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using UnityEngine;
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Editor components for creating Actuators. Generally an IActuator component should
/// have a corresponding ActuatorComponent.
/// </summary>
public abstract class ActuatorComponent : MonoBehaviour
{
/// <summary>
/// Create a collection of <see cref="IActuator"/>s. This is called by the <see cref="Agent"/> during
/// initialization.
/// </summary>
/// <returns>A collection of <see cref="IActuator"/>s</returns>
public abstract IActuator[] CreateActuators();
/// <summary>
/// The specification of the possible actions for this ActuatorComponent.
/// This must produce the same results as the corresponding IActuator's ActionSpec.
/// </summary>
/// <seealso cref="ActionSpec"/>
public abstract ActionSpec ActionSpec { get; }
}
}