--- library_name: peft base_model: tiiuae/falcon-rw-1b license: apache-2.0 language: - en tags: - pcgml - pcg - biome - terrain --- # Model Card for Model ID Part of bachelor thesis focusing on generating 3d terrain from text.
Biome Definition is a json formatted string detailing the biomes and their features.
Together with SD Heightmap Generation v3.0, 3d terrain can be procedurally generated. ## Uses Example Inference:
Alpine mountains and a forest adorned with red flowers. Result:
Alpine mountains and a forest adorned with red flowers.
[{'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [{'BaseTint': '#ff0000', 'Id': 'flowers'}], 'GrassSpawnrate': 0.0, 'Trees': [], 'TreesSpawnrate': 0.0}, 'Name': 'Red Flowers', 'SpawnCondition': {'HeightRange': [0.0, 0.1], 'SlopeRange': [0.0, 0.1]}, 'Texturing': {'GroundTexture': 'grass', 'GroundTextureTint': '#7cfc00', 'SlopeTexture': 'grass', 'SlopeTextureTint': '#7cfc00'}}, {'Entities': {'Boulders': [], 'BouldersSpawnrate': 0.0, 'Grass': [], 'GrassSpawnrate': 0.0, 'Trees': [{'BaseTint': '#ffffff', 'Id': 'tree_medium'}], 'TreesSpawnrate': 0.8}, 'Name': 'Mountain Range', 'SpawnCondition': {'HeightRange': [0.0, 0.7], 'SlopeRange': [0.0, 0.5]}, 'Texturing': {'GroundTexture':'stone', 'GroundTextureTint': '#ffffff', 'SlopeTexture':'stone_smooth', 'SlopeTextureTint': '#ffffff'}}] Requires: ~8GB VRAM Training Loss: 2% Validation Loss: 4% ## Bias, Risks, and Limitations Model is biased to certain ids like: * textures: grass, dirt, mud, mud_dry, stone, stone_smooth * boulders: boulder_small, boulder_medium, boulder_large * trees: tree_small, tree_medium, tree_large, tree_conifer_small, ... * grass: grass_small, grass_medium, grass_large, grass_dry, flowers Model also has trouble overadjusting tints, leading to oversaturated colorations. Model sometimes continues output. Just end prompt at "}}]". Model sometimes creates incomplete biome definitions or places entities on wrong biome. ## Model Details Finetuned on custom dataset of size 538 json formatted biome definitions consisting of: * Name * SpawnCondition * HeightRange * SlopeRange * Entities * Trees * Id * BaseTint * Boulders * Id * BaseTint * Grass * Id * BaseTint * TreesSpawnrate * BouldersSpawnrate * GrassSpawnrate * Texturing * GroundTexture * GroundTextureTint * SlopeTexture * SlopeTextureTint ### Model Description - **Model type:** [PEFT Adapter] - **Language(s) (NLP):** [English] - **License:** [Apache 2.0] ### Model Sources [optional] - **Paper [optional]:** [tba] [More Information Needed] ### Framework versions - PEFT 0.11.0