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syntax = "proto3";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message EngineConfigurationProto {
int32 width = 1;
int32 height = 2;
int32 quality_level = 3;
float time_scale = 4;
int32 target_frame_rate = 5;
bool show_monitor = 6;
}
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