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Second Push
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using UnityEngine;
public class SoccerBallController : MonoBehaviour
{
public GameObject area;
[HideInInspector]
public SoccerEnvController envController;
public string purpleGoalTag; //will be used to check if collided with purple goal
public string blueGoalTag; //will be used to check if collided with blue goal
void Start()
{
envController = area.GetComponent<SoccerEnvController>();
}
void OnCollisionEnter(Collision col)
{
if (col.gameObject.CompareTag(purpleGoalTag)) //ball touched purple goal
{
envController.GoalTouched(Team.Blue);
}
if (col.gameObject.CompareTag(blueGoalTag)) //ball touched blue goal
{
envController.GoalTouched(Team.Purple);
}
}
}