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using UnityEngine;
namespace Unity.MLAgents.Editor
{
/// <summary>
/// A static helper class for the Editor components of the ML-Agents SDK.
/// </summary>
public static class EditorUtilities
{
/// <summary>
/// Whether or not properties that affect the model can be updated at the current time.
/// </summary>
/// <returns></returns>
public static bool CanUpdateModelProperties()
{
return !Application.isPlaying;
}
}
}