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syntax = "proto3";
import "mlagents_envs/communicator_objects/agent_info.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message UnityRLOutputProto {
message ListAgentInfoProto {
repeated AgentInfoProto value = 1;
}
reserved 1; // deprecated bool global_done field
map<string, ListAgentInfoProto> agentInfos = 2;
bytes side_channel = 3;
}
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