JB
commited on
Commit
•
7308f54
1
Parent(s):
7606ac9
Update README.md
Browse files![fwatch.png](https://s3.amazonaws.com/moonup/production/uploads/1670473030496-635eafb49f24f6db0a1eafd1.png)
![fwatch2.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031879-635eafb49f24f6db0a1eafd1.png)
![fwatch3.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031927-635eafb49f24f6db0a1eafd1.png)
README.md
CHANGED
@@ -1,3 +1,33 @@
|
|
1 |
---
|
|
|
|
|
2 |
license: creativeml-openrail-m
|
|
|
|
|
|
|
|
|
|
|
3 |
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
---
|
2 |
+
language:
|
3 |
+
- en
|
4 |
license: creativeml-openrail-m
|
5 |
+
tags:
|
6 |
+
- stable-diffusion
|
7 |
+
- text-to-image
|
8 |
+
- diffusers
|
9 |
+
inference: true
|
10 |
---
|
11 |
+
|
12 |
+
### Firewatch Diffusion
|
13 |
+
This model is trained on in-game footages, and some game posters by OllyMoss.
|
14 |
+
The model can make good looking nature sceneries similar to the game art style, with some objects.
|
15 |
+
It can not make portraits at all, since throughout the game you don't actually meet any characters.
|
16 |
+
|
17 |
+
To reference the art style, use the token: fwatch style
|
18 |
+
|
19 |
+
Here are some samples.
|
20 |
+
|
21 |
+
**Sneneries**
|
22 |
+
![fwatch.png](https://s3.amazonaws.com/moonup/production/uploads/1670473030496-635eafb49f24f6db0a1eafd1.png)
|
23 |
+
![fwatch2.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031879-635eafb49f24f6db0a1eafd1.png)
|
24 |
+
|
25 |
+
Prompt used:
|
26 |
+
Beautiful *mountain/lake/beach/etc* in fwatch style
|
27 |
+
Guidance: 7
|
28 |
+
Steps: 65 using DDIM
|
29 |
+
|
30 |
+
I'm not a prompt wizard so you can definitely get better results with some tuning.
|
31 |
+
|
32 |
+
**Objects**
|
33 |
+
![fwatch3.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031927-635eafb49f24f6db0a1eafd1.png)
|