Trained Worm agent upload
Browse files- README.md +31 -0
- Worm.onnx +3 -0
- Worm/Worm-10010000.onnx +3 -0
- Worm/Worm-10010000.pt +3 -0
- Worm/Worm-8499000.onnx +3 -0
- Worm/Worm-8499000.pt +3 -0
- Worm/Worm-8999000.onnx +3 -0
- Worm/Worm-8999000.pt +3 -0
- Worm/Worm-9499000.onnx +3 -0
- Worm/Worm-9499000.pt +3 -0
- Worm/Worm-9999000.onnx +3 -0
- Worm/Worm-9999000.pt +3 -0
- Worm/checkpoint.pt +3 -0
- Worm/events.out.tfevents.1656186149.fork.20242.0 +3 -0
- Worm/events.out.tfevents.1656186223.fork.20640.0 +3 -0
- config.json +1 -0
- configuration.yaml +75 -0
- run_logs/Player-0.log +316 -0
- run_logs/timers.json +369 -0
- run_logs/training_status.json +65 -0
README.md
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---
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tags:
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- unity-ml-agents
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- ml-agents
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-Worm
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library_name: ml-agents
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---
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# **ppo** Agent playing **Worm**
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This is a trained model of a **ppo** agent playing **Worm** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://github.com/huggingface/ml-agents#get-started
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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### Resume the training
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```
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser:**.
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1. Go to https://huggingface.co/spaces/unity/ML-Agents-Worm
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2. Step 1: Write your model_id: Forkits/MLAgents-Worm
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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Worm.onnx
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version https://git-lfs.github.com/spec/v1
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size 2255979
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Worm/Worm-10010000.onnx
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size 2255979
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Worm/Worm-10010000.pt
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size 13493423
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Worm/Worm-8499000.onnx
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Worm/Worm-8499000.pt
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size 13493423
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Worm/Worm-8999000.onnx
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Worm/Worm-8999000.pt
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Worm/Worm-9499000.onnx
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Worm/Worm-9499000.pt
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size 13493423
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Worm/Worm-9999000.onnx
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Worm/Worm-9999000.pt
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size 13493423
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Worm/checkpoint.pt
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Worm/events.out.tfevents.1656186149.fork.20242.0
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size 11814
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Worm/events.out.tfevents.1656186223.fork.20640.0
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version https://git-lfs.github.com/spec/v1
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size 339462
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config.json
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{"default_settings": null, "behaviors": {"Worm": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 2024, "buffer_size": 20240, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "checkpoint_interval": 500000, "max_steps": 10000000, "time_horizon": 1000, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "trained-envs-executables/Linux/Worm/Worm", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Worm Training", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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Worm:
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trainer_type: ppo
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hyperparameters:
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batch_size: 2024
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buffer_size: 20240
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learning_rate: 0.0003
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beta: 0.005
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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learning_rate_schedule: linear
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beta_schedule: linear
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epsilon_schedule: linear
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network_settings:
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normalize: true
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hidden_units: 512
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num_layers: 3
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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reward_signals:
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extrinsic:
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gamma: 0.995
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strength: 1.0
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network_settings:
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normalize: false
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hidden_units: 128
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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init_path: null
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keep_checkpoints: 5
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checkpoint_interval: 500000
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max_steps: 10000000
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time_horizon: 1000
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summary_freq: 30000
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threaded: false
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self_play: null
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behavioral_cloning: null
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env_settings:
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env_path: trained-envs-executables/Linux/Worm/Worm
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env_args: null
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base_port: 5005
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num_envs: 1
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num_areas: 1
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 84
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height: 84
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quality_level: 5
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: false
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environment_parameters: null
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checkpoint_settings:
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run_id: Worm Training
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initialize_from: null
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load_model: false
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resume: true
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force: false
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train_model: false
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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Mono path[0] = '/home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/Managed'
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Mono config path = '/home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/MonoBleedingEdge/etc'
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Found 1 interfaces on host : 0) 192.168.41.40
|
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Multi-casting "[IP] 192.168.41.40 [Port] 55266 [Flags] 2 [Guid] 2398336529 [EditorId] 588871222 [Version] 1048832 [Id] LinuxPlayer(13,192.168.41.40) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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Preloaded 'lib_burst_generated.so'
|
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Preloaded 'libgrpc_csharp_ext.x64.so'
|
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Display 0 '0': 1920x1080 (primary device).
|
8 |
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Desktop is 1920 x 1080 @ 120 Hz
|
9 |
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Invalid initial resolution 84 x 84 - forcing to 100 x 100
|
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Initialize engine version: 2021.3.5f1 (40eb3a945986)
|
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[Subsystems] Discovering subsystems at path /home/fork/ml-agents/trained-envs-executables/Linux/Worm/Worm_Data/UnitySubsystems
|
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GfxDevice: creating device client; threaded=1; jobified=0
|
13 |
+
Renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
|
14 |
+
Vendor: NVIDIA Corporation
|
15 |
+
Version: 4.5.0 NVIDIA 470.129.06
|
16 |
+
GLES: 0
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17 |
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GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
18 |
+
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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19 |
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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20 |
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
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21 |
+
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
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22 |
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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23 |
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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24 |
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25 |
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NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_N
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26 |
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V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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27 |
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 31135032
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Begin MonoManager ReloadAssembly
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requesting resize 84 x 84
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resizing window to 84 x 84
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Desktop is 1920 x 1080 @ 120 Hz
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UnloadTime: 0.656127 ms
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Setting up 4 worker threads for Enlighten.
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requesting resize 84 x 84
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resizing window to 84 x 84
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Desktop is 1920 x 1080 @ 120 Hz
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PlayerConnection::CleanupMemory Statistics:
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|
234 |
+
Used Block Count 1
|
235 |
+
Overflow Count (too large) 0
|
236 |
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Overflow Count (full) 0
|
237 |
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[ALLOC_TEMP_JOB_2_FRAMES]
|
238 |
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Initial Block Size 2.0 MB
|
239 |
+
Used Block Count 1
|
240 |
+
Overflow Count (too large) 0
|
241 |
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Overflow Count (full) 0
|
242 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
243 |
+
Initial Block Size 2.0 MB
|
244 |
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Used Block Count 2
|
245 |
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Overflow Count (too large) 0
|
246 |
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Overflow Count (full) 0
|
247 |
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[ALLOC_TEMP_JOB_ASYNC (Background)]
|
248 |
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Initial Block Size 1.0 MB
|
249 |
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Used Block Count 3
|
250 |
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Overflow Count (too large) 0
|
251 |
+
Overflow Count (full) 0
|
252 |
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[ALLOC_GFX] Dual Thread Allocator
|
253 |
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Peak main deferred allocation count 1
|
254 |
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[ALLOC_BUCKET]
|
255 |
+
Large Block size 4.0 MB
|
256 |
+
Used Block count 1
|
257 |
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Peak Allocated bytes 0.9 MB
|
258 |
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[ALLOC_GFX_MAIN]
|
259 |
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Peak usage frame count: [64.0 KB-128.0 KB]: 198950 frames, [2.0 MB-4.0 MB]: 1 frames
|
260 |
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Requested Block Size 16.0 MB
|
261 |
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Peak Block count 1
|
262 |
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Peak Allocated memory 2.7 MB
|
263 |
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Peak Large allocation bytes 0 B
|
264 |
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[ALLOC_GFX_THREAD]
|
265 |
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Peak usage frame count: [64.0 KB-128.0 KB]: 198950 frames, [128.0 KB-256.0 KB]: 1 frames
|
266 |
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Requested Block Size 16.0 MB
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Peak Block count 1
|
268 |
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Peak Allocated memory 151.7 KB
|
269 |
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Peak Large allocation bytes 0 B
|
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
271 |
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Peak main deferred allocation count 0
|
272 |
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[ALLOC_BUCKET]
|
273 |
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Large Block size 4.0 MB
|
274 |
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Used Block count 1
|
275 |
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Peak Allocated bytes 0.9 MB
|
276 |
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[ALLOC_CACHEOBJECTS_MAIN]
|
277 |
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Peak usage frame count: [1.0 MB-2.0 MB]: 198951 frames
|
278 |
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Requested Block Size 4.0 MB
|
279 |
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Peak Block count 1
|
280 |
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Peak Allocated memory 1.2 MB
|
281 |
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Peak Large allocation bytes 0 B
|
282 |
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[ALLOC_CACHEOBJECTS_THREAD]
|
283 |
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Peak usage frame count: [2.0 MB-4.0 MB]: 198950 frames, [8.0 MB-16.0 MB]: 1 frames
|
284 |
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Requested Block Size 4.0 MB
|
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Peak Block count 3
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Peak Allocated memory 8.1 MB
|
287 |
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Peak Large allocation bytes 0 B
|
288 |
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[ALLOC_TYPETREE] Dual Thread Allocator
|
289 |
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Peak main deferred allocation count 0
|
290 |
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[ALLOC_BUCKET]
|
291 |
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Large Block size 4.0 MB
|
292 |
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Used Block count 1
|
293 |
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Peak Allocated bytes 0.9 MB
|
294 |
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[ALLOC_TYPETREE_MAIN]
|
295 |
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Peak usage frame count: [0-1.0 KB]: 198951 frames
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Requested Block Size 2.0 MB
|
297 |
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Peak Block count 1
|
298 |
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Peak Allocated memory 1.0 KB
|
299 |
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Peak Large allocation bytes 0 B
|
300 |
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[ALLOC_TYPETREE_THREAD]
|
301 |
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Peak usage frame count: [4.0 KB-8.0 KB]: 198950 frames, [8.0 KB-16.0 KB]: 1 frames
|
302 |
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Requested Block Size 2.0 MB
|
303 |
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Peak Block count 1
|
304 |
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Peak Allocated memory 9.3 KB
|
305 |
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Peak Large allocation bytes 0 B
|
306 |
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[ALLOC_PROFILER]
|
307 |
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Peak usage frame count: [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 198950 frames
|
308 |
+
Requested Block Size 16.0 MB
|
309 |
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Peak Block count 1
|
310 |
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Peak Allocated memory 34.4 KB
|
311 |
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Peak Large allocation bytes 0 B
|
312 |
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[ALLOC_PROFILER_BUCKET]
|
313 |
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Large Block size 4.0 MB
|
314 |
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Used Block count 1
|
315 |
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Peak Allocated bytes 300 B
|
316 |
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##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1656195671614,"processId":20669,"allocatedMemory":1975360,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":12825},{"Thread":34756},{"Manager":14031},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":67733},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":672},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3458},{"DynamicArray":30872},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
|
run_logs/timers.json
ADDED
@@ -0,0 +1,369 @@
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