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var LayoutConstants = require('./LayoutConstants');
var LGraphManager = require('./LGraphManager');
var LNode = require('./LNode');
var LEdge = require('./LEdge');
var LGraph = require('./LGraph');
var PointD = require('./util/PointD');
var Transform = require('./util/Transform');
var Emitter = require('./util/Emitter');
function Layout(isRemoteUse) {
Emitter.call( this );
//Layout Quality: 0:draft, 1:default, 2:proof
this.layoutQuality = LayoutConstants.QUALITY;
//Whether layout should create bendpoints as needed or not
this.createBendsAsNeeded =
LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
//Whether layout should be incremental or not
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
//Whether we animate from before to after layout node positions
this.animationOnLayout =
LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
//Whether we animate the layout process or not
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
//Number iterations that should be done between two successive animations
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
/**
* Whether or not leaf nodes (non-compound nodes) are of uniform sizes. When
* they are, both spring and repulsion forces between two leaf nodes can be
* calculated without the expensive clipping point calculations, resulting
* in major speed-up.
*/
this.uniformLeafNodeSizes =
LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
/**
* This is used for creation of bendpoints by using dummy nodes and edges.
* Maps an LEdge to its dummy bendpoint path.
*/
this.edgeToDummyNodes = new Map();
this.graphManager = new LGraphManager(this);
this.isLayoutFinished = false;
this.isSubLayout = false;
this.isRemoteUse = false;
if (isRemoteUse != null) {
this.isRemoteUse = isRemoteUse;
}
}
Layout.RANDOM_SEED = 1;
Layout.prototype = Object.create( Emitter.prototype );
Layout.prototype.getGraphManager = function () {
return this.graphManager;
};
Layout.prototype.getAllNodes = function () {
return this.graphManager.getAllNodes();
};
Layout.prototype.getAllEdges = function () {
return this.graphManager.getAllEdges();
};
Layout.prototype.getAllNodesToApplyGravitation = function () {
return this.graphManager.getAllNodesToApplyGravitation();
};
Layout.prototype.newGraphManager = function () {
var gm = new LGraphManager(this);
this.graphManager = gm;
return gm;
};
Layout.prototype.newGraph = function (vGraph)
{
return new LGraph(null, this.graphManager, vGraph);
};
Layout.prototype.newNode = function (vNode)
{
return new LNode(this.graphManager, vNode);
};
Layout.prototype.newEdge = function (vEdge)
{
return new LEdge(null, null, vEdge);
};
Layout.prototype.checkLayoutSuccess = function() {
return (this.graphManager.getRoot() == null)
|| this.graphManager.getRoot().getNodes().length == 0
|| this.graphManager.includesInvalidEdge();
};
Layout.prototype.runLayout = function ()
{
this.isLayoutFinished = false;
if (this.tilingPreLayout) {
this.tilingPreLayout();
}
this.initParameters();
var isLayoutSuccessfull;
if (this.checkLayoutSuccess())
{
isLayoutSuccessfull = false;
}
else
{
isLayoutSuccessfull = this.layout();
}
if (LayoutConstants.ANIMATE === 'during') {
// If this is a 'during' layout animation. Layout is not finished yet.
// We need to perform these in index.js when layout is really finished.
return false;
}
if (isLayoutSuccessfull)
{
if (!this.isSubLayout)
{
this.doPostLayout();
}
}
if (this.tilingPostLayout) {
this.tilingPostLayout();
}
this.isLayoutFinished = true;
return isLayoutSuccessfull;
};
/**
* This method performs the operations required after layout.
*/
Layout.prototype.doPostLayout = function ()
{
//assert !isSubLayout : "Should not be called on sub-layout!";
// Propagate geometric changes to v-level objects
if(!this.incremental){
this.transform();
}
this.update();
};
/**
* This method updates the geometry of the target graph according to
* calculated layout.
*/
Layout.prototype.update2 = function () {
// update bend points
if (this.createBendsAsNeeded)
{
this.createBendpointsFromDummyNodes();
// reset all edges, since the topology has changed
this.graphManager.resetAllEdges();
}
// perform edge, node and root updates if layout is not called
// remotely
if (!this.isRemoteUse)
{
// update all edges
var edge;
var allEdges = this.graphManager.getAllEdges();
for (var i = 0; i < allEdges.length; i++)
{
edge = allEdges[i];
// this.update(edge);
}
// recursively update nodes
var node;
var nodes = this.graphManager.getRoot().getNodes();
for (var i = 0; i < nodes.length; i++)
{
node = nodes[i];
// this.update(node);
}
// update root graph
this.update(this.graphManager.getRoot());
}
};
Layout.prototype.update = function (obj) {
if (obj == null) {
this.update2();
}
else if (obj instanceof LNode) {
var node = obj;
if (node.getChild() != null)
{
// since node is compound, recursively update child nodes
var nodes = node.getChild().getNodes();
for (var i = 0; i < nodes.length; i++)
{
update(nodes[i]);
}
}
// if the l-level node is associated with a v-level graph object,
// then it is assumed that the v-level node implements the
// interface Updatable.
if (node.vGraphObject != null)
{
// cast to Updatable without any type check
var vNode = node.vGraphObject;
// call the update method of the interface
vNode.update(node);
}
}
else if (obj instanceof LEdge) {
var edge = obj;
// if the l-level edge is associated with a v-level graph object,
// then it is assumed that the v-level edge implements the
// interface Updatable.
if (edge.vGraphObject != null)
{
// cast to Updatable without any type check
var vEdge = edge.vGraphObject;
// call the update method of the interface
vEdge.update(edge);
}
}
else if (obj instanceof LGraph) {
var graph = obj;
// if the l-level graph is associated with a v-level graph object,
// then it is assumed that the v-level object implements the
// interface Updatable.
if (graph.vGraphObject != null)
{
// cast to Updatable without any type check
var vGraph = graph.vGraphObject;
// call the update method of the interface
vGraph.update(graph);
}
}
};
/**
* This method is used to set all layout parameters to default values
* determined at compile time.
*/
Layout.prototype.initParameters = function () {
if (!this.isSubLayout)
{
this.layoutQuality = LayoutConstants.QUALITY;
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
this.animationOnLayout = LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
this.createBendsAsNeeded = LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
this.uniformLeafNodeSizes = LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
}
if (this.animationDuringLayout)
{
this.animationOnLayout = false;
}
};
Layout.prototype.transform = function (newLeftTop) {
if (newLeftTop == undefined) {
this.transform(new PointD(0, 0));
}
else {
// create a transformation object (from Eclipse to layout). When an
// inverse transform is applied, we get upper-left coordinate of the
// drawing or the root graph at given input coordinate (some margins
// already included in calculation of left-top).
var trans = new Transform();
var leftTop = this.graphManager.getRoot().updateLeftTop();
if (leftTop != null)
{
trans.setWorldOrgX(newLeftTop.x);
trans.setWorldOrgY(newLeftTop.y);
trans.setDeviceOrgX(leftTop.x);
trans.setDeviceOrgY(leftTop.y);
var nodes = this.getAllNodes();
var node;
for (var i = 0; i < nodes.length; i++)
{
node = nodes[i];
node.transform(trans);
}
}
}
};
Layout.prototype.positionNodesRandomly = function (graph) {
if (graph == undefined) {
//assert !this.incremental;
this.positionNodesRandomly(this.getGraphManager().getRoot());
this.getGraphManager().getRoot().updateBounds(true);
}
else {
var lNode;
var childGraph;
var nodes = graph.getNodes();
for (var i = 0; i < nodes.length; i++)
{
lNode = nodes[i];
childGraph = lNode.getChild();
if (childGraph == null)
{
lNode.scatter();
}
else if (childGraph.getNodes().length == 0)
{
lNode.scatter();
}
else
{
this.positionNodesRandomly(childGraph);
lNode.updateBounds();
}
}
}
};
/**
* This method returns a list of trees where each tree is represented as a
* list of l-nodes. The method returns a list of size 0 when:
* - The graph is not flat or
* - One of the component(s) of the graph is not a tree.
*/
Layout.prototype.getFlatForest = function ()
{
var flatForest = [];
var isForest = true;
// Quick reference for all nodes in the graph manager associated with
// this layout. The list should not be changed.
var allNodes = this.graphManager.getRoot().getNodes();
// First be sure that the graph is flat
var isFlat = true;
for (var i = 0; i < allNodes.length; i++)
{
if (allNodes[i].getChild() != null)
{
isFlat = false;
}
}
// Return empty forest if the graph is not flat.
if (!isFlat)
{
return flatForest;
}
// Run BFS for each component of the graph.
var visited = new Set();
var toBeVisited = [];
var parents = new Map();
var unProcessedNodes = [];
unProcessedNodes = unProcessedNodes.concat(allNodes);
// Each iteration of this loop finds a component of the graph and
// decides whether it is a tree or not. If it is a tree, adds it to the
// forest and continued with the next component.
while (unProcessedNodes.length > 0 && isForest)
{
toBeVisited.push(unProcessedNodes[0]);
// Start the BFS. Each iteration of this loop visits a node in a
// BFS manner.
while (toBeVisited.length > 0 && isForest)
{
//pool operation
var currentNode = toBeVisited[0];
toBeVisited.splice(0, 1);
visited.add(currentNode);
// Traverse all neighbors of this node
var neighborEdges = currentNode.getEdges();
for (var i = 0; i < neighborEdges.length; i++)
{
var currentNeighbor =
neighborEdges[i].getOtherEnd(currentNode);
// If BFS is not growing from this neighbor.
if (parents.get(currentNode) != currentNeighbor)
{
// We haven't previously visited this neighbor.
if (!visited.has(currentNeighbor))
{
toBeVisited.push(currentNeighbor);
parents.set(currentNeighbor, currentNode);
}
// Since we have previously visited this neighbor and
// this neighbor is not parent of currentNode, given
// graph contains a component that is not tree, hence
// it is not a forest.
else
{
isForest = false;
break;
}
}
}
}
// The graph contains a component that is not a tree. Empty
// previously found trees. The method will end.
if (!isForest)
{
flatForest = [];
}
// Save currently visited nodes as a tree in our forest. Reset
// visited and parents lists. Continue with the next component of
// the graph, if any.
else
{
var temp = [...visited];
flatForest.push(temp);
//flatForest = flatForest.concat(temp);
//unProcessedNodes.removeAll(visited);
for (var i = 0; i < temp.length; i++) {
var value = temp[i];
var index = unProcessedNodes.indexOf(value);
if (index > -1) {
unProcessedNodes.splice(index, 1);
}
}
visited = new Set();
parents = new Map();
}
}
return flatForest;
};
/**
* This method creates dummy nodes (an l-level node with minimal dimensions)
* for the given edge (one per bendpoint). The existing l-level structure
* is updated accordingly.
*/
Layout.prototype.createDummyNodesForBendpoints = function (edge)
{
var dummyNodes = [];
var prev = edge.source;
var graph = this.graphManager.calcLowestCommonAncestor(edge.source, edge.target);
for (var i = 0; i < edge.bendpoints.length; i++)
{
// create new dummy node
var dummyNode = this.newNode(null);
dummyNode.setRect(new Point(0, 0), new Dimension(1, 1));
graph.add(dummyNode);
// create new dummy edge between prev and dummy node
var dummyEdge = this.newEdge(null);
this.graphManager.add(dummyEdge, prev, dummyNode);
dummyNodes.add(dummyNode);
prev = dummyNode;
}
var dummyEdge = this.newEdge(null);
this.graphManager.add(dummyEdge, prev, edge.target);
this.edgeToDummyNodes.set(edge, dummyNodes);
// remove real edge from graph manager if it is inter-graph
if (edge.isInterGraph())
{
this.graphManager.remove(edge);
}
// else, remove the edge from the current graph
else
{
graph.remove(edge);
}
return dummyNodes;
};
/**
* This method creates bendpoints for edges from the dummy nodes
* at l-level.
*/
Layout.prototype.createBendpointsFromDummyNodes = function ()
{
var edges = [];
edges = edges.concat(this.graphManager.getAllEdges());
edges = [...this.edgeToDummyNodes.keys()].concat(edges);
for (var k = 0; k < edges.length; k++)
{
var lEdge = edges[k];
if (lEdge.bendpoints.length > 0)
{
var path = this.edgeToDummyNodes.get(lEdge);
for (var i = 0; i < path.length; i++)
{
var dummyNode = path[i];
var p = new PointD(dummyNode.getCenterX(),
dummyNode.getCenterY());
// update bendpoint's location according to dummy node
var ebp = lEdge.bendpoints.get(i);
ebp.x = p.x;
ebp.y = p.y;
// remove the dummy node, dummy edges incident with this
// dummy node is also removed (within the remove method)
dummyNode.getOwner().remove(dummyNode);
}
// add the real edge to graph
this.graphManager.add(lEdge, lEdge.source, lEdge.target);
}
}
};
Layout.transform = function (sliderValue, defaultValue, minDiv, maxMul) {
if (minDiv != undefined && maxMul != undefined) {
var value = defaultValue;
if (sliderValue <= 50)
{
var minValue = defaultValue / minDiv;
value -= ((defaultValue - minValue) / 50) * (50 - sliderValue);
}
else
{
var maxValue = defaultValue * maxMul;
value += ((maxValue - defaultValue) / 50) * (sliderValue - 50);
}
return value;
}
else {
var a, b;
if (sliderValue <= 50)
{
a = 9.0 * defaultValue / 500.0;
b = defaultValue / 10.0;
}
else
{
a = 9.0 * defaultValue / 50.0;
b = -8 * defaultValue;
}
return (a * sliderValue + b);
}
};
/**
* This method finds and returns the center of the given nodes, assuming
* that the given nodes form a tree in themselves.
*/
Layout.findCenterOfTree = function (nodes)
{
var list = [];
list = list.concat(nodes);
var removedNodes = [];
var remainingDegrees = new Map();
var foundCenter = false;
var centerNode = null;
if (list.length == 1 || list.length == 2)
{
foundCenter = true;
centerNode = list[0];
}
for (var i = 0; i < list.length; i++)
{
var node = list[i];
var degree = node.getNeighborsList().size;
remainingDegrees.set(node, node.getNeighborsList().size);
if (degree == 1)
{
removedNodes.push(node);
}
}
var tempList = [];
tempList = tempList.concat(removedNodes);
while (!foundCenter)
{
var tempList2 = [];
tempList2 = tempList2.concat(tempList);
tempList = [];
for (var i = 0; i < list.length; i++)
{
var node = list[i];
var index = list.indexOf(node);
if (index >= 0) {
list.splice(index, 1);
}
var neighbours = node.getNeighborsList();
neighbours.forEach(function(neighbour) {
if (removedNodes.indexOf(neighbour) < 0)
{
var otherDegree = remainingDegrees.get(neighbour);
var newDegree = otherDegree - 1;
if (newDegree == 1)
{
tempList.push(neighbour);
}
remainingDegrees.set(neighbour, newDegree);
}
});
}
removedNodes = removedNodes.concat(tempList);
if (list.length == 1 || list.length == 2)
{
foundCenter = true;
centerNode = list[0];
}
}
return centerNode;
};
/**
* During the coarsening process, this layout may be referenced by two graph managers
* this setter function grants access to change the currently being used graph manager
*/
Layout.prototype.setGraphManager = function (gm)
{
this.graphManager = gm;
};
module.exports = Layout;
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