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# Shap-E

The Shap-E model was proposed in [Shap-E: Generating Conditional 3D Implicit Functions](https://huggingface.co/papers/2305.02463) by Alex Nichol and Heewon Jun from [OpenAI](https://github.com/openai). 

The abstract from the paper is:

*We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates the parameters of implicit functions that can be rendered as both textured meshes and neural radiance fields. We train Shap-E in two stages: first, we train an encoder that deterministically maps 3D assets into the parameters of an implicit function; second, we train a conditional diffusion model on outputs of the encoder. When trained on a large dataset of paired 3D and text data, our resulting models are capable of generating complex and diverse 3D assets in a matter of seconds. When compared to Point-E, an explicit generative model over point clouds, Shap-E converges faster and reaches comparable or better sample quality despite modeling a higher-dimensional, multi-representation output space.*

The original codebase can be found at [openai/shap-e](https://github.com/openai/shap-e).

<Tip>

Make sure to check out the Schedulers [guide](/using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](/using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.

</Tip>

## Usage Examples

In the following, we will walk you through some examples of how to use Shap-E pipelines to create 3D objects in gif format.

### Text-to-3D image generation 

We can use [`ShapEPipeline`] to create 3D object based on a text prompt. In this example, we will make a birthday cupcake for :firecracker: diffusers library's 1 year birthday. The workflow to use the Shap-E text-to-image pipeline is same as how you would use other text-to-image pipelines in diffusers.

```python
import torch

from diffusers import DiffusionPipeline

device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

repo = "openai/shap-e"
pipe = DiffusionPipeline.from_pretrained(repo, torch_dtype=torch.float16)
pipe = pipe.to(device)

guidance_scale = 15.0
prompt = ["A firecracker", "A birthday cupcake"]

images = pipe(
    prompt,
    guidance_scale=guidance_scale,
    num_inference_steps=64,
    frame_size=256,
).images
```

The output of [`ShapEPipeline`] is a list of lists of images frames. Each list of frames can be used to create a 3D object. Let's use the `export_to_gif` utility function in diffusers to make a 3D cupcake!

```python
from diffusers.utils import export_to_gif

export_to_gif(images[0], "firecracker_3d.gif")
export_to_gif(images[1], "cake_3d.gif")
```
![img](https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/firecracker_out.gif)
![img](https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/cake_out.gif)


### Image-to-Image generation

You can use [`ShapEImg2ImgPipeline`] along with other text-to-image pipelines in diffusers and turn your 2D generation into 3D. 

In this example, We will first genrate a cheeseburger with a simple prompt "A cheeseburger, white background" 

```python
from diffusers import DiffusionPipeline
import torch

pipe_prior = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1-prior", torch_dtype=torch.float16)
pipe_prior.to("cuda")

t2i_pipe = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1", torch_dtype=torch.float16)
t2i_pipe.to("cuda")

prompt = "A cheeseburger, white background"

image_embeds, negative_image_embeds = pipe_prior(prompt, guidance_scale=1.0).to_tuple()
image = t2i_pipe(
    prompt,
    image_embeds=image_embeds,
    negative_image_embeds=negative_image_embeds,
).images[0]

image.save("burger.png")
```

![img](https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_in.png)

we will then use the Shap-E image-to-image pipeline to turn it into a 3D cheeseburger :)

```python
from PIL import Image
from diffusers.utils import export_to_gif

repo = "openai/shap-e-img2img"
pipe = DiffusionPipeline.from_pretrained(repo, torch_dtype=torch.float16)
pipe = pipe.to("cuda")

guidance_scale = 3.0
image = Image.open("burger.png").resize((256, 256))

images = pipe(
    image,
    guidance_scale=guidance_scale,
    num_inference_steps=64,
    frame_size=256,
).images

gif_path = export_to_gif(images[0], "burger_3d.gif")
```
![img](https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_out.gif)

### Generate mesh

For both [`ShapEPipeline`] and [`ShapEImg2ImgPipeline`], you can generate mesh output by passing `output_type` as `mesh` to the pipeline, and then use the [`ShapEPipeline.export_to_ply`] utility function to save the output as a `ply` file. We also provide a [`ShapEPipeline.export_to_obj`] function that you can use to save mesh outputs as `obj` files.

```python
import torch

from diffusers import DiffusionPipeline
from diffusers.utils import export_to_ply

device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

repo = "openai/shap-e"
pipe = DiffusionPipeline.from_pretrained(repo, torch_dtype=torch.float16, variant="fp16")
pipe = pipe.to(device)

guidance_scale = 15.0
prompt = "A birthday cupcake"

images = pipe(prompt, guidance_scale=guidance_scale, num_inference_steps=64, frame_size=256, output_type="mesh").images

ply_path = export_to_ply(images[0], "3d_cake.ply")
print(f"saved to folder: {ply_path}")
```

Huggingface Datasets supports mesh visualization for mesh files in `glb` format. Below we will show you how to convert your mesh file into `glb` format so that you can use the Dataset viewer to render 3D objects. 

We need to install `trimesh` library.

```
pip install trimesh
```

To convert the mesh file into `glb` format, 

```python
import trimesh

mesh = trimesh.load("3d_cake.ply")
mesh.export("3d_cake.glb", file_type="glb")
```

By default, the mesh output of Shap-E is from the bottom viewpoint; you can change the default viewpoint by applying a rotation transformation

```python
import trimesh
import numpy as np

mesh = trimesh.load("3d_cake.ply")
rot = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
mesh = mesh.apply_transform(rot)
mesh.export("3d_cake.glb", file_type="glb")
```

Now you can upload your mesh file to your dataset and visualize it! Here is the link to the 3D cake we just generated
https://huggingface.co/datasets/hf-internal-testing/diffusers-images/blob/main/shap_e/3d_cake.glb

## ShapEPipeline
[[autodoc]] ShapEPipeline
	- all
	- __call__

## ShapEImg2ImgPipeline
[[autodoc]] ShapEImg2ImgPipeline
	- all
	- __call__

## ShapEPipelineOutput
[[autodoc]] pipelines.shap_e.pipeline_shap_e.ShapEPipelineOutput