DuyTa's picture
Upload folder using huggingface_hub
bc20498 verified
raw
history blame
16.2 kB
var Layout = require('../Layout');
var FDLayoutConstants = require('./FDLayoutConstants');
var LayoutConstants = require('../LayoutConstants');
var IGeometry = require('../util/IGeometry');
var IMath = require('../util/IMath');
function FDLayout() {
Layout.call(this);
this.useSmartIdealEdgeLengthCalculation = FDLayoutConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION;
this.idealEdgeLength = FDLayoutConstants.DEFAULT_EDGE_LENGTH;
this.springConstant = FDLayoutConstants.DEFAULT_SPRING_STRENGTH;
this.repulsionConstant = FDLayoutConstants.DEFAULT_REPULSION_STRENGTH;
this.gravityConstant = FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH;
this.compoundGravityConstant = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH;
this.gravityRangeFactor = FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR;
this.compoundGravityRangeFactor = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR;
this.displacementThresholdPerNode = (3.0 * FDLayoutConstants.DEFAULT_EDGE_LENGTH) / 100;
this.coolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
this.initialCoolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
this.totalDisplacement = 0.0;
this.oldTotalDisplacement = 0.0;
this.maxIterations = FDLayoutConstants.MAX_ITERATIONS;
}
FDLayout.prototype = Object.create(Layout.prototype);
for (var prop in Layout) {
FDLayout[prop] = Layout[prop];
}
FDLayout.prototype.initParameters = function () {
Layout.prototype.initParameters.call(this, arguments);
this.totalIterations = 0;
this.notAnimatedIterations = 0;
this.useFRGridVariant = FDLayoutConstants.DEFAULT_USE_SMART_REPULSION_RANGE_CALCULATION;
this.grid = [];
};
FDLayout.prototype.calcIdealEdgeLengths = function () {
var edge;
var lcaDepth;
var source;
var target;
var sizeOfSourceInLca;
var sizeOfTargetInLca;
var allEdges = this.getGraphManager().getAllEdges();
for (var i = 0; i < allEdges.length; i++)
{
edge = allEdges[i];
edge.idealLength = this.idealEdgeLength;
if (edge.isInterGraph)
{
source = edge.getSource();
target = edge.getTarget();
sizeOfSourceInLca = edge.getSourceInLca().getEstimatedSize();
sizeOfTargetInLca = edge.getTargetInLca().getEstimatedSize();
if (this.useSmartIdealEdgeLengthCalculation)
{
edge.idealLength += sizeOfSourceInLca + sizeOfTargetInLca -
2 * LayoutConstants.SIMPLE_NODE_SIZE;
}
lcaDepth = edge.getLca().getInclusionTreeDepth();
edge.idealLength += FDLayoutConstants.DEFAULT_EDGE_LENGTH *
FDLayoutConstants.PER_LEVEL_IDEAL_EDGE_LENGTH_FACTOR *
(source.getInclusionTreeDepth() +
target.getInclusionTreeDepth() - 2 * lcaDepth);
}
}
};
FDLayout.prototype.initSpringEmbedder = function () {
var s = this.getAllNodes().length;
if (this.incremental) {
if(s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT){
this.coolingFactor = Math.max(this.coolingFactor*FDLayoutConstants.COOLING_ADAPTATION_FACTOR, this.coolingFactor -
(s-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)/(FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)*this.coolingFactor*(1-FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
}
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL;
}
else {
if(s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT){
this.coolingFactor = Math.max(FDLayoutConstants.COOLING_ADAPTATION_FACTOR, 1.0 -
(s-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)/(FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)*(1-FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
}
else {
this.coolingFactor = 1.0;
}
this.initialCoolingFactor = this.coolingFactor;
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT;
}
this.maxIterations =
Math.max(this.getAllNodes().length * 5, this.maxIterations);
this.totalDisplacementThreshold =
this.displacementThresholdPerNode * this.getAllNodes().length;
this.repulsionRange = this.calcRepulsionRange();
};
FDLayout.prototype.calcSpringForces = function () {
var lEdges = this.getAllEdges();
var edge;
for (var i = 0; i < lEdges.length; i++)
{
edge = lEdges[i];
this.calcSpringForce(edge, edge.idealLength);
}
};
FDLayout.prototype.calcRepulsionForces = function (gridUpdateAllowed = true, forceToNodeSurroundingUpdate = false) {
var i, j;
var nodeA, nodeB;
var lNodes = this.getAllNodes();
var processedNodeSet;
if (this.useFRGridVariant)
{
if ((this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed))
{
this.updateGrid();
}
processedNodeSet = new Set();
// calculate repulsion forces between each nodes and its surrounding
for (i = 0; i < lNodes.length; i++)
{
nodeA = lNodes[i];
this.calculateRepulsionForceOfANode(nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate);
processedNodeSet.add(nodeA);
}
}
else
{
for (i = 0; i < lNodes.length; i++)
{
nodeA = lNodes[i];
for (j = i + 1; j < lNodes.length; j++)
{
nodeB = lNodes[j];
// If both nodes are not members of the same graph, skip.
if (nodeA.getOwner() != nodeB.getOwner())
{
continue;
}
this.calcRepulsionForce(nodeA, nodeB);
}
}
}
};
FDLayout.prototype.calcGravitationalForces = function () {
var node;
var lNodes = this.getAllNodesToApplyGravitation();
for (var i = 0; i < lNodes.length; i++)
{
node = lNodes[i];
this.calcGravitationalForce(node);
}
};
FDLayout.prototype.moveNodes = function () {
var lNodes = this.getAllNodes();
var node;
for (var i = 0; i < lNodes.length; i++)
{
node = lNodes[i];
node.move();
}
}
FDLayout.prototype.calcSpringForce = function (edge, idealLength) {
var sourceNode = edge.getSource();
var targetNode = edge.getTarget();
var length;
var springForce;
var springForceX;
var springForceY;
// Update edge length
if (this.uniformLeafNodeSizes &&
sourceNode.getChild() == null && targetNode.getChild() == null)
{
edge.updateLengthSimple();
}
else
{
edge.updateLength();
if (edge.isOverlapingSourceAndTarget)
{
return;
}
}
length = edge.getLength();
if(length == 0)
return;
// Calculate spring forces
springForce = this.springConstant * (length - idealLength);
// Project force onto x and y axes
springForceX = springForce * (edge.lengthX / length);
springForceY = springForce * (edge.lengthY / length);
// Apply forces on the end nodes
sourceNode.springForceX += springForceX;
sourceNode.springForceY += springForceY;
targetNode.springForceX -= springForceX;
targetNode.springForceY -= springForceY;
};
FDLayout.prototype.calcRepulsionForce = function (nodeA, nodeB) {
var rectA = nodeA.getRect();
var rectB = nodeB.getRect();
var overlapAmount = new Array(2);
var clipPoints = new Array(4);
var distanceX;
var distanceY;
var distanceSquared;
var distance;
var repulsionForce;
var repulsionForceX;
var repulsionForceY;
if (rectA.intersects(rectB))// two nodes overlap
{
// calculate separation amount in x and y directions
IGeometry.calcSeparationAmount(rectA,
rectB,
overlapAmount,
FDLayoutConstants.DEFAULT_EDGE_LENGTH / 2.0);
repulsionForceX = 2 * overlapAmount[0];
repulsionForceY = 2 * overlapAmount[1];
var childrenConstant = nodeA.noOfChildren * nodeB.noOfChildren / (nodeA.noOfChildren + nodeB.noOfChildren);
// Apply forces on the two nodes
nodeA.repulsionForceX -= childrenConstant * repulsionForceX;
nodeA.repulsionForceY -= childrenConstant * repulsionForceY;
nodeB.repulsionForceX += childrenConstant * repulsionForceX;
nodeB.repulsionForceY += childrenConstant * repulsionForceY;
}
else// no overlap
{
// calculate distance
if (this.uniformLeafNodeSizes &&
nodeA.getChild() == null && nodeB.getChild() == null)// simply base repulsion on distance of node centers
{
distanceX = rectB.getCenterX() - rectA.getCenterX();
distanceY = rectB.getCenterY() - rectA.getCenterY();
}
else// use clipping points
{
IGeometry.getIntersection(rectA, rectB, clipPoints);
distanceX = clipPoints[2] - clipPoints[0];
distanceY = clipPoints[3] - clipPoints[1];
}
// No repulsion range. FR grid variant should take care of this.
if (Math.abs(distanceX) < FDLayoutConstants.MIN_REPULSION_DIST)
{
distanceX = IMath.sign(distanceX) *
FDLayoutConstants.MIN_REPULSION_DIST;
}
if (Math.abs(distanceY) < FDLayoutConstants.MIN_REPULSION_DIST)
{
distanceY = IMath.sign(distanceY) *
FDLayoutConstants.MIN_REPULSION_DIST;
}
distanceSquared = distanceX * distanceX + distanceY * distanceY;
distance = Math.sqrt(distanceSquared);
repulsionForce = this.repulsionConstant * nodeA.noOfChildren * nodeB.noOfChildren / distanceSquared;
// Project force onto x and y axes
repulsionForceX = repulsionForce * distanceX / distance;
repulsionForceY = repulsionForce * distanceY / distance;
// Apply forces on the two nodes
nodeA.repulsionForceX -= repulsionForceX;
nodeA.repulsionForceY -= repulsionForceY;
nodeB.repulsionForceX += repulsionForceX;
nodeB.repulsionForceY += repulsionForceY;
}
};
FDLayout.prototype.calcGravitationalForce = function (node) {
var ownerGraph;
var ownerCenterX;
var ownerCenterY;
var distanceX;
var distanceY;
var absDistanceX;
var absDistanceY;
var estimatedSize;
ownerGraph = node.getOwner();
ownerCenterX = (ownerGraph.getRight() + ownerGraph.getLeft()) / 2;
ownerCenterY = (ownerGraph.getTop() + ownerGraph.getBottom()) / 2;
distanceX = node.getCenterX() - ownerCenterX;
distanceY = node.getCenterY() - ownerCenterY;
absDistanceX = Math.abs(distanceX) + node.getWidth() / 2;
absDistanceY = Math.abs(distanceY) + node.getHeight() / 2;
if (node.getOwner() == this.graphManager.getRoot())// in the root graph
{
estimatedSize = ownerGraph.getEstimatedSize() * this.gravityRangeFactor;
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize)
{
node.gravitationForceX = -this.gravityConstant * distanceX;
node.gravitationForceY = -this.gravityConstant * distanceY;
}
}
else// inside a compound
{
estimatedSize = ownerGraph.getEstimatedSize() * this.compoundGravityRangeFactor;
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize)
{
node.gravitationForceX = -this.gravityConstant * distanceX *
this.compoundGravityConstant;
node.gravitationForceY = -this.gravityConstant * distanceY *
this.compoundGravityConstant;
}
}
};
FDLayout.prototype.isConverged = function () {
var converged;
var oscilating = false;
if (this.totalIterations > this.maxIterations / 3)
{
oscilating =
Math.abs(this.totalDisplacement - this.oldTotalDisplacement) < 2;
}
converged = this.totalDisplacement < this.totalDisplacementThreshold;
this.oldTotalDisplacement = this.totalDisplacement;
return converged || oscilating;
};
FDLayout.prototype.animate = function () {
if (this.animationDuringLayout && !this.isSubLayout)
{
if (this.notAnimatedIterations == this.animationPeriod)
{
this.update();
this.notAnimatedIterations = 0;
}
else
{
this.notAnimatedIterations++;
}
}
};
//This method calculates the number of children (weight) for all nodes
FDLayout.prototype.calcNoOfChildrenForAllNodes = function ()
{
var node;
var allNodes = this.graphManager.getAllNodes();
for(var i = 0; i < allNodes.length; i++)
{
node = allNodes[i];
node.noOfChildren = node.getNoOfChildren();
}
};
// -----------------------------------------------------------------------------
// Section: FR-Grid Variant Repulsion Force Calculation
// -----------------------------------------------------------------------------
FDLayout.prototype.calcGrid = function (graph){
var sizeX = 0;
var sizeY = 0;
sizeX = parseInt(Math.ceil((graph.getRight() - graph.getLeft()) / this.repulsionRange));
sizeY = parseInt(Math.ceil((graph.getBottom() - graph.getTop()) / this.repulsionRange));
var grid = new Array(sizeX);
for(var i = 0; i < sizeX; i++){
grid[i] = new Array(sizeY);
}
for(var i = 0; i < sizeX; i++){
for(var j = 0; j < sizeY; j++){
grid[i][j] = new Array();
}
}
return grid;
};
FDLayout.prototype.addNodeToGrid = function (v, left, top){
var startX = 0;
var finishX = 0;
var startY = 0;
var finishY = 0;
startX = parseInt(Math.floor((v.getRect().x - left) / this.repulsionRange));
finishX = parseInt(Math.floor((v.getRect().width + v.getRect().x - left) / this.repulsionRange));
startY = parseInt(Math.floor((v.getRect().y - top) / this.repulsionRange));
finishY = parseInt(Math.floor((v.getRect().height + v.getRect().y - top) / this.repulsionRange));
for (var i = startX; i <= finishX; i++)
{
for (var j = startY; j <= finishY; j++)
{
this.grid[i][j].push(v);
v.setGridCoordinates(startX, finishX, startY, finishY);
}
}
};
FDLayout.prototype.updateGrid = function() {
var i;
var nodeA;
var lNodes = this.getAllNodes();
this.grid = this.calcGrid(this.graphManager.getRoot());
// put all nodes to proper grid cells
for (i = 0; i < lNodes.length; i++)
{
nodeA = lNodes[i];
this.addNodeToGrid(nodeA, this.graphManager.getRoot().getLeft(), this.graphManager.getRoot().getTop());
}
};
FDLayout.prototype.calculateRepulsionForceOfANode = function (nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate){
if ((this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed) || forceToNodeSurroundingUpdate)
{
var surrounding = new Set();
nodeA.surrounding = new Array();
var nodeB;
var grid = this.grid;
for (var i = (nodeA.startX - 1); i < (nodeA.finishX + 2); i++)
{
for (var j = (nodeA.startY - 1); j < (nodeA.finishY + 2); j++)
{
if (!((i < 0) || (j < 0) || (i >= grid.length) || (j >= grid[0].length)))
{
for (var k = 0; k < grid[i][j].length; k++) {
nodeB = grid[i][j][k];
// If both nodes are not members of the same graph,
// or both nodes are the same, skip.
if ((nodeA.getOwner() != nodeB.getOwner()) || (nodeA == nodeB))
{
continue;
}
// check if the repulsion force between
// nodeA and nodeB has already been calculated
if (!processedNodeSet.has(nodeB) && !surrounding.has(nodeB))
{
var distanceX = Math.abs(nodeA.getCenterX()-nodeB.getCenterX()) -
((nodeA.getWidth()/2) + (nodeB.getWidth()/2));
var distanceY = Math.abs(nodeA.getCenterY()-nodeB.getCenterY()) -
((nodeA.getHeight()/2) + (nodeB.getHeight()/2));
// if the distance between nodeA and nodeB
// is less then calculation range
if ((distanceX <= this.repulsionRange) && (distanceY <= this.repulsionRange))
{
//then add nodeB to surrounding of nodeA
surrounding.add(nodeB);
}
}
}
}
}
}
nodeA.surrounding = [...surrounding];
}
for (i = 0; i < nodeA.surrounding.length; i++)
{
this.calcRepulsionForce(nodeA, nodeA.surrounding[i]);
}
};
FDLayout.prototype.calcRepulsionRange = function () {
return 0.0;
};
module.exports = FDLayout;