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const pi = Math.PI, |
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tau = 2 * pi, |
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epsilon = 1e-6, |
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tauEpsilon = tau - epsilon; |
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function append(strings) { |
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this._ += strings[0]; |
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for (let i = 1, n = strings.length; i < n; ++i) { |
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this._ += arguments[i] + strings[i]; |
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} |
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} |
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function appendRound(digits) { |
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let d = Math.floor(digits); |
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if (!(d >= 0)) throw new Error(`invalid digits: ${digits}`); |
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if (d > 15) return append; |
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const k = 10 ** d; |
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return function(strings) { |
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this._ += strings[0]; |
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for (let i = 1, n = strings.length; i < n; ++i) { |
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this._ += Math.round(arguments[i] * k) / k + strings[i]; |
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} |
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}; |
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} |
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export class Path { |
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constructor(digits) { |
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this._x0 = this._y0 = |
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this._x1 = this._y1 = null; |
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this._ = ""; |
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this._append = digits == null ? append : appendRound(digits); |
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} |
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moveTo(x, y) { |
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this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`; |
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} |
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closePath() { |
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if (this._x1 !== null) { |
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this._x1 = this._x0, this._y1 = this._y0; |
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this._append`Z`; |
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} |
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} |
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lineTo(x, y) { |
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this._append`L${this._x1 = +x},${this._y1 = +y}`; |
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} |
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quadraticCurveTo(x1, y1, x, y) { |
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this._append`Q${+x1},${+y1},${this._x1 = +x},${this._y1 = +y}`; |
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} |
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bezierCurveTo(x1, y1, x2, y2, x, y) { |
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this._append`C${+x1},${+y1},${+x2},${+y2},${this._x1 = +x},${this._y1 = +y}`; |
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} |
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arcTo(x1, y1, x2, y2, r) { |
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x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r; |
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if (r < 0) throw new Error(`negative radius: ${r}`); |
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let x0 = this._x1, |
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y0 = this._y1, |
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x21 = x2 - x1, |
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y21 = y2 - y1, |
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x01 = x0 - x1, |
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y01 = y0 - y1, |
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l01_2 = x01 * x01 + y01 * y01; |
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if (this._x1 === null) { |
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this._append`M${this._x1 = x1},${this._y1 = y1}`; |
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} |
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else if (!(l01_2 > epsilon)); |
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else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) { |
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this._append`L${this._x1 = x1},${this._y1 = y1}`; |
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} |
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else { |
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let x20 = x2 - x0, |
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y20 = y2 - y0, |
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l21_2 = x21 * x21 + y21 * y21, |
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l20_2 = x20 * x20 + y20 * y20, |
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l21 = Math.sqrt(l21_2), |
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l01 = Math.sqrt(l01_2), |
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l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2), |
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t01 = l / l01, |
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t21 = l / l21; |
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|
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if (Math.abs(t01 - 1) > epsilon) { |
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this._append`L${x1 + t01 * x01},${y1 + t01 * y01}`; |
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} |
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|
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this._append`A${r},${r},0,0,${+(y01 * x20 > x01 * y20)},${this._x1 = x1 + t21 * x21},${this._y1 = y1 + t21 * y21}`; |
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} |
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} |
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arc(x, y, r, a0, a1, ccw) { |
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x = +x, y = +y, r = +r, ccw = !!ccw; |
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|
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if (r < 0) throw new Error(`negative radius: ${r}`); |
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let dx = r * Math.cos(a0), |
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dy = r * Math.sin(a0), |
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x0 = x + dx, |
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y0 = y + dy, |
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cw = 1 ^ ccw, |
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da = ccw ? a0 - a1 : a1 - a0; |
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|
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if (this._x1 === null) { |
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this._append`M${x0},${y0}`; |
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} |
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|
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else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) { |
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this._append`L${x0},${y0}`; |
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} |
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if (!r) return; |
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|
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if (da < 0) da = da % tau + tau; |
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|
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|
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if (da > tauEpsilon) { |
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this._append`A${r},${r},0,1,${cw},${x - dx},${y - dy}A${r},${r},0,1,${cw},${this._x1 = x0},${this._y1 = y0}`; |
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} |
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|
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else if (da > epsilon) { |
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this._append`A${r},${r},0,${+(da >= pi)},${cw},${this._x1 = x + r * Math.cos(a1)},${this._y1 = y + r * Math.sin(a1)}`; |
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} |
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} |
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rect(x, y, w, h) { |
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this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${w = +w}v${+h}h${-w}Z`; |
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} |
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toString() { |
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return this._; |
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} |
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} |
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|
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export function path() { |
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return new Path; |
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} |
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|
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path.prototype = Path.prototype; |
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|
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export function pathRound(digits = 3) { |
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return new Path(+digits); |
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} |
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