using System.Threading; | |
namespace Unity.MLAgents | |
{ | |
internal static class MultiAgentGroupIdCounter | |
{ | |
static int s_Counter; | |
public static int GetGroupId() | |
{ | |
return Interlocked.Increment(ref s_Counter); | |
} | |
} | |
} | |
using System.Threading; | |
namespace Unity.MLAgents | |
{ | |
internal static class MultiAgentGroupIdCounter | |
{ | |
static int s_Counter; | |
public static int GetGroupId() | |
{ | |
return Interlocked.Increment(ref s_Counter); | |
} | |
} | |
} | |