first sat shooter
Browse files- README.md +35 -0
- ShooterBasic.onnx +3 -0
- ShooterBasic/ShooterBasic-499997.onnx +3 -0
- ShooterBasic/ShooterBasic-499997.pt +3 -0
- ShooterBasic/ShooterBasic-500003.onnx +3 -0
- ShooterBasic/ShooterBasic-500003.pt +3 -0
- ShooterBasic/checkpoint.pt +3 -0
- ShooterBasic/events.out.tfevents.1692211389.w-xitxa-mla4-a057a30e8f5c4ff38a9835cb6c7593ce-677cb7846-gh9ls.362.0 +3 -0
- config.json +1 -0
- configuration.yaml +77 -0
- run_logs/Player-0.log +1061 -0
- run_logs/timers.json +362 -0
- run_logs/training_status.json +38 -0
README.md
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---
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library_name: ml-agents
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tags:
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- ShooterBasic
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-ShooterBasic
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---
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# **ppo** Agent playing **ShooterBasic**
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This is a trained model of a **ppo** agent playing **ShooterBasic**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: AtilliO/Sat_Shooter00
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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ShooterBasic.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-499997.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-499997.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:c86d82aa5ac40a81d19b2917e5002ac2c2c57bcd108f608eafa4587feacf5639
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size 29046
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ShooterBasic/ShooterBasic-500003.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:73a37446c7d4b720800e6784e896d8f55b111172a6e3a03f3f777980b5747b2c
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size 6859
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ShooterBasic/ShooterBasic-500003.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ecb7ab501a1170daa514ec793604f6e86e6fff50a81c27a4324d93d22790c66
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size 29046
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ShooterBasic/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:6ecb7ab501a1170daa514ec793604f6e86e6fff50a81c27a4324d93d22790c66
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size 29046
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ShooterBasic/events.out.tfevents.1692211389.w-xitxa-mla4-a057a30e8f5c4ff38a9835cb6c7593ce-677cb7846-gh9ls.362.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:25e3c68e36a71ce413ad473575f58284f452b0b199d5aaea8bcb03320c2922e0
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size 172863
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config.json
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{"default_settings": null, "behaviors": {"ShooterBasic": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 32, "buffer_size": 256, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 20, "num_layers": 1, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.9, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 500000, "time_horizon": 3, "summary_freq": 2000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/Shooter_00/Shooter_00", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Sat_Shooter00", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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ShooterBasic:
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trainer_type: ppo
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hyperparameters:
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batch_size: 32
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buffer_size: 256
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learning_rate: 0.0003
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beta: 0.005
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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shared_critic: false
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learning_rate_schedule: linear
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beta_schedule: linear
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epsilon_schedule: linear
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checkpoint_interval: 500000
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network_settings:
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normalize: false
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hidden_units: 20
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num_layers: 1
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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reward_signals:
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extrinsic:
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gamma: 0.9
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strength: 1.0
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network_settings:
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normalize: false
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hidden_units: 128
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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init_path: null
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keep_checkpoints: 5
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even_checkpoints: false
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max_steps: 500000
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time_horizon: 3
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summary_freq: 2000
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threaded: false
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self_play: null
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behavioral_cloning: null
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env_settings:
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env_path: ./training-envs-executables/linux/Shooter_00/Shooter_00
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env_args: null
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base_port: 5005
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num_envs: 1
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num_areas: 1
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 84
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height: 84
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quality_level: 5
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: true
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environment_parameters: null
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checkpoint_settings:
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run_id: Sat_Shooter00
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initialize_from: null
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load_model: false
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resume: false
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force: false
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train_model: false
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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1 |
+
Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/Managed'
|
2 |
+
Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/MonoBleedingEdge/etc'
|
3 |
+
Preloaded 'lib_burst_generated.so'
|
4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany
|
6 |
+
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany/Shooter
|
7 |
+
Unable to load player prefs
|
8 |
+
Initialize engine version: 2022.3.4f1 (35713cd46cd7)
|
9 |
+
[Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/UnitySubsystems
|
10 |
+
Forcing GfxDevice: Null
|
11 |
+
GfxDevice: creating device client; threaded=0; jobified=0
|
12 |
+
NullGfxDevice:
|
13 |
+
Version: NULL 1.0 [1.0]
|
14 |
+
Renderer: Null Device
|
15 |
+
Vendor: Unity Technologies
|
16 |
+
FMOD initialized on nosound output
|
17 |
+
Begin MonoManager ReloadAssembly
|
18 |
+
- Loaded All Assemblies, in 0.103 seconds
|
19 |
+
- Finished resetting the current domain, in 0.002 seconds
|
20 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
21 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
22 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
23 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
24 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
25 |
+
ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
26 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
27 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
28 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
29 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
30 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
31 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
32 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
33 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
34 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
35 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
36 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
37 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
38 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
39 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
40 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
41 |
+
ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
+
ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
43 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
44 |
+
ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
45 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
46 |
+
ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
47 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
48 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
49 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
50 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
51 |
+
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
52 |
+
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
53 |
+
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
54 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
55 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
56 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
57 |
+
ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
58 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
59 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
60 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
61 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
|
62 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
63 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
64 |
+
ERROR: Shader Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
65 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
|
66 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
67 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
68 |
+
UnloadTime: 0.653017 ms
|
69 |
+
<color=green>Current health: 100</color>
|
70 |
+
SHOT FIRED
|
71 |
+
Object hit with tag: wall
|
72 |
+
requesting resize 84 x 84
|
73 |
+
SHOT FIRED
|
74 |
+
Object hit with tag: wall
|
75 |
+
SHOT FIRED
|
76 |
+
Object hit with tag: wall
|
77 |
+
SHOT FIRED
|
78 |
+
Object hit with tag: wall
|
79 |
+
SHOT FIRED
|
80 |
+
Object hit with tag: wall
|
81 |
+
SHOT FIRED
|
82 |
+
Object hit with tag: wall
|
83 |
+
SHOT FIRED
|
84 |
+
Object hit with tag: wall
|
85 |
+
SHOT FIRED
|
86 |
+
Object hit with tag: wall
|
87 |
+
SHOT FIRED
|
88 |
+
Object hit with tag: wall
|
89 |
+
SHOT FIRED
|
90 |
+
Object hit with tag: wall
|
91 |
+
SHOT FIRED
|
92 |
+
Object hit with tag: wall
|
93 |
+
SHOT FIRED
|
94 |
+
Object hit with tag: wall
|
95 |
+
SHOT FIRED
|
96 |
+
Object hit with tag: wall
|
97 |
+
SHOT FIRED
|
98 |
+
Object hit with tag: wall
|
99 |
+
SHOT FIRED
|
100 |
+
Object hit with tag: wall
|
101 |
+
SHOT FIRED
|
102 |
+
Object hit with tag: wall
|
103 |
+
SHOT FIRED
|
104 |
+
Object hit with tag: wall
|
105 |
+
SHOT FIRED
|
106 |
+
Object hit with tag: wall
|
107 |
+
SHOT FIRED
|
108 |
+
Object hit with tag: wall
|
109 |
+
SHOT FIRED
|
110 |
+
Object hit with tag: wall
|
111 |
+
SHOT FIRED
|
112 |
+
Object hit with tag: wall
|
113 |
+
SHOT FIRED
|
114 |
+
Object hit with tag: wall
|
115 |
+
SHOT FIRED
|
116 |
+
Object hit with tag: wall
|
117 |
+
SHOT FIRED
|
118 |
+
Object hit with tag: wall
|
119 |
+
SHOT FIRED
|
120 |
+
Object hit with tag: wall
|
121 |
+
SHOT FIRED
|
122 |
+
Object hit with tag: wall
|
123 |
+
SHOT FIRED
|
124 |
+
Object hit with tag: wall
|
125 |
+
SHOT FIRED
|
126 |
+
Object hit with tag: wall
|
127 |
+
SHOT FIRED
|
128 |
+
Object hit with tag: wall
|
129 |
+
SHOT FIRED
|
130 |
+
Object hit with tag: wall
|
131 |
+
SHOT FIRED
|
132 |
+
Object hit with tag: wall
|
133 |
+
SHOT FIRED
|
134 |
+
Object hit with tag: wall
|
135 |
+
SHOT FIRED
|
136 |
+
Object hit with tag: wall
|
137 |
+
SHOT FIRED
|
138 |
+
Object hit with tag: wall
|
139 |
+
SHOT FIRED
|
140 |
+
Object hit with tag: wall
|
141 |
+
SHOT FIRED
|
142 |
+
Object hit with tag: wall
|
143 |
+
SHOT FIRED
|
144 |
+
Object hit with tag: wall
|
145 |
+
SHOT FIRED
|
146 |
+
Object hit with tag: wall
|
147 |
+
SHOT FIRED
|
148 |
+
Object hit with tag: wall
|
149 |
+
SHOT FIRED
|
150 |
+
Object hit with tag: wall
|
151 |
+
SHOT FIRED
|
152 |
+
Object hit with tag: wall
|
153 |
+
SHOT FIRED
|
154 |
+
Object hit with tag: wall
|
155 |
+
SHOT FIRED
|
156 |
+
Object hit with tag: wall
|
157 |
+
SHOT FIRED
|
158 |
+
Object hit with tag: wall
|
159 |
+
SHOT FIRED
|
160 |
+
Object hit with tag: wall
|
161 |
+
SHOT FIRED
|
162 |
+
Object hit with tag: wall
|
163 |
+
SHOT FIRED
|
164 |
+
Object hit with tag: wall
|
165 |
+
SHOT FIRED
|
166 |
+
Object hit with tag: wall
|
167 |
+
SHOT FIRED
|
168 |
+
Object hit with tag: wall
|
169 |
+
SHOT FIRED
|
170 |
+
Object hit with tag: wall
|
171 |
+
SHOT FIRED
|
172 |
+
Object hit with tag: wall
|
173 |
+
SHOT FIRED
|
174 |
+
Object hit with tag: wall
|
175 |
+
SHOT FIRED
|
176 |
+
Object hit with tag: wall
|
177 |
+
SHOT FIRED
|
178 |
+
Object hit with tag: wall
|
179 |
+
SHOT FIRED
|
180 |
+
Object hit with tag: wall
|
181 |
+
SHOT FIRED
|
182 |
+
Object hit with tag: wall
|
183 |
+
SHOT FIRED
|
184 |
+
Object hit with tag: wall
|
185 |
+
SHOT FIRED
|
186 |
+
Object hit with tag: wall
|
187 |
+
SHOT FIRED
|
188 |
+
Object hit with tag: wall
|
189 |
+
SHOT FIRED
|
190 |
+
Object hit with tag: wall
|
191 |
+
SHOT FIRED
|
192 |
+
Object hit with tag: wall
|
193 |
+
SHOT FIRED
|
194 |
+
Object hit with tag: wall
|
195 |
+
SHOT FIRED
|
196 |
+
Object hit with tag: wall
|
197 |
+
SHOT FIRED
|
198 |
+
Object hit with tag: wall
|
199 |
+
SHOT FIRED
|
200 |
+
Object hit with tag: wall
|
201 |
+
SHOT FIRED
|
202 |
+
Object hit with tag: wall
|
203 |
+
SHOT FIRED
|
204 |
+
Object hit with tag: wall
|
205 |
+
SHOT FIRED
|
206 |
+
Object hit with tag: wall
|
207 |
+
SHOT FIRED
|
208 |
+
Object hit with tag: wall
|
209 |
+
SHOT FIRED
|
210 |
+
Object hit with tag: enemy
|
211 |
+
<color=orange>Enemy remaining health: 90</color>
|
212 |
+
SHOT FIRED
|
213 |
+
Object hit with tag: enemy
|
214 |
+
<color=orange>Enemy remaining health: 80</color>
|
215 |
+
SHOT FIRED
|
216 |
+
Object hit with tag: wall
|
217 |
+
SHOT FIRED
|
218 |
+
Object hit with tag: wall
|
219 |
+
SHOT FIRED
|
220 |
+
Object hit with tag: wall
|
221 |
+
SHOT FIRED
|
222 |
+
Object hit with tag: wall
|
223 |
+
SHOT FIRED
|
224 |
+
Object hit with tag: enemy
|
225 |
+
<color=orange>Enemy remaining health: 70</color>
|
226 |
+
SHOT FIRED
|
227 |
+
Object hit with tag: enemy
|
228 |
+
<color=orange>Enemy remaining health: 60</color>
|
229 |
+
SHOT FIRED
|
230 |
+
Object hit with tag: enemy
|
231 |
+
<color=orange>Enemy remaining health: 50</color>
|
232 |
+
SHOT FIRED
|
233 |
+
Object hit with tag: wall
|
234 |
+
SHOT FIRED
|
235 |
+
Object hit with tag: wall
|
236 |
+
SHOT FIRED
|
237 |
+
Object hit with tag: enemy
|
238 |
+
<color=orange>Enemy remaining health: 40</color>
|
239 |
+
SHOT FIRED
|
240 |
+
Object hit with tag: wall
|
241 |
+
SHOT FIRED
|
242 |
+
Object hit with tag: enemy
|
243 |
+
<color=orange>Enemy remaining health: 30</color>
|
244 |
+
SHOT FIRED
|
245 |
+
Object hit with tag: wall
|
246 |
+
SHOT FIRED
|
247 |
+
Object hit with tag: wall
|
248 |
+
SHOT FIRED
|
249 |
+
Object hit with tag: wall
|
250 |
+
SHOT FIRED
|
251 |
+
Object hit with tag: wall
|
252 |
+
SHOT FIRED
|
253 |
+
Object hit with tag: wall
|
254 |
+
SHOT FIRED
|
255 |
+
Object hit with tag: wall
|
256 |
+
SHOT FIRED
|
257 |
+
Object hit with tag: wall
|
258 |
+
SHOT FIRED
|
259 |
+
Object hit with tag: wall
|
260 |
+
SHOT FIRED
|
261 |
+
Object hit with tag: wall
|
262 |
+
SHOT FIRED
|
263 |
+
Object hit with tag: wall
|
264 |
+
SHOT FIRED
|
265 |
+
Object hit with tag: wall
|
266 |
+
SHOT FIRED
|
267 |
+
Object hit with tag: wall
|
268 |
+
SHOT FIRED
|
269 |
+
Object hit with tag: wall
|
270 |
+
SHOT FIRED
|
271 |
+
Object hit with tag: wall
|
272 |
+
SHOT FIRED
|
273 |
+
Object hit with tag: wall
|
274 |
+
SHOT FIRED
|
275 |
+
Object hit with tag: wall
|
276 |
+
SHOT FIRED
|
277 |
+
Object hit with tag: wall
|
278 |
+
SHOT FIRED
|
279 |
+
Object hit with tag: wall
|
280 |
+
SHOT FIRED
|
281 |
+
Object hit with tag: wall
|
282 |
+
SHOT FIRED
|
283 |
+
Object hit with tag: wall
|
284 |
+
SHOT FIRED
|
285 |
+
Object hit with tag: wall
|
286 |
+
SHOT FIRED
|
287 |
+
Object hit with tag: wall
|
288 |
+
SHOT FIRED
|
289 |
+
Object hit with tag: wall
|
290 |
+
SHOT FIRED
|
291 |
+
Object hit with tag: wall
|
292 |
+
SHOT FIRED
|
293 |
+
Object hit with tag: wall
|
294 |
+
SHOT FIRED
|
295 |
+
Object hit with tag: wall
|
296 |
+
SHOT FIRED
|
297 |
+
Object hit with tag: wall
|
298 |
+
SHOT FIRED
|
299 |
+
Object hit with tag: wall
|
300 |
+
SHOT FIRED
|
301 |
+
Object hit with tag: wall
|
302 |
+
SHOT FIRED
|
303 |
+
Object hit with tag: wall
|
304 |
+
SHOT FIRED
|
305 |
+
Object hit with tag: wall
|
306 |
+
SHOT FIRED
|
307 |
+
Object hit with tag: wall
|
308 |
+
SHOT FIRED
|
309 |
+
Object hit with tag: wall
|
310 |
+
SHOT FIRED
|
311 |
+
Object hit with tag: wall
|
312 |
+
SHOT FIRED
|
313 |
+
Object hit with tag: wall
|
314 |
+
SHOT FIRED
|
315 |
+
Object hit with tag: wall
|
316 |
+
SHOT FIRED
|
317 |
+
Object hit with tag: wall
|
318 |
+
SHOT FIRED
|
319 |
+
Object hit with tag: wall
|
320 |
+
SHOT FIRED
|
321 |
+
Object hit with tag: wall
|
322 |
+
SHOT FIRED
|
323 |
+
Object hit with tag: wall
|
324 |
+
SHOT FIRED
|
325 |
+
Object hit with tag: wall
|
326 |
+
SHOT FIRED
|
327 |
+
Object hit with tag: wall
|
328 |
+
SHOT FIRED
|
329 |
+
Object hit with tag: wall
|
330 |
+
SHOT FIRED
|
331 |
+
Object hit with tag: wall
|
332 |
+
SHOT FIRED
|
333 |
+
Object hit with tag: wall
|
334 |
+
SHOT FIRED
|
335 |
+
Object hit with tag: wall
|
336 |
+
SHOT FIRED
|
337 |
+
Object hit with tag: wall
|
338 |
+
SHOT FIRED
|
339 |
+
Object hit with tag: wall
|
340 |
+
SHOT FIRED
|
341 |
+
Object hit with tag: wall
|
342 |
+
SHOT FIRED
|
343 |
+
Object hit with tag: wall
|
344 |
+
SHOT FIRED
|
345 |
+
Object hit with tag: wall
|
346 |
+
SHOT FIRED
|
347 |
+
Object hit with tag: wall
|
348 |
+
SHOT FIRED
|
349 |
+
Object hit with tag: wall
|
350 |
+
SHOT FIRED
|
351 |
+
Object hit with tag: wall
|
352 |
+
SHOT FIRED
|
353 |
+
Object hit with tag: wall
|
354 |
+
SHOT FIRED
|
355 |
+
Object hit with tag: wall
|
356 |
+
SHOT FIRED
|
357 |
+
Object hit with tag: wall
|
358 |
+
SHOT FIRED
|
359 |
+
Object hit with tag: wall
|
360 |
+
SHOT FIRED
|
361 |
+
Object hit with tag: wall
|
362 |
+
SHOT FIRED
|
363 |
+
Object hit with tag: wall
|
364 |
+
SHOT FIRED
|
365 |
+
Object hit with tag: wall
|
366 |
+
SHOT FIRED
|
367 |
+
Object hit with tag: wall
|
368 |
+
SHOT FIRED
|
369 |
+
Object hit with tag: wall
|
370 |
+
SHOT FIRED
|
371 |
+
Object hit with tag: wall
|
372 |
+
SHOT FIRED
|
373 |
+
Object hit with tag: wall
|
374 |
+
SHOT FIRED
|
375 |
+
Object hit with tag: wall
|
376 |
+
SHOT FIRED
|
377 |
+
Object hit with tag: wall
|
378 |
+
SHOT FIRED
|
379 |
+
Object hit with tag: wall
|
380 |
+
SHOT FIRED
|
381 |
+
Object hit with tag: wall
|
382 |
+
SHOT FIRED
|
383 |
+
Object hit with tag: wall
|
384 |
+
SHOT FIRED
|
385 |
+
Object hit with tag: wall
|
386 |
+
SHOT FIRED
|
387 |
+
Object hit with tag: wall
|
388 |
+
SHOT FIRED
|
389 |
+
Object hit with tag: wall
|
390 |
+
SHOT FIRED
|
391 |
+
Object hit with tag: wall
|
392 |
+
SHOT FIRED
|
393 |
+
Object hit with tag: wall
|
394 |
+
SHOT FIRED
|
395 |
+
Object hit with tag: wall
|
396 |
+
SHOT FIRED
|
397 |
+
Object hit with tag: wall
|
398 |
+
SHOT FIRED
|
399 |
+
Object hit with tag: wall
|
400 |
+
SHOT FIRED
|
401 |
+
Object hit with tag: wall
|
402 |
+
SHOT FIRED
|
403 |
+
Object hit with tag: wall
|
404 |
+
SHOT FIRED
|
405 |
+
Object hit with tag: wall
|
406 |
+
SHOT FIRED
|
407 |
+
Object hit with tag: wall
|
408 |
+
SHOT FIRED
|
409 |
+
Object hit with tag: wall
|
410 |
+
SHOT FIRED
|
411 |
+
Object hit with tag: wall
|
412 |
+
SHOT FIRED
|
413 |
+
Object hit with tag: wall
|
414 |
+
SHOT FIRED
|
415 |
+
Object hit with tag: wall
|
416 |
+
SHOT FIRED
|
417 |
+
Object hit with tag: wall
|
418 |
+
SHOT FIRED
|
419 |
+
Object hit with tag: wall
|
420 |
+
SHOT FIRED
|
421 |
+
Object hit with tag: wall
|
422 |
+
SHOT FIRED
|
423 |
+
Object hit with tag: wall
|
424 |
+
SHOT FIRED
|
425 |
+
Object hit with tag: wall
|
426 |
+
SHOT FIRED
|
427 |
+
Object hit with tag: wall
|
428 |
+
SHOT FIRED
|
429 |
+
Object hit with tag: wall
|
430 |
+
SHOT FIRED
|
431 |
+
Object hit with tag: wall
|
432 |
+
SHOT FIRED
|
433 |
+
Object hit with tag: wall
|
434 |
+
SHOT FIRED
|
435 |
+
Object hit with tag: wall
|
436 |
+
SHOT FIRED
|
437 |
+
Object hit with tag: wall
|
438 |
+
SHOT FIRED
|
439 |
+
Object hit with tag: wall
|
440 |
+
SHOT FIRED
|
441 |
+
Object hit with tag: wall
|
442 |
+
SHOT FIRED
|
443 |
+
Object hit with tag: wall
|
444 |
+
SHOT FIRED
|
445 |
+
Object hit with tag: wall
|
446 |
+
SHOT FIRED
|
447 |
+
Object hit with tag: wall
|
448 |
+
SHOT FIRED
|
449 |
+
Object hit with tag: wall
|
450 |
+
SHOT FIRED
|
451 |
+
Object hit with tag: wall
|
452 |
+
SHOT FIRED
|
453 |
+
Object hit with tag: wall
|
454 |
+
SHOT FIRED
|
455 |
+
Object hit with tag: wall
|
456 |
+
SHOT FIRED
|
457 |
+
Object hit with tag: wall
|
458 |
+
SHOT FIRED
|
459 |
+
Object hit with tag: wall
|
460 |
+
SHOT FIRED
|
461 |
+
Object hit with tag: wall
|
462 |
+
SHOT FIRED
|
463 |
+
Object hit with tag: wall
|
464 |
+
SHOT FIRED
|
465 |
+
Object hit with tag: wall
|
466 |
+
SHOT FIRED
|
467 |
+
Object hit with tag: wall
|
468 |
+
SHOT FIRED
|
469 |
+
Object hit with tag: wall
|
470 |
+
SHOT FIRED
|
471 |
+
Object hit with tag: wall
|
472 |
+
SHOT FIRED
|
473 |
+
Object hit with tag: wall
|
474 |
+
SHOT FIRED
|
475 |
+
Object hit with tag: wall
|
476 |
+
SHOT FIRED
|
477 |
+
Object hit with tag: wall
|
478 |
+
SHOT FIRED
|
479 |
+
Object hit with tag: wall
|
480 |
+
SHOT FIRED
|
481 |
+
Object hit with tag: wall
|
482 |
+
SHOT FIRED
|
483 |
+
Object hit with tag: wall
|
484 |
+
SHOT FIRED
|
485 |
+
Object hit with tag: wall
|
486 |
+
SHOT FIRED
|
487 |
+
Object hit with tag: wall
|
488 |
+
SHOT FIRED
|
489 |
+
Object hit with tag: wall
|
490 |
+
SHOT FIRED
|
491 |
+
Object hit with tag: wall
|
492 |
+
SHOT FIRED
|
493 |
+
Object hit with tag: wall
|
494 |
+
SHOT FIRED
|
495 |
+
Object hit with tag: wall
|
496 |
+
SHOT FIRED
|
497 |
+
Object hit with tag: wall
|
498 |
+
SHOT FIRED
|
499 |
+
Object hit with tag: wall
|
500 |
+
SHOT FIRED
|
501 |
+
Object hit with tag: wall
|
502 |
+
SHOT FIRED
|
503 |
+
Object hit with tag: wall
|
504 |
+
SHOT FIRED
|
505 |
+
Object hit with tag: wall
|
506 |
+
SHOT FIRED
|
507 |
+
Object hit with tag: enemy
|
508 |
+
<color=orange>Enemy remaining health: 20</color>
|
509 |
+
SHOT FIRED
|
510 |
+
Object hit with tag: enemy
|
511 |
+
<color=orange>Enemy remaining health: 10</color>
|
512 |
+
SHOT FIRED
|
513 |
+
Object hit with tag: wall
|
514 |
+
SHOT FIRED
|
515 |
+
Object hit with tag: wall
|
516 |
+
SHOT FIRED
|
517 |
+
Object hit with tag: wall
|
518 |
+
SHOT FIRED
|
519 |
+
Object hit with tag: wall
|
520 |
+
SHOT FIRED
|
521 |
+
Object hit with tag: wall
|
522 |
+
SHOT FIRED
|
523 |
+
Object hit with tag: wall
|
524 |
+
SHOT FIRED
|
525 |
+
Object hit with tag: wall
|
526 |
+
SHOT FIRED
|
527 |
+
Object hit with tag: wall
|
528 |
+
SHOT FIRED
|
529 |
+
Object hit with tag: wall
|
530 |
+
SHOT FIRED
|
531 |
+
Object hit with tag: wall
|
532 |
+
SHOT FIRED
|
533 |
+
Object hit with tag: wall
|
534 |
+
SHOT FIRED
|
535 |
+
Object hit with tag: wall
|
536 |
+
SHOT FIRED
|
537 |
+
Object hit with tag: wall
|
538 |
+
SHOT FIRED
|
539 |
+
Object hit with tag: wall
|
540 |
+
SHOT FIRED
|
541 |
+
Object hit with tag: wall
|
542 |
+
SHOT FIRED
|
543 |
+
Object hit with tag: wall
|
544 |
+
SHOT FIRED
|
545 |
+
Object hit with tag: wall
|
546 |
+
SHOT FIRED
|
547 |
+
Object hit with tag: enemy
|
548 |
+
<color=orange>Enemy remaining health: 0</color>
|
549 |
+
<color=lime>DEAD</color>
|
550 |
+
SHOT FIRED
|
551 |
+
Object hit with tag: wall
|
552 |
+
SHOT FIRED
|
553 |
+
Object hit with tag: wall
|
554 |
+
SHOT FIRED
|
555 |
+
Object hit with tag: wall
|
556 |
+
SHOT FIRED
|
557 |
+
Object hit with tag: wall
|
558 |
+
SHOT FIRED
|
559 |
+
Object hit with tag: wall
|
560 |
+
SHOT FIRED
|
561 |
+
Object hit with tag: wall
|
562 |
+
SHOT FIRED
|
563 |
+
Object hit with tag: wall
|
564 |
+
SHOT FIRED
|
565 |
+
Object hit with tag: wall
|
566 |
+
SHOT FIRED
|
567 |
+
Object hit with tag: wall
|
568 |
+
SHOT FIRED
|
569 |
+
Object hit with tag: wall
|
570 |
+
SHOT FIRED
|
571 |
+
Object hit with tag: wall
|
572 |
+
SHOT FIRED
|
573 |
+
Object hit with tag: wall
|
574 |
+
SHOT FIRED
|
575 |
+
Object hit with tag: wall
|
576 |
+
SHOT FIRED
|
577 |
+
Object hit with tag: wall
|
578 |
+
SHOT FIRED
|
579 |
+
Object hit with tag: wall
|
580 |
+
SHOT FIRED
|
581 |
+
Object hit with tag: wall
|
582 |
+
SHOT FIRED
|
583 |
+
Object hit with tag: wall
|
584 |
+
SHOT FIRED
|
585 |
+
Object hit with tag: wall
|
586 |
+
SHOT FIRED
|
587 |
+
Object hit with tag: enemy
|
588 |
+
<color=orange>Enemy remaining health: 90</color>
|
589 |
+
SHOT FIRED
|
590 |
+
Object hit with tag: wall
|
591 |
+
SHOT FIRED
|
592 |
+
Object hit with tag: wall
|
593 |
+
SHOT FIRED
|
594 |
+
Object hit with tag: wall
|
595 |
+
SHOT FIRED
|
596 |
+
Object hit with tag: wall
|
597 |
+
SHOT FIRED
|
598 |
+
Object hit with tag: wall
|
599 |
+
SHOT FIRED
|
600 |
+
Object hit with tag: wall
|
601 |
+
SHOT FIRED
|
602 |
+
Object hit with tag: wall
|
603 |
+
SHOT FIRED
|
604 |
+
Object hit with tag: wall
|
605 |
+
SHOT FIRED
|
606 |
+
Object hit with tag: wall
|
607 |
+
SHOT FIRED
|
608 |
+
Object hit with tag: wall
|
609 |
+
SHOT FIRED
|
610 |
+
Object hit with tag: enemy
|
611 |
+
<color=orange>Enemy remaining health: 80</color>
|
612 |
+
SHOT FIRED
|
613 |
+
Object hit with tag: wall
|
614 |
+
SHOT FIRED
|
615 |
+
Object hit with tag: wall
|
616 |
+
SHOT FIRED
|
617 |
+
Object hit with tag: wall
|
618 |
+
SHOT FIRED
|
619 |
+
Object hit with tag: wall
|
620 |
+
SHOT FIRED
|
621 |
+
Object hit with tag: wall
|
622 |
+
SHOT FIRED
|
623 |
+
Object hit with tag: wall
|
624 |
+
SHOT FIRED
|
625 |
+
Object hit with tag: wall
|
626 |
+
SHOT FIRED
|
627 |
+
Object hit with tag: wall
|
628 |
+
SHOT FIRED
|
629 |
+
Object hit with tag: wall
|
630 |
+
SHOT FIRED
|
631 |
+
Object hit with tag: wall
|
632 |
+
SHOT FIRED
|
633 |
+
Object hit with tag: wall
|
634 |
+
SHOT FIRED
|
635 |
+
Object hit with tag: wall
|
636 |
+
SHOT FIRED
|
637 |
+
Object hit with tag: wall
|
638 |
+
SHOT FIRED
|
639 |
+
Object hit with tag: wall
|
640 |
+
SHOT FIRED
|
641 |
+
Object hit with tag: wall
|
642 |
+
SHOT FIRED
|
643 |
+
Object hit with tag: wall
|
644 |
+
SHOT FIRED
|
645 |
+
Object hit with tag: wall
|
646 |
+
SHOT FIRED
|
647 |
+
Object hit with tag: wall
|
648 |
+
SHOT FIRED
|
649 |
+
Object hit with tag: wall
|
650 |
+
SHOT FIRED
|
651 |
+
Object hit with tag: wall
|
652 |
+
SHOT FIRED
|
653 |
+
Object hit with tag: wall
|
654 |
+
SHOT FIRED
|
655 |
+
Object hit with tag: wall
|
656 |
+
SHOT FIRED
|
657 |
+
Object hit with tag: wall
|
658 |
+
SHOT FIRED
|
659 |
+
Object hit with tag: wall
|
660 |
+
SHOT FIRED
|
661 |
+
Object hit with tag: wall
|
662 |
+
SHOT FIRED
|
663 |
+
Object hit with tag: wall
|
664 |
+
SHOT FIRED
|
665 |
+
Object hit with tag: wall
|
666 |
+
SHOT FIRED
|
667 |
+
Object hit with tag: wall
|
668 |
+
SHOT FIRED
|
669 |
+
Object hit with tag: wall
|
670 |
+
SHOT FIRED
|
671 |
+
Object hit with tag: wall
|
672 |
+
SHOT FIRED
|
673 |
+
Object hit with tag: wall
|
674 |
+
SHOT FIRED
|
675 |
+
Object hit with tag: wall
|
676 |
+
SHOT FIRED
|
677 |
+
Object hit with tag: wall
|
678 |
+
SHOT FIRED
|
679 |
+
Object hit with tag: wall
|
680 |
+
SHOT FIRED
|
681 |
+
Object hit with tag: wall
|
682 |
+
SHOT FIRED
|
683 |
+
Object hit with tag: wall
|
684 |
+
SHOT FIRED
|
685 |
+
Object hit with tag: wall
|
686 |
+
SHOT FIRED
|
687 |
+
Object hit with tag: wall
|
688 |
+
SHOT FIRED
|
689 |
+
Object hit with tag: wall
|
690 |
+
SHOT FIRED
|
691 |
+
Object hit with tag: wall
|
692 |
+
SHOT FIRED
|
693 |
+
Object hit with tag: wall
|
694 |
+
SHOT FIRED
|
695 |
+
Object hit with tag: wall
|
696 |
+
SHOT FIRED
|
697 |
+
Object hit with tag: wall
|
698 |
+
SHOT FIRED
|
699 |
+
Object hit with tag: wall
|
700 |
+
SHOT FIRED
|
701 |
+
Object hit with tag: wall
|
702 |
+
SHOT FIRED
|
703 |
+
Object hit with tag: wall
|
704 |
+
SHOT FIRED
|
705 |
+
Object hit with tag: wall
|
706 |
+
SHOT FIRED
|
707 |
+
Object hit with tag: wall
|
708 |
+
SHOT FIRED
|
709 |
+
Object hit with tag: wall
|
710 |
+
SHOT FIRED
|
711 |
+
Object hit with tag: wall
|
712 |
+
SHOT FIRED
|
713 |
+
Object hit with tag: wall
|
714 |
+
SHOT FIRED
|
715 |
+
Object hit with tag: wall
|
716 |
+
SHOT FIRED
|
717 |
+
Object hit with tag: wall
|
718 |
+
SHOT FIRED
|
719 |
+
Object hit with tag: wall
|
720 |
+
SHOT FIRED
|
721 |
+
Object hit with tag: wall
|
722 |
+
SHOT FIRED
|
723 |
+
Object hit with tag: wall
|
724 |
+
SHOT FIRED
|
725 |
+
Object hit with tag: wall
|
726 |
+
SHOT FIRED
|
727 |
+
Object hit with tag: wall
|
728 |
+
SHOT FIRED
|
729 |
+
Object hit with tag: wall
|
730 |
+
SHOT FIRED
|
731 |
+
Object hit with tag: wall
|
732 |
+
SHOT FIRED
|
733 |
+
Object hit with tag: wall
|
734 |
+
SHOT FIRED
|
735 |
+
Object hit with tag: wall
|
736 |
+
SHOT FIRED
|
737 |
+
Object hit with tag: wall
|
738 |
+
SHOT FIRED
|
739 |
+
Object hit with tag: wall
|
740 |
+
SHOT FIRED
|
741 |
+
Object hit with tag: wall
|
742 |
+
SHOT FIRED
|
743 |
+
Object hit with tag: wall
|
744 |
+
SHOT FIRED
|
745 |
+
Object hit with tag: wall
|
746 |
+
SHOT FIRED
|
747 |
+
Object hit with tag: wall
|
748 |
+
SHOT FIRED
|
749 |
+
Object hit with tag: wall
|
750 |
+
SHOT FIRED
|
751 |
+
Object hit with tag: wall
|
752 |
+
SHOT FIRED
|
753 |
+
Object hit with tag: wall
|
754 |
+
SHOT FIRED
|
755 |
+
Object hit with tag: wall
|
756 |
+
SHOT FIRED
|
757 |
+
Object hit with tag: wall
|
758 |
+
SHOT FIRED
|
759 |
+
Object hit with tag: wall
|
760 |
+
SHOT FIRED
|
761 |
+
Object hit with tag: wall
|
762 |
+
SHOT FIRED
|
763 |
+
Object hit with tag: wall
|
764 |
+
SHOT FIRED
|
765 |
+
Object hit with tag: wall
|
766 |
+
SHOT FIRED
|
767 |
+
Object hit with tag: wall
|
768 |
+
SHOT FIRED
|
769 |
+
Object hit with tag: wall
|
770 |
+
SHOT FIRED
|
771 |
+
Object hit with tag: wall
|
772 |
+
SHOT FIRED
|
773 |
+
Object hit with tag: wall
|
774 |
+
SHOT FIRED
|
775 |
+
Object hit with tag: wall
|
776 |
+
SHOT FIRED
|
777 |
+
Object hit with tag: wall
|
778 |
+
SHOT FIRED
|
779 |
+
Object hit with tag: enemy
|
780 |
+
<color=orange>Enemy remaining health: 70</color>
|
781 |
+
SHOT FIRED
|
782 |
+
Object hit with tag: wall
|
783 |
+
SHOT FIRED
|
784 |
+
Object hit with tag: wall
|
785 |
+
SHOT FIRED
|
786 |
+
Object hit with tag: wall
|
787 |
+
SHOT FIRED
|
788 |
+
Object hit with tag: wall
|
789 |
+
SHOT FIRED
|
790 |
+
Object hit with tag: wall
|
791 |
+
SHOT FIRED
|
792 |
+
Object hit with tag: wall
|
793 |
+
SHOT FIRED
|
794 |
+
Object hit with tag: enemy
|
795 |
+
<color=orange>Enemy remaining health: 60</color>
|
796 |
+
SHOT FIRED
|
797 |
+
Object hit with tag: wall
|
798 |
+
SHOT FIRED
|
799 |
+
Object hit with tag: wall
|
800 |
+
SHOT FIRED
|
801 |
+
Object hit with tag: wall
|
802 |
+
SHOT FIRED
|
803 |
+
Object hit with tag: wall
|
804 |
+
SHOT FIRED
|
805 |
+
Object hit with tag: wall
|
806 |
+
SHOT FIRED
|
807 |
+
Object hit with tag: wall
|
808 |
+
SHOT FIRED
|
809 |
+
Object hit with tag: wall
|
810 |
+
SHOT FIRED
|
811 |
+
Object hit with tag: wall
|
812 |
+
SHOT FIRED
|
813 |
+
Object hit with tag: wall
|
814 |
+
SHOT FIRED
|
815 |
+
Object hit with tag: wall
|
816 |
+
SHOT FIRED
|
817 |
+
Object hit with tag: wall
|
818 |
+
SHOT FIRED
|
819 |
+
Object hit with tag: wall
|
820 |
+
SHOT FIRED
|
821 |
+
Object hit with tag: wall
|
822 |
+
SHOT FIRED
|
823 |
+
Object hit with tag: wall
|
824 |
+
SHOT FIRED
|
825 |
+
Object hit with tag: wall
|
826 |
+
SHOT FIRED
|
827 |
+
Object hit with tag: wall
|
828 |
+
SHOT FIRED
|
829 |
+
Object hit with tag: wall
|
830 |
+
SHOT FIRED
|
831 |
+
Object hit with tag: wall
|
832 |
+
SHOT FIRED
|
833 |
+
Object hit with tag: wall
|
834 |
+
SHOT FIRED
|
835 |
+
Object hit with tag: wall
|
836 |
+
SHOT FIRED
|
837 |
+
Object hit with tag: wall
|
838 |
+
SHOT FIRED
|
839 |
+
Object hit with tag: wall
|
840 |
+
SHOT FIRED
|
841 |
+
Object hit with tag: wall
|
842 |
+
SHOT FIRED
|
843 |
+
Object hit with tag: wall
|
844 |
+
SHOT FIRED
|
845 |
+
Object hit with tag: wall
|
846 |
+
SHOT FIRED
|
847 |
+
Object hit with tag: wall
|
848 |
+
SHOT FIRED
|
849 |
+
Object hit with tag: wall
|
850 |
+
Setting up 1 worker threads for Enlighten.
|
851 |
+
Memory Statistics:
|
852 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
853 |
+
StackAllocators :
|
854 |
+
[ALLOC_TEMP_MAIN]
|
855 |
+
Peak usage frame count: [0-1.0 KB]: 60000 frames, [2.0 MB-4.0 MB]: 1 frames
|
856 |
+
Initial Block Size 4.0 MB
|
857 |
+
Current Block Size 4.0 MB
|
858 |
+
Peak Allocated Bytes 2.1 MB
|
859 |
+
Overflow Count 0
|
860 |
+
[ALLOC_TEMP_Background Job.worker 4]
|
861 |
+
Initial Block Size 32.0 KB
|
862 |
+
Current Block Size 32.0 KB
|
863 |
+
Peak Allocated Bytes 0 B
|
864 |
+
Overflow Count 0
|
865 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
866 |
+
Initial Block Size 256.0 KB
|
867 |
+
Current Block Size 256.0 KB
|
868 |
+
Peak Allocated Bytes 160.1 KB
|
869 |
+
Overflow Count 5
|
870 |
+
[ALLOC_TEMP_Background Job.worker 3]
|
871 |
+
Initial Block Size 32.0 KB
|
872 |
+
Current Block Size 32.0 KB
|
873 |
+
Peak Allocated Bytes 0 B
|
874 |
+
Overflow Count 0
|
875 |
+
[ALLOC_TEMP_Background Job.worker 11]
|
876 |
+
Initial Block Size 32.0 KB
|
877 |
+
Current Block Size 32.0 KB
|
878 |
+
Peak Allocated Bytes 0 B
|
879 |
+
Overflow Count 0
|
880 |
+
[ALLOC_TEMP_Background Job.worker 7]
|
881 |
+
Initial Block Size 32.0 KB
|
882 |
+
Current Block Size 32.0 KB
|
883 |
+
Peak Allocated Bytes 0 B
|
884 |
+
Overflow Count 0
|
885 |
+
[ALLOC_TEMP_Background Job.worker 6]
|
886 |
+
Initial Block Size 32.0 KB
|
887 |
+
Current Block Size 32.0 KB
|
888 |
+
Peak Allocated Bytes 0 B
|
889 |
+
Overflow Count 0
|
890 |
+
[ALLOC_TEMP_Background Job.worker 12]
|
891 |
+
Initial Block Size 32.0 KB
|
892 |
+
Current Block Size 32.0 KB
|
893 |
+
Peak Allocated Bytes 0 B
|
894 |
+
Overflow Count 0
|
895 |
+
[ALLOC_TEMP_Background Job.worker 2]
|
896 |
+
Initial Block Size 32.0 KB
|
897 |
+
Current Block Size 32.0 KB
|
898 |
+
Peak Allocated Bytes 0 B
|
899 |
+
Overflow Count 0
|
900 |
+
[ALLOC_TEMP_Background Job.worker 9]
|
901 |
+
Initial Block Size 32.0 KB
|
902 |
+
Current Block Size 32.0 KB
|
903 |
+
Peak Allocated Bytes 0 B
|
904 |
+
Overflow Count 0
|
905 |
+
[ALLOC_TEMP_Job.worker 0]
|
906 |
+
Initial Block Size 256.0 KB
|
907 |
+
Current Block Size 256.0 KB
|
908 |
+
Peak Allocated Bytes 199 B
|
909 |
+
Overflow Count 0
|
910 |
+
[ALLOC_TEMP_Background Job.worker 10]
|
911 |
+
Initial Block Size 32.0 KB
|
912 |
+
Current Block Size 32.0 KB
|
913 |
+
Peak Allocated Bytes 0 B
|
914 |
+
Overflow Count 0
|
915 |
+
[ALLOC_TEMP_Background Job.worker 8]
|
916 |
+
Initial Block Size 32.0 KB
|
917 |
+
Current Block Size 32.0 KB
|
918 |
+
Peak Allocated Bytes 0 B
|
919 |
+
Overflow Count 0
|
920 |
+
[ALLOC_TEMP_Background Job.worker 15]
|
921 |
+
Initial Block Size 32.0 KB
|
922 |
+
Current Block Size 32.0 KB
|
923 |
+
Peak Allocated Bytes 0 B
|
924 |
+
Overflow Count 0
|
925 |
+
[ALLOC_TEMP_Background Job.worker 1]
|
926 |
+
Initial Block Size 32.0 KB
|
927 |
+
Current Block Size 32.0 KB
|
928 |
+
Peak Allocated Bytes 0 B
|
929 |
+
Overflow Count 0
|
930 |
+
[ALLOC_TEMP_EnlightenWorker]
|
931 |
+
Initial Block Size 64.0 KB
|
932 |
+
Current Block Size 64.0 KB
|
933 |
+
Peak Allocated Bytes 0 B
|
934 |
+
Overflow Count 0
|
935 |
+
[ALLOC_TEMP_Background Job.worker 13]
|
936 |
+
Initial Block Size 32.0 KB
|
937 |
+
Current Block Size 32.0 KB
|
938 |
+
Peak Allocated Bytes 0 B
|
939 |
+
Overflow Count 0
|
940 |
+
[ALLOC_TEMP_Background Job.worker 5]
|
941 |
+
Initial Block Size 32.0 KB
|
942 |
+
Current Block Size 32.0 KB
|
943 |
+
Peak Allocated Bytes 0 B
|
944 |
+
Overflow Count 0
|
945 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper]
|
946 |
+
Initial Block Size 64.0 KB
|
947 |
+
Current Block Size 64.0 KB
|
948 |
+
Peak Allocated Bytes 0 B
|
949 |
+
Overflow Count 0
|
950 |
+
[ALLOC_TEMP_Background Job.worker 0]
|
951 |
+
Initial Block Size 32.0 KB
|
952 |
+
Current Block Size 32.0 KB
|
953 |
+
Peak Allocated Bytes 0 B
|
954 |
+
Overflow Count 0
|
955 |
+
[ALLOC_TEMP_Background Job.worker 14]
|
956 |
+
Initial Block Size 32.0 KB
|
957 |
+
Current Block Size 32.0 KB
|
958 |
+
Peak Allocated Bytes 0 B
|
959 |
+
Overflow Count 0
|
960 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
961 |
+
Initial Block Size 64.0 KB
|
962 |
+
Current Block Size 64.0 KB
|
963 |
+
Peak Allocated Bytes 176 B
|
964 |
+
Overflow Count 0
|
965 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
966 |
+
Initial Block Size 64.0 KB
|
967 |
+
Current Block Size 64.0 KB
|
968 |
+
Peak Allocated Bytes 0 B
|
969 |
+
Overflow Count 0
|
970 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
971 |
+
Peak main deferred allocation count 17
|
972 |
+
[ALLOC_BUCKET]
|
973 |
+
Large Block size 4.0 MB
|
974 |
+
Used Block count 1
|
975 |
+
Peak Allocated bytes 1.4 MB
|
976 |
+
[ALLOC_DEFAULT_MAIN]
|
977 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 60001 frames
|
978 |
+
Requested Block Size 16.0 MB
|
979 |
+
Peak Block count 1
|
980 |
+
Peak Allocated memory 28.7 MB
|
981 |
+
Peak Large allocation bytes 16.0 MB
|
982 |
+
[ALLOC_DEFAULT_THREAD]
|
983 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 33810 frames, [1.0 MB-2.0 MB]: 26191 frames
|
984 |
+
Requested Block Size 16.0 MB
|
985 |
+
Peak Block count 1
|
986 |
+
Peak Allocated memory 1.2 MB
|
987 |
+
Peak Large allocation bytes 0 B
|
988 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
989 |
+
Initial Block Size 2.0 MB
|
990 |
+
Used Block Count 0
|
991 |
+
Overflow Count (too large) 0
|
992 |
+
Overflow Count (full) 0
|
993 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
994 |
+
Initial Block Size 2.0 MB
|
995 |
+
Used Block Count 0
|
996 |
+
Overflow Count (too large) 0
|
997 |
+
Overflow Count (full) 0
|
998 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
999 |
+
Initial Block Size 2.0 MB
|
1000 |
+
Used Block Count 1
|
1001 |
+
Overflow Count (too large) 0
|
1002 |
+
Overflow Count (full) 0
|
1003 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
1004 |
+
Initial Block Size 1.0 MB
|
1005 |
+
Used Block Count 1
|
1006 |
+
Overflow Count (too large) 0
|
1007 |
+
Overflow Count (full) 0
|
1008 |
+
[ALLOC_GFX] Dual Thread Allocator
|
1009 |
+
Peak main deferred allocation count 0
|
1010 |
+
[ALLOC_BUCKET]
|
1011 |
+
Large Block size 4.0 MB
|
1012 |
+
Used Block count 1
|
1013 |
+
Peak Allocated bytes 1.4 MB
|
1014 |
+
[ALLOC_GFX_MAIN]
|
1015 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 60000 frames, [64.0 KB-128.0 KB]: 1 frames
|
1016 |
+
Requested Block Size 16.0 MB
|
1017 |
+
Peak Block count 1
|
1018 |
+
Peak Allocated memory 65.8 KB
|
1019 |
+
Peak Large allocation bytes 0 B
|
1020 |
+
[ALLOC_GFX_THREAD]
|
1021 |
+
Peak usage frame count: [16.0 KB-32.0 KB]: 60001 frames
|
1022 |
+
Requested Block Size 16.0 MB
|
1023 |
+
Peak Block count 1
|
1024 |
+
Peak Allocated memory 28.1 KB
|
1025 |
+
Peak Large allocation bytes 0 B
|
1026 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
1027 |
+
Peak main deferred allocation count 0
|
1028 |
+
[ALLOC_BUCKET]
|
1029 |
+
Large Block size 4.0 MB
|
1030 |
+
Used Block count 1
|
1031 |
+
Peak Allocated bytes 1.4 MB
|
1032 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
1033 |
+
Peak usage frame count: [1.0 MB-2.0 MB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
|
1034 |
+
Requested Block Size 4.0 MB
|
1035 |
+
Peak Block count 2
|
1036 |
+
Peak Allocated memory 4.0 MB
|
1037 |
+
Peak Large allocation bytes 0 B
|
1038 |
+
[ALLOC_CACHEOBJECTS_THREAD]
|
1039 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
|
1040 |
+
Requested Block Size 4.0 MB
|
1041 |
+
Peak Block count 1
|
1042 |
+
Peak Allocated memory 7.3 MB
|
1043 |
+
Peak Large allocation bytes 5.0 MB
|
1044 |
+
[ALLOC_TYPETREE] Dual Thread Allocator
|
1045 |
+
Peak main deferred allocation count 0
|
1046 |
+
[ALLOC_BUCKET]
|
1047 |
+
Large Block size 4.0 MB
|
1048 |
+
Used Block count 1
|
1049 |
+
Peak Allocated bytes 1.4 MB
|
1050 |
+
[ALLOC_TYPETREE_MAIN]
|
1051 |
+
Peak usage frame count: [0-1.0 KB]: 60001 frames
|
1052 |
+
Requested Block Size 2.0 MB
|
1053 |
+
Peak Block count 1
|
1054 |
+
Peak Allocated memory 96 B
|
1055 |
+
Peak Large allocation bytes 0 B
|
1056 |
+
[ALLOC_TYPETREE_THREAD]
|
1057 |
+
Peak usage frame count: [0-1.0 KB]: 60001 frames
|
1058 |
+
Requested Block Size 2.0 MB
|
1059 |
+
Peak Block count 0
|
1060 |
+
Peak Allocated memory 0 B
|
1061 |
+
Peak Large allocation bytes 0 B
|
run_logs/timers.json
ADDED
@@ -0,0 +1,362 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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"TrainerController._save_models": {
|
348 |
+
"total": 0.07276190800030236,
|
349 |
+
"count": 1,
|
350 |
+
"self": 0.0003258840006310493,
|
351 |
+
"children": {
|
352 |
+
"RLTrainer._checkpoint": {
|
353 |
+
"total": 0.0724360239996713,
|
354 |
+
"count": 1,
|
355 |
+
"self": 0.0724360239996713
|
356 |
+
}
|
357 |
+
}
|
358 |
+
}
|
359 |
+
}
|
360 |
+
}
|
361 |
+
}
|
362 |
+
}
|
run_logs/training_status.json
ADDED
@@ -0,0 +1,38 @@
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|
1 |
+
{
|
2 |
+
"ShooterBasic": {
|
3 |
+
"checkpoints": [
|
4 |
+
{
|
5 |
+
"steps": 499997,
|
6 |
+
"file_path": "results/Sat_Shooter00/ShooterBasic/ShooterBasic-499997.onnx",
|
7 |
+
"reward": null,
|
8 |
+
"creation_time": 1692213706.456375,
|
9 |
+
"auxillary_file_paths": [
|
10 |
+
"results/Sat_Shooter00/ShooterBasic/ShooterBasic-499997.pt"
|
11 |
+
]
|
12 |
+
},
|
13 |
+
{
|
14 |
+
"steps": 500003,
|
15 |
+
"file_path": "results/Sat_Shooter00/ShooterBasic/ShooterBasic-500003.onnx",
|
16 |
+
"reward": null,
|
17 |
+
"creation_time": 1692213706.5424023,
|
18 |
+
"auxillary_file_paths": [
|
19 |
+
"results/Sat_Shooter00/ShooterBasic/ShooterBasic-500003.pt"
|
20 |
+
]
|
21 |
+
}
|
22 |
+
],
|
23 |
+
"final_checkpoint": {
|
24 |
+
"steps": 500003,
|
25 |
+
"file_path": "results/Sat_Shooter00/ShooterBasic.onnx",
|
26 |
+
"reward": null,
|
27 |
+
"creation_time": 1692213706.5424023,
|
28 |
+
"auxillary_file_paths": [
|
29 |
+
"results/Sat_Shooter00/ShooterBasic/ShooterBasic-500003.pt"
|
30 |
+
]
|
31 |
+
}
|
32 |
+
},
|
33 |
+
"metadata": {
|
34 |
+
"stats_format_version": "0.3.0",
|
35 |
+
"mlagents_version": "0.31.0.dev0",
|
36 |
+
"torch_version": "1.11.0+cu102"
|
37 |
+
}
|
38 |
+
}
|