// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of | |
// the 3D cross product in a quadrant I Cartesian coordinate system (+x is | |
// right, +y is up). Returns a positive value if ABC is counter-clockwise, | |
// negative if clockwise, and zero if the points are collinear. | |
export default function(a, b, c) { | |
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]); | |
} | |