ppo-Pyramids-Training
/
com.unity.ml-agents.extensions
/Runtime
/Sensors
/RigidBodyJointExtractor.cs
using UnityEngine; | |
using Unity.MLAgents.Sensors; | |
namespace Unity.MLAgents.Extensions.Sensors | |
{ | |
public class RigidBodyJointExtractor : IJointExtractor | |
{ | |
Rigidbody m_Body; | |
Joint m_Joint; | |
public RigidBodyJointExtractor(Rigidbody body) | |
{ | |
m_Body = body; | |
m_Joint = m_Body?.GetComponent<Joint>(); | |
} | |
public int NumObservations(PhysicsSensorSettings settings) | |
{ | |
return NumObservations(m_Body, m_Joint, settings); | |
} | |
public static int NumObservations(Rigidbody body, Joint joint, PhysicsSensorSettings settings) | |
{ | |
if (body == null || joint == null) | |
{ | |
return 0; | |
} | |
var numObservations = 0; | |
if (settings.UseJointForces) | |
{ | |
// 3 force and 3 torque values | |
numObservations += 6; | |
} | |
return numObservations; | |
} | |
public int Write(PhysicsSensorSettings settings, ObservationWriter writer, int offset) | |
{ | |
if (m_Body == null || m_Joint == null) | |
{ | |
return 0; | |
} | |
var currentOffset = offset; | |
if (settings.UseJointForces) | |
{ | |
// Take tanh of the forces and torques to ensure they're in [-1, 1] | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.x); | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.y); | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.z); | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.x); | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.y); | |
writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.z); | |
} | |
return currentOffset - offset; | |
} | |
} | |
} | |