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using UnityEngine;
using Unity.MLAgents.Sensors;
public class TestTextureSensorComponent : SensorComponent
{
TestTextureSensor m_Sensor;
public Texture2D TestTexture;
string m_SensorName = "TextureSensor";
public string SensorName
{
get { return m_SensorName; }
set { m_SensorName = value; }
}
public int ObservationStacks = 4;
public SensorCompressionType CompressionType = SensorCompressionType.PNG;
/// <inheritdoc/>
public override ISensor[] CreateSensors()
{
m_Sensor = new TestTextureSensor(TestTexture, SensorName, CompressionType);
if (ObservationStacks != 1)
{
return new ISensor[] { new StackingSensor(m_Sensor, ObservationStacks) };
}
return new ISensor[] { m_Sensor };
}
}