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#version 450 |
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#extension GL_EXT_control_flow_attributes : enable |
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#extension GL_EXT_shader_16bit_storage : require |
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require |
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require |
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require |
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require |
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#extension GL_KHR_memory_scope_semantics : enable |
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#extension GL_KHR_cooperative_matrix : enable |
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#extension GL_NV_cooperative_matrix2 : enable |
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#extension GL_EXT_buffer_reference : enable |
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#extension GL_KHR_shader_subgroup_ballot : enable |
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#extension GL_KHR_shader_subgroup_vote : enable |
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#extension GL_EXT_null_initializer : enable |
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#include "types.comp" |
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#include "dequant_funcs_cm2.comp" |
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; |
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layout (constant_id = 1) const uint32_t Br = 32; |
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layout (constant_id = 2) const uint32_t Bc = 32; |
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layout (constant_id = 3) const uint32_t D = 32; |
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layout (constant_id = 4) const uint32_t Clamp = gl_CooperativeMatrixClampModeConstantNV; |
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layout (push_constant) uniform parameter { |
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uint32_t N; |
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uint32_t KV; |
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uint32_t ne1; |
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uint32_t ne2; |
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uint32_t ne3; |
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uint32_t neq2; |
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uint32_t neq3; |
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uint32_t nek2; |
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uint32_t nek3; |
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uint32_t nev2; |
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uint32_t nev3; |
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uint32_t nem1; |
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uint32_t nb01; |
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uint32_t nb02; |
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uint32_t nb03; |
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uint32_t nb11; |
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uint32_t nb12; |
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uint32_t nb13; |
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uint32_t nb21; |
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uint32_t nb22; |
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uint32_t nb23; |
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uint32_t nb31; |
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float scale; |
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float max_bias; |
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float logit_softcap; |
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uint32_t mask; |
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uint32_t n_head_log2; |
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float m0; |
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float m1; |
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} p; |
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layout (binding = 0) readonly buffer Q {uint8_t data_q[];}; |
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layout (binding = 1) readonly buffer K {uint8_t data_k[];}; |
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layout (binding = 2) readonly buffer V {uint8_t data_v[];}; |
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layout (binding = 3) readonly buffer M {uint8_t data_m[];}; |
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layout (binding = 4) writeonly buffer O {D_TYPE data_o[];}; |
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#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b)) |
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ACC_TYPE maxReduce(const in ACC_TYPE x, const in ACC_TYPE y) { |
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return max(x, y); |
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} |
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ACC_TYPE smearReduce(const in ACC_TYPE x, const in ACC_TYPE y) { |
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return x; |
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} |
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ACC_TYPE replacePadding(const in uint32_t row, const in uint32_t col, const in ACC_TYPE elem, const in ACC_TYPE replace, const in uint32_t numRows, const in uint32_t numCols) { |
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if (row >= numRows || col >= numCols) { |
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return replace; |
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} |
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return elem; |
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} |
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ACC_TYPE Exp(const in uint32_t row, const in uint32_t col, const in ACC_TYPE elem) |
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{ |
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return exp(elem); |
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} |
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ACC_TYPE Max(const in uint32_t row, const in uint32_t col, const in ACC_TYPE elem0, const in ACC_TYPE elem1) |
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{ |
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return max(elem0, elem1); |
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} |
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#if defined(BLOCK_SIZE) |
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#define DECODEFUNC , DEQUANTFUNC |
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#else |
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#define DECODEFUNC |
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#endif |
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void main() { |
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#ifdef NEEDS_INIT_IQ_SHMEM |
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init_iq_shmem(gl_WorkGroupSize); |
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#endif |
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const uint32_t N = p.N; |
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const uint32_t KV = p.KV; |
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const uint32_t Tr = CEIL_DIV(N, Br); |
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const uint32_t Tc = CEIL_DIV(KV, Bc); |
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const uint32_t i = gl_WorkGroupID.x; |
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const uint32_t iq2 = gl_WorkGroupID.y; |
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const uint32_t iq3 = gl_WorkGroupID.z; |
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const uint32_t rk2 = p.neq2/p.nek2; |
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const uint32_t rk3 = p.neq3/p.nek3; |
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const uint32_t rv2 = p.neq2/p.nev2; |
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const uint32_t rv3 = p.neq3/p.nev3; |
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const uint32_t ik3 = iq3 / rk3; |
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const uint32_t ik2 = iq2 / rk2; |
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const uint32_t iv3 = iq3 / rv3; |
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const uint32_t iv2 = iq2 / rv2; |
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tensorLayoutNV<2, gl_CooperativeMatrixClampModeConstantNV> tensorLayoutQ = createTensorLayoutNV(2, gl_CooperativeMatrixClampModeConstantNV); |
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tensorLayoutNV<2, Clamp> tensorLayoutK = createTensorLayoutNV(2, Clamp); |
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tensorLayoutNV<2, Clamp> tensorLayoutV = createTensorLayoutNV(2, Clamp); |
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tensorViewNV<2, false, 1, 0> tensorViewTranspose = createTensorViewNV(2, false, 1, 0); |
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#if defined(BLOCK_SIZE) |
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tensorLayoutK = setTensorLayoutBlockSizeNV(tensorLayoutK, 1, BLOCK_SIZE); |
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tensorLayoutV = setTensorLayoutBlockSizeNV(tensorLayoutV, 1, BLOCK_SIZE); |
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#endif |
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tensorLayoutQ = setTensorLayoutDimensionNV(tensorLayoutQ, N, D); |
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tensorLayoutK = setTensorLayoutDimensionNV(tensorLayoutK, KV, D); |
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tensorLayoutV = setTensorLayoutDimensionNV(tensorLayoutV, KV, D); |
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uint32_t q_stride = p.nb01; |
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uint32_t k_stride = p.nb11; |
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uint32_t v_stride = p.nb21; |
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if (Clamp != gl_CooperativeMatrixClampModeConstantNV) |
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{ |
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q_stride &= ~7; |
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#if !defined(BLOCK_SIZE) |
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k_stride &= ~7; |
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v_stride &= ~7; |
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#endif |
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} |
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tensorLayoutQ = setTensorLayoutStrideNV(tensorLayoutQ, q_stride, 1); |
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tensorLayoutK = setTensorLayoutStrideNV(tensorLayoutK, k_stride, 1); |
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tensorLayoutV = setTensorLayoutStrideNV(tensorLayoutV, v_stride, 1); |
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coopmat<Q_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator> Q; |
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coopmat<float16_t, gl_ScopeWorkgroup, Br, D, gl_MatrixUseA> Qf16; |
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uint32_t q_offset = iq2*p.nb02+iq3*p.nb03; |
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coopMatLoadTensorNV(Q, data_q, q_offset, sliceTensorLayoutNV(tensorLayoutQ, i * Br, Br, 0, D)); |
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Qf16 = coopmat<float16_t, gl_ScopeWorkgroup, Br, D, gl_MatrixUseA>(Q); |
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Qf16 *= float16_t(p.scale); |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator> O = coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator>(0); |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> L, M; |
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L = coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(0); |
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M = coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(-1.0/0.0); |
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ACC_TYPE slope = ACC_TYPE(1.0); |
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if (p.max_bias > 0.0f) { |
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const uint32_t h = iq2; |
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const ACC_TYPE base = ACC_TYPE(h < p.n_head_log2 ? p.m0 : p.m1); |
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const int exph = int(h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1); |
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slope = pow(base, ACC_TYPE(exph)); |
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} |
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[[dont_unroll]] |
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for (uint32_t j = 0; j < Tc; ++j) { |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> S = coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(0); |
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coopmat<float16_t, gl_ScopeWorkgroup, D, Bc, gl_MatrixUseB> K_T; |
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uint32_t k_offset = ik2*p.nb12 + ik3*p.nb13; |
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coopMatLoadTensorNV(K_T, data_k, k_offset, sliceTensorLayoutNV(tensorLayoutK, j * Bc, Bc, 0, D), tensorViewTranspose DECODEFUNC); |
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S = coopMatMulAdd(Qf16, K_T, S); |
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if (p.logit_softcap != 0.0f) { |
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[[unroll]] |
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for (int k = 0; k < S.length(); ++k) { |
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S[k] = ACC_TYPE(p.logit_softcap)*tanh(S[k]); |
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} |
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} |
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if (p.mask != 0) { |
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tensorLayoutNV<2, gl_CooperativeMatrixClampModeConstantNV> tensorLayoutM = createTensorLayoutNV(2, gl_CooperativeMatrixClampModeConstantNV); |
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tensorLayoutM = setTensorLayoutDimensionNV(tensorLayoutM, p.nem1, KV); |
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> mv; |
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coopMatLoadTensorNV(mv, data_m, 0, sliceTensorLayoutNV(tensorLayoutM, i * Br, Br, j * Bc, Bc)); |
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S += slope*coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(mv); |
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} |
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if (Clamp != 0 && |
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((j + 1) * Bc > KV || |
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(i + 1) * Br > N)) { |
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uint R = ((i + 1) * Br > N) ? (N % Br) : Br; |
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uint C = ((j + 1) * Bc > KV) ? (KV % Bc) : Bc; |
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coopMatPerElementNV(S, S, replacePadding, ACC_TYPE(-1.0/0.0), R, C); |
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} |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> rowmax, P, rowsum, eM; |
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coopMatReduceNV(rowmax, S, gl_CooperativeMatrixReduceRowNV, maxReduce); |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator> Mold = M; |
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coopMatPerElementNV(M, rowmax, Max, Mold); |
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coopMatPerElementNV(P, S - M, Exp); |
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coopMatPerElementNV(eM, Mold - M, Exp); |
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if (Clamp != 0 && |
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((j + 1) * Bc > KV || |
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(i + 1) * Br > N)) { |
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uint R = ((i + 1) * Br > N) ? (N % Br) : Br; |
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uint C = ((j + 1) * Bc > KV) ? (KV % Bc) : Bc; |
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coopMatPerElementNV(P, P, replacePadding, ACC_TYPE(0.0), R, C); |
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} |
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coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseA> P_A = coopmat<float16_t, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseA>(P); |
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coopmat<float16_t, gl_ScopeWorkgroup, Bc, Bc, gl_MatrixUseB> One = coopmat<float16_t, gl_ScopeWorkgroup, Bc, Bc, gl_MatrixUseB>(1.0); |
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rowsum = coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, Bc, gl_MatrixUseAccumulator>(0.0); |
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rowsum = coopMatMulAdd(P_A, One, rowsum); |
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coopmat<float16_t, gl_ScopeWorkgroup, Bc, D, gl_MatrixUseB> V; |
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uint32_t v_offset = iv2*p.nb22 + iv3*p.nb23; |
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coopMatLoadTensorNV(V, data_v, v_offset, sliceTensorLayoutNV(tensorLayoutV, j * Bc, Bc, 0, D) DECODEFUNC); |
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L = eM*L + rowsum; |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator> eMdiag; |
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coopMatReduceNV(eMdiag, eM, gl_CooperativeMatrixReduceRowNV, smearReduce); |
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O = eMdiag * O; |
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O = coopMatMulAdd(P_A, V, O); |
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} |
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coopmat<ACC_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator> Ldiag; |
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coopMatReduceNV(Ldiag, L, gl_CooperativeMatrixReduceRowNV, smearReduce); |
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[[unroll]] |
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for (int k = 0; k < Ldiag.length(); ++k) { |
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Ldiag[k] = ACC_TYPE(1.0) / Ldiag[k]; |
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} |
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O = Ldiag*O; |
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tensorLayoutNV<3, gl_CooperativeMatrixClampModeConstantNV> tensorLayoutD = createTensorLayoutNV(3, gl_CooperativeMatrixClampModeConstantNV); |
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tensorLayoutD = setTensorLayoutDimensionNV(tensorLayoutD, p.ne2, p.ne1, D); |
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tensorViewNV<3, false, 1, 0, 2> tensorViewPermute = createTensorViewNV(3, false, 1, 0, 2); |
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uint32_t o_offset = iq3*p.ne2*p.ne1; |
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coopmat<D_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator> O_D = coopmat<D_TYPE, gl_ScopeWorkgroup, Br, D, gl_MatrixUseAccumulator>(O); |
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coopMatStoreTensorNV(O_D, data_o, o_offset, sliceTensorLayoutNV(tensorLayoutD, i * Br, Br, iq2, 1, 0, D), tensorViewPermute); |
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} |
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