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using UnityEditor; |
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using UnityEngine; |
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using Unity.MLAgents.Sensors; |
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namespace Unity.MLAgents.Editor |
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{ |
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[CustomEditor(typeof(GridSensorComponent), editorForChildClasses: true)] |
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[CanEditMultipleObjects] |
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internal class GridSensorComponentEditor : UnityEditor.Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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#if !MLA_UNITY_PHYSICS_MODULE |
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EditorGUILayout.HelpBox("The Physics Module is not currently present. " + |
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"Please add it to your project in order to use the GridSensor APIs in the " + |
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$"{nameof(GridSensorComponent)}", MessageType.Warning); |
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#endif |
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var so = serializedObject; |
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so.Update(); |
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EditorGUI.BeginChangeCheck(); |
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
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{ |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_SensorName)), true); |
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EditorGUILayout.LabelField("Grid Settings", EditorStyles.boldLabel); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CellScale)), true); |
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var gridSize = so.FindProperty(nameof(GridSensorComponent.m_GridSize)); |
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var gridSize2d = new Vector3Int(gridSize.vector3IntValue.x, 1, gridSize.vector3IntValue.z); |
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var newGridSize = EditorGUILayout.Vector3IntField("Grid Size", gridSize2d); |
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gridSize.vector3IntValue = new Vector3Int(newGridSize.x, 1, newGridSize.z); |
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} |
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EditorGUI.EndDisabledGroup(); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_AgentGameObject)), true); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_RotateWithAgent)), true); |
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
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{ |
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var detectableTags = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags)); |
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var newSize = EditorGUILayout.IntField("Detectable Tags", detectableTags.arraySize); |
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if (newSize != detectableTags.arraySize) |
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{ |
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detectableTags.arraySize = newSize; |
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} |
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EditorGUI.indentLevel++; |
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for (var i = 0; i < detectableTags.arraySize; i++) |
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{ |
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var objectTag = detectableTags.GetArrayElementAtIndex(i); |
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EditorGUILayout.PropertyField(objectTag, new GUIContent("Tag " + i), true); |
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} |
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EditorGUI.indentLevel--; |
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} |
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EditorGUI.EndDisabledGroup(); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ColliderMask)), true); |
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EditorGUILayout.LabelField("Sensor Settings", EditorStyles.boldLabel); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ObservationStacks)), true); |
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EditorGUI.EndDisabledGroup(); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CompressionType)), true); |
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
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{ |
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EditorGUILayout.LabelField("Collider and Buffer", EditorStyles.boldLabel); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_InitialColliderBufferSize)), true); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_MaxColliderBufferSize)), true); |
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} |
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EditorGUI.EndDisabledGroup(); |
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EditorGUILayout.LabelField("Debug Gizmo", EditorStyles.boldLabel); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ShowGizmos)), true); |
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_GizmoYOffset)), true); |
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var debugColors = so.FindProperty(nameof(GridSensorComponent.m_DebugColors)); |
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var detectableObjectSize = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags)).arraySize; |
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if (detectableObjectSize != debugColors.arraySize) |
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{ |
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debugColors.arraySize = detectableObjectSize; |
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} |
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EditorGUILayout.LabelField("Debug Colors"); |
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EditorGUI.indentLevel++; |
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for (var i = 0; i < debugColors.arraySize; i++) |
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{ |
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var debugColor = debugColors.GetArrayElementAtIndex(i); |
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EditorGUILayout.PropertyField(debugColor, new GUIContent("Tag " + i + " Color"), true); |
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} |
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EditorGUI.indentLevel--; |
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var requireSensorUpdate = EditorGUI.EndChangeCheck(); |
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so.ApplyModifiedProperties(); |
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if (requireSensorUpdate) |
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{ |
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UpdateSensor(); |
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} |
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} |
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void UpdateSensor() |
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{ |
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var sensorComponent = serializedObject.targetObject as GridSensorComponent; |
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sensorComponent?.UpdateSensor(); |
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} |
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} |
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} |
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