ppo-Pyramids-Training
/
DevProject
/Assets
/ML-Agents
/Scripts
/Tests
/Runtime
/AcademyTest
/AcademyStepperTest.cs
using System.Collections; | |
using NUnit.Framework; | |
using UnityEngine.TestTools; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using Unity.MLAgents; | |
using UnityEditor.SceneManagement; | |
namespace Tests | |
{ | |
public class AcademyStepperTest | |
{ | |
[ | ]|
public void Setup() | |
{ | |
// We need register the communicator first before accessing the Academy. | |
CommunicatorFactory.Register<ICommunicator>(RpcCommunicator.Create); | |
Academy.Instance.Dispose(); | |
SceneManager.LoadScene("ML-Agents/Scripts/Tests/Runtime/AcademyTest/AcademyStepperTestScene"); | |
var academy = Academy.Instance; | |
} | |
/// <summary> | |
/// Verify in each update, the Academy is only stepped once. | |
/// </summary> | |
[ | ]|
public IEnumerator AcademyStepperCleanupPasses() | |
{ | |
var academy = Academy.Instance; | |
int initStepCount = academy.TotalStepCount; | |
for (var i = 0; i < 5; i++) | |
{ | |
yield return new WaitForFixedUpdate(); | |
Assert.True(academy.TotalStepCount - initStepCount == i + 1); | |
} | |
} | |
} | |
} | |