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Update chess-gpt-eval-contrastive/main.py

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  1. chess-gpt-eval-contrastive/main.py +11 -11
chess-gpt-eval-contrastive/main.py CHANGED
@@ -531,15 +531,15 @@ def play_games(
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  f.write(game_state)
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  current_move_num = f"{board.fullmove_number if move_num_in_gamestate else ''}."
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- if total_moves == random_move_start:
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- for _ in range(10):
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- g, b, opening_moves = add_random_moves(game_state, board, random_opening_moves)
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- if g is not None:
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- game_state = g
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- board = b
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- break
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- total_moves += random_opening_moves
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- continue
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  total_moves += 1
@@ -679,7 +679,7 @@ player_ones = ["50M/anneal/anneal_complete_round3.pt"]
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  player_two_recording_name = "lc0_sweep" #"stockfish_sweep"
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  move_num_in_gamestate = False
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  book_opening = True
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- random_opening = True
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  random_opening_moves = 10
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  contrastive_activation_save_interval = 10
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  activations_path="activations.pkl"
@@ -698,7 +698,7 @@ if __name__ == "__main__":
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  # player_one = NanoGptPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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  #player_one_recording_name = f"xformer_rdm_{rm}"
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  player_one = MambaPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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- player_one_recording_name = f"random_mamba_start/mamba_rdmstart_{rm}"
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  if not update_activations:
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  player_one.apply_contrastive_activations()
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  f.write(game_state)
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  current_move_num = f"{board.fullmove_number if move_num_in_gamestate else ''}."
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+ #if total_moves == random_move_start:
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+ # for _ in range(10):
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+ # g, b, opening_moves = add_random_moves(game_state, board, random_opening_moves)
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+ # if g is not None:
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+ # game_state = g
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+ # board = b
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+ # break
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+ # total_moves += random_opening_moves
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+ # continue
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  total_moves += 1
 
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  player_two_recording_name = "lc0_sweep" #"stockfish_sweep"
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  move_num_in_gamestate = False
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  book_opening = True
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+ random_opening = False
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  random_opening_moves = 10
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  contrastive_activation_save_interval = 10
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  activations_path="activations.pkl"
 
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  # player_one = NanoGptPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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  #player_one_recording_name = f"xformer_rdm_{rm}"
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  player_one = MambaPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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+ player_one_recording_name = f"mamba_contrastive"
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  if not update_activations:
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  player_one.apply_contrastive_activations()
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