// Copyright 2015 The Shaderc Authors. All rights reserved. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
extern "C" { | |
// Source language kind. | |
typedef enum { | |
shaderc_source_language_glsl, | |
shaderc_source_language_hlsl, | |
} shaderc_source_language; | |
typedef enum { | |
// Forced shader kinds. These shader kinds force the compiler to compile the | |
// source code as the specified kind of shader. | |
shaderc_vertex_shader, | |
shaderc_fragment_shader, | |
shaderc_compute_shader, | |
shaderc_geometry_shader, | |
shaderc_tess_control_shader, | |
shaderc_tess_evaluation_shader, | |
shaderc_glsl_vertex_shader = shaderc_vertex_shader, | |
shaderc_glsl_fragment_shader = shaderc_fragment_shader, | |
shaderc_glsl_compute_shader = shaderc_compute_shader, | |
shaderc_glsl_geometry_shader = shaderc_geometry_shader, | |
shaderc_glsl_tess_control_shader = shaderc_tess_control_shader, | |
shaderc_glsl_tess_evaluation_shader = shaderc_tess_evaluation_shader, | |
// Deduce the shader kind from #pragma annotation in the source code. Compiler | |
// will emit error if #pragma annotation is not found. | |
shaderc_glsl_infer_from_source, | |
// Default shader kinds. Compiler will fall back to compile the source code as | |
// the specified kind of shader when #pragma annotation is not found in the | |
// source code. | |
shaderc_glsl_default_vertex_shader, | |
shaderc_glsl_default_fragment_shader, | |
shaderc_glsl_default_compute_shader, | |
shaderc_glsl_default_geometry_shader, | |
shaderc_glsl_default_tess_control_shader, | |
shaderc_glsl_default_tess_evaluation_shader, | |
shaderc_spirv_assembly, | |
shaderc_raygen_shader, | |
shaderc_anyhit_shader, | |
shaderc_closesthit_shader, | |
shaderc_miss_shader, | |
shaderc_intersection_shader, | |
shaderc_callable_shader, | |
shaderc_glsl_raygen_shader = shaderc_raygen_shader, | |
shaderc_glsl_anyhit_shader = shaderc_anyhit_shader, | |
shaderc_glsl_closesthit_shader = shaderc_closesthit_shader, | |
shaderc_glsl_miss_shader = shaderc_miss_shader, | |
shaderc_glsl_intersection_shader = shaderc_intersection_shader, | |
shaderc_glsl_callable_shader = shaderc_callable_shader, | |
shaderc_glsl_default_raygen_shader, | |
shaderc_glsl_default_anyhit_shader, | |
shaderc_glsl_default_closesthit_shader, | |
shaderc_glsl_default_miss_shader, | |
shaderc_glsl_default_intersection_shader, | |
shaderc_glsl_default_callable_shader, | |
shaderc_task_shader, | |
shaderc_mesh_shader, | |
shaderc_glsl_task_shader = shaderc_task_shader, | |
shaderc_glsl_mesh_shader = shaderc_mesh_shader, | |
shaderc_glsl_default_task_shader, | |
shaderc_glsl_default_mesh_shader, | |
} shaderc_shader_kind; | |
typedef enum { | |
shaderc_profile_none, // Used if and only if GLSL version did not specify | |
// profiles. | |
shaderc_profile_core, | |
shaderc_profile_compatibility, // Disabled. This generates an error | |
shaderc_profile_es, | |
} shaderc_profile; | |
// Optimization level. | |
typedef enum { | |
shaderc_optimization_level_zero, // no optimization | |
shaderc_optimization_level_size, // optimize towards reducing code size | |
shaderc_optimization_level_performance, // optimize towards performance | |
} shaderc_optimization_level; | |
// Resource limits. | |
typedef enum { | |
shaderc_limit_max_lights, | |
shaderc_limit_max_clip_planes, | |
shaderc_limit_max_texture_units, | |
shaderc_limit_max_texture_coords, | |
shaderc_limit_max_vertex_attribs, | |
shaderc_limit_max_vertex_uniform_components, | |
shaderc_limit_max_varying_floats, | |
shaderc_limit_max_vertex_texture_image_units, | |
shaderc_limit_max_combined_texture_image_units, | |
shaderc_limit_max_texture_image_units, | |
shaderc_limit_max_fragment_uniform_components, | |
shaderc_limit_max_draw_buffers, | |
shaderc_limit_max_vertex_uniform_vectors, | |
shaderc_limit_max_varying_vectors, | |
shaderc_limit_max_fragment_uniform_vectors, | |
shaderc_limit_max_vertex_output_vectors, | |
shaderc_limit_max_fragment_input_vectors, | |
shaderc_limit_min_program_texel_offset, | |
shaderc_limit_max_program_texel_offset, | |
shaderc_limit_max_clip_distances, | |
shaderc_limit_max_compute_work_group_count_x, | |
shaderc_limit_max_compute_work_group_count_y, | |
shaderc_limit_max_compute_work_group_count_z, | |
shaderc_limit_max_compute_work_group_size_x, | |
shaderc_limit_max_compute_work_group_size_y, | |
shaderc_limit_max_compute_work_group_size_z, | |
shaderc_limit_max_compute_uniform_components, | |
shaderc_limit_max_compute_texture_image_units, | |
shaderc_limit_max_compute_image_uniforms, | |
shaderc_limit_max_compute_atomic_counters, | |
shaderc_limit_max_compute_atomic_counter_buffers, | |
shaderc_limit_max_varying_components, | |
shaderc_limit_max_vertex_output_components, | |
shaderc_limit_max_geometry_input_components, | |
shaderc_limit_max_geometry_output_components, | |
shaderc_limit_max_fragment_input_components, | |
shaderc_limit_max_image_units, | |
shaderc_limit_max_combined_image_units_and_fragment_outputs, | |
shaderc_limit_max_combined_shader_output_resources, | |
shaderc_limit_max_image_samples, | |
shaderc_limit_max_vertex_image_uniforms, | |
shaderc_limit_max_tess_control_image_uniforms, | |
shaderc_limit_max_tess_evaluation_image_uniforms, | |
shaderc_limit_max_geometry_image_uniforms, | |
shaderc_limit_max_fragment_image_uniforms, | |
shaderc_limit_max_combined_image_uniforms, | |
shaderc_limit_max_geometry_texture_image_units, | |
shaderc_limit_max_geometry_output_vertices, | |
shaderc_limit_max_geometry_total_output_components, | |
shaderc_limit_max_geometry_uniform_components, | |
shaderc_limit_max_geometry_varying_components, | |
shaderc_limit_max_tess_control_input_components, | |
shaderc_limit_max_tess_control_output_components, | |
shaderc_limit_max_tess_control_texture_image_units, | |
shaderc_limit_max_tess_control_uniform_components, | |
shaderc_limit_max_tess_control_total_output_components, | |
shaderc_limit_max_tess_evaluation_input_components, | |
shaderc_limit_max_tess_evaluation_output_components, | |
shaderc_limit_max_tess_evaluation_texture_image_units, | |
shaderc_limit_max_tess_evaluation_uniform_components, | |
shaderc_limit_max_tess_patch_components, | |
shaderc_limit_max_patch_vertices, | |
shaderc_limit_max_tess_gen_level, | |
shaderc_limit_max_viewports, | |
shaderc_limit_max_vertex_atomic_counters, | |
shaderc_limit_max_tess_control_atomic_counters, | |
shaderc_limit_max_tess_evaluation_atomic_counters, | |
shaderc_limit_max_geometry_atomic_counters, | |
shaderc_limit_max_fragment_atomic_counters, | |
shaderc_limit_max_combined_atomic_counters, | |
shaderc_limit_max_atomic_counter_bindings, | |
shaderc_limit_max_vertex_atomic_counter_buffers, | |
shaderc_limit_max_tess_control_atomic_counter_buffers, | |
shaderc_limit_max_tess_evaluation_atomic_counter_buffers, | |
shaderc_limit_max_geometry_atomic_counter_buffers, | |
shaderc_limit_max_fragment_atomic_counter_buffers, | |
shaderc_limit_max_combined_atomic_counter_buffers, | |
shaderc_limit_max_atomic_counter_buffer_size, | |
shaderc_limit_max_transform_feedback_buffers, | |
shaderc_limit_max_transform_feedback_interleaved_components, | |
shaderc_limit_max_cull_distances, | |
shaderc_limit_max_combined_clip_and_cull_distances, | |
shaderc_limit_max_samples, | |
shaderc_limit_max_mesh_output_vertices_nv, | |
shaderc_limit_max_mesh_output_primitives_nv, | |
shaderc_limit_max_mesh_work_group_size_x_nv, | |
shaderc_limit_max_mesh_work_group_size_y_nv, | |
shaderc_limit_max_mesh_work_group_size_z_nv, | |
shaderc_limit_max_task_work_group_size_x_nv, | |
shaderc_limit_max_task_work_group_size_y_nv, | |
shaderc_limit_max_task_work_group_size_z_nv, | |
shaderc_limit_max_mesh_view_count_nv, | |
shaderc_limit_max_mesh_output_vertices_ext, | |
shaderc_limit_max_mesh_output_primitives_ext, | |
shaderc_limit_max_mesh_work_group_size_x_ext, | |
shaderc_limit_max_mesh_work_group_size_y_ext, | |
shaderc_limit_max_mesh_work_group_size_z_ext, | |
shaderc_limit_max_task_work_group_size_x_ext, | |
shaderc_limit_max_task_work_group_size_y_ext, | |
shaderc_limit_max_task_work_group_size_z_ext, | |
shaderc_limit_max_mesh_view_count_ext, | |
shaderc_limit_max_dual_source_draw_buffers_ext, | |
} shaderc_limit; | |
// Uniform resource kinds. | |
// In Vulkan, uniform resources are bound to the pipeline via descriptors | |
// with numbered bindings and sets. | |
typedef enum { | |
// Image and image buffer. | |
shaderc_uniform_kind_image, | |
// Pure sampler. | |
shaderc_uniform_kind_sampler, | |
// Sampled texture in GLSL, and Shader Resource View in HLSL. | |
shaderc_uniform_kind_texture, | |
// Uniform Buffer Object (UBO) in GLSL. Cbuffer in HLSL. | |
shaderc_uniform_kind_buffer, | |
// Shader Storage Buffer Object (SSBO) in GLSL. | |
shaderc_uniform_kind_storage_buffer, | |
// Unordered Access View, in HLSL. (Writable storage image or storage | |
// buffer.) | |
shaderc_uniform_kind_unordered_access_view, | |
} shaderc_uniform_kind; | |
// Usage examples: | |
// | |
// Aggressively release compiler resources, but spend time in initialization | |
// for each new use. | |
// shaderc_compiler_t compiler = shaderc_compiler_initialize(); | |
// shaderc_compilation_result_t result = shaderc_compile_into_spv( | |
// compiler, "#version 450\nvoid main() {}", 27, | |
// shaderc_glsl_vertex_shader, "main.vert", "main", nullptr); | |
// // Do stuff with compilation results. | |
// shaderc_result_release(result); | |
// shaderc_compiler_release(compiler); | |
// | |
// Keep the compiler object around for a long time, but pay for extra space | |
// occupied. | |
// shaderc_compiler_t compiler = shaderc_compiler_initialize(); | |
// // On the same, other or multiple simultaneous threads. | |
// shaderc_compilation_result_t result = shaderc_compile_into_spv( | |
// compiler, "#version 450\nvoid main() {}", 27, | |
// shaderc_glsl_vertex_shader, "main.vert", "main", nullptr); | |
// // Do stuff with compilation results. | |
// shaderc_result_release(result); | |
// // Once no more compilations are to happen. | |
// shaderc_compiler_release(compiler); | |
// An opaque handle to an object that manages all compiler state. | |
typedef struct shaderc_compiler* shaderc_compiler_t; | |
// Returns a shaderc_compiler_t that can be used to compile modules. | |
// A return of NULL indicates that there was an error initializing the compiler. | |
// Any function operating on shaderc_compiler_t must offer the basic | |
// thread-safety guarantee. | |
// [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/] | |
// That is: concurrent invocation of these functions on DIFFERENT objects needs | |
// no synchronization; concurrent invocation of these functions on the SAME | |
// object requires synchronization IF AND ONLY IF some of them take a non-const | |
// argument. | |
SHADERC_EXPORT shaderc_compiler_t shaderc_compiler_initialize(void); | |
// Releases the resources held by the shaderc_compiler_t. | |
// After this call it is invalid to make any future calls to functions | |
// involving this shaderc_compiler_t. | |
SHADERC_EXPORT void shaderc_compiler_release(shaderc_compiler_t); | |
// An opaque handle to an object that manages options to a single compilation | |
// result. | |
typedef struct shaderc_compile_options* shaderc_compile_options_t; | |
// Returns a default-initialized shaderc_compile_options_t that can be used | |
// to modify the functionality of a compiled module. | |
// A return of NULL indicates that there was an error initializing the options. | |
// Any function operating on shaderc_compile_options_t must offer the | |
// basic thread-safety guarantee. | |
SHADERC_EXPORT shaderc_compile_options_t | |
shaderc_compile_options_initialize(void); | |
// Returns a copy of the given shaderc_compile_options_t. | |
// If NULL is passed as the parameter the call is the same as | |
// shaderc_compile_options_init. | |
SHADERC_EXPORT shaderc_compile_options_t shaderc_compile_options_clone( | |
const shaderc_compile_options_t options); | |
// Releases the compilation options. It is invalid to use the given | |
// shaderc_compile_options_t object in any future calls. It is safe to pass | |
// NULL to this function, and doing such will have no effect. | |
SHADERC_EXPORT void shaderc_compile_options_release( | |
shaderc_compile_options_t options); | |
// Adds a predefined macro to the compilation options. This has the same | |
// effect as passing -Dname=value to the command-line compiler. If value | |
// is NULL, it has the same effect as passing -Dname to the command-line | |
// compiler. If a macro definition with the same name has previously been | |
// added, the value is replaced with the new value. The macro name and | |
// value are passed in with char pointers, which point to their data, and | |
// the lengths of their data. The strings that the name and value pointers | |
// point to must remain valid for the duration of the call, but can be | |
// modified or deleted after this function has returned. In case of adding | |
// a valueless macro, the value argument should be a null pointer or the | |
// value_length should be 0u. | |
SHADERC_EXPORT void shaderc_compile_options_add_macro_definition( | |
shaderc_compile_options_t options, const char* name, size_t name_length, | |
const char* value, size_t value_length); | |
// Sets the source language. The default is GLSL. | |
SHADERC_EXPORT void shaderc_compile_options_set_source_language( | |
shaderc_compile_options_t options, shaderc_source_language lang); | |
// Sets the compiler mode to generate debug information in the output. | |
SHADERC_EXPORT void shaderc_compile_options_set_generate_debug_info( | |
shaderc_compile_options_t options); | |
// Sets the compiler optimization level to the given level. Only the last one | |
// takes effect if multiple calls of this function exist. | |
SHADERC_EXPORT void shaderc_compile_options_set_optimization_level( | |
shaderc_compile_options_t options, shaderc_optimization_level level); | |
// Forces the GLSL language version and profile to a given pair. The version | |
// number is the same as would appear in the #version annotation in the source. | |
// Version and profile specified here overrides the #version annotation in the | |
// source. Use profile: 'shaderc_profile_none' for GLSL versions that do not | |
// define profiles, e.g. versions below 150. | |
SHADERC_EXPORT void shaderc_compile_options_set_forced_version_profile( | |
shaderc_compile_options_t options, int version, shaderc_profile profile); | |
// Source text inclusion via #include is supported with a pair of callbacks | |
// to an "includer" on the client side. The first callback processes an | |
// inclusion request, and returns an include result. The includer owns | |
// the contents of the result, and those contents must remain valid until the | |
// second callback is invoked to release the result. Both callbacks take a | |
// user_data argument to specify the client context. | |
// To return an error, set the source_name to an empty string and put your | |
// error message in content. | |
// An include result. | |
typedef struct shaderc_include_result { | |
// The name of the source file. The name should be fully resolved | |
// in the sense that it should be a unique name in the context of the | |
// includer. For example, if the includer maps source names to files in | |
// a filesystem, then this name should be the absolute path of the file. | |
// For a failed inclusion, this string is empty. | |
const char* source_name; | |
size_t source_name_length; | |
// The text contents of the source file in the normal case. | |
// For a failed inclusion, this contains the error message. | |
const char* content; | |
size_t content_length; | |
// User data to be passed along with this request. | |
void* user_data; | |
} shaderc_include_result; | |
// The kinds of include requests. | |
enum shaderc_include_type { | |
shaderc_include_type_relative, // E.g. #include "source" | |
shaderc_include_type_standard // E.g. #include <source> | |
}; | |
// An includer callback type for mapping an #include request to an include | |
// result. The user_data parameter specifies the client context. The | |
// requested_source parameter specifies the name of the source being requested. | |
// The type parameter specifies the kind of inclusion request being made. | |
// The requesting_source parameter specifies the name of the source containing | |
// the #include request. The includer owns the result object and its contents, | |
// and both must remain valid until the release callback is called on the result | |
// object. | |
typedef shaderc_include_result* (*shaderc_include_resolve_fn)( | |
void* user_data, const char* requested_source, int type, | |
const char* requesting_source, size_t include_depth); | |
// An includer callback type for destroying an include result. | |
typedef void (*shaderc_include_result_release_fn)( | |
void* user_data, shaderc_include_result* include_result); | |
// Sets includer callback functions. | |
SHADERC_EXPORT void shaderc_compile_options_set_include_callbacks( | |
shaderc_compile_options_t options, shaderc_include_resolve_fn resolver, | |
shaderc_include_result_release_fn result_releaser, void* user_data); | |
// Sets the compiler mode to suppress warnings, overriding warnings-as-errors | |
// mode. When both suppress-warnings and warnings-as-errors modes are | |
// turned on, warning messages will be inhibited, and will not be emitted | |
// as error messages. | |
SHADERC_EXPORT void shaderc_compile_options_set_suppress_warnings( | |
shaderc_compile_options_t options); | |
// Sets the target shader environment, affecting which warnings or errors will | |
// be issued. The version will be for distinguishing between different versions | |
// of the target environment. The version value should be either 0 or | |
// a value listed in shaderc_env_version. The 0 value maps to Vulkan 1.0 if | |
// |target| is Vulkan, and it maps to OpenGL 4.5 if |target| is OpenGL. | |
SHADERC_EXPORT void shaderc_compile_options_set_target_env( | |
shaderc_compile_options_t options, | |
shaderc_target_env target, | |
uint32_t version); | |
// Sets the target SPIR-V version. The generated module will use this version | |
// of SPIR-V. Each target environment determines what versions of SPIR-V | |
// it can consume. Defaults to the highest version of SPIR-V 1.0 which is | |
// required to be supported by the target environment. E.g. Default to SPIR-V | |
// 1.0 for Vulkan 1.0 and SPIR-V 1.3 for Vulkan 1.1. | |
SHADERC_EXPORT void shaderc_compile_options_set_target_spirv( | |
shaderc_compile_options_t options, shaderc_spirv_version version); | |
// Sets the compiler mode to treat all warnings as errors. Note the | |
// suppress-warnings mode overrides this option, i.e. if both | |
// warning-as-errors and suppress-warnings modes are set, warnings will not | |
// be emitted as error messages. | |
SHADERC_EXPORT void shaderc_compile_options_set_warnings_as_errors( | |
shaderc_compile_options_t options); | |
// Sets a resource limit. | |
SHADERC_EXPORT void shaderc_compile_options_set_limit( | |
shaderc_compile_options_t options, shaderc_limit limit, int value); | |
// Sets whether the compiler should automatically assign bindings to uniforms | |
// that aren't already explicitly bound in the shader source. | |
SHADERC_EXPORT void shaderc_compile_options_set_auto_bind_uniforms( | |
shaderc_compile_options_t options, bool auto_bind); | |
// Sets whether the compiler should automatically remove sampler variables | |
// and convert image variables to combined image-sampler variables. | |
SHADERC_EXPORT void shaderc_compile_options_set_auto_combined_image_sampler( | |
shaderc_compile_options_t options, bool upgrade); | |
// Sets whether the compiler should use HLSL IO mapping rules for bindings. | |
// Defaults to false. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_io_mapping( | |
shaderc_compile_options_t options, bool hlsl_iomap); | |
// Sets whether the compiler should determine block member offsets using HLSL | |
// packing rules instead of standard GLSL rules. Defaults to false. Only | |
// affects GLSL compilation. HLSL rules are always used when compiling HLSL. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_offsets( | |
shaderc_compile_options_t options, bool hlsl_offsets); | |
// Sets the base binding number used for for a uniform resource type when | |
// automatically assigning bindings. For GLSL compilation, sets the lowest | |
// automatically assigned number. For HLSL compilation, the regsiter number | |
// assigned to the resource is added to this specified base. | |
SHADERC_EXPORT void shaderc_compile_options_set_binding_base( | |
shaderc_compile_options_t options, | |
shaderc_uniform_kind kind, | |
uint32_t base); | |
// Like shaderc_compile_options_set_binding_base, but only takes effect when | |
// compiling a given shader stage. The stage is assumed to be one of vertex, | |
// fragment, tessellation evaluation, tesselation control, geometry, or compute. | |
SHADERC_EXPORT void shaderc_compile_options_set_binding_base_for_stage( | |
shaderc_compile_options_t options, shaderc_shader_kind shader_kind, | |
shaderc_uniform_kind kind, uint32_t base); | |
// Sets whether the compiler should preserve all bindings, even when those | |
// bindings are not used. | |
SHADERC_EXPORT void shaderc_compile_options_set_preserve_bindings( | |
shaderc_compile_options_t options, bool preserve_bindings); | |
// Sets whether the compiler should automatically assign locations to | |
// uniform variables that don't have explicit locations in the shader source. | |
SHADERC_EXPORT void shaderc_compile_options_set_auto_map_locations( | |
shaderc_compile_options_t options, bool auto_map); | |
// Sets a descriptor set and binding for an HLSL register in the given stage. | |
// This method keeps a copy of the string data. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_register_set_and_binding_for_stage( | |
shaderc_compile_options_t options, shaderc_shader_kind shader_kind, | |
const char* reg, const char* set, const char* binding); | |
// Like shaderc_compile_options_set_hlsl_register_set_and_binding_for_stage, | |
// but affects all shader stages. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_register_set_and_binding( | |
shaderc_compile_options_t options, const char* reg, const char* set, | |
const char* binding); | |
// Sets whether the compiler should enable extension | |
// SPV_GOOGLE_hlsl_functionality1. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_functionality1( | |
shaderc_compile_options_t options, bool enable); | |
// Sets whether 16-bit types are supported in HLSL or not. | |
SHADERC_EXPORT void shaderc_compile_options_set_hlsl_16bit_types( | |
shaderc_compile_options_t options, bool enable); | |
// Enables or disables relaxed Vulkan rules. | |
// | |
// This allows most OpenGL shaders to compile under Vulkan semantics. | |
SHADERC_EXPORT void shaderc_compile_options_set_vulkan_rules_relaxed( | |
shaderc_compile_options_t options, bool enable); | |
// Sets whether the compiler should invert position.Y output in vertex shader. | |
SHADERC_EXPORT void shaderc_compile_options_set_invert_y( | |
shaderc_compile_options_t options, bool enable); | |
// Sets whether the compiler generates code for max and min builtins which, | |
// if given a NaN operand, will return the other operand. Similarly, the clamp | |
// builtin will favour the non-NaN operands, as if clamp were implemented | |
// as a composition of max and min. | |
SHADERC_EXPORT void shaderc_compile_options_set_nan_clamp( | |
shaderc_compile_options_t options, bool enable); | |
// An opaque handle to the results of a call to any shaderc_compile_into_*() | |
// function. | |
typedef struct shaderc_compilation_result* shaderc_compilation_result_t; | |
// Takes a GLSL source string and the associated shader kind, input file | |
// name, compiles it according to the given additional_options. If the shader | |
// kind is not set to a specified kind, but shaderc_glslc_infer_from_source, | |
// the compiler will try to deduce the shader kind from the source | |
// string and a failure in deducing will generate an error. Currently only | |
// #pragma annotation is supported. If the shader kind is set to one of the | |
// default shader kinds, the compiler will fall back to the default shader | |
// kind in case it failed to deduce the shader kind from source string. | |
// The input_file_name is a null-termintated string. It is used as a tag to | |
// identify the source string in cases like emitting error messages. It | |
// doesn't have to be a 'file name'. | |
// The source string will be compiled into SPIR-V binary and a | |
// shaderc_compilation_result will be returned to hold the results. | |
// The entry_point_name null-terminated string defines the name of the entry | |
// point to associate with this GLSL source. If the additional_options | |
// parameter is not null, then the compilation is modified by any options | |
// present. May be safely called from multiple threads without explicit | |
// synchronization. If there was failure in allocating the compiler object, | |
// null will be returned. | |
SHADERC_EXPORT shaderc_compilation_result_t shaderc_compile_into_spv( | |
const shaderc_compiler_t compiler, const char* source_text, | |
size_t source_text_size, shaderc_shader_kind shader_kind, | |
const char* input_file_name, const char* entry_point_name, | |
const shaderc_compile_options_t additional_options); | |
// Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text | |
// instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined | |
// by the SPIRV-Tools open source project. | |
SHADERC_EXPORT shaderc_compilation_result_t shaderc_compile_into_spv_assembly( | |
const shaderc_compiler_t compiler, const char* source_text, | |
size_t source_text_size, shaderc_shader_kind shader_kind, | |
const char* input_file_name, const char* entry_point_name, | |
const shaderc_compile_options_t additional_options); | |
// Like shaderc_compile_into_spv, but the result contains preprocessed source | |
// code instead of a SPIR-V binary module | |
SHADERC_EXPORT shaderc_compilation_result_t shaderc_compile_into_preprocessed_text( | |
const shaderc_compiler_t compiler, const char* source_text, | |
size_t source_text_size, shaderc_shader_kind shader_kind, | |
const char* input_file_name, const char* entry_point_name, | |
const shaderc_compile_options_t additional_options); | |
// Takes an assembly string of the format defined in the SPIRV-Tools project | |
// (https://github.com/KhronosGroup/SPIRV-Tools/blob/master/syntax.md), | |
// assembles it into SPIR-V binary and a shaderc_compilation_result will be | |
// returned to hold the results. | |
// The assembling will pick options suitable for assembling specified in the | |
// additional_options parameter. | |
// May be safely called from multiple threads without explicit synchronization. | |
// If there was failure in allocating the compiler object, null will be | |
// returned. | |
SHADERC_EXPORT shaderc_compilation_result_t shaderc_assemble_into_spv( | |
const shaderc_compiler_t compiler, const char* source_assembly, | |
size_t source_assembly_size, | |
const shaderc_compile_options_t additional_options); | |
// The following functions, operating on shaderc_compilation_result_t objects, | |
// offer only the basic thread-safety guarantee. | |
// Releases the resources held by the result object. It is invalid to use the | |
// result object for any further operations. | |
SHADERC_EXPORT void shaderc_result_release(shaderc_compilation_result_t result); | |
// Returns the number of bytes of the compilation output data in a result | |
// object. | |
SHADERC_EXPORT size_t shaderc_result_get_length(const shaderc_compilation_result_t result); | |
// Returns the number of warnings generated during the compilation. | |
SHADERC_EXPORT size_t shaderc_result_get_num_warnings( | |
const shaderc_compilation_result_t result); | |
// Returns the number of errors generated during the compilation. | |
SHADERC_EXPORT size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result); | |
// Returns the compilation status, indicating whether the compilation succeeded, | |
// or failed due to some reasons, like invalid shader stage or compilation | |
// errors. | |
SHADERC_EXPORT shaderc_compilation_status shaderc_result_get_compilation_status( | |
const shaderc_compilation_result_t); | |
// Returns a pointer to the start of the compilation output data bytes, either | |
// SPIR-V binary or char string. When the source string is compiled into SPIR-V | |
// binary, this is guaranteed to be castable to a uint32_t*. If the result | |
// contains assembly text or preprocessed source text, the pointer will point to | |
// the resulting array of characters. | |
SHADERC_EXPORT const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result); | |
// Returns a null-terminated string that contains any error messages generated | |
// during the compilation. | |
SHADERC_EXPORT const char* shaderc_result_get_error_message( | |
const shaderc_compilation_result_t result); | |
// Provides the version & revision of the SPIR-V which will be produced | |
SHADERC_EXPORT void shaderc_get_spv_version(unsigned int* version, unsigned int* revision); | |
// Parses the version and profile from a given null-terminated string | |
// containing both version and profile, like: '450core'. Returns false if | |
// the string can not be parsed. Returns true when the parsing succeeds. The | |
// parsed version and profile are returned through arguments. | |
SHADERC_EXPORT bool shaderc_parse_version_profile(const char* str, int* version, | |
shaderc_profile* profile); | |
} | |