using Unity.MLAgents.Sensors; | |
namespace Unity.MLAgents.Extensions.Sensors | |
{ | |
/// <summary> | |
/// Interface for generating observations from a physical joint or constraint. | |
/// </summary> | |
public interface IJointExtractor | |
{ | |
/// <summary> | |
/// Determine the number of observations that would be generated for the particular joint | |
/// using the provided PhysicsSensorSettings. | |
/// </summary> | |
/// <param name="settings"></param> | |
/// <returns>Number of floats that will be written.</returns> | |
int NumObservations(PhysicsSensorSettings settings); | |
/// <summary> | |
/// Write the observations to the ObservationWriter, starting at the specified offset. | |
/// </summary> | |
/// <param name="settings"></param> | |
/// <param name="writer"></param> | |
/// <param name="offset"></param> | |
/// <returns>Number of floats that were written.</returns> | |
int Write(PhysicsSensorSettings settings, ObservationWriter writer, int offset); | |
} | |
} | |