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![fwatch.png](https://s3.amazonaws.com/moonup/production/uploads/1670473030496-635eafb49f24f6db0a1eafd1.png)
![fwatch2.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031879-635eafb49f24f6db0a1eafd1.png)
![fwatch3.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031927-635eafb49f24f6db0a1eafd1.png)

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  license: creativeml-openrail-m
 
 
 
 
 
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+ language:
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+ - en
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  license: creativeml-openrail-m
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+ tags:
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+ - stable-diffusion
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+ - text-to-image
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+ - diffusers
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+ inference: true
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  ---
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+
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+ ### Firewatch Diffusion
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+ This model is trained on in-game footages, and some game posters by OllyMoss.
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+ The model can make good looking nature sceneries similar to the game art style, with some objects.
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+ It can not make portraits at all, since throughout the game you don't actually meet any characters.
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+
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+ To reference the art style, use the token: fwatch style
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+
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+ Here are some samples.
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+
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+ **Sneneries**
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+ ![fwatch.png](https://s3.amazonaws.com/moonup/production/uploads/1670473030496-635eafb49f24f6db0a1eafd1.png)
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+ ![fwatch2.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031879-635eafb49f24f6db0a1eafd1.png)
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+
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+ Prompt used:
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+ Beautiful *mountain/lake/beach/etc* in fwatch style
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+ Guidance: 7
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+ Steps: 65 using DDIM
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+
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+ I'm not a prompt wizard so you can definitely get better results with some tuning.
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+
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+ **Objects**
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+ ![fwatch3.png](https://s3.amazonaws.com/moonup/production/uploads/1670473031927-635eafb49f24f6db0a1eafd1.png)