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using NUnit.Framework;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
public static class SensorTestHelper
{
public static void CompareObservation(ISensor sensor, float[] expected)
{
string errorMessage;
bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage);
Assert.IsTrue(isOK, errorMessage);
}
public static void CompareObservation(ISensor sensor, float[,,] expected)
{
string errorMessage;
bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage);
Assert.IsTrue(isOK, errorMessage);
}
}
}
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