File size: 90,882 Bytes
1d30d42 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 |
// render.h
#pragma once
#include <float.h>
#include <assert.h>
#include "slang.h"
#include "slang-com-ptr.h"
#if defined(SLANG_GFX_DYNAMIC)
# if defined(_MSC_VER)
# ifdef SLANG_GFX_DYNAMIC_EXPORT
# define SLANG_GFX_API SLANG_DLL_EXPORT
# else
# define SLANG_GFX_API __declspec(dllimport)
# endif
# else
// TODO: need to consider compiler capabilities
//# ifdef SLANG_DYNAMIC_EXPORT
# define SLANG_GFX_API SLANG_DLL_EXPORT
//# endif
# endif
#endif
#ifndef SLANG_GFX_API
# define SLANG_GFX_API
#endif
// Needed for building on cygwin with gcc
#undef Always
#undef None
// GLOBAL TODO: doc comments
// GLOBAL TODO: Rationalize integer types (not a smush of uint/int/Uint/Int/etc)
// - need typedefs in gfx namespace for Count, Index, Size, Offset (ex. DeviceAddress)
// - Index and Count are for arrays, and indexing into array - like things(XY coordinates of pixels, etc.)
// - Count is also for anything where we need to measure how many of something there are. This includes things like extents.
// - Offset and Size are almost always for bytes and things measured in bytes.
namespace gfx {
using Slang::ComPtr;
typedef SlangResult Result;
// Had to move here, because Options needs types defined here
typedef SlangInt Int;
typedef SlangUInt UInt;
typedef uint64_t DeviceAddress;
typedef int GfxIndex;
typedef int GfxCount;
typedef size_t Size;
typedef size_t Offset;
const uint64_t kTimeoutInfinite = 0xFFFFFFFFFFFFFFFF;
enum class StructType
{
D3D12DeviceExtendedDesc, D3D12ExperimentalFeaturesDesc, SlangSessionExtendedDesc, RayTracingValidationDesc
};
// TODO: Rename to Stage
enum class StageType
{
Unknown,
Vertex,
Hull,
Domain,
Geometry,
Fragment,
Compute,
RayGeneration,
Intersection,
AnyHit,
ClosestHit,
Miss,
Callable,
Amplification,
Mesh,
CountOf,
};
// TODO: Implementation or backend or something else?
enum class DeviceType
{
Unknown,
Default,
DirectX11,
DirectX12,
OpenGl,
Vulkan,
Metal,
CPU,
CUDA,
CountOf,
};
// TODO: Why does this exist it should go poof
enum class ProjectionStyle
{
Unknown,
OpenGl,
DirectX,
Vulkan,
Metal,
CountOf,
};
// TODO: This should also go poof
/// The style of the binding
enum class BindingStyle
{
Unknown,
DirectX,
OpenGl,
Vulkan,
Metal,
CPU,
CUDA,
CountOf,
};
// TODO: Is this actually a flag when there are no bit fields?
enum class AccessFlag
{
None,
Read,
Write,
};
// TODO: Needed? Shouldn't be hard-coded if so
const GfxCount kMaxRenderTargetCount = 8;
class ITransientResourceHeap;
enum class ShaderModuleSourceType
{
SlangSource, // a slang source string in memory.
SlangModuleBinary, // a slang module binary code in memory.
SlangSourceFile, // a slang source from file.
SlangModuleBinaryFile, // a slang module binary code from file.
};
class IShaderProgram: public ISlangUnknown
{
public:
// Defines how linking should be performed for a shader program.
enum class LinkingStyle
{
// Compose all entry-points in a single program, then compile all entry-points together with the same
// set of root shader arguments.
SingleProgram,
// Link and compile each entry-point individually, potentially with different specializations.
SeparateEntryPointCompilation
};
struct Desc
{
// TODO: Tess doesn't like this but doesn't know what to do about it
// The linking style of this program.
LinkingStyle linkingStyle = LinkingStyle::SingleProgram;
// The global scope or a Slang composite component that represents the entire program.
slang::IComponentType* slangGlobalScope;
// Number of separate entry point components in the `slangEntryPoints` array to link in.
// If set to 0, then `slangGlobalScope` must contain Slang EntryPoint components.
// If not 0, then `slangGlobalScope` must not contain any EntryPoint components.
GfxCount entryPointCount = 0;
// An array of Slang entry points. The size of the array must be `entryPointCount`.
// Each element must define only 1 Slang EntryPoint.
slang::IComponentType** slangEntryPoints = nullptr;
};
struct CreateDesc2
{
ShaderModuleSourceType sourceType;
void* sourceData;
Size sourceDataSize;
// Number of entry points to include in the shader program. 0 means include all entry points
// defined in the module.
GfxCount entryPointCount = 0;
// Names of entry points to include in the shader program. The size of the array must be
// `entryPointCount`.
const char** entryPointNames = nullptr;
};
virtual SLANG_NO_THROW slang::TypeReflection* SLANG_MCALL findTypeByName(const char* name) = 0;
};
#define SLANG_UUID_IShaderProgram \
{ \
0x9d32d0ad, 0x915c, 0x4ffd, { 0x91, 0xe2, 0x50, 0x85, 0x54, 0xa0, 0x4a, 0x76 } \
}
// TODO: Confirm with Yong that we really want this naming convention
// TODO: Rename to what?
// Dont' change without keeping in sync with Format
#define GFX_FORMAT(x) \
x( Unknown, 0, 0) \
\
x(R32G32B32A32_TYPELESS, 16, 1) \
x(R32G32B32_TYPELESS, 12, 1) \
x(R32G32_TYPELESS, 8, 1) \
x(R32_TYPELESS, 4, 1) \
\
x(R16G16B16A16_TYPELESS, 8, 1) \
x(R16G16_TYPELESS, 4, 1) \
x(R16_TYPELESS, 2, 1) \
\
x(R8G8B8A8_TYPELESS, 4, 1) \
x(R8G8_TYPELESS, 2, 1) \
x(R8_TYPELESS, 1, 1) \
x(B8G8R8A8_TYPELESS, 4, 1) \
\
x(R32G32B32A32_FLOAT, 16, 1) \
x(R32G32B32_FLOAT, 12, 1) \
x(R32G32_FLOAT, 8, 1) \
x(R32_FLOAT, 4, 1) \
\
x(R16G16B16A16_FLOAT, 8, 1) \
x(R16G16_FLOAT, 4, 1) \
x(R16_FLOAT, 2, 1) \
\
x(R32G32B32A32_UINT, 16, 1) \
x(R32G32B32_UINT, 12, 1) \
x(R32G32_UINT, 8, 1) \
x(R32_UINT, 4, 1) \
\
x(R16G16B16A16_UINT, 8, 1) \
x(R16G16_UINT, 4, 1) \
x(R16_UINT, 2, 1) \
\
x(R8G8B8A8_UINT, 4, 1) \
x(R8G8_UINT, 2, 1) \
x(R8_UINT, 1, 1) \
\
x(R32G32B32A32_SINT, 16, 1) \
x(R32G32B32_SINT, 12, 1) \
x(R32G32_SINT, 8, 1) \
x(R32_SINT, 4, 1) \
\
x(R16G16B16A16_SINT, 8, 1) \
x(R16G16_SINT, 4, 1) \
x(R16_SINT, 2, 1) \
\
x(R8G8B8A8_SINT, 4, 1) \
x(R8G8_SINT, 2, 1) \
x(R8_SINT, 1, 1) \
\
x(R16G16B16A16_UNORM, 8, 1) \
x(R16G16_UNORM, 4, 1) \
x(R16_UNORM, 2, 1) \
\
x(R8G8B8A8_UNORM, 4, 1) \
x(R8G8B8A8_UNORM_SRGB, 4, 1) \
x(R8G8_UNORM, 2, 1) \
x(R8_UNORM, 1, 1) \
x(B8G8R8A8_UNORM, 4, 1) \
x(B8G8R8A8_UNORM_SRGB, 4, 1) \
x(B8G8R8X8_UNORM, 4, 1) \
x(B8G8R8X8_UNORM_SRGB, 4, 1) \
\
x(R16G16B16A16_SNORM, 8, 1) \
x(R16G16_SNORM, 4, 1) \
x(R16_SNORM, 2, 1) \
\
x(R8G8B8A8_SNORM, 4, 1) \
x(R8G8_SNORM, 2, 1) \
x(R8_SNORM, 1, 1) \
\
x(D32_FLOAT, 4, 1) \
x(D16_UNORM, 2, 1) \
x(D32_FLOAT_S8_UINT, 8, 1) \
x(R32_FLOAT_X32_TYPELESS, 8, 1) \
\
x(B4G4R4A4_UNORM, 2, 1) \
x(B5G6R5_UNORM, 2, 1) \
x(B5G5R5A1_UNORM, 2, 1) \
\
x(R9G9B9E5_SHAREDEXP, 4, 1) \
x(R10G10B10A2_TYPELESS, 4, 1) \
x(R10G10B10A2_UNORM, 4, 1) \
x(R10G10B10A2_UINT, 4, 1) \
x(R11G11B10_FLOAT, 4, 1) \
\
x(BC1_UNORM, 8, 16) \
x(BC1_UNORM_SRGB, 8, 16) \
x(BC2_UNORM, 16, 16) \
x(BC2_UNORM_SRGB, 16, 16) \
x(BC3_UNORM, 16, 16) \
x(BC3_UNORM_SRGB, 16, 16) \
x(BC4_UNORM, 8, 16) \
x(BC4_SNORM, 8, 16) \
x(BC5_UNORM, 16, 16) \
x(BC5_SNORM, 16, 16) \
x(BC6H_UF16, 16, 16) \
x(BC6H_SF16, 16, 16) \
x(BC7_UNORM, 16, 16) \
x(BC7_UNORM_SRGB, 16, 16) \
\
x(R64_UINT, 8, 1) \
\
x(R64_SINT, 8, 1) \
\
// TODO: This should be generated from above
// TODO: enum class should be explicitly uint32_t or whatever's appropriate
/// Different formats of things like pixels or elements of vertices
/// NOTE! Any change to this type (adding, removing, changing order) - must also be reflected in changes GFX_FORMAT
enum class Format
{
// D3D formats omitted: 19-22, 44-47, 65-66, 68-70, 73, 76, 79, 82, 88-89, 92-94, 97, 100-114
// These formats are omitted due to lack of a corresponding Vulkan format. D24_UNORM_S8_UINT (DXGI_FORMAT 45)
// has a matching Vulkan format but is also omitted as it is only supported by Nvidia.
Unknown,
R32G32B32A32_TYPELESS,
R32G32B32_TYPELESS,
R32G32_TYPELESS,
R32_TYPELESS,
R16G16B16A16_TYPELESS,
R16G16_TYPELESS,
R16_TYPELESS,
R8G8B8A8_TYPELESS,
R8G8_TYPELESS,
R8_TYPELESS,
B8G8R8A8_TYPELESS,
R32G32B32A32_FLOAT,
R32G32B32_FLOAT,
R32G32_FLOAT,
R32_FLOAT,
R16G16B16A16_FLOAT,
R16G16_FLOAT,
R16_FLOAT,
R32G32B32A32_UINT,
R32G32B32_UINT,
R32G32_UINT,
R32_UINT,
R16G16B16A16_UINT,
R16G16_UINT,
R16_UINT,
R8G8B8A8_UINT,
R8G8_UINT,
R8_UINT,
R32G32B32A32_SINT,
R32G32B32_SINT,
R32G32_SINT,
R32_SINT,
R16G16B16A16_SINT,
R16G16_SINT,
R16_SINT,
R8G8B8A8_SINT,
R8G8_SINT,
R8_SINT,
R16G16B16A16_UNORM,
R16G16_UNORM,
R16_UNORM,
R8G8B8A8_UNORM,
R8G8B8A8_UNORM_SRGB,
R8G8_UNORM,
R8_UNORM,
B8G8R8A8_UNORM,
B8G8R8A8_UNORM_SRGB,
B8G8R8X8_UNORM,
B8G8R8X8_UNORM_SRGB,
R16G16B16A16_SNORM,
R16G16_SNORM,
R16_SNORM,
R8G8B8A8_SNORM,
R8G8_SNORM,
R8_SNORM,
D32_FLOAT,
D16_UNORM,
D32_FLOAT_S8_UINT,
R32_FLOAT_X32_TYPELESS,
B4G4R4A4_UNORM,
B5G6R5_UNORM,
B5G5R5A1_UNORM,
R9G9B9E5_SHAREDEXP,
R10G10B10A2_TYPELESS,
R10G10B10A2_UNORM,
R10G10B10A2_UINT,
R11G11B10_FLOAT,
BC1_UNORM,
BC1_UNORM_SRGB,
BC2_UNORM,
BC2_UNORM_SRGB,
BC3_UNORM,
BC3_UNORM_SRGB,
BC4_UNORM,
BC4_SNORM,
BC5_UNORM,
BC5_SNORM,
BC6H_UF16,
BC6H_SF16,
BC7_UNORM,
BC7_UNORM_SRGB,
R64_UINT,
R64_SINT,
_Count,
};
// TODO: Aspect = Color, Depth, Stencil, etc.
// TODO: Channel = R, G, B, A, D, S, etc.
// TODO: Pick : pixel or texel
// TODO: Block is a good term for what it is
// TODO: Width/Height/Depth/whatever should not be used. We should use extentX, extentY, etc.
struct FormatInfo
{
GfxCount channelCount; ///< The amount of channels in the format. Only set if the channelType is set
uint8_t channelType; ///< One of SlangScalarType None if type isn't made up of elements of type. TODO: Change to uint32_t?
Size blockSizeInBytes; ///< The size of a block in bytes.
GfxCount pixelsPerBlock; ///< The number of pixels contained in a block.
GfxCount blockWidth; ///< The width of a block in pixels.
GfxCount blockHeight; ///< The height of a block in pixels.
};
enum class InputSlotClass
{
PerVertex, PerInstance
};
struct InputElementDesc
{
char const* semanticName; ///< The name of the corresponding parameter in shader code.
GfxIndex semanticIndex; ///< The index of the corresponding parameter in shader code. Only needed if multiple parameters share a semantic name.
Format format; ///< The format of the data being fetched for this element.
Offset offset; ///< The offset in bytes of this element from the start of the corresponding chunk of vertex stream data.
GfxIndex bufferSlotIndex; ///< The index of the vertex stream to fetch this element's data from.
};
struct VertexStreamDesc
{
Size stride; ///< The stride in bytes for this vertex stream.
InputSlotClass slotClass; ///< Whether the stream contains per-vertex or per-instance data.
GfxCount instanceDataStepRate; ///< How many instances to draw per chunk of data.
};
enum class PrimitiveType
{
Point, Line, Triangle, Patch
};
enum class PrimitiveTopology
{
TriangleList, TriangleStrip, PointList, LineList, LineStrip
};
enum class ResourceState
{
Undefined,
General,
PreInitialized,
VertexBuffer,
IndexBuffer,
ConstantBuffer,
StreamOutput,
ShaderResource,
UnorderedAccess,
RenderTarget,
DepthRead,
DepthWrite,
Present,
IndirectArgument,
CopySource,
CopyDestination,
ResolveSource,
ResolveDestination,
AccelerationStructure,
AccelerationStructureBuildInput,
PixelShaderResource,
NonPixelShaderResource,
_Count
};
struct ResourceStateSet
{
public:
void add(ResourceState state) { m_bitFields |= (1LL << (uint32_t)state); }
template <typename... TResourceState> void add(ResourceState s, TResourceState... states)
{
add(s);
add(states...);
}
bool contains(ResourceState state) const { return (m_bitFields & (1LL << (uint32_t)state)) != 0; }
ResourceStateSet()
: m_bitFields(0)
{}
ResourceStateSet(const ResourceStateSet& other) = default;
ResourceStateSet(ResourceState state) { add(state); }
template <typename... TResourceState> ResourceStateSet(TResourceState... states)
{
add(states...);
}
ResourceStateSet operator&(const ResourceStateSet& that) const
{
ResourceStateSet result;
result.m_bitFields = this->m_bitFields & that.m_bitFields;
return result;
}
private:
uint64_t m_bitFields = 0;
void add() {}
};
/// Describes how memory for the resource should be allocated for CPU access.
enum class MemoryType
{
DeviceLocal,
Upload,
ReadBack,
};
enum class InteropHandleAPI
{
Unknown,
D3D12, // A D3D12 object pointer.
Vulkan, // A general Vulkan object handle.
CUDA, // A general CUDA object handle.
Win32, // A general Win32 HANDLE.
FileDescriptor, // A file descriptor.
DeviceAddress, // A device address.
D3D12CpuDescriptorHandle, // A D3D12_CPU_DESCRIPTOR_HANDLE value.
Metal, // A general Metal object handle.
};
struct InteropHandle
{
InteropHandleAPI api = InteropHandleAPI::Unknown;
uint64_t handleValue = 0;
};
// Declare opaque type
class IInputLayout : public ISlangUnknown
{
public:
struct Desc
{
InputElementDesc const* inputElements = nullptr;
GfxCount inputElementCount = 0;
VertexStreamDesc const* vertexStreams = nullptr;
GfxCount vertexStreamCount = 0;
};
};
#define SLANG_UUID_IInputLayout \
{ \
0x45223711, 0xa84b, 0x455c, { 0xbe, 0xfa, 0x49, 0x37, 0x42, 0x1e, 0x8e, 0x2e } \
}
class IResource: public ISlangUnknown
{
public:
/// The type of resource.
/// NOTE! The order needs to be such that all texture types are at or after Texture1D (otherwise isTexture won't work correctly)
enum class Type
{
Unknown, ///< Unknown
Buffer, ///< A buffer (like a constant/index/vertex buffer)
Texture1D, ///< A 1d texture
Texture2D, ///< A 2d texture
Texture3D, ///< A 3d texture
TextureCube, ///< A cubemap consists of 6 Texture2D like faces
_Count,
};
/// Base class for Descs
struct DescBase
{
Type type = Type::Unknown;
ResourceState defaultState = ResourceState::Undefined;
ResourceStateSet allowedStates = ResourceStateSet();
MemoryType memoryType = MemoryType::DeviceLocal;
InteropHandle existingHandle = {};
bool isShared = false;
};
virtual SLANG_NO_THROW Type SLANG_MCALL getType() = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) = 0;
virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() = 0;
};
#define SLANG_UUID_IResource \
{ \
0xa0e39f34, 0x8398, 0x4522, { 0x95, 0xc2, 0xeb, 0xc0, 0xf9, 0x84, 0xef, 0x3f } \
}
struct MemoryRange
{
// TODO: Change to Offset/Size?
uint64_t offset;
uint64_t size;
};
class IBufferResource: public IResource
{
public:
struct Desc: public DescBase
{
Size sizeInBytes = 0; ///< Total size in bytes
Size elementSize = 0; ///< Get the element stride. If > 0, this is a structured buffer
Format format = Format::Unknown;
};
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() = 0;
virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL map(MemoryRange* rangeToRead, void** outPointer) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL unmap(MemoryRange* writtenRange) = 0;
};
#define SLANG_UUID_IBufferResource \
{ \
0x1b274efe, 0x5e37, 0x492b, { 0x82, 0x6e, 0x7e, 0xe7, 0xe8, 0xf5, 0xa4, 0x9b } \
}
struct DepthStencilClearValue
{
float depth = 1.0f;
uint32_t stencil = 0;
};
union ColorClearValue
{
float floatValues[4];
uint32_t uintValues[4];
};
struct ClearValue
{
ColorClearValue color = {{0.0f, 0.0f, 0.0f, 0.0f}};
DepthStencilClearValue depthStencil;
};
struct BufferRange
{
Offset offset; ///< Offset in bytes.
Size size; ///< Size in bytes.
};
enum class TextureAspect : uint32_t
{
Default = 0,
Color = 0x00000001,
Depth = 0x00000002,
Stencil = 0x00000004,
MetaData = 0x00000008,
Plane0 = 0x00000010,
Plane1 = 0x00000020,
Plane2 = 0x00000040,
DepthStencil = Depth | Stencil,
};
struct SubresourceRange
{
TextureAspect aspectMask;
GfxIndex mipLevel;
GfxCount mipLevelCount;
GfxIndex baseArrayLayer; // For Texture3D, this is WSlice.
GfxCount layerCount; // For cube maps, this is a multiple of 6.
};
class ITextureResource: public IResource
{
public:
static const GfxCount kRemainingTextureSize = 0xffffffff;
struct Offset3D
{
GfxIndex x = 0;
GfxIndex y = 0;
GfxIndex z = 0;
Offset3D() = default;
Offset3D(GfxIndex _x, GfxIndex _y, GfxIndex _z) :x(_x), y(_y), z(_z) {}
};
struct SampleDesc
{
GfxCount numSamples = 1; ///< Number of samples per pixel
int quality = 0; ///< The quality measure for the samples
};
struct Extents
{
GfxCount width = 0; ///< Width in pixels
GfxCount height = 0; ///< Height in pixels (if 2d or 3d)
GfxCount depth = 0; ///< Depth (if 3d)
};
struct Desc: public DescBase
{
Extents size;
GfxCount arraySize = 0; ///< Array size
GfxCount numMipLevels = 0; ///< Number of mip levels - if 0 will create all mip levels
Format format; ///< The resources format
SampleDesc sampleDesc; ///< How the resource is sampled
ClearValue* optimalClearValue = nullptr;
};
/// Data for a single subresource of a texture.
///
/// Each subresource is a tensor with `1 <= rank <= 3`,
/// where the rank is deterined by the base shape of the
/// texture (Buffer, 1D, 2D, 3D, or Cube). For the common
/// case of a 2D texture, `rank == 2` and each subresource
/// is a 2D image.
///
/// Subresource tensors must be stored in a row-major layout,
/// so that the X axis strides over texels, the Y axis strides
/// over 1D rows of texels, and the Z axis strides over 2D
/// "layers" of texels.
///
/// For a texture with multiple mip levels or array elements,
/// each mip level and array element is stores as a distinct
/// subresource. When indexing into an array of subresources,
/// the index of a subresoruce for mip level `m` and array
/// index `a` is `m + a*mipLevelCount`.
///
struct SubresourceData
{
/// Pointer to texel data for the subresource tensor.
void const* data;
/// Stride in bytes between rows of the subresource tensor.
///
/// This is the number of bytes to add to a pointer to a texel
/// at (X,Y,Z) to get to a texel at (X,Y+1,Z).
///
/// Devices may not support all possible values for `strideY`.
/// In particular, they may only support strictly positive strides.
///
gfx::Size strideY;
/// Stride in bytes between layers of the subresource tensor.
///
/// This is the number of bytes to add to a pointer to a texel
/// at (X,Y,Z) to get to a texel at (X,Y,Z+1).
///
/// Devices may not support all possible values for `strideZ`.
/// In particular, they may only support strictly positive strides.
///
gfx::Size strideZ;
};
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() = 0;
};
#define SLANG_UUID_ITextureResource \
{ \
0xcf88a31c, 0x6187, 0x46c5, { 0xa4, 0xb7, 0xeb, 0x58, 0xc7, 0x33, 0x40, 0x17 } \
}
enum class ComparisonFunc : uint8_t
{
Never = 0x0,
Less = 0x1,
Equal = 0x2,
LessEqual = 0x3,
Greater = 0x4,
NotEqual = 0x5,
GreaterEqual = 0x6,
Always = 0x7,
};
enum class TextureFilteringMode
{
Point,
Linear,
};
enum class TextureAddressingMode
{
Wrap,
ClampToEdge,
ClampToBorder,
MirrorRepeat,
MirrorOnce,
};
enum class TextureReductionOp
{
Average,
Comparison,
Minimum,
Maximum,
};
class ISamplerState : public ISlangUnknown
{
public:
struct Desc
{
TextureFilteringMode minFilter = TextureFilteringMode::Linear;
TextureFilteringMode magFilter = TextureFilteringMode::Linear;
TextureFilteringMode mipFilter = TextureFilteringMode::Linear;
TextureReductionOp reductionOp = TextureReductionOp::Average;
TextureAddressingMode addressU = TextureAddressingMode::Wrap;
TextureAddressingMode addressV = TextureAddressingMode::Wrap;
TextureAddressingMode addressW = TextureAddressingMode::Wrap;
float mipLODBias = 0.0f;
uint32_t maxAnisotropy = 1;
ComparisonFunc comparisonFunc = ComparisonFunc::Never;
float borderColor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
float minLOD = -FLT_MAX;
float maxLOD = FLT_MAX;
};
/// Returns a native API handle representing this sampler state object.
/// When using D3D12, this will be a D3D12_CPU_DESCRIPTOR_HANDLE.
/// When using Vulkan, this will be a VkSampler.
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outNativeHandle) = 0;
};
#define SLANG_UUID_ISamplerState \
{ \
0x8b8055df, 0x9377, 0x401d, { 0x91, 0xff, 0x3f, 0xa3, 0xbf, 0x66, 0x64, 0xf4 } \
}
class IResourceView : public ISlangUnknown
{
public:
enum class Type
{
Unknown,
RenderTarget,
DepthStencil,
ShaderResource,
UnorderedAccess,
AccelerationStructure,
CountOf_,
};
struct RenderTargetDesc
{
// The resource shape of this render target view.
IResource::Type shape;
};
struct Desc
{
Type type;
Format format;
// Required fields for `RenderTarget` and `DepthStencil` views.
RenderTargetDesc renderTarget;
// Specifies the range of a texture resource for a ShaderRsource/UnorderedAccess/RenderTarget/DepthStencil view.
SubresourceRange subresourceRange;
// Specifies the range of a buffer resource for a ShaderResource/UnorderedAccess view.
BufferRange bufferRange;
};
virtual SLANG_NO_THROW Desc* SLANG_MCALL getViewDesc() = 0;
/// Returns a native API handle representing this resource view object.
/// When using D3D12, this will be a D3D12_CPU_DESCRIPTOR_HANDLE or a buffer device address depending
/// on the type of the resource view.
/// When using Vulkan, this will be a VkImageView, VkBufferView, VkAccelerationStructure or a VkBuffer
/// depending on the type of the resource view.
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outNativeHandle) = 0;
};
#define SLANG_UUID_IResourceView \
{ \
0x7b6c4926, 0x884, 0x408c, { 0xad, 0x8a, 0x50, 0x3a, 0x8e, 0x23, 0x98, 0xa4 } \
}
class IAccelerationStructure : public IResourceView
{
public:
enum class Kind
{
TopLevel,
BottomLevel
};
struct BuildFlags
{
// The enum values are intentionally consistent with
// D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS.
enum Enum
{
None,
AllowUpdate = 1,
AllowCompaction = 2,
PreferFastTrace = 4,
PreferFastBuild = 8,
MinimizeMemory = 16,
PerformUpdate = 32
};
};
enum class GeometryType
{
Triangles, ProcedurePrimitives
};
struct GeometryFlags
{
// The enum values are intentionally consistent with
// D3D12_RAYTRACING_GEOMETRY_FLAGS.
enum Enum
{
None,
Opaque = 1,
NoDuplicateAnyHitInvocation = 2
};
};
struct TriangleDesc
{
DeviceAddress transform3x4;
Format indexFormat;
Format vertexFormat;
GfxCount indexCount;
GfxCount vertexCount;
DeviceAddress indexData;
DeviceAddress vertexData;
Size vertexStride;
};
struct ProceduralAABB
{
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
};
struct ProceduralAABBDesc
{
/// Number of AABBs.
GfxCount count;
/// Pointer to an array of `ProceduralAABB` values in device memory.
DeviceAddress data;
/// Stride in bytes of the AABB values array.
Size stride;
};
struct GeometryDesc
{
GeometryType type;
GeometryFlags::Enum flags;
union
{
TriangleDesc triangles;
ProceduralAABBDesc proceduralAABBs;
} content;
};
struct GeometryInstanceFlags
{
// The enum values are kept consistent with D3D12_RAYTRACING_INSTANCE_FLAGS
// and VkGeometryInstanceFlagBitsKHR.
enum Enum : uint32_t
{
None = 0,
TriangleFacingCullDisable = 0x00000001,
TriangleFrontCounterClockwise = 0x00000002,
ForceOpaque = 0x00000004,
NoOpaque = 0x00000008
};
};
// TODO: Should any of these be changed?
// The layout of this struct is intentionally consistent with D3D12_RAYTRACING_INSTANCE_DESC
// and VkAccelerationStructureInstanceKHR.
struct InstanceDesc
{
float transform[3][4];
uint32_t instanceID : 24;
uint32_t instanceMask : 8;
uint32_t instanceContributionToHitGroupIndex : 24;
uint32_t flags : 8; // Combination of GeometryInstanceFlags::Enum values.
DeviceAddress accelerationStructure;
};
struct PrebuildInfo
{
Size resultDataMaxSize;
Size scratchDataSize;
Size updateScratchDataSize;
};
struct BuildInputs
{
Kind kind;
BuildFlags::Enum flags;
GfxCount descCount;
/// Array of `InstanceDesc` values in device memory.
/// Used when `kind` is `TopLevel`.
DeviceAddress instanceDescs;
/// Array of `GeometryDesc` values.
/// Used when `kind` is `BottomLevel`.
const GeometryDesc* geometryDescs;
};
struct CreateDesc
{
Kind kind;
IBufferResource* buffer;
Offset offset;
Size size;
};
struct BuildDesc
{
BuildInputs inputs;
IAccelerationStructure* source;
IAccelerationStructure* dest;
DeviceAddress scratchData;
};
virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() = 0;
};
#define SLANG_UUID_IAccelerationStructure \
{ \
0xa5cdda3c, 0x1d4e, 0x4df7, { 0x8e, 0xf2, 0xb7, 0x3f, 0xce, 0x4, 0xde, 0x3b } \
}
class IFence : public ISlangUnknown
{
public:
struct Desc
{
uint64_t initialValue = 0;
bool isShared = false;
};
/// Returns the currently signaled value on the device.
virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentValue(uint64_t* outValue) = 0;
/// Signals the fence from the host with the specified value.
virtual SLANG_NO_THROW Result SLANG_MCALL setCurrentValue(uint64_t value) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outNativeHandle) = 0;
};
#define SLANG_UUID_IFence \
{ \
0x7fe1c283, 0xd3f4, 0x48ed, { 0xaa, 0xf3, 0x1, 0x51, 0x96, 0x4e, 0x7c, 0xb5 } \
}
struct ShaderOffset
{
SlangInt uniformOffset = 0; // TODO: Change to Offset?
GfxIndex bindingRangeIndex = 0;
GfxIndex bindingArrayIndex = 0;
uint32_t getHashCode() const
{
return (uint32_t)(((bindingRangeIndex << 20) + bindingArrayIndex) ^ uniformOffset);
}
bool operator==(const ShaderOffset& other) const
{
return uniformOffset == other.uniformOffset
&& bindingRangeIndex == other.bindingRangeIndex
&& bindingArrayIndex == other.bindingArrayIndex;
}
bool operator!=(const ShaderOffset& other) const
{
return !this->operator==(other);
}
bool operator<(const ShaderOffset& other) const
{
if (bindingRangeIndex < other.bindingRangeIndex)
return true;
if (bindingRangeIndex > other.bindingRangeIndex)
return false;
if (bindingArrayIndex < other.bindingArrayIndex)
return true;
if (bindingArrayIndex > other.bindingArrayIndex)
return false;
return uniformOffset < other.uniformOffset;
}
bool operator<=(const ShaderOffset& other) const { return (*this == other) || (*this) < other; }
bool operator>(const ShaderOffset& other) const { return other < *this; }
bool operator>=(const ShaderOffset& other) const { return other <= *this; }
};
enum class ShaderObjectContainerType
{
None, Array, StructuredBuffer
};
class IShaderObject : public ISlangUnknown
{
public:
virtual SLANG_NO_THROW slang::TypeLayoutReflection* SLANG_MCALL getElementTypeLayout() = 0;
virtual SLANG_NO_THROW ShaderObjectContainerType SLANG_MCALL getContainerType() = 0;
virtual SLANG_NO_THROW GfxCount SLANG_MCALL getEntryPointCount() = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
getEntryPoint(GfxIndex index, IShaderObject** entryPoint) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
setData(ShaderOffset const& offset, void const* data, Size size) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
getObject(ShaderOffset const& offset, IShaderObject** object) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
setObject(ShaderOffset const& offset, IShaderObject* object) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
setResource(ShaderOffset const& offset, IResourceView* resourceView) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
setSampler(ShaderOffset const& offset, ISamplerState* sampler) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL setCombinedTextureSampler(
ShaderOffset const& offset, IResourceView* textureView, ISamplerState* sampler) = 0;
/// Manually overrides the specialization argument for the sub-object binding at `offset`.
/// Specialization arguments are passed to the shader compiler to specialize the type
/// of interface-typed shader parameters.
virtual SLANG_NO_THROW Result SLANG_MCALL setSpecializationArgs(
ShaderOffset const& offset,
const slang::SpecializationArg* args,
GfxCount count) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentVersion(
ITransientResourceHeap* transientHeap,
IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW const void* SLANG_MCALL getRawData() = 0;
virtual SLANG_NO_THROW Size SLANG_MCALL getSize() = 0;
/// Use the provided constant buffer instead of the internally created one.
virtual SLANG_NO_THROW Result SLANG_MCALL setConstantBufferOverride(IBufferResource* constantBuffer) = 0;
inline ComPtr<IShaderObject> getObject(ShaderOffset const& offset)
{
ComPtr<IShaderObject> object = nullptr;
SLANG_RETURN_NULL_ON_FAIL(getObject(offset, object.writeRef()));
return object;
}
inline ComPtr<IShaderObject> getEntryPoint(GfxIndex index)
{
ComPtr<IShaderObject> entryPoint = nullptr;
SLANG_RETURN_NULL_ON_FAIL(getEntryPoint(index, entryPoint.writeRef()));
return entryPoint;
}
};
#define SLANG_UUID_IShaderObject \
{ \
0xc1fa997e, 0x5ca2, 0x45ae, { 0x9b, 0xcb, 0xc4, 0x35, 0x9e, 0x85, 0x5, 0x85 } \
}
enum class StencilOp : uint8_t
{
Keep,
Zero,
Replace,
IncrementSaturate,
DecrementSaturate,
Invert,
IncrementWrap,
DecrementWrap,
};
enum class FillMode : uint8_t
{
Solid,
Wireframe,
};
enum class CullMode : uint8_t
{
None,
Front,
Back,
};
enum class FrontFaceMode : uint8_t
{
CounterClockwise,
Clockwise,
};
struct DepthStencilOpDesc
{
StencilOp stencilFailOp = StencilOp::Keep;
StencilOp stencilDepthFailOp = StencilOp::Keep;
StencilOp stencilPassOp = StencilOp::Keep;
ComparisonFunc stencilFunc = ComparisonFunc::Always;
};
struct DepthStencilDesc
{
bool depthTestEnable = false;
bool depthWriteEnable = true;
ComparisonFunc depthFunc = ComparisonFunc::Less;
bool stencilEnable = false;
uint32_t stencilReadMask = 0xFFFFFFFF;
uint32_t stencilWriteMask = 0xFFFFFFFF;
DepthStencilOpDesc frontFace;
DepthStencilOpDesc backFace;
uint32_t stencilRef = 0; // TODO: this should be removed
};
struct RasterizerDesc
{
FillMode fillMode = FillMode::Solid;
CullMode cullMode = CullMode::None;
FrontFaceMode frontFace = FrontFaceMode::CounterClockwise;
int32_t depthBias = 0;
float depthBiasClamp = 0.0f;
float slopeScaledDepthBias = 0.0f;
bool depthClipEnable = true;
bool scissorEnable = false;
bool multisampleEnable = false;
bool antialiasedLineEnable = false;
bool enableConservativeRasterization = false;
uint32_t forcedSampleCount = 0;
};
enum class LogicOp
{
NoOp,
};
enum class BlendOp
{
Add,
Subtract,
ReverseSubtract,
Min,
Max,
};
enum class BlendFactor
{
Zero,
One,
SrcColor,
InvSrcColor,
SrcAlpha,
InvSrcAlpha,
DestAlpha,
InvDestAlpha,
DestColor,
InvDestColor,
SrcAlphaSaturate,
BlendColor,
InvBlendColor,
SecondarySrcColor,
InvSecondarySrcColor,
SecondarySrcAlpha,
InvSecondarySrcAlpha,
};
namespace RenderTargetWriteMask
{
typedef uint8_t Type;
enum
{
EnableNone = 0,
EnableRed = 0x01,
EnableGreen = 0x02,
EnableBlue = 0x04,
EnableAlpha = 0x08,
EnableAll = 0x0F,
};
};
typedef RenderTargetWriteMask::Type RenderTargetWriteMaskT;
struct AspectBlendDesc
{
BlendFactor srcFactor = BlendFactor::One;
BlendFactor dstFactor = BlendFactor::Zero;
BlendOp op = BlendOp::Add;
};
struct TargetBlendDesc
{
AspectBlendDesc color;
AspectBlendDesc alpha;
bool enableBlend = false;
LogicOp logicOp = LogicOp::NoOp;
RenderTargetWriteMaskT writeMask = RenderTargetWriteMask::EnableAll;
};
struct BlendDesc
{
TargetBlendDesc targets[kMaxRenderTargetCount];
GfxCount targetCount = 0;
bool alphaToCoverageEnable = false;
};
class IFramebufferLayout : public ISlangUnknown
{
public:
struct TargetLayout
{
Format format;
GfxCount sampleCount;
};
struct Desc
{
GfxCount renderTargetCount;
TargetLayout* renderTargets = nullptr;
TargetLayout* depthStencil = nullptr;
};
};
#define SLANG_UUID_IFramebufferLayout \
{ \
0xa838785, 0xc13a, 0x4832, { 0xad, 0x88, 0x64, 0x6, 0xb5, 0x4b, 0x5e, 0xba } \
}
struct GraphicsPipelineStateDesc
{
IShaderProgram* program = nullptr;
IInputLayout* inputLayout = nullptr;
IFramebufferLayout* framebufferLayout = nullptr;
PrimitiveType primitiveType = PrimitiveType::Triangle;
DepthStencilDesc depthStencil;
RasterizerDesc rasterizer;
BlendDesc blend;
};
struct ComputePipelineStateDesc
{
IShaderProgram* program = nullptr;
void* d3d12RootSignatureOverride = nullptr;
};
struct RayTracingPipelineFlags
{
enum Enum : uint32_t
{
None = 0,
SkipTriangles = 1,
SkipProcedurals = 2,
};
};
struct HitGroupDesc
{
const char* hitGroupName = nullptr;
const char* closestHitEntryPoint = nullptr;
const char* anyHitEntryPoint = nullptr;
const char* intersectionEntryPoint = nullptr;
};
struct RayTracingPipelineStateDesc
{
IShaderProgram* program = nullptr;
GfxCount hitGroupCount = 0;
const HitGroupDesc* hitGroups = nullptr;
int maxRecursion = 0;
Size maxRayPayloadSize = 0;
Size maxAttributeSizeInBytes = 8;
RayTracingPipelineFlags::Enum flags = RayTracingPipelineFlags::None;
};
class IShaderTable : public ISlangUnknown
{
public:
// Specifies the bytes to overwrite into a record in the shader table.
struct ShaderRecordOverwrite
{
Offset offset; // Offset within the shader record.
Size size; // Number of bytes to overwrite.
uint8_t data[8]; // Content to overwrite.
};
struct Desc
{
GfxCount rayGenShaderCount;
const char** rayGenShaderEntryPointNames;
const ShaderRecordOverwrite* rayGenShaderRecordOverwrites;
GfxCount missShaderCount;
const char** missShaderEntryPointNames;
const ShaderRecordOverwrite* missShaderRecordOverwrites;
GfxCount hitGroupCount;
const char** hitGroupNames;
const ShaderRecordOverwrite* hitGroupRecordOverwrites;
GfxCount callableShaderCount;
const char** callableShaderEntryPointNames;
const ShaderRecordOverwrite* callableShaderRecordOverwrites;
IShaderProgram* program;
};
};
#define SLANG_UUID_IShaderTable \
{ \
0xa721522c, 0xdf31, 0x4c2f, { 0xa5, 0xe7, 0x3b, 0xe0, 0x12, 0x4b, 0x31, 0x78 } \
}
class IPipelineState : public ISlangUnknown
{
public:
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) = 0;
};
#define SLANG_UUID_IPipelineState \
{ \
0xca7e57d, 0x8a90, 0x44f3, { 0xbd, 0xb1, 0xfe, 0x9b, 0x35, 0x3f, 0x5a, 0x72 } \
}
struct ScissorRect
{
int32_t minX;
int32_t minY;
int32_t maxX;
int32_t maxY;
};
struct Viewport
{
float originX = 0.0f;
float originY = 0.0f;
float extentX = 0.0f;
float extentY = 0.0f;
float minZ = 0.0f;
float maxZ = 1.0f;
};
class IFramebuffer : public ISlangUnknown
{
public:
struct Desc
{
GfxCount renderTargetCount;
IResourceView* const* renderTargetViews;
IResourceView* depthStencilView;
IFramebufferLayout* layout;
};
};
#define SLANG_UUID_IFrameBuffer \
{ \
0xf0c0d9a, 0x4ef3, 0x4e18, { 0x9b, 0xa9, 0x34, 0x60, 0xea, 0x69, 0x87, 0x95 } \
}
struct WindowHandle
{
enum class Type
{
Unknown,
Win32Handle,
NSWindowHandle,
XLibHandle,
};
Type type;
intptr_t handleValues[2];
static WindowHandle FromHwnd(void* hwnd)
{
WindowHandle handle = {};
handle.type = WindowHandle::Type::Win32Handle;
handle.handleValues[0] = (intptr_t)(hwnd);
return handle;
}
static WindowHandle FromNSWindow(void* nswindow)
{
WindowHandle handle = {};
handle.type = WindowHandle::Type::NSWindowHandle;
handle.handleValues[0] = (intptr_t)(nswindow);
return handle;
}
static WindowHandle FromXWindow(void* xdisplay, uint32_t xwindow)
{
WindowHandle handle = {};
handle.type = WindowHandle::Type::XLibHandle;
handle.handleValues[0] = (intptr_t)(xdisplay);
handle.handleValues[1] = xwindow;
return handle;
}
};
struct FaceMask
{
enum Enum
{
Front = 1, Back = 2
};
};
class IRenderPassLayout : public ISlangUnknown
{
public:
enum class TargetLoadOp
{
Load, Clear, DontCare
};
enum class TargetStoreOp
{
Store, DontCare
};
struct TargetAccessDesc
{
TargetLoadOp loadOp;
TargetLoadOp stencilLoadOp;
TargetStoreOp storeOp;
TargetStoreOp stencilStoreOp;
ResourceState initialState;
ResourceState finalState;
};
struct Desc
{
IFramebufferLayout* framebufferLayout = nullptr;
GfxCount renderTargetCount;
TargetAccessDesc* renderTargetAccess = nullptr;
TargetAccessDesc* depthStencilAccess = nullptr;
};
};
#define SLANG_UUID_IRenderPassLayout \
{ \
0xdaab0b1a, 0xf45d, 0x4ae9, { 0xbf, 0x2c, 0xe0, 0xbb, 0x76, 0x7d, 0xfa, 0xd1 } \
}
enum class QueryType
{
Timestamp,
AccelerationStructureCompactedSize,
AccelerationStructureSerializedSize,
AccelerationStructureCurrentSize,
};
class IQueryPool : public ISlangUnknown
{
public:
struct Desc
{
QueryType type;
GfxCount count;
};
public:
virtual SLANG_NO_THROW Result SLANG_MCALL getResult(GfxIndex queryIndex, GfxCount count, uint64_t* data) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL reset() = 0;
};
#define SLANG_UUID_IQueryPool \
{ 0xc2cc3784, 0x12da, 0x480a, { 0xa8, 0x74, 0x8b, 0x31, 0x96, 0x1c, 0xa4, 0x36 } }
class ICommandEncoder : public ISlangUnknown
{
SLANG_COM_INTERFACE( 0x77ea6383, 0xbe3d, 0x40aa, { 0x8b, 0x45, 0xfd, 0xf0, 0xd7, 0x5b, 0xfa, 0x34 });
public:
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() = 0;
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* queryPool, GfxIndex queryIndex) = 0;
};
struct IndirectDispatchArguments
{
GfxCount ThreadGroupCountX;
GfxCount ThreadGroupCountY;
GfxCount ThreadGroupCountZ;
};
struct IndirectDrawArguments
{
GfxCount VertexCountPerInstance;
GfxCount InstanceCount;
GfxIndex StartVertexLocation;
GfxIndex StartInstanceLocation;
};
struct IndirectDrawIndexedArguments
{
GfxCount IndexCountPerInstance;
GfxCount InstanceCount;
GfxIndex StartIndexLocation;
GfxIndex BaseVertexLocation;
GfxIndex StartInstanceLocation;
};
struct SamplePosition
{
int8_t x;
int8_t y;
};
struct ClearResourceViewFlags
{
enum Enum : uint32_t
{
None = 0,
ClearDepth = 1,
ClearStencil = 2,
FloatClearValues = 4
};
};
class IResourceCommandEncoder : public ICommandEncoder
{
// {F99A00E9-ED50-4088-8A0E-3B26755031EA}
SLANG_COM_INTERFACE(0xf99a00e9, 0xed50, 0x4088, { 0x8a, 0xe, 0x3b, 0x26, 0x75, 0x50, 0x31, 0xea });
public:
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
IBufferResource* dst,
Offset dstOffset,
IBufferResource* src,
Offset srcOffset,
Size size) = 0;
/// Copies texture from src to dst. If dstSubresource and srcSubresource has mipLevelCount = 0
/// and layerCount = 0, the entire resource is being copied and dstOffset, srcOffset and extent
/// arguments are ignored.
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture(
ITextureResource* dst,
ResourceState dstState,
SubresourceRange dstSubresource,
ITextureResource::Offset3D dstOffset,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) = 0;
/// Copies texture to a buffer. Each row is aligned to kTexturePitchAlignment.
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
IBufferResource* dst,
Offset dstOffset,
Size dstSize,
Size dstRowStride,
ITextureResource* src,
ResourceState srcState,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Extents extent) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData(
ITextureResource* dst,
SubresourceRange subResourceRange,
ITextureResource::Offset3D offset,
ITextureResource::Extents extent,
ITextureResource::SubresourceData* subResourceData,
GfxCount subResourceDataCount) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL
uploadBufferData(IBufferResource* dst, Offset offset, Size size, void* data) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier(
GfxCount count, ITextureResource* const* textures, ResourceState src, ResourceState dst) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier(
ITextureResource* texture,
SubresourceRange subresourceRange,
ResourceState src,
ResourceState dst) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier(
GfxCount count, IBufferResource* const* buffers, ResourceState src, ResourceState dst) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView(
IResourceView* view, ClearValue* clearValue, ClearResourceViewFlags::Enum flags) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
ITextureResource* source,
ResourceState sourceState,
SubresourceRange sourceRange,
ITextureResource* dest,
ResourceState destState,
SubresourceRange destRange) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL resolveQuery(
IQueryPool* queryPool,
GfxIndex index,
GfxCount count,
IBufferResource* buffer,
Offset offset) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL beginDebugEvent(const char* name, float rgbColor[3]) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL endDebugEvent() = 0;
inline void textureBarrier(ITextureResource* texture, ResourceState src, ResourceState dst)
{
textureBarrier(1, &texture, src, dst);
}
inline void bufferBarrier(IBufferResource* buffer, ResourceState src, ResourceState dst)
{
bufferBarrier(1, &buffer, src, dst);
}
};
class IRenderCommandEncoder : public IResourceCommandEncoder
{
// {7A8D56D0-53E6-4AD6-85F7-D14DC110FDCE}
SLANG_COM_INTERFACE(0x7a8d56d0, 0x53e6, 0x4ad6, { 0x85, 0xf7, 0xd1, 0x4d, 0xc1, 0x10, 0xfd, 0xce })
public:
// Sets the current pipeline state. This method returns a transient shader object for
// writing shader parameters. This shader object will not retain any resources or
// sub-shader-objects bound to it. The user must be responsible for ensuring that any
// resources or shader objects that is set into `outRootShaderObject` stays alive during
// the execution of the command buffer.
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) = 0;
inline IShaderObject* bindPipeline(IPipelineState* state)
{
IShaderObject* rootObject = nullptr;
SLANG_RETURN_NULL_ON_FAIL(bindPipeline(state, &rootObject));
return rootObject;
}
// Sets the current pipeline state along with a pre-created mutable root shader object.
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) = 0;
virtual SLANG_NO_THROW void
SLANG_MCALL setViewports(GfxCount count, const Viewport* viewports) = 0;
virtual SLANG_NO_THROW void
SLANG_MCALL setScissorRects(GfxCount count, const ScissorRect* scissors) = 0;
/// Sets the viewport, and sets the scissor rect to match the viewport.
inline void setViewportAndScissor(Viewport const& viewport)
{
setViewports(1, &viewport);
ScissorRect rect = {};
rect.maxX = static_cast<gfx::Int>(viewport.extentX);
rect.maxY = static_cast<gfx::Int>(viewport.extentY);
setScissorRects(1, &rect);
}
virtual SLANG_NO_THROW void SLANG_MCALL setPrimitiveTopology(PrimitiveTopology topology) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
GfxIndex startSlot,
GfxCount slotCount,
IBufferResource* const* buffers,
const Offset* offsets) = 0;
inline void setVertexBuffer(
GfxIndex slot, IBufferResource* buffer, Offset offset = 0)
{
setVertexBuffers(slot, 1, &buffer, &offset);
}
virtual SLANG_NO_THROW void SLANG_MCALL
setIndexBuffer(IBufferResource* buffer, Format indexFormat, Offset offset = 0) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
draw(GfxCount vertexCount, GfxIndex startVertex = 0) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
drawIndexed(GfxCount indexCount, GfxIndex startIndex = 0, GfxIndex baseVertex = 0) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer = nullptr,
Offset countOffset = 0) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedIndirect(
GfxCount maxDrawCount,
IBufferResource* argBuffer,
Offset argOffset,
IBufferResource* countBuffer = nullptr,
Offset countOffset = 0) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL setSamplePositions(
GfxCount samplesPerPixel, GfxCount pixelCount, const SamplePosition* samplePositions) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL drawInstanced(
GfxCount vertexCount,
GfxCount instanceCount,
GfxIndex startVertex,
GfxIndex startInstanceLocation) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedInstanced(
GfxCount indexCount,
GfxCount instanceCount,
GfxIndex startIndexLocation,
GfxIndex baseVertexLocation,
GfxIndex startInstanceLocation) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
drawMeshTasks(int x, int y, int z) = 0;
};
class IComputeCommandEncoder : public IResourceCommandEncoder
{
// {88AA9322-82F7-4FE6-A68A-29C7FE798737}
SLANG_COM_INTERFACE(0x88aa9322, 0x82f7, 0x4fe6, { 0xa6, 0x8a, 0x29, 0xc7, 0xfe, 0x79, 0x87, 0x37 })
public:
// Sets the current pipeline state. This method returns a transient shader object for
// writing shader parameters. This shader object will not retain any resources or
// sub-shader-objects bound to it. The user must be responsible for ensuring that any
// resources or shader objects that is set into `outRooShaderObject` stays alive during
// the execution of the command buffer.
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) = 0;
inline IShaderObject* bindPipeline(IPipelineState* state)
{
IShaderObject* rootObject = nullptr;
SLANG_RETURN_NULL_ON_FAIL(bindPipeline(state, &rootObject));
return rootObject;
}
// Sets the current pipeline state along with a pre-created mutable root shader object.
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchCompute(int x, int y, int z) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchComputeIndirect(IBufferResource* cmdBuffer, Offset offset) = 0;
};
enum class AccelerationStructureCopyMode
{
Clone, Compact
};
struct AccelerationStructureQueryDesc
{
QueryType queryType;
IQueryPool* queryPool;
GfxIndex firstQueryIndex;
};
class IRayTracingCommandEncoder : public IResourceCommandEncoder
{
SLANG_COM_INTERFACE(0x9a672b87, 0x5035, 0x45e3, { 0x96, 0x7c, 0x1f, 0x85, 0xcd, 0xb3, 0x63, 0x4f })
public:
virtual SLANG_NO_THROW void SLANG_MCALL buildAccelerationStructure(
const IAccelerationStructure::BuildDesc& desc,
GfxCount propertyQueryCount,
AccelerationStructureQueryDesc* queryDescs) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL copyAccelerationStructure(
IAccelerationStructure* dest,
IAccelerationStructure* src,
AccelerationStructureCopyMode mode) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL queryAccelerationStructureProperties(
GfxCount accelerationStructureCount,
IAccelerationStructure* const* accelerationStructures,
GfxCount queryCount,
AccelerationStructureQueryDesc* queryDescs) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL
serializeAccelerationStructure(DeviceAddress dest, IAccelerationStructure* source) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL
deserializeAccelerationStructure(IAccelerationStructure* dest, DeviceAddress source) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) = 0;
// Sets the current pipeline state along with a pre-created mutable root shader object.
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) = 0;
/// Issues a dispatch command to start ray tracing workload with a ray tracing pipeline.
/// `rayGenShaderIndex` specifies the index into the shader table that identifies the ray generation shader.
virtual SLANG_NO_THROW Result SLANG_MCALL dispatchRays(
GfxIndex rayGenShaderIndex,
IShaderTable* shaderTable,
GfxCount width,
GfxCount height,
GfxCount depth) = 0;
};
class ICommandBuffer : public ISlangUnknown
{
public:
// Only one encoder may be open at a time. User must call `ICommandEncoder::endEncoding`
// before calling other `encode*Commands` methods.
// Once `endEncoding` is called, the `ICommandEncoder` object becomes obsolete and is
// invalid for further use. To continue recording, the user must request a new encoder
// object by calling one of the `encode*Commands` methods again.
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder) = 0;
inline IRenderCommandEncoder*
encodeRenderCommands(IRenderPassLayout* renderPass, IFramebuffer* framebuffer)
{
IRenderCommandEncoder* result;
encodeRenderCommands(renderPass, framebuffer, &result);
return result;
}
virtual SLANG_NO_THROW void SLANG_MCALL
encodeComputeCommands(IComputeCommandEncoder** outEncoder) = 0;
inline IComputeCommandEncoder* encodeComputeCommands()
{
IComputeCommandEncoder* result;
encodeComputeCommands(&result);
return result;
}
virtual SLANG_NO_THROW void SLANG_MCALL
encodeResourceCommands(IResourceCommandEncoder** outEncoder) = 0;
inline IResourceCommandEncoder* encodeResourceCommands()
{
IResourceCommandEncoder* result;
encodeResourceCommands(&result);
return result;
}
virtual SLANG_NO_THROW void SLANG_MCALL
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) = 0;
inline IRayTracingCommandEncoder* encodeRayTracingCommands()
{
IRayTracingCommandEncoder* result;
encodeRayTracingCommands(&result);
return result;
}
virtual SLANG_NO_THROW void SLANG_MCALL close() = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) = 0;
};
#define SLANG_UUID_ICommandBuffer \
{ \
0x5d56063f, 0x91d4, 0x4723, { 0xa7, 0xa7, 0x7a, 0x15, 0xaf, 0x93, 0xeb, 0x48 } \
}
class ICommandBufferD3D12 : public ICommandBuffer
{
public:
virtual SLANG_NO_THROW void SLANG_MCALL invalidateDescriptorHeapBinding() = 0;
virtual SLANG_NO_THROW void SLANG_MCALL ensureInternalDescriptorHeapsBound() = 0;
};
#define SLANG_UUID_ICommandBufferD3D12 \
{ \
0xd56b7616, 0x6c14, 0x4841, { 0x9d, 0x9c, 0x7b, 0x7f, 0xdb, 0x9f, 0xd9, 0xb8 } \
}
class ICommandQueue : public ISlangUnknown
{
public:
enum class QueueType
{
Graphics
};
struct Desc
{
QueueType type;
};
// For D3D12, this is the pointer to the queue. For Vulkan, this is the queue itself.
typedef uint64_t NativeHandle;
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() = 0;
virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(
GfxCount count,
ICommandBuffer* const* commandBuffers,
IFence* fenceToSignal,
uint64_t newFenceValue) = 0;
inline void executeCommandBuffer(
ICommandBuffer* commandBuffer, IFence* fenceToSignal = nullptr, uint64_t newFenceValue = 0)
{
executeCommandBuffers(1, &commandBuffer, fenceToSignal, newFenceValue);
}
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) = 0;
virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() = 0;
/// Queues a device side wait for the given fences.
virtual SLANG_NO_THROW Result SLANG_MCALL
waitForFenceValuesOnDevice(GfxCount fenceCount, IFence** fences, uint64_t* waitValues) = 0;
};
#define SLANG_UUID_ICommandQueue \
{ \
0x14e2bed0, 0xad0, 0x4dc8, { 0xb3, 0x41, 0x6, 0x3f, 0xe7, 0x2d, 0xbf, 0xe } \
}
class ITransientResourceHeap : public ISlangUnknown
{
public:
struct Flags
{
enum Enum
{
None = 0,
AllowResizing = 0x1,
};
};
struct Desc
{
Flags::Enum flags;
Size constantBufferSize;
GfxCount samplerDescriptorCount;
GfxCount uavDescriptorCount;
GfxCount srvDescriptorCount;
GfxCount constantBufferDescriptorCount;
GfxCount accelerationStructureDescriptorCount;
};
// Waits until GPU commands issued before last call to `finish()` has been completed, and resets
// all transient resources holds by the heap.
// This method must be called before using the transient heap to issue new GPU commands.
// In most situations this method should be called at the beginning of each frame.
virtual SLANG_NO_THROW Result SLANG_MCALL synchronizeAndReset() = 0;
// Must be called when the application has done using this heap to issue commands. In most situations
// this method should be called at the end of each frame.
virtual SLANG_NO_THROW Result SLANG_MCALL finish() = 0;
// Command buffers are one-time use. Once it is submitted to the queue via
// `executeCommandBuffers` a command buffer is no longer valid to be used any more. Command
// buffers must be closed before submission. The current D3D12 implementation has a limitation
// that only one command buffer maybe recorded at a time. User must finish recording a command
// buffer before creating another command buffer.
virtual SLANG_NO_THROW Result SLANG_MCALL
createCommandBuffer(ICommandBuffer** outCommandBuffer) = 0;
inline ComPtr<ICommandBuffer> createCommandBuffer()
{
ComPtr<ICommandBuffer> result;
SLANG_RETURN_NULL_ON_FAIL(createCommandBuffer(result.writeRef()));
return result;
}
};
#define SLANG_UUID_ITransientResourceHeap \
{ \
0xcd48bd29, 0xee72, 0x41b8, { 0xbc, 0xff, 0xa, 0x2b, 0x3a, 0xaa, 0x6d, 0xeb } \
}
class ITransientResourceHeapD3D12 : public ISlangUnknown
{
public:
enum class DescriptorType
{
ResourceView, Sampler
};
virtual SLANG_NO_THROW Result SLANG_MCALL allocateTransientDescriptorTable(
DescriptorType type,
GfxCount count,
Offset& outDescriptorOffset,
void** outD3DDescriptorHeapHandle) = 0;
};
#define SLANG_UUID_ITransientResourceHeapD3D12 \
{ \
0x9bc6a8bc, 0x5f7a, 0x454a, { 0x93, 0xef, 0x3b, 0x10, 0x5b, 0xb7, 0x63, 0x7e } \
}
class ISwapchain : public ISlangUnknown
{
public:
struct Desc
{
Format format;
GfxCount width, height;
GfxCount imageCount;
ICommandQueue* queue;
bool enableVSync;
};
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() = 0;
/// Returns the back buffer image at `index`.
virtual SLANG_NO_THROW Result SLANG_MCALL
getImage(GfxIndex index, ITextureResource** outResource) = 0;
/// Present the next image in the swapchain.
virtual SLANG_NO_THROW Result SLANG_MCALL present() = 0;
/// Returns the index of next back buffer image that will be presented in the next
/// `present` call. If the swapchain is invalid/out-of-date, this method returns -1.
virtual SLANG_NO_THROW int SLANG_MCALL acquireNextImage() = 0;
/// Resizes the back buffers of this swapchain. All render target views and framebuffers
/// referencing the back buffer images must be freed before calling this method.
virtual SLANG_NO_THROW Result SLANG_MCALL resize(GfxCount width, GfxCount height) = 0;
// Check if the window is occluded.
virtual SLANG_NO_THROW bool SLANG_MCALL isOccluded() = 0;
// Toggle full screen mode.
virtual SLANG_NO_THROW Result SLANG_MCALL setFullScreenMode(bool mode) = 0;
};
#define SLANG_UUID_ISwapchain \
{ \
0xbe91ba6c, 0x784, 0x4308, { 0xa1, 0x0, 0x19, 0xc3, 0x66, 0x83, 0x44, 0xb2 } \
}
struct AdapterLUID
{
uint8_t luid[16];
bool operator==(const AdapterLUID& other) const
{
for (size_t i = 0; i < sizeof(AdapterLUID::luid); ++i)
if (luid[i] != other.luid[i])
return false;
return true;
}
bool operator!=(const AdapterLUID& other) const
{
return !this->operator==(other);
}
};
struct AdapterInfo
{
// Descriptive name of the adapter.
char name[128];
// Unique identifier for the vendor (only available for D3D and Vulkan).
uint32_t vendorID;
// Unique identifier for the physical device among devices from the vendor (only available for D3D and Vulkan)
uint32_t deviceID;
// Logically unique identifier of the adapter.
AdapterLUID luid;
};
class AdapterList
{
public:
AdapterList(ISlangBlob* blob) : m_blob(blob) {}
const AdapterInfo* getAdapters() const
{
return reinterpret_cast<const AdapterInfo*>(m_blob ? m_blob->getBufferPointer() : nullptr);
}
GfxCount getCount() const
{
return (GfxCount)(m_blob ? m_blob->getBufferSize() / sizeof(AdapterInfo) : 0);
}
private:
ComPtr<ISlangBlob> m_blob;
};
struct DeviceLimits
{
/// Maximum dimension for 1D textures.
uint32_t maxTextureDimension1D;
/// Maximum dimensions for 2D textures.
uint32_t maxTextureDimension2D;
/// Maximum dimensions for 3D textures.
uint32_t maxTextureDimension3D;
/// Maximum dimensions for cube textures.
uint32_t maxTextureDimensionCube;
/// Maximum number of texture layers.
uint32_t maxTextureArrayLayers;
/// Maximum number of vertex input elements in a graphics pipeline.
uint32_t maxVertexInputElements;
/// Maximum offset of a vertex input element in the vertex stream.
uint32_t maxVertexInputElementOffset;
/// Maximum number of vertex streams in a graphics pipeline.
uint32_t maxVertexStreams;
/// Maximum stride of a vertex stream.
uint32_t maxVertexStreamStride;
/// Maximum number of threads per thread group.
uint32_t maxComputeThreadsPerGroup;
/// Maximum dimensions of a thread group.
uint32_t maxComputeThreadGroupSize[3];
/// Maximum number of thread groups per dimension in a single dispatch.
uint32_t maxComputeDispatchThreadGroups[3];
/// Maximum number of viewports per pipeline.
uint32_t maxViewports;
/// Maximum viewport dimensions.
uint32_t maxViewportDimensions[2];
/// Maximum framebuffer dimensions.
uint32_t maxFramebufferDimensions[3];
/// Maximum samplers visible in a shader stage.
uint32_t maxShaderVisibleSamplers;
};
struct DeviceInfo
{
DeviceType deviceType;
DeviceLimits limits;
BindingStyle bindingStyle;
ProjectionStyle projectionStyle;
/// An projection matrix that ensures x, y mapping to pixels
/// is the same on all targets
float identityProjectionMatrix[16];
/// The name of the graphics API being used by this device.
const char* apiName = nullptr;
/// The name of the graphics adapter.
const char* adapterName = nullptr;
/// The clock frequency used in timestamp queries.
uint64_t timestampFrequency = 0;
};
enum class DebugMessageType
{
Info, Warning, Error
};
enum class DebugMessageSource
{
Layer, Driver, Slang
};
class IDebugCallback
{
public:
virtual SLANG_NO_THROW void SLANG_MCALL
handleMessage(DebugMessageType type, DebugMessageSource source, const char* message) = 0;
};
class IDevice : public ISlangUnknown
{
public:
struct SlangDesc
{
slang::IGlobalSession* slangGlobalSession = nullptr; // (optional) A slang global session object. If null will create automatically.
SlangMatrixLayoutMode defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_ROW_MAJOR;
char const* const* searchPaths = nullptr;
GfxCount searchPathCount = 0;
slang::PreprocessorMacroDesc const* preprocessorMacros = nullptr;
GfxCount preprocessorMacroCount = 0;
const char* targetProfile = nullptr; // (optional) Target shader profile. If null this will be set to platform dependent default.
SlangFloatingPointMode floatingPointMode = SLANG_FLOATING_POINT_MODE_DEFAULT;
SlangOptimizationLevel optimizationLevel = SLANG_OPTIMIZATION_LEVEL_DEFAULT;
SlangTargetFlags targetFlags = kDefaultTargetFlags;
SlangLineDirectiveMode lineDirectiveMode = SLANG_LINE_DIRECTIVE_MODE_DEFAULT;\
};
struct ShaderCacheDesc
{
// The root directory for the shader cache. If not set, shader cache is disabled.
const char* shaderCachePath = nullptr;
// The maximum number of entries stored in the cache. By default, there is no limit.
GfxCount maxEntryCount = 0;
};
struct InteropHandles
{
InteropHandle handles[3] = {};
};
struct Desc
{
// The underlying API/Platform of the device.
DeviceType deviceType = DeviceType::Default;
// The device's handles (if they exist) and their associated API. For D3D12, this contains a single InteropHandle
// for the ID3D12Device. For Vulkan, the first InteropHandle is the VkInstance, the second is the VkPhysicalDevice,
// and the third is the VkDevice. For CUDA, this only contains a single value for the CUDADevice.
InteropHandles existingDeviceHandles;
// LUID of the adapter to use. Use getGfxAdapters() to get a list of available adapters.
const AdapterLUID* adapterLUID = nullptr;
// Number of required features.
GfxCount requiredFeatureCount = 0;
// Array of required feature names, whose size is `requiredFeatureCount`.
const char** requiredFeatures = nullptr;
// A command dispatcher object that intercepts and handles actual low-level API call.
ISlangUnknown* apiCommandDispatcher = nullptr;
// The slot (typically UAV) used to identify NVAPI intrinsics. If >=0 NVAPI is required.
GfxIndex nvapiExtnSlot = -1;
// Configurations for the shader cache.
ShaderCacheDesc shaderCache = {};
// Configurations for Slang compiler.
SlangDesc slang = {};
GfxCount extendedDescCount = 0;
void** extendedDescs = nullptr;
};
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeDeviceHandles(InteropHandles* outHandles) = 0;
virtual SLANG_NO_THROW bool SLANG_MCALL hasFeature(const char* feature) = 0;
/// Returns a list of features supported by the renderer.
virtual SLANG_NO_THROW Result SLANG_MCALL getFeatures(const char** outFeatures, Size bufferSize, GfxCount* outFeatureCount) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getFormatSupportedResourceStates(Format format, ResourceStateSet* outStates) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getSlangSession(slang::ISession** outSlangSession) = 0;
inline ComPtr<slang::ISession> getSlangSession()
{
ComPtr<slang::ISession> result;
getSlangSession(result.writeRef());
return result;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createTransientResourceHeap(
const ITransientResourceHeap::Desc& desc,
ITransientResourceHeap** outHeap) = 0;
inline ComPtr<ITransientResourceHeap> createTransientResourceHeap(
const ITransientResourceHeap::Desc& desc)
{
ComPtr<ITransientResourceHeap> result;
createTransientResourceHeap(desc, result.writeRef());
return result;
}
/// Create a texture resource.
///
/// If `initData` is non-null, then it must point to an array of
/// `ITextureResource::SubresourceData` with one element for each
/// subresource of the texture being created.
///
/// The number of subresources in a texture is:
///
/// effectiveElementCount * mipLevelCount
///
/// where the effective element count is computed as:
///
/// effectiveElementCount = (isArray ? arrayElementCount : 1) * (isCube ? 6 : 1);
///
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource(
const ITextureResource::Desc& desc,
const ITextureResource::SubresourceData* initData,
ITextureResource** outResource) = 0;
/// Create a texture resource. initData holds the initialize data to set the contents of the texture when constructed.
inline SLANG_NO_THROW ComPtr<ITextureResource> createTextureResource(
const ITextureResource::Desc& desc,
const ITextureResource::SubresourceData* initData = nullptr)
{
ComPtr<ITextureResource> resource;
SLANG_RETURN_NULL_ON_FAIL(createTextureResource(desc, initData, resource.writeRef()));
return resource;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureFromNativeHandle(
InteropHandle handle,
const ITextureResource::Desc& srcDesc,
ITextureResource** outResource) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureFromSharedHandle(
InteropHandle handle,
const ITextureResource::Desc& srcDesc,
const Size size,
ITextureResource** outResource) = 0;
/// Create a buffer resource
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource(
const IBufferResource::Desc& desc,
const void* initData,
IBufferResource** outResource) = 0;
inline SLANG_NO_THROW ComPtr<IBufferResource> createBufferResource(
const IBufferResource::Desc& desc,
const void* initData = nullptr)
{
ComPtr<IBufferResource> resource;
SLANG_RETURN_NULL_ON_FAIL(createBufferResource(desc, initData, resource.writeRef()));
return resource;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromNativeHandle(
InteropHandle handle,
const IBufferResource::Desc& srcDesc,
IBufferResource** outResource) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromSharedHandle(
InteropHandle handle,
const IBufferResource::Desc& srcDesc,
IBufferResource** outResource) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) = 0;
inline ComPtr<ISamplerState> createSamplerState(ISamplerState::Desc const& desc)
{
ComPtr<ISamplerState> sampler;
SLANG_RETURN_NULL_ON_FAIL(createSamplerState(desc, sampler.writeRef()));
return sampler;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView(
ITextureResource* texture, IResourceView::Desc const& desc, IResourceView** outView) = 0;
inline ComPtr<IResourceView> createTextureView(ITextureResource* texture, IResourceView::Desc const& desc)
{
ComPtr<IResourceView> view;
SLANG_RETURN_NULL_ON_FAIL(createTextureView(texture, desc, view.writeRef()));
return view;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView(
IBufferResource* buffer,
IBufferResource* counterBuffer,
IResourceView::Desc const& desc,
IResourceView** outView) = 0;
inline ComPtr<IResourceView> createBufferView(
IBufferResource* buffer, IBufferResource* counterBuffer, IResourceView::Desc const& desc)
{
ComPtr<IResourceView> view;
SLANG_RETURN_NULL_ON_FAIL(createBufferView(buffer, counterBuffer, desc, view.writeRef()));
return view;
}
virtual SLANG_NO_THROW Result SLANG_MCALL
createFramebufferLayout(IFramebufferLayout::Desc const& desc, IFramebufferLayout** outFrameBuffer) = 0;
inline ComPtr<IFramebufferLayout> createFramebufferLayout(IFramebufferLayout::Desc const& desc)
{
ComPtr<IFramebufferLayout> fb;
SLANG_RETURN_NULL_ON_FAIL(createFramebufferLayout(desc, fb.writeRef()));
return fb;
}
virtual SLANG_NO_THROW Result SLANG_MCALL
createFramebuffer(IFramebuffer::Desc const& desc, IFramebuffer** outFrameBuffer) = 0;
inline ComPtr<IFramebuffer> createFramebuffer(IFramebuffer::Desc const& desc)
{
ComPtr<IFramebuffer> fb;
SLANG_RETURN_NULL_ON_FAIL(createFramebuffer(desc, fb.writeRef()));
return fb;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createRenderPassLayout(
const IRenderPassLayout::Desc& desc,
IRenderPassLayout** outRenderPassLayout) = 0;
inline ComPtr<IRenderPassLayout> createRenderPassLayout(const IRenderPassLayout::Desc& desc)
{
ComPtr<IRenderPassLayout> rs;
SLANG_RETURN_NULL_ON_FAIL(createRenderPassLayout(desc, rs.writeRef()));
return rs;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createSwapchain(
ISwapchain::Desc const& desc, WindowHandle window, ISwapchain** outSwapchain) = 0;
inline ComPtr<ISwapchain> createSwapchain(ISwapchain::Desc const& desc, WindowHandle window)
{
ComPtr<ISwapchain> swapchain;
SLANG_RETURN_NULL_ON_FAIL(createSwapchain(desc, window, swapchain.writeRef()));
return swapchain;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createInputLayout(
IInputLayout::Desc const& desc, IInputLayout** outLayout) = 0;
inline ComPtr<IInputLayout> createInputLayout(IInputLayout::Desc const& desc)
{
ComPtr<IInputLayout> layout;
SLANG_RETURN_NULL_ON_FAIL(createInputLayout(desc, layout.writeRef()));
return layout;
}
inline Result createInputLayout(Size vertexSize, InputElementDesc const* inputElements, GfxCount inputElementCount, IInputLayout** outLayout)
{
VertexStreamDesc streamDesc = { vertexSize, InputSlotClass::PerVertex, 0 };
IInputLayout::Desc inputLayoutDesc = {};
inputLayoutDesc.inputElementCount = inputElementCount;
inputLayoutDesc.inputElements = inputElements;
inputLayoutDesc.vertexStreamCount = 1;
inputLayoutDesc.vertexStreams = &streamDesc;
return createInputLayout(inputLayoutDesc, outLayout);
}
inline ComPtr<IInputLayout> createInputLayout(Size vertexSize, InputElementDesc const* inputElements, GfxCount inputElementCount)
{
ComPtr<IInputLayout> layout;
SLANG_RETURN_NULL_ON_FAIL(createInputLayout(vertexSize, inputElements, inputElementCount, layout.writeRef()));
return layout;
}
virtual SLANG_NO_THROW Result SLANG_MCALL
createCommandQueue(const ICommandQueue::Desc& desc, ICommandQueue** outQueue) = 0;
inline ComPtr<ICommandQueue> createCommandQueue(const ICommandQueue::Desc& desc)
{
ComPtr<ICommandQueue> queue;
SLANG_RETURN_NULL_ON_FAIL(createCommandQueue(desc, queue.writeRef()));
return queue;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObject(
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject) = 0;
inline ComPtr<IShaderObject> createShaderObject(slang::TypeReflection* type)
{
ComPtr<IShaderObject> object;
SLANG_RETURN_NULL_ON_FAIL(createShaderObject(type, ShaderObjectContainerType::None, object.writeRef()));
return object;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createMutableShaderObject(
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObjectFromTypeLayout(
slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createMutableShaderObjectFromTypeLayout(
slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createMutableRootShaderObject(
IShaderProgram* program,
IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
createShaderTable(const IShaderTable::Desc& desc, IShaderTable** outTable) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createProgram(
const IShaderProgram::Desc& desc,
IShaderProgram** outProgram,
ISlangBlob** outDiagnosticBlob = nullptr) = 0;
inline ComPtr<IShaderProgram> createProgram(const IShaderProgram::Desc& desc)
{
ComPtr<IShaderProgram> program;
SLANG_RETURN_NULL_ON_FAIL(createProgram(desc, program.writeRef()));
return program;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createProgram2(
const IShaderProgram::CreateDesc2& createDesc,
IShaderProgram** outProgram,
ISlangBlob** outDiagnosticBlob = nullptr) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createGraphicsPipelineState(
const GraphicsPipelineStateDesc& desc,
IPipelineState** outState) = 0;
inline ComPtr<IPipelineState> createGraphicsPipelineState(
const GraphicsPipelineStateDesc& desc)
{
ComPtr<IPipelineState> state;
SLANG_RETURN_NULL_ON_FAIL(createGraphicsPipelineState(desc, state.writeRef()));
return state;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState(
const ComputePipelineStateDesc& desc,
IPipelineState** outState) = 0;
inline ComPtr<IPipelineState> createComputePipelineState(
const ComputePipelineStateDesc& desc)
{
ComPtr<IPipelineState> state;
SLANG_RETURN_NULL_ON_FAIL(createComputePipelineState(desc, state.writeRef()));
return state;
}
virtual SLANG_NO_THROW Result SLANG_MCALL createRayTracingPipelineState(
const RayTracingPipelineStateDesc& desc, IPipelineState** outState) = 0;
/// Read back texture resource and stores the result in `outBlob`.
virtual SLANG_NO_THROW SlangResult SLANG_MCALL readTextureResource(
ITextureResource* resource,
ResourceState state,
ISlangBlob** outBlob,
Size* outRowPitch,
Size* outPixelSize) = 0;
virtual SLANG_NO_THROW SlangResult SLANG_MCALL readBufferResource(
IBufferResource* buffer,
Offset offset,
Size size,
ISlangBlob** outBlob) = 0;
/// Get the type of this renderer
virtual SLANG_NO_THROW const DeviceInfo& SLANG_MCALL getDeviceInfo() const = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createQueryPool(
const IQueryPool::Desc& desc, IQueryPool** outPool) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getAccelerationStructurePrebuildInfo(
const IAccelerationStructure::BuildInputs& buildInputs,
IAccelerationStructure::PrebuildInfo* outPrebuildInfo) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createAccelerationStructure(
const IAccelerationStructure::CreateDesc& desc,
IAccelerationStructure** outView) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
createFence(const IFence::Desc& desc, IFence** outFence) = 0;
/// Wait on the host for the fences to signals.
/// `timeout` is in nanoseconds, can be set to `kTimeoutInfinite`.
virtual SLANG_NO_THROW Result SLANG_MCALL waitForFences(
GfxCount fenceCount,
IFence** fences,
uint64_t* values,
bool waitForAll,
uint64_t timeout) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getTextureAllocationInfo(
const ITextureResource::Desc& desc, Size* outSize, Size* outAlignment) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getTextureRowAlignment(Size* outAlignment) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObject2(
slang::ISession* slangSession,
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createMutableShaderObject2(
slang::ISession* slangSession,
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject) = 0;
};
#define SLANG_UUID_IDevice \
{ \
0x715bdf26, 0x5135, 0x11eb, { 0xAE, 0x93, 0x02, 0x42, 0xAC, 0x13, 0x00, 0x02 } \
}
struct ShaderCacheStats
{
GfxCount hitCount;
GfxCount missCount;
GfxCount entryCount;
};
// These are exclusively used to track hit/miss counts for shader cache entries. Entry hit and
// miss counts specifically indicate if the file containing relevant shader code was found in
// the cache, while the general hit and miss counts indicate whether the file was both found and
// up-to-date.
class IShaderCache : public ISlangUnknown
{
public:
virtual SLANG_NO_THROW Result SLANG_MCALL clearShaderCache() = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL getShaderCacheStats(ShaderCacheStats* outStats) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL resetShaderCacheStats() = 0;
};
#define SLANG_UUID_IShaderCache \
{ \
0x8eccc8ec, 0x5c04, 0x4a51, { 0x99, 0x75, 0x13, 0xf8, 0xfe, 0xa1, 0x59, 0xf3 } \
}
class IPipelineCreationAPIDispatcher : public ISlangUnknown
{
public:
virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState(
IDevice* device,
slang::IComponentType* program,
void* pipelineDesc,
void** outPipelineState) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createGraphicsPipelineState(
IDevice* device,
slang::IComponentType* program,
void* pipelineDesc,
void** outPipelineState) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL createMeshPipelineState(
IDevice* device,
slang::IComponentType* program,
void* pipelineDesc,
void** outPipelineState) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
beforeCreateRayTracingState(IDevice* device, slang::IComponentType* program) = 0;
virtual SLANG_NO_THROW Result SLANG_MCALL
afterCreateRayTracingState(IDevice* device, slang::IComponentType* program) = 0;
};
#define SLANG_UUID_IPipelineCreationAPIDispatcher \
{ \
0xc3d5f782, 0xeae1, 0x4da6, { 0xab, 0x40, 0x75, 0x32, 0x31, 0x2, 0xb7, 0xdc } \
}
#define SLANG_UUID_IVulkanPipelineCreationAPIDispatcher \
{ \
0x4fcf1274, 0x8752, 0x4743, { 0xb3, 0x51, 0x47, 0xcb, 0x83, 0x71, 0xef, 0x99 } \
}
// Global public functions
extern "C"
{
/// Checks if format is compressed
SLANG_GFX_API bool SLANG_MCALL gfxIsCompressedFormat(Format format);
/// Checks if format is typeless
SLANG_GFX_API bool SLANG_MCALL gfxIsTypelessFormat(Format format);
/// Gets information about the format
SLANG_GFX_API SlangResult SLANG_MCALL gfxGetFormatInfo(Format format, FormatInfo* outInfo);
/// Gets a list of available adapters for a given device type
SLANG_GFX_API SlangResult SLANG_MCALL gfxGetAdapters(DeviceType type, ISlangBlob** outAdaptersBlob);
/// Given a type returns a function that can construct it, or nullptr if there isn't one
SLANG_GFX_API SlangResult SLANG_MCALL
gfxCreateDevice(const IDevice::Desc* desc, IDevice** outDevice);
/// Reports current set of live objects in gfx.
/// Currently this only calls D3D's ReportLiveObjects.
SLANG_GFX_API SlangResult SLANG_MCALL gfxReportLiveObjects();
/// Sets a callback for receiving debug messages.
/// The layer does not hold a strong reference to the callback object.
/// The user is responsible for holding the callback object alive.
SLANG_GFX_API SlangResult SLANG_MCALL
gfxSetDebugCallback(IDebugCallback* callback);
/// Enables debug layer. The debug layer will check all `gfx` calls and verify that uses are valid.
SLANG_GFX_API void SLANG_MCALL gfxEnableDebugLayer();
SLANG_GFX_API const char* SLANG_MCALL gfxGetDeviceTypeName(DeviceType type);
}
/// Gets a list of available adapters for a given device type
inline AdapterList gfxGetAdapters(DeviceType type)
{
ComPtr<ISlangBlob> blob;
gfxGetAdapters(type, blob.writeRef());
return AdapterList(blob);
}
// Extended descs.
struct D3D12ExperimentalFeaturesDesc
{
StructType structType = StructType::D3D12ExperimentalFeaturesDesc;
uint32_t numFeatures;
const void* featureIIDs;
void* configurationStructs;
uint32_t* configurationStructSizes;
};
struct D3D12DeviceExtendedDesc
{
StructType structType = StructType::D3D12DeviceExtendedDesc;
const char* rootParameterShaderAttributeName = nullptr;
bool debugBreakOnD3D12Error = false;
uint32_t highestShaderModel = 0;
};
struct SlangSessionExtendedDesc
{
StructType structType = StructType::SlangSessionExtendedDesc;
uint32_t compilerOptionEntryCount = 0;
slang::CompilerOptionEntry* compilerOptionEntries = nullptr;
};
/// Whether to enable ray tracing validation (currently only Vulkan - D3D requires app layer to use NVAPI)
struct RayTracingValidationDesc
{
StructType structType = StructType::RayTracingValidationDesc;
bool enableRaytracingValidation = false;
};
}
|