ppo-Pyramids-Training
/
com.unity.ml-agents
/Tests
/Runtime
/Sensor
/RenderTextureSensorComponentTests.cs
using System; | |
using NUnit.Framework; | |
using UnityEngine; | |
using Unity.MLAgents.Sensors; | |
namespace Unity.MLAgents.Tests | |
{ | |
[ | ]|
public class RenderTextureSensorComponentTest | |
{ | |
[ | ]|
public void TestRenderTextureSensorComponent() | |
{ | |
foreach (var grayscale in new[] { true, false }) | |
{ | |
foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType))) | |
{ | |
var width = 24; | |
var height = 16; | |
var texture = new RenderTexture(width, height, 0); | |
var agentGameObj = new GameObject("agent"); | |
var renderTexComponent = agentGameObj.AddComponent<RenderTextureSensorComponent>(); | |
renderTexComponent.RenderTexture = texture; | |
renderTexComponent.Grayscale = grayscale; | |
renderTexComponent.CompressionType = compression; | |
var expectedShape = new InplaceArray<int>(height, width, grayscale ? 1 : 3); | |
var sensor = renderTexComponent.CreateSensors()[0]; | |
Assert.AreEqual(expectedShape, sensor.GetObservationSpec().Shape); | |
Assert.AreEqual(typeof(RenderTextureSensor), sensor.GetType()); | |
} | |
} | |
} | |
} | |
} | |