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namespace Unity.MLAgents.Sensors.Reflection
{
/// <summary>
/// Sensor that wraps a Vector2 field or property of an object, and returns
/// that as an observation.
/// </summary>
internal class Vector2ReflectionSensor : ReflectionSensorBase
{
public Vector2ReflectionSensor(ReflectionSensorInfo reflectionSensorInfo)
: base(reflectionSensorInfo, 2)
{ }
internal override void WriteReflectedField(ObservationWriter writer)
{
var vecVal = (UnityEngine.Vector2)GetReflectedValue();
writer[0] = vecVal.x;
writer[1] = vecVal.y;
}
}
}
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