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using UnityEngine; |
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public class SimpleNPC : MonoBehaviour |
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{ |
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public Transform target; |
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private Rigidbody rb; |
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public float walkSpeed = 1; |
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private Vector3 dirToGo; |
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void Awake() |
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{ |
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rb = GetComponent<Rigidbody>(); |
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} |
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void Update() |
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{ |
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} |
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void FixedUpdate() |
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{ |
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dirToGo = target.position - transform.position; |
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dirToGo.y = 0; |
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rb.rotation = Quaternion.LookRotation(dirToGo); |
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rb.MovePosition(transform.position + transform.forward * walkSpeed * Time.deltaTime); |
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} |
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public void SetRandomWalkSpeed() |
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{ |
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walkSpeed = Random.Range(1f, 7f); |
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} |
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} |
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