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import treemapDice from "./dice.js"; |
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import treemapSlice from "./slice.js"; |
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export var phi = (1 + Math.sqrt(5)) / 2; |
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export function squarifyRatio(ratio, parent, x0, y0, x1, y1) { |
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var rows = [], |
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nodes = parent.children, |
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row, |
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nodeValue, |
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i0 = 0, |
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i1 = 0, |
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n = nodes.length, |
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dx, dy, |
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value = parent.value, |
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sumValue, |
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minValue, |
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maxValue, |
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newRatio, |
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minRatio, |
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alpha, |
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beta; |
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while (i0 < n) { |
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dx = x1 - x0, dy = y1 - y0; |
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do sumValue = nodes[i1++].value; while (!sumValue && i1 < n); |
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minValue = maxValue = sumValue; |
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alpha = Math.max(dy / dx, dx / dy) / (value * ratio); |
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beta = sumValue * sumValue * alpha; |
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minRatio = Math.max(maxValue / beta, beta / minValue); |
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for (; i1 < n; ++i1) { |
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sumValue += nodeValue = nodes[i1].value; |
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if (nodeValue < minValue) minValue = nodeValue; |
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if (nodeValue > maxValue) maxValue = nodeValue; |
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beta = sumValue * sumValue * alpha; |
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newRatio = Math.max(maxValue / beta, beta / minValue); |
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if (newRatio > minRatio) { sumValue -= nodeValue; break; } |
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minRatio = newRatio; |
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} |
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rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)}); |
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if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1); |
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else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1); |
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value -= sumValue, i0 = i1; |
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} |
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return rows; |
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} |
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export default (function custom(ratio) { |
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function squarify(parent, x0, y0, x1, y1) { |
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squarifyRatio(ratio, parent, x0, y0, x1, y1); |
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} |
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squarify.ratio = function(x) { |
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return custom((x = +x) > 1 ? x : 1); |
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}; |
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return squarify; |
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})(phi); |
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