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using UnityEngine; |
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namespace Unity.MLAgents |
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{ |
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public class UnityRLCapabilities |
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{ |
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public bool BaseRLCapabilities; |
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public bool ConcatenatedPngObservations; |
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public bool CompressedChannelMapping; |
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public bool HybridActions; |
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public bool TrainingAnalytics; |
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public bool VariableLengthObservation; |
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public bool MultiAgentGroups; |
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public UnityRLCapabilities( |
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bool baseRlCapabilities = true, |
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bool concatenatedPngObservations = true, |
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bool compressedChannelMapping = true, |
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bool hybridActions = true, |
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bool trainingAnalytics = true, |
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bool variableLengthObservation = true, |
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bool multiAgentGroups = true) |
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{ |
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BaseRLCapabilities = baseRlCapabilities; |
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ConcatenatedPngObservations = concatenatedPngObservations; |
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CompressedChannelMapping = compressedChannelMapping; |
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HybridActions = hybridActions; |
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TrainingAnalytics = trainingAnalytics; |
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VariableLengthObservation = variableLengthObservation; |
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MultiAgentGroups = multiAgentGroups; |
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} |
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public bool WarnOnPythonMissingBaseRLCapabilities() |
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{ |
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if (BaseRLCapabilities) |
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{ |
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return false; |
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} |
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Debug.LogWarning("Unity has connected to a Training process that does not support" + |
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"Base Reinforcement Learning Capabilities. Please make sure you have the" + |
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" latest training codebase installed for this version of the ML-Agents package."); |
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return true; |
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} |
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} |
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} |
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