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syntax = "proto3";
import "mlagents_envs/communicator_objects/agent_action.proto";
import "mlagents_envs/communicator_objects/command.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message UnityRLInputProto {
message ListAgentActionProto {
repeated AgentActionProto value = 1;
}
map<string, ListAgentActionProto> agent_actions = 1;
reserved 2; //deprecated environment proto
reserved 3; //deprecated is_trainig
CommandProto command = 4;
bytes side_channel = 5;
}
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