var degrees = 180 / Math.PI; | |
export var identity = { | |
translateX: 0, | |
translateY: 0, | |
rotate: 0, | |
skewX: 0, | |
scaleX: 1, | |
scaleY: 1 | |
}; | |
export default function(a, b, c, d, e, f) { | |
var scaleX, scaleY, skewX; | |
if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX; | |
if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX; | |
if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY; | |
if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX; | |
return { | |
translateX: e, | |
translateY: f, | |
rotate: Math.atan2(b, a) * degrees, | |
skewX: Math.atan(skewX) * degrees, | |
scaleX: scaleX, | |
scaleY: scaleY | |
}; | |
} | |