File size: 6,772 Bytes
05c9ac2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
using UnityEngine;
using NUnit.Framework;
using Unity.MLAgents.Extensions.Sensors;

namespace Unity.MLAgents.Extensions.Tests.Sensors
{
    public class RigidBodyPoseExtractorTests
    {
        [TearDown]
        public void RemoveGameObjects()
        {
            var objects = GameObject.FindObjectsOfType<GameObject>();
            foreach (var o in objects)
            {
                UnityEngine.Object.DestroyImmediate(o);
            }
        }

        [Test]
        public void TestNullRoot()
        {
            var poseExtractor = new RigidBodyPoseExtractor(null);
            // These should be no-ops
            poseExtractor.UpdateLocalSpacePoses();
            poseExtractor.UpdateModelSpacePoses();

            Assert.AreEqual(0, poseExtractor.NumPoses);
        }

        [Test]
        public void TestSingleBody()
        {
            var go = new GameObject();
            var rootRb = go.AddComponent<Rigidbody>();
            var poseExtractor = new RigidBodyPoseExtractor(rootRb);
            Assert.AreEqual(1, poseExtractor.NumPoses);

            // Also pass the GameObject
            poseExtractor = new RigidBodyPoseExtractor(rootRb, go);
            Assert.AreEqual(1, poseExtractor.NumPoses);
        }

        [Test]
        public void TestNoBodiesFound()
        {
            // Check that if we can't find any bodies under the game object, we get an empty extractor
            var gameObj = new GameObject();
            var rootRb = gameObj.AddComponent<Rigidbody>();
            var otherGameObj = new GameObject();
            var poseExtractor = new RigidBodyPoseExtractor(rootRb, otherGameObj);
            Assert.AreEqual(0, poseExtractor.NumPoses);

            // Add an RB under the other GameObject. Constructor will find a rigid body, but not the root.
            otherGameObj.AddComponent<Rigidbody>();
            poseExtractor = new RigidBodyPoseExtractor(rootRb, otherGameObj);
            Assert.AreEqual(0, poseExtractor.NumPoses);
        }

        [Test]
        public void TestTwoBodies()
        {
            // * rootObj
            //   - rb1
            //   * go2
            //     - rb2
            //     - joint
            var rootObj = new GameObject();
            var rb1 = rootObj.AddComponent<Rigidbody>();

            var go2 = new GameObject();
            var rb2 = go2.AddComponent<Rigidbody>();
            go2.transform.SetParent(rootObj.transform);

            var joint = go2.AddComponent<ConfigurableJoint>();
            joint.connectedBody = rb1;

            var poseExtractor = new RigidBodyPoseExtractor(rb1);
            Assert.AreEqual(2, poseExtractor.NumPoses);

            rb1.position = new Vector3(1, 0, 0);
            rb1.rotation = Quaternion.Euler(0, 13.37f, 0);
            rb1.velocity = new Vector3(2, 0, 0);

            Assert.AreEqual(rb1.position, poseExtractor.GetPoseAt(0).position);
            Assert.IsTrue(rb1.rotation == poseExtractor.GetPoseAt(0).rotation);
            Assert.AreEqual(rb1.velocity, poseExtractor.GetLinearVelocityAt(0));

            // Check DisplayNodes gives expected results
            var displayNodes = poseExtractor.GetDisplayNodes();
            Assert.AreEqual(2, displayNodes.Count);
            Assert.AreEqual(rb1, displayNodes[0].NodeObject);
            Assert.AreEqual(false, displayNodes[0].Enabled);

            Assert.AreEqual(rb2, displayNodes[1].NodeObject);
            Assert.AreEqual(true, displayNodes[1].Enabled);
        }

        [Test]
        public void TestTwoBodiesVirtualRoot()
        {
            // * virtualRoot
            // * rootObj
            //   - rb1
            //   * go2
            //     - rb2
            //     - joint
            var virtualRoot = new GameObject("I am vroot");

            var rootObj = new GameObject();
            var rb1 = rootObj.AddComponent<Rigidbody>();

            var go2 = new GameObject();
            go2.AddComponent<Rigidbody>();
            go2.transform.SetParent(rootObj.transform);

            var joint = go2.AddComponent<ConfigurableJoint>();
            joint.connectedBody = rb1;

            var poseExtractor = new RigidBodyPoseExtractor(rb1, null, virtualRoot);
            Assert.AreEqual(3, poseExtractor.NumPoses);

            // "body" 0 has no parent
            Assert.AreEqual(-1, poseExtractor.GetParentIndex(0));

            // body 1 has parent 0
            Assert.AreEqual(0, poseExtractor.GetParentIndex(1));

            var virtualRootPos = new Vector3(0, 2, 0);
            var virtualRootRot = Quaternion.Euler(0, 42, 0);
            virtualRoot.transform.position = virtualRootPos;
            virtualRoot.transform.rotation = virtualRootRot;

            Assert.AreEqual(virtualRootPos, poseExtractor.GetPoseAt(0).position);
            Assert.IsTrue(virtualRootRot == poseExtractor.GetPoseAt(0).rotation);
            Assert.AreEqual(Vector3.zero, poseExtractor.GetLinearVelocityAt(0));

            // Same as above test, but using index 1
            rb1.position = new Vector3(1, 0, 0);
            rb1.rotation = Quaternion.Euler(0, 13.37f, 0);
            rb1.velocity = new Vector3(2, 0, 0);

            Assert.AreEqual(rb1.position, poseExtractor.GetPoseAt(1).position);
            Assert.IsTrue(rb1.rotation == poseExtractor.GetPoseAt(1).rotation);
            Assert.AreEqual(rb1.velocity, poseExtractor.GetLinearVelocityAt(1));
        }

        [Test]
        public void TestBodyPosesEnabledDictionary()
        {
            // * rootObj
            //   - rb1
            //   * go2
            //     - rb2
            //     - joint
            var rootObj = new GameObject();
            var rb1 = rootObj.AddComponent<Rigidbody>();

            var go2 = new GameObject();
            var rb2 = go2.AddComponent<Rigidbody>();
            go2.transform.SetParent(rootObj.transform);

            var joint = go2.AddComponent<ConfigurableJoint>();
            joint.connectedBody = rb1;

            var poseExtractor = new RigidBodyPoseExtractor(rb1);

            // Expect the root body disabled and the attached one enabled.
            Assert.IsFalse(poseExtractor.IsPoseEnabled(0));
            Assert.IsTrue(poseExtractor.IsPoseEnabled(1));
            var bodyPosesEnabled = poseExtractor.GetBodyPosesEnabled();
            Assert.IsFalse(bodyPosesEnabled[rb1]);
            Assert.IsTrue(bodyPosesEnabled[rb2]);

            // Swap the values
            bodyPosesEnabled[rb1] = true;
            bodyPosesEnabled[rb2] = false;

            var poseExtractor2 = new RigidBodyPoseExtractor(rb1, null, null, bodyPosesEnabled);
            Assert.IsTrue(poseExtractor2.IsPoseEnabled(0));
            Assert.IsFalse(poseExtractor2.IsPoseEnabled(1));
        }
    }
}