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using UnityEngine;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ML-Agents.DevTests.Editor")]
namespace Unity.MLAgents
{
internal class MLAgentsSettings : ScriptableObject
{
[SerializeField]
private bool m_ConnectTrainer = true;
[SerializeField]
private int m_EditorPort = 5004;
public bool ConnectTrainer
{
get { return m_ConnectTrainer; }
set
{
m_ConnectTrainer = value;
OnChange();
}
}
public int EditorPort
{
get { return m_EditorPort; }
set
{
m_EditorPort = value;
OnChange();
}
}
internal void OnChange()
{
if (MLAgentsSettingsManager.Settings == this)
MLAgentsSettingsManager.ApplySettings();
}
}
}
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