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@@ -17,7 +17,7 @@ The other thing I value is appropriate response lengths. Many models will give e
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  One thing that I'm very proud of about this model is that I've yet to encounter any repetition traps. I haven't done extensive long chat testing, but I did test on a few that frequently give me trouble, and it didn't get stuck in a loop. Another thing I really like about this model is that characters actively do things; I've had plenty of times where they suggest things on their own or take the initiative. I haven't had the model speak for me during normal usage; it can still happen, but it only has when I give a very open-ended one-sentence response. Just make sure your character card, example messages, and first message don't have the model speak for you, and you shouldn't encounter it either.
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- As for formatting, like every other roleplay model, the *action* + "quote" format is hit or miss. I never really liked it and think that trying to fight the model to enforce it is a waste of time when it clearly won't stick to it naturally without excessive effort. I exclusively use plaintext + "quote" format; that way, I can actually use italics like they were meant to be used. If you just want different colored text, then SillyTavern has an option for that. All of my testing is done with the SillyTavern preset `Llama-3-Instruct-Names`, which I made, but with the default system prompt removed.
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  I'm pretty happy with the results of this model, and it sets a good foundation for me to work with. Future versions will try to increase creativity and reduce cliches, but as I said, coherency is first and foremost for me.
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  One thing that I'm very proud of about this model is that I've yet to encounter any repetition traps. I haven't done extensive long chat testing, but I did test on a few that frequently give me trouble, and it didn't get stuck in a loop. Another thing I really like about this model is that characters actively do things; I've had plenty of times where they suggest things on their own or take the initiative. I haven't had the model speak for me during normal usage; it can still happen, but it only has when I give a very open-ended one-sentence response. Just make sure your character card, example messages, and first message don't have the model speak for you, and you shouldn't encounter it either.
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+ As for formatting, like every other roleplay model, the \*action* + "quote" format is hit or miss. I never really liked it and think that trying to fight the model to enforce it is a waste of time when it clearly won't stick to it naturally without excessive effort. I exclusively use plaintext + "quote" format; that way, I can actually use italics like they were meant to be used. If you just want different colored text, then SillyTavern has an option for that. All of my testing is done with the SillyTavern preset `Llama-3-Instruct-Names`, which I made, but with the default system prompt removed.
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  I'm pretty happy with the results of this model, and it sets a good foundation for me to work with. Future versions will try to increase creativity and reduce cliches, but as I said, coherency is first and foremost for me.
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