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1
+ -----AGE OF EMPIRES II------
2
+ The Age Of Kings
3
+
4
+ -ENSEMBLE STUDIOS-
5
+
6
+
7
+ Design
8
+
9
+ Mark "Marko Polo" Terrano & "Ghenghiz" Ian Fischer
10
+ Sandy "Honcho" Petersen
11
+ Greg "DeathShrimp" Street
12
+ Bruce C. "Bruck" Shelley
13
+
14
+
15
+ Programming
16
+
17
+ Angelo "Desperado" Laudon - Lead
18
+ Paul "winter" Bettner
19
+ Tim "Timotron" Deen
20
+ John "MrPinchy" Evanson
21
+ Mario "PlasticBrain" Grimani
22
+ David "DavetGit" Lewis
23
+ Herb "Captain Insano" Marselas
24
+ Dave "Bigdog" Pottinger
25
+ Matt "The Optimizer" Pritchard
26
+ Trey "Yert" Taylor
27
+
28
+
29
+ Art
30
+
31
+ Brad "The Crow" Crow - Lead
32
+ Scott "co0ter" Winsett - Lead
33
+ Jeff "Jaydub" Dotson
34
+ Herb "HellWood" Ellwood
35
+ Don "Fork Boy" Gagen
36
+ Bryan "Bubbles" Hehmann
37
+ Duncan "Reverend" McKissick
38
+ Thonny "Captain Nemo" Namuonglo
39
+ Chea "TRUCK" O'Neill
40
+ Duane "Saint" Santos
41
+ Paul "venOm" Slusser
42
+ Chris "VD" Van Doren
43
+ Chad & Eric "Walker Boys"
44
+ Sean "Lord Soth" Wolff
45
+
46
+
47
+ Music
48
+
49
+ Stephen "Big Al" Rippy - Lead
50
+ David "Ripman" Rippy
51
+
52
+
53
+ Admin
54
+
55
+ Madelyn "Lady Arnold" Gibbs
56
+ Nellie "The Nellinator" Sherman
57
+
58
+
59
+ Business
60
+
61
+ Jeff "Buck" Goodsill
62
+ Brian "Moonster" Moon
63
+ Bob "Fugu" Wallace
64
+
65
+
66
+ Production
67
+
68
+ Harter "HarterFaster" Ryan - Lead
69
+ Chris "Chris O' Rama" Rippy - Assistant & Sound Director
70
+ Tony "Bossman" Goodman - Executive
71
+ Brian "Ryujin" Sullivan - Executive
72
+
73
+
74
+ Quality Assurance & Playtesting
75
+
76
+ Doug "Salidoug" Brucks
77
+ Chris "Torgo" Campbell
78
+ Rob "Xemu" Fermier
79
+ Brian "Zeus" Sousa
80
+ Joe Ybarra
81
+
82
+
83
+ Network Management
84
+
85
+ Roy "Royster" Rabey
86
+
87
+
88
+ Web Support
89
+
90
+ Mike "Archangel" McCart
91
+
92
+
93
+ Legal Representation
94
+
95
+ General Counsel Associates, LLP
96
+ Betsy "Brooklyn Cowgirl" Bayha
97
+
98
+
99
+ Outside Directors
100
+
101
+ John Boog-Scott
102
+ John Calhoun
103
+ Thad Chapman
104
+
105
+
106
+
107
+
108
+ -MICROSOFT-
109
+
110
+
111
+ Program Manager
112
+
113
+ Tim "SlasherZ" Znamenacek
114
+ Peter "Jombie" Vale - Intern
115
+
116
+
117
+ Product Planner
118
+
119
+ Steve Schreck
120
+
121
+
122
+ Testing
123
+
124
+ Jamie "Hannibal" Evans - Lead
125
+ Rick "Slayer" Lockyear - Playtest Lead
126
+ Prodipto "Diamond Dynamo" Roy
127
+ James "Hammur" Mayo
128
+ Harris "Crushinator"Thurmond
129
+ Chris "Duckman" Liu
130
+ Todd "Andy Gibb" Squire
131
+ Jason "Fulgore" Brown
132
+ Sean "Astrogoth" Kellogg
133
+ Jeremy "Germ" Hill
134
+ Chris "BATMAN" Robinson
135
+ Michelle "Tank Girl" Gamboa Stenson
136
+ Douglas "Ugdo" Hall
137
+ Jason "Polack" Janicki
138
+ Luis "MEAN VEGAN" Barriga
139
+ Reuben "ReproMan" Radding
140
+ Harold "Sparky" Ryan
141
+ Mark "Cue"Medlock
142
+ Scott "Vril" Gerlach
143
+ Shane Nelson
144
+
145
+
146
+ Hardware Configuration Testing
147
+
148
+ Paul "Mr. Happypants" Gradwohl
149
+
150
+
151
+ User Education
152
+
153
+ Amy "Amochka" Robison
154
+ Kelly Bell
155
+ Dana Fos
156
+ JoAnne "SnowWhite" Williams
157
+
158
+
159
+ Art
160
+
161
+ Douglas "Urich" Herring - Art Director
162
+ Todd Lubsen
163
+ Sandra Garavito
164
+
165
+
166
+ Setup Development
167
+
168
+ "Richie Rich" Eizenhoefer
169
+ Chris "Cornholio" Haddan
170
+
171
+
172
+ Playtest Team
173
+
174
+ Gennadiy "Tiger" Litovkin
175
+ Robert "SipSip" Howg
176
+ Sean "Kazmeyer" Willmore
177
+ Juan-Lee "GhengisJuan" Pang
178
+ Kevin "The Sheriff" Holme
179
+
180
+
181
+ RECON Playtesters
182
+
183
+ Daland "Strider" Davis
184
+ David "Wiggler" Collins
185
+ Jeffrey "Darkfalz" Stephens
186
+ Jessep "J242" Bangham
187
+ Paul "Musashi" Shinoda
188
+ Richard "Richman" Schleifer
189
+ Erika "Adara" Carlson
190
+
191
+
192
+ Product Managers
193
+
194
+ Sebastien "Tintin" Motte
195
+ Pontus Frohde
196
+
197
+
198
+ Public Relations
199
+
200
+ David Hufford
201
+ Andrew McCombie
202
+
203
+
204
+ Legal
205
+
206
+ Jeff Koontz
207
+
208
+
209
+ Localization
210
+
211
+ Laurence K Smith
212
+ Yuko Yoshida
213
+ Paul "Gooner" Delany
214
+ Eric Kao
215
+ Suzanne Boylan
216
+ Cosmo Greco
217
+ Aengus "Ninjajoe" Jankowsky
218
+ Michael "Mickster" Ivory
219
+ Cian Lynch
220
+ Daniel "Wall-man" More O'Ferral
221
+ Kazuyuki "JT" Shibuya
222
+ Shigeto "Smiley" Mayumi
223
+ Yutaka Hasegawa
224
+
225
+
226
+ Beta
227
+
228
+ Matt >MEGA-MAN< Alderman
229
+ Todd "Andy Gibb" Squire
230
+ Andy Holt
231
+
232
+
233
+ Management
234
+
235
+ Stuart "Yoda" Moulder
236
+ Edward "Ace" Ventura
237
+ Matt "UncleDaddy" Gradwohl
238
+ Craig "Doom" Henry
239
+ Jo Tyo
240
+ Dave "Paladin" Luehmann
241
+ Eric Straub
242
+ Alan "Von Krunk" Hartman
243
+
244
+
245
+ Product Support
246
+
247
+ Steve "Surfer Dude" Kastner
248
+
249
+
250
+ Usability Lab
251
+
252
+ Michael Medlock
253
+ Kevin Keeker
254
+
255
+
256
+ Playtest Lab
257
+
258
+ Bob Futamura
259
+ Brian "Crash" McKay
260
+ Brodie "Bjord" Blackwell
261
+ Carolyn Sue Oakes
262
+ Dave Taylor
263
+ David Gasca
264
+ Dean "Sideshow Bob" Brager
265
+ Ian "Exael" Banks
266
+ Jerome Hagen
267
+ Leighton Koga
268
+ Mark Medlock
269
+ Nicole Johnson
270
+ Ramon "CheezDawg" Romero
271
+ Dina Suda
272
+ Bill "Abbaddon" Fulton
273
+ Howard Phillips
274
+
275
+
276
+
277
+ -RAINBOW STUDIOS-
278
+
279
+
280
+ Animation Director
281
+
282
+ Paul DeNigris
283
+
284
+
285
+ Animators/Modelers
286
+
287
+ Craig Nisbet
288
+ Kevin Riley
289
+ Jeremy Totel
290
+ Roger Vetruba
291
+ Leanne Pacek
292
+ Paul DeNigris
293
+
294
+
295
+ CGI Horse Wrangler
296
+
297
+ Kevin Bench
298
+
299
+
300
+ Texture Artists
301
+
302
+ Tyler Williams
303
+ Andre Kirk
304
+ Leanne Pacek
305
+
306
+
307
+ Additional Texturing
308
+
309
+ Adam Schimpf
310
+
311
+
312
+ Lighting
313
+
314
+ Jeremy Totel
315
+
316
+
317
+ Storyboards
318
+
319
+ Andre Kirk
320
+
321
+
322
+ Producers
323
+
324
+ Mark Mahler
325
+ Nick Napp
326
+
327
+
328
+ Production Coordinator
329
+
330
+ Michael Cook
331
+
332
+
333
+ Production Advisors
334
+
335
+ Bruce Hall
336
+ Tony Stutterheim
337
+
338
+
339
+ Business Affairs
340
+
341
+ Sandy Jarred
342
+
343
+
344
+ Motion Capture
345
+
346
+ Tom Shepherd
347
+ Mark Mahler
348
+ Michael Cook
349
+
350
+
351
+ Motion Capture Performers
352
+
353
+ Kevin Bench
354
+ Roger Vetruba
355
+ Jeff Durean
356
+ Daniel Spalding
357
+
358
+
359
+ Intern
360
+
361
+ Adam Finberg
362
+
363
+
364
+ Special Thanks to
365
+
366
+ Brad Doan
367
+ Buck Wall
368
+ Alex Toader
369
+
370
+
371
+
372
+ -Campaign Voice Talent-
373
+
374
+
375
+ Represented by the Mary Collins Agency
376
+
377
+ Gary Moody
378
+ Spencer Prokop
379
+ Richard Spiegel
380
+ Cliff Stephens
381
+
382
+
383
+ Reprented by E. Thomas Bliss and Associates
384
+
385
+ Rick May
386
+
387
+
388
+
389
+ -In Memoriam-
390
+
391
+ Baby Ginger
392
+ John Ball
393
+ Dr. Jared M. Dunn
394
+ Dr. James R. Herrington
395
+ Captain Reese D. Loftin
396
+ Irene Moore
397
+ Otto Alexander Philip
398
+ Mr. Roy Charles Rabey, Jr.
399
+ Steve Rosenow
400
+ Laura Woodley
401
+ Edwin Kip Wolff
402
+
403
+
404
+
405
+ And Special Thanks To...
406
+
407
+
408
+ All the family members and significant others
409
+ for giving us support.
410
+
411
+ All Alpha & Beta Playtesters
412
+ All of the Angels at Heaven's Web
413
+ All the Fansites and Webmasters
414
+ All the Zone Sysops
415
+ Academy of Interactive Arts and Sciences
416
+ Apple ][+
417
+ Art Harris
418
+ The Avalon Hill Game Company, RIP
419
+ Blizzard
420
+ Edge of Reality
421
+ Bill Gates
422
+ Greedy Smurf
423
+ Greg Langston
424
+ Discreete (formally Kinetix)
425
+ Richard "Levelord" Gray
426
+ ION Storm
427
+ Iron Crown Enterprises
428
+ John Romero
429
+ Chris Taylor
430
+ Ritual
431
+ Rogue Entertainment for testing
432
+ Ronald Reagan
433
+ Sid Meier
434
+ SPI
435
+ The Art Institute of Dallas
436
+ The Gamers, Inc.
437
+ Third Law
438
+ USWeb/CKS
439
+ UVA Historical Simulation Society
440
+ Woz
441
+
442
+
443
+ Dan "WereRat" Bress
444
+ Steve "ElectroGrav" Bress
445
+ Arthur "IX_Medierra" Bruno
446
+ James "Helegator" Cann
447
+ Darren "IX_Agrippa" Craine
448
+ Kevin "The_Sheriff" Holme
449
+ Chris "Shardvarks" McBride
450
+ Peter "IBG" Peterson
451
+ Huy "Moxious" Phung
452
+ Matt "maimin_matty" Scadding
453
+ Tim "Out4Blood" Sietz
454
+ Manual "IronHide_" Tijerina
455
+
456
+
457
+ Suzanne Bean
458
+
459
+
460
+ Darlene & Preston Winsett
461
+ Xena
462
+ The Winsett�s (Parents)
463
+ The Martin family
464
+ Jay Carter
465
+ Double Daves
466
+ John Force
467
+ Caf� B�
468
+
469
+
470
+ Rachel Phillips
471
+
472
+
473
+ Jason O'Rourke
474
+
475
+
476
+ Edward Hehmann
477
+ Gloria Seat
478
+ Tony "Latino Lover" Valdez
479
+ Janie Song
480
+ Mark, Geneva and Alyssa Henry
481
+
482
+
483
+ Holli Gould
484
+ Jimmy Cauty
485
+ Bill Drummond
486
+ Jerry Cornelius
487
+ Michael K.
488
+
489
+
490
+ Mike and Charlotte McKissick
491
+ Trayc McKissick
492
+
493
+
494
+ Laura, Mark, and Zachary Laudon
495
+
496
+
497
+ George Evanson
498
+ Carolyn Evanson
499
+ Elisabeth Johnston
500
+
501
+
502
+ Lisa Pritchard
503
+ Mike & Betty Pritchard
504
+ Greg Pritchard
505
+ Ann Herrington
506
+ Stormy the Wonder Dog
507
+
508
+
509
+ Lucy "Little Mouse" Wallace
510
+
511
+
512
+ Rich Geldreich Jr.
513
+ Ralph Krause
514
+ Bruce Tomlin
515
+ Matthew & Becky Hudson
516
+
517
+
518
+ Romulus the wonder kitty (a.k.a. Catzilla)
519
+ Gary Marcum & The 3Wire clan
520
+ Professor Julius Sumner Miller
521
+ Patricia Ann Rabey
522
+ Mark Dennis Rabey & Family
523
+ Recipes that begin with "Pull tab to open"
524
+ The Mighty Zeppelin (Led)
525
+ Raymond Lynch
526
+ Altex Computers & Electronic
527
+ CDW Computer Centers, Inc.
528
+ Dell Computer Corporation
529
+ Forum Financial Services
530
+ Intergraph Computer Systems
531
+ Johnston Technical Services
532
+ Videotex Systems, Inc.
533
+
534
+
535
+ Kristen Pottinger
536
+ Dave and Sandy Pottinger
537
+
538
+
539
+ Lisa Goodsill
540
+
541
+
542
+ Eve McCart
543
+ Quentin McCart
544
+ Will Kenyon
545
+ April McCart
546
+
547
+
548
+ The Mighty Code Monkey and his apprentice for doing my work for me.
549
+
550
+
551
+ Barbara E. Otte
552
+
553
+
554
+ Lisa and Ellie O'Neill - my life
555
+ Linda, Amanda, and Madeline O'Neill
556
+ Bill, Jeanne, Lance, and Christine Lewis
557
+ Helen Minchew
558
+ Alan Minchew
559
+ Marc Burton
560
+ Tara, Lori, Jeff, and Chad
561
+ Robert "GRIMM" Walden
562
+ Lewis Walden
563
+ Darren Craine
564
+ Arthur Bruno
565
+ MrCotter
566
+ FreePark
567
+ Bryan Pritchard
568
+ Jim Rice
569
+ Chuck Carson
570
+ Dr. Lloyd D. "Doc" Payne
571
+ Frank, Sid, and George - my top tier
572
+ Susan Donini
573
+ Becky Kennedy
574
+ Tom Foolery
575
+ .daRRen.
576
+ Med
577
+
578
+
579
+ Sourine and Dockphay Namuonglo
580
+ Yoko Kanno
581
+ �Chase the Chance� - Namie Amuro
582
+ �Broken Heart� - MAX
583
+
584
+
585
+ Alice the wonder-girl
586
+ "Mad Dog" Naomi Mongrel Petersen
587
+ Tor Johnson, man of a dozen faces
588
+
589
+
590
+ Ritsuko Sullivan
591
+ Pitchie and Tiki
592
+
593
+
594
+ Kelly "Autumn" Terrano
595
+ Chez "Chezanator" Terrano
596
+ The Dunn Family
597
+ Trevor & Barb (Met on The Zone and got married because of AoE)
598
+ Mike "Dangerou" Bennett
599
+ Penelope Baker
600
+
601
+
602
+ Marisol "Queen of Crunch-Time Patience" Rippy
603
+ Kevin "Dr. Cosmic" McMullan
604
+ The Gifted Musicians of the Phathouse Orchestra
605
+ Petunia, Dog-Queen of the Nile
606
+
607
+
608
+ Margit "What's her name" Marselas
609
+ All the patient people at NuMega technical support
610
+
611
+
612
+ Mary Ann, Cori, and Andrew Brucks
613
+
614
+
615
+ Jeff and Ginger Ottinger, Rob, Eddie, Aaron, Fletch,
616
+ Steve, and all my friends I didn't name, you know who you are.
617
+ The Texas Black Diamonds Paintball Team
618
+ Andrea Miles, XOXO
619
+
620
+
621
+ Jennifer Street
622
+ Gargoyle and Mudslide
623
+ James "Lord Rel" Street
624
+ Jeff Strain
625
+ Lady Madeline Strain
626
+
627
+
628
+ Jade "Jad3" Baillot =*
629
+ Robin and Jerome Bettner
630
+ David "Hiro" Bettner
631
+ Katie Bettner
632
+ Kevin "Starwaster" Kell(e)y
633
+ Brad "Lord Blackangel" Mason
634
+ Dave Mason
635
+ Celleste Torrales
636
+ Michael "Fiver" Chow
637
+ David Kai Chow
638
+ Lee "Eihrul" Salzman
639
+ Kyle, Stan, Eric, and Kenny
640
+ Erich Velandia
641
+ Jerry "PoLiSh" Wolski
642
+ Caleb "DeepWater" Wells
643
+ Guy "Omnivac" Ayotte
644
+ Benjamin "Washizu" Garvey
645
+ Steve "Vidguy" Cherrier
646
+
647
+
648
+ Tania Rippy
649
+ Parents Rippy
650
+ Chewy
651
+ Matt Stanberry
652
+ Roggans
653
+ Kevin Day
654
+ Bill Ketts
655
+ Chris Joyce
656
+ Brent Rippy
657
+
658
+
659
+ Jill Taylor
660
+ Charles A. Taylor IV
661
+ Charles A. Taylor Jr.
662
+ Cleone Taylor
663
+ Sam Taylor
664
+ Ben Taylor
665
+ Spikey, Rex and Ren
666
+ Joe,Shirley, and Cody Carothers
667
+ Mark, Karen, and Evan Carothers
668
+ Jerry and Michelle Scanlin
669
+ Ryan Scanlin
670
+ John Patrick Scanlin
671
+ Michael Scanlin
672
+ Val and Karie Medina
673
+ Carol Love
674
+ Joe Paul Solis
675
+ ThunderBird
676
+ James Buchanan
677
+ Albert Booky
678
+ Elaine Beach
679
+ Dr. Mark B. Motl
680
+ Dr. Roger E. Zarnowski
681
+ Esteban Apodaca
682
+ Jeanie Irby
683
+ Bill White
684
+ Frank Evans
685
+ Johnny Elliott
686
+ Curtis Wyman
687
+ Cody Hinnant
688
+ T.J. Ribardo
689
+ Bryan Stephens
690
+ Jason Roberts
691
+ Mike Jones
692
+ John Evans
693
+
694
+
695
+ Tracy Moon & the girls
696
+
697
+
698
+ Julie Ryan
699
+ Gillian Catherine Ryan
700
+ Simi the Dalmation
701
+ William & Gretchen Ryan
702
+ Capt. Robert Ryan and Yare Royster-Ryan
703
+ Scott Conrad
704
+ Mike Guess
705
+ Dr. Joseph William Beets
706
+ Dr. Robert Miller
707
+ John Buse, Esq.
708
+ Joel Cherkis
709
+ John Aboud, Gary Shelton, Gonzo Sequiera,
710
+ and all the AoE players at Mobil
711
+
712
+
713
+ Shannon Ellwood
714
+
715
+
716
+ Greg and Juanita Walker
717
+ Dario and Sheila Gonzalez
718
+ Walker Bunch and Elerson Clan and friends
719
+ Chris Haigood
720
+ Sara Stice
721
+ G.U.M.B.Y.
722
+
723
+
724
+ John Arnold, My Eternal Inspiration
725
+ Myralynn
726
+ Allen & Trey Gibbs
727
+ Gram & Pops
728
+ Miss CoCo
729
+ Amy
730
+ Kristen
731
+ Dr. Larry Aronold, Ray and Yvette Arnold
732
+ and future gamers Katie, Jonathan and Alex
733
+
734
+
735
+ Thanks to the millions of fans world-wide who bought Age of Empires.
736
+
737
+
738
+ ...And an extra special thanks to the hundreds of people
739
+ we did not mention.
AOC/Data/list.crx ADDED
@@ -0,0 +1,1093 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -----AGE OF EMPIRES II------
2
+ The Conquerors Expansion Pack
3
+
4
+ -ENSEMBLE STUDIOS-
5
+
6
+
7
+ Design
8
+
9
+ Greg "DeathShrimp" Street - Lead
10
+ Karen "Scout" Sparks
11
+ Sandy "Honcho" Petersen
12
+ Bruce C. "Bruck" Shelley
13
+
14
+
15
+ Programming
16
+
17
+ Angelo "Desperado" Laudon - Lead
18
+ Paul "winter" Bettner
19
+ Tim "Timotron" Deen
20
+ Mario "PlasticBrain" Grimani
21
+ Dave "Bigdog" Pottinger
22
+ Matt "The Optimizer" Pritchard
23
+
24
+
25
+ Art
26
+ Duncan "Reverend" McKissick - Lead
27
+ Jeff "Jaydub" Dotson
28
+ Herb "HellWood" Ellwood
29
+ Bryan "Bubbles" Hehmann
30
+ Duane "Saint" Santos
31
+ Chad & Eric "Walker Boys"
32
+ Scott "co0ter" Winsett
33
+
34
+
35
+ Music
36
+
37
+ Stephen "Big Al" Rippy - Lead
38
+ Kevin "dr. cosmic" McMullan
39
+
40
+
41
+ Production
42
+
43
+ Chris "Snore Monkey" Rippy - Lead & Sound Director
44
+ Tony "Bossman" Goodman - Executive
45
+ Harter "HarterFaster" Ryan - Executive
46
+ Brian "Ryujin" Sullivan - Executive & PR
47
+
48
+
49
+ Admin
50
+
51
+ Madelynn "Lady" Arnold
52
+ Keira Erhard
53
+
54
+
55
+ Business
56
+
57
+ Jeff "Buck" Goodsill
58
+ Brian "Moonster" Moon
59
+ Bob "Fugu" Wallace
60
+
61
+
62
+
63
+ Quality Assurance & Playtesting
64
+
65
+ Mike "Captn" Kidd - Lead
66
+
67
+ Doug "Salidoug" Brucks
68
+ Rob "Xemu" Fermier
69
+ Brian "Zeus" Sousa
70
+ Joe Ybarra
71
+ John "MrPinchy" Evanson
72
+ Herb "Captain Insano" Marselas
73
+ David "DavetGit" Lewis
74
+ Trey "Yert" Taylor
75
+ Brad "The Crow" Crow
76
+ Mark "Marko Polo" Terrano
77
+ "Ghenghiz" Ian Fischer
78
+ Dusty Monk
79
+ David Cherry
80
+ Dave Kubalak
81
+ David "Ripman" Rippy
82
+ Sean "Lord Soth" Wolff
83
+ Paul "venOm" Slusser
84
+ Chris "VD" Van Doren
85
+ Thonny "Captain Nemo" Namuonglo
86
+ Chea "TRUCK" O'Neill
87
+ Don "Fork Boy" Gagen
88
+
89
+
90
+
91
+
92
+ Network Management
93
+
94
+ Roy "Royster" Rabey
95
+ Jake Dotson
96
+
97
+
98
+ Web Support
99
+
100
+ Mike "Archangel" McCart
101
+
102
+
103
+ Legal Representation
104
+
105
+ General Counsel Associates, LLP
106
+ Betsy "Brooklyn Cowgirl" Bayha
107
+
108
+
109
+ Outside Directors
110
+
111
+ John Boog-Scott
112
+ John Calhoun
113
+ Thad Chapman
114
+
115
+
116
+
117
+
118
+ -MICROSOFT-
119
+
120
+ Program Manager
121
+
122
+ Tim "SlasherZ" Znamenacek
123
+ James McDaniel
124
+
125
+
126
+ Product Planner
127
+
128
+ Steve Schreck
129
+
130
+
131
+ Testing
132
+
133
+ Jamie Evans - Lead
134
+ Rick Lockyear - Playtest Lead
135
+ Douglas "Ugdo" Hall
136
+ Sean "King Kellogg"
137
+ Daland "Strider" Davis
138
+ Erick Lindman
139
+ Eric "Phantom" Meldrum
140
+ Thomas Courser
141
+ Reuben Radding
142
+ Matt "MEGAMAN" Alderman
143
+ Jason "Fulgore" Brown
144
+ Carl Bystrom
145
+ Matty "maimin_" Scadding
146
+ Jeff "Jetzer" Goetz
147
+ Chris "BATMAN" Robinson
148
+
149
+
150
+ Playtest Team
151
+
152
+ Dennis "_M_D_K_" Stone
153
+ Brock "OoC_Malice" Meade
154
+ Michael "Staffa" Christensen
155
+ Kevin "The Sheriff" Holme
156
+ Juan "Genghis Juan" Lee-Pang
157
+
158
+
159
+ Multiplayer Test Team
160
+
161
+ Scott "Vril" Gerlach - Lead
162
+ Michelle "quirky1" Grisim
163
+ Bret James "GAUGE" Fenton
164
+ Kent L. "Net_Nerd" McCorkle
165
+ Shane W. "cOndEnsr" Nelson
166
+ Aleah "Sunshine" Wardrop
167
+
168
+
169
+ Localization Test
170
+
171
+ Suzanne Boylan
172
+ Aengus "Pidgeon Lord" Jankowsky
173
+ Michael "Mickster(1798)" Ivory
174
+ In Goo Kwon
175
+ John O'Sullivan
176
+ Paul "Neo" Peacock
177
+
178
+
179
+ Hardware Configuration Testing
180
+
181
+ Paul "Mr. Happypants" Gradwohl
182
+ Harold "Sparky" Ryan
183
+
184
+
185
+ User Education
186
+
187
+ Kelly Bell - Writer
188
+ Amy Robison - Editor
189
+ JoAnne Williams - Print Designer
190
+ Jennifer Epps - Artist
191
+
192
+
193
+ Setup Development
194
+
195
+ Randy Shedden
196
+ Chris "Cornholio" Haddan
197
+
198
+
199
+ RECON Playtesters
200
+
201
+ Adam "azero" Maloy
202
+ Bruce W. "Wiley" Carr Jr.
203
+ Jacob "Bataar" Fulwiler
204
+ Mike "Grant Axehilt" Engle
205
+ Pete "Von" Mayberry
206
+ Beth "Sabine" de Diego
207
+ Mark "ModestMouse" Shoemaker
208
+ Laura McGrath
209
+ Erik Davis
210
+
211
+
212
+ Product Managers
213
+
214
+ Sebastien "Tintin" Motte
215
+ Pontus Frohde
216
+
217
+
218
+ Public Relations
219
+
220
+ Carrie Cowan
221
+ Andrew McCombie
222
+
223
+ Legal
224
+
225
+ Jeff Koontz
226
+
227
+
228
+ Localization
229
+
230
+ Yuko Yoshida
231
+ Paul "Gooner" Delany
232
+ Eric Kao
233
+ Ji Young Kim
234
+ Laurence K Smith
235
+
236
+
237
+ Management
238
+
239
+ Stuart "Yoda" Moulder
240
+ Edward "Ace" Ventura
241
+ Matt "UncleDaddy" Gradwohl
242
+ Craig "Doom" Henry
243
+ Douglas "Urich" Herring
244
+ Jo Tyo
245
+ Eric Straub
246
+ Jordan Weisman
247
+
248
+
249
+ Product Support
250
+
251
+ Steve "Surfer Dude" Kastner
252
+
253
+
254
+ -- Campaign Voice Talent --
255
+
256
+ Represented by the Mary Collins Agency
257
+
258
+ Julio Cedillo
259
+ Bruce DuBose
260
+ Bob Hess
261
+ Gary Moody
262
+ Ric Spiegel
263
+ Melinda Renna
264
+
265
+ Special Thanks To...
266
+
267
+ Mike and Charlotte McKissick
268
+ Trayc and Fureous McKissick
269
+ WWF's The Rock
270
+ Curley Stooge
271
+
272
+ Rachel Greenberg
273
+ Marcus Andrew Greenberg
274
+
275
+ Naomi Mongrel Petersen
276
+
277
+ Julie Ryan
278
+ Gillian Catherine Ryan
279
+ Simi the Dalmation
280
+ All Our Friends and Relatives For Their Support
281
+
282
+ Kelly "Smart-alecky bacon lover" Terrano
283
+ Chez "The Chezanator" Terrano
284
+
285
+ Jennifer Street
286
+ James "lordrel" Street
287
+ Brian Floca
288
+ Gargoyle and Mudslide
289
+ Jeff, Annie and Madeleine Strain
290
+ K and J Calhoun
291
+ Ben Downing
292
+ Newmie
293
+
294
+ Marisol "Queen of Tofu" Rippy
295
+ Petunia, Beast Extraordinaire
296
+ Miguel, Gloria (Fan No.1,) and Carmen Timm
297
+ The extremely qualified and gracious musicians and technicians at Name Brand Studios (Plano, TX)
298
+ Mullet Duck Foreman
299
+
300
+ Tania Rippy
301
+ Mom and Dad Rippy
302
+ Chewy
303
+ Snore Monkey
304
+ Brent Rippy
305
+ 3 Wise Men
306
+ Roggans!
307
+
308
+ Jake Dotson
309
+ Pacific Chai
310
+ Infinet Incorporated
311
+ Concord Communications
312
+
313
+ Mom, Dad, Katie, and David Bettner. Love you guys =)
314
+ Eric Althin
315
+ Jade "kitty" Baillot =*
316
+ Kevin Kell(e)y
317
+ Grandma Heynu, Grandpa Burnie, Grandpa Howard
318
+ Dave Mason
319
+ Lisa, Big Mike, David Kai and Mikey Chow
320
+ April, Bill, Morgan and Katherine
321
+
322
+ Richard and Natalie Erhard for everything.
323
+ Dan and Nancy Erhard for putting me up for so long.
324
+ Lisa Williams
325
+
326
+ Ritsuko and Erika Sullivan
327
+
328
+ Tom "Dad" Sparks
329
+ Jan "Mom" Sparks
330
+ Tommy "Bobalopithicus" Sparks
331
+ Anton Sergei Kazmin
332
+ Katherine Lynn Gill
333
+
334
+ The McMullan Clan: Ann, Pat, and PJ
335
+
336
+ Lisa Pritchard
337
+ Stormy the Wonder Dog: http://members.home.net/stormydog/woof/
338
+
339
+ The Walker and Elerson Clans
340
+ Sabrina van der Puetten
341
+ Camila de Almeida
342
+ Asmus Figge
343
+ Marcus Jager "Maran"
344
+
345
+
346
+
347
+
348
+
349
+
350
+
351
+
352
+
353
+
354
+ -----AGE OF EMPIRES II------
355
+ The Age Of Kings
356
+
357
+ -ENSEMBLE STUDIOS-
358
+
359
+
360
+ Design
361
+
362
+ Mark "Marko Polo" Terrano & "Ghenghiz" Ian Fischer
363
+ Sandy "Honcho" Petersen
364
+ Greg "DeathShrimp" Street
365
+ Bruce C. "Bruck" Shelley
366
+
367
+
368
+ Programming
369
+
370
+ Angelo "Desperado" Laudon - Lead
371
+ Paul "winter" Bettner
372
+ Tim "Timotron" Deen
373
+ John "MrPinchy" Evanson
374
+ Mario "PlasticBrain" Grimani
375
+ David "DavetGit" Lewis
376
+ Herb "Captain Insano" Marselas
377
+ Dave "Bigdog" Pottinger
378
+ Matt "The Optimizer" Pritchard
379
+ Trey "Yert" Taylor
380
+
381
+
382
+ Art
383
+
384
+ Brad "The Crow" Crow - Lead
385
+ Scott "co0ter" Winsett - Lead
386
+ Jeff "Jaydub" Dotson
387
+ Herb "HellWood" Ellwood
388
+ Don "Fork Boy" Gagen
389
+ Bryan "Bubbles" Hehmann
390
+ Duncan "Reverend" McKissick
391
+ Thonny "Captain Nemo" Namuonglo
392
+ Chea "TRUCK" O'Neill
393
+ Duane "Saint" Santos
394
+ Paul "venOm" Slusser
395
+ Chris "VD" Van Doren
396
+ Chad & Eric "Walker Boys"
397
+ Sean "Lord Soth" Wolff
398
+
399
+
400
+ Music
401
+
402
+ Stephen "Big Al" Rippy - Lead
403
+ David "Ripman" Rippy
404
+
405
+
406
+ Admin
407
+
408
+ Madelyn "Lady Arnold" Gibbs
409
+ Nellie "The Nellinator" Sherman
410
+
411
+
412
+ Business
413
+
414
+ Jeff "Buck" Goodsill
415
+ Brian "Moonster" Moon
416
+ Bob "Fugu" Wallace
417
+
418
+
419
+ Production
420
+
421
+ Harter "HarterFaster" Ryan - Lead
422
+ Chris "Chris O' Rama" Rippy - Assistant & Sound Director
423
+ Tony "Bossman" Goodman - Executive
424
+ Brian "Ryujin" Sullivan - Executive
425
+
426
+
427
+ Quality Assurance & Playtesting
428
+
429
+ Doug "Salidoug" Brucks
430
+ Chris "Torgo" Campbell
431
+ Rob "Xemu" Fermier
432
+ Brian "Zeus" Sousa
433
+ Joe Ybarra
434
+
435
+
436
+ Network Management
437
+
438
+ Roy "Royster" Rabey
439
+
440
+
441
+ Web Support
442
+
443
+ Mike "Archangel" McCart
444
+
445
+
446
+ Legal Representation
447
+
448
+ General Counsel Associates, LLP
449
+ Betsy "Brooklyn Cowgirl" Bayha
450
+
451
+
452
+ Outside Directors
453
+
454
+ John Boog-Scott
455
+ John Calhoun
456
+ Thad Chapman
457
+
458
+
459
+
460
+
461
+ -MICROSOFT-
462
+
463
+
464
+ Program Manager
465
+
466
+ Tim "SlasherZ" Znamenacek
467
+ Peter "Jombie" Vale - Intern
468
+
469
+
470
+ Product Planner
471
+
472
+ Steve Schreck
473
+
474
+
475
+ Testing
476
+
477
+ Jamie "Hannibal" Evans - Lead
478
+ Rick "Slayer" Lockyear - Playtest Lead
479
+ Prodipto "Diamond Dynamo" Roy
480
+ James "Hammur" Mayo
481
+ Harris "Crushinator"Thurmond
482
+ Chris "Duckman" Liu
483
+ Todd "Andy Gibb" Squire
484
+ Jason "Fulgore" Brown
485
+ Sean "Astrogoth" Kellogg
486
+ Jeremy "Germ" Hill
487
+ Chris "BATMAN" Robinson
488
+ Michelle "Tank Girl" Gamboa Stenson
489
+ Douglas "Ugdo" Hall
490
+ Jason "Polack" Janicki
491
+ Luis "MEAN VEGAN" Barriga
492
+ Reuben "ReproMan" Radding
493
+ Harold "Sparky" Ryan
494
+ Mark "Cue"Medlock
495
+ Scott "Vril" Gerlach
496
+ Shane Nelson
497
+
498
+
499
+ Hardware Configuration Testing
500
+
501
+ Paul "Mr. Happypants" Gradwohl
502
+
503
+
504
+ User Education
505
+
506
+ Amy "Amochka" Robison
507
+ Kelly Bell
508
+ Dana Fos
509
+ JoAnne "SnowWhite" Williams
510
+
511
+
512
+ Art
513
+
514
+ Douglas "Urich" Herring - Art Director
515
+ Todd Lubsen
516
+ Sandra Garavito
517
+
518
+
519
+ Setup Development
520
+
521
+ "Richie Rich" Eizenhoefer
522
+ Chris "Cornholio" Haddan
523
+
524
+
525
+ Playtest Team
526
+
527
+ Gennadiy "Tiger" Litovkin
528
+ Robert "SipSip" Howg
529
+ Sean "Kazmeyer" Willmore
530
+ Juan-Lee "GhengisJuan" Pang
531
+ Kevin "The Sheriff" Holme
532
+
533
+
534
+ RECON Playtesters
535
+
536
+ Daland "Strider" Davis
537
+ David "Wiggler" Collins
538
+ Jeffrey "Darkfalz" Stephens
539
+ Jessep "J242" Bangham
540
+ Paul "Musashi" Shinoda
541
+ Richard "Richman" Schleifer
542
+ Erika "Adara" Carlson
543
+
544
+
545
+ Product Managers
546
+
547
+ Sebastien "Tintin" Motte
548
+ Pontus Frohde
549
+
550
+
551
+ Public Relations
552
+
553
+ David Hufford
554
+ Andrew McCombie
555
+
556
+
557
+ Legal
558
+
559
+ Jeff Koontz
560
+
561
+
562
+ Localization
563
+
564
+ Laurence K Smith
565
+ Yuko Yoshida
566
+ Paul "Gooner" Delany
567
+ Eric Kao
568
+ Suzanne Boylan
569
+ Cosmo Greco
570
+ Aengus "Ninjajoe" Jankowsky
571
+ Michael "Mickster" Ivory
572
+ Cian Lynch
573
+ Daniel "Wall-man" More O'Ferral
574
+ Kazuyuki "JT" Shibuya
575
+ Shigeto "Smiley" Mayumi
576
+ Yutaka Hasegawa
577
+
578
+
579
+ Beta
580
+
581
+ Matt >MEGA-MAN< Alderman
582
+ Todd "Andy Gibb" Squire
583
+ Andy Holt
584
+
585
+
586
+ Management
587
+
588
+ Stuart "Yoda" Moulder
589
+ Edward "Ace" Ventura
590
+ Matt "UncleDaddy" Gradwohl
591
+ Craig "Doom" Henry
592
+ Jo Tyo
593
+ Dave "Paladin" Luehmann
594
+ Eric Straub
595
+ Alan "Von Krunk" Hartman
596
+
597
+
598
+ Product Support
599
+
600
+ Steve "Surfer Dude" Kastner
601
+
602
+
603
+ Usability Lab
604
+
605
+ Michael Medlock
606
+ Kevin Keeker
607
+
608
+
609
+ Playtest Lab
610
+
611
+ Bob Futamura
612
+ Brian "Crash" McKay
613
+ Brodie "Bjord" Blackwell
614
+ Carolyn Sue Oakes
615
+ Dave Taylor
616
+ David Gasca
617
+ Dean "Sideshow Bob" Brager
618
+ Ian "Exael" Banks
619
+ Jerome Hagen
620
+ Leighton Koga
621
+ Mark Medlock
622
+ Nicole Johnson
623
+ Ramon "CheezDawg" Romero
624
+ Dina Suda
625
+ Bill "Abbaddon" Fulton
626
+ Howard Phillips
627
+
628
+
629
+
630
+ -RAINBOW STUDIOS-
631
+
632
+
633
+ Animation Director
634
+
635
+ Paul DeNigris
636
+
637
+
638
+ Animators/Modelers
639
+
640
+ Craig Nisbet
641
+ Kevin Riley
642
+ Jeremy Totel
643
+ Roger Vetruba
644
+ Leanne Pacek
645
+ Paul DeNigris
646
+
647
+
648
+ CGI Horse Wrangler
649
+
650
+ Kevin Bench
651
+
652
+
653
+ Texture Artists
654
+
655
+ Tyler Williams
656
+ Andre Kirk
657
+ Leanne Pacek
658
+
659
+
660
+ Additional Texturing
661
+
662
+ Adam Schimpf
663
+
664
+
665
+ Lighting
666
+
667
+ Jeremy Totel
668
+
669
+
670
+ Storyboards
671
+
672
+ Andre Kirk
673
+
674
+
675
+ Producers
676
+
677
+ Mark Mahler
678
+ Nick Napp
679
+
680
+
681
+ Production Coordinator
682
+
683
+ Michael Cook
684
+
685
+
686
+ Production Advisors
687
+
688
+ Bruce Hall
689
+ Tony Stutterheim
690
+
691
+
692
+ Business Affairs
693
+
694
+ Sandy Jarred
695
+
696
+
697
+ Motion Capture
698
+
699
+ Tom Shepherd
700
+ Mark Mahler
701
+ Michael Cook
702
+
703
+
704
+ Motion Capture Performers
705
+
706
+ Kevin Bench
707
+ Roger Vetruba
708
+ Jeff Durean
709
+ Daniel Spalding
710
+
711
+
712
+ Intern
713
+
714
+ Adam Finberg
715
+
716
+
717
+ Special Thanks to
718
+
719
+ Brad Doan
720
+ Buck Wall
721
+ Alex Toader
722
+
723
+
724
+
725
+ -Campaign Voice Talent-
726
+
727
+
728
+ Represented by the Mary Collins Agency
729
+
730
+ Gary Moody
731
+ Spencer Prokop
732
+ Richard Spiegel
733
+ Cliff Stephens
734
+
735
+
736
+ Reprented by E. Thomas Bliss and Associates
737
+
738
+ Rick May
739
+
740
+
741
+
742
+ -In Memoriam-
743
+
744
+ Baby Ginger
745
+ John Ball
746
+ Dr. Jared M. Dunn
747
+ Dr. James R. Herrington
748
+ Captain Reese D. Loftin
749
+ Irene Moore
750
+ Otto Alexander Philip
751
+ Mr. Roy Charles Rabey, Jr.
752
+ Steve Rosenow
753
+ Laura Woodley
754
+ Edwin Kip Wolff
755
+
756
+
757
+
758
+ And Special Thanks To...
759
+
760
+
761
+ All the family members and significant others
762
+ for giving us support.
763
+
764
+ All Alpha & Beta Playtesters
765
+ All of the Angels at Heaven's Web
766
+ All the Fansites and Webmasters
767
+ All the Zone Sysops
768
+ Academy of Interactive Arts and Sciences
769
+ Apple ][+
770
+ Art Harris
771
+ The Avalon Hill Game Company, RIP
772
+ Blizzard
773
+ Edge of Reality
774
+ Bill Gates
775
+ Greedy Smurf
776
+ Greg Langston
777
+ Discreete (formally Kinetix)
778
+ Richard "Levelord" Gray
779
+ ION Storm
780
+ Iron Crown Enterprises
781
+ John Romero
782
+ Chris Taylor
783
+ Ritual
784
+ Rogue Entertainment for testing
785
+ Ronald Reagan
786
+ Sid Meier
787
+ SPI
788
+ The Art Institute of Dallas
789
+ The Gamers, Inc.
790
+ Third Law
791
+ USWeb/CKS
792
+ UVA Historical Simulation Society
793
+ Woz
794
+
795
+
796
+ Dan "WereRat" Bress
797
+ Steve "ElectroGrav" Bress
798
+ Arthur "IX_Medierra" Bruno
799
+ James "Helegator" Cann
800
+ Darren "IX_Agrippa" Craine
801
+ Kevin "The_Sheriff" Holme
802
+ Chris "Shardvarks" McBride
803
+ Peter "IBG" Peterson
804
+ Huy "Moxious" Phung
805
+ Matt "maimin_matty" Scadding
806
+ Tim "Out4Blood" Sietz
807
+ Manual "IronHide_" Tijerina
808
+
809
+
810
+ Suzanne Bean
811
+
812
+
813
+ Darlene & Preston Winsett
814
+ Xena
815
+ The Winsett's (Parents)
816
+ The Martin family
817
+ Jay Carter
818
+ Double Daves
819
+ John Force
820
+ Caf� B'
821
+
822
+
823
+ Rachel Phillips
824
+
825
+
826
+ Jason O'Rourke
827
+
828
+
829
+ Edward Hehmann
830
+ Gloria Seat
831
+ Tony "Latino Lover" Valdez
832
+ Janie Song
833
+ Mark, Geneva and Alyssa Henry
834
+
835
+
836
+ Holli Gould
837
+ Jimmy Cauty
838
+ Bill Drummond
839
+ Jerry Cornelius
840
+ Michael K.
841
+
842
+
843
+ Mike and Charlotte McKissick
844
+ Trayc McKissick
845
+
846
+
847
+ Laura, Mark, and Zachary Laudon
848
+
849
+
850
+ George Evanson
851
+ Carolyn Evanson
852
+ Elisabeth Johnston
853
+
854
+
855
+ Lisa Pritchard
856
+ Mike & Betty Pritchard
857
+ Greg Pritchard
858
+ Ann Herrington
859
+ Stormy the Wonder Dog
860
+
861
+
862
+ Lucy "Little Mouse" Wallace
863
+
864
+
865
+ Rich Geldreich Jr.
866
+ Ralph Krause
867
+ Bruce Tomlin
868
+ Matthew & Becky Hudson
869
+
870
+
871
+ Romulus the wonder kitty (a.k.a. Catzilla)
872
+ Gary Marcum & The 3Wire clan
873
+ Professor Julius Sumner Miller
874
+ Patricia Ann Rabey
875
+ Mark Dennis Rabey & Family
876
+ Recipes that begin with "Pull tab to open"
877
+ The Mighty Zeppelin (Led)
878
+ Raymond Lynch
879
+ Altex Computers & Electronic
880
+ CDW Computer Centers, Inc.
881
+ Dell Computer Corporation
882
+ Forum Financial Services
883
+ Intergraph Computer Systems
884
+ Johnston Technical Services
885
+ Videotex Systems, Inc.
886
+
887
+
888
+ Kristen Pottinger
889
+ Dave and Sandy Pottinger
890
+
891
+
892
+ Lisa Goodsill
893
+
894
+
895
+ Eve McCart
896
+ Quentin McCart
897
+ Will Kenyon
898
+ April McCart
899
+
900
+
901
+ The Mighty Code Monkey and his apprentice for doing my work for me.
902
+
903
+
904
+ Barbara E. Otte
905
+
906
+
907
+ Lisa and Ellie O'Neill - my life
908
+ Linda, Amanda, and Madeline O'Neill
909
+ Bill, Jeanne, Lance, and Christine Lewis
910
+ Helen Minchew
911
+ Alan Minchew
912
+ Marc Burton
913
+ Tara, Lori, Jeff, and Chad
914
+ Robert "GRIMM" Walden
915
+ Lewis Walden
916
+ Darren Craine
917
+ Arthur Bruno
918
+ MrCotter
919
+ FreePark
920
+ Bryan Pritchard
921
+ Jim Rice
922
+ Chuck Carson
923
+ Dr. Lloyd D. "Doc" Payne
924
+ Frank, Sid, and George - my top tier
925
+ Susan Donini
926
+ Becky Kennedy
927
+ Tom Foolery
928
+ .daRRen.
929
+ Med
930
+
931
+
932
+ Sourine and Dockphay Namuonglo
933
+ Yoko Kanno
934
+ "Chase the Chance" - Namie Amuro
935
+ "Broken Heart" - MAX
936
+
937
+
938
+ Alice the wonder-girl
939
+ "Mad Dog" Naomi Mongrel Petersen
940
+ Tor Johnson, man of a dozen faces
941
+
942
+
943
+ Ritsuko Sullivan
944
+ Pitchie and Tiki
945
+
946
+
947
+ Kelly "Autumn" Terrano
948
+ Chez "Chezanator" Terrano
949
+ The Dunn Family
950
+ Trevor & Barb (Met on The Zone and got married because of AoE)
951
+ Mike "Dangerou" Bennett
952
+ Penelope Baker
953
+
954
+
955
+ Marisol "Queen of Crunch-Time Patience" Rippy
956
+ Kevin "Dr. Cosmic" McMullan
957
+ The Gifted Musicians of the Phathouse Orchestra
958
+ Petunia, Dog-Queen of the Nile
959
+
960
+
961
+ Margit "What's her name" Marselas
962
+ All the patient people at NuMega technical support
963
+
964
+
965
+ Mary Ann, Cori, and Andrew Brucks
966
+
967
+
968
+ Jeff and Ginger Ottinger, Rob, Eddie, Aaron, Fletch,
969
+ Steve, and all my friends I didn't name, you know who you are.
970
+ The Texas Black Diamonds Paintball Team
971
+ Andrea Miles, XOXO
972
+
973
+
974
+ Jennifer Street
975
+ Gargoyle and Mudslide
976
+ James "Lord Rel" Street
977
+ Jeff Strain
978
+ Lady Madeline Strain
979
+
980
+
981
+ Jade "Jad3" Baillot =*
982
+ Robin and Jerome Bettner
983
+ David "Hiro" Bettner
984
+ Katie Bettner
985
+ Kevin "Starwaster" Kell(e)y
986
+ Brad "Lord Blackangel" Mason
987
+ Dave Mason
988
+ Celleste Torrales
989
+ Michael "Fiver" Chow
990
+ David Kai Chow
991
+ Lee "Eihrul" Salzman
992
+ Kyle, Stan, Eric, and Kenny
993
+ Erich Velandia
994
+ Jerry "PoLiSh" Wolski
995
+ Caleb "DeepWater" Wells
996
+ Guy "Omnivac" Ayotte
997
+ Benjamin "Washizu" Garvey
998
+ Steve "Vidguy" Cherrier
999
+
1000
+
1001
+ Tania Rippy
1002
+ Parents Rippy
1003
+ Chewy
1004
+ Matt Stanberry
1005
+ Roggans
1006
+ Kevin Day
1007
+ Bill Ketts
1008
+ Chris Joyce
1009
+ Brent Rippy
1010
+
1011
+
1012
+ Jill Taylor
1013
+ Charles A. Taylor IV
1014
+ Charles A. Taylor Jr.
1015
+ Cleone Taylor
1016
+ Sam Taylor
1017
+ Ben Taylor
1018
+ Spikey, Rex and Ren
1019
+ Joe,Shirley, and Cody Carothers
1020
+ Mark, Karen, and Evan Carothers
1021
+ Jerry and Michelle Scanlin
1022
+ Ryan Scanlin
1023
+ John Patrick Scanlin
1024
+ Michael Scanlin
1025
+ Val and Karie Medina
1026
+ Carol Love
1027
+ Joe Paul Solis
1028
+ ThunderBird
1029
+ James Buchanan
1030
+ Albert Booky
1031
+ Elaine Beach
1032
+ Dr. Mark B. Motl
1033
+ Dr. Roger E. Zarnowski
1034
+ Esteban Apodaca
1035
+ Jeanie Irby
1036
+ Bill White
1037
+ Frank Evans
1038
+ Johnny Elliott
1039
+ Curtis Wyman
1040
+ Cody Hinnant
1041
+ T.J. Ribardo
1042
+ Bryan Stephens
1043
+ Jason Roberts
1044
+ Mike Jones
1045
+ John Evans
1046
+
1047
+
1048
+ Tracy Moon & the girls
1049
+
1050
+
1051
+ Julie Ryan
1052
+ Gillian Catherine Ryan
1053
+ Simi the Dalmation
1054
+ William & Gretchen Ryan
1055
+ Capt. Robert Ryan and Yare Royster-Ryan
1056
+ Scott Conrad
1057
+ Mike Guess
1058
+ Dr. Joseph William Beets
1059
+ Dr. Robert Miller
1060
+ John Buse, Esq.
1061
+ Joel Cherkis
1062
+ John Aboud, Gary Shelton, Gonzo Sequiera,
1063
+ and all the AoE players at Mobil
1064
+
1065
+
1066
+ Shannon Ellwood
1067
+
1068
+
1069
+ Greg and Juanita Walker
1070
+ Dario and Sheila Gonzalez
1071
+ Walker Bunch and Elerson Clan and friends
1072
+ Chris Haigood
1073
+ Sara Stice
1074
+ G.U.M.B.Y.
1075
+
1076
+ Shiner
1077
+
1078
+ John Arnold, My Eternal Inspiration
1079
+ Myralynn
1080
+ Allen & Trey Gibbs
1081
+ Gram & Pops
1082
+ Miss CoCo
1083
+ Amy
1084
+ Kristen
1085
+ Dr. Larry Aronold, Ray and Yvette Arnold
1086
+ and future gamers Katie, Jonathan and Alex
1087
+
1088
+
1089
+ Thanks to the millions of fans world-wide who bought Age of Empires.
1090
+
1091
+
1092
+ ...And an extra special thanks to the hundreds of people
1093
+ we did not mention.
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+ {\title To order documentation for Microsoft\'e2 Publisher 97 business desktop publishing program, please complete the form below.}{\author Lisa Tierney}{\operator Michelle Gamboa Stenson}{\creatim\yr1999\mo8\dy15\hr16\min23}
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+ {\revtim\yr1999\mo8\dy15\hr16\min23}{\printim\yr1998\mo4\dy13\hr10\min48}{\version2}{\edmins7}{\nofpages7}{\nofwords2864}{\nofchars16327}{\*\company Microsoft Corporation}{\nofcharsws20050}{\vern8247}}\margl1253\margr1253\margt1901\margb1901
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+ \pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s15\ql \li0\ri0\widctlpar\tx240\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0
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+ \b\f28\fs44\expnd-6\expndtw-30\lang1033\langfe1033\kerning42\cgrid\langnp1033\langfenp1033 {\fs24 END-USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE}{\fs24\kerning44
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+ \par }\pard\plain \s16\ql \li0\ri-18\sb120\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin-18\lin0\itap0 \b\f28\fs22\expnd-2\expndtw-10\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {\fs24 IMPORTANT\emdash
51
+ READ CAREFULLY: This Microsoft End-User License Agreement (\'93EULA\'94) is a legal agreement between you (either an individual or a single entity) and Microsoft Corporation for the}{\fs24\cf1 Microsoft software product identified above
52
+ , which includes computer software and may include associated media, printed materials, and \'93online\'94 or electronic documentation (\'93SOFTWARE PRODUCT\'94)}{\fs24
53
+ . The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT provided
54
+ to you by Microsoft. Any software provided along with the SOFTWARE PRODUCT that is associated with a separate end-user license agreement is licensed to you under the terms of that license agreement. By installing, copying, downloading, accessing or other
55
+ wise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT; you may, however, return it to your place of purchase for a full refund.
56
+ \par }\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f28\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {\fs24 Software PR
57
+ ODUCT LICENSE
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+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
59
+ The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
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+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 1.\tab GRANT OF LICENSE.}{\fs24 This EULA grants you }{
61
+ \f29\fs24 the following rights}{\fs24 :
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+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
63
+ \f3\fs24}}}{\fs24 \tab }{\b\fs24 Applications Software.}{\fs24 You may install, use, access, display, run, or otherwise interact with (\'93RUN\'94
64
+ ) one copy of the SOFTWARE PRODUCT, or any prior version for the same operating system, on a single computer, workstation, terminal, handheld PC, pager, \'93smart phone,\'94 or other digital electronic device (\'93COMPUTER\'94
65
+ ). The primary user of the COMPUTER on which the SOFTWARE PRODUCT is installed may make a second copy for his or her exclusive use on a portable computer.
66
+ \par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Storage/Network Use.}{\fs24 You
67
+ may also store or install a copy of the SOFTWARE PRODUCT on a storage device, such as a network server, used only to RUN the SOFTWARE PRODUCT on your other COMPUTERS over an internal network; however, you must acquire and dedicate a license for each separ
68
+ ate COMPUTER on which the SOFTWARE PRODUCT is RUN from the storage device. A license for the SOFTWARE PRODUCT may not be shared or used concurrently on different COMPUTERS.
69
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 License Pack.}{\fs24 If this package is a Microsoft License Pack, you may RUN additional
70
+ copies of the computer software portion of the SOFTWARE PRODUCT up to the number of copies specified above as \'93Licensed Copies\'94. You are also entitled to make a corresponding number of secondary copies for portable computer use as specified above.
71
+
72
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Reservation of Rights. }{\fs24 All rights not expressly granted are reserved by Microsoft}{.
73
+ \par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24
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+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 2.\tab DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.}{\fs24
75
+
76
+ \par
77
+ \par }\pard\plain \ql \fi-180\li360\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\f0\expnd-1\expndtw-5\cf0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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+ \f3\fs24}}}{\b\f0\expnd-1\expndtw-5\cf0 \tab Academic Edition Software. }{\f0\expnd-1\expndtw-5\cf0 If the SOFTWARE PRODUCT is identified as \'93Academic Edition\'94 or \'93AE,\'94 you must be a \'93Qualified Educational User\'94
79
+ to use the SOFTWARE PRODUCT. If you are not a Qualified Educational User, you have no rights under this EULA. To determine whether you are a Qualified Educational User, please contact the Microsoft Sales Information Center/One Microsoft Way/R
80
+ edmond, WA 98052-6399 or the Microsoft subsidiary serving your country. }{\f1\cf9
81
+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\expnd0\expndtw0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
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+ \\s 12}{\fldrslt\f3\fs24}}}{\fs24\expnd0\expndtw0 \tab }{\b\fs24 Not for Resale Software. }{\fs24 If the SOFTWARE PRODUCT is labeled \'93Not For Resale\'94 or \'93NFR,\'94
83
+ then, notwithstanding other sections of this EULA, your use of the SOFTWARE PRODUCT is limited to use for demonstration, test, or evaluation purposes and you may not resell, or otherwise transfer for value, the SOFTWARE PRODUCT.}{\fs24\expnd0\expndtw0
84
+
85
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Limitations on Reverse Engineering, Decompilation, and Disassembly.}{\fs24 You may not reverse engineer, decompile, or disasse
86
+ mble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.}{\b\fs24 }{\fs24
87
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Separation of Components.}{\fs24 The SOFTWARE PRODUCT is licensed as a single product. Its component parts may
88
+ not be separated for use on more than one COMPUTER.
89
+ \par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Trademarks.}{\fs24
90
+ This EULA does not grant you any rights in connection with any trademarks or service marks of Microsoft.
91
+ \par }\pard \s22\ql \li180\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin180\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Rental.}{\fs24
92
+ You may not rent, lease, or lend the SOFTWARE PRODUCT.
93
+ \par }\pard\plain \s20\ql \fi-187\li360\ri0\sb60\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
94
+ \\s 12}{\fldrslt\f3\fs24}}}{\b\fs24 \tab Application Sharing. }{\fs24
95
+ The SOFTWARE PRODUCT may contain Microsoft NetMeeting, a product that enables applications to be shared between two or more COMPUTERS, even if an application is installed on only one of the COMPUTERS. You may use this technology with all Microsoft
96
+ application products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor.
97
+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
98
+ \f3\fs24}}}{\b\fs24 \tab Support Services. }{\fs24 Microsoft may provide you with support services related to the SOFTWARE PRODUCT (\'93Support Services\'94
99
+ ). Use of Support Services is governed by the Microsoft policies and programs described in the user manual, in \'93online\'94 documentation, and/or in other Microsoft-
100
+ provided materials. Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA. With respect to technical information you provide to
101
+ Microsoft as part of the Support Services, Microsoft may use such information for its business purposes, including for product support and development. Microsoft will not utilize such technical information in a form that personally identifies you.
102
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Software Transfer.}{\fs24
103
+ The initial licensee of the SOFTWARE PRODUCT may make a one-time permanent transfer of this EULA and SOFTWARE PRODUCT only directly to an end user. This transfer must include all of the SOFTWARE PRODUCT (including all component parts, the med
104
+ ia and printed materials, any upgrades, this EULA, and, if applicable, the Certificate of Authenticity). Such transfer may not be by way of consignment or any other indirect transfer. The transferee of such one-time transfer must agree to comply with th
105
+ e terms of this EULA, including the obligation not to further transfer this EULA and SOFTWARE PRODUCT.
106
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Termination.}{\fs24
107
+ Without prejudice to any other rights, Microsoft may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.}{\b\fs24 }{
108
+ \fs24
109
+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 3.\tab UPGRADES.}{\fs24
110
+ If the SOFTWARE PRODUCT is labeled as an upgrade, you must be properly licensed to use a product identified by Microsoft as being eligible for
111
+ the upgrade in order to use the SOFTWARE PRODUCT. A SOFTWARE PRODUCT labeled as an upgrade replaces and/or supplements (and may disable) the product that formed the basis for your eligibility for the upgrade. You may use the resulting upgraded product onl
112
+ y
113
+ in accordance with the terms of this EULA. If the SOFTWARE PRODUCT is an upgrade of a component of a package of software programs that you licensed as a single product, the SOFTWARE PRODUCT may be used and transferred only as part of that single product
114
+ package and may not be separated for use on more than one COMPUTER.
115
+ \par }\pard \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 {\b\fs24 4.COPYRIGHT. }{\fs24
116
+ All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and \'93applets\'94 incorporated
117
+ into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. }{\f29\fs24
118
+ All title and intellectual property rights in and to the content which may be accessed through use of the SOFTW
119
+ ARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentatio
120
+ n which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT. }{\fs24
121
+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24\lang1034\langfe1033\langnp1034 5.\tab DUAL-MEDIA SOFTWARE.}{
122
+ \fs24\lang1034\langfe1033\langnp1034 }{\fs24 You may receive the SOFTWARE PRODUCT in more than one
123
+ medium. Regardless of the type or size of medium you receive, you may use only one medium that is appropriate for your single COMPUTER. You may not RUN the other medium on another COMPUTER. You may not loan, rent, lease, or otherwise transfer the other me
124
+ dium to another user, except as part of the permanent transfer (as provided above) of the SOFTWARE PRODUCT.
125
+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 6.BACKUP COPY. }{\fs24
126
+ After installation of one copy of the SOFTWARE PRODUCT pursuant to this EULA, you may keep the original media on which the SOFTWARE P
127
+ RODUCT was provided by Microsoft solely for backup or archival purposes. If the original media is required to use the SOFTWARE PRODUCT on the COMPUTER, you may make one copy of the SOFTWARE PRODUCT solely for backup or archival purposes. Except as express
128
+ ly provided in this EULA, you may not otherwise make copies of the SOFTWARE PRODUCT or the printed materials accompanying the SOFTWARE PRODUCT.
129
+ \par }{\b\fs24 7.U.S. GOVERNMENT RESTRICTED RIGHTS.}{\fs24 All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitatio
130
+ ns issued on or after December 1, 1995 is provided with the commercial rights and restrictions described elsewhere herein. All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued prior to December 1, 1995 is provided with RE
131
+ STRICTED RIGHTS as provided for in FAR, 48 CFR 52.227-14 (JUNE 1987) or FAR, 48 CFR 252.227-7013 (OCT 1988), as applicable.
132
+ \par }{\b\fs24 8.EXPORT RESTRICTIONS.}{\fs24 This SOFTWARE PRODUCT has been classified by the US Government as exportable under License Exception TSU. T
133
+ herefore the following terms apply : You agree that you will not export or re-export the SOFTWARE PRODUCT, any part thereof, or any process or service that is the direct product of the SOFTWARE PRODUCT (the foregoing collectively referred to as the \'93
134
+ Restricted Components\'94
135
+ ), to any country, person or entity subject to U.S. export restrictions. You specifically agree not to export or re-export any of the Restricted Components (i) to any country to which the U.S. has embargoed or restricted the export of goo
136
+ ds or services, which currently include, but are not necessarily limited to Cuba, Iran, Iraq, Libya, North Korea, Sudan and Syria, or to any national of any such country, wherever located, who intends to transmit or transport the Restricted Components bac
137
+ k
138
+ to such country; (ii) to any person or entity who you know or have reason to know will utilize the Restricted Components in the design, development or production of nuclear, chemical or biological weapons; or (iii) to any person or entity who has been pr
139
+ ohibited from participating in U.S. export transactions by any federal agency of the U.S. government. You warrant and represent that neither the BXA nor any other U.S. federal agency has suspended, revoked or denied your export privileges.
140
+ \par }\pard\plain \s21\ql \li0\ri0\sb40\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f30
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+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\lang1036\langfe1033\langnp1036 9.}{
142
+ \b\lang1036\langfe1033\langnp1036 NOTE ON JAVA SUPPORT}{\lang1036\langfe1033\langnp1036 . }{
143
+ THE SOFTWARE PRODUCT MAY CONTAIN SUPPORT FOR PROGRAMS WRITTEN IN JAVA. JAVA TECHNOLOGY IS NOT FAULT TOLERANT AND IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR RESALE AS ON-LINE CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAF
144
+ E PERFORMANCE, SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF JAVA TECHNOLOGY COULD LEAD DIRECTLY TO DEATH, PERSO
145
+ NAL INJURY, OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE.
146
+ \par }\pard\plain \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
147
+ \par }\pard \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {MISCELLANEOUS
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+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
149
+ If you acquired this SOFTWARE PRODUCT in the United States, this EULA is governed by the laws of the State of Washington.
150
+ \par If you acquired this SOFTWARE PRODUCT in Canada, unless expres
151
+ sly prohibited by local law, this EULA is governed by the laws in force in the Province of Ontario, Canada; and, in respect of any dispute which may arise hereunder, you consent to the jurisdiction of the federal and provincial courts sitting in Toronto,
152
+ Ontario. If this SOFTWARE PRODUCT was acquired outside the United States, then local law may apply.
153
+ \par }\pard \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24 Should you have any questions concerning this EULA, or if you desire to contact Microsoft for any reason, please contact the Microsoft subsidiary serving you
154
+ r country, or write: Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399.
155
+ \par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\ul \sect }\sectd \psz1\linex0\headery0\footery1915\sectdefaultcl
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+ {\footer \pard\plain \ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
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+ \par }}\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f28\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {
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+ \caps0\f4\fs24\kerning0 LIMITED WARRANTY
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+ \par }\pard \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\caps0\f4\fs24\kerning0 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED OUTSIDE THE US AND CANADA.}{
160
+ \b0\caps0\f4\fs24\kerning0 FOR THE LIMITED WARRANTIES AND SPECIAL PROVISIONS PERTAINING TO YOUR PARTICULAR JURISDICTION, PLEASE REFER TO YOUR WARRANTY BOOKLET INCLUDED WITH THIS PACKAGE OR PROVIDED WITH THE SOFTWARE PRODUCT PRINTED MATERIALS.
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+ \par }\pard \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24
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+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED IN THE US AND CANADA. }{
163
+ \fs24 Microsoft warrants that (a)\~the SOFTWARE PRODUCT will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt, and (b)\~
164
+ any Support Services provided by Microsoft shall be substantially as described in applicable
165
+ written materials provided to you by Microsoft, and Microsoft support engineers will make commercially reasonable efforts to solve any problem issues. Some states and jurisdictions do not allow limitations on duration of an implied warranty, so the above
166
+ limitation may not apply to you. To the extent allowed by applicable law, implied warranties on the SOFTWARE PRODUCT, if any, are limited to ninety (90) days.}{\i\fs24\ul
167
+ \par }{\b\fs24 CUSTOMER REMEDIES.}{\fs24 Microsoft\rquote s and its suppliers\rquote entire liability and your exclusive remedy shall be, at Microsoft\rquote s option, either (a)\~return of the price paid, if any, or (b)\~
168
+ repair or replacement of the SOFTWARE PRODUCT that does not meet Microsoft\rquote s Limited Warranty and which is returned to Microsoft with a copy of your receipt. This Limited Warra
169
+ nty is void if failure of the SOFTWARE PRODUCT has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE PRODUCT will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. Outside the
170
+ United States, neither these remedies nor any product support services offered by Microsoft are available without proof of purchase from an authorized international source.
171
+ \par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\scaps\fs24\ul NO OTHER WARRANTIES}{\scaps\fs24 . }{\fs24
172
+ To the maximum extent permitted by applicable law, Microsoft a
173
+ nd its suppliers disclaim all other warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement, with regard to the SOFTWARE PROD
174
+ UCT, and the provision of or failure to provide Support Services.}{\i\fs24 }{\fs24 This limited warranty gives you specific legal rights. You may have others, which vary from state/jurisdiction to state/jurisdiction.
175
+ \par }\pard \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24\ul LIMITATION OF LIABILITY}{\fs24 . To the maximum extent permitted
176
+ by applicable law, in no event shall Microsoft or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of busin
177
+ e
178
+ ss information, or any other pecuniary loss) arising out of the use of or inability to use the SOFTWARE PRODUCT or the provision of or failure to provide Support Services, even if Microsoft has been advised of the possibility of such damages. In any case,
179
+ Microsoft\rquote
180
+ s entire liability under any provision of this EULA shall be limited to the greater of the amount actually paid by you for the SOFTWARE PRODUCT or U.S.$5.00; provided, however, if you have entered into a Microsoft Support Services Agreement, Microsoft
181
+ \rquote s entire liability regarding Support Services shall be governed by the terms of that agreement. Because some states and jurisdictions do not allow the exclusion or limitation of liability, the above limitation may not apply to you.
182
+ \par }\pard\plain \s17\ql \li0\ri0\sb240\sl-240\slmult0\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\f28\fs22\expnd-3\expndtw-15\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {
183
+ \lang1036\langfe1033\langnp1036 Si vous avez acquis votre produit Microsoft au CANADA, la garantie limit\'e9e suivante vous concerne\~:
184
+ \par }\pard\plain \s26\ql \li0\ri0\sb120\sl-220\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f28\fs18\expnd-1\expndtw-5\lang1036\langfe1033\kerning16\cgrid\langnp1036\langfenp1033 {Garantie Limit\'c9e
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+
186
+ \par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {GARANTIE LIMIT\'c9E \emdash
187
+ Microsoft garantit que (a) la performance du LOGICIEL sera substantiellement en conformit\'e9 avec la documentation qui accompagne le LOGICIEL, pour une p\'e9riode de quatre-vingt-dix (90) jours \'e0 compter de la date de r\'e9ception\~
188
+ ; et (b) tout support technique fourni par Microsoft sera substantiellement en conformit\'e9 avec toute documentation aff\'e9rente fournie par Microsoft et que les membres du support technique de Microsoft feront des efforts raisonnables pour r\'e9
189
+ soudre toute difficult\'e9 technique d\'e9coulant de l\rquote utilisation du LOGICIEL. Certaines juridictions ne permettent pas de limiter dans le temps l\rquote application de la pr\'e9sente garantie. Aussi, la limite stipul\'e9
190
+ e ci-haut pourrait ne pas s\rquote appliquer dans votre cas. Dans la mesure permise par la loi, toute garantie implicite portant sur le LOGICIEL, le cas \'e9ch\'e9ant, est limit\'e9e \'e0 une p\'e9riode de quatre-vingt-dix (90) jours.}{\f31
191
+ \par }{RECOURS DU CLIENT \emdash La seule obligation de Microsoft et de ses fournisseurs et votre recours exclusif seront, au choix de Microsoft, soit (a) le remboursement du prix pay\'e9, si applicable, ou (b) la r\'e9
192
+ paration ou le remplacement du LOGICIEL qui n\rquote est pas conforme \'e0 la Garantie Limit\'e9e de Microsoft et qui est retourn\'e9 \'e0 Microsoft avec une copie de votre re\'e7u. Cette Garantie Limit\'e9e est nulle si le d\'e9faut du LOGICIEL est caus
193
+ \'e9 par un accident, un traitement abusif ou une mauvaise application. Tout LOGICIEL de remplacement sera garanti pour le reste de la p\'e9riode de garantie initiale ou pour trente (30) jours, selon la plus longue de ces p\'e9riodes. }{\b A l\rquote ext
194
+ \'e9rieur des Etats-Unis, aucun de ces recours non plus que le support technique offert par Microsoft ne sont disponibles sans une preuve d\rquote achat provenant d\rquote une source authoris\'e9e.
195
+ \par }\pard\plain \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {\ul AUCUNE AUTRE GARANTIE}{ \emdash DANS LA MESURE PR\'c9
196
+ VUE PAR LA LOI, MICROSOFT ET SES FOURNISSEURS EXCLUENT TOUTE AUTRE GARANTIE OU CONDITION, EXPRESSE OU IMPLICITE, Y COMPRIS MAIS NE SE LIMITANT PAS AUX GARANTIES OU CONDITIONS IMPLICITES DU CARACT\'c8RE AD\'c9
197
+ QUAT POUR LA COMMERCIALISATION OU UN USAGE PARTICULIER EN CE QUI CONCERNE LE LOGICIEL OU CONCERNANT LE TITRE , L\rquote ABSENCE DE CONTREFA\'c7ON DUDIT LOGICIEL, ET TOUTE DOCUMENTATION \'c9CRITE QUI L\rquote ACCOMPAGNE, AINSI QUE POUR TOUTE DISPO
198
+ SITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU. CETTE GARANTIE LIMIT\'c9E VOUS ACCORDE DES DROITS JURIDIQUES SP\'c9CIFIQUES.}{\f31
199
+ \par }\pard \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\ul PAS DE RESPONSABILIT\'c9 POUR LES DOMMAGES INDIRECTS}{ \emdash MICROSOFT OU SES FOURNISSEURS NE SERONT PAS RESPONSABLE
200
+ S EN AUCUNE CIRCONSTANCE POUR TOUT DOMMAGE SP\'c9CIAL, INCIDENT, INDIRECT, OU CONS\'c9QUENT QUEL QU\rquote IL SOIT (Y COMPRIS, SANS LIMITATION, LES DOMMAGES ENTRAIN\'c9S PAR LA PERTE DE B\'c9N\'c9FICES, L\rquote INTERRUPTION DES ACTIVIT\'c9S, LA PERTE D
201
+ \rquote INFORMATION OU TOUTE AUTRE PERTE P\'c9CUNIAIRE) D\'c9COULANT DE L\rquote UTILISATION OU DE L\rquote IMPOSSIBILIT\'c9 D\rquote UTILISATION DE CE LOGICIEL AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7
202
+ ON DONT CELUI-CI A \'c9T\'c9 RENDU ET CE, M\'caME SI MICROSOFT A \'c9T\'c9 AVIS\'c9E DE LA POSSIBILIT\'c9 DE TELS DOMMAGES. LA RESPONSABILIT\'c9 DE MICROSOFT EN VERTU DE TOUTE DISPOSITION DE CETTE CONVENTION NE POURRA EN AUCUN TEMPS EXC\'c9DER LE PLUS
203
+ \'c9LEV\'c9 ENTRE i) LE MONTANT EFFECTIVEMENT PAY\'c9 PAR VOUS POUR LE LOGICIEL OU ii) US$5.00. ADVENANT QUE VOUS AYEZ CONTRACT\'c9 PAR ENTENTE DISTINCTE AVEC MICROSOFT POUR UN SUPPORT TECHNIQUE \'c9TENDU, VOUS SEREZ LI\'c9 PAR LES TERMES D\rquote
204
+ UNE TELLE ENTENTE. }{\f31
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206
+ gie par les lois de la province d\rquote Ontario, Canada. Chacune des parties \'e0 la pr\'e9sente reconna\'eet irr\'e9vocablement la comp\'e9tence des tribunaux de la province d\rquote Ontario et consent \'e0 instituer tout litige qui pourrait d\'e9
207
+ couler de la pr\'e9sente aupr\'e8s des tribunaux situ\'e9s dans le district judiciaire de York, province d\rquote Ontario.}{\f31
208
+ \par }\pard \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {Au cas o\'f9 vous auriez des questions concernant cette licence ou que vous d\'e9
209
+ siriez vous mettre en rapport avec Microsoft pour quelque raison que ce soit, veuillez contacter la succursale Microsoft desservant votre pays, dont l\rquote adresse est fournie dans ce produit, ou \'e9crivez \'e0\~: Microsoft Sales Infor
210
+ mation Center, One Microsoft Way, Redmond, Washington\~98052-6399.
211
+ \par }}
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+ {\title To order documentation for Microsoft\'e2 Publisher 97 business desktop publishing program, please complete the form below.}{\author Lisa Tierney}{\operator James McDaniel}{\creatim\yr2000\mo5\dy26\hr15\min58}{\revtim\yr2000\mo5\dy26\hr15\min58}
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+ \b\f29\fs44\expnd-6\expndtw-30\lang1033\langfe1033\kerning42\cgrid\langnp1033\langfenp1033 {\fs24 END-USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE}{\fs24\kerning44
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+ \par }\pard\plain \s16\ql \li0\ri-18\sb120\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin-18\lin0\itap0 \b\f29\fs22\expnd-2\expndtw-10\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {\fs24 IMPORTANT\emdash
52
+ READ CAREFULLY: This Microsoft End-User License Agreement (\'93EULA\'94) is a legal agreement between you (either an individual or a single entity) and Microsoft Corporation for the}{\fs24\cf1
53
+ Microsoft software product identified above, which includes computer software and may include associated media, printed materials, and \'93online\'94 or electronic documentation (\'93SOFTWARE PRODUCT\'94)}{\fs24
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+ . The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT provided to you by Microsoft. Any s
55
+ oftware provided along with the SOFTWARE PRODUCT that is associated with a separate end-user license agreement is licensed to you under the terms of that license agreement. By installing, copying, downloading, accessing or otherwise using the SOFTWARE PRO
56
+ DUCT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT; you may, however, return it to your place of purchase for a full refund.
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+ \par }\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f29\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {\fs24
58
+ Software PRODUCT LICENSE
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+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 The SOFTWARE
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+ PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
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+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 1.\tab GRANT OF LICENSE.}{\fs24 This EULA grants you }{
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+ \f28\fs24 the following rights}{\fs24 :
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+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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+ \f3\fs24}}}{\fs24 \tab }{\b\fs24 Applications Software.}{\fs24 You may install, use, access, display, run, or otherwise interact with (\'93RUN\'94
65
+ ) one copy of the SOFTWARE PRODUCT, or any prior version for the same operating system, on a single computer, (\'93COMPUTER\'94). If not preven
66
+ ted by copy protection technology, the primary user of the COMPUTER on which the SOFTWARE PRODUCT is installed may make a second copy for his or her exclusive use on a portable computer.
67
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Storage/Network Use.}{\fs24 If not prevented
68
+ by copy protection technology, you may also store or install a copy of the SOFTWARE PRODUCT on a storage device, such as a network server, used only to RUN the SOFTWARE PRODUCT on your other COMPUTERS over an internal network; however, you must acquire a
69
+ nd dedicate a license for each separate COMPUTER on which the SOFTWARE PRODUCT is RUN from the storage device. A license for the SOFTWARE PRODUCT may not be shared or used concurrently on different COMPUTERS.
70
+ \par }\pard \s22\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\b\fs24
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+ \par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 License Pack.}{\fs24 I
72
+ f this package is a Microsoft License Pack, you may RUN additional copies of the computer software portion of the SOFTWARE PRODUCT up to the number of copies specified above as \'93Licensed Copies\'94
73
+ . If not prevented by copy protection technology, you are also entitled to make a corresponding number of secondary copies for portable computer use as specified above.
74
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Reservation of Rights. }{\fs24 All rights not expressly granted are reserved by Microsoft}{.
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+ \par }{\fs24
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+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 2.\tab DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.}{\fs24
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+
78
+ \par
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+ \par }\pard\plain \ql \fi-180\li360\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\f0\expnd-1\expndtw-5\cf0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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+ \f3\fs24}}}{\b\f0\expnd-1\expndtw-5\cf0 \tab Academic Edition Software. }{\f0\expnd-1\expndtw-5\cf0 If the SOFTWARE PRODUCT is identified as \'93Academic Edition\'94 or \'93AE,\'94 you must be a \'93Qualified Educational User\'94
81
+ to use the SOFTWARE PRODUCT. If you are not a Qualified Educational
82
+ User, you have no rights under this EULA. To determine whether you are a Qualified Educational User, please contact the Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399 or the Microsoft subsidiary serving your country. }{
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+ \f1\cf9
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+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\expnd0\expndtw0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
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+ \\s 12}{\fldrslt\f3\fs24}}}{\fs24\expnd0\expndtw0 \tab }{\b\fs24 Not for Resale Software. }{\fs24 If the SOFTWARE PRODUCT is labeled \'93Not For Resale\'94 or \'93NFR,\'94
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+ then, notwithstanding other sections of this EULA, your use of the SOFTWARE PRODUCT is limited to use for demonstration, test, or evaluation purposes and you may not resell, or otherwise transfer for value, the SOFTWARE PRODUCT.}{\fs24\expnd0\expndtw0
87
+
88
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Limitations on Reverse Engineering, Decompilation, and Disassembly.}{\fs24 You may not reverse engineer, decompile, or disassemble the SOFT
89
+ WARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.}{\b\fs24 }{\fs24
90
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Separation of Components.}{\fs24 The SOFTWARE PRODUCT is licensed as a single product. Its co
91
+ mponent parts may not be separated for use on more than one COMPUTER.
92
+ \par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Trademarks.}{\fs24
93
+ This EULA does not grant you any rights in connection with any trademarks or service marks of Microsoft.
94
+ \par }\pard \s22\ql \li180\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin180\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Rental.}{\fs24
95
+ You may not rent, lease, or lend the SOFTWARE PRODUCT.
96
+ \par }\pard\plain \s20\ql \fi-187\li360\ri0\sb60\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
97
+ \\s 12}{\fldrslt\f3\fs24}}}{\b\fs24 \tab Application Sharing. }{\fs24
98
+ The SOFTWARE PRODUCT may contain Microsoft NetMeeting, a product that enables applications to be shared between two or more COMPUTERS, even if an application is installed on only one of the COMPUTERS. You may use this technology with all Microsoft applic
99
+ ation products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor.
100
+ \par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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+ \f3\fs24}}}{\b\fs24 \tab Support Services. }{\fs24 Microsoft may provide you with support services related to the SOFTWARE PRODUCT (\'93Support Services\'94
102
+ ). Use of Support Services is governed by the Microsoft policies and programs described in the user manual, in \'93online\'94 documentation, and
103
+ /or in other Microsoft-provided materials. Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA. With respect to technical info
104
+ r
105
+ mation you provide to Microsoft as part of the Support Services, Microsoft may use such information for its business purposes, including for product support and development. Microsoft will not utilize such technical information in a form that personally i
106
+ dentifies you.
107
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Software Transfer.}{\fs24
108
+ The initial licensee of the SOFTWARE PRODUCT may make a one-time permanent transfer of this EULA and SOFTWARE PRODUCT only directly to an end user. This transfer must include all of the SOF
109
+ TWARE PRODUCT (including all component parts, the media and printed materials, any upgrades, this EULA, and, if applicable, the Certificate of Authenticity). Such transfer may not be by way of consignment or any other indirect transfer. The transferee o
110
+ f such one-time transfer must agree to comply with the terms of this EULA, including the obligation not to further transfer this EULA and SOFTWARE PRODUCT.
111
+ \par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Termination.}{\fs24 Without prejudice to any other rights, Microsoft may ter
112
+ minate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.}{\b\fs24 }{\fs24
113
+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 3.\tab UPGRADES.}{\fs24
114
+ If the SOFTWARE PRODUCT is labeled as an upgrade, you must b
115
+ e properly licensed to use a product identified by Microsoft as being eligible for the upgrade in order to use the SOFTWARE PRODUCT. A SOFTWARE PRODUCT labeled as an upgrade replaces and/or supplements (and may disable) the product that formed the basis f
116
+ o
117
+ r your eligibility for the upgrade. You may use the resulting upgraded product only in accordance with the terms of this EULA. If the SOFTWARE PRODUCT is an upgrade of a component of a package of software programs that you licensed as a single product, th
118
+ e SOFTWARE PRODUCT may be used and transferred only as part of that single product package and may not be separated for use on more than one COMPUTER.
119
+ \par }{\b\fs24 4.COPYRIGHT. }{\fs24 All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and \'93applets\'94
120
+ incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. }{\f28\fs24 All title and intellectual p
121
+ roperty rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants
122
+
123
+ you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODU
124
+ CT. }{\fs24
125
+ \par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 5.\tab DUAL-MEDIA SOFTWARE.}{\fs24
126
+ You may receive the SOFTWARE PRODUCT in more than one medium. Regardless of the type or size of medium you receive, you may use only one medium tha
127
+ t is appropriate for your single COMPUTER. You may not RUN the other medium on another COMPUTER. You may not loan, rent, lease, or otherwise transfer the other medium to another user, except as part of the permanent transfer (as provided above) of the SOF
128
+ TWARE PRODUCT.
129
+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 6.COPY PROTECTION. }{\fs24
130
+ The SOFTWARE PRODUCT may require the original media for use of the SOFTWARE PRODUCT on the COMPUTER and/or employ copy protection technology to prevent the unauthorized copying of the SOFTWARE PRODUCT. It is illegal to ma
131
+ ke unauthorized copies of the SOFTWARE PRODUCT or circumvent any copy protection technology employed in the SOFTWARE PRODUCT.
132
+ \par }{\b\fs24 7.U.S. GOVERNMENT RESTRICTED RIGHTS.}{\fs24 All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued on or
133
+ after December 1, 1995 is provided with the commercial rights and restrictions described elsewhere herein. All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued prior to December 1, 1995 is provided with RESTRICTED RIGHTS
134
+ as provided for in FAR, 48 CFR 52.227-14 (JUNE 1987) or FAR, 48 CFR 252.227-7013 (OCT 1988), as applicable.
135
+ \par }{\b\fs24 8.EXPORT RESTRICTIONS.}{\fs24 This SOFTWARE PRODUCT has been classified by the US Government as exportable under License Exception TSU. Therefore the fol
136
+ lowing terms apply : You agree that you will not export or re-export the SOFTWARE PRODUCT, any part thereof, or any process or service that is the direct product of the SOFTWARE PRODUCT (the foregoing collectively referred to as the \'93
137
+ Restricted Components\'94
138
+ ), to any country, person or entity subject to U.S. export restrictions. You specifically agree not to export or re-export any of the Restricted Components (i) to any country to which the U.S. has embargoed or restricted the export of goods or services,
139
+ which currently include, but are not necessarily limited to Cuba, Iran, Iraq, Libya, North Korea, Sudan and Syria, or to any national of any such country, wherever located, who intends to transmit or transport the Restricted Components back to such countr
140
+ y
141
+ ; (ii) to any person or entity who you know or have reason to know will utilize the Restricted Components in the design, development or production of nuclear, chemical or biological weapons; or (iii) to any person or entity who has been prohibited from pa
142
+ rticipating in U.S. export transactions by any federal agency of the U.S. government. You warrant and represent that neither the BXA nor any other U.S. federal agency has suspended, revoked or denied your export privileges.
143
+ \par }\pard\plain \s21\ql \li0\ri0\sb40\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f30
144
+ \par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 9.}{\b NOTE ON JAVA SUPPORT}{. THE SOF
145
+ TWARE PRODUCT MAY CONTAIN SUPPORT FOR PROGRAMS WRITTEN IN JAVA. JAVA TECHNOLOGY IS NOT FAULT TOLERANT AND IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR RESALE AS ON-LINE CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE PERFORMANCE,
146
+ S
147
+ UCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF JAVA TECHNOLOGY COULD LEAD DIRECTLY TO DEATH, PERSONAL INJURY, OR S
148
+ EVERE PHYSICAL OR ENVIRONMENTAL DAMAGE.
149
+ \par }\pard\plain \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
150
+ \par MISCELLANEOUS
151
+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
152
+ If you acquired this SOFTWARE PRODUCT in the United States, this EULA is governed by the laws of the State of Washington.
153
+ \par If you acquired this SOFTWARE PRODUCT in Canada, unless expressly prohibited b
154
+ y local law, this EULA is governed by the laws in force in the Province of Ontario, Canada; and, in respect of any dispute which may arise hereunder, you consent to the jurisdiction of the federal and provincial courts sitting in Toronto, Ontario. If this
155
+ SOFTWARE PRODUCT was acquired outside the United States, then local law may apply.
156
+ \par Should you have any questions concerning this EULA, or if you desire to contact Microsoft for any reason, please contact the Microsoft subsidiary serving your country, or write: Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399.
157
+
158
+ \par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\ul \sect }\sectd \psz1\linex0\headery0\footery1915\sectdefaultcl
159
+ {\footer \pard\plain \ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
160
+ \par }}\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f29\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {
161
+ \caps0\f4\fs24\kerning0 LIMITED WARRANTY
162
+ \par LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED OUTSIDE THE US AND CANADA.}{\b0\caps0\f4\fs24\kerning0
163
+ FOR THE LIMITED WARRANTIES AND SPECIAL PROVISIONS PERTAINING TO YOUR PARTICULAR JURISDICTION, PLEASE REFER TO YOUR WARRANTY BOOKLET INCLUDED WITH THIS PACKAGE OR PROVIDED WITH THE SOFTWARE PRODUCT PRINTED MATERIALS.
164
+ \par }{\fs24
165
+ \par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED IN THE US AND CANADA. }{
166
+ \fs24 Microsoft warrants that (a)\~the SOFTWARE PRODUCT will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt, and (b)\~any Support Services provid
167
+ ed by Microsoft shall be substantially as described in applicable written materials provided to you by Microsoft, and Microsoft support engineers will make commercially reasonable efforts to solve any problem issues. Some states and jurisdictions do not a
168
+ llow limitations on duration of an implied warranty, so the above limitation may not apply to you. To the extent allowed by applicable law, implied warranties on the SOFTWARE PRODUCT, if any, are limited to ninety (90) days.}{\i\fs24\ul
169
+ \par }{\b\fs24 CUSTOMER REMEDIES.}{\fs24 Microsoft\rquote s and its suppliers\rquote entire liability and your exclusive remedy shall be, at Microsoft\rquote s option, either (a)\~return of the price paid, if any, or (b)\~
170
+ repair or replacement of the SOFTWARE PRODUCT that does not meet Microsoft\rquote s Limited Warranty and which is ret
171
+ urned to Microsoft with a copy of your receipt. This Limited Warranty is void if failure of the SOFTWARE PRODUCT has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE PRODUCT will be warranted for the remainder of the original war
172
+ ranty period or thirty (30) days, whichever is longer. Outside the United States, neither these remedies nor any product support services offered by Microsoft are available without proof of purchase from an authorized international source.
173
+ \par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\scaps\fs24\ul NO OTHER WARRANTIES}{\scaps\fs24 . }{\fs24
174
+ To the maximum extent permitted by applicable law, Microsoft and its suppliers disclaim all other warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpo
175
+ se, title, and non-infringement, with regard to the SOFTWARE PRODUCT, and the provision of or failure to provide Support Services.}{\i\fs24 }{\fs24
176
+ This limited warranty gives you specific legal rights. You may have others, which vary from state/jurisdiction to state/jurisdiction.
177
+ \par }{\fs24\ul LIMITATION OF LIABILITY}{\fs24
178
+ . To the maximum extent permitted by applicable law, in no event shall Microsoft or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, without limitation, damages f
179
+ or loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use the SOFTWARE PRODUCT or the provision of or failure to provide Support Services, even if Microsoft
180
+ has been advised of the possibility of such damages. In any case, Microsoft\rquote
181
+ s entire liability under any provision of this EULA shall be limited to the greater of the amount actually paid by you for the SOFTWARE PRODUCT or U.S.$5.00; provided, however, if you have entered into a Microsoft Support Services Agreement, Microsoft
182
+ \rquote s entire liability regarding Support Services shall be governed by the terms of that agreement. Because some states and jurisdictions do not allow the exclusion or limitation of liability, the above limitation may not apply to you.
183
+ \par }\pard\plain \s17\ql \li0\ri0\sb240\sl-240\slmult0\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\f29\fs22\expnd-3\expndtw-15\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {
184
+ Si vous avez acquis votre produit Microsoft au CANADA, la garantie limit\'e9e suivante vous concerne\~:
185
+ \par }\pard\plain \s26\ql \li0\ri0\sb120\sl-220\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f29\fs18\expnd-1\expndtw-5\lang1036\langfe1033\kerning16\cgrid\langnp1036\langfenp1033 {Garantie Limit\'c9e
186
+
187
+ \par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {GARANTIE LIMIT\'c9E \emdash
188
+ Microsoft garantit que (a) la performance du LOGICIEL sera substantiellement en conformit\'e9 avec la documentation qui accompagne le LOGICIEL, pour une p\'e9riode de quatre-vingt-dix (90) jours \'e0 compter de la date de r\'e9ception\~
189
+ ; et (b) tout support technique fourni par Microsoft sera substantiellement en conformit\'e9 avec toute documentation aff\'e9rente fournie par Microsoft et que les membres du support technique de Microsoft feront des efforts raisonnables pour r\'e9
190
+ soudre toute difficult\'e9 technique d\'e9coulant de l\rquote utilisation du LOGICIEL. Certaines juridictions ne permettent pas de limiter dans le temps l\rquote application de la pr\'e9sente garantie. Aussi, la limite stipul\'e9
191
+ e ci-haut pourrait ne pas s\rquote appliquer dans votre cas. Dans la mesure permise par la loi, toute garantie implicite portant sur le LOGICIEL, le cas \'e9ch\'e9ant, est limit\'e9e \'e0 une p\'e9riode de quatre-vingt-dix (90) jours.}{\f31
192
+ \par }{RECOURS DU CLIENT \emdash La seule obligation de Microsoft et de ses fournisseurs et votre recours exclusif seront, au choix de Microsoft, soit (a) le remboursement du prix pay\'e9, si applicable, ou (b) la r\'e9paration ou le rem
193
+ placement du LOGICIEL qui n\rquote est pas conforme \'e0 la Garantie Limit\'e9e de Microsoft et qui est retourn\'e9 \'e0 Microsoft avec une copie de votre re\'e7u. Cette Garantie Limit\'e9e est nulle si le d\'e9faut du LOGICIEL est caus\'e9
194
+ par un accident, un traitement abusif ou une mauvaise application. Tout LOGICIEL de remplacement sera garanti pour le reste de la p\'e9riode de garantie initiale ou pour trente (30) jours, selon la plus longue de ces p\'e9riodes. }{\b A l\rquote ext\'e9
195
+ rieur des Etats-Unis, aucun de ces recours non plus que le support technique offert par Microsoft ne sont disponibles sans une preuve d\rquote achat provenant d\rquote une source authoris\'e9e.
196
+ \par }\pard\plain \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {\ul AUCUNE AUTRE GARANTIE}{ \emdash DANS LA MESURE PR\'c9
197
+ VUE PAR LA LOI, MICROSOFT ET SES FOURNISSEURS EXCLUENT TOUTE AUTRE GARANTIE OU CONDITION, EXPRESSE OU IMPLICITE, Y COMPRIS MAIS NE SE LIMITANT PAS AUX GARANTIES OU CONDITIONS IMPLICITES DU CARACT\'c8RE AD\'c9
198
+ QUAT POUR LA COMMERCIALISATION OU UN USAGE PARTICULIER EN CE QUI CONCERNE LE LOGICIEL OU CONCERNANT LE TITRE , L\rquote ABSENCE DE CONTREFA\'c7ON DUDIT LOGICIEL, ET TOUTE DOCUMENTATION \'c9CRITE QUI L\rquote
199
+ ACCOMPAGNE, AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU. CETTE GARANTIE LIMIT\'c9E VOUS ACCORDE DES DROITS JURIDIQUES SP\'c9CIFIQUES.}{\f31
200
+ \par }{\ul PAS DE RESPONSABILIT\'c9 POUR LES DOMMAGES INDIRECTS}{ \emdash MICROSOFT OU SES FOURNISSEURS NE SERONT PAS RESPONSABLES EN AUCUNE CIRCONSTANCE POUR TOUT DOMMAGE SP\'c9CIAL, INCIDENT, INDIRECT, OU CONS\'c9QUENT QUEL QU\rquote
201
+ IL SOIT (Y COMPRIS, SANS LIMITATION, LES DOMMAGES ENTRAIN\'c9S PAR LA PERTE DE B\'c9N\'c9FICES, L\rquote INTERRUPTION DES ACTIVIT\'c9S, LA PERTE D\rquote INFORMATION OU TOUTE AUTRE PERTE P\'c9CUNIAIRE) D\'c9COULANT DE L\rquote UTILISATION OU DE L\rquote
202
+ IMPOSSIBILIT\'c9 D\rquote UTILISATION DE CE LOGICIEL AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU ET CE, M\'caME SI MICROSOFT A \'c9T\'c9 AVIS\'c9E DE LA POSSIBILIT\'c9
203
+ DE TELS DOMMAGES. LA RESPONSABILIT\'c9 DE MICROSOFT EN VERTU DE TOUTE DISPOSITION DE CETTE CONVENTION NE POURRA EN AUCUN TEMPS EXC\'c9DER LE PLUS \'c9LEV\'c9 ENTRE i) LE MONTANT EFFECTIVEMENT PAY\'c9 PAR VOUS POUR
204
+ LE LOGICIEL OU ii) US$5.00. ADVENANT QUE VOUS AYEZ CONTRACT\'c9 PAR ENTENTE DISTINCTE AVEC MICROSOFT POUR UN SUPPORT TECHNIQUE \'c9TENDU, VOUS SEREZ LI\'c9 PAR LES TERMES D\rquote UNE TELLE ENTENTE. }{\f31
205
+ \par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {La pr\'e9sente Convention est r\'e9
206
+ gie par les lois de la province d\rquote Ontario, Canada. Chacune des parties \'e0 la pr\'e9sente reconna\'eet irr\'e9vocablement la comp\'e9tence des tribunaux de la province d\rquote Ontario et consent \'e0 instituer tout litige qui pourrait d\'e9
207
+ couler de la pr\'e9sente aupr\'e8s des tribunaux situ\'e9s dans le district judiciaire de York, province d\rquote Ontario.}{\f31
208
+ \par }{Au cas o\'f9 vous auriez des questions concernant cette licence ou que vous d\'e9siriez vous mettre en rapport avec Microsoft pour quelque raison que ce soit, veuillez contacter la succursale Microsoft desservant votre pays, dont l\rquote adresse
209
+ est fournie dans ce produit, ou \'e9crivez \'e0\~: Microsoft Sales Information Center, One Microsoft Way, Redmond, Washington\~98052-6399.
210
+ \par }}
AOC/HA312W32.DLL ADDED
Binary file (366 kB). View file
 
AOC/History/Armies.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ <b>Armies of the Middle Ages<b>
2
+
3
+ The first medieval armies were tribal war bands carried over from ancient times. These evolved into feudal armies made up of a lord's vassals and their respective retainers. Fief holders were required to provide a period of military service each year. This began as weeks or months of service by the vassal accompanied by professional soldiers he retained personally. The armies of later kings and wealthy lords consisted of a higher proportion of professionals and mercenaries. Late in the period, vassals sent money instead of actually serving in armies, and this "martial tax" helped kings to support armies year-round.
4
+
5
+ Service in feudal armies was a matter of duty and honor for the knights. In a warrior society, knights lived for the opportunity to fight. Success in battle was the main path to recognition and wealth. For professional soldiers, often the sons of the aristocracy left with little when the eldest began inheriting everything, fighting was a job. It was duty for peasants also, when they were called up, but certainly not an honor.
6
+
7
+ By the fourteenth and fifteenth centuries, many commoners joined the ranks for pay that was often much better than that for more peaceful employment. A strong attraction for a commoner to become a soldier was the prospect of loot. Tribal warriors stayed loyal to their warrior chief and fought for him so long as he provided them with a living and loot. These ideals of the war band carried over into the feudal age. Low-ranking knights and professional foot soldiers longed for the opportunity to take part in the assault against a rich town or castle because strongholds that resisted were traditionally looted. A soldier could gather up many times his year's pay during the sack of a city. Pitched battles also offered opportunities for gain. The armor and weapons of the dead could be sold and captured knights could be ransomed.
8
+
AOC/History/ArmiesMongols.txt ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>The Mongols<b>
2
+
3
+ The nomadic horse peoples of Mongolia assembled the world's largest land empire in a series of military conquests spread over a few generations, beginning in the twelfth century. In the course of their conquests, the Mongols fought most of the other world powers of medieval Asia and Europe, winning in almost every case. Their empire was built entirely on military conquest, thanks to an army that was unlike any other in the world. They were thought invincible by most of their opponents. Their campaign into Europe turned back only after a death in the ruling family. The possible claimants to the throne headed home with their forces and never returned.
4
+
5
+ <i>The Mongol Army<i>
6
+
7
+ The Mongols were nomadic herders and hunters who spent their lives in the saddles of their steppe ponies. They learned to ride and use weapons, especially the composite bow, at an early age. For hunting and war, every able-bodied male under the age of 60 years was expected to take part. The armies of the united Mongol tribes consisted of the entire adult male population.
8
+
9
+ They fought under a strict code of discipline. Booty was held collectively. The penalty was death for abandoning a comrade in battle. This discipline, together with leadership, intelligence-gathering, and organization, raised the Mongol force from a cavalry swarm into a true army.
10
+
11
+ The Mongol army was organized according to a decimal system, with units of 10, 100, 1000, and 10,000 men. These numbers for units were probably rarely approached due to casualties and attrition. The 10,000-man unit was the major fighting unit, like a modern division, capable of sustained fighting on its own. Individual soldiers identified most with the 1000-man unit of which they were a part, the equivalent of a modern regiment. Original Mongol tribes fielded their own 1000-man units. Conquered peoples, such as the Tatars and Merkits, were broken up and distributed among other units so that they could pose no organized threat to the ruling family.
12
+
13
+ Genghis Khan created a personal guard unit of 10,000 men. This unit was recruited across tribal boundaries and selection was a high honor. In its early stages it served as a form of honorable hostage-holding. It grew into the family household and the source of the growing empire's ruling class.
14
+
15
+ Mongol soldiers at first received no pay other than booty. Advancement was based on merit. Once the rapid conquests slowed, a new system of pay was put in place. Officers were later able to pass on their posts to heirs.
16
+
17
+ Each soldier went on campaign with approximately five horses, allowing quick changes and rapid movements. No comparable armies moved as rapidly as the Mongols until the mechanized armies of the twentieth century.
18
+
19
+ The Mongols fought mainly as light cavalry archers (unarmored), using the compound bow. This was a compact weapon of impressive range and penetration power. They employed Chinese and Middle Easterners as siege engineers. Infantry, garrison troops, and heavy cavalry (wearing armor) that used lances came from the armies of subjected peoples.
20
+
21
+ <i>Mongol Tactics<i>
22
+
23
+ The Mongol armies relied on firepower, the ability to move quickly, and a reputation for ruthlessness that came to precede them. All of their opponents moved much more slowly and deliberately. The Mongols looked for opportunities to divide an enemy force and overwhelm the pieces with rapid bowshots. They sought to surround or encircle enemies and achieve local superiority of numbers. Horses of mounted enemies were wounded, dismounting the riders and making them more vulnerable.
24
+
25
+ The Mongol light cavalry could not stand against a heavy cavalry charge, so they feigned flight to draw the knights into exhaustive charges that left them vulnerable. The fleeing Mongols turned rapidly and became the hunter. They excelled in setting ambushes and surprise attacks. Mongol army leaders made great use of scouts and synchronized force movements to catch the enemy at a disadvantage.
26
+
27
+ The Mongols made extensive use of terror. If the population of one city was massacred after capture, the next city was more likely to surrender without a fight. This proved the case, as city after city surrendered upon the approach of Mongol armies.
28
+
AOC/History/ArmiesOrg.txt ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>Organization<b>
2
+
3
+ The organization of feudal armies was kept simple in comparison to the large national armies of more modern time. There were no permanent regiments, divisions, or corps until the very end of the age. When a feudal army was summoned, each vassal traveled to the meeting point with any knights, archers, and footmen that he was required to bring. At the meeting point, the contingents would be reassembled by role. The knights and their squires kept and marched together, as did the archers and footmen.
4
+
5
+ Special units, such as engineers and the operators of siege artillery, were usually professionals hired for the campaign. Christian mercenaries, for example, operated the artillery employed by the Turks against Constantinople.
6
+
7
+ Being a mercenary soldier was a respected profession in the late Middle Ages. Warrior entrepreneurs formed mercenary companies that allowed a rich lord or city to hire a ready-made competent fighting force. Mercenary companies existed that were all of one skill. For example, 2000 Genoese crossbowmen served in the French army at the Battle of Cr�cy in 1346. Other mercenary companies were mixed forces of all arms. These were often described in terms of the number of lances they contained. Each lance represented a mounted man-at-arms plus additional mounted, foot, and missile troops. A company of 100 lances represented several hundred fighting men. This system was the origin of the word "freelance."
8
+
9
+ Command hierarchy within a feudal army was flat. Not much maneuvering was anticipated so there was little provision of large staffs to support the commander and pass orders.
10
+
11
+ In 1439 Charles VII of France raised Royal Ordinance Companies. These companies were filled with either knights or infantry and were paid from tax revenues. Each company had a fixed complement of men; their armor and weapons were chosen by the king rather than left to personal choice. This was the beginning of modern standing armies in the West.
12
+
13
+ <i>Supply<i>
14
+
15
+ There was little provision for food and medical supplies. Medieval armies lived off the land, to the detriment of everyone residing in an area they occupied or passed through. Having a friendly army march through was no better than having the enemy pass. Medieval armies did not linger in one area for long because local supplies of food and forage were quickly exhausted. This was a particular problem during sieges. If an army laying siege did not make arrangements to have food and supplies brought in, it might have to lift its siege to avoid starvation long before the defenders had to surrender.
16
+
17
+ Sanitation was also a problem when an army stayed in one place. A medieval army brought along many animals, in addition to the horses of the knights, and sewage problems led to dysentery. Feudal armies tended to waste away to disease and desertion. During his campaign in France, Henry V of England lost an estimated 15 percent of his army to disease at the siege of Harfleur and more on the march leading up to Agincourt. At the battle itself, he lost only 5 percent. Henry V died of disease related to poor sanitation at another siege.
18
+
19
+ <i>Deployment for Battle<i>
20
+
21
+ Most battles were set-piece affairs where the two sides arranged themselves before the fighting began. Campaigns of maneuver and meeting engagements were rare.
22
+
23
+ Prior to battle, commanders divided their forces into contingents with specific tasks in mind for each. The first separation might be into foot soldiers, archers, and cavalry. These groups might be divided further into groups to be given individual missions or to be held in reserve. A commander might arrange several "battles" or "divisions" of knights, for example. These could be launched individually as desired or held in reserve. Archers might be deployed in front of the army with blocks of infantry in support. Once the army had been arranged, the only major decisions were when to send in the prearranged pieces. There was little provision for pulling back, reforming, or rearranging once the fighting started. A force of knights, for example, could rarely be used more than once. After they had been committed to action, they were usually reinforced or withdrawn. A full charge by heavy cavalry caused such disruption, lost equipment, and loss of horses that the force was essentially spent. The Norman knights at Hastings were reformed for further attacks, but they did not launch a full charge because they could not penetrate the Saxon shield-wall.
24
+
25
+ Superior commanders made use of the terrain to their advantage and conducted reconnaissance to evaluate the enemy's strength and weaknesses.
26
+
27
+ <i>Ransom<i>
28
+
29
+ The ultimate rewards from successful battle included honors and grants of fiefs. The proximate rewards included booty from looting bodies, ransacking captured towns and castles, selling the armor and weapons of the dead, and ransoming high-ranking prisoners. Knights were expected to pay ransoms to save their lives. One of the highest recorded ransoms was more than US $20 million paid to a German prince for the release of Richard I of England, captured during his return from the Crusades.
30
+
31
+ At Agincourt the English were holding a large group of French knights at the rear for ransom. During the battle, a French contingent raided toward the rear of the English and briefly panicked Henry V. He ordered the execution of the held French knights to prevent their release, thereby forgoing a fortune in ransoms.
32
+
33
+ The capture of knights was recorded by heralds who kept a tally of which soldiers were responsible and thereby due the bulk of the ransom. The heralds then notified the prisoner's family, arranged the ransom payment, and obtained the prisoner's release.
34
+
35
+ The popularity of ransoms seems remarkably civil but masks a darker story. Low-ranking prisoners of no value might be killed out-of-hand to eliminate the problem of guarding and feeding them.
36
+
AOC/History/ArmiesStrat.txt ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>Strategy<b>
2
+
3
+ Medieval military strategy was concerned with control of the economic basis for wealth and, thus, the ability to put armies in the field. At the start of the era this meant primarily ravaging or defending the countryside because all wealth originated in the fields and pastures. As the age progressed, towns became important control points as centers of wealth from trade and manufacturing.
4
+
5
+ Holding and taking castles was a key element of war because they defended the farmland. The warrior occupants of the castle controlled the neighborhood. As towns grew they were fortified also. Defending and taking them gradually became more important than fighting for castles.
6
+
7
+ Field armies maneuvered to take the key fortified points and ravage the countryside, or to prevent the enemy from conducting such a campaign. Pitched battles were fought to end the destruction of enemy invasions. The Battle of Hastings in 1066, for example, was fought by the Anglo-Saxons to stop an invasion by the Normans. The Anglo-Saxons lost and the Normans under William spent the next several years establishing control of England in a campaign of conquest. The Battle of Lechfield in 955 was fought between the Germans and Magyar raiders from the East. The decisive victory of the Germans under Otto I brought an end to further Magyar invasions. The defeat of the Moors in 732 by Charles Martel ended Muslim raids and expansion out of Spain.
8
+
9
+ The battles of Cr�cy, Poitiers, and Agincourt, all fought during the Hundred Years War between the English and French, were all attempts by the French to stop English incursions. The French lost all three battles and the English raids carried on. In this case, however, the raids did not establish permanent control for the English and the French eventually won the war.
10
+
11
+ The Crusades were attempts to take and hold key strong points in the Holy Land from which control of the area could be maintained. Battles in the Crusades were fought to break the control of one side or the other. The victory at Hattin in 1187 by the Saracens under Saladin made possible the recapture of Jerusalem.
12
+
AOC/History/ArmiesTactics.txt ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>Battle Tactics<b>
2
+
3
+ Medieval battles evolved slowly from clashes of poorly organized war bands into battles where tactics and maneuvers were employed. Part of this evolution was in response to the development of different types of soldiers and weapons and learning how to use these. The early armies of the Dark Ages were mobs of foot soldiers. With the rise of heavy cavalry, the best armies became mobs of knights. Foot soldiers were brought along to devastate farmlands and do the heavy work in sieges. In battle, however, foot soldiers were at risk from both sides as the knights sought to engage their enemies in single combat. This was mainly true of foot soldiers early in the period who were feudal levies and untrained peasants. Archers were useful in sieges as well, but also at risk of being rundown on the battlefield.
4
+
5
+ By the late 1400's commanders were making better progress in disciplining their knights and getting their armies to work as a team. In the English army, knights gave their grudging respect to the longbowmen after the archers demonstrated their value on so many battlefields. Discipline improved also as more and more knights fought for pay and less for honor and glory. Mercenary soldiers in Italy became well known for long campaigns during which no appreciable blood was spilt. By that time soldiers of all ranks were assets not to be discarded lightly. Feudal armies seeking glory evolved into professional armies more interested in living to spend their pay.
6
+
7
+ <i>Cavalry Tactics<i>
8
+
9
+ Cavalry was divided typically into three groups, or divisions, to be sent into battle one after another. The first wave would either break through or disrupt the enemy so that the second or third wave could break through. Once the enemy was running, the real killing and capturing could take place.
10
+
11
+ In practice, knights followed personal agendas to the detriment of any commander's plan. The knights were interested primarily in honor and glory and jockeyed for positions in the first rank of the first division. Overall victory on the field was a secondary concern to personal glory. In battle after battle, the knights charged as soon as they saw the enemy, dissolving any plan.
12
+
13
+ Commanders dismounted their knights on occasion as a way to better control them. This was a popular option with the smaller army that had little hope in a contest of charges. Dismounted knights bolstered the fighting power and morale of common foot troops. The dismounted knights and other foot soldiers fought from behind stakes or other battlefield constructions designed to minimize the impact of cavalry charges.
14
+
15
+ An example of undisciplined behavior by knights was the Battle of Cr�cy in 1346. The French army greatly outnumbered the English (40,000 to 10,000), having many more mounted knights. The English divided into three groups of longbowmen protected by stakes driven into the ground. Between the three groups were two groups of dismounted knights. A third group of dismounted knights was held in reserve. Genoese mercenary crossbowmen were sent out by the French king to shoot into the dismounted English army while he tried to organize his knights into three divisions. The crossbows had gotten wet, however, and were ineffective. The French knights ignored their king's efforts at organization as soon as they saw the enemy and worked themselves into a frenzy, shouting, "Kill! Kill!" over and over. Impatient with the Genoese, the French king ordered his knights forward and they trampled down the crossbowmen in their way. Although the fighting went on all day, the dismounted English knights and longbowmen (who had kept their bowstrings dry) defeated the mounted French who fought as an undisciplined mob.
16
+
17
+ By the end of the Middle Ages, heavy cavalry had been reduced to roughly equal value on the battlefield in comparison to missile and foot troops. By this time, the futility of charging well-emplaced and disciplined infantry was well understood. The rules had changed. Stakes, horse traps, and trenches were routinely employed by armies to protect against cavalry charges. Charges against massed ranks of pikemen and archers/gunners left only a pile of broken horses and men. Knights were forced to fight on foot or wait for the right opportunity to charge. Devastating charges were still possible, but only when the enemy was in flight, disorganized, or out from behind his temporary battlefield defenses.
18
+
19
+ <i>Missile Troop Tactics<i>
20
+
21
+ For most of this era missile troops were archers using one of several types of bow. At first this was the short bow, then the crossbow and longbow. Archers had the advantage of being able to kill and wound enemies at range without joining in hand-to-hand combat. The value of these troops was well known in ancient times, but the lessons were temporarily lost in the Dark Ages. The land-controlling warrior knights were supreme in the early Middle Ages and their code demanded hand-to-hand combat with a worthy enemy. Killing with arrows at a distance was dishonorable to the knights so the ruling class did little to develop this weapon and use it effectively.
22
+
23
+ It became apparent gradually, however, that archers were effective and very useful, both in sieges and in battle. More and more armies made room for them, if grudgingly. The decisive victory of William I at Hastings in 1066 may have been won by archery, although his knights traditionally get the most credit. The Anglo-Saxons held a hillside and were so packed into their shield-wall that the Norman knights had great difficulty penetrating. The fighting flowed back and forth all day. The Anglo-Saxons ventured out of their shield-wall, partly to get at the Norman archers. When the Anglo-Saxons came out, they were easily run down. For some time it seemed that the Normans must fail, but many believe that Norman archery was winning the battle. A lucky shot mortally wounded Harold, the Anglo-Saxon king, and the battle ended soon thereafter.
24
+
25
+ Foot archers fought in massed formations of hundreds or even thousands of men. When within a hundred yards of the enemy, both crossbow and longbow shots could penetrate armor. At this range, archers shot at individual targets. It was maddening for the enemy to take this damage, especially if they could not respond. In the ideal situation, the archers disrupted the enemy formation by shooting into it for some time. The enemy might be safe from cavalry behind stakes, but it could not block all the arrows or bolts coming in. If the enemy left its protection and charged the archers, friendly heavy cavalry would respond, hopefully in time to save the archers. If the enemy formation just stood its ground, it might waver eventually to the point that cavalry could charge effectively.
26
+
27
+ Archers were actively encouraged and subsidized in England because the English were at a population disadvantage when waging war on the mainland. When the English learned how to use large contingents of bowmen, they began winning battles, even though they were usually outnumbered. The English developed the arrow barrage, taking advantage of the range of the longbow. Instead of firing at individual targets, the longbowmen fired into the area occupied by the enemy. Firing up to 6 shots a minute, 3000 longbowmen could put 18,000 arrows into a massed enemy formation. The effect of this barrage upon horses and men was devastating. French knights in the Hundred Years War spoke of the sky being black with arrows and of the noise of these missiles in flight.
28
+
29
+ Crossbowmen became prominent in mainland armies, especially in the militia and professional forces raised by towns. With a minimum of training, a crossbowmen became an effective soldier.
30
+
31
+ By the fourteenth century the first primitive handguns were appearing on the battlefield. When these worked, they were even more powerful than bows.
32
+
33
+ The difficulty in using archers was protecting them while they shot. To be effective they had to be fairly close to the enemy. English longbowmen carried stakes onto the battlefield that they pounded into the ground with mallets in front of the spot from which they wished to shoot. These stakes gave them some protection from enemy cavalry. They relied on their firepower to fight off enemy archers. They were at a disadvantage if attacked by enemy foot soldiers. Crossbowmen carried a large pavise shield into battle. This came with supports and could be set up in walls, from behind which the men could shoot.
34
+
35
+ By the end of the era, crossbowmen and pikemen were working together in combined formations. The pikes kept enemy hand-to-hand troops away while the missile troops (crossbowmen or handgunners) fired into the enemy formations. These mixed formations learned how to move and actually attack. Enemy cavalry had to withdraw in the face of a disciplined mixed force of pikemen and crossbowmen/gunners. If the enemy could not respond with missiles and pikes of their own, the battle was probably lost.
36
+
37
+ <i>Infantry Tactics<i>
38
+
39
+ The tactic of foot soldiers in the Dark Ages was simply to close with the enemy and start chopping. The Franks threw their axes just before closing to disrupt the enemy. Warriors relied on strength and ferocity to win.
40
+
41
+ The rise of knights put infantry into a temporary eclipse on the battlefield, mainly because disciplined and well-trained infantry did not exist. The foot soldiers of early medieval armies were mainly peasants who were poorly armed and trained.
42
+
43
+ The Saxons and Vikings developed a defensive posture called the shield-wall. The men stood adjacent and held their long shields together to form a barrier. This helped to protect them from archers and cavalry, both of which their armies lacked.
44
+
45
+ Infantry underwent a revival in those areas that did not have the resources to field armies of heavy cavalry-hilly countries like Scotland and Switzerland and in the rising towns. Out of necessity, these two sectors found ways to field effective armies that contained little or no cavalry. Both groups discovered that horses would not charge into a barrier of bristling stakes or spear points. A disciplined force of spearmen could stop the elite heavy cavalry of the richer nations and lords, for a fraction of the cost of a heavy cavalry force.
46
+
47
+ The schiltron formation was a circle of spearmen that the Scots began using during their wars for independence around the end of the thirteenth century (featured in the motion picture <i>Braveheart<i>). They learned that the schiltron was an effective defensive formation. Robert Bruce offered battle to the English knights only in swampy terrain that greatly impeded the heavy cavalry charge.
48
+
49
+ The Swiss became renowned for fighting with pikes. They essentially revived the Greek phalanx and became very proficient at fighting with the long pole arms. They formed a square of pikemen. The outer four ranks held their pikes nearly level, pointing slightly down. This was an effective barrier against cavalry. The rear ranks used bladed pole arms to attack enemies that closed with the formation. The Swiss drilled to the point that they could move in formation relatively quickly. They turned a defensive formation into an effective attacking formation also.
50
+
51
+ The response to massed pikemen was artillery that plowed through the ranks of dense formations. The Spanish appear to have first done this effectively. The Spanish also fought the pikemen effectively with sword and buckler men. These were lightly armed men who could get in among the pikes and fight effectively with short swords. Their buckler was a small and handy shield. At the end of the Middle Ages, the Spanish also first experimented with the combination of pikemen, swordsmen, and handgunners in the same formation. This was an effective force that could take on all arms in varying terrain, on both defense and attack. At the end of this era the Spanish were the most effective fighting force in Europe.
52
+
AOC/History/Aztecs.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>The Aztecs (1325 to 1521)<b>
2
+
3
+ Political control of the populous and agriculturally rich central valley of Mexico fell into confusion after 1100. Gradually assuming ever-greater power were the Aztecs, probably a northern tribe that had migrated to the valley and occupied a minor town on the shore of the great central lake. They were a society that valued the skills of warriors above all others, and this emphasis gave them an advantage against rival tribes in the region. By the end of the 15th century, the Aztecs controlled all of central Mexico as a military empire that collected tribute from rivals.
4
+
5
+ The Aztec culture drew upon the experience of those that came before it and invented little that was new. They had an advanced agriculture that supported a very large population. They built immense buildings of grand design and flourished in many arts. They were adept metal workers, but had no iron. Lacking any suitable draft animal, they made no motive use of the wheel.
6
+
7
+ One of the distinctive features of the Aztec culture was its penchant for sacrifice. Aztec myths dictated that human blood be fed to the Sun to give it the strength to rise each day. Human sacrifices were conducted on a grand scale; several thousand in a single day were not uncommon. Victims were often decapitated or flayed, and hearts were cut from living victims. Sacrifices were conducted at the top of tall pyramids to be close to the sun and blood flowed down the steps. Although the Aztec economy was based primarily on corn (or maize), the people believed that crops depended on the regular provision of sacrificial blood.
8
+
9
+ The incessant demand for sacrificial victims meant that the Aztecs tolerated loose control over satellite cities because frequent revolts offered opportunities for capturing new victims. During times of peace, "garland wars" were arranged strictly as contests of courage and warrior skill, and for the purpose of capturing victims. They fought with wooden clubs to maim and stun, rather than kill. When fighting to kill, the clubs were studded with obsidian blades.
10
+
11
+ Despite their great agriculture and arts, the Aztecs appear in retrospect to have been a waning society. They passed on no significant technology or ideas of religion or political theory. Their civilization was brought to an abrupt end by the arrival of the Spanish in the early 16th century. Already devastated by European disease passed by early traders, they fell to a small Spanish army armed with steel weapons, firearms, and riding a few horses. The cruelty of the Aztecs contributed to their downfall by making it easy for the Spanish to enlist allies among the non-Aztecs in Mexico.
AOC/History/British original.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <B>The Britons (500 On)<B>
2
+
3
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
4
+
5
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
6
+
7
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
8
+
9
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
10
+
11
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
12
+
13
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
14
+
15
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
16
+
AOC/History/Byzantines.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>The Byzantines (476 to 1453)<b>
2
+
3
+ The Byzantines took their name from Byzantium, an ancient city on the Bosphorus, the strategic waterway linking the Black Sea to the Aegean Sea. The Roman Emperor Constantine had renamed this city Constantinople in the fourth century and made it a sister capital of his empire. This eastern partition of the Roman Empire outlived its western counterpart by a thousand years, defending Europe against invasions from the east by Persians, Arabs, and Turks. The Byzantines persevered because Constantinople was well defended by walls and the city could be supplied by sea. At their zenith in the sixth century, the Byzantines covered much of the territories of the original Roman Empire, lacking only the Iberian Peninsula (modern Spain and Portugal), Gaul (modern France), and Britain. The Byzantines also held Syria, Egypt, and Palestine, but by the middle of the seventh century they had lost them to the Arabs. From then on their empire consisted mainly of the Balkans and modern Turkey.
4
+
5
+ The first great Byzantine emperor was Justinian I (482 to 565). His ambition was to restore the old Roman Empire and he nearly succeeded. His instrument was the greatest general of the age, Belisarius, who crisscrossed the empire defeating Persians to the East, Vandals in North Africa, Ostrogoths in Italy, and Bulgars and Slavs in the Balkans. In addition to military campaigns, Justinian laid the foundation for the future by establishing a strong legal and administrative system and by defending the Christian Church.
6
+
7
+ The Byzantine economy was the richest in Europe for many centuries because Constantinople was ideally sited on trade routes between Asia, Europe, the Black Sea, and the Aegean Sea. It was an important destination point for the Silk Road from China. The nomisma, the principal Byzantine gold coin, was the standard for money throughout the Mediterranean for 800 years. Constantinople's strategic position eventually attracted the envy and animosity of the Italian city-states.
8
+
9
+ A key strength of the Byzantine Empire was its generally superior army that drew on the best elements of the Roman, Greek, Gothic, and Middle Eastern experience in war. The core of the army was a shock force of heavy cavalry supported by both light infantry (archers) and heavy infantry (armored swordsmen). The army was organized into units and drilled in tactics and maneuvers. Officers received an education in military history and theory. Although outnumbered usually by masses of untrained warriors, it prevailed thanks to intelligent tactics and good discipline. The army was backed by a network of spies and secret agents that provided information about enemy plans and could be used to bribe or otherwise deflect aggressors.
10
+
11
+ The Byzantine navy kept the sea-lanes open for trade and kept supply lines free so the city could not be starved into submission when besieged. In the eighth century, a land and sea attack by Arabs was defeated largely by a secret weapon, Greek fire. This chemical weapon, its composition now unknown, was a sort of liquid napalm that could be sprayed from a hose. The Arab navy was devastated at sea by Greek fire.
12
+
13
+ In the seventh and eighth centuries, the Arabs overran Egypt, the Middle East, North Africa, and Spain, removing these areas permanently from Byzantine control. A Turkish victory at Manzikert in 1071 led to the devastation of Asia Minor, the empire's most important source of grain, cattle, horses, and soldiers. In 1204 Crusaders led by the Doge of Venice used treachery to sack and occupy Constantinople.
14
+
15
+ In the fourteenth century, the Turks invaded Europe, capturing Adrianople and bypassing Constantinople. They settled the Balkans in large numbers and defeated a large crusader army at Nicopolis in 1396. In May 1453, Turkish sultan Mehmet II captured a weakly defended Constantinople with the aid of heavy cannon. The fall of the city brought the Byzantine Empire to an end.
16
+
AOC/History/barbarianinvaders.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <b>Barbarian Invaders<b>
2
+
3
+ Around the year 200 AD, nomadic tribes on the great grass steppes of Central Asia began migrating toward China, India, Persia, and Europe. The reasons for this migration are not fully understood. The largest group of nomads was the Huns. Their small stature and small ponies belied a fierce and determined ruthlessness. They terrified other tribes they encountered in their migrations, causing something like a domino effect. Moving west, the Huns displaced the Goths living northwest of the Black Sea, for example, who pushed south over the Danube into the Balkans lands ruled by the Eastern Roman Empire. More Huns moved toward the German plains, encouraging other Germanic tribes to cross the Rhine.
4
+
5
+ The Western Roman Empire was already weakened by this time from sporadic raids and invasions across the Rhine and Danube. Germanic tribes with growing populations coveted the sparsely occupied lands in Gaul and the benefits of being within the Roman Empire. By 400 the Roman army was already 30 to 50 percent German mercenaries. In desperation, some barbarian groups were enlisted into the Roman army as entire units to help defend against other groups. This was especially popular during civil wars of the fourth century, when pretenders to the throne in Rome needed to raise armies quickly. These barbarian units did not have the loyalty and discipline of the legions and kept their own leaders. This stopgap measure backfired when whole barbarian armies revolted. The Rhine and Danube frontiers dissolved and Germanic tribes moved into Gaul, the Balkans, and even Italy itself. The fighting was nearly incessant along the shrinking frontier and the number of loyal Roman troops continually diminished.
6
+
7
+ The last legions in Britain were withdrawn for service in Gaul in 410, abandoning that province forever. Saxon raids increased and became actual invasions. The Jutes, Frisians, and Angles, other Germanic tribes from the north German coast, joined the Saxons. Together they overwhelmed the Romano-British culture and took possession of what is today England (Angle-land).
8
+
9
+ The Eastern Roman Empire suffered through the loss of most of the Balkans but was able to deflect or bribe the barbarians before they could attack Constantinople. The invaders in this area were the Goths, who had become much more civilized through their contact with the Eastern Empire than had the Germanic tribes along the Rhine. The Goths came as settlers primarily, not conquerors.
10
+
11
+ During the fifth century Rome was sacked several times and the Western Empire ceased to exist effectively. Italy was repeatedly invaded and ravaged. In 476 the last recognized Roman emperor was killed. Italy and the old Roman Empire were now occupied by Germanic tribes. Despite a general wish by the barbarians to preserve the stability and order of the past Roman civilization, only vestiges of it survived the turmoil and devastation that followed the invasions. Most of Europe fell back into a much more primitive and barbaric period.
AOC/History/british regular.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <B>The Britons (500 On)<B>
2
+
3
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
4
+
5
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
6
+
7
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
8
+
9
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
10
+
11
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
12
+
13
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
14
+
15
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
16
+
AOC/History/british test.txt ADDED
@@ -0,0 +1,94 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Normal text.
2
+
3
+ Some normal text, <B> Bolded text <B> Followed by normal text.
4
+ Some normal text, <B><I> Bold Italics Text <I><B> Followed by normal text.
5
+ Some normal text, <I> Italics Text <I> Followed by normal text.
6
+
7
+ Following is the normal Britons text 4 times repeated to have a very long file.
8
+
9
+ <B>The Britons (500 On)<B>
10
+
11
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
12
+
13
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
14
+
15
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
16
+
17
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
18
+
19
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
20
+
21
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
22
+
23
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
24
+
25
+
26
+ <B>The Britons (500 On)<B>
27
+
28
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
29
+
30
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
31
+
32
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
33
+
34
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
35
+
36
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
37
+
38
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
39
+
40
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
41
+
42
+
43
+ <B>The Britons (500 On)<B>
44
+
45
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
46
+
47
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
48
+
49
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
50
+
51
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
52
+
53
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
54
+
55
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
56
+
57
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
58
+
59
+
60
+ <B>The Britons (500 On)<B>
61
+
62
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
63
+
64
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
65
+
66
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
67
+
68
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
69
+
70
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
71
+
72
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
73
+
74
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
75
+
76
+
77
+ <B>The Britons (500 On)<B>
78
+
79
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
80
+
81
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
82
+
83
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
84
+
85
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
86
+
87
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
88
+
89
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
90
+
91
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
92
+
93
+ <B> The next line is the end of the file <B>
94
+ ==END==
AOC/History/british.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <B>The Britons (500 On)<B>
2
+
3
+ Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
4
+
5
+ The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
6
+
7
+ In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
8
+
9
+ England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
10
+
11
+ In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
12
+
13
+ During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
14
+
15
+ The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
16
+
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1
+ /* ************ Isthmus ************ */
2
+ /* THANKSGIVING 00 */
3
+ /* ENSEMBLE STUDIOS */
4
+
5
+ /* ****************************************************** */
6
+ <PLAYER_SETUP>
7
+ random_placement /* note this is only currently valid entry */
8
+
9
+ /* ****************************************************** */
10
+ <LAND_GENERATION>
11
+ base_terrain MED_WATER
12
+
13
+ start_random
14
+ percent_chance 25
15
+ #define NORTH
16
+ percent_chance 25
17
+ #define SOUTH
18
+ percent_chance 25
19
+ #define EAST
20
+ percent_chance 25
21
+ #define WEST
22
+ end_random
23
+
24
+ create_player_lands
25
+ {
26
+ terrain_type WATER
27
+ if NORTH
28
+ left_border 3
29
+ right_border 55
30
+ top_border 3
31
+ bottom_border 55
32
+ border_fuzziness 20
33
+
34
+ elseif SOUTH
35
+ left_border 55
36
+ right_border 3
37
+ top_border 55
38
+ bottom_border 3
39
+ border_fuzziness 20
40
+
41
+ elseif EAST
42
+ left_border 55
43
+ right_border 3
44
+ top_border 3
45
+ bottom_border 55
46
+ border_fuzziness 20
47
+
48
+ elseif WEST
49
+ left_border 3
50
+ right_border 55
51
+ top_border 55
52
+ bottom_border 3
53
+ border_fuzziness 20
54
+
55
+ endif
56
+
57
+ land_percent 30
58
+ base_size 5
59
+ other_zone_avoidance_distance 1
60
+ clumping_factor 1
61
+ }
62
+
63
+ create_land
64
+ {
65
+ terrain_type SHALLOW
66
+ if NORTH
67
+ left_border 57
68
+ right_border 0
69
+ top_border 14
70
+ bottom_border 0
71
+
72
+ elseif SOUTH
73
+ left_border 0
74
+ right_border 57
75
+ top_border 0
76
+ bottom_border 14
77
+
78
+ elseif EAST
79
+ left_border 0
80
+ right_border 57
81
+ top_border 14
82
+ bottom_border 0
83
+
84
+ elseif WEST
85
+ left_border 57
86
+ right_border 0
87
+ top_border 0
88
+ bottom_border 14
89
+
90
+ endif
91
+ land_id 21
92
+ land_percent 45
93
+ border_fuzziness 3
94
+
95
+ }
96
+
97
+ create_land
98
+ {
99
+ terrain_type SHALLOW
100
+ if NORTH
101
+ left_border 15
102
+ right_border 0
103
+ top_border 57
104
+ bottom_border 0
105
+
106
+ elseif SOUTH
107
+ left_border 0
108
+ right_border 15
109
+ top_border 0
110
+ bottom_border 57
111
+
112
+ elseif EAST
113
+ left_border 0
114
+ right_border 15
115
+ top_border 57
116
+ bottom_border 0
117
+
118
+ elseif WEST
119
+ left_border 15
120
+ right_border 0
121
+ top_border 0
122
+ bottom_border 57
123
+
124
+ endif
125
+ land_id 22
126
+ land_percent 45
127
+ border_fuzziness 3
128
+
129
+ }
130
+
131
+ /* ****************************************************** */
132
+ <TERRAIN_GENERATION>
133
+
134
+ create_terrain GRASS2
135
+ {
136
+ base_terrain SHALLOW
137
+ land_percent 100
138
+ spacing_to_other_terrain_types 1
139
+ }
140
+
141
+ create_terrain GRASS3
142
+ {
143
+ base_terrain WATER
144
+ land_percent 100
145
+ spacing_to_other_terrain_types 3
146
+ }
147
+
148
+ create_terrain GRASS3
149
+ {
150
+ base_terrain WATER
151
+ land_percent 100
152
+ spacing_to_other_terrain_types 3
153
+ }
154
+
155
+ create_terrain GRASS3
156
+ {
157
+ base_terrain WATER
158
+ land_percent 100
159
+ spacing_to_other_terrain_types 3
160
+ }
161
+
162
+ create_terrain GRASS3
163
+ {
164
+ base_terrain WATER
165
+ land_percent 100
166
+ spacing_to_other_terrain_types 3
167
+ }
168
+
169
+ create_terrain GRASS3
170
+ {
171
+ base_terrain WATER
172
+ land_percent 100
173
+ spacing_to_other_terrain_types 3
174
+ }
175
+
176
+ create_terrain GRASS3
177
+ {
178
+ base_terrain WATER
179
+ land_percent 100
180
+ spacing_to_other_terrain_types 3
181
+ }
182
+
183
+ create_terrain GRASS3
184
+ {
185
+ base_terrain WATER
186
+ land_percent 100
187
+ spacing_to_other_terrain_types 3
188
+ }
189
+
190
+ create_terrain GRASS3
191
+ {
192
+ base_terrain WATER
193
+ land_percent 100
194
+ spacing_to_other_terrain_types 3
195
+ }
196
+
197
+ create_terrain GRASS3
198
+ {
199
+ base_terrain WATER
200
+ land_percent 100
201
+ spacing_to_other_terrain_types 3
202
+ }
203
+
204
+ create_terrain GRASS3
205
+ {
206
+ base_terrain WATER
207
+ land_percent 100
208
+ spacing_to_other_terrain_types 3
209
+ }
210
+
211
+ create_terrain GRASS3
212
+ {
213
+ base_terrain WATER
214
+ land_percent 100
215
+ spacing_to_other_terrain_types 3
216
+ }
217
+
218
+ create_terrain GRASS3
219
+ {
220
+ base_terrain WATER
221
+ land_percent 100
222
+ spacing_to_other_terrain_types 3
223
+ }
224
+
225
+ create_terrain PINE_FOREST
226
+ {
227
+ base_terrain GRASS2
228
+ number_of_clumps 15
229
+ land_percent 17
230
+ spacing_to_other_terrain_types 1
231
+ set_scale_by_groups
232
+ }
233
+
234
+ create_terrain DIRT3
235
+ {
236
+ base_terrain GRASS2
237
+ number_of_clumps 6
238
+ land_percent 3
239
+ spacing_to_other_terrain_types 0
240
+ set_scale_by_groups
241
+ }
242
+
243
+ create_terrain DEEP_WATER
244
+ {
245
+ base_terrain MED_WATER
246
+ number_of_clumps 8
247
+ spacing_to_other_terrain_types 3
248
+ land_percent 5
249
+ }
250
+
251
+ create_terrain DEEP_WATER
252
+ {
253
+ base_terrain MED_WATER
254
+ number_of_clumps 30
255
+ spacing_to_other_terrain_types 1
256
+ land_percent 1
257
+ }
258
+
259
+ create_terrain WATER
260
+ {
261
+ base_terrain SHALLOW
262
+ land_percent 100
263
+ }
264
+
265
+
266
+ /* ****************************************************** */
267
+ <OBJECTS_GENERATION>
268
+
269
+ /* PLAYER START OBJECTS */
270
+
271
+ create_object TOWN_CENTER
272
+ {
273
+ set_place_for_every_player
274
+ group_placement_radius 20
275
+ min_distance_to_players 3
276
+ max_distance_to_players 3
277
+ terrain-to_place_on GRASS3
278
+ }
279
+
280
+ create_object VILLAGER
281
+ {
282
+ set_place_for_every_player
283
+ min_distance_to_players 5
284
+ max_distance_to_players 5
285
+ terrain_to_place_on GRASS3
286
+ }
287
+
288
+ create_object TRANSPORT_SHIP
289
+ {
290
+ number_of_objects 1
291
+ set_place_for_every_player
292
+ min_disatance_to_players 12
293
+ max_distance_to_players 12
294
+ terrain_to_place_on WATER
295
+ }
296
+
297
+ /* NEAR GOLD */
298
+
299
+ create_object GOLD
300
+ {
301
+ number_of_objects 1
302
+ group_placement_radius 3
303
+ set_tight_grouping
304
+ set_gaia_object_only
305
+ set_place_for_every_player
306
+ //min_distance_to_players 4
307
+ //max_distance_to_players 5
308
+ //min_distance_group_placement 3
309
+ //max_distance_to_other_zones 7
310
+ }
311
+
312
+ /* NEAR STONE */
313
+
314
+ create_object STONE
315
+ {
316
+ number_of_objects 1
317
+ group_placement_radius 3
318
+ set_tight_grouping
319
+ set_gaia_object_only
320
+ set_place_for_every_player
321
+ //min_distance_to_players 4
322
+ //max_distance_to_players 5
323
+ //min_distance_group_placement 3
324
+ //max_distance_to_other_zones 7
325
+ }
326
+
327
+ /* NEAR SHEEP */
328
+
329
+ create_object SHEEP
330
+ {
331
+ number_of_objects 2
332
+ group_placement_radius 3
333
+ set_tight_grouping
334
+ set_gaia_object_only
335
+ set_place_for_every_player
336
+ //min_distance_to_players 4
337
+ //max_distance_to_players 5
338
+ //min_distance_group_placement 3
339
+ //max_distance_to_other_zones 7
340
+ }
341
+
342
+ /* STARTING TREES */
343
+
344
+ create_object OAKTREE
345
+ {
346
+ number_of_objects 6
347
+ group_placement_radius 6
348
+ set_gaia_object_only
349
+ set_place_for_every_player
350
+ //min_distance_to_players 3
351
+ //max_distance_to_players 5
352
+ }
353
+
354
+ /* *************************************************** */
355
+ /* ****IN THE NEW WORLD**** */
356
+
357
+ create_object RELIC
358
+ {
359
+ number_of_objects 5
360
+ min_distance_to_players 25
361
+ temp_min_distance_group_placement 20
362
+ }
363
+
364
+ create_object BOAR
365
+ {
366
+ number_of_objects 5
367
+ group_placement_radius 40
368
+ set_loose_grouping
369
+ set_gaia_object_only
370
+ min_distance_to_players 40
371
+ terrain_to_place_on GRASS2
372
+ }
373
+
374
+ create_object TURKEY
375
+ {
376
+ number_of_groups 7
377
+ number_of_objects 4
378
+ group_variance 2
379
+ set_gaia_object_only
380
+ set_scaling_to_map_size
381
+ min_distance_group_placement 8
382
+ min_distance_to_players 25
383
+ terrain_to_place_on GRASS2
384
+ }
385
+
386
+ create_object DEER
387
+ {
388
+ number_of_objects 4
389
+ number_of_groups 4
390
+ group_variance 1
391
+ set_loose_grouping
392
+ set_gaia_object_only
393
+ set_scaling_to_map_size
394
+ min_distance_group_placement 10
395
+ min_distance_to_players 25
396
+ terrain_to_place_on GRASS2
397
+ }
398
+
399
+ create_object GOLD
400
+ {
401
+ number_of_groups 5
402
+ number_of_objects 4
403
+ group_placement_radius 2
404
+ set_tight_grouping
405
+ set_gaia_object_only
406
+ set_scaling_to_map_size
407
+ min_distance_group_placement 10
408
+ terrain_to_place_on GRASS2
409
+ }
410
+
411
+ create_object STONE
412
+ {
413
+ number_of_groups 4
414
+ number_of_objects 4
415
+ group_placement_radius 2
416
+ set_tight_grouping
417
+ set_gaia_object_only
418
+ set_scaling_to_map_size
419
+ min_distance_group_placement 10
420
+ terrain_to_place_on GRASS2
421
+ }
422
+
423
+ create_object FORAGE
424
+ {
425
+ number_of_groups 3
426
+ number_of_objects 2
427
+ group_placement_radius 3
428
+ set_tight_grouping
429
+ set_gaia_object_only
430
+ set_scaling_to_map_size
431
+ min_distance_group_placement 16
432
+ min_distance_to_players 40
433
+ set_avoid_player_start_areas
434
+ }
435
+
436
+ create_object WOLF
437
+ {
438
+ number_of_groups 4
439
+ number_of_objects 2
440
+ group_placement_radius 2
441
+ set_tight_grouping
442
+ set_gaia_object_only
443
+ set_scaling_to_map_size
444
+ min_distance_group_placement 10
445
+ terrain_to_place_on GRASS2
446
+ }
447
+
448
+ /* RESOURCES BY MAP */
449
+
450
+ if LARGE_MAP
451
+ create_object FORAGE
452
+ {
453
+ number_of_groups 1
454
+ number_of_objects 5
455
+ group_placement_radius 3
456
+ set_tight_grouping
457
+ set_gaia_object_only
458
+ min_distance_group_placement 7
459
+ min_distance_to_players 40
460
+ set_avoid_player_start_areas
461
+ }
462
+ endif
463
+
464
+ if HUGE_MAP
465
+ create_object FORAGE
466
+ {
467
+ number_of_groups 2
468
+ number_of_objects 5
469
+ group_placement_radius 3
470
+ set_tight_grouping
471
+ set_gaia_object_only
472
+ min_distance_group_placement 7
473
+ min_distance_to_players 40
474
+ set_avoid_player_start_areas
475
+ }
476
+ endif
477
+
478
+ if GIGANTIC_MAP
479
+ create_object FORAGE
480
+ {
481
+ number_of_groups 3
482
+ number_of_objects 5
483
+ group_placement_radius 3
484
+ set_tight_grouping
485
+ set_gaia_object_only
486
+ min_distance_group_placement 7
487
+ min_distance_to_players 40
488
+ set_avoid_player_start_areas
489
+ }
490
+ endif
491
+
492
+ if LARGE_MAP
493
+ create_object GOLD
494
+ {
495
+ number_of_groups 1
496
+ number_of_objects 6
497
+ group_variance 1
498
+ group_placement_radius 2
499
+ set_tight_grouping
500
+ set_gaia_object_only
501
+ min_distance_group_placement 16
502
+ min_distance_to_players 40
503
+ set_avoid_player_start_areas
504
+ max_distance_to_other_zones 6
505
+ }
506
+ endif
507
+
508
+ if HUGE_MAP
509
+ create_object GOLD
510
+ {
511
+ number_of_groups 2
512
+ number_of_objects 6
513
+ group_variance 1
514
+ group_placement_radius 2
515
+ set_tight_grouping
516
+ set_gaia_object_only
517
+ min_distance_group_placement 13
518
+ min_distance_to_players 40
519
+ set_avoid_player_start_areas
520
+ max_distance_to_other_zones 6
521
+ }
522
+ endif
523
+
524
+ if GIGANTIC_MAP
525
+ create_object GOLD
526
+ {
527
+ number_of_groups 3
528
+ number_of_objects 6
529
+ group_variance 1
530
+ group_placement_radius 2
531
+ set_tight_grouping
532
+ set_gaia_object_only
533
+ min_distance_group_placement 13
534
+ min_distance_to_players 40
535
+ set_avoid_player_start_areas
536
+ max_distance_to_other_zones 6
537
+ }
538
+ endif
539
+
540
+ if LARGE_MAP
541
+ create_object STONE
542
+ {
543
+ number_of_groups 1
544
+ number_of_objects 6
545
+ group_variance 1
546
+ group_placement_radius 2
547
+ set_tight_grouping
548
+ set_gaia_object_only
549
+ min_distance_group_placement 13
550
+ min_distance_to_players 40
551
+ set_avoid_player_start_areas
552
+ max_distance_to_other_zones 6
553
+ }
554
+ endif
555
+
556
+ if HUGE_MAP
557
+ create_object STONE
558
+ {
559
+ number_of_groups 2
560
+ number_of_objects 6
561
+ group_variance 1
562
+ group_placement_radius 2
563
+ set_tight_grouping
564
+ set_gaia_object_only
565
+ min_distance_group_placement 13
566
+ min_distance_to_players 40
567
+ set_avoid_player_start_areas
568
+ max_distance_to_other_zones 6
569
+ }
570
+ endif
571
+
572
+ if GIGANTIC_MAP
573
+ create_object STONE
574
+ {
575
+ number_of_groups 3
576
+ number_of_objects 6
577
+ group_variance 1
578
+ group_placement_radius 2
579
+ set_tight_grouping
580
+ set_gaia_object_only
581
+ min_distance_group_placement 13
582
+ min_distance_to_players 40
583
+ set_avoid_player_start_areas
584
+ max_distance_to_other_zones 6
585
+ }
586
+ endif
587
+
588
+ create_object PINETREE
589
+ {
590
+ number_of_objects 18
591
+ set_gaia_object_only
592
+ set_scaling_to_map_size
593
+ min_distance_to_players 40
594
+ terrain_to_place_on GRASS2
595
+ set_avoid_player_start_areas
596
+ }
597
+
598
+ create_object OAKTREE
599
+ {
600
+ number_of_objects 2
601
+ set_gaia_object_only
602
+ set_scaling_to_map_size
603
+ min_distance_to_players 9
604
+ terrain_to_place_on GRASS3
605
+ }
606
+
607
+ create_object SHORE_FISH
608
+ {
609
+ number_of_objects 25
610
+ set_gaia_object_only
611
+ set_scaling_to_map_size
612
+ min_distance_group_placement 3
613
+ terrain_to_place_on WATER
614
+ }
615
+
616
+ create_object TUNA
617
+ {
618
+ terrain_to_place_on MED_WATER
619
+ number_of_objects 15
620
+ set_gaia_object_only
621
+ max_distance_to_other_zones 2
622
+ set_scaling_to_map_size
623
+ }
624
+
625
+ create_object SALMON
626
+ {
627
+ terrain_to_place_on MED_WATER
628
+ number_of_objects 15
629
+ set_gaia_object_only
630
+ max_distance_to_other_zones 2
631
+ set_scaling_to_map_size
632
+ }
633
+
634
+ create_object MARLIN1
635
+ {
636
+ terrain_to_place_on DEEP_WATER
637
+ number_of_objects 10
638
+ set_gaia_object_only
639
+ set_scaling_to_map_size
640
+ }
641
+
642
+ create_object MARLIN2
643
+ {
644
+ terrain_to_place_on DEEP_WATER
645
+ number_of_objects 7
646
+ set_gaia_object_only
647
+ set_scaling_to_map_size
648
+ }
649
+
650
+ create_object HAWK
651
+ {
652
+ number_of_objects 7
653
+ set_scaling_to_map_size
654
+ }
655
+
656
+ /* ****************************************************** */
657
+ <ELEVATION_GENERATION>
658
+
AOC/Random/@_綠色阿拉伯[email protected] ADDED
@@ -0,0 +1,507 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 6
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 7
149
+ max_distance_to_players 9
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 8
180
+ max_distance_to_players 10
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 1
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 8
191
+ max_distance_to_players 11
192
+ }
193
+
194
+ create_object BOAR
195
+ {
196
+ number_of_objects 1
197
+ set_loose_grouping
198
+ set_gaia_object_only
199
+ set_place_for_every_player
200
+ min_distance_to_players 9
201
+ max_distance_to_players 12
202
+ }
203
+
204
+ /* BIG STONE */
205
+ create_object STONE
206
+ {
207
+ number_of_objects 5
208
+ group_placement_radius 2
209
+ set_tight_grouping
210
+ set_gaia_object_only
211
+ set_place_for_every_player
212
+ min_distance_to_players 11
213
+ max_distance_to_players 14
214
+ min_distance_group_placement 7
215
+ }
216
+
217
+ /* BIG GOLD */
218
+ create_object GOLD
219
+ {
220
+ number_of_objects 7
221
+ group_placement_radius 3
222
+ set_tight_grouping
223
+ set_gaia_object_only
224
+ set_place_for_every_player
225
+ min_distance_to_players 10
226
+ max_distance_to_players 13
227
+ min_distance_group_placement 7
228
+ }
229
+
230
+ /* STONE */
231
+ create_object STONE
232
+ {
233
+ number_of_objects 4
234
+ group_placement_radius 2
235
+ set_tight_grouping
236
+ set_gaia_object_only
237
+ set_place_for_every_player
238
+ min_distance_to_players 20
239
+ max_distance_to_players 26
240
+ min_distance_group_placement 14
241
+ }
242
+
243
+ /* GOLD */
244
+ create_object GOLD
245
+ {
246
+ number_of_objects 4
247
+ group_placement_radius 3
248
+ set_tight_grouping
249
+ set_gaia_object_only
250
+ set_place_for_every_player
251
+ min_distance_to_players 18
252
+ max_distance_to_players 26
253
+ min_distance_group_placement 7
254
+ }
255
+
256
+ create_object GOLD
257
+ {
258
+ number_of_objects 4
259
+ group_placement_radius 3
260
+ set_tight_grouping
261
+ set_gaia_object_only
262
+ set_place_for_every_player
263
+ min_distance_to_players 25
264
+ max_distance_to_players 35
265
+ min_distance_group_placement 7
266
+ }
267
+
268
+ /* BAA BAA */
269
+ create_object SHEEP
270
+ {
271
+ number_of_objects 4
272
+ set_loose_grouping
273
+ set_gaia_object_only
274
+ set_place_for_every_player
275
+ min_distance_to_players 5
276
+ max_distance_to_players 8
277
+ }
278
+
279
+ create_object SHEEP
280
+ {
281
+ number_of_groups 2
282
+ number_of_objects 2
283
+ set_loose_grouping
284
+ set_gaia_object_only
285
+ set_place_for_every_player
286
+ min_distance_to_players 10
287
+ max_distance_to_players 12
288
+ }
289
+
290
+ /* DEER */
291
+ create_object DEER
292
+ {
293
+ number_of_objects 4
294
+ group_placement_radius 3
295
+ set_loose_grouping
296
+ set_gaia_object_only
297
+ set_place_for_every_player
298
+ min_distance_to_players 14
299
+ max_distance_to_players 18
300
+ min_distance_group_placement 9
301
+ }
302
+
303
+ create_object DEER
304
+ {
305
+ number_of_objects 4
306
+ group_variance 1
307
+ set_loose_grouping
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 40
311
+ min_distance_group_placement 9
312
+ }
313
+
314
+ /* STRAGGLER TREES */
315
+ create_object OAKTREE
316
+ {
317
+ number_of_objects 2
318
+ set_gaia_object_only
319
+ set_place_for_every_player
320
+ min_distance_to_players 4
321
+ max_distance_to_players 5
322
+ min_distance_group_placement 2
323
+ }
324
+ create_object PINETREE
325
+ {
326
+ number_of_objects 3
327
+ set_gaia_object_only
328
+ set_place_for_every_player
329
+ min_distance_to_players 6
330
+ max_distance_to_players 8
331
+ min_distance_group_placement 2
332
+ }
333
+
334
+ /* RESOURCES BY MAP */
335
+
336
+ /* STRAGGLER TREES */
337
+ create_object BAMBOO_TREE
338
+ {
339
+ number_of_objects 12
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ min_distance_group_placement 2
344
+ terrain_to_place_on GRASS2
345
+ }
346
+
347
+ create_object PINETREE
348
+ {
349
+ number_of_objects 18
350
+ set_gaia_object_only
351
+ set_scaling_to_map_size
352
+ min_distance_to_players 8
353
+ }
354
+
355
+ /* EXTRA BERRIES */
356
+ create_object FORAGE
357
+ {
358
+ if TINY_MAP
359
+ number_of_groups 0
360
+ elseif SMALL_MAP
361
+ number_of_groups 0
362
+ elseif MEDIUM_MAP
363
+ number_of_groups 0
364
+ elseif LARGE_MAP
365
+ number_of_groups 1
366
+ elseif HUGE_MAP
367
+ number_of_groups 2
368
+ elseif GIGANTIC_MAP
369
+ number_of_groups 3
370
+ endif
371
+ number_of_objects 5
372
+ group_placement_radius 3
373
+ set_tight_grouping
374
+ set_gaia_object_only
375
+ min_distance_to_players 40
376
+ max_distance_to_players 120
377
+ min_distance_group_placement 9
378
+ }
379
+
380
+ /* EXTRA GOLD */
381
+ create_object GOLD
382
+ {
383
+ if TINY_MAP
384
+ number_of_groups 4
385
+ number_of_objects 4
386
+ elseif SMALL_MAP
387
+ number_of_groups 4
388
+ number_of_objects 4
389
+ elseif MEDIUM_MAP
390
+ number_of_groups 5
391
+ number_of_objects 4
392
+ group_variance 1
393
+ elseif LARGE_MAP
394
+ number_of_groups 6
395
+ number_of_objects 4
396
+ group_variance 1
397
+ elseif HUGE_MAP
398
+ number_of_groups 8
399
+ number_of_objects 4
400
+ group_variance 1
401
+ elseif GIGANTIC_MAP
402
+ number_of_groups 10
403
+ number_of_objects 4
404
+ group_variance 1
405
+ endif
406
+ group_placement_radius 2
407
+ set_tight_grouping
408
+ set_gaia_object_only
409
+ min_distance_to_players 40
410
+ min_distance_group_placement 24
411
+ }
412
+
413
+ /* EXTRA STONE */
414
+ create_object STONE
415
+ {
416
+ if TINY_MAP
417
+ number_of_groups 2
418
+ elseif SMALL_MAP
419
+ number_of_groups 3
420
+ elseif MEDIUM_MAP
421
+ number_of_groups 3
422
+ elseif LARGE_MAP
423
+ number_of_groups 4
424
+ elseif HUGE_MAP
425
+ number_of_groups 6
426
+ elseif GIGANTIC_MAP
427
+ number_of_groups 8
428
+ endif
429
+ number_of_objects 4
430
+ group_variance 1
431
+ group_placement_radius 2
432
+ set_tight_grouping
433
+ set_gaia_object_only
434
+ min_distance_to_players 40
435
+ min_distance_group_placement 24
436
+ }
437
+
438
+ /* WOLVES */
439
+ create_object WOLF
440
+ {
441
+ number_of_groups 3
442
+ number_of_objects 1
443
+ set_scaling_to_map_size
444
+ set_gaia_object_only
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 40
447
+ max_distance_to_players 120
448
+ }
449
+
450
+ create_object WOLF
451
+ {
452
+ number_of_objects 2
453
+ set_gaia_object_only
454
+ set_place_for_every_player
455
+ min_distance_group_placement 12
456
+ min_distance_to_players 30
457
+ max_distance_to_players 40
458
+ }
459
+
460
+ /* BIRDIES */
461
+ create_object HAWK
462
+ {
463
+ number_of_objects 6
464
+ set_scaling_to_map_size
465
+ }
466
+
467
+ /* ****************************************************** */
468
+ <ELEVATION_GENERATION>
469
+
470
+ if TINY_MAP
471
+ create_elevation 4
472
+ {
473
+ base_terrain GRASS
474
+ number_of_clumps 10
475
+ number_of_tiles 2000
476
+ set_scale_by_groups
477
+ set_scale_by_size
478
+ }
479
+ else
480
+ create_elevation 7
481
+ {
482
+ base_terrain GRASS
483
+ number_of_clumps 15
484
+ number_of_tiles 3000
485
+ set_scale_by_groups
486
+ set_scale_by_size
487
+ }
488
+ endif
489
+
490
+ /* ****************************************************** */
491
+ <CLIFF_GENERATION>
492
+
493
+ if TINY_MAP
494
+ min_number_of_cliffs 4
495
+ max_number_of_cliffs 6
496
+ min_length_of_cliff 3
497
+ max_length_of_cliff 6
498
+ cliff_curliness 0
499
+ min_distance_cliffs 3
500
+ else
501
+ min_number_of_cliffs 5
502
+ max_number_of_cliffs 8
503
+ min_length_of_cliff 4
504
+ max_length_of_cliff 10
505
+ cliff_curliness 5
506
+ min_distance_cliffs 3
507
+ endif
AOC/Random/@~綠色阿拉伯@.rms ADDED
@@ -0,0 +1,507 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 6
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 7
149
+ max_distance_to_players 9
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 13
180
+ max_distance_to_players 14
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 1
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 13
191
+ max_distance_to_players 15
192
+ }
193
+
194
+ create_object BOAR
195
+ {
196
+ number_of_objects 1
197
+ set_loose_grouping
198
+ set_gaia_object_only
199
+ set_place_for_every_player
200
+ min_distance_to_players 16
201
+ max_distance_to_players 17
202
+ }
203
+
204
+ /* BIG STONE */
205
+ create_object STONE
206
+ {
207
+ number_of_objects 5
208
+ group_placement_radius 2
209
+ set_tight_grouping
210
+ set_gaia_object_only
211
+ set_place_for_every_player
212
+ min_distance_to_players 18
213
+ max_distance_to_players 19
214
+ min_distance_group_placement 7
215
+ }
216
+
217
+ /* BIG GOLD */
218
+ create_object GOLD
219
+ {
220
+ number_of_objects 7
221
+ group_placement_radius 3
222
+ set_tight_grouping
223
+ set_gaia_object_only
224
+ set_place_for_every_player
225
+ min_distance_to_players 16
226
+ max_distance_to_players 17
227
+ min_distance_group_placement 7
228
+ }
229
+
230
+ /* STONE */
231
+ create_object STONE
232
+ {
233
+ number_of_objects 4
234
+ group_placement_radius 2
235
+ set_tight_grouping
236
+ set_gaia_object_only
237
+ set_place_for_every_player
238
+ min_distance_to_players 24
239
+ max_distance_to_players 25
240
+ min_distance_group_placement 14
241
+ }
242
+
243
+ /* GOLD */
244
+ create_object GOLD
245
+ {
246
+ number_of_objects 4
247
+ group_placement_radius 3
248
+ set_tight_grouping
249
+ set_gaia_object_only
250
+ set_place_for_every_player
251
+ min_distance_to_players 18
252
+ max_distance_to_players 26
253
+ min_distance_group_placement 7
254
+ }
255
+
256
+ create_object GOLD
257
+ {
258
+ number_of_objects 4
259
+ group_placement_radius 3
260
+ set_tight_grouping
261
+ set_gaia_object_only
262
+ set_place_for_every_player
263
+ min_distance_to_players 25
264
+ max_distance_to_players 35
265
+ min_distance_group_placement 7
266
+ }
267
+
268
+ /* BAA BAA */
269
+ create_object SHEEP
270
+ {
271
+ number_of_objects 4
272
+ set_loose_grouping
273
+ set_gaia_object_only
274
+ set_place_for_every_player
275
+ min_distance_to_players 10
276
+ max_distance_to_players 12
277
+ }
278
+
279
+ create_object SHEEP
280
+ {
281
+ number_of_groups 2
282
+ number_of_objects 2
283
+ set_loose_grouping
284
+ set_gaia_object_only
285
+ set_place_for_every_player
286
+ min_distance_to_players 17
287
+ max_distance_to_players 19
288
+ }
289
+
290
+ /* DEER */
291
+ create_object DEER
292
+ {
293
+ number_of_objects 4
294
+ group_placement_radius 3
295
+ set_loose_grouping
296
+ set_gaia_object_only
297
+ set_place_for_every_player
298
+ min_distance_to_players 23
299
+ max_distance_to_players 26
300
+ min_distance_group_placement 9
301
+ }
302
+
303
+ create_object DEER
304
+ {
305
+ number_of_objects 4
306
+ group_variance 1
307
+ set_loose_grouping
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 40
311
+ min_distance_group_placement 9
312
+ }
313
+
314
+ /* STRAGGLER TREES */
315
+ create_object OAKTREE
316
+ {
317
+ number_of_objects 2
318
+ set_gaia_object_only
319
+ set_place_for_every_player
320
+ min_distance_to_players 4
321
+ max_distance_to_players 5
322
+ min_distance_group_placement 2
323
+ }
324
+ create_object PINETREE
325
+ {
326
+ number_of_objects 3
327
+ set_gaia_object_only
328
+ set_place_for_every_player
329
+ min_distance_to_players 6
330
+ max_distance_to_players 8
331
+ min_distance_group_placement 2
332
+ }
333
+
334
+ /* RESOURCES BY MAP */
335
+
336
+ /* STRAGGLER TREES */
337
+ create_object BAMBOO_TREE
338
+ {
339
+ number_of_objects 12
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ min_distance_group_placement 2
344
+ terrain_to_place_on GRASS2
345
+ }
346
+
347
+ create_object PINETREE
348
+ {
349
+ number_of_objects 18
350
+ set_gaia_object_only
351
+ set_scaling_to_map_size
352
+ min_distance_to_players 8
353
+ }
354
+
355
+ /* EXTRA BERRIES */
356
+ create_object FORAGE
357
+ {
358
+ if TINY_MAP
359
+ number_of_groups 0
360
+ elseif SMALL_MAP
361
+ number_of_groups 0
362
+ elseif MEDIUM_MAP
363
+ number_of_groups 0
364
+ elseif LARGE_MAP
365
+ number_of_groups 1
366
+ elseif HUGE_MAP
367
+ number_of_groups 2
368
+ elseif GIGANTIC_MAP
369
+ number_of_groups 3
370
+ endif
371
+ number_of_objects 5
372
+ group_placement_radius 3
373
+ set_tight_grouping
374
+ set_gaia_object_only
375
+ min_distance_to_players 40
376
+ max_distance_to_players 120
377
+ min_distance_group_placement 9
378
+ }
379
+
380
+ /* EXTRA GOLD */
381
+ create_object GOLD
382
+ {
383
+ if TINY_MAP
384
+ number_of_groups 4
385
+ number_of_objects 4
386
+ elseif SMALL_MAP
387
+ number_of_groups 4
388
+ number_of_objects 4
389
+ elseif MEDIUM_MAP
390
+ number_of_groups 5
391
+ number_of_objects 4
392
+ group_variance 1
393
+ elseif LARGE_MAP
394
+ number_of_groups 6
395
+ number_of_objects 4
396
+ group_variance 1
397
+ elseif HUGE_MAP
398
+ number_of_groups 8
399
+ number_of_objects 4
400
+ group_variance 1
401
+ elseif GIGANTIC_MAP
402
+ number_of_groups 10
403
+ number_of_objects 4
404
+ group_variance 1
405
+ endif
406
+ group_placement_radius 2
407
+ set_tight_grouping
408
+ set_gaia_object_only
409
+ min_distance_to_players 40
410
+ min_distance_group_placement 24
411
+ }
412
+
413
+ /* EXTRA STONE */
414
+ create_object STONE
415
+ {
416
+ if TINY_MAP
417
+ number_of_groups 2
418
+ elseif SMALL_MAP
419
+ number_of_groups 3
420
+ elseif MEDIUM_MAP
421
+ number_of_groups 3
422
+ elseif LARGE_MAP
423
+ number_of_groups 4
424
+ elseif HUGE_MAP
425
+ number_of_groups 6
426
+ elseif GIGANTIC_MAP
427
+ number_of_groups 8
428
+ endif
429
+ number_of_objects 4
430
+ group_variance 1
431
+ group_placement_radius 2
432
+ set_tight_grouping
433
+ set_gaia_object_only
434
+ min_distance_to_players 40
435
+ min_distance_group_placement 24
436
+ }
437
+
438
+ /* WOLVES */
439
+ create_object WOLF
440
+ {
441
+ number_of_groups 3
442
+ number_of_objects 1
443
+ set_scaling_to_map_size
444
+ set_gaia_object_only
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 40
447
+ max_distance_to_players 120
448
+ }
449
+
450
+ create_object WOLF
451
+ {
452
+ number_of_objects 2
453
+ set_gaia_object_only
454
+ set_place_for_every_player
455
+ min_distance_group_placement 12
456
+ min_distance_to_players 30
457
+ max_distance_to_players 40
458
+ }
459
+
460
+ /* BIRDIES */
461
+ create_object HAWK
462
+ {
463
+ number_of_objects 6
464
+ set_scaling_to_map_size
465
+ }
466
+
467
+ /* ****************************************************** */
468
+ <ELEVATION_GENERATION>
469
+
470
+ if TINY_MAP
471
+ create_elevation 4
472
+ {
473
+ base_terrain GRASS
474
+ number_of_clumps 10
475
+ number_of_tiles 2000
476
+ set_scale_by_groups
477
+ set_scale_by_size
478
+ }
479
+ else
480
+ create_elevation 7
481
+ {
482
+ base_terrain GRASS
483
+ number_of_clumps 15
484
+ number_of_tiles 3000
485
+ set_scale_by_groups
486
+ set_scale_by_size
487
+ }
488
+ endif
489
+
490
+ /* ****************************************************** */
491
+ <CLIFF_GENERATION>
492
+
493
+ if TINY_MAP
494
+ min_number_of_cliffs 4
495
+ max_number_of_cliffs 6
496
+ min_length_of_cliff 3
497
+ max_length_of_cliff 6
498
+ cliff_curliness 0
499
+ min_distance_cliffs 3
500
+ else
501
+ min_number_of_cliffs 5
502
+ max_number_of_cliffs 8
503
+ min_length_of_cliff 4
504
+ max_length_of_cliff 10
505
+ cliff_curliness 5
506
+ min_distance_cliffs 3
507
+ endif
AOC/Random/@~綠色阿拉伯[email protected] ADDED
@@ -0,0 +1,507 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 6
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 7
149
+ max_distance_to_players 9
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 10
180
+ max_distance_to_players 12
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 1
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 10
191
+ max_distance_to_players 14
192
+ }
193
+
194
+ create_object BOAR
195
+ {
196
+ number_of_objects 1
197
+ set_loose_grouping
198
+ set_gaia_object_only
199
+ set_place_for_every_player
200
+ min_distance_to_players 10
201
+ max_distance_to_players 14
202
+ }
203
+
204
+ /* BIG STONE */
205
+ create_object STONE
206
+ {
207
+ number_of_objects 5
208
+ group_placement_radius 2
209
+ set_tight_grouping
210
+ set_gaia_object_only
211
+ set_place_for_every_player
212
+ min_distance_to_players 14
213
+ max_distance_to_players 18
214
+ min_distance_group_placement 7
215
+ }
216
+
217
+ /* BIG GOLD */
218
+ create_object GOLD
219
+ {
220
+ number_of_objects 7
221
+ group_placement_radius 3
222
+ set_tight_grouping
223
+ set_gaia_object_only
224
+ set_place_for_every_player
225
+ min_distance_to_players 12
226
+ max_distance_to_players 16
227
+ min_distance_group_placement 7
228
+ }
229
+
230
+ /* STONE */
231
+ create_object STONE
232
+ {
233
+ number_of_objects 4
234
+ group_placement_radius 2
235
+ set_tight_grouping
236
+ set_gaia_object_only
237
+ set_place_for_every_player
238
+ min_distance_to_players 20
239
+ max_distance_to_players 26
240
+ min_distance_group_placement 14
241
+ }
242
+
243
+ /* GOLD */
244
+ create_object GOLD
245
+ {
246
+ number_of_objects 4
247
+ group_placement_radius 3
248
+ set_tight_grouping
249
+ set_gaia_object_only
250
+ set_place_for_every_player
251
+ min_distance_to_players 18
252
+ max_distance_to_players 26
253
+ min_distance_group_placement 7
254
+ }
255
+
256
+ create_object GOLD
257
+ {
258
+ number_of_objects 4
259
+ group_placement_radius 3
260
+ set_tight_grouping
261
+ set_gaia_object_only
262
+ set_place_for_every_player
263
+ min_distance_to_players 25
264
+ max_distance_to_players 35
265
+ min_distance_group_placement 7
266
+ }
267
+
268
+ /* BAA BAA */
269
+ create_object SHEEP
270
+ {
271
+ number_of_objects 4
272
+ set_loose_grouping
273
+ set_gaia_object_only
274
+ set_place_for_every_player
275
+ min_distance_to_players 6
276
+ max_distance_to_players 10
277
+ }
278
+
279
+ create_object SHEEP
280
+ {
281
+ number_of_groups 2
282
+ number_of_objects 2
283
+ set_loose_grouping
284
+ set_gaia_object_only
285
+ set_place_for_every_player
286
+ min_distance_to_players 12
287
+ max_distance_to_players 16
288
+ }
289
+
290
+ /* DEER */
291
+ create_object DEER
292
+ {
293
+ number_of_objects 4
294
+ group_placement_radius 3
295
+ set_loose_grouping
296
+ set_gaia_object_only
297
+ set_place_for_every_player
298
+ min_distance_to_players 18
299
+ max_distance_to_players 24
300
+ min_distance_group_placement 9
301
+ }
302
+
303
+ create_object DEER
304
+ {
305
+ number_of_objects 4
306
+ group_variance 1
307
+ set_loose_grouping
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 40
311
+ min_distance_group_placement 9
312
+ }
313
+
314
+ /* STRAGGLER TREES */
315
+ create_object OAKTREE
316
+ {
317
+ number_of_objects 2
318
+ set_gaia_object_only
319
+ set_place_for_every_player
320
+ min_distance_to_players 4
321
+ max_distance_to_players 5
322
+ min_distance_group_placement 2
323
+ }
324
+ create_object PINETREE
325
+ {
326
+ number_of_objects 3
327
+ set_gaia_object_only
328
+ set_place_for_every_player
329
+ min_distance_to_players 6
330
+ max_distance_to_players 8
331
+ min_distance_group_placement 2
332
+ }
333
+
334
+ /* RESOURCES BY MAP */
335
+
336
+ /* STRAGGLER TREES */
337
+ create_object BAMBOO_TREE
338
+ {
339
+ number_of_objects 12
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ min_distance_group_placement 2
344
+ terrain_to_place_on GRASS2
345
+ }
346
+
347
+ create_object PINETREE
348
+ {
349
+ number_of_objects 18
350
+ set_gaia_object_only
351
+ set_scaling_to_map_size
352
+ min_distance_to_players 8
353
+ }
354
+
355
+ /* EXTRA BERRIES */
356
+ create_object FORAGE
357
+ {
358
+ if TINY_MAP
359
+ number_of_groups 0
360
+ elseif SMALL_MAP
361
+ number_of_groups 0
362
+ elseif MEDIUM_MAP
363
+ number_of_groups 0
364
+ elseif LARGE_MAP
365
+ number_of_groups 1
366
+ elseif HUGE_MAP
367
+ number_of_groups 2
368
+ elseif GIGANTIC_MAP
369
+ number_of_groups 3
370
+ endif
371
+ number_of_objects 5
372
+ group_placement_radius 3
373
+ set_tight_grouping
374
+ set_gaia_object_only
375
+ min_distance_to_players 40
376
+ max_distance_to_players 120
377
+ min_distance_group_placement 9
378
+ }
379
+
380
+ /* EXTRA GOLD */
381
+ create_object GOLD
382
+ {
383
+ if TINY_MAP
384
+ number_of_groups 4
385
+ number_of_objects 4
386
+ elseif SMALL_MAP
387
+ number_of_groups 4
388
+ number_of_objects 4
389
+ elseif MEDIUM_MAP
390
+ number_of_groups 5
391
+ number_of_objects 4
392
+ group_variance 1
393
+ elseif LARGE_MAP
394
+ number_of_groups 6
395
+ number_of_objects 4
396
+ group_variance 1
397
+ elseif HUGE_MAP
398
+ number_of_groups 8
399
+ number_of_objects 4
400
+ group_variance 1
401
+ elseif GIGANTIC_MAP
402
+ number_of_groups 10
403
+ number_of_objects 4
404
+ group_variance 1
405
+ endif
406
+ group_placement_radius 2
407
+ set_tight_grouping
408
+ set_gaia_object_only
409
+ min_distance_to_players 40
410
+ min_distance_group_placement 24
411
+ }
412
+
413
+ /* EXTRA STONE */
414
+ create_object STONE
415
+ {
416
+ if TINY_MAP
417
+ number_of_groups 2
418
+ elseif SMALL_MAP
419
+ number_of_groups 3
420
+ elseif MEDIUM_MAP
421
+ number_of_groups 3
422
+ elseif LARGE_MAP
423
+ number_of_groups 4
424
+ elseif HUGE_MAP
425
+ number_of_groups 6
426
+ elseif GIGANTIC_MAP
427
+ number_of_groups 8
428
+ endif
429
+ number_of_objects 4
430
+ group_variance 1
431
+ group_placement_radius 2
432
+ set_tight_grouping
433
+ set_gaia_object_only
434
+ min_distance_to_players 40
435
+ min_distance_group_placement 24
436
+ }
437
+
438
+ /* WOLVES */
439
+ create_object WOLF
440
+ {
441
+ number_of_groups 3
442
+ number_of_objects 1
443
+ set_scaling_to_map_size
444
+ set_gaia_object_only
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 40
447
+ max_distance_to_players 120
448
+ }
449
+
450
+ create_object WOLF
451
+ {
452
+ number_of_objects 2
453
+ set_gaia_object_only
454
+ set_place_for_every_player
455
+ min_distance_group_placement 12
456
+ min_distance_to_players 30
457
+ max_distance_to_players 40
458
+ }
459
+
460
+ /* BIRDIES */
461
+ create_object HAWK
462
+ {
463
+ number_of_objects 6
464
+ set_scaling_to_map_size
465
+ }
466
+
467
+ /* ****************************************************** */
468
+ <ELEVATION_GENERATION>
469
+
470
+ if TINY_MAP
471
+ create_elevation 4
472
+ {
473
+ base_terrain GRASS
474
+ number_of_clumps 10
475
+ number_of_tiles 2000
476
+ set_scale_by_groups
477
+ set_scale_by_size
478
+ }
479
+ else
480
+ create_elevation 7
481
+ {
482
+ base_terrain GRASS
483
+ number_of_clumps 15
484
+ number_of_tiles 3000
485
+ set_scale_by_groups
486
+ set_scale_by_size
487
+ }
488
+ endif
489
+
490
+ /* ****************************************************** */
491
+ <CLIFF_GENERATION>
492
+
493
+ if TINY_MAP
494
+ min_number_of_cliffs 4
495
+ max_number_of_cliffs 6
496
+ min_length_of_cliff 3
497
+ max_length_of_cliff 6
498
+ cliff_curliness 0
499
+ min_distance_cliffs 3
500
+ else
501
+ min_number_of_cliffs 5
502
+ max_number_of_cliffs 8
503
+ min_length_of_cliff 4
504
+ max_length_of_cliff 10
505
+ cliff_curliness 5
506
+ min_distance_cliffs 3
507
+ endif
AOC/Random/[Nakuz]_肉手阿拉伯.rms ADDED
@@ -0,0 +1,497 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 4
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 6
149
+ max_distance_to_players 6
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 10
180
+ max_distance_to_players 12
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 2
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 8
191
+ max_distance_to_players 10
192
+ }
193
+
194
+ /* BIG STONE */
195
+ create_object STONE
196
+ {
197
+ number_of_objects 5
198
+ group_placement_radius 2
199
+ set_tight_grouping
200
+ set_gaia_object_only
201
+ set_place_for_every_player
202
+ min_distance_to_players 14
203
+ max_distance_to_players 18
204
+ min_distance_group_placement 7
205
+ }
206
+
207
+ /* BIG GOLD */
208
+ create_object GOLD
209
+ {
210
+ number_of_objects 7
211
+ group_placement_radius 3
212
+ set_tight_grouping
213
+ set_gaia_object_only
214
+ set_place_for_every_player
215
+ min_distance_to_players 14
216
+ max_distance_to_players 14
217
+ min_distance_group_placement 7
218
+ }
219
+
220
+ /* STONE */
221
+ create_object STONE
222
+ {
223
+ number_of_objects 4
224
+ group_placement_radius 2
225
+ set_tight_grouping
226
+ set_gaia_object_only
227
+ set_place_for_every_player
228
+ min_distance_to_players 20
229
+ max_distance_to_players 26
230
+ min_distance_group_placement 14
231
+ }
232
+
233
+ /* GOLD */
234
+ create_object GOLD
235
+ {
236
+ number_of_objects 4
237
+ group_placement_radius 3
238
+ set_tight_grouping
239
+ set_gaia_object_only
240
+ set_place_for_every_player
241
+ min_distance_to_players 18
242
+ max_distance_to_players 26
243
+ min_distance_group_placement 7
244
+ }
245
+
246
+ create_object GOLD
247
+ {
248
+ number_of_objects 4
249
+ group_placement_radius 3
250
+ set_tight_grouping
251
+ set_gaia_object_only
252
+ set_place_for_every_player
253
+ min_distance_to_players 25
254
+ max_distance_to_players 35
255
+ min_distance_group_placement 7
256
+ }
257
+
258
+ /* BAA BAA */
259
+ create_object SHEEP
260
+ {
261
+ number_of_objects 4
262
+ set_loose_grouping
263
+ set_gaia_object_only
264
+ set_place_for_every_player
265
+ min_distance_to_players 8
266
+ max_distance_to_players 8
267
+ }
268
+
269
+ create_object SHEEP
270
+ {
271
+ number_of_groups 2
272
+ number_of_objects 2
273
+ set_loose_grouping
274
+ set_gaia_object_only
275
+ set_place_for_every_player
276
+ min_distance_to_players 10
277
+ max_distance_to_players 14
278
+ }
279
+
280
+ /* DEER */
281
+ create_object DEER
282
+ {
283
+ number_of_objects 4
284
+ group_placement_radius 3
285
+ set_loose_grouping
286
+ set_gaia_object_only
287
+ set_place_for_every_player
288
+ min_distance_to_players 16
289
+ max_distance_to_players 20
290
+ min_distance_group_placement 9
291
+ }
292
+
293
+ create_object DEER
294
+ {
295
+ number_of_objects 4
296
+ group_variance 1
297
+ set_loose_grouping
298
+ set_gaia_object_only
299
+ set_place_for_every_player
300
+ min_distance_to_players 40
301
+ min_distance_group_placement 9
302
+ }
303
+
304
+ /* STRAGGLER TREES */
305
+ create_object OAKTREE
306
+ {
307
+ number_of_objects 2
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 4
311
+ max_distance_to_players 5
312
+ min_distance_group_placement 2
313
+ }
314
+ create_object PINETREE
315
+ {
316
+ number_of_objects 3
317
+ set_gaia_object_only
318
+ set_place_for_every_player
319
+ min_distance_to_players 6
320
+ max_distance_to_players 8
321
+ min_distance_group_placement 2
322
+ }
323
+
324
+ /* RESOURCES BY MAP */
325
+
326
+ /* STRAGGLER TREES */
327
+ create_object BAMBOO_TREE
328
+ {
329
+ number_of_objects 12
330
+ set_gaia_object_only
331
+ set_scaling_to_map_size
332
+ min_distance_to_players 8
333
+ min_distance_group_placement 2
334
+ terrain_to_place_on GRASS2
335
+ }
336
+
337
+ create_object PINETREE
338
+ {
339
+ number_of_objects 18
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ }
344
+
345
+ /* EXTRA BERRIES */
346
+ create_object FORAGE
347
+ {
348
+ if TINY_MAP
349
+ number_of_groups 0
350
+ elseif SMALL_MAP
351
+ number_of_groups 0
352
+ elseif MEDIUM_MAP
353
+ number_of_groups 0
354
+ elseif LARGE_MAP
355
+ number_of_groups 1
356
+ elseif HUGE_MAP
357
+ number_of_groups 2
358
+ elseif GIGANTIC_MAP
359
+ number_of_groups 3
360
+ endif
361
+ number_of_objects 5
362
+ group_placement_radius 3
363
+ set_tight_grouping
364
+ set_gaia_object_only
365
+ min_distance_to_players 40
366
+ max_distance_to_players 120
367
+ min_distance_group_placement 9
368
+ }
369
+
370
+ /* EXTRA GOLD */
371
+ create_object GOLD
372
+ {
373
+ if TINY_MAP
374
+ number_of_groups 4
375
+ number_of_objects 4
376
+ elseif SMALL_MAP
377
+ number_of_groups 4
378
+ number_of_objects 4
379
+ elseif MEDIUM_MAP
380
+ number_of_groups 5
381
+ number_of_objects 4
382
+ group_variance 1
383
+ elseif LARGE_MAP
384
+ number_of_groups 6
385
+ number_of_objects 4
386
+ group_variance 1
387
+ elseif HUGE_MAP
388
+ number_of_groups 8
389
+ number_of_objects 4
390
+ group_variance 1
391
+ elseif GIGANTIC_MAP
392
+ number_of_groups 10
393
+ number_of_objects 4
394
+ group_variance 1
395
+ endif
396
+ group_placement_radius 2
397
+ set_tight_grouping
398
+ set_gaia_object_only
399
+ min_distance_to_players 40
400
+ min_distance_group_placement 24
401
+ }
402
+
403
+ /* EXTRA STONE */
404
+ create_object STONE
405
+ {
406
+ if TINY_MAP
407
+ number_of_groups 2
408
+ elseif SMALL_MAP
409
+ number_of_groups 3
410
+ elseif MEDIUM_MAP
411
+ number_of_groups 3
412
+ elseif LARGE_MAP
413
+ number_of_groups 4
414
+ elseif HUGE_MAP
415
+ number_of_groups 6
416
+ elseif GIGANTIC_MAP
417
+ number_of_groups 8
418
+ endif
419
+ number_of_objects 4
420
+ group_variance 1
421
+ group_placement_radius 2
422
+ set_tight_grouping
423
+ set_gaia_object_only
424
+ min_distance_to_players 40
425
+ min_distance_group_placement 24
426
+ }
427
+
428
+ /* WOLVES */
429
+ create_object WOLF
430
+ {
431
+ number_of_groups 3
432
+ number_of_objects 1
433
+ set_scaling_to_map_size
434
+ set_gaia_object_only
435
+ min_distance_group_placement 12
436
+ min_distance_to_players 40
437
+ max_distance_to_players 120
438
+ }
439
+
440
+ create_object WOLF
441
+ {
442
+ number_of_objects 2
443
+ set_gaia_object_only
444
+ set_place_for_every_player
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 30
447
+ max_distance_to_players 40
448
+ }
449
+
450
+ /* BIRDIES */
451
+ create_object HAWK
452
+ {
453
+ number_of_objects 6
454
+ set_scaling_to_map_size
455
+ }
456
+
457
+ /* ****************************************************** */
458
+ <ELEVATION_GENERATION>
459
+
460
+ if TINY_MAP
461
+ create_elevation 4
462
+ {
463
+ base_terrain GRASS
464
+ number_of_clumps 10
465
+ number_of_tiles 2000
466
+ set_scale_by_groups
467
+ set_scale_by_size
468
+ }
469
+ else
470
+ create_elevation 7
471
+ {
472
+ base_terrain GRASS
473
+ number_of_clumps 15
474
+ number_of_tiles 3000
475
+ set_scale_by_groups
476
+ set_scale_by_size
477
+ }
478
+ endif
479
+
480
+ /* ****************************************************** */
481
+ <CLIFF_GENERATION>
482
+
483
+ if TINY_MAP
484
+ min_number_of_cliffs 4
485
+ max_number_of_cliffs 6
486
+ min_length_of_cliff 3
487
+ max_length_of_cliff 6
488
+ cliff_curliness 0
489
+ min_distance_cliffs 3
490
+ else
491
+ min_number_of_cliffs 5
492
+ max_number_of_cliffs 8
493
+ min_length_of_cliff 4
494
+ max_length_of_cliff 10
495
+ cliff_curliness 5
496
+ min_distance_cliffs 3
497
+ endif
AOC/Random/[Nakuz]綠亞比賽場地.rms ADDED
@@ -0,0 +1,507 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 6
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 7
149
+ max_distance_to_players 9
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 10
180
+ max_distance_to_players 12
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 1
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 14
191
+ max_distance_to_players 20
192
+ }
193
+
194
+ create_object BOAR
195
+ {
196
+ number_of_objects 1
197
+ set_loose_grouping
198
+ set_gaia_object_only
199
+ set_place_for_every_player
200
+ min_distance_to_players 16
201
+ max_distance_to_players 18
202
+ }
203
+
204
+ /* BIG STONE */
205
+ create_object STONE
206
+ {
207
+ number_of_objects 5
208
+ group_placement_radius 2
209
+ set_tight_grouping
210
+ set_gaia_object_only
211
+ set_place_for_every_player
212
+ min_distance_to_players 14
213
+ max_distance_to_players 18
214
+ min_distance_group_placement 7
215
+ }
216
+
217
+ /* BIG GOLD */
218
+ create_object GOLD
219
+ {
220
+ number_of_objects 7
221
+ group_placement_radius 3
222
+ set_tight_grouping
223
+ set_gaia_object_only
224
+ set_place_for_every_player
225
+ min_distance_to_players 12
226
+ max_distance_to_players 16
227
+ min_distance_group_placement 7
228
+ }
229
+
230
+ /* STONE */
231
+ create_object STONE
232
+ {
233
+ number_of_objects 4
234
+ group_placement_radius 2
235
+ set_tight_grouping
236
+ set_gaia_object_only
237
+ set_place_for_every_player
238
+ min_distance_to_players 20
239
+ max_distance_to_players 26
240
+ min_distance_group_placement 14
241
+ }
242
+
243
+ /* GOLD */
244
+ create_object GOLD
245
+ {
246
+ number_of_objects 4
247
+ group_placement_radius 3
248
+ set_tight_grouping
249
+ set_gaia_object_only
250
+ set_place_for_every_player
251
+ min_distance_to_players 18
252
+ max_distance_to_players 26
253
+ min_distance_group_placement 7
254
+ }
255
+
256
+ create_object GOLD
257
+ {
258
+ number_of_objects 4
259
+ group_placement_radius 3
260
+ set_tight_grouping
261
+ set_gaia_object_only
262
+ set_place_for_every_player
263
+ min_distance_to_players 25
264
+ max_distance_to_players 35
265
+ min_distance_group_placement 7
266
+ }
267
+
268
+ /* BAA BAA */
269
+ create_object SHEEP
270
+ {
271
+ number_of_objects 4
272
+ set_loose_grouping
273
+ set_gaia_object_only
274
+ set_place_for_every_player
275
+ min_distance_to_players 8
276
+ max_distance_to_players 10
277
+ }
278
+
279
+ create_object SHEEP
280
+ {
281
+ number_of_groups 2
282
+ number_of_objects 2
283
+ set_loose_grouping
284
+ set_gaia_object_only
285
+ set_place_for_every_player
286
+ min_distance_to_players 12
287
+ max_distance_to_players 20
288
+ }
289
+
290
+ /* DEER */
291
+ create_object DEER
292
+ {
293
+ number_of_objects 4
294
+ group_placement_radius 3
295
+ set_loose_grouping
296
+ set_gaia_object_only
297
+ set_place_for_every_player
298
+ min_distance_to_players 14
299
+ max_distance_to_players 18
300
+ min_distance_group_placement 9
301
+ }
302
+
303
+ create_object DEER
304
+ {
305
+ number_of_objects 4
306
+ group_variance 1
307
+ set_loose_grouping
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 40
311
+ min_distance_group_placement 9
312
+ }
313
+
314
+ /* STRAGGLER TREES */
315
+ create_object OAKTREE
316
+ {
317
+ number_of_objects 2
318
+ set_gaia_object_only
319
+ set_place_for_every_player
320
+ min_distance_to_players 4
321
+ max_distance_to_players 5
322
+ min_distance_group_placement 2
323
+ }
324
+ create_object PINETREE
325
+ {
326
+ number_of_objects 3
327
+ set_gaia_object_only
328
+ set_place_for_every_player
329
+ min_distance_to_players 6
330
+ max_distance_to_players 8
331
+ min_distance_group_placement 2
332
+ }
333
+
334
+ /* RESOURCES BY MAP */
335
+
336
+ /* STRAGGLER TREES */
337
+ create_object BAMBOO_TREE
338
+ {
339
+ number_of_objects 12
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ min_distance_group_placement 2
344
+ terrain_to_place_on GRASS2
345
+ }
346
+
347
+ create_object PINETREE
348
+ {
349
+ number_of_objects 18
350
+ set_gaia_object_only
351
+ set_scaling_to_map_size
352
+ min_distance_to_players 8
353
+ }
354
+
355
+ /* EXTRA BERRIES */
356
+ create_object FORAGE
357
+ {
358
+ if TINY_MAP
359
+ number_of_groups 0
360
+ elseif SMALL_MAP
361
+ number_of_groups 0
362
+ elseif MEDIUM_MAP
363
+ number_of_groups 0
364
+ elseif LARGE_MAP
365
+ number_of_groups 1
366
+ elseif HUGE_MAP
367
+ number_of_groups 2
368
+ elseif GIGANTIC_MAP
369
+ number_of_groups 3
370
+ endif
371
+ number_of_objects 5
372
+ group_placement_radius 3
373
+ set_tight_grouping
374
+ set_gaia_object_only
375
+ min_distance_to_players 40
376
+ max_distance_to_players 120
377
+ min_distance_group_placement 9
378
+ }
379
+
380
+ /* EXTRA GOLD */
381
+ create_object GOLD
382
+ {
383
+ if TINY_MAP
384
+ number_of_groups 2
385
+ number_of_objects 3
386
+ elseif SMALL_MAP
387
+ number_of_groups 2
388
+ number_of_objects 3
389
+ elseif MEDIUM_MAP
390
+ number_of_groups 3
391
+ number_of_objects 3
392
+ group_variance 1
393
+ elseif LARGE_MAP
394
+ number_of_groups 3
395
+ number_of_objects 3
396
+ group_variance 1
397
+ elseif HUGE_MAP
398
+ number_of_groups 4
399
+ number_of_objects 4
400
+ group_variance 1
401
+ elseif GIGANTIC_MAP
402
+ number_of_groups 5
403
+ number_of_objects 4
404
+ group_variance 1
405
+ endif
406
+ group_placement_radius 2
407
+ set_tight_grouping
408
+ set_gaia_object_only
409
+ min_distance_to_players 40
410
+ min_distance_group_placement 24
411
+ }
412
+
413
+ /* EXTRA STONE */
414
+ create_object STONE
415
+ {
416
+ if TINY_MAP
417
+ number_of_groups 1
418
+ elseif SMALL_MAP
419
+ number_of_groups 1
420
+ elseif MEDIUM_MAP
421
+ number_of_groups 2
422
+ elseif LARGE_MAP
423
+ number_of_groups 3
424
+ elseif HUGE_MAP
425
+ number_of_groups 4
426
+ elseif GIGANTIC_MAP
427
+ number_of_groups 5
428
+ endif
429
+ number_of_objects 4
430
+ group_variance 1
431
+ group_placement_radius 2
432
+ set_tight_grouping
433
+ set_gaia_object_only
434
+ min_distance_to_players 40
435
+ min_distance_group_placement 24
436
+ }
437
+
438
+ /* WOLVES */
439
+ create_object WOLF
440
+ {
441
+ number_of_groups 3
442
+ number_of_objects 1
443
+ set_scaling_to_map_size
444
+ set_gaia_object_only
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 40
447
+ max_distance_to_players 120
448
+ }
449
+
450
+ create_object WOLF
451
+ {
452
+ number_of_objects 2
453
+ set_gaia_object_only
454
+ set_place_for_every_player
455
+ min_distance_group_placement 12
456
+ min_distance_to_players 30
457
+ max_distance_to_players 40
458
+ }
459
+
460
+ /* BIRDIES */
461
+ create_object HAWK
462
+ {
463
+ number_of_objects 6
464
+ set_scaling_to_map_size
465
+ }
466
+
467
+ /* ****************************************************** */
468
+ <ELEVATION_GENERATION>
469
+
470
+ if TINY_MAP
471
+ create_elevation 4
472
+ {
473
+ base_terrain GRASS
474
+ number_of_clumps 10
475
+ number_of_tiles 2000
476
+ set_scale_by_groups
477
+ set_scale_by_size
478
+ }
479
+ else
480
+ create_elevation 7
481
+ {
482
+ base_terrain GRASS
483
+ number_of_clumps 15
484
+ number_of_tiles 3000
485
+ set_scale_by_groups
486
+ set_scale_by_size
487
+ }
488
+ endif
489
+
490
+ /* ****************************************************** */
491
+ <CLIFF_GENERATION>
492
+
493
+ if TINY_MAP
494
+ min_number_of_cliffs 4
495
+ max_number_of_cliffs 6
496
+ min_length_of_cliff 3
497
+ max_length_of_cliff 6
498
+ cliff_curliness 0
499
+ min_distance_cliffs 3
500
+ else
501
+ min_number_of_cliffs 5
502
+ max_number_of_cliffs 8
503
+ min_length_of_cliff 4
504
+ max_length_of_cliff 10
505
+ cliff_curliness 5
506
+ min_distance_cliffs 3
507
+ endif
AOC/Random/[Nakuz]綠色阿拉伯.rms ADDED
@@ -0,0 +1,497 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 4
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 6
149
+ max_distance_to_players 6
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 10
180
+ max_distance_to_players 12
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 2
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 8
191
+ max_distance_to_players 10
192
+ }
193
+
194
+ /* BIG STONE */
195
+ create_object STONE
196
+ {
197
+ number_of_objects 5
198
+ group_placement_radius 2
199
+ set_tight_grouping
200
+ set_gaia_object_only
201
+ set_place_for_every_player
202
+ min_distance_to_players 14
203
+ max_distance_to_players 18
204
+ min_distance_group_placement 7
205
+ }
206
+
207
+ /* BIG GOLD */
208
+ create_object GOLD
209
+ {
210
+ number_of_objects 7
211
+ group_placement_radius 3
212
+ set_tight_grouping
213
+ set_gaia_object_only
214
+ set_place_for_every_player
215
+ min_distance_to_players 14
216
+ max_distance_to_players 14
217
+ min_distance_group_placement 7
218
+ }
219
+
220
+ /* STONE */
221
+ create_object STONE
222
+ {
223
+ number_of_objects 4
224
+ group_placement_radius 2
225
+ set_tight_grouping
226
+ set_gaia_object_only
227
+ set_place_for_every_player
228
+ min_distance_to_players 20
229
+ max_distance_to_players 26
230
+ min_distance_group_placement 14
231
+ }
232
+
233
+ /* GOLD */
234
+ create_object GOLD
235
+ {
236
+ number_of_objects 4
237
+ group_placement_radius 3
238
+ set_tight_grouping
239
+ set_gaia_object_only
240
+ set_place_for_every_player
241
+ min_distance_to_players 18
242
+ max_distance_to_players 26
243
+ min_distance_group_placement 7
244
+ }
245
+
246
+ create_object GOLD
247
+ {
248
+ number_of_objects 4
249
+ group_placement_radius 3
250
+ set_tight_grouping
251
+ set_gaia_object_only
252
+ set_place_for_every_player
253
+ min_distance_to_players 25
254
+ max_distance_to_players 35
255
+ min_distance_group_placement 7
256
+ }
257
+
258
+ /* BAA BAA */
259
+ create_object SHEEP
260
+ {
261
+ number_of_objects 4
262
+ set_loose_grouping
263
+ set_gaia_object_only
264
+ set_place_for_every_player
265
+ min_distance_to_players 8
266
+ max_distance_to_players 8
267
+ }
268
+
269
+ create_object SHEEP
270
+ {
271
+ number_of_groups 2
272
+ number_of_objects 2
273
+ set_loose_grouping
274
+ set_gaia_object_only
275
+ set_place_for_every_player
276
+ min_distance_to_players 10
277
+ max_distance_to_players 14
278
+ }
279
+
280
+ /* DEER */
281
+ create_object DEER
282
+ {
283
+ number_of_objects 4
284
+ group_placement_radius 3
285
+ set_loose_grouping
286
+ set_gaia_object_only
287
+ set_place_for_every_player
288
+ min_distance_to_players 16
289
+ max_distance_to_players 20
290
+ min_distance_group_placement 9
291
+ }
292
+
293
+ create_object DEER
294
+ {
295
+ number_of_objects 4
296
+ group_variance 1
297
+ set_loose_grouping
298
+ set_gaia_object_only
299
+ set_place_for_every_player
300
+ min_distance_to_players 40
301
+ min_distance_group_placement 9
302
+ }
303
+
304
+ /* STRAGGLER TREES */
305
+ create_object OAKTREE
306
+ {
307
+ number_of_objects 2
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 4
311
+ max_distance_to_players 5
312
+ min_distance_group_placement 2
313
+ }
314
+ create_object PINETREE
315
+ {
316
+ number_of_objects 3
317
+ set_gaia_object_only
318
+ set_place_for_every_player
319
+ min_distance_to_players 6
320
+ max_distance_to_players 8
321
+ min_distance_group_placement 2
322
+ }
323
+
324
+ /* RESOURCES BY MAP */
325
+
326
+ /* STRAGGLER TREES */
327
+ create_object BAMBOO_TREE
328
+ {
329
+ number_of_objects 12
330
+ set_gaia_object_only
331
+ set_scaling_to_map_size
332
+ min_distance_to_players 8
333
+ min_distance_group_placement 2
334
+ terrain_to_place_on GRASS2
335
+ }
336
+
337
+ create_object PINETREE
338
+ {
339
+ number_of_objects 18
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ }
344
+
345
+ /* EXTRA BERRIES */
346
+ create_object FORAGE
347
+ {
348
+ if TINY_MAP
349
+ number_of_groups 0
350
+ elseif SMALL_MAP
351
+ number_of_groups 0
352
+ elseif MEDIUM_MAP
353
+ number_of_groups 0
354
+ elseif LARGE_MAP
355
+ number_of_groups 1
356
+ elseif HUGE_MAP
357
+ number_of_groups 2
358
+ elseif GIGANTIC_MAP
359
+ number_of_groups 3
360
+ endif
361
+ number_of_objects 5
362
+ group_placement_radius 3
363
+ set_tight_grouping
364
+ set_gaia_object_only
365
+ min_distance_to_players 40
366
+ max_distance_to_players 120
367
+ min_distance_group_placement 9
368
+ }
369
+
370
+ /* EXTRA GOLD */
371
+ create_object GOLD
372
+ {
373
+ if TINY_MAP
374
+ number_of_groups 4
375
+ number_of_objects 4
376
+ elseif SMALL_MAP
377
+ number_of_groups 4
378
+ number_of_objects 4
379
+ elseif MEDIUM_MAP
380
+ number_of_groups 5
381
+ number_of_objects 4
382
+ group_variance 1
383
+ elseif LARGE_MAP
384
+ number_of_groups 6
385
+ number_of_objects 4
386
+ group_variance 1
387
+ elseif HUGE_MAP
388
+ number_of_groups 8
389
+ number_of_objects 4
390
+ group_variance 1
391
+ elseif GIGANTIC_MAP
392
+ number_of_groups 10
393
+ number_of_objects 4
394
+ group_variance 1
395
+ endif
396
+ group_placement_radius 2
397
+ set_tight_grouping
398
+ set_gaia_object_only
399
+ min_distance_to_players 40
400
+ min_distance_group_placement 24
401
+ }
402
+
403
+ /* EXTRA STONE */
404
+ create_object STONE
405
+ {
406
+ if TINY_MAP
407
+ number_of_groups 2
408
+ elseif SMALL_MAP
409
+ number_of_groups 3
410
+ elseif MEDIUM_MAP
411
+ number_of_groups 3
412
+ elseif LARGE_MAP
413
+ number_of_groups 4
414
+ elseif HUGE_MAP
415
+ number_of_groups 6
416
+ elseif GIGANTIC_MAP
417
+ number_of_groups 8
418
+ endif
419
+ number_of_objects 4
420
+ group_variance 1
421
+ group_placement_radius 2
422
+ set_tight_grouping
423
+ set_gaia_object_only
424
+ min_distance_to_players 40
425
+ min_distance_group_placement 24
426
+ }
427
+
428
+ /* WOLVES */
429
+ create_object WOLF
430
+ {
431
+ number_of_groups 3
432
+ number_of_objects 1
433
+ set_scaling_to_map_size
434
+ set_gaia_object_only
435
+ min_distance_group_placement 12
436
+ min_distance_to_players 40
437
+ max_distance_to_players 120
438
+ }
439
+
440
+ create_object WOLF
441
+ {
442
+ number_of_objects 2
443
+ set_gaia_object_only
444
+ set_place_for_every_player
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 30
447
+ max_distance_to_players 40
448
+ }
449
+
450
+ /* BIRDIES */
451
+ create_object HAWK
452
+ {
453
+ number_of_objects 6
454
+ set_scaling_to_map_size
455
+ }
456
+
457
+ /* ****************************************************** */
458
+ <ELEVATION_GENERATION>
459
+
460
+ if TINY_MAP
461
+ create_elevation 4
462
+ {
463
+ base_terrain GRASS
464
+ number_of_clumps 10
465
+ number_of_tiles 2000
466
+ set_scale_by_groups
467
+ set_scale_by_size
468
+ }
469
+ else
470
+ create_elevation 7
471
+ {
472
+ base_terrain GRASS
473
+ number_of_clumps 15
474
+ number_of_tiles 3000
475
+ set_scale_by_groups
476
+ set_scale_by_size
477
+ }
478
+ endif
479
+
480
+ /* ****************************************************** */
481
+ <CLIFF_GENERATION>
482
+
483
+ if TINY_MAP
484
+ min_number_of_cliffs 4
485
+ max_number_of_cliffs 6
486
+ min_length_of_cliff 3
487
+ max_length_of_cliff 6
488
+ cliff_curliness 0
489
+ min_distance_cliffs 3
490
+ else
491
+ min_number_of_cliffs 5
492
+ max_number_of_cliffs 8
493
+ min_length_of_cliff 4
494
+ max_length_of_cliff 10
495
+ cliff_curliness 5
496
+ min_distance_cliffs 3
497
+ endif
AOC/Random/[Nakuz]肉手阿拉伯.rms ADDED
@@ -0,0 +1,497 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /* ************ GREEN ARABIA ************ */
2
+ /* 04 APR 01 */
3
+
4
+ /*
5
+ * "Green Arabia"
6
+ * by _KickMyButt
7
+ *
8
+ * check out this webpage for more information:
9
+ * http://www.ageofkings.cc/readPosting.asp?PostingId=340301
10
+ *
11
+ */
12
+
13
+ #include_drs random_map.def 54000
14
+
15
+ /* ****************************************************** */
16
+ <PLAYER_SETUP>
17
+
18
+ random_placement
19
+
20
+ /* ****************************************************** */
21
+ <LAND_GENERATION>
22
+
23
+ base_terrain GRASS
24
+
25
+ create_player_lands
26
+ {
27
+ terrain_type GRASS
28
+ land_percent 25
29
+ base_size 9
30
+ other_zone_avoidance_distance 7
31
+ border_fuzziness 15
32
+ clumping_factor 15
33
+ set_zone_by_team
34
+ }
35
+
36
+ /* ****************************************************** */
37
+ <TERRAIN_GENERATION>
38
+
39
+ /* PRIMARY FOREST */
40
+ create_terrain FOREST
41
+ {
42
+ base_terrain GRASS
43
+ spacing_to_other_terrain_types 5
44
+ land_percent 14
45
+ number_of_clumps 13
46
+ clumping_factor 100
47
+ set_avoid_player_start_areas
48
+ set_scale_by_groups
49
+ }
50
+
51
+ /* SECONDARY FOREST */
52
+ create_terrain PINE_FOREST
53
+ {
54
+ base_terrain FOREST
55
+ spacing_to_other_terrain_types 0
56
+ land_percent 20
57
+ number_of_clumps 5
58
+ clumping_factor 100
59
+ set_avoid_player_start_areas
60
+ set_scale_by_groups
61
+ }
62
+
63
+ /* PATCH #1 */
64
+ create_terrain GRASS3
65
+ {
66
+ base_terrain GRASS
67
+ spacing_to_other_terrain_types 0
68
+ land_percent 3
69
+ number_of_clumps 40
70
+ clumping_factor 1
71
+ set_avoid_player_start_areas
72
+ set_scale_by_size
73
+ }
74
+
75
+ /* PATCH #2 */
76
+ create_terrain GRASS2
77
+ {
78
+ base_terrain GRASS
79
+ spacing_to_other_terrain_types 0
80
+ land_percent 7
81
+ number_of_clumps 40
82
+ set_scale_by_size
83
+ }
84
+
85
+ /* PATCH #3 */
86
+ create_terrain DIRT3
87
+ {
88
+ base_terrain GRASS
89
+ spacing_to_other_terrain_types 0
90
+ land_percent 1
91
+ number_of_clumps 15
92
+ set_scale_by_size
93
+ }
94
+
95
+ /* PATCH #4 */
96
+ create_terrain DIRT
97
+ {
98
+ base_terrain GRASS
99
+ spacing_to_other_terrain_types 3
100
+ land_percent 1
101
+ if TINY_MAP
102
+ number_of_clumps 10
103
+ else
104
+ number_of_clumps 20
105
+ endif
106
+ clumping_factor 1
107
+ set_avoid_player_start_areas
108
+ set_scale_by_size
109
+ }
110
+
111
+ /* PATCH #4+ */
112
+ create_terrain DIRT3
113
+ {
114
+ base_terrain DIRT
115
+ spacing_to_other_terrain_types 0
116
+ land_percent 0
117
+ if TINY_MAP
118
+ number_of_clumps 100
119
+ else
120
+ number_of_clumps 200
121
+ endif
122
+ clumping_factor 1
123
+ set_scale_by_size
124
+ }
125
+
126
+ /* ****************************************************** */
127
+ <OBJECTS_GENERATION>
128
+
129
+ create_object TOWN_CENTER
130
+ {
131
+ set_place_for_every_player
132
+ group_placement_radius 18
133
+ min_distance_to_players 0
134
+ max_distance_to_players 0
135
+ }
136
+
137
+ create_object VILLAGER
138
+ {
139
+ set_place_for_every_player
140
+ min_distance_to_players 4
141
+ max_distance_to_players 6
142
+ }
143
+
144
+ create_object SCOUT
145
+ {
146
+ number_of_objects 1
147
+ set_place_for_every_player
148
+ min_distance_to_players 6
149
+ max_distance_to_players 6
150
+ }
151
+
152
+ create_object RELIC
153
+ {
154
+ number_of_objects 5
155
+ min_distance_to_players 25
156
+ temp_min_distance_group_placement 20
157
+ }
158
+
159
+ /* SPECIAL STUFF FOR REGICIDE */
160
+ if REGICIDE
161
+ create_object KING
162
+ {
163
+ set_place_for_every_player
164
+ min_distance_to_players 6
165
+ max_distance_to_players 6
166
+ }
167
+ endif
168
+
169
+ /* RESOURCES BY PLAYER */
170
+
171
+ /* BERRIES */
172
+ create_object FORAGE
173
+ {
174
+ number_of_objects 6
175
+ group_placement_radius 3
176
+ set_tight_grouping
177
+ set_gaia_object_only
178
+ set_place_for_every_player
179
+ min_distance_to_players 10
180
+ max_distance_to_players 12
181
+ min_distance_group_placement 6
182
+ }
183
+
184
+ /* BOARS */
185
+ create_object BOAR
186
+ {
187
+ number_of_objects 2
188
+ set_gaia_object_only
189
+ set_place_for_every_player
190
+ min_distance_to_players 8
191
+ max_distance_to_players 10
192
+ }
193
+
194
+ /* BIG STONE */
195
+ create_object STONE
196
+ {
197
+ number_of_objects 5
198
+ group_placement_radius 2
199
+ set_tight_grouping
200
+ set_gaia_object_only
201
+ set_place_for_every_player
202
+ min_distance_to_players 14
203
+ max_distance_to_players 18
204
+ min_distance_group_placement 7
205
+ }
206
+
207
+ /* BIG GOLD */
208
+ create_object GOLD
209
+ {
210
+ number_of_objects 7
211
+ group_placement_radius 3
212
+ set_tight_grouping
213
+ set_gaia_object_only
214
+ set_place_for_every_player
215
+ min_distance_to_players 14
216
+ max_distance_to_players 14
217
+ min_distance_group_placement 7
218
+ }
219
+
220
+ /* STONE */
221
+ create_object STONE
222
+ {
223
+ number_of_objects 4
224
+ group_placement_radius 2
225
+ set_tight_grouping
226
+ set_gaia_object_only
227
+ set_place_for_every_player
228
+ min_distance_to_players 20
229
+ max_distance_to_players 26
230
+ min_distance_group_placement 14
231
+ }
232
+
233
+ /* GOLD */
234
+ create_object GOLD
235
+ {
236
+ number_of_objects 4
237
+ group_placement_radius 3
238
+ set_tight_grouping
239
+ set_gaia_object_only
240
+ set_place_for_every_player
241
+ min_distance_to_players 18
242
+ max_distance_to_players 26
243
+ min_distance_group_placement 7
244
+ }
245
+
246
+ create_object GOLD
247
+ {
248
+ number_of_objects 4
249
+ group_placement_radius 3
250
+ set_tight_grouping
251
+ set_gaia_object_only
252
+ set_place_for_every_player
253
+ min_distance_to_players 25
254
+ max_distance_to_players 35
255
+ min_distance_group_placement 7
256
+ }
257
+
258
+ /* BAA BAA */
259
+ create_object SHEEP
260
+ {
261
+ number_of_objects 4
262
+ set_loose_grouping
263
+ set_gaia_object_only
264
+ set_place_for_every_player
265
+ min_distance_to_players 8
266
+ max_distance_to_players 8
267
+ }
268
+
269
+ create_object SHEEP
270
+ {
271
+ number_of_groups 2
272
+ number_of_objects 2
273
+ set_loose_grouping
274
+ set_gaia_object_only
275
+ set_place_for_every_player
276
+ min_distance_to_players 10
277
+ max_distance_to_players 14
278
+ }
279
+
280
+ /* DEER */
281
+ create_object DEER
282
+ {
283
+ number_of_objects 4
284
+ group_placement_radius 3
285
+ set_loose_grouping
286
+ set_gaia_object_only
287
+ set_place_for_every_player
288
+ min_distance_to_players 16
289
+ max_distance_to_players 20
290
+ min_distance_group_placement 9
291
+ }
292
+
293
+ create_object DEER
294
+ {
295
+ number_of_objects 4
296
+ group_variance 1
297
+ set_loose_grouping
298
+ set_gaia_object_only
299
+ set_place_for_every_player
300
+ min_distance_to_players 40
301
+ min_distance_group_placement 9
302
+ }
303
+
304
+ /* STRAGGLER TREES */
305
+ create_object OAKTREE
306
+ {
307
+ number_of_objects 2
308
+ set_gaia_object_only
309
+ set_place_for_every_player
310
+ min_distance_to_players 4
311
+ max_distance_to_players 5
312
+ min_distance_group_placement 2
313
+ }
314
+ create_object PINETREE
315
+ {
316
+ number_of_objects 3
317
+ set_gaia_object_only
318
+ set_place_for_every_player
319
+ min_distance_to_players 6
320
+ max_distance_to_players 8
321
+ min_distance_group_placement 2
322
+ }
323
+
324
+ /* RESOURCES BY MAP */
325
+
326
+ /* STRAGGLER TREES */
327
+ create_object BAMBOO_TREE
328
+ {
329
+ number_of_objects 12
330
+ set_gaia_object_only
331
+ set_scaling_to_map_size
332
+ min_distance_to_players 8
333
+ min_distance_group_placement 2
334
+ terrain_to_place_on GRASS2
335
+ }
336
+
337
+ create_object PINETREE
338
+ {
339
+ number_of_objects 18
340
+ set_gaia_object_only
341
+ set_scaling_to_map_size
342
+ min_distance_to_players 8
343
+ }
344
+
345
+ /* EXTRA BERRIES */
346
+ create_object FORAGE
347
+ {
348
+ if TINY_MAP
349
+ number_of_groups 0
350
+ elseif SMALL_MAP
351
+ number_of_groups 0
352
+ elseif MEDIUM_MAP
353
+ number_of_groups 0
354
+ elseif LARGE_MAP
355
+ number_of_groups 1
356
+ elseif HUGE_MAP
357
+ number_of_groups 2
358
+ elseif GIGANTIC_MAP
359
+ number_of_groups 3
360
+ endif
361
+ number_of_objects 5
362
+ group_placement_radius 3
363
+ set_tight_grouping
364
+ set_gaia_object_only
365
+ min_distance_to_players 40
366
+ max_distance_to_players 120
367
+ min_distance_group_placement 9
368
+ }
369
+
370
+ /* EXTRA GOLD */
371
+ create_object GOLD
372
+ {
373
+ if TINY_MAP
374
+ number_of_groups 4
375
+ number_of_objects 4
376
+ elseif SMALL_MAP
377
+ number_of_groups 4
378
+ number_of_objects 4
379
+ elseif MEDIUM_MAP
380
+ number_of_groups 5
381
+ number_of_objects 4
382
+ group_variance 1
383
+ elseif LARGE_MAP
384
+ number_of_groups 6
385
+ number_of_objects 4
386
+ group_variance 1
387
+ elseif HUGE_MAP
388
+ number_of_groups 8
389
+ number_of_objects 4
390
+ group_variance 1
391
+ elseif GIGANTIC_MAP
392
+ number_of_groups 10
393
+ number_of_objects 4
394
+ group_variance 1
395
+ endif
396
+ group_placement_radius 2
397
+ set_tight_grouping
398
+ set_gaia_object_only
399
+ min_distance_to_players 40
400
+ min_distance_group_placement 24
401
+ }
402
+
403
+ /* EXTRA STONE */
404
+ create_object STONE
405
+ {
406
+ if TINY_MAP
407
+ number_of_groups 2
408
+ elseif SMALL_MAP
409
+ number_of_groups 3
410
+ elseif MEDIUM_MAP
411
+ number_of_groups 3
412
+ elseif LARGE_MAP
413
+ number_of_groups 4
414
+ elseif HUGE_MAP
415
+ number_of_groups 6
416
+ elseif GIGANTIC_MAP
417
+ number_of_groups 8
418
+ endif
419
+ number_of_objects 4
420
+ group_variance 1
421
+ group_placement_radius 2
422
+ set_tight_grouping
423
+ set_gaia_object_only
424
+ min_distance_to_players 40
425
+ min_distance_group_placement 24
426
+ }
427
+
428
+ /* WOLVES */
429
+ create_object WOLF
430
+ {
431
+ number_of_groups 3
432
+ number_of_objects 1
433
+ set_scaling_to_map_size
434
+ set_gaia_object_only
435
+ min_distance_group_placement 12
436
+ min_distance_to_players 40
437
+ max_distance_to_players 120
438
+ }
439
+
440
+ create_object WOLF
441
+ {
442
+ number_of_objects 2
443
+ set_gaia_object_only
444
+ set_place_for_every_player
445
+ min_distance_group_placement 12
446
+ min_distance_to_players 30
447
+ max_distance_to_players 40
448
+ }
449
+
450
+ /* BIRDIES */
451
+ create_object HAWK
452
+ {
453
+ number_of_objects 6
454
+ set_scaling_to_map_size
455
+ }
456
+
457
+ /* ****************************************************** */
458
+ <ELEVATION_GENERATION>
459
+
460
+ if TINY_MAP
461
+ create_elevation 4
462
+ {
463
+ base_terrain GRASS
464
+ number_of_clumps 10
465
+ number_of_tiles 2000
466
+ set_scale_by_groups
467
+ set_scale_by_size
468
+ }
469
+ else
470
+ create_elevation 7
471
+ {
472
+ base_terrain GRASS
473
+ number_of_clumps 15
474
+ number_of_tiles 3000
475
+ set_scale_by_groups
476
+ set_scale_by_size
477
+ }
478
+ endif
479
+
480
+ /* ****************************************************** */
481
+ <CLIFF_GENERATION>
482
+
483
+ if TINY_MAP
484
+ min_number_of_cliffs 4
485
+ max_number_of_cliffs 6
486
+ min_length_of_cliff 3
487
+ max_length_of_cliff 6
488
+ cliff_curliness 0
489
+ min_distance_cliffs 3
490
+ else
491
+ min_number_of_cliffs 5
492
+ max_number_of_cliffs 8
493
+ min_length_of_cliff 4
494
+ max_length_of_cliff 10
495
+ cliff_curliness 5
496
+ min_distance_cliffs 3
497
+ endif
AOC/Readme.rtf ADDED
@@ -0,0 +1,416 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
2
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32
+ {\title Microsoft Age of Empires II Readme File}{\author amyr}{\operator amyr}{\creatim\yr1999\mo9\dy3\hr20\min40}{\revtim\yr1999\mo9\dy14\hr14\min2}{\printim\yr1999\mo9\dy3\hr19\min2}{\version28}{\edmins130}{\nofpages9}{\nofwords3245}{\nofchars18502}
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+ {\*\company Microsoft - Standard Desktop}{\nofcharsws22721}{\vern89}}\widowctrl\ftnbj\aenddoc\lytprtmet\hyphcaps0\viewkind4\viewscale100\pgbrdrhead\pgbrdrfoot \fet0\sectd \linex0\sectdefaultcl {\*\pnseclvl1\pnf3\pnstart1\pnindent360\pnsp120\pnhang
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+ {\pntxtb ?}}{\*\pnseclvl2\pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}{\*\pnseclvl3\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl4\pnf3\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl5
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+ \pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}{\*\pnseclvl6\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl7\pnf3\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl8\pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}
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+ {\*\pnseclvl9\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}\pard\plain \nowidctlpar\adjustright \fs20\cgrid {\b\f1\fs28 Microsoft Age of Empires II Readme File}{\f1
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+ \par }{\b\f1\fs24 September 1999}{\f1
38
+ \par }{\b\f1\fs24 \'a9 Microsoft Corporation, 1999. All rights reserved.
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+ \par
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+ \par }{\b\f1 Welcome to Microsoft\'ae Age of Empires\'ae II: The Age of Kings\'99!}{\f1
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+ \par
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+ \par This file contains information to help you install Age of Empires II. It also includes late-breaking information not included in the manual or in-game Help.
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+ \par
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+ \par }{\b\f1\fs28 CONTENTS
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+ \par }\pard \fi-360\li360\nowidctlpar\tx270\adjustright {\b\f1 A.\tab Installing Age of Empires II
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+ \par B.\tab Starting Age of Empires II
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+ \par {\pntext\pard\plain\b\f1\fs20\cgrid \hich\af1\dbch\af0\loch\f1 C.\tab}}\pard \fi-360\li360\nowidctlpar\tx270\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls2\pnrnot0\pnucltr\pnstart3\pnindent360\pnhang{\pntxta .}}\ls2\adjustright {\b\f1 Getting Help
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+ \par {\pntext\pard\plain\b\f1\fs20\cgrid \hich\af1\dbch\af0\loch\f1 D.\tab}}\pard \fi-360\li360\nowidctlpar\tx270\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls2\pnrnot0\pnucltr\pnstart3\pnindent360\pnhang{\pntxta .}}\ls2\adjustright {\b\f1
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+ Changes to Formations and Manual Corrections
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+ \par }\pard \fi-360\li360\nowidctlpar\tx270\adjustright {\b\f1 E.\tab DirectX Troubleshooting
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+ \par F.\tab Gameplay Troubleshooting
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+ \par G.\tab Video Troubleshooting
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+ \par H.\tab Audio Troubleshooting
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+ \par I.\tab Performance Troubleshooting
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+ \par J.\tab Multiplayer Troubleshooting
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+ \par K.\tab Map Editor
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+ \par L.\tab Age of Empires II Information
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+ \par }\pard \nowidctlpar\tx270\adjustright {\f1
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+ \par }\pard \nowidctlpar\adjustright {\b\f1\fs28 A. Installing Age of Empires II}{\f11
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+ \par }{
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+ \par }{\f1 To install Age of Empires II, you must be using Microsoft Windows}{\b\f1 \'ae}{\f1 95 or later or Microsoft Windows NT}{\b\f1 \'ae}{\f1 4.0 with Service Pack 5 or later. (For information about how to get Service Pack 5, go to }{\b\f1
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+ http://www.microsoft.com/windows/downloads/}{\f1 ).
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+ \par
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+ \par }{\b\f1 To install Age of Empires II
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+ \par }{\f1
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+ \par }\pard \fi-360\li360\nowidctlpar\tx360\adjustright {\f1 1.\tab Turn on your computer and start Microsoft Windows 95 or later or Microsoft Windows NT 4.0 with Service Pack 5 or later.
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+ \par 2.\tab Place the Age of Empires II CD in the disc holder (if required), and insert it into your CD-ROM drive.
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+ \par 3.\tab If AutoPlay is enabled, click }{\b\f1 Install}{\f1 , and then follow the instructions that appear on the screen.
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+ \par \tab -or-
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+ \par \tab If AutoPlay is disabled, double-click the }{\b\f1 My Computer}{\f1 icon on your desktop, double-click the icon for your CD-ROM drive, and then double-click the }{\b\f1 AOESetup.exe}{\f1 icon. When the Setup screen appears, click }{\b\f1 Install}{
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+ \f1 , and then follow the instructions that appear on the screen.
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+ \par
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+ \par }\pard \nowidctlpar\adjustright {\b\f1\fs28 B. Starting Age of Empires II
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+ \par }{\f1
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+ \par You must have the Age of Empires II CD in your CD-ROM drive to play Age of Empires II.
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+ \par }\pard \fi-360\li360\nowidctlpar\tx360\tx720\adjustright {\f1
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+ \par }\pard \nowidctlpar\adjustright {\f1 Age of Empires II will not launch or join a multiplayer game from the MSN}{\b\f1 \'99}{\f1
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+ Gaming Zone lobby if the player does not have the Age of Empires II CD in the CD-ROM drive. All players must have a CD inserted at launch time.
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+ \par
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+ \par You can connect only to multiplayer games created with the same Age of Empires version you are using. For exa
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+ mple, if you are playing Age of Empires II, only Age of Empires II games appear in the multiplayer list, not Age of Empires or Age of Empires: The Rise of Rome Expansion games.
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+ \par
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+ \par }{\b\f1 To start Age of Empires II
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+ \par }{\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1 Place the Age of Empires II CD in the disc holder
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+ (if required), insert it into your CD-ROM drive, click the }{\b\f1 Start}{\f1 button, point to }{\b\f1 Programs}{\f1 , point to }{\b\f1 Microsoft Games}{\f1 , point to }{\b\f1 Age of Empires II}{\f1 , and then click }{\b\f1 Age of Empires II}{\f1 .
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+
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+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
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+ \par You can skip the opening cinematics by clicking the mouse or pressing ENTER, SPACEBAR, or ESC.
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+ \par
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+ \par }{\b\f1\fs28 C. Getting Help
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+ \par }{\f11
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+ \par }{\f1 Information about Age of Empires II is in the in-game Help, in the printed manual, and on the foldout provided with the retail version of the game.
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+ \par
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+ \par }{\b\f1 To display in-game Help
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+ \par }{\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1 Pause your pointer over any button or interf
98
+ ace item in the game and Help text automatically appears on the screen. (To turn off in-game Help, click the }{\b\f1 Help}{\f1 button near the mini-map in the lower-right corner of the screen.)
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+ \par }\pard \nowidctlpar\tx360\adjustright {\f1
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+ \par The manual is also available on the CD in the Docs folder in .pdf format. You can view and print the file using Adobe Acrobat Reader.
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+ \par
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+ \par }\pard \widctlpar\adjustright {\b\f1 To install Adobe Acrobat Reader
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+ \par }{\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls6\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls6\adjustright {\f1 Double-click the }{\b\f1
105
+ My Computer}{\f1 icon on your desktop, right-click the icon for your CD-ROM drive, and then click }{\b\f1 Install Adobe Acrobat Reader}{\f1 .
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+ \par }\pard \nowidctlpar\ilvl12\adjustright {\f1
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+ \par {\pntext\pard\plain\b\f1\fs28\cgrid \hich\af1\dbch\af0\loch\f1 D.\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls3\pnrnot0\pnucltr\pnstart4\pnindent360\pnhang{\pntxta .}}\ls3\adjustright {\b\f1\fs28 Changes to Formations
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+ and Manual Corrections
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+ \par }\pard \nowidctlpar\adjustright {\b\f1\fs28
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+ \par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0 The following changes were made to improve gameplay in Age of Empires II after the manual was printed:
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+ \par
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+ \par {\pntext\pard\plain\f3\fs20\cf1 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-380\li380\widctlpar{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3 {\pntxtb \'b7}}\ls4\adjustright {\b\f1\cf1\cgrid0 Page 42:}{\f1\cf1\cgrid0
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+ There is no longer a Select Formation button.
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+ \par {\pntext\pard\plain\f3\fs20\cf1 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-380\li380\widctlpar{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3 {\pntxtb \'b7}}\ls4\adjustright {\b\f1\cf1\cgrid0 Page 43:}{\f1\cf1\cgrid0
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+ There is no longer a Horde formation. You cannot control or disband a custom formation.
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+ \par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0
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+ \par Manual corrections and clarifications are as follows:
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+ \par
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+ \par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 107:}{\f1\cf1\cgrid0
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+ Building Attributes table, Bombard Tower}{\f1 \endash }{\f1\cf1\cgrid0 25W should be 100G.
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+ \par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 108:}{\f1\cf1\cgrid0
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+ Non-upgraded Pikemen receive 0/0 armor (not 1/0 armor); Berserks have 55 hit points (not 48)
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+ ; Huskarls cost 68, 34G (not 80F, 40G); Elite Huskarls cost 60F, 30G (not 80F, 40G) Elite Berserks have 72 hit points (not 60); Janissaries have 53 hit points (not 35); Elite Janissaries have 60 hit points (not 40).
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+ \par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 109:}{\f1\cf1\cgrid0
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+ Non-upgraded Elite Mamelukes receive 10 attack (not 8 attack).
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+ \par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 131 and on foldout:}{
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+ \f1\cf1\cgrid0 Saracen Transport Ships can carry 10, 15, and 20 units depending on technologies researched (not double (2X) the number with each technology researched }{\f1 \endash }{\f1\cf1\cgrid0 for example, the Dry Dock technology).
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+ \par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 137 and on foldout:}{
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+ \f1\cf1\cgrid0 Viking Docks cost 25% less, not 33% less.
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+ \par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0
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+ \par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 E. DirectX Troubleshooting
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+ \par }{\f11
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+ \par }{\f1 DirectX}{\b\f1 \'ae}{\f1 6.1 or later must be installed on your computer before you can play Age of Empires II. If you do not have DirectX installed on your computer and you chose n
134
+ ot to install DirectX when you installed Age of Empires II, you will receive the message "A required .dll file, Dplayx.dll, was not found." To fix this problem, reinstall Age of Empires II and install DirectX 6.1.
135
+ \par
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+ \par If Age of Empires II installed DirectX bu
137
+ t could not update your video drivers to be compatible with DirectX 6.1, when you restart your computer you will receive the message "Age of Empires II could not initialize DirectX. Make sure that DirectX 6.1 or higher is installed and contact your hardwa
138
+ re manufacturer for a video driver update." To fix this problem, either get updated video drivers from your video adapter manufacturer or install DirectX in safe mode, which will replace the video drivers.
139
+ \par
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+ \par }{\b\f1 To install DirectX in safe mode
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+ \par }{\f1
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+ \par }\pard \fi-360\li360\nowidctlpar\tx360\ilvl12\adjustright {\f1 1.\tab Copy the DirectX directory from the Age of Empires II CD to your desktop.
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+ \par 2.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Shut Down}{\f1 .
144
+ \par 3.\tab Select }{\b\f1 Restart}{\f1 , and then click }{\b\f1 OK}{\f1 .
145
+ \par 4.\tab When your computer restarts, press and hold down the F8 key until you see a Windows Startup Menu.
146
+ \par 5.\tab When you are prompted to enter a choice, select Safe Mode, and then press ENTER.
147
+ \par 6.\tab After Windows starts in Safe Mode, open the DirectX folder on your desktop, and then double-click }{\b\f1 Dxsetup.exe}{\f1 to install DirectX.
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+ \par }\pard \nowidctlpar\ilvl12\adjustright {\f1
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+ \par If you experience sound or video problems using DirectX, go to }{\b\f1 http://support.microsoft.com/support/directx/}{\f1 to get the latest troubleshooting information.
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+ \par
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+ \par You should also check with your video or sound card manufacturer for the latest DirectX-compatible drivers.
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+ \par
153
+ \par }{\b\f1\fs28 F. Gameplay Troubleshooting
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+ \par }{\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Saving Games}{\f1 \endash
156
+ You cannot name a saved game using certain operating system terms, such as COM1, LPT1, etc.
157
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Uninstalling Age of Empires II }{\f1 \endash
159
+ If you uninstall Age of Empires II (to save disk space, for example), but you want to save your Age of Empires II campaigns and scenarios, you must click }{\b\f1 No}{\f1 when the uninstall program asks "Do you want to delete all user-created files?
160
+ \rdblquote
161
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Moving Campaigns and Scenarios to a Different Computer}{\f1
163
+ \endash You can move the files for your Age of Empires II games to another computer. Age II files have a .gam file extension \endash for example, Age2.gam.
164
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
165
+ \par }\pard \li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
166
+ To transfer your campaigns, move the *.cpn files from the Campaign folder where Age of Empires II is installed to the same location on another computer. Then transfer all of the scenarios in that campaign and the Player.nfo file as explained below.
167
+ \par
168
+ \par To transfer your scenarios, move the *.scn files from the Scenario folder where Age of Empires II is installed to the same location on another computer.
169
+ \par
170
+ \par }\pard\plain \s17\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright \f1\fs20\cf6\cgrid {\cf0 To transfer your player name and progress th
171
+ rough the campaigns, move Player.nfo from the folder where Age of Empires II is installed to the same location on another computer. If you are moving the Player.nfo file to a computer that already contains a Player.nfo file, you may want to rename the fil
172
+ e on the computer to which you are moving files so you do not overwrite the existing Player.nfo and lose the campaign information it contains.}{
173
+ \par }\pard\plain \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright \fs20\cgrid {\f11
174
+ \par }{\b\f1\fs28 G. Video Troubleshooting
175
+ \par }{\f1
176
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Intergraph Intense 3D 100 Video Adapters}{\f1 \endash
177
+ Intergraph Intense 3D 100 video adapters cause the game to crash during the opening cinematic. To resolve this problem, add the command line parameter }{\b\f1 Nostartup}{\f1
178
+ in your Age of Empires II shortcut. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.
179
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
180
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Intergraph Intense 3D 100 Video Adapters}{\f1 \endash
181
+ During gameplay, the bottom game screen border may be corrupt and pink in color. Also, the in-game custom mouse pointer may not be visible. Upgrading to the la
182
+ test video driver (v. 4.3.0.3133 at the time of this writing) will fix these problems. You may not be able to view the game in 1024 x 768 resolution. To fix this problem, contact your video card manufacturer for the latest drivers.
183
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1
184
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Diamond Stealth 3D 2000}{\b\f1 }{\f1 \endash
185
+ You may experience a black screen when starting the game (you may still hear game sounds and be able to click buttons). If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1 http://}{\cs16\b\f1
186
+ www.diamondmm.com}{\b\f1 /}{\f1 .
187
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1
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+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Diamond Monster Fusion}{\b\f1 }{\f1 \endash
189
+ You may encounter stability problems when starting a game using this card. If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1 http://www.diamondmm.com/}{\f1 . For the latest drivers to function properl
190
+ y, you may need to update your video bios. You can find information about how to do this on the Diamond Web site.}{\f11
191
+ \par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f11
192
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 9FX Motion 531}{\f1 \endash
193
+ If you are running Windows 95, you may experience any or all of the following: screen corruption of the main menu and New Pl
194
+ ayer dialog box, screen corruption during gameplay when scrolling from left to right and from right to left, and screen corruption as you select different objects on the game screen. If this occurs, contact the video card manufacturer for the latest drive
195
+ rs (}{\b\f1 http://www.nine.com/}{\f1 ), or download the S3 Vision 868 reference drivers for the card at }{\b\f1 http://}{\cs16\b\f1 www.s3.com/}{\f1 .
196
+ \par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f11
197
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Hercules Terminator Beast}{\f1 \endash
198
+ You may not be able to view the opening video using the retail drivers for this card (although you may be able to hear the sound). If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1\cf1 http://
199
+ {\*\bkmkstart _Hlt461338690}}{\field\flddirty{\*\fldinst {\b\f1\cf1 HYPERLINK http://www.hercules.com }{\b\f1\cf1 {\*\datafield
200
+ 00d0c9ea79f9bace118c8200aa004ba90b0200000017000000110000007700770077002e00680065007200630075006c00650073002e0063006f006d000000e0c9ea79f9bace118c8200aa004ba90b3200000068007400740070003a002f002f007700770077002e00680065007200630075006c00650073002e0063006f00
201
+ 6d002f00000000000000000000003a691000d808000030309d00002f430053422e00ffffff00ffffff}}}{\fldrslt {\cs16\b\f1\cf1 www.{\*\bkmkstart _Hlt460995835}h{\*\bkmkend _Hlt460995835}ercules.co{\*\bkmkstart _Hlt460995822}m{\*\bkmkend _Hlt460995822}}}}{\b\f1\cf1
202
+ {\*\bkmkend _Hlt461338690}/}{\f1\cf1 .
203
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
204
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Hercules Stingray 128/3D}{\f1 \endash
205
+ If your in-game screen resolution is set to 1024 x 768, you may experience screen corruption and your computer may lock up if you restore a game using ALT+TAB. If this occurs, contact your video card manufacturer for the latest drivers.
206
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
207
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Matrox Millennium II PowerDesk Video Adapters}{\f1
208
+ \endash Your computer may lock up when you change the in-game screen resolution to 1024 x 768. To fix this problem, contact your video adapter manufacturer for the latest drivers.
209
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
210
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Matrox MGA Millennium }{\f1 \endash
211
+ You may experience screen corruption when playing with an in-game resolution of 1024 x 768 or when using ALT+TAB in this resolution. To fix this problem, contact your hardware manufacturer for updated drivers.
212
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
213
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1
214
+ Permedia 2 Chipset-based Video Card with Latest 3D Labs Reference Drivers }{\f1 \endash You may experience screen corruption when playing A
215
+ ge of Empires II using this configuration. To fix this problem, uninstall the reference drivers and contact your video card manufacturer for the latest driver written specifically for your card. Many reference drivers are not supported, and may cause prob
216
+ lems with certain applications.
217
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
218
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sierra Screaming 3D Video Cards }{\f1 \endash
219
+ Your computer may lock up when you exit the game. To fix this problem, contact your video adapter manufacturer for the latest drivers.
220
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
221
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sierra Screaming 3D Video Cards (Rendition Verite 1000)}
222
+ {\f1 \endash You may experience screen corruption when your in-game screen resolution is set to 1280 x 1024. If this occurs, exit the game using ALT+F4. Restart the game, and in the Options screen set your in-game resolution to a lower resolution.
223
+
224
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
225
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Rage Pro Turbo 2X Video Cards}{\f1 \endash
226
+ Rage Pro Turbo 2X video cards may only allow you to use a 640 x 480 screen resolution. The minimum Age of Empires II in-game resolution is 800 x 600. Contact ATI for the latest drivers for your video card.}{\f11
227
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f11
228
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Creative Labs Graphics Blaster Exxtreme}{\f1 \endash
229
+ Creative Labs Graphics Blaster Exxtreme video adapters may cause screen corruption when you change the in-game screen resolution or press ALT+TAB to enter or leave the game. To fix this problem, check with your video adapter manufacturer for the l
230
+ atest drivers.
231
+ \par }\pard \nowidctlpar\tx360\ilvl12\adjustright {\f1
232
+ \par }\pard \fi-360\li360\nowidctlpar\tx360\tx720\ilvl12\adjustright {\b\f3 \'b7\tab }{\b\f1 Voodoo 3 Video Cards}{\f1 \endash
233
+ If you are running Windows 2000, your mouse cursor may blink during gameplay. If this occurs, try a lower screen resolution. If this doesn't work, contact your video card manufacturer for the latest drivers.}{\b\f3
234
+ \par }\pard \nowidctlpar\tx360\tx720\ilvl12\adjustright {\b\f3
235
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls14\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls14\adjustright {\b\f1 Screen flickering
236
+ \endash }{\f1 Ce
237
+ rtain second-party applications may cause a brief flickering of the Age II video palette. Disabling all non-vital applications before running Age of Empires II will increase stability, performance, and visual quality. This problem may occur on some system
238
+ s with the Creative SBLive! sound card with the Creative LiveWire 2.0 and 2.1 driver sets for this sound card.
239
+ \par }\pard \nowidctlpar\tx360\tx720\adjustright {\b\f1
240
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls9\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls9\adjustright {\b\f1 Black Screen After Video}{\f1
241
+ \endash A black screen may appear at the conclusion of the opening cinematic. To resolve this problem, press ESC or click the mouse button. Another workaround is to add the command line parameter }{\b\f1 Nostartup}{\f1
242
+ in your Age of Empires II shortcut. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.}{\f11
243
+ \par }\pard \li360\nowidctlpar\ilvl12\adjustright {\f1
244
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Screen Corruption}{\f1 \endash
245
+ If you experience problems such as a black screen after starting the game, black areas on the game screen, screen corruption when you press ALT+TAB to enter/leave the game, or other screen problems while playing the gam
246
+ e, contact your video adapter manufacturer for the latest drivers.
247
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f11
248
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Black Screen Areas}{\f1 \endash
249
+ Some video adapters may cause black areas on the game screen. To fix this problem, you can add the }{\b\f1 Mfill}{\f1 parameter to the command line in the Age of Empires II shortcu
250
+ t. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.
251
+ \par }\pard \nowidctlpar\tx360\ilvl12\adjustright {\f1
252
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls8\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls8\adjustright {\b\f1 Mouse Pointer}{\f1
253
+ \endash Some video adapters may cause the mouse pointer to disappear if you change the in-game screen resolution or reenter the game by pressing ALT+TAB. To fix this problem, contact your video adapter manufacturer for the latest drivers.
254
+ \par }\pard \nowidctlpar\tx360\adjustright {\f1
255
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 DirectX}{\f1 \endash
256
+ If you experience video problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in "DirectX Troubleshooting," earlier in this Readme file.
257
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
258
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Monitors and Lower-End Video Cards}{\f1 \endash
259
+ You may see brief screen corruption or flashing when switching screens in the game. This is a limitation of some older video cards and will not affect game performance or stability.
260
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
261
+ \par }\pard \li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
262
+ If you notice screen corruption when switching to a high in-game resolution, this may be due to the limitation of certain monitors or some older, lower-end video cards that do not support h
263
+ igher resolutions. Use ALT+F4 to exit the game, restart Age of Empires II, and then use the }{\b\f1 Options}{\f1 screen to switch to a lower in-game resolution.
264
+ \par }\pard \nowidctlpar\tx360\tx720{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
265
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1\fs28 H. Audio Troubleshooting
266
+ \par }{\f1
267
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Aztech Direct Sound Driver}{\f1 \endash
268
+ You may experience choppy sound on this driver. If this occurs, contact the manufacturer for an updated driver.
269
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
270
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 DirectX}{\f1 \endash
271
+ If you experience audio problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in "DirectX Troubleshooting," earlier in this Readme file.
272
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
273
+ \par }{\b\f1\fs28 I. Performance Troubleshooting
274
+ \par }{\f1
275
+ \par }{\b\f1\fs22\lang2057 CD-ROM Drive Issues
276
+ \par }{\f1\lang2057
277
+ \par Age of Empires II uses Safedisc encryption technology. Some CD-ROM drives may not be compatible with this technology.
278
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
279
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sanyo CRD-256P}{\f1 \endash
280
+ If you experience problems with this drive, do not load the game multiple times in one session. Also, you may try ejecting the CD. }{\b\f1
281
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
282
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sony CDU77E 2X }{\f1 \endash
283
+ If you experience problems with this drive, make sure it is configured as a master, and then run the game again.}{\f1\lang2057
284
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
285
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Acer CD-624a}{\f1 \endash If you expe
286
+ rience problems with this drive when using read-mode drivers, install protected-mode drivers.
287
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
288
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Memorex 2216}{\f1 \endash
289
+ You may experience problems with this drive. There are no known solutions.
290
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
291
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Memorex 2224}{\f1 \endash
292
+ You may experience problems with this drive. The drive may take up to 3 minutes to load from the CD.
293
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
294
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Plextor }{\f1 \endash
295
+ You may experience problems with this drive. The drive may be slowed to 2X speed. There are no known solutions.
296
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
297
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Yamaha 2216E and 4416SX}{\f1 \endash
298
+ You may experience problems with this drive. There are no known solutions.}{\b\f1\fs22
299
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f1\fs22
300
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Error requesting CD insertion }{\f1 \endash
301
+ When launching a multiplayer game from the Zone, you may receive an error message asking you to insert the CD although the CD is already in the drive. If this occurs, exit and relaunch from the Zone.}{\b\f1\fs22
302
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1\fs22
303
+ \par Command Line Parameters
304
+ \par }{\f1
305
+ \par You can add parameters to the Age of Empires II command line to customize startup or resolve problems with certain hardware configurations.
306
+ \par
307
+ \par }{\b\f1 To add parameters to the command line in the Age of Empires II shortcut
308
+ \par }{\f1
309
+ \par }\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Right-click the }{\b\f1 Age of Empires II}{\f1 shortcut, click }{\b\f1 Properties}{\f1 , and then click }{\b\f1 Shortcut}{\f1 .
310
+ \par 2.\tab In the }{\b\f1 Target}{\f1 box, type the name of the parameter after the existing command line text. For example, if you add the parameters }{\b\f1 NoStartup}{\f1 and }{\b\f1 NoTerrainSound}{\f1 , the command line will read "C:\\Program Files\\
311
+ Microsoft Games\\Age of Empires\\Empires2.exe" Nostartup Noterrainsound. Parameters must be separated by a space; capitalization is not important.
312
+ \par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
313
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1 To add parameters to the Age of Empires II registry for multiplayer games using the MSN Gaming Zone
314
+ \par }{\f1
315
+ \par }\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Run}{\f1 .
316
+ \par 2.\tab Type }{\b\f1 Regedit}{\f1 , and then click }{\b\f1 OK}{\f1 .
317
+ \par 3.\tab Double-click }{\b\f1 Hkey_local_machine/Software/Microsoft/DirectPlay/Applications/Age of Empires II/CommandLine}{\f1 .
318
+ \par 4.\tab In the }{\b\f1 Value data}{\f1 box, type the name of the parameter after the existing command line text. For example, if you add the parameters }{\b\f1 NoStartup}{\f1 and }{\b\f1 NoTerrainSound}{\f1
319
+ , the command line will read "Lobby NoStartup NoTerrainSound." Parameters must be separated by a space; capitalization is not important. Do not remove the word "lobby" from the command line.
320
+ \par
321
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 The command line parameters include:
322
+ \par }{\f1\fs22
323
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoStartup}{\f1 \endash
324
+ Skips all cinematic sequences before the game starts.
325
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
326
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 800, 1024, 1280}{\f1 \endash
327
+ Sets the screen resolution to 800 }{\f3 \'b4}{\f1 600, 1024 }{\f3 \'b4}{\f1 768, or 1280 x 1024. For example, }{\b\f1 800}{\f1 sets the screen resolution to 800 }{\f3 \'b4}{\f1 600, }{\b\f1 1024}{\f1 sets the screen resolution to 1024 }{\f3 \'b4}{
328
+ \f1 768, and }{\b\f1 1280}{\f1 sets the screen resolution to 1280 x 1024. You can also set the screen resolution by clicking the }{\b\f1 Menu}{\f1 button during gameplay and then clicking }{\b\f1 Options}{\f1
329
+ . If you use a command line parameter to set the screen resolution, the game always starts at that resolution, even if you use }{\b\f1 Options}{\f1 to choose another resolution. Note that the interface screens before the game
330
+ will always be displayed in 800 x 600 mode.
331
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
332
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Mfill}{\f1 \endash
333
+ Fixes horizontal line problems and black screen areas that may occur with some video adapter configurations.
334
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
335
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NormalMouse}{\f1 \endash
336
+ Replaces the custom mouse pointer with a standard mouse pointer.
337
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
338
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoSound}{\f1 \endash Tu
339
+ rns off all sounds, except those played in cinematics.
340
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
341
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoTerrainSound}{\f1 \endash
342
+ Turns off all terrain sounds.
343
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
344
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoMusic}{\f1 \endash Turns off all music.
345
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
346
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Msync}{\f1 \endash
347
+ Fixes lock-up problem that may occur with some SoundBlaster AWE configurations.
348
+ \par }\pard \nowidctlpar\ilvl12\adjustright {\f1
349
+ \par }\pard\plain \s1\keepn\nowidctlpar\ilvl12\outlinelevel0\adjustright \b\f1\fs22\cgrid {Poor Frame Rate
350
+ \par }\pard\plain \nowidctlpar\ilvl12\adjustright \fs20\cgrid {\f1
351
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls13\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls13\adjustright {\b\f1 Voodoo 3 Video Cards}{
352
+ \f1 \endash If you are running Windows 2000, you may experience poor frame rate. If this occurs, contact your video card manufacturer for the latest drivers.
353
+ \par }\pard \fi-360\li360\nowidctlpar\tx360\ilvl12\adjustright {\f1
354
+ \par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 J. Multiplayer Troubleshooting
355
+ \par }{\f1
356
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Best performance}{\f1 \endash
357
+ For best performance, connect to the Internet before starting an Internet multiplayer game.
358
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
359
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Age of Empires Versions}{\f1 \endash
360
+ In a multiplayer game, all players must be using the same version of Age of Empires. For example, if you are using Age of Empires II, only Age of Empires II games appear in the multiplay
361
+ er list, not Age of Empires or Age of Empires: The Rise of Rome Expansion games.
362
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
363
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Serial or Modem Connections}{\f1 \endash
364
+ You may have difficulty joining a multiplayer game or you may be dropped from a game before it starts when playing over a serial connection or a modem connection. To fix this problem, all players should install DirectPlay}{\b\f1 \'ae}{\f1 6.1A.
365
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
366
+ \par \tab }{\b\f1 To install DirectPlay 6.1A}{\f1
367
+ \par
368
+ \par \tab 1.\tab Open My Computer, and then right-click the Age of Empires II CD.
369
+ \par \tab 2.\tab Click }{\b\f1 Install DirectPlay 6.1A}{\f1 .
370
+ \par \tab 3.\tab Follow the instructions that appear on the screen.
371
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
372
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Multiple IP Addresses}{\f1 \endash
373
+ If other players are not able to connect to a game you have created by typing the IP address that appears when you click the }{\b\f1 IP}{\f1 button on the }{\b\f1 Multiplayer Game}{\f1 screen, you may have multiple IP addresses. You can di
374
+ splay all of your IP addresses by running Winipcfg.
375
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
376
+ \par }\pard \li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1 To run Winipcfg
377
+ \par }{\f1
378
+ \par }\pard \fi-360\li720\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Run}{\f1 .
379
+ \par 2. \tab Type }{\b\f1 Winipcfg}{\f1 , and then click }{\b\f1 OK}{\f1 .
380
+ \par 3. \tab Select }{\b\f1 PPP Adapter}{\f1 . The correct IP address is displayed in the }{\b\f1 IP Address}{\f1 box.
381
+ \par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
382
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Multiplayer Performance}{\f1 \endash
383
+ If you experience performance problems during a multiplayer game, try playing at a lower screen resolution or have the host set the game speed to }{\b\f1 Slow}{\f1 in the }{\b\f1 Multiplayer Game}{\f1 screen.
384
+ \par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f1
385
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Computer Players in Multiplayer Games}{\f1 \endash
386
+ It is not recommended t
387
+ hat computer players play in a multiplayer game over the Internet as it may slow the game. If you would like to add computer players to a multiplayer game, make sure the player with the fastest computer and fastest connection hosts the game.
388
+ \par }\pard \nowidctlpar\ilvl12\adjustright {\f1
389
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls15\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls15\adjustright {\b\f1 Connection Type}{\f1
390
+ \endash
391
+ Always select Internet TCP/IP Connection for DirectPlay when starting a multiplayer game over the Internet. (Select the Local (LAN) TCP/IP Connection if you are playing on a private or home network.) If you choose LAN and you are playing on the Inter
392
+ net, the game may hang. If this occurs, restart Age of Empires II and select Internet TCP/IP Connection for DirectPlay.
393
+ \par }\pard \nowidctlpar\adjustright {\f1
394
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls17\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls17\adjustright {\b\f1 Joining a restored game}{\f1
395
+ \endash If you attempt to join a restored game via direct IP and the game was launched from the Zone, you will not be able to join the game. If a Zone restored game fails, all players should exit the game and rejoin through the Zone.
396
+ \par }\pard \nowidctlpar\adjustright {\f1
397
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls18\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls18\adjustright {\b\f1 Different modem speeds}{\f1
398
+ \endash If two players have different modem speeds, they will be unable to play with each other. To fix this problem, use the same modem speed as your opponent.
399
+ \par }\pard \nowidctlpar\adjustright {\b\f1
400
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls20\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls20\adjustright {\b\f1
401
+ Home networks and dial-up connections }{\f1 \endash If you have a network card and you dial in to the Internet via modem, you may have trouble launching multiplayer games. To fix this problem, unplug the network cable from you
402
+ r network card before connecting to the Internet.
403
+ \par }\pard \nowidctlpar\adjustright {\f1
404
+ \par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 K. Map Editor
405
+ \par }{\f1
406
+ \par You may experience problems when creating your own background art for campaigns in the Map Editor. If this occurs, do not use the first or last 10 colors in the color palette.
407
+ \par
408
+ \par }{\b\f1\fs28 L. Age of Empires II Information}{\f11
409
+ \par }{\f1
410
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1
411
+ For more information about Age of Empires II, visit our Web site at }{\b\f1 http://www.microsoft.com/games/age2/}{\f1 .
412
+ \par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1
413
+ If you'd like to play against opponents over the Internet, check out the MSN Gaming Zone at }{\b\f1 http://www.zone.com/}{\f1 .
414
+ \par }\pard \nowidctlpar\adjustright {\f1
415
+ \par }\pard \nowidctlpar\tx360\adjustright {
416
+ \par }}
AOC/Readmex.rtf ADDED
@@ -0,0 +1,291 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {\rtf1\ansi\ansicpg1252\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fprq2 Arial;}{\f3\froman Times New Roman;}{\f4\fswiss Arial;}}
2
+ {\colortbl\red0\green0\blue0;\red255\green0\blue0;}
3
+ \deflang1033\pard\plain\f2\fs28\b Microsoft Age of Empires II: The Conquerors Expansion
4
+ \par Readme File\plain\f2\fs20
5
+ \par \plain\f2\fs24\b June 2000\plain\f2\fs20
6
+ \par \plain\f2\fs24\b \'a9 Microsoft Corporation, 2000. All rights reserved.
7
+ \par
8
+ \par \plain\f2\fs20\b Welcome to Microsoft\'ae Age of Empires\'ae II: The Conquerors Expansion!\plain\f2\fs20
9
+ \par
10
+ \par This file contains information to help you install The Conquerors Expansion. It also includes late-breaking information not included in the manual or in-game Help.
11
+ \par
12
+ \par \plain\f2\fs28\b CONTENTS
13
+ \par \pard\li360\fi-360\tx270\plain\f2\fs20\b A.\tab Installing The Conquerors Expansion
14
+ \par B.\tab Starting The Conquerors Expansion
15
+ \par \pard\li360\fi-360\tx270\tx360\plain\f2\fs20\b C.\tab Getting Help
16
+ \par D.\tab What's on the CD
17
+ \par E.\tab Manual Corrections
18
+ \par \pard\li360\fi-360\tx270\plain\f2\fs20\b F.\tab DirectX Troubleshooting
19
+ \par G.\tab Gameplay Troubleshooting
20
+ \par H.\tab Video Troubleshooting
21
+ \par I.\tab CD-ROM Drive Troubleshooting
22
+ \par J.\tab Audio Troubleshooting
23
+ \par K.\tab Performance Troubleshooting
24
+ \par L.\tab Multiplayer Troubleshooting
25
+ \par M.\tab Map Editor Troubleshooting
26
+ \par N.\tab The Conquerors Expansion Information
27
+ \par \pard\tx270\plain\f2\fs20
28
+ \par \pard\plain\f2\fs28\b A. Installing The Conquerors Expansion\plain\f2\fs20
29
+ \par
30
+ \par To install The Conquerors Expansion, you must be using Microsoft Windows\plain\f2\fs20\b \'ae\plain\f2\fs20 95 or later (this includes Microsoft Windows Millennium Edition) or Microsoft Windows NT\plain\f2\fs20\b \'ae\plain\f2\fs20 4.0 with Service Pack 5 or later (this includes Microsoft Windows 2000). (For information about how to get Service Pack 5, go to \plain\f2\fs20\b http://www.microsoft.com/windows/downloads/\plain\f2\fs20 ).
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+ \par
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+ \par \plain\f2\fs20\b To install The Conquerors Expansion
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360\tx360\plain\f2\fs20 1.\tab Turn on your computer and start Microsoft Windows 95 or later or Microsoft Windows NT 4.0 with Service Pack 5 or later.
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+ \par 2.\tab Place The Conquerors Expansion CD in the disc holder (if required), and insert it into your CD-ROM drive.
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+ \par 3.\tab If AutoPlay is enabled, click \plain\f2\fs20\b Install\plain\f2\fs20 , and then follow the instructions that appear on the screen.
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+ \par \tab -or-
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+ \par \tab If AutoPlay is disabled, double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, double-click the icon for your CD-ROM drive, and then double-click the \plain\f2\fs20\b AOCSetup.exe\plain\f2\fs20 icon. When the Setup screen appears, click \plain\f2\fs20\b Install\plain\f2\fs20 , and then follow the instructions that appear on the screen.
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+ \par
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+ \par \pard\plain\f2\fs28\b B. Starting The Conquerors Expansion
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+ \par \plain\f2\fs20
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+ \par You must have The Conquerors Expansion CD in your CD-ROM drive to play.
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+ \par \pard\li360\fi-360\tx360\tx720\plain\f2\fs20
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+ \par \pard\plain\f2\fs20 You cannot launch or join a Conquerors Expansion multiplayer game from the MSN\plain\f2\fs20\b \'99\plain\f2\fs20 Gaming Zone lobby if you do not have The Conquerors Expansion CD in the CD-ROM drive. All players must have a CD inserted at launch time.
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+ \par
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+ \par You can connect only to multiplayer games created with the same Age of Empires version you are using. For example, if you are playing The Conquerors Expansion, only Conquerors games appear in the multiplayer list. Games created with Age of Empires, Age of Empires: The Rise of Rome Expansion, or Age of Empires II: The Age of Kings do not appear in the list.
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+ \par
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+ \par \plain\f2\fs20\b To start The Conquerors Expansion
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Place The Conquerors Expansion CD in the disc holder (if required), insert it into your CD-ROM drive, click the \plain\f2\fs20\b Start\plain\f2\fs20 button, point to \plain\f2\fs20\b Programs\plain\f2\fs20 , point to \plain\f2\fs20\b Microsoft Games\plain\f2\fs20 , point to \plain\f2\fs20\b Age of Empires II - The Conquerors Expansion\plain\f2\fs20 , and then click \plain\f2\fs20\b The Conquerors\plain\f2\fs20 .
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+ \par \pard\plain\f2\fs20
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+ \par You can skip the opening cinematics by clicking the mouse or pressing ENTER, SPACEBAR, or ESC.
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+ \par
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+ \par \plain\f2\fs28\b C. Getting Help
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+ \par \plain\f2\fs20
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+ \par You can find information about The Conquerors Expansion in the game manual, the in-game Help, and in the TechTree.pdf file in the Docs folder on The Conquerors Expansion CD.
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+ \par
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+ \par \plain\f2\fs20\b To display in-game Help
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Pause your pointer over any button or interface item in the game and Help text automatically appears on the screen. (To turn off in-game Help, click the \plain\f2\fs20\b Help\plain\f2\fs20 button near the mini-map in the lower-right corner of the screen.)
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+ \par \pard\tx360\plain\f2\fs20
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+ \par The game manual and the technology trees for all 18 civilizations are available in .pdf format in the Docs folder on the CD. You can view and print the files using Adobe Acrobat Reader.
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+ \par
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+ \par \pard\plain\f2\fs20\b To install Adobe Acrobat Reader
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, right-click the icon for your CD-ROM drive, and then click \plain\f2\fs20\b Install Adobe Acrobat Reader\plain\f2\fs20 .
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+ \par \pard\plain\f2\fs20
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+ \par \plain\f2\fs28\b D. What's on the CD
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+ \par \plain\f2\fs20\b
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+ \par \plain\f2\fs20 The Conquerors CD contains some additional information that you may find interesting or useful.
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+ \par
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+ \par \plain\f2\fs20\b To access the information on the CD
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, right-click the icon for your CD-ROM drive, click \plain\f2\fs20\b Open\plain\f2\fs20 , and then double-click either the \plain\f2\fs20\b Docs\plain\f2\fs20 or \plain\f2\fs20\b Goodies\plain\f2\fs20 folder.
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+ \par \pard\plain\f2\fs20
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+ \par \plain\f2\fs24\b Docs folder
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Cpsb.doc - Computer Player Strategy Builder Guide \plain\f2\fs20 - For advanced players who want to learn how to write scripts to customize the artificial intelligence (AI) that controls the behavior of computer players. There is also a sample AI script in the Goodies folder on the CD.
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+ \par \pard\plain\f2\fs20
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Rmsg.doc - Random Map Scripting Guide \plain\f2\fs20 - For advanced players who want to learn how to write scripts to customize the terrain of random maps. There are also sample random map scripts in the Goodies folder on the CD.
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+ \par \pard\plain\f2\fs20
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Manual.pdf - Conquerors Expansion Manual\plain\f2\fs20 - An online version of the manual, which you can view or print using Adobe Acrobat Reader. To install Adobe Acrobat Reader, see Getting Help earlier in this Readme file.
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+ \par \pard\plain\f2\fs20
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Techtree.pdf - Conquerors Expansion Tech Trees\plain\f2\fs20 - Lets you view or print the tech trees for all 18 civilizations in the game (only the tech trees for the five new civilizations are in the manual). To view or print the tech trees, you must install Adobe Acrobat Reader as explained in Getting Help earlier in this Readme file.
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+ \par \pard\plain\f2\fs20
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+ \par \plain\f2\fs24\b Goodies folder
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+ \par \plain\f2\fs20
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Aiscript folder -\plain\f2\fs20 Contains samples of the two files required to customize the artificial intelligence of computer players (SampleAI.ai and SampleAI.per). To learn how to write custom AI scripts, see Cpsb.doc in the Docs folder on the CD.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Machine folder - \plain\f2\fs20 Provides configuration information about your computer for easy troubleshooting if you require product support.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Mszone folder - \plain\f2\fs20 Lets you\plain\f2\fs20\b \plain\f2\fs20 install the Zone.com software so you can connect to multiplayer games from the MSN\plain\f2\fs20\b \'99\plain\f2\fs20 Gaming Zone.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Rmscript folder - \plain\f2\fs20 Contains samples of two different random map scripts (Hallowed.rms and TradeRts.rms). To learn how to write scripts to customize the terrain of random maps, see Rmsg.doc in the Docs folder.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Scenario folder - \plain\f2\fs20 Contains the fan-designed scenario that won the Age of Empires II scenario design contest. See the instructions in this folder to find out what you need to do to play the scenario.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Aocdemo.scx - Conquerors Expansion Demo Scenario\plain\f2\fs20 - To play the scenario, copy Aocdemo.scx to the Scenarios folder where The Conquerors Expansion is installed.
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+ \par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Ar405eng.exe - Adobe Acrobat Reader\plain\f2\fs20 - Adobe Acrobat Reader lets you view or print the Manual.pdf and Techtree.pdf files in the Docs folder. For installation instructions, see Getting Help earlier in this Readme file.
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+ \par \pard\plain\f2\fs20
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+ \par \plain\f2\fs28\b E. Manual Corrections
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+ \par \plain\f2\fs20
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+ \par \plain\f2\fs20\cf0 Manual corrections and clarifications are as follows:
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+ \par
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+ \par \plain\f2\fs20\cf0\b Pages 4 & 5:\plain\f2\fs20\cf0 Bombard Cannons, Mangonels, Onagers, and Siege Onagers fire faster because the speed of the trajectory increased, not because they fire more often.
101
+ \par
102
+ \par \plain\f2\fs20\cf0\b Page 5:\plain\f2\fs20\cf0 The Patrol command has been changed so that units on patrol do not attack during the first several seconds of the patrol.
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+ \par
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+ \par \plain\f2\fs20\cf0\b Page 7: \plain\f2\fs20\cf0 If you play a Defend the Wonder game using a Real World Map, you do not begin the game with walls.
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+ \par
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+ \par \plain\f2\fs28\cf0\b F. DirectX Troubleshooting
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+ \par \plain\f2\fs20\cf0
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+ \par \pard\tx360\plain\f2\fs20\cf0 DirectX\plain\f2\fs20\cf0\b \'ae\plain\f2\fs20\cf0 6.1 or later must be installed on your computer before you can play The Conquerors Expansion. If you have correctly installed Age of Empires II: The Age of Kings, you should already have DirectX installed. If you experience problems with DirectX, see the Readme file on the Age of Empires II: The Age of Kings CD.
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+ \par \pard\plain\f2\fs20\cf0
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+ \par If you experience sound or video problems using DirectX, go to \plain\f2\fs20\cf0\b http://support.microsoft.com/support/directx/\plain\f2\fs20\cf0 for the latest troubleshooting information.
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+ \par
112
+ \par You should also check with your video or sound card manufacturer for the latest DirectX-compatible drivers.
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+ \par
114
+ \par \plain\f2\fs28\cf0\b G. Gameplay Troubleshooting
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+ \par \plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Saving games\plain\f2\fs20\cf0 - You cannot name a saved game using certain operating system terms, such as COM1, LPT1, etc.
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+ \par \pard\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Recording games\plain\f2\fs20\cf0 - If you run out of hard disk space while recording a game, the recording stops but the game continues uninterrupted. However, if you are inserting a chapter marker into a recorded game and you run out of hard disk space, the game may crash.
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+ \par \pard\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Moving campaigns and scenarios to a different computer\plain\f2\fs20\cf0 - You can move the files for your Conquerors Expansion games to another computer. Conquerors Expansion files have a .gax file extension - for example, Age2.gax.
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+ \par \pard\plain\f2\fs20\cf0
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+ \par \pard\li360\plain\f2\fs20\cf0 To transfer your campaigns, move the *.cpx files from the Campaign folder where The Conquerors Expansion is installed to the same location on another computer. Then transfer all of the scenarios in that campaign and the Player.nfx file as explained below.
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+ \par
124
+ \par To transfer your scenarios, move the *.scx files from the Scenario folder where The Conquerors Expansion is installed to the same location on another computer.
125
+ \par
126
+ \par To transfer your player name and progress through the campaigns, move Player.nfx from the folder where The Conquerors Expansion is installed to the same location on another computer. If you are moving the Player.nfx file to a computer that already contains a Player.nfx file, you may want to rename the file on the computer to which you are moving files so you do not overwrite the existing Player.nfx and lose the campaign information it contains.\plain\f2\fs20\cf1
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+ \par \pard\plain\f2\fs20\cf0
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+ \par \plain\f2\fs28\cf0\b H. Video Troubleshooting\plain\f2\fs20\cf0
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+ \par
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}9FX Motion 531\plain\f2\fs20\cf0 - If you are running Windows 95, you may experience screen corruption of the main menu and New Player dialog box, screen corruption during gameplay when scrolling from left to right and from right to left, and screen corruption as you select different objects on the game screen. If this occurs, contact the video card manufacturer for the latest drivers (\plain\f2\fs20\cf0\b http://www.nine.com/\plain\f2\fs20\cf0 ), or download the S3 Vision 868 reference drivers for the card at \plain\f2\fs20\cf0\b http://www.s3.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0\b
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}ATI 3D Rage Pro \plain\f2\fs20\cf0 - You may experience brief pauses or decreased game performance. If this occurs, contact ATI for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.ati.com/\plain\f2\fs20\cf0 .\plain\f2\fs20\cf0\b
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+ \par \pard\tx360\plain\f2\fs20\cf0\b
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}ATI Rage Pro Turbo 2X \plain\f2\fs20\cf0 - Rage Pro Turbo 2X video cards may only allow you to use a 640 x 480 screen resolution. The minimum Conquerors Expansion in-game resolution is 800 x 600. If this occurs, contact ATI for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.ati.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0\b
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Creative Labs Graphics Blaster Exxtreme\plain\f2\fs20\cf0 - Creative Labs Graphics Blaster Exxtreme video adapters may cause screen corruption when you change the in-game screen resolution or press ALT+TAB to enter or leave the game. If this occurs, contact Creative Labs for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.creative.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Diamond Stealth 3D 2000 \plain\f2\fs20\cf0 - You may experience a black screen when starting the game (you may still hear game sounds and be able to click buttons). If this occurs, contact Diamond for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.diamondmm.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0\b
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Diamond Monster Fusion \plain\f2\fs20\cf0 - You may experience stability problems when starting the game. If this occurs, contact Diamond for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.diamondmm.com/\plain\f2\fs20\cf0 . For the latest drivers to function properly, you may need to update your video bios. You can find information about how to do this on the Diamond Web site.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hercules Stingray 128/3D\plain\f2\fs20\cf0 - If your in-game screen resolution is set to 1024 x 768, you may experience screen corruption and your computer may lock up if you restore a game using ALT+TAB. If this occurs, contact Hercules for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.hercules.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hercules Terminator Beast\plain\f2\fs20\cf0 - You may not be able to view the opening video using the retail drivers for this card (although you may be able to hear the sound). If this occurs, press the ESC key to bypass the opening videos and display the main menu. Contact Hercules for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.hercules.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Intergraph Intense 3D 100 \plain\f2\fs20\cf0 - Intergraph Intense 3D 100 video adapters cause the game to crash during the opening video. If this occurs, add the command line parameter \plain\f2\fs20\cf0\b Nostartup\plain\f2\fs20\cf0 in your Conquerors Expansion shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Intergraph Intense 3D 100 \plain\f2\fs20\cf0 - During gameplay, the bottom game screen border may be corrupt and pink in color. Also, the in-game custom mouse pointer may not be visible. If this occurs, contact Intergraph for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.intergraph.com/\plain\f2\fs20\cf0 . You may not be able to view the game in 1024 x 768 resolution.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Matrox Millennium II PowerDesk \plain\f2\fs20\cf0 - Your computer may lock up when you change the in-game screen resolution to 1024 x 768. If this occurs, contact Matrox for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.matrox.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Matrox MGA Millennium \plain\f2\fs20\cf0 - You may experience screen corruption when playing with an in-game resolution of 1024 x 768 or when using ALT+TAB in this resolution. If this occurs, contact Matrox for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.matrox.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Permedia 2 Chipset-based video card with latest 3D Labs reference drivers \plain\f2\fs20\cf0 - You may experience screen corruption when playing The Conquerors Expansion using this configuration. If this occurs, uninstall the reference drivers and contact your video card manufacturer for the latest driver written specifically for your card. Many reference drivers are not supported, and may cause problems with certain applications.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sierra Screaming 3D \plain\f2\fs20\cf0 - Your computer may lock up when you exit the game. If this occurs, contact Sierra for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.sierra.com/\plain\f2\fs20\cf0 .
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sierra Screaming 3D (Rendition Verite 1000)\plain\f2\fs20\cf0 - You may experience screen corruption when your in-game screen resolution is set to 1280 x 1024. If this occurs, exit the game using ALT+F4. Restart the game, and in the Options screen set your in-game resolution to a lower resolution.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}STB Velocity 4400 \plain\f2\fs20\cf0 - You may experience blue screens or instability when launching The Age of Kings or The Conquerors Expansion. If this occurs, contact the video card manufacturer for the latest drivers, or download them at \plain\f2\fs20\cf0\b http://www.stb.com/\plain\f2\fs20\cf0 . or download the reference drivers from \plain\f2\fs20\cf0\b http://www.nvidia.com\plain\f2\fs20\cf0 /. If your video card is AGP, you may also want to lower the AGP aperture size in the bios. A good rule of thumb is to set your AGP aperture size to half of your total system RAM.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Voodoo 3 \plain\f2\fs20\cf0 - If you are running Windows 2000, your mouse pointer may blink during gameplay. If this occurs, try a lower screen resolution. If this doesn't work, contact the video card manufacturer for the latest drivers, or download them at \plain\f2\fs20\cf0\b http://www.3dfx.com/\plain\f2\fs20\cf0 .\plain\f2\fs20\cf0\b
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+ \par \pard\tx360\tx720\plain\f2\fs20\cf0\b
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Black screen after video\plain\f2\fs20\cf0 - A black screen may appear at the conclusion of the opening video. If this occurs, press ESC or click the mouse button. You may also want to add the command line parameter \plain\f2\fs20\cf0\b Nostartup\plain\f2\fs20\cf0 to The Conquerors shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
165
+ \par \pard\li360\plain\f2\fs20\cf0
166
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Black screen areas\plain\f2\fs20\cf0 - Some video adapters may cause black areas on the game screen. If this occurs, you can add the \plain\f2\fs20\cf0\b Mfill\plain\f2\fs20\cf0 parameter to the command line in The Conquerors shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
167
+ \par \pard\li360\plain\f2\fs20\cf0
168
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Screen corruption\plain\f2\fs20\cf0 - If you experience problems such as a black screen after starting the game, black areas on the game screen, screen corruption when you press ALT+TAB to enter/leave the game, or other screen problems while playing the game, contact your video card manufacturer for the latest drivers.
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+ \par \pard\tx360\plain\f2\fs20\cf0
170
+ \par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Screen flickering \plain\f2\fs20\cf0 - Certain second-party applications may cause a brief flickering of the Conquerors Expansion video palette. Disabling all non-vital applications before running The Conquerors Expansion will increase stability, performance, and visual quality. This problem may occur on some systems with the Creative SBLive! sound card with the Creative LiveWire 2.0 and 2.1 driver sets for this sound card.
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+ \par \pard\li360\plain\f2\fs20\cf0
172
+ \par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Mouse pointer\plain\f2\fs20\cf0 - Some video adapters may cause the mouse pointer to disappear if you change the in-game screen resolution or reenter the game by pressing ALT+TAB. If this occurs, contact your video card manufacturer for the latest drivers.
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+ \par \pard\tx360\plain\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Monitors and lower-end video cards\plain\f2\fs20\cf0 - You may see brief screen corruption or flashing when switching screens in the game. This is a limitation of some older video cards and will not affect game performance or stability. If you notice screen corruption when switching to a high in-game resolution, this may be due to the limitation of certain monitors or some older, lower-end video cards that do not support higher resolutions. Use ALT+F4 to exit the game, restart The Conquerors Expansion, and then use the \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 screen to switch to a lower in-game resolution.
175
+ \par \pard\li360\tx360\plain\f2\fs20\cf0
176
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}DirectX\plain\f2\fs20\cf0 - If you experience video problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in DirectX Troubleshooting earlier in this Readme file.
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+ \par \pard\plain\lang2057\f2\fs20\cf0
178
+ \par \plain\lang2057\f2\fs28\cf0\b I. CD-ROM Drive Troubleshooting
179
+ \par \plain\lang2057\f2\fs20\cf0
180
+ \par The Conquerors Expansion uses Safedisc encryption technology. Some CD-ROM drives may not be compatible with this technology.
181
+ \par
182
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Acer 44X\plain\f2\fs20\cf0 - You may experience problems with this drive during installation. There are no known solutions.
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+ \par \pard\plain\lang2057\f2\fs20\cf0
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+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Acer CD-624a\plain\f2\fs20\cf0 - If you experience problems with this drive when using read-mode drivers, install protected-mode drivers.
185
+ \par \pard\tx360\plain\f2\fs20\cf0
186
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Memorex 2224\plain\f2\fs20\cf0 - You may experience problems with this drive. The drive may take up to 3 minutes to load from the CD.
187
+ \par \pard\tx360\plain\f2\fs20\cf0
188
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Plextor \plain\f2\fs20\cf0 - If you experience problems with these drives, contact Plextor for an upgraded version of Plextor Manager 2000, which includes a "No Read Slowdown" option that may prevent the drive from slowing to 2X speed.
189
+ \par \pard\tx360\plain\f2\fs20\cf0
190
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sanyo CRD-256P\plain\f2\fs20\cf0 - If you experience problems with this drive, do not load the game multiple times in one session. Also, you may try ejecting the CD. \plain\f2\fs20\cf0\b
191
+ \par \pard\tx360\plain\f2\fs20\cf0
192
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sony CDU77E 2X \plain\f2\fs20\cf0 - If you experience problems with this drive, make sure it is configured as a master, and then run the game again.\plain\lang2057\f2\fs20\cf0
193
+ \par \pard\tx360\plain\f2\fs20\cf0
194
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Yamaha 2216E and CDR6416S\plain\f2\fs20\cf0 - You may experience problems with these drives. There are no known solutions.\plain\f2\fs22\cf0\b
195
+ \par \pard\tx360\plain\f2\fs22\cf0\b
196
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Yamaha 4416SX\plain\f2\fs20\cf0 - If you experience problems with this drive, contact Yamaha for a firmware upgrade.\plain\f2\fs22\cf0\b
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+ \par \pard\tx360\plain\f2\fs20\cf0
198
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Error requesting CD insertion \plain\f2\fs20\cf0 - When launching a multiplayer game from the Zone, you may receive an error message asking you to insert the CD although the CD is already in the drive. If this occurs, exit and relaunch from the Zone.\plain\f2\fs22\cf0\b
199
+ \par \pard\tx360\tx720\plain\f2\fs20\cf0
200
+ \par \pard\plain\f2\fs28\cf0\b J. Audio Troubleshooting
201
+ \par \plain\f2\fs20\cf0
202
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}DirectX\plain\f2\fs20\cf0 - If you experience audio problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in DirectX Troubleshooting earlier in this Readme file.
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+ \par \pard\plain\f2\fs20\cf0
204
+ \par \plain\f2\fs28\cf0\b K. Performance Troubleshooting
205
+ \par \plain\f2\fs20\cf0
206
+ \par There are several ways to improve the game's performance. For example, the game will run faster if you use the least demanding game settings, such as setting the screen resolution to 800 x 600, setting the detail of graphics to Low, setting the game speed to Slow, and setting the difficulty level to Easy. Most of these improvements can be made from within the game (on the main menu, click \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 , or if you are playing a game, click the \plain\f2\fs20\cf0\b Menu\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 ). You can also set some of these variables by adding parameters to the command line.
207
+ \par
208
+ \par \plain\f2\fs22\cf0\b Command Line Parameters
209
+ \par \plain\f2\fs20\cf0
210
+ \par You can add parameters to The Conquerors Expansion command line to improve performance, customize startup, or resolve problems with certain hardware configurations.
211
+ \par
212
+ \par \plain\f2\fs20\cf0\b To add parameters to the command line in The Conquerors shortcut
213
+ \par \plain\f2\fs20\cf0
214
+ \par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0 1.\tab Right-click \plain\f2\fs20\cf0\b The Conquerors\plain\f2\fs20\cf0 shortcut, click \plain\f2\fs20\cf0\b Properties\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b Shortcut\plain\f2\fs20\cf0 .
215
+ \par 2.\tab In the \plain\f2\fs20\cf0\b Target\plain\f2\fs20\cf0 box, type the name of the parameter after the existing command line text. For example, if you add the parameters \plain\f2\fs20\cf0\b NoStartup\plain\f2\fs20\cf0 and \plain\f2\fs20\cf0\b NoTerrainSound\plain\f2\fs20\cf0 , the command line will read "C:\\Program Files\\Microsoft Games\\Age of Empires II\\Age2_x1\\Age2_x1.exe" Nostartup Noterrainsound. Parameters must be separated by a space; capitalization is not important.
216
+ \par \pard\li360\fi-360\plain\f2\fs20\cf0
217
+ \par \pard\plain\f2\fs20\cf0\b To add parameters to the Age of Empires II registry for multiplayer games using the MSN Gaming Zone
218
+ \par \plain\f2\fs20\cf0
219
+ \par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0 1.\tab Click the \plain\f2\fs20\cf0\b Start\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Run\plain\f2\fs20\cf0 .
220
+ \par 2.\tab Type \plain\f2\fs20\cf0\b Regedit\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b OK\plain\f2\fs20\cf0 .
221
+ \par 3.\tab Double-click \plain\f2\fs20\cf0\b Hkey_local_machine/Software/Microsoft/DirectPlay/Applications/Age of Empires II - The Conquerors Expansion/CommandLine\plain\f2\fs20\cf0 .
222
+ \par 4.\tab In the \plain\f2\fs20\cf0\b Value data\plain\f2\fs20\cf0 box, type the name of the parameter after the existing command line text. For example, if you add the parameters \plain\f2\fs20\cf0\b NoStartup\plain\f2\fs20\cf0 and \plain\f2\fs20\cf0\b NoTerrainSound\plain\f2\fs20\cf0 , the command line will read "Lobby NoStartup NoTerrainSound." Parameters must be separated by a space; capitalization is not important. Do not remove the word "lobby" from the command line.
223
+ \par
224
+ \par \pard\plain\f2\fs20\cf0 The command line parameters include:
225
+ \par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
226
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoStartup\plain\f2\fs20\cf0 - Skips all cinematic sequences before the game starts.
227
+ \par \pard\plain\f2\fs20\cf0
228
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}800, 1024, 1280\plain\f2\fs20\cf0 - Sets the screen resolution to 800 x 600, 1024 x 768, or 1280 x 1024. For example, \plain\f2\fs20\cf0\b 800\plain\f2\fs20\cf0 sets the screen resolution to 800 x 600, \plain\f2\fs20\cf0\b 1024\plain\f2\fs20\cf0 sets the screen resolution to 1024 x 768, and \plain\f2\fs20\cf0\b 1280\plain\f2\fs20\cf0 sets the screen resolution to 1280 x 1024. You can also set the screen resolution by clicking the \plain\f2\fs20\cf0\b Menu\plain\f2\fs20\cf0 button during gameplay and then clicking \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 . If you use a command line parameter to set the screen resolution, the game always starts at that resolution, even if you use \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 to choose another resolution. Note that the interface screens before the game will always be displayed in 800 x 600 mode.
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+ \par \pard\plain\f2\fs20\cf0
230
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Autompsave\plain\f2\fs20\cf0 - Automatically saves a multiplayer game every few minutes. Saved games are located in the Savegame/Multi folder.
231
+ \par \pard\tx360\plain\f2\fs20\cf0
232
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Mfill\plain\f2\fs20\cf0 - Fixes horizontal line problems and black screen areas that may occur with some video adapter configurations.
233
+ \par \pard\plain\f2\fs20\cf0
234
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NormalMouse\plain\f2\fs20\cf0 - Replaces the custom mouse pointer with a standard mouse pointer.
235
+ \par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
236
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NOSC\plain\f2\fs20\cf0 - Turns off detection of the Microsoft Strategic Commander game controller.
237
+ \par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
238
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoSound\plain\f2\fs20\cf0 - Turns off all sounds, except those played in cinematics.
239
+ \par \pard\plain\f2\fs20\cf0
240
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoTerrainSound\plain\f2\fs20\cf0 - Turns off all terrain sounds.
241
+ \par \pard\plain\f2\fs20\cf0
242
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoMusic\plain\f2\fs20\cf0 - Turns off all music.
243
+ \par \pard\plain\f2\fs20\cf0
244
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Msync\plain\f2\fs20\cf0 - Fixes lock-up problems that may occur with some SoundBlaster AWE configurations.
245
+ \par \pard\plain\f4\fs20\b
246
+ \par Performance problems with VIA chipset-based motherboards
247
+ \par \plain\f4\fs20
248
+ \par \pard\tx360\plain\f4\fs20 If you experience blue screens or instability with Age of Empires II: The Conquerors Expansion on a system with a VIA chipset-based motherboard, contact your OEM dealer, hardware manufacturer, or motherboard manufacturer to acquire and install the appropriate AGP miniport driver. This will fix all known issues. If problems persist, contact your OEM dealer, hardware manufacturer, or motherboard manufacturer for further assistance.\plain\f2\fs20\cf0
249
+ \par \pard\plain\f2\fs20\cf0
250
+ \par \plain\f2\fs28\cf0\b L. Multiplayer Troubleshooting
251
+ \par \plain\f2\fs20\cf0
252
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Age of Empires versions\plain\f2\fs20\cf0 - In a multiplayer game, all players must be using the same version of Age of Empires. For example, if you are using The Conquerors Expansion, only Conquerors Expansion games appear in the multiplayer list. Games created with Age of Empires, Age of Empires: The Rise of Rome Expansion, or Age of Empires II: The Age of Kings are not listed.
253
+ \par \pard\tx360\plain\f2\fs20\cf0
254
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Best performance\plain\f2\fs20\cf0 - For best performance, connect to the Internet before starting an Internet multiplayer game.
255
+ \par \pard\plain\f2\fs20\cf0
256
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Connection type\plain\f2\fs20\cf0 - Always select Internet TCP/IP Connection for DirectPlay when starting a multiplayer game over the Internet. (Select the Local (LAN) TCP/IP Connection if you are playing on a private or home network.) If you choose LAN and you are playing on the Internet, the game may hang. If this occurs, restart The Conquerors Expansion and select Internet TCP/IP Connection for DirectPlay.
257
+ \par \pard\plain\f2\fs20\cf0
258
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Different modem speeds\plain\f2\fs20\cf0 - If two players have different modem speeds, they will be unable to play with each other. If this occurs, use the same modem speed as your opponent.
259
+ \par \pard\plain\f2\fs20\cf0
260
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Home networks and dial-up connections \plain\f2\fs20\cf0 - If you have a network card and you dial in to the Internet via modem, you may have trouble launching multiplayer games. If this occurs, unplug the network cable from your network card before connecting to the Internet.
261
+ \par \pard\tx360\plain\f2\fs20\cf0
262
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Computer Players in multiplayer games\plain\f2\fs20\cf0 - It is not recommended that computer players play in a multiplayer game over the Internet as it may slow the game. If you would like to add computer players to a multiplayer game, make sure the player with the fastest computer and fastest connection hosts the game.
263
+ \par \pard\tx360\plain\f2\fs20\cf0
264
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Multiplayer performance\plain\f2\fs20\cf0 - If you experience performance problems during a multiplayer game, try playing at a lower screen resolution or have the host set the game speed to \plain\f2\fs20\cf0\b Slow\plain\f2\fs20\cf0 in the \plain\f2\fs20\cf0\b Multiplayer Game\plain\f2\fs20\cf0 screen.
265
+ \par \pard\plain\f2\fs20\cf0
266
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Multiple IP addresses\plain\f2\fs20\cf0 - If other players are not able to connect to a game you have created by typing the IP address that appears when you click the \plain\f2\fs20\cf0\b IP\plain\f2\fs20\cf0 button on the \plain\f2\fs20\cf0\b Multiplayer Game\plain\f2\fs20\cf0 screen, you may have multiple IP addresses. You can display all of your IP addresses by running Winipcfg.
267
+ \par \pard\plain\f2\fs20\cf0
268
+ \par \pard\li360\plain\f2\fs20\cf0\b To run Winipcfg
269
+ \par \plain\f2\fs20\cf0
270
+ \par \pard\li720\fi-360\plain\f2\fs20\cf0 1.\tab Click the \plain\f2\fs20\cf0\b Start\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Run\plain\f2\fs20\cf0 .
271
+ \par 2. \tab Type \plain\f2\fs20\cf0\b Winipcfg\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b OK\plain\f2\fs20\cf0 .
272
+ \par 3. \tab Select \plain\f2\fs20\cf0\b PPP Adapter\plain\f2\fs20\cf0 . The correct IP address is displayed in the \plain\f2\fs20\cf0\b IP Address\plain\f2\fs20\cf0 box.
273
+ \par \pard\plain\f2\fs20\cf0
274
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Disconnection from ISP\plain\f2\fs20\cf0 - If you are disconnected from your ISP and quickly reconnect, you and the host may be dropped from the game if your ISP assigns a new IP address because the game will not recognize you. If this occurs, restart the game.
275
+ \par \pard\tx360\plain\f2\fs20\cf0
276
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Random map versions\plain\f2\fs20\cf0 - If your version of a random map does not match the host's, you must go to the Random folder where you installed The Conquerors Expansion and rename the map so the host can transfer the correct version.
277
+ \par \pard\tx360\plain\f2\fs20\cf0
278
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hard disk space\plain\f2\fs20\cf0 - If you join a multiplayer game but do not have enough hard disk space to download the scenario, you will receive a message that you must quit the game, clear space on your hard disk, and then rejoin the game. You must also delete the partially downloaded scenario from the Scenario folder where you installed The Conquerors Expansion or the game will crash after you reconnect.
279
+ \par \pard\plain\f2\fs20\cf0
280
+ \par \plain\f2\fs28\cf0\b M. Map Editor Troubleshooting
281
+ \par \plain\f2\fs20\cf0
282
+ \par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Scenario names\plain\f2\fs20\cf0 - You cannot name a scenario using certain reserved terms, such as AUX, CLOCK, COM1, CON, LPT1, NUL, PRN, etc.
283
+ \par \pard\plain\f2\fs20\cf0
284
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Palette problems \plain\f2\fs20\cf0 - You may experience problems when creating your own background art for campaigns in the Map Editor. If this occurs, do not use the first or last 10 colors in the color palette.
285
+ \par \pard\plain\f2\fs20\cf0
286
+ \par \plain\f2\fs28\cf0\b N. The Conquerors Expansion Information\plain\f2\fs20\cf0
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+ \par
288
+ \par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0 {\pntext\f1\'b7\tab}For more information about Age of Empires II: The Conquerors Expansion, visit our Web site at \plain\f2\fs20\cf0\b http://www.microsoft.com/games/conquerors/\plain\f2\fs20\cf0 .
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+ \par {\pntext\f1\'b7\tab}If you'd like to play against opponents over the Internet, check out the MSN Gaming Zone at \plain\f2\fs20\cf0\b http://www.zone.com/\plain\f2\fs20\cf0 .
290
+ \par }
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+
AOC/SETUPENU.DLL ADDED
Binary file (32.8 kB). View file
 
AOC/SHW32.DLL ADDED
Binary file (113 kB). View file