
111 |
-
Peak Allocated Bytes 0
|
112 |
Overflow Count 0
|
113 |
[ALLOC_TEMP_Background Job.Worker 12]
|
114 |
Initial Block Size 32.0 KB
|
@@ -173,7 +173,7 @@ Memory Statistics:
|
|
173 |
[ALLOC_TEMP_Job.Worker 1]
|
174 |
Initial Block Size 256.0 KB
|
175 |
Current Block Size 256.0 KB
|
176 |
-
Peak Allocated Bytes 0
|
177 |
Overflow Count 0
|
178 |
[ALLOC_TEMP_Job.Worker 2]
|
179 |
Initial Block Size 256.0 KB
|
@@ -217,13 +217,13 @@ Memory Statistics:
|
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
-
Peak Allocated memory 4.
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
Peak Allocated memory 17.7 MB
|
@@ -255,13 +255,13 @@ Memory Statistics:
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
259 |
Requested Block Size 16.0 MB
|
260 |
Peak Block count 1
|
261 |
Peak Allocated memory 65.6 KB
|
262 |
Peak Large allocation bytes 0 B
|
263 |
[ALLOC_GFX_THREAD]
|
264 |
-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
265 |
Requested Block Size 16.0 MB
|
266 |
Peak Block count 1
|
267 |
Peak Allocated memory 173.5 KB
|
@@ -273,16 +273,16 @@ Memory Statistics:
|
|
273 |
Used Block count 1
|
274 |
Peak Allocated bytes 1.0 MB
|
275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
277 |
Requested Block Size 4.0 MB
|
278 |
Peak Block count 1
|
279 |
Peak Allocated memory 0.6 MB
|
280 |
Peak Large allocation bytes 0 B
|
281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
282 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
283 |
Requested Block Size 4.0 MB
|
284 |
-
Peak Block count
|
285 |
-
Peak Allocated memory 4.
|
286 |
Peak Large allocation bytes 0 B
|
287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
Peak main deferred allocation count 0
|
@@ -291,13 +291,13 @@ Memory Statistics:
|
|
291 |
Used Block count 1
|
292 |
Peak Allocated bytes 1.0 MB
|
293 |
[ALLOC_TYPETREE_MAIN]
|
294 |
-
Peak usage frame count: [0-1.0 KB]:
|
295 |
Requested Block Size 2.0 MB
|
296 |
Peak Block count 1
|
297 |
Peak Allocated memory 1.0 KB
|
298 |
Peak Large allocation bytes 0 B
|
299 |
[ALLOC_TYPETREE_THREAD]
|
300 |
-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
301 |
Requested Block Size 2.0 MB
|
302 |
Peak Block count 1
|
303 |
Peak Allocated memory 2.2 KB
|
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
+
- Completed reload, in 0.059 seconds
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
+
UnloadTime: 0.671900 ms
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
|
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 311825 frames, [2.0 MB-4.0 MB]: 1 frames
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
|
|
108 |
[ALLOC_TEMP_Job.Worker 3]
|
109 |
Initial Block Size 256.0 KB
|
110 |
Current Block Size 256.0 KB
|
111 |
+
Peak Allocated Bytes 0.7 KB
|
112 |
Overflow Count 0
|
113 |
[ALLOC_TEMP_Background Job.Worker 12]
|
114 |
Initial Block Size 32.0 KB
|
|
|
173 |
[ALLOC_TEMP_Job.Worker 1]
|
174 |
Initial Block Size 256.0 KB
|
175 |
Current Block Size 256.0 KB
|
176 |
+
Peak Allocated Bytes 0 B
|
177 |
Overflow Count 0
|
178 |
[ALLOC_TEMP_Job.Worker 2]
|
179 |
Initial Block Size 256.0 KB
|
|
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 311826 frames
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
+
Peak Allocated memory 4.6 MB
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 311826 frames
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
Peak Allocated memory 17.7 MB
|
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 311825 frames, [64.0 KB-128.0 KB]: 1 frames
|
259 |
Requested Block Size 16.0 MB
|
260 |
Peak Block count 1
|
261 |
Peak Allocated memory 65.6 KB
|
262 |
Peak Large allocation bytes 0 B
|
263 |
[ALLOC_GFX_THREAD]
|
264 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 311826 frames
|
265 |
Requested Block Size 16.0 MB
|
266 |
Peak Block count 1
|
267 |
Peak Allocated memory 173.5 KB
|
|
|
273 |
Used Block count 1
|
274 |
Peak Allocated bytes 1.0 MB
|
275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 311826 frames
|
277 |
Requested Block Size 4.0 MB
|
278 |
Peak Block count 1
|
279 |
Peak Allocated memory 0.6 MB
|
280 |
Peak Large allocation bytes 0 B
|
281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
282 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 311825 frames, [4.0 MB-8.0 MB]: 1 frames
|
283 |
Requested Block Size 4.0 MB
|
284 |
+
Peak Block count 2
|
285 |
+
Peak Allocated memory 4.5 MB
|
286 |
Peak Large allocation bytes 0 B
|
287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
Peak main deferred allocation count 0
|
|
|
291 |
Used Block count 1
|
292 |
Peak Allocated bytes 1.0 MB
|
293 |
[ALLOC_TYPETREE_MAIN]
|
294 |
+
Peak usage frame count: [0-1.0 KB]: 311826 frames
|
295 |
Requested Block Size 2.0 MB
|
296 |
Peak Block count 1
|
297 |
Peak Allocated memory 1.0 KB
|
298 |
Peak Large allocation bytes 0 B
|
299 |
[ALLOC_TYPETREE_THREAD]
|
300 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 311825 frames, [2.0 KB-4.0 KB]: 1 frames
|
301 |
Requested Block Size 2.0 MB
|
302 |
Peak Block count 1
|
303 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-2.log
CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
@@ -45,7 +45,7 @@ Memory Statistics:
|
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -68,7 +68,7 @@ Memory Statistics:
|
|
68 |
[ALLOC_TEMP_Job.Worker 6]
|
69 |
Initial Block Size 256.0 KB
|
70 |
Current Block Size 256.0 KB
|
71 |
-
Peak Allocated Bytes 0
|
72 |
Overflow Count 0
|
73 |
[ALLOC_TEMP_Job.Worker 0]
|
74 |
Initial Block Size 256.0 KB
|
@@ -108,7 +108,7 @@ Memory Statistics:
|
|
108 |
[ALLOC_TEMP_Job.Worker 3]
|
109 |
Initial Block Size 256.0 KB
|
110 |
Current Block Size 256.0 KB
|
111 |
-
Peak Allocated Bytes 0
|
112 |
Overflow Count 0
|
113 |
[ALLOC_TEMP_Background Job.Worker 12]
|
114 |
Initial Block Size 32.0 KB
|
@@ -211,19 +211,19 @@ Memory Statistics:
|
|
211 |
Peak Allocated Bytes 0 B
|
212 |
Overflow Count 0
|
213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
-
Peak main deferred allocation count
|
215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
-
Peak Allocated memory 4.
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
Peak Allocated memory 17.6 MB
|
@@ -255,13 +255,13 @@ Memory Statistics:
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
259 |
Requested Block Size 16.0 MB
|
260 |
Peak Block count 1
|
261 |
Peak Allocated memory 65.6 KB
|
262 |
Peak Large allocation bytes 0 B
|
263 |
[ALLOC_GFX_THREAD]
|
264 |
-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
265 |
Requested Block Size 16.0 MB
|
266 |
Peak Block count 1
|
267 |
Peak Allocated memory 173.5 KB
|
@@ -273,16 +273,16 @@ Memory Statistics:
|
|
273 |
Used Block count 1
|
274 |
Peak Allocated bytes 1.0 MB
|
275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
277 |
Requested Block Size 4.0 MB
|
278 |
Peak Block count 1
|
279 |
Peak Allocated memory 0.6 MB
|
280 |
Peak Large allocation bytes 0 B
|
281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
282 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
283 |
Requested Block Size 4.0 MB
|
284 |
Peak Block count 2
|
285 |
-
Peak Allocated memory 4.
|
286 |
Peak Large allocation bytes 0 B
|
287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
Peak main deferred allocation count 0
|
@@ -291,13 +291,13 @@ Memory Statistics:
|
|
291 |
Used Block count 1
|
292 |
Peak Allocated bytes 1.0 MB
|
293 |
[ALLOC_TYPETREE_MAIN]
|
294 |
-
Peak usage frame count: [0-1.0 KB]:
|
295 |
Requested Block Size 2.0 MB
|
296 |
Peak Block count 1
|
297 |
Peak Allocated memory 1.0 KB
|
298 |
Peak Large allocation bytes 0 B
|
299 |
[ALLOC_TYPETREE_THREAD]
|
300 |
-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
301 |
Requested Block Size 2.0 MB
|
302 |
Peak Block count 1
|
303 |
Peak Allocated memory 2.2 KB
|
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
+
- Completed reload, in 0.072 seconds
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
+
UnloadTime: 0.520295 ms
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
|
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 301538 frames, [2.0 MB-4.0 MB]: 1 frames
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
|
|
68 |
[ALLOC_TEMP_Job.Worker 6]
|
69 |
Initial Block Size 256.0 KB
|
70 |
Current Block Size 256.0 KB
|
71 |
+
Peak Allocated Bytes 0 B
|
72 |
Overflow Count 0
|
73 |
[ALLOC_TEMP_Job.Worker 0]
|
74 |
Initial Block Size 256.0 KB
|
|
|
108 |
[ALLOC_TEMP_Job.Worker 3]
|
109 |
Initial Block Size 256.0 KB
|
110 |
Current Block Size 256.0 KB
|
111 |
+
Peak Allocated Bytes 0.7 KB
|
112 |
Overflow Count 0
|
113 |
[ALLOC_TEMP_Background Job.Worker 12]
|
114 |
Initial Block Size 32.0 KB
|
|
|
211 |
Peak Allocated Bytes 0 B
|
212 |
Overflow Count 0
|
213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
+
Peak main deferred allocation count 3
|
215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 301539 frames
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
+
Peak Allocated memory 4.7 MB
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 301539 frames
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
Peak Allocated memory 17.6 MB
|
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 301538 frames, [64.0 KB-128.0 KB]: 1 frames
|
259 |
Requested Block Size 16.0 MB
|
260 |
Peak Block count 1
|
261 |
Peak Allocated memory 65.6 KB
|
262 |
Peak Large allocation bytes 0 B
|
263 |
[ALLOC_GFX_THREAD]
|
264 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 301539 frames
|
265 |
Requested Block Size 16.0 MB
|
266 |
Peak Block count 1
|
267 |
Peak Allocated memory 173.5 KB
|
|
|
273 |
Used Block count 1
|
274 |
Peak Allocated bytes 1.0 MB
|
275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 301539 frames
|
277 |
Requested Block Size 4.0 MB
|
278 |
Peak Block count 1
|
279 |
Peak Allocated memory 0.6 MB
|
280 |
Peak Large allocation bytes 0 B
|
281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
282 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 301538 frames, [4.0 MB-8.0 MB]: 1 frames
|
283 |
Requested Block Size 4.0 MB
|
284 |
Peak Block count 2
|
285 |
+
Peak Allocated memory 4.2 MB
|
286 |
Peak Large allocation bytes 0 B
|
287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
Peak main deferred allocation count 0
|
|
|
291 |
Used Block count 1
|
292 |
Peak Allocated bytes 1.0 MB
|
293 |
[ALLOC_TYPETREE_MAIN]
|
294 |
+
Peak usage frame count: [0-1.0 KB]: 301539 frames
|
295 |
Requested Block Size 2.0 MB
|
296 |
Peak Block count 1
|
297 |
Peak Allocated memory 1.0 KB
|
298 |
Peak Large allocation bytes 0 B
|
299 |
[ALLOC_TYPETREE_THREAD]
|
300 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 301538 frames, [2.0 KB-4.0 KB]: 1 frames
|
301 |
Requested Block Size 2.0 MB
|
302 |
Peak Block count 1
|
303 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-3.log
CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
@@ -45,7 +45,7 @@ Memory Statistics:
|
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
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Current Block Size 4.0 MB
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|
310 |
}
|
311 |
}
|
312 |
},
|
313 |
"trainer_threads": {
|
314 |
+
"total": 5.809997674077749e-07,
|
315 |
"count": 1,
|
316 |
+
"self": 5.809997674077749e-07
|
317 |
},
|
318 |
"TrainerController._save_models": {
|
319 |
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"total": 0.1559798890084494,
|
320 |
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|
321 |
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"self": 0.0020500519894994795,
|
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|
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|
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|
326 |
+
"self": 0.1539298370189499
|
327 |
}
|
328 |
}
|
329 |
}
|
run_logs/training_status.json
CHANGED
@@ -1,33 +1,33 @@
|
|
1 |
{
|
2 |
"SoccerTwos": {
|
3 |
-
"elo":
|
4 |
"checkpoints": [
|
5 |
{
|
6 |
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"steps":
|
7 |
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|
8 |
"reward": 0.0,
|
9 |
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"creation_time":
|
10 |
"auxillary_file_paths": [
|
11 |
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"results/0046/SoccerTwos/SoccerTwos-
|
12 |
]
|
13 |
},
|
14 |
{
|
15 |
-
"steps":
|
16 |
-
"file_path": "results/0046/SoccerTwos/SoccerTwos-
|
17 |
-
"reward":
|
18 |
-
"creation_time":
|
19 |
"auxillary_file_paths": [
|
20 |
-
"results/0046/SoccerTwos/SoccerTwos-
|
21 |
]
|
22 |
}
|
23 |
],
|
24 |
"final_checkpoint": {
|
25 |
-
"steps":
|
26 |
"file_path": "results/0046/SoccerTwos.onnx",
|
27 |
-
"reward":
|
28 |
-
"creation_time":
|
29 |
"auxillary_file_paths": [
|
30 |
-
"results/0046/SoccerTwos/SoccerTwos-
|
31 |
]
|
32 |
}
|
33 |
},
|
|
|
1 |
{
|
2 |
"SoccerTwos": {
|
3 |
+
"elo": 1727.042817354731,
|
4 |
"checkpoints": [
|
5 |
{
|
6 |
+
"steps": 97495949,
|
7 |
+
"file_path": "results/0046/SoccerTwos/SoccerTwos-97495949.onnx",
|
8 |
"reward": 0.0,
|
9 |
+
"creation_time": 1678446558.0625205,
|
10 |
"auxillary_file_paths": [
|
11 |
+
"results/0046/SoccerTwos/SoccerTwos-97495949.pt"
|
12 |
]
|
13 |
},
|
14 |
{
|
15 |
+
"steps": 97505215,
|
16 |
+
"file_path": "results/0046/SoccerTwos/SoccerTwos-97505215.onnx",
|
17 |
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"reward": 0.0,
|
18 |
+
"creation_time": 1678446579.731619,
|
19 |
"auxillary_file_paths": [
|
20 |
+
"results/0046/SoccerTwos/SoccerTwos-97505215.pt"
|
21 |
]
|
22 |
}
|
23 |
],
|
24 |
"final_checkpoint": {
|
25 |
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"steps": 97505215,
|
26 |
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|
27 |
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"reward": 0.0,
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"creation_time": 1678446579.731619,
|
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"auxillary_file_paths": [
|
30 |
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"results/0046/SoccerTwos/SoccerTwos-97505215.pt"
|
31 |
]
|
32 |
}
|
33 |
},
|