File size: 27,356 Bytes
bc20498 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 |
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Socket = void 0;
const socket_io_parser_1 = require("socket.io-parser");
const on_js_1 = require("./on.js");
const component_emitter_1 = require("@socket.io/component-emitter");
const debug_1 = __importDefault(require("debug")); // debug()
const debug = debug_1.default("socket.io-client:socket"); // debug()
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
});
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
class Socket extends component_emitter_1.Emitter {
/**
* `Socket` constructor.
*/
constructor(io, nsp, opts) {
super();
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
this.connected = false;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
this.recovered = false;
/**
* Buffer for packets received before the CONNECT packet
*/
this.receiveBuffer = [];
/**
* Buffer for packets that will be sent once the socket is connected
*/
this.sendBuffer = [];
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
this._queue = [];
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
this._queueSeq = 0;
this.ids = 0;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
this.acks = {};
this.flags = {};
this.io = io;
this.nsp = nsp;
if (opts && opts.auth) {
this.auth = opts.auth;
}
this._opts = Object.assign({}, opts);
if (this.io._autoConnect)
this.open();
}
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
get disconnected() {
return !this.connected;
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
subEvents() {
if (this.subs)
return;
const io = this.io;
this.subs = [
on_js_1.on(io, "open", this.onopen.bind(this)),
on_js_1.on(io, "packet", this.onpacket.bind(this)),
on_js_1.on(io, "error", this.onerror.bind(this)),
on_js_1.on(io, "close", this.onclose.bind(this)),
];
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
get active() {
return !!this.subs;
}
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
connect() {
if (this.connected)
return this;
this.subEvents();
if (!this.io["_reconnecting"])
this.io.open(); // ensure open
if ("open" === this.io._readyState)
this.onopen();
return this;
}
/**
* Alias for {@link connect()}.
*/
open() {
return this.connect();
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
send(...args) {
args.unshift("message");
this.emit.apply(this, args);
return this;
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
emit(ev, ...args) {
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev.toString() + '" is a reserved event name');
}
args.unshift(ev);
if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {
this._addToQueue(args);
return this;
}
const packet = {
type: socket_io_parser_1.PacketType.EVENT,
data: args,
};
packet.options = {};
packet.options.compress = this.flags.compress !== false;
// event ack callback
if ("function" === typeof args[args.length - 1]) {
const id = this.ids++;
debug("emitting packet with ack id %d", id);
const ack = args.pop();
this._registerAckCallback(id, ack);
packet.id = id;
}
const isTransportWritable = this.io.engine &&
this.io.engine.transport &&
this.io.engine.transport.writable;
const discardPacket = this.flags.volatile && (!isTransportWritable || !this.connected);
if (discardPacket) {
debug("discard packet as the transport is not currently writable");
}
else if (this.connected) {
this.notifyOutgoingListeners(packet);
this.packet(packet);
}
else {
this.sendBuffer.push(packet);
}
this.flags = {};
return this;
}
/**
* @private
*/
_registerAckCallback(id, ack) {
var _a;
const timeout = (_a = this.flags.timeout) !== null && _a !== void 0 ? _a : this._opts.ackTimeout;
if (timeout === undefined) {
this.acks[id] = ack;
return;
}
// @ts-ignore
const timer = this.io.setTimeoutFn(() => {
delete this.acks[id];
for (let i = 0; i < this.sendBuffer.length; i++) {
if (this.sendBuffer[i].id === id) {
debug("removing packet with ack id %d from the buffer", id);
this.sendBuffer.splice(i, 1);
}
}
debug("event with ack id %d has timed out after %d ms", id, timeout);
ack.call(this, new Error("operation has timed out"));
}, timeout);
const fn = (...args) => {
// @ts-ignore
this.io.clearTimeoutFn(timer);
ack.apply(this, args);
};
fn.withError = true;
this.acks[id] = fn;
}
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
emitWithAck(ev, ...args) {
return new Promise((resolve, reject) => {
const fn = (arg1, arg2) => {
return arg1 ? reject(arg1) : resolve(arg2);
};
fn.withError = true;
args.push(fn);
this.emit(ev, ...args);
});
}
/**
* Add the packet to the queue.
* @param args
* @private
*/
_addToQueue(args) {
let ack;
if (typeof args[args.length - 1] === "function") {
ack = args.pop();
}
const packet = {
id: this._queueSeq++,
tryCount: 0,
pending: false,
args,
flags: Object.assign({ fromQueue: true }, this.flags),
};
args.push((err, ...responseArgs) => {
if (packet !== this._queue[0]) {
// the packet has already been acknowledged
return;
}
const hasError = err !== null;
if (hasError) {
if (packet.tryCount > this._opts.retries) {
debug("packet [%d] is discarded after %d tries", packet.id, packet.tryCount);
this._queue.shift();
if (ack) {
ack(err);
}
}
}
else {
debug("packet [%d] was successfully sent", packet.id);
this._queue.shift();
if (ack) {
ack(null, ...responseArgs);
}
}
packet.pending = false;
return this._drainQueue();
});
this._queue.push(packet);
this._drainQueue();
}
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
_drainQueue(force = false) {
debug("draining queue");
if (!this.connected || this._queue.length === 0) {
return;
}
const packet = this._queue[0];
if (packet.pending && !force) {
debug("packet [%d] has already been sent and is waiting for an ack", packet.id);
return;
}
packet.pending = true;
packet.tryCount++;
debug("sending packet [%d] (try n°%d)", packet.id, packet.tryCount);
this.flags = packet.flags;
this.emit.apply(this, packet.args);
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
packet(packet) {
packet.nsp = this.nsp;
this.io._packet(packet);
}
/**
* Called upon engine `open`.
*
* @private
*/
onopen() {
debug("transport is open - connecting");
if (typeof this.auth == "function") {
this.auth((data) => {
this._sendConnectPacket(data);
});
}
else {
this._sendConnectPacket(this.auth);
}
}
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
_sendConnectPacket(data) {
this.packet({
type: socket_io_parser_1.PacketType.CONNECT,
data: this._pid
? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)
: data,
});
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
onerror(err) {
if (!this.connected) {
this.emitReserved("connect_error", err);
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
onclose(reason, description) {
debug("close (%s)", reason);
this.connected = false;
delete this.id;
this.emitReserved("disconnect", reason, description);
this._clearAcks();
}
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
_clearAcks() {
Object.keys(this.acks).forEach((id) => {
const isBuffered = this.sendBuffer.some((packet) => String(packet.id) === id);
if (!isBuffered) {
// note: handlers that do not accept an error as first argument are ignored here
const ack = this.acks[id];
delete this.acks[id];
if (ack.withError) {
ack.call(this, new Error("socket has been disconnected"));
}
}
});
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
onpacket(packet) {
const sameNamespace = packet.nsp === this.nsp;
if (!sameNamespace)
return;
switch (packet.type) {
case socket_io_parser_1.PacketType.CONNECT:
if (packet.data && packet.data.sid) {
this.onconnect(packet.data.sid, packet.data.pid);
}
else {
this.emitReserved("connect_error", new Error("It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"));
}
break;
case socket_io_parser_1.PacketType.EVENT:
case socket_io_parser_1.PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case socket_io_parser_1.PacketType.ACK:
case socket_io_parser_1.PacketType.BINARY_ACK:
this.onack(packet);
break;
case socket_io_parser_1.PacketType.DISCONNECT:
this.ondisconnect();
break;
case socket_io_parser_1.PacketType.CONNECT_ERROR:
this.destroy();
const err = new Error(packet.data.message);
// @ts-ignore
err.data = packet.data.data;
this.emitReserved("connect_error", err);
break;
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
onevent(packet) {
const args = packet.data || [];
debug("emitting event %j", args);
if (null != packet.id) {
debug("attaching ack callback to event");
args.push(this.ack(packet.id));
}
if (this.connected) {
this.emitEvent(args);
}
else {
this.receiveBuffer.push(Object.freeze(args));
}
}
emitEvent(args) {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
super.emit.apply(this, args);
if (this._pid && args.length && typeof args[args.length - 1] === "string") {
this._lastOffset = args[args.length - 1];
}
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
ack(id) {
const self = this;
let sent = false;
return function (...args) {
// prevent double callbacks
if (sent)
return;
sent = true;
debug("sending ack %j", args);
self.packet({
type: socket_io_parser_1.PacketType.ACK,
id: id,
data: args,
});
};
}
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
onack(packet) {
const ack = this.acks[packet.id];
if (typeof ack !== "function") {
debug("bad ack %s", packet.id);
return;
}
delete this.acks[packet.id];
debug("calling ack %s with %j", packet.id, packet.data);
// @ts-ignore FIXME ack is incorrectly inferred as 'never'
if (ack.withError) {
packet.data.unshift(null);
}
// @ts-ignore
ack.apply(this, packet.data);
}
/**
* Called upon server connect.
*
* @private
*/
onconnect(id, pid) {
debug("socket connected with id %s", id);
this.id = id;
this.recovered = pid && this._pid === pid;
this._pid = pid; // defined only if connection state recovery is enabled
this.connected = true;
this.emitBuffered();
this.emitReserved("connect");
this._drainQueue(true);
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
emitBuffered() {
this.receiveBuffer.forEach((args) => this.emitEvent(args));
this.receiveBuffer = [];
this.sendBuffer.forEach((packet) => {
this.notifyOutgoingListeners(packet);
this.packet(packet);
});
this.sendBuffer = [];
}
/**
* Called upon server disconnect.
*
* @private
*/
ondisconnect() {
debug("server disconnect (%s)", this.nsp);
this.destroy();
this.onclose("io server disconnect");
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
destroy() {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy());
this.subs = undefined;
}
this.io["_destroy"](this);
}
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
disconnect() {
if (this.connected) {
debug("performing disconnect (%s)", this.nsp);
this.packet({ type: socket_io_parser_1.PacketType.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose("io client disconnect");
}
return this;
}
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
close() {
return this.disconnect();
}
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
compress(compress) {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
get volatile() {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
timeout(timeout) {
this.flags.timeout = timeout;
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
onAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
prependAny(listener) {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
offAny(listener) {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
onAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
prependAnyOutgoing(listener) {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
offAnyOutgoing(listener) {
if (!this._anyOutgoingListeners) {
return this;
}
if (listener) {
const listeners = this._anyOutgoingListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
}
else {
this._anyOutgoingListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing() {
return this._anyOutgoingListeners || [];
}
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
notifyOutgoingListeners(packet) {
if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {
const listeners = this._anyOutgoingListeners.slice();
for (const listener of listeners) {
listener.apply(this, packet.data);
}
}
}
}
exports.Socket = Socket;
|