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//This script lets you change time scale during training. It is not a required script for this demo to function
using UnityEngine;
namespace MLAgentsExamples
{
public class AdjustTrainingTimescale : MonoBehaviour
{
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
Time.timeScale = 1f;
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
Time.timeScale = 2f;
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
Time.timeScale = 3f;
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
Time.timeScale = 4f;
}
if (Input.GetKeyDown(KeyCode.Alpha5))
{
Time.timeScale = 5f;
}
if (Input.GetKeyDown(KeyCode.Alpha6))
{
Time.timeScale = 6f;
}
if (Input.GetKeyDown(KeyCode.Alpha7))
{
Time.timeScale = 7f;
}
if (Input.GetKeyDown(KeyCode.Alpha8))
{
Time.timeScale = 8f;
}
if (Input.GetKeyDown(KeyCode.Alpha9))
{
Time.timeScale = 9f;
}
if (Input.GetKeyDown(KeyCode.Alpha0))
{
Time.timeScale *= 2f;
}
}
}
}
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