using UnityEngine; | |
namespace Unity.MLAgents.Actuators | |
{ | |
/// <summary> | |
/// Editor components for creating Actuators. Generally an IActuator component should | |
/// have a corresponding ActuatorComponent. | |
/// </summary> | |
public abstract class ActuatorComponent : MonoBehaviour | |
{ | |
/// <summary> | |
/// Create a collection of <see cref="IActuator"/>s. This is called by the <see cref="Agent"/> during | |
/// initialization. | |
/// </summary> | |
/// <returns>A collection of <see cref="IActuator"/>s</returns> | |
public abstract IActuator[] CreateActuators(); | |
/// <summary> | |
/// The specification of the possible actions for this ActuatorComponent. | |
/// This must produce the same results as the corresponding IActuator's ActionSpec. | |
/// </summary> | |
/// <seealso cref="ActionSpec"/> | |
public abstract ActionSpec ActionSpec { get; } | |
} | |
} | |