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syntax = "proto3";

import "mlagents_envs/communicator_objects/agent_info.proto";

option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;

message UnityRLOutputProto {
    message ListAgentInfoProto {
        repeated AgentInfoProto value = 1;
    }
    reserved 1; // deprecated bool global_done field
    map<string, ListAgentInfoProto> agentInfos = 2;
    bytes side_channel = 3;
}