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syntax = "proto3";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message TrainingEnvironmentInitialized {
string mlagents_version = 1;
string mlagents_envs_version = 2;
string python_version = 3;
string torch_version = 4;
string torch_device_type = 5;
int32 num_envs = 6;
int32 num_environment_parameters = 7;
string run_options = 8;
}
message TrainingBehaviorInitialized {
string behavior_name = 1;
string trainer_type = 2;
bool extrinsic_reward_enabled = 3;
bool gail_reward_enabled = 4;
bool curiosity_reward_enabled = 5;
bool rnd_reward_enabled = 6;
bool behavioral_cloning_enabled = 7;
bool recurrent_enabled = 8;
string visual_encoder = 9;
int32 num_network_layers = 10;
int32 num_network_hidden_units = 11;
bool trainer_threaded = 12;
bool self_play_enabled = 13;
bool curriculum_enabled = 14;
string config = 15;
}