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#version 450 |
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#include "dequant_head.comp" |
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; |
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layout (binding = 0) readonly buffer A {block_iq3_s data_a[];}; |
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layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; |
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void main() { |
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const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8; |
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init_iq_shmem(gl_WorkGroupSize); |
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if (ib >= p.nel / 256) { |
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return; |
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} |
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const uint is = gl_LocalInvocationID.x % 8; |
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const uint b_idx = 256 * ib + 32 * is; |
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const float d = float(data_a[ib].d); |
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const float db = d * (1 + 2 * ((data_a[ib].scales[is] >> (4 * (is % 2))) & 0xf)); |
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uint qh = data_a[ib].qh[is]; |
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[[unroll]] for (uint l = 0; l < 8; ++l) { |
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uint qs = data_a[ib].qs[8 * is + l]; |
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uint gidx = qs | ((qh << (8 - l)) & 256); |
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uint8_t signs = data_a[ib].signs[8 * is + l / 2] >> (4 * (l & 1)); |
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u8vec4 grid = unpack8(iq3s_grid[gidx]); |
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data_b[b_idx + 4 * l + 0] = D_TYPE(db * grid.x * ((signs & 1) != 0 ? -1.0 : 1.0)); |
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data_b[b_idx + 4 * l + 1] = D_TYPE(db * grid.y * ((signs & 2) != 0 ? -1.0 : 1.0)); |
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data_b[b_idx + 4 * l + 2] = D_TYPE(db * grid.z * ((signs & 4) != 0 ? -1.0 : 1.0)); |
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data_b[b_idx + 4 * l + 3] = D_TYPE(db * grid.w * ((signs & 8) != 0 ? -1.0 : 1.0)); |
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} |
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} |
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