layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | |
layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; | |
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; | |
layout (constant_id = 0) const uint BLOCK_SIZE = 32; | |
shared FLOAT_TYPE tmpmax[BLOCK_SIZE]; | |
shared uint tmp[BLOCK_SIZE]; | |
void main() { | |
const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; | |
const uint col = gl_LocalInvocationID.x; | |
if (col >= p.KX) { | |
return; | |
} | |
A_TYPE amax = data_a[row*p.KX + col]; | |
tmp[col] = col; | |
for (uint i = col + BLOCK_SIZE; i < p.KX; i += BLOCK_SIZE) { | |
A_TYPE val = data_a[row*p.KX + i]; | |
if (val > amax) { | |
amax = val; | |
tmp[col] = i; | |
} | |
} | |
tmpmax[col] = amax; | |
barrier(); | |
[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { | |
if (col < s && col + s < p.KX) { | |
if (tmpmax[col] < tmpmax[col + s]) { | |
tmpmax[col] = tmpmax[col + s]; | |
tmp[col] = tmp[col + s]; | |
} | |
} | |
barrier(); | |
} | |
if (col == 0) { | |
data_d[row] = D_TYPE(tmp[0]); | |
} | |
} | |