using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Linq; | |
namespace Unity.MLAgents.Actuators | |
{ | |
/// <summary> | |
/// ActionSegment{T} is a data structure that allows access to a segment of an underlying array | |
/// in order to avoid the copying and allocation of sub-arrays. The segment is defined by | |
/// the offset into the original array, and an length. | |
/// </summary> | |
/// <typeparam name="T">The type of object stored in the underlying <see cref="Array"/></typeparam> | |
public readonly struct ActionSegment<T> : IEnumerable<T>, IEquatable<ActionSegment<T>> | |
where T : struct | |
{ | |
/// <summary> | |
/// The zero-based offset into the original array at which this segment starts. | |
/// </summary> | |
public readonly int Offset; | |
/// <summary> | |
/// The number of items this segment can access in the underlying array. | |
/// </summary> | |
public readonly int Length; | |
/// <summary> | |
/// An Empty segment which has an offset of 0, a Length of 0, and it's underlying array | |
/// is also empty. | |
/// </summary> | |
public static ActionSegment<T> Empty = new ActionSegment<T>(System.Array.Empty<T>(), 0, 0); | |
static void CheckParameters(IReadOnlyCollection<T> actionArray, int offset, int length) | |
{ | |
if (offset + length > actionArray.Count) | |
{ | |
throw new ArgumentOutOfRangeException(nameof(offset), | |
$"Arguments offset: {offset} and length: {length} " + | |
$"are out of bounds of actionArray: {actionArray.Count}."); | |
} | |
} | |
/// <summary> | |
/// Construct an <see cref="ActionSegment{T}"/> with just an actionArray. The <see cref="Offset"/> will | |
/// be set to 0 and the <see cref="Length"/> will be set to `actionArray.Length`. | |
/// </summary> | |
/// <param name="actionArray">The action array to use for the this segment.</param> | |
public ActionSegment(T[] actionArray) | |
: this(actionArray ?? System.Array.Empty<T>(), 0, actionArray?.Length ?? 0) { } | |
/// <summary> | |
/// Construct an <see cref="ActionSegment{T}"/> with an underlying array | |
/// and offset, and a length. | |
/// </summary> | |
/// <param name="actionArray">The underlying array which this segment has a view into</param> | |
/// <param name="offset">The zero-based offset into the underlying array.</param> | |
/// <param name="length">The length of the segment.</param> | |
public ActionSegment(T[] actionArray, int offset, int length) | |
{ | |
CheckParameters(actionArray ?? System.Array.Empty<T>(), offset, length); | |
Array = actionArray ?? System.Array.Empty<T>(); | |
Offset = offset; | |
Length = length; | |
} | |
/// <summary> | |
/// Get the underlying <see cref="Array"/> of this segment. | |
/// </summary> | |
public T[] Array { get; } | |
/// <summary> | |
/// Allows access to the underlying array using array syntax. | |
/// </summary> | |
/// <param name="index">The zero-based index of the segment.</param> | |
/// <exception cref="IndexOutOfRangeException">Thrown when the index is less than 0 or | |
/// greater than or equal to <see cref="Length"/></exception> | |
public T this[int index] | |
{ | |
get | |
{ | |
if (index < 0 || index > Length) | |
{ | |
throw new IndexOutOfRangeException($"Index out of bounds, expected a number between 0 and {Length}"); | |
} | |
return Array[Offset + index]; | |
} | |
set | |
{ | |
if (index < 0 || index > Length) | |
{ | |
throw new IndexOutOfRangeException($"Index out of bounds, expected a number between 0 and {Length}"); | |
} | |
Array[Offset + index] = value; | |
} | |
} | |
/// <summary> | |
/// Sets the segment of the backing array to all zeros. | |
/// </summary> | |
public void Clear() | |
{ | |
System.Array.Clear(Array, Offset, Length); | |
} | |
/// <summary> | |
/// Check if the segment is empty. | |
/// </summary> | |
/// <returns>Whether or not the segment is empty.</returns> | |
public bool IsEmpty() | |
{ | |
return Array == null || Array.Length == 0; | |
} | |
/// <summary> | |
/// Returns an enumerator that iterates through the ActionSegment. | |
/// </summary> | |
/// <returns>An IEnumerator object that can be used to iterate through the ActionSegment.</returns> | |
IEnumerator<T> IEnumerable<T>.GetEnumerator() | |
{ | |
return new Enumerator(this); | |
} | |
/// <summary> | |
/// Returns an enumerator that iterates through the ActionSegment. | |
/// </summary> | |
/// <returns>An IEnumerator object that can be used to iterate through the ActionSegment.</returns> | |
public IEnumerator GetEnumerator() | |
{ | |
return new Enumerator(this); | |
} | |
/// <summary> | |
/// Indicates whether the current ActionSegment is equal to another ActionSegment. | |
/// </summary> | |
/// <param name="obj">An ActionSegment to compare with this ActionSegment.</param> | |
/// <returns>true if the current ActionSegment is equal to the other parameter; otherwise, false.</returns> | |
public override bool Equals(object obj) | |
{ | |
if (!(obj is ActionSegment<T>)) | |
{ | |
return false; | |
} | |
return Equals((ActionSegment<T>)obj); | |
} | |
/// <summary> | |
/// Indicates whether the current ActionSegment is equal to another ActionSegment. | |
/// </summary> | |
/// <param name="other">An ActionSegment to compare with this ActionSegment.</param> | |
/// <returns>true if the current ActionSegment is equal to the other parameter; otherwise, false.</returns> | |
public bool Equals(ActionSegment<T> other) | |
{ | |
return Offset == other.Offset && Length == other.Length && Array.SequenceEqual(other.Array); | |
} | |
/// <summary> | |
/// Computes the hash code of the ActionSegment. | |
/// </summary> | |
/// <returns>A hash code for the current ActionSegment.</returns> | |
public override int GetHashCode() | |
{ | |
unchecked | |
{ | |
var hashCode = Offset; | |
hashCode = (hashCode * 397) ^ Length; | |
hashCode = (hashCode * 397) ^ (Array != null ? Array.GetHashCode() : 0); | |
return hashCode; | |
} | |
} | |
/// <summary> | |
/// A private <see cref="IEnumerator{T}"/> for the <see cref="ActionSegment{T}"/> value type which follows its | |
/// rules of being a view into an underlying <see cref="Array"/>. | |
/// </summary> | |
struct Enumerator : IEnumerator<T> | |
{ | |
readonly T[] m_Array; | |
readonly int m_Start; | |
readonly int m_End; // cache Offset + Count, since it's a little slow | |
int m_Current; | |
internal Enumerator(ActionSegment<T> arraySegment) | |
{ | |
Debug.Assert(arraySegment.Array != null); | |
Debug.Assert(arraySegment.Offset >= 0); | |
Debug.Assert(arraySegment.Length >= 0); | |
Debug.Assert(arraySegment.Offset + arraySegment.Length <= arraySegment.Array.Length); | |
m_Array = arraySegment.Array; | |
m_Start = arraySegment.Offset; | |
m_End = arraySegment.Offset + arraySegment.Length; | |
m_Current = arraySegment.Offset - 1; | |
} | |
public bool MoveNext() | |
{ | |
if (m_Current < m_End) | |
{ | |
m_Current++; | |
return m_Current < m_End; | |
} | |
return false; | |
} | |
public T Current | |
{ | |
get | |
{ | |
if (m_Current < m_Start) | |
throw new InvalidOperationException("Enumerator not started."); | |
if (m_Current >= m_End) | |
throw new InvalidOperationException("Enumerator has reached the end already."); | |
return m_Array[m_Current]; | |
} | |
} | |
object IEnumerator.Current => Current; | |
void IEnumerator.Reset() | |
{ | |
m_Current = m_Start - 1; | |
} | |
public void Dispose() | |
{ | |
} | |
} | |
} | |
} | |