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using UnityEngine;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// Editor components for creating Sensors. Generally an ISensor implementation should have a
/// corresponding SensorComponent to create it.
/// </summary>
public abstract class SensorComponent : MonoBehaviour
{
/// <summary>
/// Create the ISensors. This is called by the Agent when it is initialized.
/// </summary>
/// <returns>Created ISensor objects.</returns>
public abstract ISensor[] CreateSensors();
}
}
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