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namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Interface that allows objects to fill out an <see cref="ActionBuffers"/> data structure for controlling
/// behavior of Agents or Actuators.
/// </summary>
public interface IHeuristicProvider
{
/// <summary>
/// Method called on objects which are expected to fill out the <see cref="ActionBuffers"/> data structure.
/// Object that implement this interface should be careful to be consistent in the placement of their actions
/// in the <see cref="ActionBuffers"/> data structure.
/// </summary>
/// <param name="actionBuffersOut">The <see cref="ActionBuffers"/> data structure to be filled by the
/// object implementing this interface.</param>
void Heuristic(in ActionBuffers actionBuffersOut);
}
}
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