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using NUnit.Framework;
using Unity.Barracuda;
using Unity.MLAgents.Actuators;
using UnityEngine;
using Unity.MLAgents.Policies;
using UnityEditor;
using UnityEngine.TestTools;
namespace Unity.MLAgents.Tests
{
[TestFixture]
public class BehaviorParameterTests : IHeuristicProvider
{
const string k_continuousONNXPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/continuous2vis8vec2action_v1_0.onnx";
public void Heuristic(in ActionBuffers actionsOut)
{
// No-op
}
[Test]
public void TestNoModelInferenceOnlyThrows()
{
var gameObj = new GameObject();
var bp = gameObj.AddComponent<BehaviorParameters>();
bp.BehaviorType = BehaviorType.InferenceOnly;
var actionSpec = new ActionSpec();
Assert.Throws<UnityAgentsException>(() =>
{
bp.GeneratePolicy(actionSpec, new ActuatorManager());
});
}
[Test]
public void TestIsInHeuristicMode()
{
var gameObj = new GameObject();
var bp = gameObj.AddComponent<BehaviorParameters>();
bp.Model = null;
gameObj.AddComponent<Agent>();
bp.BehaviorType = BehaviorType.HeuristicOnly;
Assert.IsTrue(bp.IsInHeuristicMode());
bp.BehaviorType = BehaviorType.Default;
Assert.IsTrue(bp.IsInHeuristicMode());
bp.Model = ScriptableObject.CreateInstance<NNModel>();
Assert.IsFalse(bp.IsInHeuristicMode());
}
[Test]
public void TestPolicyUpdateEventFired()
{
var gameObj = new GameObject();
var bp = gameObj.AddComponent<BehaviorParameters>();
gameObj.AddComponent<Agent>().LazyInitialize();
bp.OnPolicyUpdated += delegate (bool isInHeuristicMode) { Debug.Log($"OnPolicyChanged:{isInHeuristicMode}"); };
bp.BehaviorType = BehaviorType.HeuristicOnly;
LogAssert.Expect(LogType.Log, $"OnPolicyChanged:{true}");
bp.BehaviorType = BehaviorType.Default;
LogAssert.Expect(LogType.Log, $"OnPolicyChanged:{true}");
Assert.Throws<UnityAgentsException>(() =>
{
bp.BehaviorType = BehaviorType.InferenceOnly;
});
bp.Model = AssetDatabase.LoadAssetAtPath<NNModel>(k_continuousONNXPath);
LogAssert.Expect(LogType.Log, $"OnPolicyChanged:{false}");
bp.BehaviorType = BehaviorType.HeuristicOnly;
LogAssert.Expect(LogType.Log, $"OnPolicyChanged:{true}");
}
}
}
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