// Copyright (c) 2018 The Khronos Group Inc. | |
// Copyright (c) 2018 Valve Corporation | |
// Copyright (c) 2018 LunarG Inc. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
// Shader Instrumentation Interface | |
// | |
// This file provides an external interface for applications that wish to | |
// communicate with shaders instrumented by passes created by: | |
// | |
// CreateInstDebugPrintfPass | |
// | |
// More detailed documentation of these routines can be found in optimizer.hpp | |
namespace spvtools { | |
// Stream Output Buffer Offsets | |
// | |
// The following values provide offsets into the output buffer struct | |
// generated by InstrumentPass::GenDebugStreamWrite. This method is utilized | |
// by InstDebugPrintfPass. | |
// | |
// The 1st member of the debug output buffer contains a set of flags | |
// controlling the behavior of instrumentation code. | |
static const int kDebugOutputFlagsOffset = 0; | |
// The 2nd member of the debug output buffer contains the next available word | |
// in the data stream to be written. Shaders will atomically read and update | |
// this value so as not to overwrite each others records. This value must be | |
// initialized to zero | |
static const int kDebugOutputSizeOffset = 1; | |
// The 3rd member of the output buffer is the start of the stream of records | |
// written by the instrumented shaders. Each record represents a validation | |
// error. The format of the records is documented below. | |
static const int kDebugOutputDataOffset = 2; | |
// Common Stream Record Offsets | |
// | |
// The following are offsets to fields which are common to all records written | |
// to the output stream. | |
// | |
// Each record first contains the size of the record in 32-bit words, including | |
// the size word. | |
static const int kInstCommonOutSize = 0; | |
// This is the shader id passed by the layer when the instrumentation pass is | |
// created. | |
static const int kInstCommonOutShaderId = 1; | |
// This is the ordinal position of the instruction within the SPIR-V shader | |
// which generated the validation error. | |
static const int kInstCommonOutInstructionIdx = 2; | |
// Debug Buffer Bindings | |
// | |
// These are the bindings for the different buffers which are | |
// read or written by the instrumentation passes. | |
// | |
// This is the output buffer written by InstDebugPrintfPass. | |
static const int kDebugOutputPrintfStream = 3; | |
} // namespace spvtools | |