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- .gitattributes +5 -0
- AOC/3Q討論區有更多資源下載,歡迎加入!!.txt +1 -0
- AOC/AI/AI.txt +1 -0
- AOC/DOCS/CPSB.DOC +0 -0
- AOC/DOCS/MANUAL.PDF +3 -0
- AOC/DOCS/RMSG.DOC +0 -0
- AOC/DOCS/TECHTREE.PDF +0 -0
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- AOC/History/Armies.txt +8 -0
- AOC/History/ArmiesMongols.txt +28 -0
- AOC/History/ArmiesOrg.txt +36 -0
- AOC/History/ArmiesStrat.txt +12 -0
- AOC/History/ArmiesTactics.txt +52 -0
- AOC/History/Aztecs.txt +11 -0
- AOC/History/British original.txt +16 -0
- AOC/History/Byzantines.txt +16 -0
- AOC/History/barbarianinvaders.txt +11 -0
- AOC/History/british regular.txt +16 -0
- AOC/History/british test.txt +94 -0
- AOC/History/british.txt +16 -0
- AOC/Learn/3Qforum.com.uh +0 -0
- AOC/Learn/AKIRA.uh +0 -0
- AOC/Learn/Bonnnnn.uh +0 -0
- AOC/Random/1A44~1.RMS +658 -0
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- AOC/Random/@~綠色阿拉伯@.rms +507 -0
- AOC/Random/@~綠色阿拉伯[email protected] +507 -0
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- AOC/Random/[Nakuz]綠亞比賽場地.rms +507 -0
- AOC/Random/[Nakuz]綠色阿拉伯.rms +497 -0
- AOC/Random/[Nakuz]肉手阿拉伯.rms +497 -0
- AOC/Readme.rtf +416 -0
- AOC/Readmex.rtf +291 -0
- AOC/SETUPENU.DLL +0 -0
- AOC/SHW32.DLL +0 -0
.gitattributes
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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AOC/age2_x1.exe filter=lfs diff=lfs merge=lfs -text
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AOC/DOCS/MANUAL.PDF filter=lfs diff=lfs merge=lfs -text
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AOC/empires2.exe filter=lfs diff=lfs merge=lfs -text
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AOC/SaveGame/15675156.gax filter=lfs diff=lfs merge=lfs -text
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AOC/SaveGame/999.gax filter=lfs diff=lfs merge=lfs -text
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AOC/3Q討論區有更多資源下載,歡迎加入!!.txt
ADDED
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+
http://3qforum.com
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AOC/AI/AI.txt
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AI.txt
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AOC/DOCS/CPSB.DOC
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AOC/DOCS/MANUAL.PDF
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AOC/DOCS/TECHTREE.PDF
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AOC/Data/BlkEdge.Dat
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AOC/Data/LoQMaps.dat
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AOC/Data/Load/Load.txt
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Load.txt
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AOC/Data/gamedata.drs
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AOC/Data/gamedata_x1.drs
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AOC/Data/graphics.drs
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AOC/Data/interfac.drs
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AOC/Data/list.cr
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1 |
+
-----AGE OF EMPIRES II------
|
2 |
+
The Age Of Kings
|
3 |
+
|
4 |
+
-ENSEMBLE STUDIOS-
|
5 |
+
|
6 |
+
|
7 |
+
Design
|
8 |
+
|
9 |
+
Mark "Marko Polo" Terrano & "Ghenghiz" Ian Fischer
|
10 |
+
Sandy "Honcho" Petersen
|
11 |
+
Greg "DeathShrimp" Street
|
12 |
+
Bruce C. "Bruck" Shelley
|
13 |
+
|
14 |
+
|
15 |
+
Programming
|
16 |
+
|
17 |
+
Angelo "Desperado" Laudon - Lead
|
18 |
+
Paul "winter" Bettner
|
19 |
+
Tim "Timotron" Deen
|
20 |
+
John "MrPinchy" Evanson
|
21 |
+
Mario "PlasticBrain" Grimani
|
22 |
+
David "DavetGit" Lewis
|
23 |
+
Herb "Captain Insano" Marselas
|
24 |
+
Dave "Bigdog" Pottinger
|
25 |
+
Matt "The Optimizer" Pritchard
|
26 |
+
Trey "Yert" Taylor
|
27 |
+
|
28 |
+
|
29 |
+
Art
|
30 |
+
|
31 |
+
Brad "The Crow" Crow - Lead
|
32 |
+
Scott "co0ter" Winsett - Lead
|
33 |
+
Jeff "Jaydub" Dotson
|
34 |
+
Herb "HellWood" Ellwood
|
35 |
+
Don "Fork Boy" Gagen
|
36 |
+
Bryan "Bubbles" Hehmann
|
37 |
+
Duncan "Reverend" McKissick
|
38 |
+
Thonny "Captain Nemo" Namuonglo
|
39 |
+
Chea "TRUCK" O'Neill
|
40 |
+
Duane "Saint" Santos
|
41 |
+
Paul "venOm" Slusser
|
42 |
+
Chris "VD" Van Doren
|
43 |
+
Chad & Eric "Walker Boys"
|
44 |
+
Sean "Lord Soth" Wolff
|
45 |
+
|
46 |
+
|
47 |
+
Music
|
48 |
+
|
49 |
+
Stephen "Big Al" Rippy - Lead
|
50 |
+
David "Ripman" Rippy
|
51 |
+
|
52 |
+
|
53 |
+
Admin
|
54 |
+
|
55 |
+
Madelyn "Lady Arnold" Gibbs
|
56 |
+
Nellie "The Nellinator" Sherman
|
57 |
+
|
58 |
+
|
59 |
+
Business
|
60 |
+
|
61 |
+
Jeff "Buck" Goodsill
|
62 |
+
Brian "Moonster" Moon
|
63 |
+
Bob "Fugu" Wallace
|
64 |
+
|
65 |
+
|
66 |
+
Production
|
67 |
+
|
68 |
+
Harter "HarterFaster" Ryan - Lead
|
69 |
+
Chris "Chris O' Rama" Rippy - Assistant & Sound Director
|
70 |
+
Tony "Bossman" Goodman - Executive
|
71 |
+
Brian "Ryujin" Sullivan - Executive
|
72 |
+
|
73 |
+
|
74 |
+
Quality Assurance & Playtesting
|
75 |
+
|
76 |
+
Doug "Salidoug" Brucks
|
77 |
+
Chris "Torgo" Campbell
|
78 |
+
Rob "Xemu" Fermier
|
79 |
+
Brian "Zeus" Sousa
|
80 |
+
Joe Ybarra
|
81 |
+
|
82 |
+
|
83 |
+
Network Management
|
84 |
+
|
85 |
+
Roy "Royster" Rabey
|
86 |
+
|
87 |
+
|
88 |
+
Web Support
|
89 |
+
|
90 |
+
Mike "Archangel" McCart
|
91 |
+
|
92 |
+
|
93 |
+
Legal Representation
|
94 |
+
|
95 |
+
General Counsel Associates, LLP
|
96 |
+
Betsy "Brooklyn Cowgirl" Bayha
|
97 |
+
|
98 |
+
|
99 |
+
Outside Directors
|
100 |
+
|
101 |
+
John Boog-Scott
|
102 |
+
John Calhoun
|
103 |
+
Thad Chapman
|
104 |
+
|
105 |
+
|
106 |
+
|
107 |
+
|
108 |
+
-MICROSOFT-
|
109 |
+
|
110 |
+
|
111 |
+
Program Manager
|
112 |
+
|
113 |
+
Tim "SlasherZ" Znamenacek
|
114 |
+
Peter "Jombie" Vale - Intern
|
115 |
+
|
116 |
+
|
117 |
+
Product Planner
|
118 |
+
|
119 |
+
Steve Schreck
|
120 |
+
|
121 |
+
|
122 |
+
Testing
|
123 |
+
|
124 |
+
Jamie "Hannibal" Evans - Lead
|
125 |
+
Rick "Slayer" Lockyear - Playtest Lead
|
126 |
+
Prodipto "Diamond Dynamo" Roy
|
127 |
+
James "Hammur" Mayo
|
128 |
+
Harris "Crushinator"Thurmond
|
129 |
+
Chris "Duckman" Liu
|
130 |
+
Todd "Andy Gibb" Squire
|
131 |
+
Jason "Fulgore" Brown
|
132 |
+
Sean "Astrogoth" Kellogg
|
133 |
+
Jeremy "Germ" Hill
|
134 |
+
Chris "BATMAN" Robinson
|
135 |
+
Michelle "Tank Girl" Gamboa Stenson
|
136 |
+
Douglas "Ugdo" Hall
|
137 |
+
Jason "Polack" Janicki
|
138 |
+
Luis "MEAN VEGAN" Barriga
|
139 |
+
Reuben "ReproMan" Radding
|
140 |
+
Harold "Sparky" Ryan
|
141 |
+
Mark "Cue"Medlock
|
142 |
+
Scott "Vril" Gerlach
|
143 |
+
Shane Nelson
|
144 |
+
|
145 |
+
|
146 |
+
Hardware Configuration Testing
|
147 |
+
|
148 |
+
Paul "Mr. Happypants" Gradwohl
|
149 |
+
|
150 |
+
|
151 |
+
User Education
|
152 |
+
|
153 |
+
Amy "Amochka" Robison
|
154 |
+
Kelly Bell
|
155 |
+
Dana Fos
|
156 |
+
JoAnne "SnowWhite" Williams
|
157 |
+
|
158 |
+
|
159 |
+
Art
|
160 |
+
|
161 |
+
Douglas "Urich" Herring - Art Director
|
162 |
+
Todd Lubsen
|
163 |
+
Sandra Garavito
|
164 |
+
|
165 |
+
|
166 |
+
Setup Development
|
167 |
+
|
168 |
+
"Richie Rich" Eizenhoefer
|
169 |
+
Chris "Cornholio" Haddan
|
170 |
+
|
171 |
+
|
172 |
+
Playtest Team
|
173 |
+
|
174 |
+
Gennadiy "Tiger" Litovkin
|
175 |
+
Robert "SipSip" Howg
|
176 |
+
Sean "Kazmeyer" Willmore
|
177 |
+
Juan-Lee "GhengisJuan" Pang
|
178 |
+
Kevin "The Sheriff" Holme
|
179 |
+
|
180 |
+
|
181 |
+
RECON Playtesters
|
182 |
+
|
183 |
+
Daland "Strider" Davis
|
184 |
+
David "Wiggler" Collins
|
185 |
+
Jeffrey "Darkfalz" Stephens
|
186 |
+
Jessep "J242" Bangham
|
187 |
+
Paul "Musashi" Shinoda
|
188 |
+
Richard "Richman" Schleifer
|
189 |
+
Erika "Adara" Carlson
|
190 |
+
|
191 |
+
|
192 |
+
Product Managers
|
193 |
+
|
194 |
+
Sebastien "Tintin" Motte
|
195 |
+
Pontus Frohde
|
196 |
+
|
197 |
+
|
198 |
+
Public Relations
|
199 |
+
|
200 |
+
David Hufford
|
201 |
+
Andrew McCombie
|
202 |
+
|
203 |
+
|
204 |
+
Legal
|
205 |
+
|
206 |
+
Jeff Koontz
|
207 |
+
|
208 |
+
|
209 |
+
Localization
|
210 |
+
|
211 |
+
Laurence K Smith
|
212 |
+
Yuko Yoshida
|
213 |
+
Paul "Gooner" Delany
|
214 |
+
Eric Kao
|
215 |
+
Suzanne Boylan
|
216 |
+
Cosmo Greco
|
217 |
+
Aengus "Ninjajoe" Jankowsky
|
218 |
+
Michael "Mickster" Ivory
|
219 |
+
Cian Lynch
|
220 |
+
Daniel "Wall-man" More O'Ferral
|
221 |
+
Kazuyuki "JT" Shibuya
|
222 |
+
Shigeto "Smiley" Mayumi
|
223 |
+
Yutaka Hasegawa
|
224 |
+
|
225 |
+
|
226 |
+
Beta
|
227 |
+
|
228 |
+
Matt >MEGA-MAN< Alderman
|
229 |
+
Todd "Andy Gibb" Squire
|
230 |
+
Andy Holt
|
231 |
+
|
232 |
+
|
233 |
+
Management
|
234 |
+
|
235 |
+
Stuart "Yoda" Moulder
|
236 |
+
Edward "Ace" Ventura
|
237 |
+
Matt "UncleDaddy" Gradwohl
|
238 |
+
Craig "Doom" Henry
|
239 |
+
Jo Tyo
|
240 |
+
Dave "Paladin" Luehmann
|
241 |
+
Eric Straub
|
242 |
+
Alan "Von Krunk" Hartman
|
243 |
+
|
244 |
+
|
245 |
+
Product Support
|
246 |
+
|
247 |
+
Steve "Surfer Dude" Kastner
|
248 |
+
|
249 |
+
|
250 |
+
Usability Lab
|
251 |
+
|
252 |
+
Michael Medlock
|
253 |
+
Kevin Keeker
|
254 |
+
|
255 |
+
|
256 |
+
Playtest Lab
|
257 |
+
|
258 |
+
Bob Futamura
|
259 |
+
Brian "Crash" McKay
|
260 |
+
Brodie "Bjord" Blackwell
|
261 |
+
Carolyn Sue Oakes
|
262 |
+
Dave Taylor
|
263 |
+
David Gasca
|
264 |
+
Dean "Sideshow Bob" Brager
|
265 |
+
Ian "Exael" Banks
|
266 |
+
Jerome Hagen
|
267 |
+
Leighton Koga
|
268 |
+
Mark Medlock
|
269 |
+
Nicole Johnson
|
270 |
+
Ramon "CheezDawg" Romero
|
271 |
+
Dina Suda
|
272 |
+
Bill "Abbaddon" Fulton
|
273 |
+
Howard Phillips
|
274 |
+
|
275 |
+
|
276 |
+
|
277 |
+
-RAINBOW STUDIOS-
|
278 |
+
|
279 |
+
|
280 |
+
Animation Director
|
281 |
+
|
282 |
+
Paul DeNigris
|
283 |
+
|
284 |
+
|
285 |
+
Animators/Modelers
|
286 |
+
|
287 |
+
Craig Nisbet
|
288 |
+
Kevin Riley
|
289 |
+
Jeremy Totel
|
290 |
+
Roger Vetruba
|
291 |
+
Leanne Pacek
|
292 |
+
Paul DeNigris
|
293 |
+
|
294 |
+
|
295 |
+
CGI Horse Wrangler
|
296 |
+
|
297 |
+
Kevin Bench
|
298 |
+
|
299 |
+
|
300 |
+
Texture Artists
|
301 |
+
|
302 |
+
Tyler Williams
|
303 |
+
Andre Kirk
|
304 |
+
Leanne Pacek
|
305 |
+
|
306 |
+
|
307 |
+
Additional Texturing
|
308 |
+
|
309 |
+
Adam Schimpf
|
310 |
+
|
311 |
+
|
312 |
+
Lighting
|
313 |
+
|
314 |
+
Jeremy Totel
|
315 |
+
|
316 |
+
|
317 |
+
Storyboards
|
318 |
+
|
319 |
+
Andre Kirk
|
320 |
+
|
321 |
+
|
322 |
+
Producers
|
323 |
+
|
324 |
+
Mark Mahler
|
325 |
+
Nick Napp
|
326 |
+
|
327 |
+
|
328 |
+
Production Coordinator
|
329 |
+
|
330 |
+
Michael Cook
|
331 |
+
|
332 |
+
|
333 |
+
Production Advisors
|
334 |
+
|
335 |
+
Bruce Hall
|
336 |
+
Tony Stutterheim
|
337 |
+
|
338 |
+
|
339 |
+
Business Affairs
|
340 |
+
|
341 |
+
Sandy Jarred
|
342 |
+
|
343 |
+
|
344 |
+
Motion Capture
|
345 |
+
|
346 |
+
Tom Shepherd
|
347 |
+
Mark Mahler
|
348 |
+
Michael Cook
|
349 |
+
|
350 |
+
|
351 |
+
Motion Capture Performers
|
352 |
+
|
353 |
+
Kevin Bench
|
354 |
+
Roger Vetruba
|
355 |
+
Jeff Durean
|
356 |
+
Daniel Spalding
|
357 |
+
|
358 |
+
|
359 |
+
Intern
|
360 |
+
|
361 |
+
Adam Finberg
|
362 |
+
|
363 |
+
|
364 |
+
Special Thanks to
|
365 |
+
|
366 |
+
Brad Doan
|
367 |
+
Buck Wall
|
368 |
+
Alex Toader
|
369 |
+
|
370 |
+
|
371 |
+
|
372 |
+
-Campaign Voice Talent-
|
373 |
+
|
374 |
+
|
375 |
+
Represented by the Mary Collins Agency
|
376 |
+
|
377 |
+
Gary Moody
|
378 |
+
Spencer Prokop
|
379 |
+
Richard Spiegel
|
380 |
+
Cliff Stephens
|
381 |
+
|
382 |
+
|
383 |
+
Reprented by E. Thomas Bliss and Associates
|
384 |
+
|
385 |
+
Rick May
|
386 |
+
|
387 |
+
|
388 |
+
|
389 |
+
-In Memoriam-
|
390 |
+
|
391 |
+
Baby Ginger
|
392 |
+
John Ball
|
393 |
+
Dr. Jared M. Dunn
|
394 |
+
Dr. James R. Herrington
|
395 |
+
Captain Reese D. Loftin
|
396 |
+
Irene Moore
|
397 |
+
Otto Alexander Philip
|
398 |
+
Mr. Roy Charles Rabey, Jr.
|
399 |
+
Steve Rosenow
|
400 |
+
Laura Woodley
|
401 |
+
Edwin Kip Wolff
|
402 |
+
|
403 |
+
|
404 |
+
|
405 |
+
And Special Thanks To...
|
406 |
+
|
407 |
+
|
408 |
+
All the family members and significant others
|
409 |
+
for giving us support.
|
410 |
+
|
411 |
+
All Alpha & Beta Playtesters
|
412 |
+
All of the Angels at Heaven's Web
|
413 |
+
All the Fansites and Webmasters
|
414 |
+
All the Zone Sysops
|
415 |
+
Academy of Interactive Arts and Sciences
|
416 |
+
Apple ][+
|
417 |
+
Art Harris
|
418 |
+
The Avalon Hill Game Company, RIP
|
419 |
+
Blizzard
|
420 |
+
Edge of Reality
|
421 |
+
Bill Gates
|
422 |
+
Greedy Smurf
|
423 |
+
Greg Langston
|
424 |
+
Discreete (formally Kinetix)
|
425 |
+
Richard "Levelord" Gray
|
426 |
+
ION Storm
|
427 |
+
Iron Crown Enterprises
|
428 |
+
John Romero
|
429 |
+
Chris Taylor
|
430 |
+
Ritual
|
431 |
+
Rogue Entertainment for testing
|
432 |
+
Ronald Reagan
|
433 |
+
Sid Meier
|
434 |
+
SPI
|
435 |
+
The Art Institute of Dallas
|
436 |
+
The Gamers, Inc.
|
437 |
+
Third Law
|
438 |
+
USWeb/CKS
|
439 |
+
UVA Historical Simulation Society
|
440 |
+
Woz
|
441 |
+
|
442 |
+
|
443 |
+
Dan "WereRat" Bress
|
444 |
+
Steve "ElectroGrav" Bress
|
445 |
+
Arthur "IX_Medierra" Bruno
|
446 |
+
James "Helegator" Cann
|
447 |
+
Darren "IX_Agrippa" Craine
|
448 |
+
Kevin "The_Sheriff" Holme
|
449 |
+
Chris "Shardvarks" McBride
|
450 |
+
Peter "IBG" Peterson
|
451 |
+
Huy "Moxious" Phung
|
452 |
+
Matt "maimin_matty" Scadding
|
453 |
+
Tim "Out4Blood" Sietz
|
454 |
+
Manual "IronHide_" Tijerina
|
455 |
+
|
456 |
+
|
457 |
+
Suzanne Bean
|
458 |
+
|
459 |
+
|
460 |
+
Darlene & Preston Winsett
|
461 |
+
Xena
|
462 |
+
The Winsett�s (Parents)
|
463 |
+
The Martin family
|
464 |
+
Jay Carter
|
465 |
+
Double Daves
|
466 |
+
John Force
|
467 |
+
Caf� B�
|
468 |
+
|
469 |
+
|
470 |
+
Rachel Phillips
|
471 |
+
|
472 |
+
|
473 |
+
Jason O'Rourke
|
474 |
+
|
475 |
+
|
476 |
+
Edward Hehmann
|
477 |
+
Gloria Seat
|
478 |
+
Tony "Latino Lover" Valdez
|
479 |
+
Janie Song
|
480 |
+
Mark, Geneva and Alyssa Henry
|
481 |
+
|
482 |
+
|
483 |
+
Holli Gould
|
484 |
+
Jimmy Cauty
|
485 |
+
Bill Drummond
|
486 |
+
Jerry Cornelius
|
487 |
+
Michael K.
|
488 |
+
|
489 |
+
|
490 |
+
Mike and Charlotte McKissick
|
491 |
+
Trayc McKissick
|
492 |
+
|
493 |
+
|
494 |
+
Laura, Mark, and Zachary Laudon
|
495 |
+
|
496 |
+
|
497 |
+
George Evanson
|
498 |
+
Carolyn Evanson
|
499 |
+
Elisabeth Johnston
|
500 |
+
|
501 |
+
|
502 |
+
Lisa Pritchard
|
503 |
+
Mike & Betty Pritchard
|
504 |
+
Greg Pritchard
|
505 |
+
Ann Herrington
|
506 |
+
Stormy the Wonder Dog
|
507 |
+
|
508 |
+
|
509 |
+
Lucy "Little Mouse" Wallace
|
510 |
+
|
511 |
+
|
512 |
+
Rich Geldreich Jr.
|
513 |
+
Ralph Krause
|
514 |
+
Bruce Tomlin
|
515 |
+
Matthew & Becky Hudson
|
516 |
+
|
517 |
+
|
518 |
+
Romulus the wonder kitty (a.k.a. Catzilla)
|
519 |
+
Gary Marcum & The 3Wire clan
|
520 |
+
Professor Julius Sumner Miller
|
521 |
+
Patricia Ann Rabey
|
522 |
+
Mark Dennis Rabey & Family
|
523 |
+
Recipes that begin with "Pull tab to open"
|
524 |
+
The Mighty Zeppelin (Led)
|
525 |
+
Raymond Lynch
|
526 |
+
Altex Computers & Electronic
|
527 |
+
CDW Computer Centers, Inc.
|
528 |
+
Dell Computer Corporation
|
529 |
+
Forum Financial Services
|
530 |
+
Intergraph Computer Systems
|
531 |
+
Johnston Technical Services
|
532 |
+
Videotex Systems, Inc.
|
533 |
+
|
534 |
+
|
535 |
+
Kristen Pottinger
|
536 |
+
Dave and Sandy Pottinger
|
537 |
+
|
538 |
+
|
539 |
+
Lisa Goodsill
|
540 |
+
|
541 |
+
|
542 |
+
Eve McCart
|
543 |
+
Quentin McCart
|
544 |
+
Will Kenyon
|
545 |
+
April McCart
|
546 |
+
|
547 |
+
|
548 |
+
The Mighty Code Monkey and his apprentice for doing my work for me.
|
549 |
+
|
550 |
+
|
551 |
+
Barbara E. Otte
|
552 |
+
|
553 |
+
|
554 |
+
Lisa and Ellie O'Neill - my life
|
555 |
+
Linda, Amanda, and Madeline O'Neill
|
556 |
+
Bill, Jeanne, Lance, and Christine Lewis
|
557 |
+
Helen Minchew
|
558 |
+
Alan Minchew
|
559 |
+
Marc Burton
|
560 |
+
Tara, Lori, Jeff, and Chad
|
561 |
+
Robert "GRIMM" Walden
|
562 |
+
Lewis Walden
|
563 |
+
Darren Craine
|
564 |
+
Arthur Bruno
|
565 |
+
MrCotter
|
566 |
+
FreePark
|
567 |
+
Bryan Pritchard
|
568 |
+
Jim Rice
|
569 |
+
Chuck Carson
|
570 |
+
Dr. Lloyd D. "Doc" Payne
|
571 |
+
Frank, Sid, and George - my top tier
|
572 |
+
Susan Donini
|
573 |
+
Becky Kennedy
|
574 |
+
Tom Foolery
|
575 |
+
.daRRen.
|
576 |
+
Med
|
577 |
+
|
578 |
+
|
579 |
+
Sourine and Dockphay Namuonglo
|
580 |
+
Yoko Kanno
|
581 |
+
�Chase the Chance� - Namie Amuro
|
582 |
+
�Broken Heart� - MAX
|
583 |
+
|
584 |
+
|
585 |
+
Alice the wonder-girl
|
586 |
+
"Mad Dog" Naomi Mongrel Petersen
|
587 |
+
Tor Johnson, man of a dozen faces
|
588 |
+
|
589 |
+
|
590 |
+
Ritsuko Sullivan
|
591 |
+
Pitchie and Tiki
|
592 |
+
|
593 |
+
|
594 |
+
Kelly "Autumn" Terrano
|
595 |
+
Chez "Chezanator" Terrano
|
596 |
+
The Dunn Family
|
597 |
+
Trevor & Barb (Met on The Zone and got married because of AoE)
|
598 |
+
Mike "Dangerou" Bennett
|
599 |
+
Penelope Baker
|
600 |
+
|
601 |
+
|
602 |
+
Marisol "Queen of Crunch-Time Patience" Rippy
|
603 |
+
Kevin "Dr. Cosmic" McMullan
|
604 |
+
The Gifted Musicians of the Phathouse Orchestra
|
605 |
+
Petunia, Dog-Queen of the Nile
|
606 |
+
|
607 |
+
|
608 |
+
Margit "What's her name" Marselas
|
609 |
+
All the patient people at NuMega technical support
|
610 |
+
|
611 |
+
|
612 |
+
Mary Ann, Cori, and Andrew Brucks
|
613 |
+
|
614 |
+
|
615 |
+
Jeff and Ginger Ottinger, Rob, Eddie, Aaron, Fletch,
|
616 |
+
Steve, and all my friends I didn't name, you know who you are.
|
617 |
+
The Texas Black Diamonds Paintball Team
|
618 |
+
Andrea Miles, XOXO
|
619 |
+
|
620 |
+
|
621 |
+
Jennifer Street
|
622 |
+
Gargoyle and Mudslide
|
623 |
+
James "Lord Rel" Street
|
624 |
+
Jeff Strain
|
625 |
+
Lady Madeline Strain
|
626 |
+
|
627 |
+
|
628 |
+
Jade "Jad3" Baillot =*
|
629 |
+
Robin and Jerome Bettner
|
630 |
+
David "Hiro" Bettner
|
631 |
+
Katie Bettner
|
632 |
+
Kevin "Starwaster" Kell(e)y
|
633 |
+
Brad "Lord Blackangel" Mason
|
634 |
+
Dave Mason
|
635 |
+
Celleste Torrales
|
636 |
+
Michael "Fiver" Chow
|
637 |
+
David Kai Chow
|
638 |
+
Lee "Eihrul" Salzman
|
639 |
+
Kyle, Stan, Eric, and Kenny
|
640 |
+
Erich Velandia
|
641 |
+
Jerry "PoLiSh" Wolski
|
642 |
+
Caleb "DeepWater" Wells
|
643 |
+
Guy "Omnivac" Ayotte
|
644 |
+
Benjamin "Washizu" Garvey
|
645 |
+
Steve "Vidguy" Cherrier
|
646 |
+
|
647 |
+
|
648 |
+
Tania Rippy
|
649 |
+
Parents Rippy
|
650 |
+
Chewy
|
651 |
+
Matt Stanberry
|
652 |
+
Roggans
|
653 |
+
Kevin Day
|
654 |
+
Bill Ketts
|
655 |
+
Chris Joyce
|
656 |
+
Brent Rippy
|
657 |
+
|
658 |
+
|
659 |
+
Jill Taylor
|
660 |
+
Charles A. Taylor IV
|
661 |
+
Charles A. Taylor Jr.
|
662 |
+
Cleone Taylor
|
663 |
+
Sam Taylor
|
664 |
+
Ben Taylor
|
665 |
+
Spikey, Rex and Ren
|
666 |
+
Joe,Shirley, and Cody Carothers
|
667 |
+
Mark, Karen, and Evan Carothers
|
668 |
+
Jerry and Michelle Scanlin
|
669 |
+
Ryan Scanlin
|
670 |
+
John Patrick Scanlin
|
671 |
+
Michael Scanlin
|
672 |
+
Val and Karie Medina
|
673 |
+
Carol Love
|
674 |
+
Joe Paul Solis
|
675 |
+
ThunderBird
|
676 |
+
James Buchanan
|
677 |
+
Albert Booky
|
678 |
+
Elaine Beach
|
679 |
+
Dr. Mark B. Motl
|
680 |
+
Dr. Roger E. Zarnowski
|
681 |
+
Esteban Apodaca
|
682 |
+
Jeanie Irby
|
683 |
+
Bill White
|
684 |
+
Frank Evans
|
685 |
+
Johnny Elliott
|
686 |
+
Curtis Wyman
|
687 |
+
Cody Hinnant
|
688 |
+
T.J. Ribardo
|
689 |
+
Bryan Stephens
|
690 |
+
Jason Roberts
|
691 |
+
Mike Jones
|
692 |
+
John Evans
|
693 |
+
|
694 |
+
|
695 |
+
Tracy Moon & the girls
|
696 |
+
|
697 |
+
|
698 |
+
Julie Ryan
|
699 |
+
Gillian Catherine Ryan
|
700 |
+
Simi the Dalmation
|
701 |
+
William & Gretchen Ryan
|
702 |
+
Capt. Robert Ryan and Yare Royster-Ryan
|
703 |
+
Scott Conrad
|
704 |
+
Mike Guess
|
705 |
+
Dr. Joseph William Beets
|
706 |
+
Dr. Robert Miller
|
707 |
+
John Buse, Esq.
|
708 |
+
Joel Cherkis
|
709 |
+
John Aboud, Gary Shelton, Gonzo Sequiera,
|
710 |
+
and all the AoE players at Mobil
|
711 |
+
|
712 |
+
|
713 |
+
Shannon Ellwood
|
714 |
+
|
715 |
+
|
716 |
+
Greg and Juanita Walker
|
717 |
+
Dario and Sheila Gonzalez
|
718 |
+
Walker Bunch and Elerson Clan and friends
|
719 |
+
Chris Haigood
|
720 |
+
Sara Stice
|
721 |
+
G.U.M.B.Y.
|
722 |
+
|
723 |
+
|
724 |
+
John Arnold, My Eternal Inspiration
|
725 |
+
Myralynn
|
726 |
+
Allen & Trey Gibbs
|
727 |
+
Gram & Pops
|
728 |
+
Miss CoCo
|
729 |
+
Amy
|
730 |
+
Kristen
|
731 |
+
Dr. Larry Aronold, Ray and Yvette Arnold
|
732 |
+
and future gamers Katie, Jonathan and Alex
|
733 |
+
|
734 |
+
|
735 |
+
Thanks to the millions of fans world-wide who bought Age of Empires.
|
736 |
+
|
737 |
+
|
738 |
+
...And an extra special thanks to the hundreds of people
|
739 |
+
we did not mention.
|
AOC/Data/list.crx
ADDED
@@ -0,0 +1,1093 @@
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|
1 |
+
-----AGE OF EMPIRES II------
|
2 |
+
The Conquerors Expansion Pack
|
3 |
+
|
4 |
+
-ENSEMBLE STUDIOS-
|
5 |
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6 |
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|
7 |
+
Design
|
8 |
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|
9 |
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Greg "DeathShrimp" Street - Lead
|
10 |
+
Karen "Scout" Sparks
|
11 |
+
Sandy "Honcho" Petersen
|
12 |
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Bruce C. "Bruck" Shelley
|
13 |
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14 |
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|
15 |
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Programming
|
16 |
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|
17 |
+
Angelo "Desperado" Laudon - Lead
|
18 |
+
Paul "winter" Bettner
|
19 |
+
Tim "Timotron" Deen
|
20 |
+
Mario "PlasticBrain" Grimani
|
21 |
+
Dave "Bigdog" Pottinger
|
22 |
+
Matt "The Optimizer" Pritchard
|
23 |
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|
24 |
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|
25 |
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Art
|
26 |
+
Duncan "Reverend" McKissick - Lead
|
27 |
+
Jeff "Jaydub" Dotson
|
28 |
+
Herb "HellWood" Ellwood
|
29 |
+
Bryan "Bubbles" Hehmann
|
30 |
+
Duane "Saint" Santos
|
31 |
+
Chad & Eric "Walker Boys"
|
32 |
+
Scott "co0ter" Winsett
|
33 |
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|
34 |
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|
35 |
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Music
|
36 |
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|
37 |
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Stephen "Big Al" Rippy - Lead
|
38 |
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Kevin "dr. cosmic" McMullan
|
39 |
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|
40 |
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|
41 |
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Production
|
42 |
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|
43 |
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Chris "Snore Monkey" Rippy - Lead & Sound Director
|
44 |
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Tony "Bossman" Goodman - Executive
|
45 |
+
Harter "HarterFaster" Ryan - Executive
|
46 |
+
Brian "Ryujin" Sullivan - Executive & PR
|
47 |
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|
48 |
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|
49 |
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Admin
|
50 |
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|
51 |
+
Madelynn "Lady" Arnold
|
52 |
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Keira Erhard
|
53 |
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|
54 |
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|
55 |
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Business
|
56 |
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|
57 |
+
Jeff "Buck" Goodsill
|
58 |
+
Brian "Moonster" Moon
|
59 |
+
Bob "Fugu" Wallace
|
60 |
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61 |
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62 |
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|
63 |
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Quality Assurance & Playtesting
|
64 |
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|
65 |
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Mike "Captn" Kidd - Lead
|
66 |
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|
67 |
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Doug "Salidoug" Brucks
|
68 |
+
Rob "Xemu" Fermier
|
69 |
+
Brian "Zeus" Sousa
|
70 |
+
Joe Ybarra
|
71 |
+
John "MrPinchy" Evanson
|
72 |
+
Herb "Captain Insano" Marselas
|
73 |
+
David "DavetGit" Lewis
|
74 |
+
Trey "Yert" Taylor
|
75 |
+
Brad "The Crow" Crow
|
76 |
+
Mark "Marko Polo" Terrano
|
77 |
+
"Ghenghiz" Ian Fischer
|
78 |
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Dusty Monk
|
79 |
+
David Cherry
|
80 |
+
Dave Kubalak
|
81 |
+
David "Ripman" Rippy
|
82 |
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Sean "Lord Soth" Wolff
|
83 |
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Paul "venOm" Slusser
|
84 |
+
Chris "VD" Van Doren
|
85 |
+
Thonny "Captain Nemo" Namuonglo
|
86 |
+
Chea "TRUCK" O'Neill
|
87 |
+
Don "Fork Boy" Gagen
|
88 |
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89 |
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90 |
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91 |
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|
92 |
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Network Management
|
93 |
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|
94 |
+
Roy "Royster" Rabey
|
95 |
+
Jake Dotson
|
96 |
+
|
97 |
+
|
98 |
+
Web Support
|
99 |
+
|
100 |
+
Mike "Archangel" McCart
|
101 |
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|
102 |
+
|
103 |
+
Legal Representation
|
104 |
+
|
105 |
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General Counsel Associates, LLP
|
106 |
+
Betsy "Brooklyn Cowgirl" Bayha
|
107 |
+
|
108 |
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|
109 |
+
Outside Directors
|
110 |
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|
111 |
+
John Boog-Scott
|
112 |
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John Calhoun
|
113 |
+
Thad Chapman
|
114 |
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|
115 |
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|
116 |
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|
117 |
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|
118 |
+
-MICROSOFT-
|
119 |
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|
120 |
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Program Manager
|
121 |
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|
122 |
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Tim "SlasherZ" Znamenacek
|
123 |
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James McDaniel
|
124 |
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|
125 |
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|
126 |
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Product Planner
|
127 |
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|
128 |
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Steve Schreck
|
129 |
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|
130 |
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|
131 |
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Testing
|
132 |
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|
133 |
+
Jamie Evans - Lead
|
134 |
+
Rick Lockyear - Playtest Lead
|
135 |
+
Douglas "Ugdo" Hall
|
136 |
+
Sean "King Kellogg"
|
137 |
+
Daland "Strider" Davis
|
138 |
+
Erick Lindman
|
139 |
+
Eric "Phantom" Meldrum
|
140 |
+
Thomas Courser
|
141 |
+
Reuben Radding
|
142 |
+
Matt "MEGAMAN" Alderman
|
143 |
+
Jason "Fulgore" Brown
|
144 |
+
Carl Bystrom
|
145 |
+
Matty "maimin_" Scadding
|
146 |
+
Jeff "Jetzer" Goetz
|
147 |
+
Chris "BATMAN" Robinson
|
148 |
+
|
149 |
+
|
150 |
+
Playtest Team
|
151 |
+
|
152 |
+
Dennis "_M_D_K_" Stone
|
153 |
+
Brock "OoC_Malice" Meade
|
154 |
+
Michael "Staffa" Christensen
|
155 |
+
Kevin "The Sheriff" Holme
|
156 |
+
Juan "Genghis Juan" Lee-Pang
|
157 |
+
|
158 |
+
|
159 |
+
Multiplayer Test Team
|
160 |
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|
161 |
+
Scott "Vril" Gerlach - Lead
|
162 |
+
Michelle "quirky1" Grisim
|
163 |
+
Bret James "GAUGE" Fenton
|
164 |
+
Kent L. "Net_Nerd" McCorkle
|
165 |
+
Shane W. "cOndEnsr" Nelson
|
166 |
+
Aleah "Sunshine" Wardrop
|
167 |
+
|
168 |
+
|
169 |
+
Localization Test
|
170 |
+
|
171 |
+
Suzanne Boylan
|
172 |
+
Aengus "Pidgeon Lord" Jankowsky
|
173 |
+
Michael "Mickster(1798)" Ivory
|
174 |
+
In Goo Kwon
|
175 |
+
John O'Sullivan
|
176 |
+
Paul "Neo" Peacock
|
177 |
+
|
178 |
+
|
179 |
+
Hardware Configuration Testing
|
180 |
+
|
181 |
+
Paul "Mr. Happypants" Gradwohl
|
182 |
+
Harold "Sparky" Ryan
|
183 |
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|
184 |
+
|
185 |
+
User Education
|
186 |
+
|
187 |
+
Kelly Bell - Writer
|
188 |
+
Amy Robison - Editor
|
189 |
+
JoAnne Williams - Print Designer
|
190 |
+
Jennifer Epps - Artist
|
191 |
+
|
192 |
+
|
193 |
+
Setup Development
|
194 |
+
|
195 |
+
Randy Shedden
|
196 |
+
Chris "Cornholio" Haddan
|
197 |
+
|
198 |
+
|
199 |
+
RECON Playtesters
|
200 |
+
|
201 |
+
Adam "azero" Maloy
|
202 |
+
Bruce W. "Wiley" Carr Jr.
|
203 |
+
Jacob "Bataar" Fulwiler
|
204 |
+
Mike "Grant Axehilt" Engle
|
205 |
+
Pete "Von" Mayberry
|
206 |
+
Beth "Sabine" de Diego
|
207 |
+
Mark "ModestMouse" Shoemaker
|
208 |
+
Laura McGrath
|
209 |
+
Erik Davis
|
210 |
+
|
211 |
+
|
212 |
+
Product Managers
|
213 |
+
|
214 |
+
Sebastien "Tintin" Motte
|
215 |
+
Pontus Frohde
|
216 |
+
|
217 |
+
|
218 |
+
Public Relations
|
219 |
+
|
220 |
+
Carrie Cowan
|
221 |
+
Andrew McCombie
|
222 |
+
|
223 |
+
Legal
|
224 |
+
|
225 |
+
Jeff Koontz
|
226 |
+
|
227 |
+
|
228 |
+
Localization
|
229 |
+
|
230 |
+
Yuko Yoshida
|
231 |
+
Paul "Gooner" Delany
|
232 |
+
Eric Kao
|
233 |
+
Ji Young Kim
|
234 |
+
Laurence K Smith
|
235 |
+
|
236 |
+
|
237 |
+
Management
|
238 |
+
|
239 |
+
Stuart "Yoda" Moulder
|
240 |
+
Edward "Ace" Ventura
|
241 |
+
Matt "UncleDaddy" Gradwohl
|
242 |
+
Craig "Doom" Henry
|
243 |
+
Douglas "Urich" Herring
|
244 |
+
Jo Tyo
|
245 |
+
Eric Straub
|
246 |
+
Jordan Weisman
|
247 |
+
|
248 |
+
|
249 |
+
Product Support
|
250 |
+
|
251 |
+
Steve "Surfer Dude" Kastner
|
252 |
+
|
253 |
+
|
254 |
+
-- Campaign Voice Talent --
|
255 |
+
|
256 |
+
Represented by the Mary Collins Agency
|
257 |
+
|
258 |
+
Julio Cedillo
|
259 |
+
Bruce DuBose
|
260 |
+
Bob Hess
|
261 |
+
Gary Moody
|
262 |
+
Ric Spiegel
|
263 |
+
Melinda Renna
|
264 |
+
|
265 |
+
Special Thanks To...
|
266 |
+
|
267 |
+
Mike and Charlotte McKissick
|
268 |
+
Trayc and Fureous McKissick
|
269 |
+
WWF's The Rock
|
270 |
+
Curley Stooge
|
271 |
+
|
272 |
+
Rachel Greenberg
|
273 |
+
Marcus Andrew Greenberg
|
274 |
+
|
275 |
+
Naomi Mongrel Petersen
|
276 |
+
|
277 |
+
Julie Ryan
|
278 |
+
Gillian Catherine Ryan
|
279 |
+
Simi the Dalmation
|
280 |
+
All Our Friends and Relatives For Their Support
|
281 |
+
|
282 |
+
Kelly "Smart-alecky bacon lover" Terrano
|
283 |
+
Chez "The Chezanator" Terrano
|
284 |
+
|
285 |
+
Jennifer Street
|
286 |
+
James "lordrel" Street
|
287 |
+
Brian Floca
|
288 |
+
Gargoyle and Mudslide
|
289 |
+
Jeff, Annie and Madeleine Strain
|
290 |
+
K and J Calhoun
|
291 |
+
Ben Downing
|
292 |
+
Newmie
|
293 |
+
|
294 |
+
Marisol "Queen of Tofu" Rippy
|
295 |
+
Petunia, Beast Extraordinaire
|
296 |
+
Miguel, Gloria (Fan No.1,) and Carmen Timm
|
297 |
+
The extremely qualified and gracious musicians and technicians at Name Brand Studios (Plano, TX)
|
298 |
+
Mullet Duck Foreman
|
299 |
+
|
300 |
+
Tania Rippy
|
301 |
+
Mom and Dad Rippy
|
302 |
+
Chewy
|
303 |
+
Snore Monkey
|
304 |
+
Brent Rippy
|
305 |
+
3 Wise Men
|
306 |
+
Roggans!
|
307 |
+
|
308 |
+
Jake Dotson
|
309 |
+
Pacific Chai
|
310 |
+
Infinet Incorporated
|
311 |
+
Concord Communications
|
312 |
+
|
313 |
+
Mom, Dad, Katie, and David Bettner. Love you guys =)
|
314 |
+
Eric Althin
|
315 |
+
Jade "kitty" Baillot =*
|
316 |
+
Kevin Kell(e)y
|
317 |
+
Grandma Heynu, Grandpa Burnie, Grandpa Howard
|
318 |
+
Dave Mason
|
319 |
+
Lisa, Big Mike, David Kai and Mikey Chow
|
320 |
+
April, Bill, Morgan and Katherine
|
321 |
+
|
322 |
+
Richard and Natalie Erhard for everything.
|
323 |
+
Dan and Nancy Erhard for putting me up for so long.
|
324 |
+
Lisa Williams
|
325 |
+
|
326 |
+
Ritsuko and Erika Sullivan
|
327 |
+
|
328 |
+
Tom "Dad" Sparks
|
329 |
+
Jan "Mom" Sparks
|
330 |
+
Tommy "Bobalopithicus" Sparks
|
331 |
+
Anton Sergei Kazmin
|
332 |
+
Katherine Lynn Gill
|
333 |
+
|
334 |
+
The McMullan Clan: Ann, Pat, and PJ
|
335 |
+
|
336 |
+
Lisa Pritchard
|
337 |
+
Stormy the Wonder Dog: http://members.home.net/stormydog/woof/
|
338 |
+
|
339 |
+
The Walker and Elerson Clans
|
340 |
+
Sabrina van der Puetten
|
341 |
+
Camila de Almeida
|
342 |
+
Asmus Figge
|
343 |
+
Marcus Jager "Maran"
|
344 |
+
|
345 |
+
|
346 |
+
|
347 |
+
|
348 |
+
|
349 |
+
|
350 |
+
|
351 |
+
|
352 |
+
|
353 |
+
|
354 |
+
-----AGE OF EMPIRES II------
|
355 |
+
The Age Of Kings
|
356 |
+
|
357 |
+
-ENSEMBLE STUDIOS-
|
358 |
+
|
359 |
+
|
360 |
+
Design
|
361 |
+
|
362 |
+
Mark "Marko Polo" Terrano & "Ghenghiz" Ian Fischer
|
363 |
+
Sandy "Honcho" Petersen
|
364 |
+
Greg "DeathShrimp" Street
|
365 |
+
Bruce C. "Bruck" Shelley
|
366 |
+
|
367 |
+
|
368 |
+
Programming
|
369 |
+
|
370 |
+
Angelo "Desperado" Laudon - Lead
|
371 |
+
Paul "winter" Bettner
|
372 |
+
Tim "Timotron" Deen
|
373 |
+
John "MrPinchy" Evanson
|
374 |
+
Mario "PlasticBrain" Grimani
|
375 |
+
David "DavetGit" Lewis
|
376 |
+
Herb "Captain Insano" Marselas
|
377 |
+
Dave "Bigdog" Pottinger
|
378 |
+
Matt "The Optimizer" Pritchard
|
379 |
+
Trey "Yert" Taylor
|
380 |
+
|
381 |
+
|
382 |
+
Art
|
383 |
+
|
384 |
+
Brad "The Crow" Crow - Lead
|
385 |
+
Scott "co0ter" Winsett - Lead
|
386 |
+
Jeff "Jaydub" Dotson
|
387 |
+
Herb "HellWood" Ellwood
|
388 |
+
Don "Fork Boy" Gagen
|
389 |
+
Bryan "Bubbles" Hehmann
|
390 |
+
Duncan "Reverend" McKissick
|
391 |
+
Thonny "Captain Nemo" Namuonglo
|
392 |
+
Chea "TRUCK" O'Neill
|
393 |
+
Duane "Saint" Santos
|
394 |
+
Paul "venOm" Slusser
|
395 |
+
Chris "VD" Van Doren
|
396 |
+
Chad & Eric "Walker Boys"
|
397 |
+
Sean "Lord Soth" Wolff
|
398 |
+
|
399 |
+
|
400 |
+
Music
|
401 |
+
|
402 |
+
Stephen "Big Al" Rippy - Lead
|
403 |
+
David "Ripman" Rippy
|
404 |
+
|
405 |
+
|
406 |
+
Admin
|
407 |
+
|
408 |
+
Madelyn "Lady Arnold" Gibbs
|
409 |
+
Nellie "The Nellinator" Sherman
|
410 |
+
|
411 |
+
|
412 |
+
Business
|
413 |
+
|
414 |
+
Jeff "Buck" Goodsill
|
415 |
+
Brian "Moonster" Moon
|
416 |
+
Bob "Fugu" Wallace
|
417 |
+
|
418 |
+
|
419 |
+
Production
|
420 |
+
|
421 |
+
Harter "HarterFaster" Ryan - Lead
|
422 |
+
Chris "Chris O' Rama" Rippy - Assistant & Sound Director
|
423 |
+
Tony "Bossman" Goodman - Executive
|
424 |
+
Brian "Ryujin" Sullivan - Executive
|
425 |
+
|
426 |
+
|
427 |
+
Quality Assurance & Playtesting
|
428 |
+
|
429 |
+
Doug "Salidoug" Brucks
|
430 |
+
Chris "Torgo" Campbell
|
431 |
+
Rob "Xemu" Fermier
|
432 |
+
Brian "Zeus" Sousa
|
433 |
+
Joe Ybarra
|
434 |
+
|
435 |
+
|
436 |
+
Network Management
|
437 |
+
|
438 |
+
Roy "Royster" Rabey
|
439 |
+
|
440 |
+
|
441 |
+
Web Support
|
442 |
+
|
443 |
+
Mike "Archangel" McCart
|
444 |
+
|
445 |
+
|
446 |
+
Legal Representation
|
447 |
+
|
448 |
+
General Counsel Associates, LLP
|
449 |
+
Betsy "Brooklyn Cowgirl" Bayha
|
450 |
+
|
451 |
+
|
452 |
+
Outside Directors
|
453 |
+
|
454 |
+
John Boog-Scott
|
455 |
+
John Calhoun
|
456 |
+
Thad Chapman
|
457 |
+
|
458 |
+
|
459 |
+
|
460 |
+
|
461 |
+
-MICROSOFT-
|
462 |
+
|
463 |
+
|
464 |
+
Program Manager
|
465 |
+
|
466 |
+
Tim "SlasherZ" Znamenacek
|
467 |
+
Peter "Jombie" Vale - Intern
|
468 |
+
|
469 |
+
|
470 |
+
Product Planner
|
471 |
+
|
472 |
+
Steve Schreck
|
473 |
+
|
474 |
+
|
475 |
+
Testing
|
476 |
+
|
477 |
+
Jamie "Hannibal" Evans - Lead
|
478 |
+
Rick "Slayer" Lockyear - Playtest Lead
|
479 |
+
Prodipto "Diamond Dynamo" Roy
|
480 |
+
James "Hammur" Mayo
|
481 |
+
Harris "Crushinator"Thurmond
|
482 |
+
Chris "Duckman" Liu
|
483 |
+
Todd "Andy Gibb" Squire
|
484 |
+
Jason "Fulgore" Brown
|
485 |
+
Sean "Astrogoth" Kellogg
|
486 |
+
Jeremy "Germ" Hill
|
487 |
+
Chris "BATMAN" Robinson
|
488 |
+
Michelle "Tank Girl" Gamboa Stenson
|
489 |
+
Douglas "Ugdo" Hall
|
490 |
+
Jason "Polack" Janicki
|
491 |
+
Luis "MEAN VEGAN" Barriga
|
492 |
+
Reuben "ReproMan" Radding
|
493 |
+
Harold "Sparky" Ryan
|
494 |
+
Mark "Cue"Medlock
|
495 |
+
Scott "Vril" Gerlach
|
496 |
+
Shane Nelson
|
497 |
+
|
498 |
+
|
499 |
+
Hardware Configuration Testing
|
500 |
+
|
501 |
+
Paul "Mr. Happypants" Gradwohl
|
502 |
+
|
503 |
+
|
504 |
+
User Education
|
505 |
+
|
506 |
+
Amy "Amochka" Robison
|
507 |
+
Kelly Bell
|
508 |
+
Dana Fos
|
509 |
+
JoAnne "SnowWhite" Williams
|
510 |
+
|
511 |
+
|
512 |
+
Art
|
513 |
+
|
514 |
+
Douglas "Urich" Herring - Art Director
|
515 |
+
Todd Lubsen
|
516 |
+
Sandra Garavito
|
517 |
+
|
518 |
+
|
519 |
+
Setup Development
|
520 |
+
|
521 |
+
"Richie Rich" Eizenhoefer
|
522 |
+
Chris "Cornholio" Haddan
|
523 |
+
|
524 |
+
|
525 |
+
Playtest Team
|
526 |
+
|
527 |
+
Gennadiy "Tiger" Litovkin
|
528 |
+
Robert "SipSip" Howg
|
529 |
+
Sean "Kazmeyer" Willmore
|
530 |
+
Juan-Lee "GhengisJuan" Pang
|
531 |
+
Kevin "The Sheriff" Holme
|
532 |
+
|
533 |
+
|
534 |
+
RECON Playtesters
|
535 |
+
|
536 |
+
Daland "Strider" Davis
|
537 |
+
David "Wiggler" Collins
|
538 |
+
Jeffrey "Darkfalz" Stephens
|
539 |
+
Jessep "J242" Bangham
|
540 |
+
Paul "Musashi" Shinoda
|
541 |
+
Richard "Richman" Schleifer
|
542 |
+
Erika "Adara" Carlson
|
543 |
+
|
544 |
+
|
545 |
+
Product Managers
|
546 |
+
|
547 |
+
Sebastien "Tintin" Motte
|
548 |
+
Pontus Frohde
|
549 |
+
|
550 |
+
|
551 |
+
Public Relations
|
552 |
+
|
553 |
+
David Hufford
|
554 |
+
Andrew McCombie
|
555 |
+
|
556 |
+
|
557 |
+
Legal
|
558 |
+
|
559 |
+
Jeff Koontz
|
560 |
+
|
561 |
+
|
562 |
+
Localization
|
563 |
+
|
564 |
+
Laurence K Smith
|
565 |
+
Yuko Yoshida
|
566 |
+
Paul "Gooner" Delany
|
567 |
+
Eric Kao
|
568 |
+
Suzanne Boylan
|
569 |
+
Cosmo Greco
|
570 |
+
Aengus "Ninjajoe" Jankowsky
|
571 |
+
Michael "Mickster" Ivory
|
572 |
+
Cian Lynch
|
573 |
+
Daniel "Wall-man" More O'Ferral
|
574 |
+
Kazuyuki "JT" Shibuya
|
575 |
+
Shigeto "Smiley" Mayumi
|
576 |
+
Yutaka Hasegawa
|
577 |
+
|
578 |
+
|
579 |
+
Beta
|
580 |
+
|
581 |
+
Matt >MEGA-MAN< Alderman
|
582 |
+
Todd "Andy Gibb" Squire
|
583 |
+
Andy Holt
|
584 |
+
|
585 |
+
|
586 |
+
Management
|
587 |
+
|
588 |
+
Stuart "Yoda" Moulder
|
589 |
+
Edward "Ace" Ventura
|
590 |
+
Matt "UncleDaddy" Gradwohl
|
591 |
+
Craig "Doom" Henry
|
592 |
+
Jo Tyo
|
593 |
+
Dave "Paladin" Luehmann
|
594 |
+
Eric Straub
|
595 |
+
Alan "Von Krunk" Hartman
|
596 |
+
|
597 |
+
|
598 |
+
Product Support
|
599 |
+
|
600 |
+
Steve "Surfer Dude" Kastner
|
601 |
+
|
602 |
+
|
603 |
+
Usability Lab
|
604 |
+
|
605 |
+
Michael Medlock
|
606 |
+
Kevin Keeker
|
607 |
+
|
608 |
+
|
609 |
+
Playtest Lab
|
610 |
+
|
611 |
+
Bob Futamura
|
612 |
+
Brian "Crash" McKay
|
613 |
+
Brodie "Bjord" Blackwell
|
614 |
+
Carolyn Sue Oakes
|
615 |
+
Dave Taylor
|
616 |
+
David Gasca
|
617 |
+
Dean "Sideshow Bob" Brager
|
618 |
+
Ian "Exael" Banks
|
619 |
+
Jerome Hagen
|
620 |
+
Leighton Koga
|
621 |
+
Mark Medlock
|
622 |
+
Nicole Johnson
|
623 |
+
Ramon "CheezDawg" Romero
|
624 |
+
Dina Suda
|
625 |
+
Bill "Abbaddon" Fulton
|
626 |
+
Howard Phillips
|
627 |
+
|
628 |
+
|
629 |
+
|
630 |
+
-RAINBOW STUDIOS-
|
631 |
+
|
632 |
+
|
633 |
+
Animation Director
|
634 |
+
|
635 |
+
Paul DeNigris
|
636 |
+
|
637 |
+
|
638 |
+
Animators/Modelers
|
639 |
+
|
640 |
+
Craig Nisbet
|
641 |
+
Kevin Riley
|
642 |
+
Jeremy Totel
|
643 |
+
Roger Vetruba
|
644 |
+
Leanne Pacek
|
645 |
+
Paul DeNigris
|
646 |
+
|
647 |
+
|
648 |
+
CGI Horse Wrangler
|
649 |
+
|
650 |
+
Kevin Bench
|
651 |
+
|
652 |
+
|
653 |
+
Texture Artists
|
654 |
+
|
655 |
+
Tyler Williams
|
656 |
+
Andre Kirk
|
657 |
+
Leanne Pacek
|
658 |
+
|
659 |
+
|
660 |
+
Additional Texturing
|
661 |
+
|
662 |
+
Adam Schimpf
|
663 |
+
|
664 |
+
|
665 |
+
Lighting
|
666 |
+
|
667 |
+
Jeremy Totel
|
668 |
+
|
669 |
+
|
670 |
+
Storyboards
|
671 |
+
|
672 |
+
Andre Kirk
|
673 |
+
|
674 |
+
|
675 |
+
Producers
|
676 |
+
|
677 |
+
Mark Mahler
|
678 |
+
Nick Napp
|
679 |
+
|
680 |
+
|
681 |
+
Production Coordinator
|
682 |
+
|
683 |
+
Michael Cook
|
684 |
+
|
685 |
+
|
686 |
+
Production Advisors
|
687 |
+
|
688 |
+
Bruce Hall
|
689 |
+
Tony Stutterheim
|
690 |
+
|
691 |
+
|
692 |
+
Business Affairs
|
693 |
+
|
694 |
+
Sandy Jarred
|
695 |
+
|
696 |
+
|
697 |
+
Motion Capture
|
698 |
+
|
699 |
+
Tom Shepherd
|
700 |
+
Mark Mahler
|
701 |
+
Michael Cook
|
702 |
+
|
703 |
+
|
704 |
+
Motion Capture Performers
|
705 |
+
|
706 |
+
Kevin Bench
|
707 |
+
Roger Vetruba
|
708 |
+
Jeff Durean
|
709 |
+
Daniel Spalding
|
710 |
+
|
711 |
+
|
712 |
+
Intern
|
713 |
+
|
714 |
+
Adam Finberg
|
715 |
+
|
716 |
+
|
717 |
+
Special Thanks to
|
718 |
+
|
719 |
+
Brad Doan
|
720 |
+
Buck Wall
|
721 |
+
Alex Toader
|
722 |
+
|
723 |
+
|
724 |
+
|
725 |
+
-Campaign Voice Talent-
|
726 |
+
|
727 |
+
|
728 |
+
Represented by the Mary Collins Agency
|
729 |
+
|
730 |
+
Gary Moody
|
731 |
+
Spencer Prokop
|
732 |
+
Richard Spiegel
|
733 |
+
Cliff Stephens
|
734 |
+
|
735 |
+
|
736 |
+
Reprented by E. Thomas Bliss and Associates
|
737 |
+
|
738 |
+
Rick May
|
739 |
+
|
740 |
+
|
741 |
+
|
742 |
+
-In Memoriam-
|
743 |
+
|
744 |
+
Baby Ginger
|
745 |
+
John Ball
|
746 |
+
Dr. Jared M. Dunn
|
747 |
+
Dr. James R. Herrington
|
748 |
+
Captain Reese D. Loftin
|
749 |
+
Irene Moore
|
750 |
+
Otto Alexander Philip
|
751 |
+
Mr. Roy Charles Rabey, Jr.
|
752 |
+
Steve Rosenow
|
753 |
+
Laura Woodley
|
754 |
+
Edwin Kip Wolff
|
755 |
+
|
756 |
+
|
757 |
+
|
758 |
+
And Special Thanks To...
|
759 |
+
|
760 |
+
|
761 |
+
All the family members and significant others
|
762 |
+
for giving us support.
|
763 |
+
|
764 |
+
All Alpha & Beta Playtesters
|
765 |
+
All of the Angels at Heaven's Web
|
766 |
+
All the Fansites and Webmasters
|
767 |
+
All the Zone Sysops
|
768 |
+
Academy of Interactive Arts and Sciences
|
769 |
+
Apple ][+
|
770 |
+
Art Harris
|
771 |
+
The Avalon Hill Game Company, RIP
|
772 |
+
Blizzard
|
773 |
+
Edge of Reality
|
774 |
+
Bill Gates
|
775 |
+
Greedy Smurf
|
776 |
+
Greg Langston
|
777 |
+
Discreete (formally Kinetix)
|
778 |
+
Richard "Levelord" Gray
|
779 |
+
ION Storm
|
780 |
+
Iron Crown Enterprises
|
781 |
+
John Romero
|
782 |
+
Chris Taylor
|
783 |
+
Ritual
|
784 |
+
Rogue Entertainment for testing
|
785 |
+
Ronald Reagan
|
786 |
+
Sid Meier
|
787 |
+
SPI
|
788 |
+
The Art Institute of Dallas
|
789 |
+
The Gamers, Inc.
|
790 |
+
Third Law
|
791 |
+
USWeb/CKS
|
792 |
+
UVA Historical Simulation Society
|
793 |
+
Woz
|
794 |
+
|
795 |
+
|
796 |
+
Dan "WereRat" Bress
|
797 |
+
Steve "ElectroGrav" Bress
|
798 |
+
Arthur "IX_Medierra" Bruno
|
799 |
+
James "Helegator" Cann
|
800 |
+
Darren "IX_Agrippa" Craine
|
801 |
+
Kevin "The_Sheriff" Holme
|
802 |
+
Chris "Shardvarks" McBride
|
803 |
+
Peter "IBG" Peterson
|
804 |
+
Huy "Moxious" Phung
|
805 |
+
Matt "maimin_matty" Scadding
|
806 |
+
Tim "Out4Blood" Sietz
|
807 |
+
Manual "IronHide_" Tijerina
|
808 |
+
|
809 |
+
|
810 |
+
Suzanne Bean
|
811 |
+
|
812 |
+
|
813 |
+
Darlene & Preston Winsett
|
814 |
+
Xena
|
815 |
+
The Winsett's (Parents)
|
816 |
+
The Martin family
|
817 |
+
Jay Carter
|
818 |
+
Double Daves
|
819 |
+
John Force
|
820 |
+
Caf� B'
|
821 |
+
|
822 |
+
|
823 |
+
Rachel Phillips
|
824 |
+
|
825 |
+
|
826 |
+
Jason O'Rourke
|
827 |
+
|
828 |
+
|
829 |
+
Edward Hehmann
|
830 |
+
Gloria Seat
|
831 |
+
Tony "Latino Lover" Valdez
|
832 |
+
Janie Song
|
833 |
+
Mark, Geneva and Alyssa Henry
|
834 |
+
|
835 |
+
|
836 |
+
Holli Gould
|
837 |
+
Jimmy Cauty
|
838 |
+
Bill Drummond
|
839 |
+
Jerry Cornelius
|
840 |
+
Michael K.
|
841 |
+
|
842 |
+
|
843 |
+
Mike and Charlotte McKissick
|
844 |
+
Trayc McKissick
|
845 |
+
|
846 |
+
|
847 |
+
Laura, Mark, and Zachary Laudon
|
848 |
+
|
849 |
+
|
850 |
+
George Evanson
|
851 |
+
Carolyn Evanson
|
852 |
+
Elisabeth Johnston
|
853 |
+
|
854 |
+
|
855 |
+
Lisa Pritchard
|
856 |
+
Mike & Betty Pritchard
|
857 |
+
Greg Pritchard
|
858 |
+
Ann Herrington
|
859 |
+
Stormy the Wonder Dog
|
860 |
+
|
861 |
+
|
862 |
+
Lucy "Little Mouse" Wallace
|
863 |
+
|
864 |
+
|
865 |
+
Rich Geldreich Jr.
|
866 |
+
Ralph Krause
|
867 |
+
Bruce Tomlin
|
868 |
+
Matthew & Becky Hudson
|
869 |
+
|
870 |
+
|
871 |
+
Romulus the wonder kitty (a.k.a. Catzilla)
|
872 |
+
Gary Marcum & The 3Wire clan
|
873 |
+
Professor Julius Sumner Miller
|
874 |
+
Patricia Ann Rabey
|
875 |
+
Mark Dennis Rabey & Family
|
876 |
+
Recipes that begin with "Pull tab to open"
|
877 |
+
The Mighty Zeppelin (Led)
|
878 |
+
Raymond Lynch
|
879 |
+
Altex Computers & Electronic
|
880 |
+
CDW Computer Centers, Inc.
|
881 |
+
Dell Computer Corporation
|
882 |
+
Forum Financial Services
|
883 |
+
Intergraph Computer Systems
|
884 |
+
Johnston Technical Services
|
885 |
+
Videotex Systems, Inc.
|
886 |
+
|
887 |
+
|
888 |
+
Kristen Pottinger
|
889 |
+
Dave and Sandy Pottinger
|
890 |
+
|
891 |
+
|
892 |
+
Lisa Goodsill
|
893 |
+
|
894 |
+
|
895 |
+
Eve McCart
|
896 |
+
Quentin McCart
|
897 |
+
Will Kenyon
|
898 |
+
April McCart
|
899 |
+
|
900 |
+
|
901 |
+
The Mighty Code Monkey and his apprentice for doing my work for me.
|
902 |
+
|
903 |
+
|
904 |
+
Barbara E. Otte
|
905 |
+
|
906 |
+
|
907 |
+
Lisa and Ellie O'Neill - my life
|
908 |
+
Linda, Amanda, and Madeline O'Neill
|
909 |
+
Bill, Jeanne, Lance, and Christine Lewis
|
910 |
+
Helen Minchew
|
911 |
+
Alan Minchew
|
912 |
+
Marc Burton
|
913 |
+
Tara, Lori, Jeff, and Chad
|
914 |
+
Robert "GRIMM" Walden
|
915 |
+
Lewis Walden
|
916 |
+
Darren Craine
|
917 |
+
Arthur Bruno
|
918 |
+
MrCotter
|
919 |
+
FreePark
|
920 |
+
Bryan Pritchard
|
921 |
+
Jim Rice
|
922 |
+
Chuck Carson
|
923 |
+
Dr. Lloyd D. "Doc" Payne
|
924 |
+
Frank, Sid, and George - my top tier
|
925 |
+
Susan Donini
|
926 |
+
Becky Kennedy
|
927 |
+
Tom Foolery
|
928 |
+
.daRRen.
|
929 |
+
Med
|
930 |
+
|
931 |
+
|
932 |
+
Sourine and Dockphay Namuonglo
|
933 |
+
Yoko Kanno
|
934 |
+
"Chase the Chance" - Namie Amuro
|
935 |
+
"Broken Heart" - MAX
|
936 |
+
|
937 |
+
|
938 |
+
Alice the wonder-girl
|
939 |
+
"Mad Dog" Naomi Mongrel Petersen
|
940 |
+
Tor Johnson, man of a dozen faces
|
941 |
+
|
942 |
+
|
943 |
+
Ritsuko Sullivan
|
944 |
+
Pitchie and Tiki
|
945 |
+
|
946 |
+
|
947 |
+
Kelly "Autumn" Terrano
|
948 |
+
Chez "Chezanator" Terrano
|
949 |
+
The Dunn Family
|
950 |
+
Trevor & Barb (Met on The Zone and got married because of AoE)
|
951 |
+
Mike "Dangerou" Bennett
|
952 |
+
Penelope Baker
|
953 |
+
|
954 |
+
|
955 |
+
Marisol "Queen of Crunch-Time Patience" Rippy
|
956 |
+
Kevin "Dr. Cosmic" McMullan
|
957 |
+
The Gifted Musicians of the Phathouse Orchestra
|
958 |
+
Petunia, Dog-Queen of the Nile
|
959 |
+
|
960 |
+
|
961 |
+
Margit "What's her name" Marselas
|
962 |
+
All the patient people at NuMega technical support
|
963 |
+
|
964 |
+
|
965 |
+
Mary Ann, Cori, and Andrew Brucks
|
966 |
+
|
967 |
+
|
968 |
+
Jeff and Ginger Ottinger, Rob, Eddie, Aaron, Fletch,
|
969 |
+
Steve, and all my friends I didn't name, you know who you are.
|
970 |
+
The Texas Black Diamonds Paintball Team
|
971 |
+
Andrea Miles, XOXO
|
972 |
+
|
973 |
+
|
974 |
+
Jennifer Street
|
975 |
+
Gargoyle and Mudslide
|
976 |
+
James "Lord Rel" Street
|
977 |
+
Jeff Strain
|
978 |
+
Lady Madeline Strain
|
979 |
+
|
980 |
+
|
981 |
+
Jade "Jad3" Baillot =*
|
982 |
+
Robin and Jerome Bettner
|
983 |
+
David "Hiro" Bettner
|
984 |
+
Katie Bettner
|
985 |
+
Kevin "Starwaster" Kell(e)y
|
986 |
+
Brad "Lord Blackangel" Mason
|
987 |
+
Dave Mason
|
988 |
+
Celleste Torrales
|
989 |
+
Michael "Fiver" Chow
|
990 |
+
David Kai Chow
|
991 |
+
Lee "Eihrul" Salzman
|
992 |
+
Kyle, Stan, Eric, and Kenny
|
993 |
+
Erich Velandia
|
994 |
+
Jerry "PoLiSh" Wolski
|
995 |
+
Caleb "DeepWater" Wells
|
996 |
+
Guy "Omnivac" Ayotte
|
997 |
+
Benjamin "Washizu" Garvey
|
998 |
+
Steve "Vidguy" Cherrier
|
999 |
+
|
1000 |
+
|
1001 |
+
Tania Rippy
|
1002 |
+
Parents Rippy
|
1003 |
+
Chewy
|
1004 |
+
Matt Stanberry
|
1005 |
+
Roggans
|
1006 |
+
Kevin Day
|
1007 |
+
Bill Ketts
|
1008 |
+
Chris Joyce
|
1009 |
+
Brent Rippy
|
1010 |
+
|
1011 |
+
|
1012 |
+
Jill Taylor
|
1013 |
+
Charles A. Taylor IV
|
1014 |
+
Charles A. Taylor Jr.
|
1015 |
+
Cleone Taylor
|
1016 |
+
Sam Taylor
|
1017 |
+
Ben Taylor
|
1018 |
+
Spikey, Rex and Ren
|
1019 |
+
Joe,Shirley, and Cody Carothers
|
1020 |
+
Mark, Karen, and Evan Carothers
|
1021 |
+
Jerry and Michelle Scanlin
|
1022 |
+
Ryan Scanlin
|
1023 |
+
John Patrick Scanlin
|
1024 |
+
Michael Scanlin
|
1025 |
+
Val and Karie Medina
|
1026 |
+
Carol Love
|
1027 |
+
Joe Paul Solis
|
1028 |
+
ThunderBird
|
1029 |
+
James Buchanan
|
1030 |
+
Albert Booky
|
1031 |
+
Elaine Beach
|
1032 |
+
Dr. Mark B. Motl
|
1033 |
+
Dr. Roger E. Zarnowski
|
1034 |
+
Esteban Apodaca
|
1035 |
+
Jeanie Irby
|
1036 |
+
Bill White
|
1037 |
+
Frank Evans
|
1038 |
+
Johnny Elliott
|
1039 |
+
Curtis Wyman
|
1040 |
+
Cody Hinnant
|
1041 |
+
T.J. Ribardo
|
1042 |
+
Bryan Stephens
|
1043 |
+
Jason Roberts
|
1044 |
+
Mike Jones
|
1045 |
+
John Evans
|
1046 |
+
|
1047 |
+
|
1048 |
+
Tracy Moon & the girls
|
1049 |
+
|
1050 |
+
|
1051 |
+
Julie Ryan
|
1052 |
+
Gillian Catherine Ryan
|
1053 |
+
Simi the Dalmation
|
1054 |
+
William & Gretchen Ryan
|
1055 |
+
Capt. Robert Ryan and Yare Royster-Ryan
|
1056 |
+
Scott Conrad
|
1057 |
+
Mike Guess
|
1058 |
+
Dr. Joseph William Beets
|
1059 |
+
Dr. Robert Miller
|
1060 |
+
John Buse, Esq.
|
1061 |
+
Joel Cherkis
|
1062 |
+
John Aboud, Gary Shelton, Gonzo Sequiera,
|
1063 |
+
and all the AoE players at Mobil
|
1064 |
+
|
1065 |
+
|
1066 |
+
Shannon Ellwood
|
1067 |
+
|
1068 |
+
|
1069 |
+
Greg and Juanita Walker
|
1070 |
+
Dario and Sheila Gonzalez
|
1071 |
+
Walker Bunch and Elerson Clan and friends
|
1072 |
+
Chris Haigood
|
1073 |
+
Sara Stice
|
1074 |
+
G.U.M.B.Y.
|
1075 |
+
|
1076 |
+
Shiner
|
1077 |
+
|
1078 |
+
John Arnold, My Eternal Inspiration
|
1079 |
+
Myralynn
|
1080 |
+
Allen & Trey Gibbs
|
1081 |
+
Gram & Pops
|
1082 |
+
Miss CoCo
|
1083 |
+
Amy
|
1084 |
+
Kristen
|
1085 |
+
Dr. Larry Aronold, Ray and Yvette Arnold
|
1086 |
+
and future gamers Katie, Jonathan and Alex
|
1087 |
+
|
1088 |
+
|
1089 |
+
Thanks to the millions of fans world-wide who bought Age of Empires.
|
1090 |
+
|
1091 |
+
|
1092 |
+
...And an extra special thanks to the hundreds of people
|
1093 |
+
we did not mention.
|
AOC/Data/terrain.drs
ADDED
File without changes
|
AOC/EBUEula.dll
ADDED
Binary file (53.3 kB). View file
|
|
AOC/EBUSetup.sem
ADDED
File without changes
|
AOC/EULA.RTF
ADDED
@@ -0,0 +1,211 @@
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1 |
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{\title To order documentation for Microsoft\'e2 Publisher 97 business desktop publishing program, please complete the form below.}{\author Lisa Tierney}{\operator Michelle Gamboa Stenson}{\creatim\yr1999\mo8\dy15\hr16\min23}
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\par }}{\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}
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\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s15\ql \li0\ri0\widctlpar\tx240\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0
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\b\f28\fs44\expnd-6\expndtw-30\lang1033\langfe1033\kerning42\cgrid\langnp1033\langfenp1033 {\fs24 END-USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE}{\fs24\kerning44
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\par }\pard\plain \s16\ql \li0\ri-18\sb120\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin-18\lin0\itap0 \b\f28\fs22\expnd-2\expndtw-10\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {\fs24 IMPORTANT\emdash
|
51 |
+
READ CAREFULLY: This Microsoft End-User License Agreement (\'93EULA\'94) is a legal agreement between you (either an individual or a single entity) and Microsoft Corporation for the}{\fs24\cf1 Microsoft software product identified above
|
52 |
+
, which includes computer software and may include associated media, printed materials, and \'93online\'94 or electronic documentation (\'93SOFTWARE PRODUCT\'94)}{\fs24
|
53 |
+
. The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT provided
|
54 |
+
to you by Microsoft. Any software provided along with the SOFTWARE PRODUCT that is associated with a separate end-user license agreement is licensed to you under the terms of that license agreement. By installing, copying, downloading, accessing or other
|
55 |
+
wise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT; you may, however, return it to your place of purchase for a full refund.
|
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ODUCT LICENSE
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\par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
|
59 |
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The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
|
60 |
+
\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 1.\tab GRANT OF LICENSE.}{\fs24 This EULA grants you }{
|
61 |
+
\f29\fs24 the following rights}{\fs24 :
|
62 |
+
\par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
|
63 |
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\f3\fs24}}}{\fs24 \tab }{\b\fs24 Applications Software.}{\fs24 You may install, use, access, display, run, or otherwise interact with (\'93RUN\'94
|
64 |
+
) one copy of the SOFTWARE PRODUCT, or any prior version for the same operating system, on a single computer, workstation, terminal, handheld PC, pager, \'93smart phone,\'94 or other digital electronic device (\'93COMPUTER\'94
|
65 |
+
). The primary user of the COMPUTER on which the SOFTWARE PRODUCT is installed may make a second copy for his or her exclusive use on a portable computer.
|
66 |
+
\par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Storage/Network Use.}{\fs24 You
|
67 |
+
may also store or install a copy of the SOFTWARE PRODUCT on a storage device, such as a network server, used only to RUN the SOFTWARE PRODUCT on your other COMPUTERS over an internal network; however, you must acquire and dedicate a license for each separ
|
68 |
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ate COMPUTER on which the SOFTWARE PRODUCT is RUN from the storage device. A license for the SOFTWARE PRODUCT may not be shared or used concurrently on different COMPUTERS.
|
69 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 License Pack.}{\fs24 If this package is a Microsoft License Pack, you may RUN additional
|
70 |
+
copies of the computer software portion of the SOFTWARE PRODUCT up to the number of copies specified above as \'93Licensed Copies\'94. You are also entitled to make a corresponding number of secondary copies for portable computer use as specified above.
|
71 |
+
|
72 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Reservation of Rights. }{\fs24 All rights not expressly granted are reserved by Microsoft}{.
|
73 |
+
\par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24
|
74 |
+
\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 2.\tab DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.}{\fs24
|
75 |
+
|
76 |
+
\par
|
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+
\par }\pard\plain \ql \fi-180\li360\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\f0\expnd-1\expndtw-5\cf0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
|
78 |
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\f3\fs24}}}{\b\f0\expnd-1\expndtw-5\cf0 \tab Academic Edition Software. }{\f0\expnd-1\expndtw-5\cf0 If the SOFTWARE PRODUCT is identified as \'93Academic Edition\'94 or \'93AE,\'94 you must be a \'93Qualified Educational User\'94
|
79 |
+
to use the SOFTWARE PRODUCT. If you are not a Qualified Educational User, you have no rights under this EULA. To determine whether you are a Qualified Educational User, please contact the Microsoft Sales Information Center/One Microsoft Way/R
|
80 |
+
edmond, WA 98052-6399 or the Microsoft subsidiary serving your country. }{\f1\cf9
|
81 |
+
\par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\expnd0\expndtw0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
|
82 |
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\\s 12}{\fldrslt\f3\fs24}}}{\fs24\expnd0\expndtw0 \tab }{\b\fs24 Not for Resale Software. }{\fs24 If the SOFTWARE PRODUCT is labeled \'93Not For Resale\'94 or \'93NFR,\'94
|
83 |
+
then, notwithstanding other sections of this EULA, your use of the SOFTWARE PRODUCT is limited to use for demonstration, test, or evaluation purposes and you may not resell, or otherwise transfer for value, the SOFTWARE PRODUCT.}{\fs24\expnd0\expndtw0
|
84 |
+
|
85 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Limitations on Reverse Engineering, Decompilation, and Disassembly.}{\fs24 You may not reverse engineer, decompile, or disasse
|
86 |
+
mble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.}{\b\fs24 }{\fs24
|
87 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Separation of Components.}{\fs24 The SOFTWARE PRODUCT is licensed as a single product. Its component parts may
|
88 |
+
not be separated for use on more than one COMPUTER.
|
89 |
+
\par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Trademarks.}{\fs24
|
90 |
+
This EULA does not grant you any rights in connection with any trademarks or service marks of Microsoft.
|
91 |
+
\par }\pard \s22\ql \li180\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin180\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Rental.}{\fs24
|
92 |
+
You may not rent, lease, or lend the SOFTWARE PRODUCT.
|
93 |
+
\par }\pard\plain \s20\ql \fi-187\li360\ri0\sb60\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
|
94 |
+
\\s 12}{\fldrslt\f3\fs24}}}{\b\fs24 \tab Application Sharing. }{\fs24
|
95 |
+
The SOFTWARE PRODUCT may contain Microsoft NetMeeting, a product that enables applications to be shared between two or more COMPUTERS, even if an application is installed on only one of the COMPUTERS. You may use this technology with all Microsoft
|
96 |
+
application products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor.
|
97 |
+
\par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
|
98 |
+
\f3\fs24}}}{\b\fs24 \tab Support Services. }{\fs24 Microsoft may provide you with support services related to the SOFTWARE PRODUCT (\'93Support Services\'94
|
99 |
+
). Use of Support Services is governed by the Microsoft policies and programs described in the user manual, in \'93online\'94 documentation, and/or in other Microsoft-
|
100 |
+
provided materials. Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA. With respect to technical information you provide to
|
101 |
+
Microsoft as part of the Support Services, Microsoft may use such information for its business purposes, including for product support and development. Microsoft will not utilize such technical information in a form that personally identifies you.
|
102 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Software Transfer.}{\fs24
|
103 |
+
The initial licensee of the SOFTWARE PRODUCT may make a one-time permanent transfer of this EULA and SOFTWARE PRODUCT only directly to an end user. This transfer must include all of the SOFTWARE PRODUCT (including all component parts, the med
|
104 |
+
ia and printed materials, any upgrades, this EULA, and, if applicable, the Certificate of Authenticity). Such transfer may not be by way of consignment or any other indirect transfer. The transferee of such one-time transfer must agree to comply with th
|
105 |
+
e terms of this EULA, including the obligation not to further transfer this EULA and SOFTWARE PRODUCT.
|
106 |
+
\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Termination.}{\fs24
|
107 |
+
Without prejudice to any other rights, Microsoft may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.}{\b\fs24 }{
|
108 |
+
\fs24
|
109 |
+
\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 3.\tab UPGRADES.}{\fs24
|
110 |
+
If the SOFTWARE PRODUCT is labeled as an upgrade, you must be properly licensed to use a product identified by Microsoft as being eligible for
|
111 |
+
the upgrade in order to use the SOFTWARE PRODUCT. A SOFTWARE PRODUCT labeled as an upgrade replaces and/or supplements (and may disable) the product that formed the basis for your eligibility for the upgrade. You may use the resulting upgraded product onl
|
112 |
+
y
|
113 |
+
in accordance with the terms of this EULA. If the SOFTWARE PRODUCT is an upgrade of a component of a package of software programs that you licensed as a single product, the SOFTWARE PRODUCT may be used and transferred only as part of that single product
|
114 |
+
package and may not be separated for use on more than one COMPUTER.
|
115 |
+
\par }\pard \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 {\b\fs24 4.COPYRIGHT. }{\fs24
|
116 |
+
All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and \'93applets\'94 incorporated
|
117 |
+
into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. }{\f29\fs24
|
118 |
+
All title and intellectual property rights in and to the content which may be accessed through use of the SOFTW
|
119 |
+
ARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. If this SOFTWARE PRODUCT contains documentatio
|
120 |
+
n which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODUCT. }{\fs24
|
121 |
+
\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24\lang1034\langfe1033\langnp1034 5.\tab DUAL-MEDIA SOFTWARE.}{
|
122 |
+
\fs24\lang1034\langfe1033\langnp1034 }{\fs24 You may receive the SOFTWARE PRODUCT in more than one
|
123 |
+
medium. Regardless of the type or size of medium you receive, you may use only one medium that is appropriate for your single COMPUTER. You may not RUN the other medium on another COMPUTER. You may not loan, rent, lease, or otherwise transfer the other me
|
124 |
+
dium to another user, except as part of the permanent transfer (as provided above) of the SOFTWARE PRODUCT.
|
125 |
+
\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 6.BACKUP COPY. }{\fs24
|
126 |
+
After installation of one copy of the SOFTWARE PRODUCT pursuant to this EULA, you may keep the original media on which the SOFTWARE P
|
127 |
+
RODUCT was provided by Microsoft solely for backup or archival purposes. If the original media is required to use the SOFTWARE PRODUCT on the COMPUTER, you may make one copy of the SOFTWARE PRODUCT solely for backup or archival purposes. Except as express
|
128 |
+
ly provided in this EULA, you may not otherwise make copies of the SOFTWARE PRODUCT or the printed materials accompanying the SOFTWARE PRODUCT.
|
129 |
+
\par }{\b\fs24 7.U.S. GOVERNMENT RESTRICTED RIGHTS.}{\fs24 All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitatio
|
130 |
+
ns issued on or after December 1, 1995 is provided with the commercial rights and restrictions described elsewhere herein. All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued prior to December 1, 1995 is provided with RE
|
131 |
+
STRICTED RIGHTS as provided for in FAR, 48 CFR 52.227-14 (JUNE 1987) or FAR, 48 CFR 252.227-7013 (OCT 1988), as applicable.
|
132 |
+
\par }{\b\fs24 8.EXPORT RESTRICTIONS.}{\fs24 This SOFTWARE PRODUCT has been classified by the US Government as exportable under License Exception TSU. T
|
133 |
+
herefore the following terms apply : You agree that you will not export or re-export the SOFTWARE PRODUCT, any part thereof, or any process or service that is the direct product of the SOFTWARE PRODUCT (the foregoing collectively referred to as the \'93
|
134 |
+
Restricted Components\'94
|
135 |
+
), to any country, person or entity subject to U.S. export restrictions. You specifically agree not to export or re-export any of the Restricted Components (i) to any country to which the U.S. has embargoed or restricted the export of goo
|
136 |
+
ds or services, which currently include, but are not necessarily limited to Cuba, Iran, Iraq, Libya, North Korea, Sudan and Syria, or to any national of any such country, wherever located, who intends to transmit or transport the Restricted Components bac
|
137 |
+
k
|
138 |
+
to such country; (ii) to any person or entity who you know or have reason to know will utilize the Restricted Components in the design, development or production of nuclear, chemical or biological weapons; or (iii) to any person or entity who has been pr
|
139 |
+
ohibited from participating in U.S. export transactions by any federal agency of the U.S. government. You warrant and represent that neither the BXA nor any other U.S. federal agency has suspended, revoked or denied your export privileges.
|
140 |
+
\par }\pard\plain \s21\ql \li0\ri0\sb40\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f30
|
141 |
+
\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\lang1036\langfe1033\langnp1036 9.}{
|
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+
\b\lang1036\langfe1033\langnp1036 NOTE ON JAVA SUPPORT}{\lang1036\langfe1033\langnp1036 . }{
|
143 |
+
THE SOFTWARE PRODUCT MAY CONTAIN SUPPORT FOR PROGRAMS WRITTEN IN JAVA. JAVA TECHNOLOGY IS NOT FAULT TOLERANT AND IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR RESALE AS ON-LINE CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAF
|
144 |
+
E PERFORMANCE, SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF JAVA TECHNOLOGY COULD LEAD DIRECTLY TO DEATH, PERSO
|
145 |
+
NAL INJURY, OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE.
|
146 |
+
\par }\pard\plain \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
|
147 |
+
\par }\pard \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {MISCELLANEOUS
|
148 |
+
\par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
|
149 |
+
If you acquired this SOFTWARE PRODUCT in the United States, this EULA is governed by the laws of the State of Washington.
|
150 |
+
\par If you acquired this SOFTWARE PRODUCT in Canada, unless expres
|
151 |
+
sly prohibited by local law, this EULA is governed by the laws in force in the Province of Ontario, Canada; and, in respect of any dispute which may arise hereunder, you consent to the jurisdiction of the federal and provincial courts sitting in Toronto,
|
152 |
+
Ontario. If this SOFTWARE PRODUCT was acquired outside the United States, then local law may apply.
|
153 |
+
\par }\pard \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24 Should you have any questions concerning this EULA, or if you desire to contact Microsoft for any reason, please contact the Microsoft subsidiary serving you
|
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+
r country, or write: Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399.
|
155 |
+
\par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\ul \sect }\sectd \psz1\linex0\headery0\footery1915\sectdefaultcl
|
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{\footer \pard\plain \ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
|
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\par }}\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f28\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {
|
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+
\caps0\f4\fs24\kerning0 LIMITED WARRANTY
|
159 |
+
\par }\pard \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\caps0\f4\fs24\kerning0 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED OUTSIDE THE US AND CANADA.}{
|
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+
\b0\caps0\f4\fs24\kerning0 FOR THE LIMITED WARRANTIES AND SPECIAL PROVISIONS PERTAINING TO YOUR PARTICULAR JURISDICTION, PLEASE REFER TO YOUR WARRANTY BOOKLET INCLUDED WITH THIS PACKAGE OR PROVIDED WITH THE SOFTWARE PRODUCT PRINTED MATERIALS.
|
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+
\par }\pard \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24
|
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\par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED IN THE US AND CANADA. }{
|
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+
\fs24 Microsoft warrants that (a)\~the SOFTWARE PRODUCT will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt, and (b)\~
|
164 |
+
any Support Services provided by Microsoft shall be substantially as described in applicable
|
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+
written materials provided to you by Microsoft, and Microsoft support engineers will make commercially reasonable efforts to solve any problem issues. Some states and jurisdictions do not allow limitations on duration of an implied warranty, so the above
|
166 |
+
limitation may not apply to you. To the extent allowed by applicable law, implied warranties on the SOFTWARE PRODUCT, if any, are limited to ninety (90) days.}{\i\fs24\ul
|
167 |
+
\par }{\b\fs24 CUSTOMER REMEDIES.}{\fs24 Microsoft\rquote s and its suppliers\rquote entire liability and your exclusive remedy shall be, at Microsoft\rquote s option, either (a)\~return of the price paid, if any, or (b)\~
|
168 |
+
repair or replacement of the SOFTWARE PRODUCT that does not meet Microsoft\rquote s Limited Warranty and which is returned to Microsoft with a copy of your receipt. This Limited Warra
|
169 |
+
nty is void if failure of the SOFTWARE PRODUCT has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE PRODUCT will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. Outside the
|
170 |
+
United States, neither these remedies nor any product support services offered by Microsoft are available without proof of purchase from an authorized international source.
|
171 |
+
\par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\scaps\fs24\ul NO OTHER WARRANTIES}{\scaps\fs24 . }{\fs24
|
172 |
+
To the maximum extent permitted by applicable law, Microsoft a
|
173 |
+
nd its suppliers disclaim all other warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement, with regard to the SOFTWARE PROD
|
174 |
+
UCT, and the provision of or failure to provide Support Services.}{\i\fs24 }{\fs24 This limited warranty gives you specific legal rights. You may have others, which vary from state/jurisdiction to state/jurisdiction.
|
175 |
+
\par }\pard \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\fs24\ul LIMITATION OF LIABILITY}{\fs24 . To the maximum extent permitted
|
176 |
+
by applicable law, in no event shall Microsoft or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of busin
|
177 |
+
e
|
178 |
+
ss information, or any other pecuniary loss) arising out of the use of or inability to use the SOFTWARE PRODUCT or the provision of or failure to provide Support Services, even if Microsoft has been advised of the possibility of such damages. In any case,
|
179 |
+
Microsoft\rquote
|
180 |
+
s entire liability under any provision of this EULA shall be limited to the greater of the amount actually paid by you for the SOFTWARE PRODUCT or U.S.$5.00; provided, however, if you have entered into a Microsoft Support Services Agreement, Microsoft
|
181 |
+
\rquote s entire liability regarding Support Services shall be governed by the terms of that agreement. Because some states and jurisdictions do not allow the exclusion or limitation of liability, the above limitation may not apply to you.
|
182 |
+
\par }\pard\plain \s17\ql \li0\ri0\sb240\sl-240\slmult0\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\f28\fs22\expnd-3\expndtw-15\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {
|
183 |
+
\lang1036\langfe1033\langnp1036 Si vous avez acquis votre produit Microsoft au CANADA, la garantie limit\'e9e suivante vous concerne\~:
|
184 |
+
\par }\pard\plain \s26\ql \li0\ri0\sb120\sl-220\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f28\fs18\expnd-1\expndtw-5\lang1036\langfe1033\kerning16\cgrid\langnp1036\langfenp1033 {Garantie Limit\'c9e
|
185 |
+
|
186 |
+
\par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {GARANTIE LIMIT\'c9E \emdash
|
187 |
+
Microsoft garantit que (a) la performance du LOGICIEL sera substantiellement en conformit\'e9 avec la documentation qui accompagne le LOGICIEL, pour une p\'e9riode de quatre-vingt-dix (90) jours \'e0 compter de la date de r\'e9ception\~
|
188 |
+
; et (b) tout support technique fourni par Microsoft sera substantiellement en conformit\'e9 avec toute documentation aff\'e9rente fournie par Microsoft et que les membres du support technique de Microsoft feront des efforts raisonnables pour r\'e9
|
189 |
+
soudre toute difficult\'e9 technique d\'e9coulant de l\rquote utilisation du LOGICIEL. Certaines juridictions ne permettent pas de limiter dans le temps l\rquote application de la pr\'e9sente garantie. Aussi, la limite stipul\'e9
|
190 |
+
e ci-haut pourrait ne pas s\rquote appliquer dans votre cas. Dans la mesure permise par la loi, toute garantie implicite portant sur le LOGICIEL, le cas \'e9ch\'e9ant, est limit\'e9e \'e0 une p\'e9riode de quatre-vingt-dix (90) jours.}{\f31
|
191 |
+
\par }{RECOURS DU CLIENT \emdash La seule obligation de Microsoft et de ses fournisseurs et votre recours exclusif seront, au choix de Microsoft, soit (a) le remboursement du prix pay\'e9, si applicable, ou (b) la r\'e9
|
192 |
+
paration ou le remplacement du LOGICIEL qui n\rquote est pas conforme \'e0 la Garantie Limit\'e9e de Microsoft et qui est retourn\'e9 \'e0 Microsoft avec une copie de votre re\'e7u. Cette Garantie Limit\'e9e est nulle si le d\'e9faut du LOGICIEL est caus
|
193 |
+
\'e9 par un accident, un traitement abusif ou une mauvaise application. Tout LOGICIEL de remplacement sera garanti pour le reste de la p\'e9riode de garantie initiale ou pour trente (30) jours, selon la plus longue de ces p\'e9riodes. }{\b A l\rquote ext
|
194 |
+
\'e9rieur des Etats-Unis, aucun de ces recours non plus que le support technique offert par Microsoft ne sont disponibles sans une preuve d\rquote achat provenant d\rquote une source authoris\'e9e.
|
195 |
+
\par }\pard\plain \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {\ul AUCUNE AUTRE GARANTIE}{ \emdash DANS LA MESURE PR\'c9
|
196 |
+
VUE PAR LA LOI, MICROSOFT ET SES FOURNISSEURS EXCLUENT TOUTE AUTRE GARANTIE OU CONDITION, EXPRESSE OU IMPLICITE, Y COMPRIS MAIS NE SE LIMITANT PAS AUX GARANTIES OU CONDITIONS IMPLICITES DU CARACT\'c8RE AD\'c9
|
197 |
+
QUAT POUR LA COMMERCIALISATION OU UN USAGE PARTICULIER EN CE QUI CONCERNE LE LOGICIEL OU CONCERNANT LE TITRE , L\rquote ABSENCE DE CONTREFA\'c7ON DUDIT LOGICIEL, ET TOUTE DOCUMENTATION \'c9CRITE QUI L\rquote ACCOMPAGNE, AINSI QUE POUR TOUTE DISPO
|
198 |
+
SITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU. CETTE GARANTIE LIMIT\'c9E VOUS ACCORDE DES DROITS JURIDIQUES SP\'c9CIFIQUES.}{\f31
|
199 |
+
\par }\pard \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {\ul PAS DE RESPONSABILIT\'c9 POUR LES DOMMAGES INDIRECTS}{ \emdash MICROSOFT OU SES FOURNISSEURS NE SERONT PAS RESPONSABLE
|
200 |
+
S EN AUCUNE CIRCONSTANCE POUR TOUT DOMMAGE SP\'c9CIAL, INCIDENT, INDIRECT, OU CONS\'c9QUENT QUEL QU\rquote IL SOIT (Y COMPRIS, SANS LIMITATION, LES DOMMAGES ENTRAIN\'c9S PAR LA PERTE DE B\'c9N\'c9FICES, L\rquote INTERRUPTION DES ACTIVIT\'c9S, LA PERTE D
|
201 |
+
\rquote INFORMATION OU TOUTE AUTRE PERTE P\'c9CUNIAIRE) D\'c9COULANT DE L\rquote UTILISATION OU DE L\rquote IMPOSSIBILIT\'c9 D\rquote UTILISATION DE CE LOGICIEL AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7
|
202 |
+
ON DONT CELUI-CI A \'c9T\'c9 RENDU ET CE, M\'caME SI MICROSOFT A \'c9T\'c9 AVIS\'c9E DE LA POSSIBILIT\'c9 DE TELS DOMMAGES. LA RESPONSABILIT\'c9 DE MICROSOFT EN VERTU DE TOUTE DISPOSITION DE CETTE CONVENTION NE POURRA EN AUCUN TEMPS EXC\'c9DER LE PLUS
|
203 |
+
\'c9LEV\'c9 ENTRE i) LE MONTANT EFFECTIVEMENT PAY\'c9 PAR VOUS POUR LE LOGICIEL OU ii) US$5.00. ADVENANT QUE VOUS AYEZ CONTRACT\'c9 PAR ENTENTE DISTINCTE AVEC MICROSOFT POUR UN SUPPORT TECHNIQUE \'c9TENDU, VOUS SEREZ LI\'c9 PAR LES TERMES D\rquote
|
204 |
+
UNE TELLE ENTENTE. }{\f31
|
205 |
+
\par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {La pr\'e9sente Convention est r\'e9
|
206 |
+
gie par les lois de la province d\rquote Ontario, Canada. Chacune des parties \'e0 la pr\'e9sente reconna\'eet irr\'e9vocablement la comp\'e9tence des tribunaux de la province d\rquote Ontario et consent \'e0 instituer tout litige qui pourrait d\'e9
|
207 |
+
couler de la pr\'e9sente aupr\'e8s des tribunaux situ\'e9s dans le district judiciaire de York, province d\rquote Ontario.}{\f31
|
208 |
+
\par }\pard \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 {Au cas o\'f9 vous auriez des questions concernant cette licence ou que vous d\'e9
|
209 |
+
siriez vous mettre en rapport avec Microsoft pour quelque raison que ce soit, veuillez contacter la succursale Microsoft desservant votre pays, dont l\rquote adresse est fournie dans ce produit, ou \'e9crivez \'e0\~: Microsoft Sales Infor
|
210 |
+
mation Center, One Microsoft Way, Redmond, Washington\~98052-6399.
|
211 |
+
\par }}
|
AOC/EULAx.RTF
ADDED
@@ -0,0 +1,210 @@
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1 |
+
{\rtf1\ansi\ansicpg1252\uc1 \deff4\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
2 |
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{\f3\froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f4\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times;}{\f5\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Helvetica;}
|
3 |
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{\f28\froman\fcharset0\fprq2{\*\panose 00000000000000000000}CG Times (W1){\*\falt Times New Roman};}{\f29\fswiss\fcharset0\fprq2{\*\panose 020b0506020202030204}Arial Narrow;}{\f30\froman\fcharset0\fprq2{\*\panose 02040602050305030304}Book Antiqua;}
|
4 |
+
{\f31\froman\fcharset0\fprq2{\*\panose 00000000000000000000}CG Times (WN);}{\f32\fnil\fcharset0\fprq2{\*\panose 00000000000000000000}Microsoft Logo;}{\f168\froman\fcharset238\fprq2 Times New Roman CE;}{\f169\froman\fcharset204\fprq2 Times New Roman Cyr;}
|
5 |
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{\f171\froman\fcharset161\fprq2 Times New Roman Greek;}{\f172\froman\fcharset162\fprq2 Times New Roman Tur;}{\f173\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f174\froman\fcharset178\fprq2 Times New Roman (Arabic);}
|
6 |
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{\f175\froman\fcharset186\fprq2 Times New Roman Baltic;}{\f176\fswiss\fcharset238\fprq2 Arial CE;}{\f177\fswiss\fcharset204\fprq2 Arial Cyr;}{\f179\fswiss\fcharset161\fprq2 Arial Greek;}{\f180\fswiss\fcharset162\fprq2 Arial Tur;}
|
7 |
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{\f181\fswiss\fcharset177\fprq2 Arial (Hebrew);}{\f182\fswiss\fcharset178\fprq2 Arial (Arabic);}{\f183\fswiss\fcharset186\fprq2 Arial Baltic;}{\f200\froman\fcharset238\fprq2 Times CE;}{\f201\froman\fcharset204\fprq2 Times Cyr;}
|
8 |
+
{\f203\froman\fcharset161\fprq2 Times Greek;}{\f204\froman\fcharset162\fprq2 Times Tur;}{\f205\froman\fcharset177\fprq2 Times (Hebrew);}{\f206\froman\fcharset178\fprq2 Times (Arabic);}{\f207\froman\fcharset186\fprq2 Times Baltic;}
|
9 |
+
{\f208\fswiss\fcharset238\fprq2 Helvetica CE;}{\f209\fswiss\fcharset204\fprq2 Helvetica Cyr;}{\f211\fswiss\fcharset161\fprq2 Helvetica Greek;}{\f212\fswiss\fcharset162\fprq2 Helvetica Tur;}{\f213\fswiss\fcharset177\fprq2 Helvetica (Hebrew);}
|
10 |
+
{\f214\fswiss\fcharset178\fprq2 Helvetica (Arabic);}{\f215\fswiss\fcharset186\fprq2 Helvetica Baltic;}{\f400\fswiss\fcharset238\fprq2 Arial Narrow CE;}{\f401\fswiss\fcharset204\fprq2 Arial Narrow Cyr;}{\f403\fswiss\fcharset161\fprq2 Arial Narrow Greek;}
|
11 |
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{\f404\fswiss\fcharset162\fprq2 Arial Narrow Tur;}{\f407\fswiss\fcharset186\fprq2 Arial Narrow Baltic;}{\f408\froman\fcharset238\fprq2 Book Antiqua CE;}{\f409\froman\fcharset204\fprq2 Book Antiqua Cyr;}{\f411\froman\fcharset161\fprq2 Book Antiqua Greek;}
|
12 |
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{\f412\froman\fcharset162\fprq2 Book Antiqua Tur;}{\f415\froman\fcharset186\fprq2 Book Antiqua Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;
|
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\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{
|
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\ql \li0\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\s1\ql \li0\ri0\sb240\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0
|
15 |
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\b\f5\fs24\ul\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext0 heading 1;}{\s2\ql \li0\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\f5\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033
|
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\sbasedon0 \snext0 heading 2;}{\s3\ql \li360\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \b\f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext0 heading 3;}{
|
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|
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\s8\ql \li720\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin720\itap0 \i\f4\fs20\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext0 heading 8;}{
|
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|
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|
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|
29 |
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|
30 |
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|
31 |
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\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 \sbasedon20 \snext23 3e. French;}{\s24\ql \li0\ri0\sb60\sl-240\slmult0
|
32 |
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|
33 |
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|
34 |
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|
35 |
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|
36 |
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37 |
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\b\f29\fs44\expnd-6\expndtw-30\lang1033\langfe1033\kerning42\cgrid\langnp1033\langfenp1033 {\fs24 END-USER LICENSE AGREEMENT FOR MICROSOFT SOFTWARE}{\fs24\kerning44
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Microsoft software product identified above, which includes computer software and may include associated media, printed materials, and \'93online\'94 or electronic documentation (\'93SOFTWARE PRODUCT\'94)}{\fs24
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. The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT provided to you by Microsoft. Any s
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DUCT, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT; you may, however, return it to your place of purchase for a full refund.
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Software PRODUCT LICENSE
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PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
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\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 1.\tab GRANT OF LICENSE.}{\fs24 This EULA grants you }{
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\f28\fs24 the following rights}{\fs24 :
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\f3\fs24}}}{\fs24 \tab }{\b\fs24 Applications Software.}{\fs24 You may install, use, access, display, run, or otherwise interact with (\'93RUN\'94
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) one copy of the SOFTWARE PRODUCT, or any prior version for the same operating system, on a single computer, (\'93COMPUTER\'94). If not preven
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by copy protection technology, you may also store or install a copy of the SOFTWARE PRODUCT on a storage device, such as a network server, used only to RUN the SOFTWARE PRODUCT on your other COMPUTERS over an internal network; however, you must acquire a
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nd dedicate a license for each separate COMPUTER on which the SOFTWARE PRODUCT is RUN from the storage device. A license for the SOFTWARE PRODUCT may not be shared or used concurrently on different COMPUTERS.
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f this package is a Microsoft License Pack, you may RUN additional copies of the computer software portion of the SOFTWARE PRODUCT up to the number of copies specified above as \'93Licensed Copies\'94
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. If not prevented by copy protection technology, you are also entitled to make a corresponding number of secondary copies for portable computer use as specified above.
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\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Reservation of Rights. }{\fs24 All rights not expressly granted are reserved by Microsoft}{.
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\par }{\fs24
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\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 2.\tab DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.}{\fs24
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\par
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\par }\pard\plain \ql \fi-180\li360\ri0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs24\cf1\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\f0\expnd-1\expndtw-5\cf0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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\f3\fs24}}}{\b\f0\expnd-1\expndtw-5\cf0 \tab Academic Edition Software. }{\f0\expnd-1\expndtw-5\cf0 If the SOFTWARE PRODUCT is identified as \'93Academic Edition\'94 or \'93AE,\'94 you must be a \'93Qualified Educational User\'94
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to use the SOFTWARE PRODUCT. If you are not a Qualified Educational
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User, you have no rights under this EULA. To determine whether you are a Qualified Educational User, please contact the Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399 or the Microsoft subsidiary serving your country. }{
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\f1\cf9
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\par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\expnd0\expndtw0 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
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\\s 12}{\fldrslt\f3\fs24}}}{\fs24\expnd0\expndtw0 \tab }{\b\fs24 Not for Resale Software. }{\fs24 If the SOFTWARE PRODUCT is labeled \'93Not For Resale\'94 or \'93NFR,\'94
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then, notwithstanding other sections of this EULA, your use of the SOFTWARE PRODUCT is limited to use for demonstration, test, or evaluation purposes and you may not resell, or otherwise transfer for value, the SOFTWARE PRODUCT.}{\fs24\expnd0\expndtw0
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\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Limitations on Reverse Engineering, Decompilation, and Disassembly.}{\fs24 You may not reverse engineer, decompile, or disassemble the SOFT
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WARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.}{\b\fs24 }{\fs24
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\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Separation of Components.}{\fs24 The SOFTWARE PRODUCT is licensed as a single product. Its co
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mponent parts may not be separated for use on more than one COMPUTER.
|
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\par }\pard \s22\ql \fi-180\li360\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Trademarks.}{\fs24
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This EULA does not grant you any rights in connection with any trademarks or service marks of Microsoft.
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\par }\pard \s22\ql \li180\ri0\sb60\widctlpar\tx-2070\aspalpha\aspnum\faauto\adjustright\rin0\lin180\itap0 {\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 }{\b\fs24 Rental.}{\fs24
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You may not rent, lease, or lend the SOFTWARE PRODUCT.
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\par }\pard\plain \s20\ql \fi-187\li360\ri0\sb60\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol"
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\\s 12}{\fldrslt\f3\fs24}}}{\b\fs24 \tab Application Sharing. }{\fs24
|
98 |
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The SOFTWARE PRODUCT may contain Microsoft NetMeeting, a product that enables applications to be shared between two or more COMPUTERS, even if an application is installed on only one of the COMPUTERS. You may use this technology with all Microsoft applic
|
99 |
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ation products for multi-party conferences. For non-Microsoft applications, you should consult the accompanying license agreement or contact the licensor to determine whether application sharing is permitted by the licensor.
|
100 |
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\par }\pard\plain \s22\ql \fi-180\li360\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin360\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt
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\f3\fs24}}}{\b\fs24 \tab Support Services. }{\fs24 Microsoft may provide you with support services related to the SOFTWARE PRODUCT (\'93Support Services\'94
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). Use of Support Services is governed by the Microsoft policies and programs described in the user manual, in \'93online\'94 documentation, and
|
103 |
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/or in other Microsoft-provided materials. Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA. With respect to technical info
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104 |
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r
|
105 |
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mation you provide to Microsoft as part of the Support Services, Microsoft may use such information for its business purposes, including for product support and development. Microsoft will not utilize such technical information in a form that personally i
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106 |
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dentifies you.
|
107 |
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\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Software Transfer.}{\fs24
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The initial licensee of the SOFTWARE PRODUCT may make a one-time permanent transfer of this EULA and SOFTWARE PRODUCT only directly to an end user. This transfer must include all of the SOF
|
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TWARE PRODUCT (including all component parts, the media and printed materials, any upgrades, this EULA, and, if applicable, the Certificate of Authenticity). Such transfer may not be by way of consignment or any other indirect transfer. The transferee o
|
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f such one-time transfer must agree to comply with the terms of this EULA, including the obligation not to further transfer this EULA and SOFTWARE PRODUCT.
|
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\par }{\fs24 {\field{\*\fldinst SYMBOL 183 \\f "Symbol" \\s 12}{\fldrslt\f3\fs24}}}{\fs24 \tab }{\b\fs24 Termination.}{\fs24 Without prejudice to any other rights, Microsoft may ter
|
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minate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.}{\b\fs24 }{\fs24
|
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\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 3.\tab UPGRADES.}{\fs24
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If the SOFTWARE PRODUCT is labeled as an upgrade, you must b
|
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e properly licensed to use a product identified by Microsoft as being eligible for the upgrade in order to use the SOFTWARE PRODUCT. A SOFTWARE PRODUCT labeled as an upgrade replaces and/or supplements (and may disable) the product that formed the basis f
|
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o
|
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r your eligibility for the upgrade. You may use the resulting upgraded product only in accordance with the terms of this EULA. If the SOFTWARE PRODUCT is an upgrade of a component of a package of software programs that you licensed as a single product, th
|
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e SOFTWARE PRODUCT may be used and transferred only as part of that single product package and may not be separated for use on more than one COMPUTER.
|
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\par }{\b\fs24 4.COPYRIGHT. }{\fs24 All title and copyrights in and to the SOFTWARE PRODUCT (including but not limited to any images, photographs, animations, video, audio, music, text, and \'93applets\'94
|
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incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Microsoft or its suppliers. }{\f28\fs24 All title and intellectual p
|
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roperty rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants
|
122 |
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|
123 |
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you no rights to use such content. If this SOFTWARE PRODUCT contains documentation which is provided only in electronic form, you may print one copy of such electronic documentation. You may not copy the printed materials accompanying the SOFTWARE PRODU
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124 |
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CT. }{\fs24
|
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\par }\pard\plain \s21\ql \fi-187\li187\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 5.\tab DUAL-MEDIA SOFTWARE.}{\fs24
|
126 |
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You may receive the SOFTWARE PRODUCT in more than one medium. Regardless of the type or size of medium you receive, you may use only one medium tha
|
127 |
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t is appropriate for your single COMPUTER. You may not RUN the other medium on another COMPUTER. You may not loan, rent, lease, or otherwise transfer the other medium to another user, except as part of the permanent transfer (as provided above) of the SOF
|
128 |
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TWARE PRODUCT.
|
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\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 6.COPY PROTECTION. }{\fs24
|
130 |
+
The SOFTWARE PRODUCT may require the original media for use of the SOFTWARE PRODUCT on the COMPUTER and/or employ copy protection technology to prevent the unauthorized copying of the SOFTWARE PRODUCT. It is illegal to ma
|
131 |
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ke unauthorized copies of the SOFTWARE PRODUCT or circumvent any copy protection technology employed in the SOFTWARE PRODUCT.
|
132 |
+
\par }{\b\fs24 7.U.S. GOVERNMENT RESTRICTED RIGHTS.}{\fs24 All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued on or
|
133 |
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after December 1, 1995 is provided with the commercial rights and restrictions described elsewhere herein. All SOFTWARE PRODUCT provided to the U.S. Government pursuant to solicitations issued prior to December 1, 1995 is provided with RESTRICTED RIGHTS
|
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as provided for in FAR, 48 CFR 52.227-14 (JUNE 1987) or FAR, 48 CFR 252.227-7013 (OCT 1988), as applicable.
|
135 |
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\par }{\b\fs24 8.EXPORT RESTRICTIONS.}{\fs24 This SOFTWARE PRODUCT has been classified by the US Government as exportable under License Exception TSU. Therefore the fol
|
136 |
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lowing terms apply : You agree that you will not export or re-export the SOFTWARE PRODUCT, any part thereof, or any process or service that is the direct product of the SOFTWARE PRODUCT (the foregoing collectively referred to as the \'93
|
137 |
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Restricted Components\'94
|
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), to any country, person or entity subject to U.S. export restrictions. You specifically agree not to export or re-export any of the Restricted Components (i) to any country to which the U.S. has embargoed or restricted the export of goods or services,
|
139 |
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which currently include, but are not necessarily limited to Cuba, Iran, Iraq, Libya, North Korea, Sudan and Syria, or to any national of any such country, wherever located, who intends to transmit or transport the Restricted Components back to such countr
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140 |
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y
|
141 |
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; (ii) to any person or entity who you know or have reason to know will utilize the Restricted Components in the design, development or production of nuclear, chemical or biological weapons; or (iii) to any person or entity who has been prohibited from pa
|
142 |
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rticipating in U.S. export transactions by any federal agency of the U.S. government. You warrant and represent that neither the BXA nor any other U.S. federal agency has suspended, revoked or denied your export privileges.
|
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\par }\pard\plain \s21\ql \li0\ri0\sb40\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f30
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\par }\pard\plain \s20\ql \fi-187\li187\ri0\sb120\sl180\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin187\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24 9.}{\b NOTE ON JAVA SUPPORT}{. THE SOF
|
145 |
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TWARE PRODUCT MAY CONTAIN SUPPORT FOR PROGRAMS WRITTEN IN JAVA. JAVA TECHNOLOGY IS NOT FAULT TOLERANT AND IS NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE OR RESALE AS ON-LINE CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE PERFORMANCE,
|
146 |
+
S
|
147 |
+
UCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF JAVA TECHNOLOGY COULD LEAD DIRECTLY TO DEATH, PERSONAL INJURY, OR S
|
148 |
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EVERE PHYSICAL OR ENVIRONMENTAL DAMAGE.
|
149 |
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\par }\pard\plain \s21\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
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\par MISCELLANEOUS
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\par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24
|
152 |
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If you acquired this SOFTWARE PRODUCT in the United States, this EULA is governed by the laws of the State of Washington.
|
153 |
+
\par If you acquired this SOFTWARE PRODUCT in Canada, unless expressly prohibited b
|
154 |
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y local law, this EULA is governed by the laws in force in the Province of Ontario, Canada; and, in respect of any dispute which may arise hereunder, you consent to the jurisdiction of the federal and provincial courts sitting in Toronto, Ontario. If this
|
155 |
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SOFTWARE PRODUCT was acquired outside the United States, then local law may apply.
|
156 |
+
\par Should you have any questions concerning this EULA, or if you desire to contact Microsoft for any reason, please contact the Microsoft subsidiary serving your country, or write: Microsoft Sales Information Center/One Microsoft Way/Redmond, WA 98052-6399.
|
157 |
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|
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\par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs24\ul \sect }\sectd \psz1\linex0\headery0\footery1915\sectdefaultcl
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\par }}\pard\plain \s25\ql \li0\ri0\sb120\widctlpar\brdrt\brdrs\brdrw15 \tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f29\fs18\expnd-1\expndtw-5\lang1033\langfe1033\kerning16\cgrid\langnp1033\langfenp1033 {
|
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+
\caps0\f4\fs24\kerning0 LIMITED WARRANTY
|
162 |
+
\par LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED OUTSIDE THE US AND CANADA.}{\b0\caps0\f4\fs24\kerning0
|
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+
FOR THE LIMITED WARRANTIES AND SPECIAL PROVISIONS PERTAINING TO YOUR PARTICULAR JURISDICTION, PLEASE REFER TO YOUR WARRANTY BOOKLET INCLUDED WITH THIS PACKAGE OR PROVIDED WITH THE SOFTWARE PRODUCT PRINTED MATERIALS.
|
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+
\par }{\fs24
|
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+
\par }\pard\plain \s20\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 LIMITED WARRANTY FOR SOFTWARE PRODUCTS ACQUIRED IN THE US AND CANADA. }{
|
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+
\fs24 Microsoft warrants that (a)\~the SOFTWARE PRODUCT will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt, and (b)\~any Support Services provid
|
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+
ed by Microsoft shall be substantially as described in applicable written materials provided to you by Microsoft, and Microsoft support engineers will make commercially reasonable efforts to solve any problem issues. Some states and jurisdictions do not a
|
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+
llow limitations on duration of an implied warranty, so the above limitation may not apply to you. To the extent allowed by applicable law, implied warranties on the SOFTWARE PRODUCT, if any, are limited to ninety (90) days.}{\i\fs24\ul
|
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+
\par }{\b\fs24 CUSTOMER REMEDIES.}{\fs24 Microsoft\rquote s and its suppliers\rquote entire liability and your exclusive remedy shall be, at Microsoft\rquote s option, either (a)\~return of the price paid, if any, or (b)\~
|
170 |
+
repair or replacement of the SOFTWARE PRODUCT that does not meet Microsoft\rquote s Limited Warranty and which is ret
|
171 |
+
urned to Microsoft with a copy of your receipt. This Limited Warranty is void if failure of the SOFTWARE PRODUCT has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE PRODUCT will be warranted for the remainder of the original war
|
172 |
+
ranty period or thirty (30) days, whichever is longer. Outside the United States, neither these remedies nor any product support services offered by Microsoft are available without proof of purchase from an authorized international source.
|
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+
\par }\pard\plain \s19\ql \li0\ri0\sb60\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\scaps\fs24\ul NO OTHER WARRANTIES}{\scaps\fs24 . }{\fs24
|
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+
To the maximum extent permitted by applicable law, Microsoft and its suppliers disclaim all other warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpo
|
175 |
+
se, title, and non-infringement, with regard to the SOFTWARE PRODUCT, and the provision of or failure to provide Support Services.}{\i\fs24 }{\fs24
|
176 |
+
This limited warranty gives you specific legal rights. You may have others, which vary from state/jurisdiction to state/jurisdiction.
|
177 |
+
\par }{\fs24\ul LIMITATION OF LIABILITY}{\fs24
|
178 |
+
. To the maximum extent permitted by applicable law, in no event shall Microsoft or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, without limitation, damages f
|
179 |
+
or loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use the SOFTWARE PRODUCT or the provision of or failure to provide Support Services, even if Microsoft
|
180 |
+
has been advised of the possibility of such damages. In any case, Microsoft\rquote
|
181 |
+
s entire liability under any provision of this EULA shall be limited to the greater of the amount actually paid by you for the SOFTWARE PRODUCT or U.S.$5.00; provided, however, if you have entered into a Microsoft Support Services Agreement, Microsoft
|
182 |
+
\rquote s entire liability regarding Support Services shall be governed by the terms of that agreement. Because some states and jurisdictions do not allow the exclusion or limitation of liability, the above limitation may not apply to you.
|
183 |
+
\par }\pard\plain \s17\ql \li0\ri0\sb240\sl-240\slmult0\widctlpar\tx576\tx1152\tx1728\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\f29\fs22\expnd-3\expndtw-15\lang1033\langfe1033\kerning22\cgrid\langnp1033\langfenp1033 {
|
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+
Si vous avez acquis votre produit Microsoft au CANADA, la garantie limit\'e9e suivante vous concerne\~:
|
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+
\par }\pard\plain \s26\ql \li0\ri0\sb120\sl-220\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f29\fs18\expnd-1\expndtw-5\lang1036\langfe1033\kerning16\cgrid\langnp1036\langfenp1033 {Garantie Limit\'c9e
|
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+
|
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+
\par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {GARANTIE LIMIT\'c9E \emdash
|
188 |
+
Microsoft garantit que (a) la performance du LOGICIEL sera substantiellement en conformit\'e9 avec la documentation qui accompagne le LOGICIEL, pour une p\'e9riode de quatre-vingt-dix (90) jours \'e0 compter de la date de r\'e9ception\~
|
189 |
+
; et (b) tout support technique fourni par Microsoft sera substantiellement en conformit\'e9 avec toute documentation aff\'e9rente fournie par Microsoft et que les membres du support technique de Microsoft feront des efforts raisonnables pour r\'e9
|
190 |
+
soudre toute difficult\'e9 technique d\'e9coulant de l\rquote utilisation du LOGICIEL. Certaines juridictions ne permettent pas de limiter dans le temps l\rquote application de la pr\'e9sente garantie. Aussi, la limite stipul\'e9
|
191 |
+
e ci-haut pourrait ne pas s\rquote appliquer dans votre cas. Dans la mesure permise par la loi, toute garantie implicite portant sur le LOGICIEL, le cas \'e9ch\'e9ant, est limit\'e9e \'e0 une p\'e9riode de quatre-vingt-dix (90) jours.}{\f31
|
192 |
+
\par }{RECOURS DU CLIENT \emdash La seule obligation de Microsoft et de ses fournisseurs et votre recours exclusif seront, au choix de Microsoft, soit (a) le remboursement du prix pay\'e9, si applicable, ou (b) la r\'e9paration ou le rem
|
193 |
+
placement du LOGICIEL qui n\rquote est pas conforme \'e0 la Garantie Limit\'e9e de Microsoft et qui est retourn\'e9 \'e0 Microsoft avec une copie de votre re\'e7u. Cette Garantie Limit\'e9e est nulle si le d\'e9faut du LOGICIEL est caus\'e9
|
194 |
+
par un accident, un traitement abusif ou une mauvaise application. Tout LOGICIEL de remplacement sera garanti pour le reste de la p\'e9riode de garantie initiale ou pour trente (30) jours, selon la plus longue de ces p\'e9riodes. }{\b A l\rquote ext\'e9
|
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+
rieur des Etats-Unis, aucun de ces recours non plus que le support technique offert par Microsoft ne sont disponibles sans une preuve d\rquote achat provenant d\rquote une source authoris\'e9e.
|
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+
\par }\pard\plain \s24\ql \li0\ri0\sb60\sl-240\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \b\caps\f4\fs22\expnd-1\expndtw-6\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {\ul AUCUNE AUTRE GARANTIE}{ \emdash DANS LA MESURE PR\'c9
|
197 |
+
VUE PAR LA LOI, MICROSOFT ET SES FOURNISSEURS EXCLUENT TOUTE AUTRE GARANTIE OU CONDITION, EXPRESSE OU IMPLICITE, Y COMPRIS MAIS NE SE LIMITANT PAS AUX GARANTIES OU CONDITIONS IMPLICITES DU CARACT\'c8RE AD\'c9
|
198 |
+
QUAT POUR LA COMMERCIALISATION OU UN USAGE PARTICULIER EN CE QUI CONCERNE LE LOGICIEL OU CONCERNANT LE TITRE , L\rquote ABSENCE DE CONTREFA\'c7ON DUDIT LOGICIEL, ET TOUTE DOCUMENTATION \'c9CRITE QUI L\rquote
|
199 |
+
ACCOMPAGNE, AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU. CETTE GARANTIE LIMIT\'c9E VOUS ACCORDE DES DROITS JURIDIQUES SP\'c9CIFIQUES.}{\f31
|
200 |
+
\par }{\ul PAS DE RESPONSABILIT\'c9 POUR LES DOMMAGES INDIRECTS}{ \emdash MICROSOFT OU SES FOURNISSEURS NE SERONT PAS RESPONSABLES EN AUCUNE CIRCONSTANCE POUR TOUT DOMMAGE SP\'c9CIAL, INCIDENT, INDIRECT, OU CONS\'c9QUENT QUEL QU\rquote
|
201 |
+
IL SOIT (Y COMPRIS, SANS LIMITATION, LES DOMMAGES ENTRAIN\'c9S PAR LA PERTE DE B\'c9N\'c9FICES, L\rquote INTERRUPTION DES ACTIVIT\'c9S, LA PERTE D\rquote INFORMATION OU TOUTE AUTRE PERTE P\'c9CUNIAIRE) D\'c9COULANT DE L\rquote UTILISATION OU DE L\rquote
|
202 |
+
IMPOSSIBILIT\'c9 D\rquote UTILISATION DE CE LOGICIEL AINSI QUE POUR TOUTE DISPOSITION CONCERNANT LE SUPORT TECHNIQUE OU LA FA\'c7ON DONT CELUI-CI A \'c9T\'c9 RENDU ET CE, M\'caME SI MICROSOFT A \'c9T\'c9 AVIS\'c9E DE LA POSSIBILIT\'c9
|
203 |
+
DE TELS DOMMAGES. LA RESPONSABILIT\'c9 DE MICROSOFT EN VERTU DE TOUTE DISPOSITION DE CETTE CONVENTION NE POURRA EN AUCUN TEMPS EXC\'c9DER LE PLUS \'c9LEV\'c9 ENTRE i) LE MONTANT EFFECTIVEMENT PAY\'c9 PAR VOUS POUR
|
204 |
+
LE LOGICIEL OU ii) US$5.00. ADVENANT QUE VOUS AYEZ CONTRACT\'c9 PAR ENTENTE DISTINCTE AVEC MICROSOFT POUR UN SUPPORT TECHNIQUE \'c9TENDU, VOUS SEREZ LI\'c9 PAR LES TERMES D\rquote UNE TELLE ENTENTE. }{\f31
|
205 |
+
\par }\pard\plain \s23\ql \li0\ri0\sb60\sl-200\slmult0\widctlpar\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \f4\fs18\expnd-1\expndtw-5\lang1036\langfe1033\cgrid\langnp1036\langfenp1033 {La pr\'e9sente Convention est r\'e9
|
206 |
+
gie par les lois de la province d\rquote Ontario, Canada. Chacune des parties \'e0 la pr\'e9sente reconna\'eet irr\'e9vocablement la comp\'e9tence des tribunaux de la province d\rquote Ontario et consent \'e0 instituer tout litige qui pourrait d\'e9
|
207 |
+
couler de la pr\'e9sente aupr\'e8s des tribunaux situ\'e9s dans le district judiciaire de York, province d\rquote Ontario.}{\f31
|
208 |
+
\par }{Au cas o\'f9 vous auriez des questions concernant cette licence ou que vous d\'e9siriez vous mettre en rapport avec Microsoft pour quelque raison que ce soit, veuillez contacter la succursale Microsoft desservant votre pays, dont l\rquote adresse
|
209 |
+
est fournie dans ce produit, ou \'e9crivez \'e0\~: Microsoft Sales Information Center, One Microsoft Way, Redmond, Washington\~98052-6399.
|
210 |
+
\par }}
|
AOC/HA312W32.DLL
ADDED
Binary file (366 kB). View file
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AOC/History/Armies.txt
ADDED
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<b>Armies of the Middle Ages<b>
|
2 |
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|
3 |
+
The first medieval armies were tribal war bands carried over from ancient times. These evolved into feudal armies made up of a lord's vassals and their respective retainers. Fief holders were required to provide a period of military service each year. This began as weeks or months of service by the vassal accompanied by professional soldiers he retained personally. The armies of later kings and wealthy lords consisted of a higher proportion of professionals and mercenaries. Late in the period, vassals sent money instead of actually serving in armies, and this "martial tax" helped kings to support armies year-round.
|
4 |
+
|
5 |
+
Service in feudal armies was a matter of duty and honor for the knights. In a warrior society, knights lived for the opportunity to fight. Success in battle was the main path to recognition and wealth. For professional soldiers, often the sons of the aristocracy left with little when the eldest began inheriting everything, fighting was a job. It was duty for peasants also, when they were called up, but certainly not an honor.
|
6 |
+
|
7 |
+
By the fourteenth and fifteenth centuries, many commoners joined the ranks for pay that was often much better than that for more peaceful employment. A strong attraction for a commoner to become a soldier was the prospect of loot. Tribal warriors stayed loyal to their warrior chief and fought for him so long as he provided them with a living and loot. These ideals of the war band carried over into the feudal age. Low-ranking knights and professional foot soldiers longed for the opportunity to take part in the assault against a rich town or castle because strongholds that resisted were traditionally looted. A soldier could gather up many times his year's pay during the sack of a city. Pitched battles also offered opportunities for gain. The armor and weapons of the dead could be sold and captured knights could be ransomed.
|
8 |
+
|
AOC/History/ArmiesMongols.txt
ADDED
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<b>The Mongols<b>
|
2 |
+
|
3 |
+
The nomadic horse peoples of Mongolia assembled the world's largest land empire in a series of military conquests spread over a few generations, beginning in the twelfth century. In the course of their conquests, the Mongols fought most of the other world powers of medieval Asia and Europe, winning in almost every case. Their empire was built entirely on military conquest, thanks to an army that was unlike any other in the world. They were thought invincible by most of their opponents. Their campaign into Europe turned back only after a death in the ruling family. The possible claimants to the throne headed home with their forces and never returned.
|
4 |
+
|
5 |
+
<i>The Mongol Army<i>
|
6 |
+
|
7 |
+
The Mongols were nomadic herders and hunters who spent their lives in the saddles of their steppe ponies. They learned to ride and use weapons, especially the composite bow, at an early age. For hunting and war, every able-bodied male under the age of 60 years was expected to take part. The armies of the united Mongol tribes consisted of the entire adult male population.
|
8 |
+
|
9 |
+
They fought under a strict code of discipline. Booty was held collectively. The penalty was death for abandoning a comrade in battle. This discipline, together with leadership, intelligence-gathering, and organization, raised the Mongol force from a cavalry swarm into a true army.
|
10 |
+
|
11 |
+
The Mongol army was organized according to a decimal system, with units of 10, 100, 1000, and 10,000 men. These numbers for units were probably rarely approached due to casualties and attrition. The 10,000-man unit was the major fighting unit, like a modern division, capable of sustained fighting on its own. Individual soldiers identified most with the 1000-man unit of which they were a part, the equivalent of a modern regiment. Original Mongol tribes fielded their own 1000-man units. Conquered peoples, such as the Tatars and Merkits, were broken up and distributed among other units so that they could pose no organized threat to the ruling family.
|
12 |
+
|
13 |
+
Genghis Khan created a personal guard unit of 10,000 men. This unit was recruited across tribal boundaries and selection was a high honor. In its early stages it served as a form of honorable hostage-holding. It grew into the family household and the source of the growing empire's ruling class.
|
14 |
+
|
15 |
+
Mongol soldiers at first received no pay other than booty. Advancement was based on merit. Once the rapid conquests slowed, a new system of pay was put in place. Officers were later able to pass on their posts to heirs.
|
16 |
+
|
17 |
+
Each soldier went on campaign with approximately five horses, allowing quick changes and rapid movements. No comparable armies moved as rapidly as the Mongols until the mechanized armies of the twentieth century.
|
18 |
+
|
19 |
+
The Mongols fought mainly as light cavalry archers (unarmored), using the compound bow. This was a compact weapon of impressive range and penetration power. They employed Chinese and Middle Easterners as siege engineers. Infantry, garrison troops, and heavy cavalry (wearing armor) that used lances came from the armies of subjected peoples.
|
20 |
+
|
21 |
+
<i>Mongol Tactics<i>
|
22 |
+
|
23 |
+
The Mongol armies relied on firepower, the ability to move quickly, and a reputation for ruthlessness that came to precede them. All of their opponents moved much more slowly and deliberately. The Mongols looked for opportunities to divide an enemy force and overwhelm the pieces with rapid bowshots. They sought to surround or encircle enemies and achieve local superiority of numbers. Horses of mounted enemies were wounded, dismounting the riders and making them more vulnerable.
|
24 |
+
|
25 |
+
The Mongol light cavalry could not stand against a heavy cavalry charge, so they feigned flight to draw the knights into exhaustive charges that left them vulnerable. The fleeing Mongols turned rapidly and became the hunter. They excelled in setting ambushes and surprise attacks. Mongol army leaders made great use of scouts and synchronized force movements to catch the enemy at a disadvantage.
|
26 |
+
|
27 |
+
The Mongols made extensive use of terror. If the population of one city was massacred after capture, the next city was more likely to surrender without a fight. This proved the case, as city after city surrendered upon the approach of Mongol armies.
|
28 |
+
|
AOC/History/ArmiesOrg.txt
ADDED
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|
1 |
+
<b>Organization<b>
|
2 |
+
|
3 |
+
The organization of feudal armies was kept simple in comparison to the large national armies of more modern time. There were no permanent regiments, divisions, or corps until the very end of the age. When a feudal army was summoned, each vassal traveled to the meeting point with any knights, archers, and footmen that he was required to bring. At the meeting point, the contingents would be reassembled by role. The knights and their squires kept and marched together, as did the archers and footmen.
|
4 |
+
|
5 |
+
Special units, such as engineers and the operators of siege artillery, were usually professionals hired for the campaign. Christian mercenaries, for example, operated the artillery employed by the Turks against Constantinople.
|
6 |
+
|
7 |
+
Being a mercenary soldier was a respected profession in the late Middle Ages. Warrior entrepreneurs formed mercenary companies that allowed a rich lord or city to hire a ready-made competent fighting force. Mercenary companies existed that were all of one skill. For example, 2000 Genoese crossbowmen served in the French army at the Battle of Cr�cy in 1346. Other mercenary companies were mixed forces of all arms. These were often described in terms of the number of lances they contained. Each lance represented a mounted man-at-arms plus additional mounted, foot, and missile troops. A company of 100 lances represented several hundred fighting men. This system was the origin of the word "freelance."
|
8 |
+
|
9 |
+
Command hierarchy within a feudal army was flat. Not much maneuvering was anticipated so there was little provision of large staffs to support the commander and pass orders.
|
10 |
+
|
11 |
+
In 1439 Charles VII of France raised Royal Ordinance Companies. These companies were filled with either knights or infantry and were paid from tax revenues. Each company had a fixed complement of men; their armor and weapons were chosen by the king rather than left to personal choice. This was the beginning of modern standing armies in the West.
|
12 |
+
|
13 |
+
<i>Supply<i>
|
14 |
+
|
15 |
+
There was little provision for food and medical supplies. Medieval armies lived off the land, to the detriment of everyone residing in an area they occupied or passed through. Having a friendly army march through was no better than having the enemy pass. Medieval armies did not linger in one area for long because local supplies of food and forage were quickly exhausted. This was a particular problem during sieges. If an army laying siege did not make arrangements to have food and supplies brought in, it might have to lift its siege to avoid starvation long before the defenders had to surrender.
|
16 |
+
|
17 |
+
Sanitation was also a problem when an army stayed in one place. A medieval army brought along many animals, in addition to the horses of the knights, and sewage problems led to dysentery. Feudal armies tended to waste away to disease and desertion. During his campaign in France, Henry V of England lost an estimated 15 percent of his army to disease at the siege of Harfleur and more on the march leading up to Agincourt. At the battle itself, he lost only 5 percent. Henry V died of disease related to poor sanitation at another siege.
|
18 |
+
|
19 |
+
<i>Deployment for Battle<i>
|
20 |
+
|
21 |
+
Most battles were set-piece affairs where the two sides arranged themselves before the fighting began. Campaigns of maneuver and meeting engagements were rare.
|
22 |
+
|
23 |
+
Prior to battle, commanders divided their forces into contingents with specific tasks in mind for each. The first separation might be into foot soldiers, archers, and cavalry. These groups might be divided further into groups to be given individual missions or to be held in reserve. A commander might arrange several "battles" or "divisions" of knights, for example. These could be launched individually as desired or held in reserve. Archers might be deployed in front of the army with blocks of infantry in support. Once the army had been arranged, the only major decisions were when to send in the prearranged pieces. There was little provision for pulling back, reforming, or rearranging once the fighting started. A force of knights, for example, could rarely be used more than once. After they had been committed to action, they were usually reinforced or withdrawn. A full charge by heavy cavalry caused such disruption, lost equipment, and loss of horses that the force was essentially spent. The Norman knights at Hastings were reformed for further attacks, but they did not launch a full charge because they could not penetrate the Saxon shield-wall.
|
24 |
+
|
25 |
+
Superior commanders made use of the terrain to their advantage and conducted reconnaissance to evaluate the enemy's strength and weaknesses.
|
26 |
+
|
27 |
+
<i>Ransom<i>
|
28 |
+
|
29 |
+
The ultimate rewards from successful battle included honors and grants of fiefs. The proximate rewards included booty from looting bodies, ransacking captured towns and castles, selling the armor and weapons of the dead, and ransoming high-ranking prisoners. Knights were expected to pay ransoms to save their lives. One of the highest recorded ransoms was more than US $20 million paid to a German prince for the release of Richard I of England, captured during his return from the Crusades.
|
30 |
+
|
31 |
+
At Agincourt the English were holding a large group of French knights at the rear for ransom. During the battle, a French contingent raided toward the rear of the English and briefly panicked Henry V. He ordered the execution of the held French knights to prevent their release, thereby forgoing a fortune in ransoms.
|
32 |
+
|
33 |
+
The capture of knights was recorded by heralds who kept a tally of which soldiers were responsible and thereby due the bulk of the ransom. The heralds then notified the prisoner's family, arranged the ransom payment, and obtained the prisoner's release.
|
34 |
+
|
35 |
+
The popularity of ransoms seems remarkably civil but masks a darker story. Low-ranking prisoners of no value might be killed out-of-hand to eliminate the problem of guarding and feeding them.
|
36 |
+
|
AOC/History/ArmiesStrat.txt
ADDED
@@ -0,0 +1,12 @@
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|
1 |
+
<b>Strategy<b>
|
2 |
+
|
3 |
+
Medieval military strategy was concerned with control of the economic basis for wealth and, thus, the ability to put armies in the field. At the start of the era this meant primarily ravaging or defending the countryside because all wealth originated in the fields and pastures. As the age progressed, towns became important control points as centers of wealth from trade and manufacturing.
|
4 |
+
|
5 |
+
Holding and taking castles was a key element of war because they defended the farmland. The warrior occupants of the castle controlled the neighborhood. As towns grew they were fortified also. Defending and taking them gradually became more important than fighting for castles.
|
6 |
+
|
7 |
+
Field armies maneuvered to take the key fortified points and ravage the countryside, or to prevent the enemy from conducting such a campaign. Pitched battles were fought to end the destruction of enemy invasions. The Battle of Hastings in 1066, for example, was fought by the Anglo-Saxons to stop an invasion by the Normans. The Anglo-Saxons lost and the Normans under William spent the next several years establishing control of England in a campaign of conquest. The Battle of Lechfield in 955 was fought between the Germans and Magyar raiders from the East. The decisive victory of the Germans under Otto I brought an end to further Magyar invasions. The defeat of the Moors in 732 by Charles Martel ended Muslim raids and expansion out of Spain.
|
8 |
+
|
9 |
+
The battles of Cr�cy, Poitiers, and Agincourt, all fought during the Hundred Years War between the English and French, were all attempts by the French to stop English incursions. The French lost all three battles and the English raids carried on. In this case, however, the raids did not establish permanent control for the English and the French eventually won the war.
|
10 |
+
|
11 |
+
The Crusades were attempts to take and hold key strong points in the Holy Land from which control of the area could be maintained. Battles in the Crusades were fought to break the control of one side or the other. The victory at Hattin in 1187 by the Saracens under Saladin made possible the recapture of Jerusalem.
|
12 |
+
|
AOC/History/ArmiesTactics.txt
ADDED
@@ -0,0 +1,52 @@
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1 |
+
<b>Battle Tactics<b>
|
2 |
+
|
3 |
+
Medieval battles evolved slowly from clashes of poorly organized war bands into battles where tactics and maneuvers were employed. Part of this evolution was in response to the development of different types of soldiers and weapons and learning how to use these. The early armies of the Dark Ages were mobs of foot soldiers. With the rise of heavy cavalry, the best armies became mobs of knights. Foot soldiers were brought along to devastate farmlands and do the heavy work in sieges. In battle, however, foot soldiers were at risk from both sides as the knights sought to engage their enemies in single combat. This was mainly true of foot soldiers early in the period who were feudal levies and untrained peasants. Archers were useful in sieges as well, but also at risk of being rundown on the battlefield.
|
4 |
+
|
5 |
+
By the late 1400's commanders were making better progress in disciplining their knights and getting their armies to work as a team. In the English army, knights gave their grudging respect to the longbowmen after the archers demonstrated their value on so many battlefields. Discipline improved also as more and more knights fought for pay and less for honor and glory. Mercenary soldiers in Italy became well known for long campaigns during which no appreciable blood was spilt. By that time soldiers of all ranks were assets not to be discarded lightly. Feudal armies seeking glory evolved into professional armies more interested in living to spend their pay.
|
6 |
+
|
7 |
+
<i>Cavalry Tactics<i>
|
8 |
+
|
9 |
+
Cavalry was divided typically into three groups, or divisions, to be sent into battle one after another. The first wave would either break through or disrupt the enemy so that the second or third wave could break through. Once the enemy was running, the real killing and capturing could take place.
|
10 |
+
|
11 |
+
In practice, knights followed personal agendas to the detriment of any commander's plan. The knights were interested primarily in honor and glory and jockeyed for positions in the first rank of the first division. Overall victory on the field was a secondary concern to personal glory. In battle after battle, the knights charged as soon as they saw the enemy, dissolving any plan.
|
12 |
+
|
13 |
+
Commanders dismounted their knights on occasion as a way to better control them. This was a popular option with the smaller army that had little hope in a contest of charges. Dismounted knights bolstered the fighting power and morale of common foot troops. The dismounted knights and other foot soldiers fought from behind stakes or other battlefield constructions designed to minimize the impact of cavalry charges.
|
14 |
+
|
15 |
+
An example of undisciplined behavior by knights was the Battle of Cr�cy in 1346. The French army greatly outnumbered the English (40,000 to 10,000), having many more mounted knights. The English divided into three groups of longbowmen protected by stakes driven into the ground. Between the three groups were two groups of dismounted knights. A third group of dismounted knights was held in reserve. Genoese mercenary crossbowmen were sent out by the French king to shoot into the dismounted English army while he tried to organize his knights into three divisions. The crossbows had gotten wet, however, and were ineffective. The French knights ignored their king's efforts at organization as soon as they saw the enemy and worked themselves into a frenzy, shouting, "Kill! Kill!" over and over. Impatient with the Genoese, the French king ordered his knights forward and they trampled down the crossbowmen in their way. Although the fighting went on all day, the dismounted English knights and longbowmen (who had kept their bowstrings dry) defeated the mounted French who fought as an undisciplined mob.
|
16 |
+
|
17 |
+
By the end of the Middle Ages, heavy cavalry had been reduced to roughly equal value on the battlefield in comparison to missile and foot troops. By this time, the futility of charging well-emplaced and disciplined infantry was well understood. The rules had changed. Stakes, horse traps, and trenches were routinely employed by armies to protect against cavalry charges. Charges against massed ranks of pikemen and archers/gunners left only a pile of broken horses and men. Knights were forced to fight on foot or wait for the right opportunity to charge. Devastating charges were still possible, but only when the enemy was in flight, disorganized, or out from behind his temporary battlefield defenses.
|
18 |
+
|
19 |
+
<i>Missile Troop Tactics<i>
|
20 |
+
|
21 |
+
For most of this era missile troops were archers using one of several types of bow. At first this was the short bow, then the crossbow and longbow. Archers had the advantage of being able to kill and wound enemies at range without joining in hand-to-hand combat. The value of these troops was well known in ancient times, but the lessons were temporarily lost in the Dark Ages. The land-controlling warrior knights were supreme in the early Middle Ages and their code demanded hand-to-hand combat with a worthy enemy. Killing with arrows at a distance was dishonorable to the knights so the ruling class did little to develop this weapon and use it effectively.
|
22 |
+
|
23 |
+
It became apparent gradually, however, that archers were effective and very useful, both in sieges and in battle. More and more armies made room for them, if grudgingly. The decisive victory of William I at Hastings in 1066 may have been won by archery, although his knights traditionally get the most credit. The Anglo-Saxons held a hillside and were so packed into their shield-wall that the Norman knights had great difficulty penetrating. The fighting flowed back and forth all day. The Anglo-Saxons ventured out of their shield-wall, partly to get at the Norman archers. When the Anglo-Saxons came out, they were easily run down. For some time it seemed that the Normans must fail, but many believe that Norman archery was winning the battle. A lucky shot mortally wounded Harold, the Anglo-Saxon king, and the battle ended soon thereafter.
|
24 |
+
|
25 |
+
Foot archers fought in massed formations of hundreds or even thousands of men. When within a hundred yards of the enemy, both crossbow and longbow shots could penetrate armor. At this range, archers shot at individual targets. It was maddening for the enemy to take this damage, especially if they could not respond. In the ideal situation, the archers disrupted the enemy formation by shooting into it for some time. The enemy might be safe from cavalry behind stakes, but it could not block all the arrows or bolts coming in. If the enemy left its protection and charged the archers, friendly heavy cavalry would respond, hopefully in time to save the archers. If the enemy formation just stood its ground, it might waver eventually to the point that cavalry could charge effectively.
|
26 |
+
|
27 |
+
Archers were actively encouraged and subsidized in England because the English were at a population disadvantage when waging war on the mainland. When the English learned how to use large contingents of bowmen, they began winning battles, even though they were usually outnumbered. The English developed the arrow barrage, taking advantage of the range of the longbow. Instead of firing at individual targets, the longbowmen fired into the area occupied by the enemy. Firing up to 6 shots a minute, 3000 longbowmen could put 18,000 arrows into a massed enemy formation. The effect of this barrage upon horses and men was devastating. French knights in the Hundred Years War spoke of the sky being black with arrows and of the noise of these missiles in flight.
|
28 |
+
|
29 |
+
Crossbowmen became prominent in mainland armies, especially in the militia and professional forces raised by towns. With a minimum of training, a crossbowmen became an effective soldier.
|
30 |
+
|
31 |
+
By the fourteenth century the first primitive handguns were appearing on the battlefield. When these worked, they were even more powerful than bows.
|
32 |
+
|
33 |
+
The difficulty in using archers was protecting them while they shot. To be effective they had to be fairly close to the enemy. English longbowmen carried stakes onto the battlefield that they pounded into the ground with mallets in front of the spot from which they wished to shoot. These stakes gave them some protection from enemy cavalry. They relied on their firepower to fight off enemy archers. They were at a disadvantage if attacked by enemy foot soldiers. Crossbowmen carried a large pavise shield into battle. This came with supports and could be set up in walls, from behind which the men could shoot.
|
34 |
+
|
35 |
+
By the end of the era, crossbowmen and pikemen were working together in combined formations. The pikes kept enemy hand-to-hand troops away while the missile troops (crossbowmen or handgunners) fired into the enemy formations. These mixed formations learned how to move and actually attack. Enemy cavalry had to withdraw in the face of a disciplined mixed force of pikemen and crossbowmen/gunners. If the enemy could not respond with missiles and pikes of their own, the battle was probably lost.
|
36 |
+
|
37 |
+
<i>Infantry Tactics<i>
|
38 |
+
|
39 |
+
The tactic of foot soldiers in the Dark Ages was simply to close with the enemy and start chopping. The Franks threw their axes just before closing to disrupt the enemy. Warriors relied on strength and ferocity to win.
|
40 |
+
|
41 |
+
The rise of knights put infantry into a temporary eclipse on the battlefield, mainly because disciplined and well-trained infantry did not exist. The foot soldiers of early medieval armies were mainly peasants who were poorly armed and trained.
|
42 |
+
|
43 |
+
The Saxons and Vikings developed a defensive posture called the shield-wall. The men stood adjacent and held their long shields together to form a barrier. This helped to protect them from archers and cavalry, both of which their armies lacked.
|
44 |
+
|
45 |
+
Infantry underwent a revival in those areas that did not have the resources to field armies of heavy cavalry-hilly countries like Scotland and Switzerland and in the rising towns. Out of necessity, these two sectors found ways to field effective armies that contained little or no cavalry. Both groups discovered that horses would not charge into a barrier of bristling stakes or spear points. A disciplined force of spearmen could stop the elite heavy cavalry of the richer nations and lords, for a fraction of the cost of a heavy cavalry force.
|
46 |
+
|
47 |
+
The schiltron formation was a circle of spearmen that the Scots began using during their wars for independence around the end of the thirteenth century (featured in the motion picture <i>Braveheart<i>). They learned that the schiltron was an effective defensive formation. Robert Bruce offered battle to the English knights only in swampy terrain that greatly impeded the heavy cavalry charge.
|
48 |
+
|
49 |
+
The Swiss became renowned for fighting with pikes. They essentially revived the Greek phalanx and became very proficient at fighting with the long pole arms. They formed a square of pikemen. The outer four ranks held their pikes nearly level, pointing slightly down. This was an effective barrier against cavalry. The rear ranks used bladed pole arms to attack enemies that closed with the formation. The Swiss drilled to the point that they could move in formation relatively quickly. They turned a defensive formation into an effective attacking formation also.
|
50 |
+
|
51 |
+
The response to massed pikemen was artillery that plowed through the ranks of dense formations. The Spanish appear to have first done this effectively. The Spanish also fought the pikemen effectively with sword and buckler men. These were lightly armed men who could get in among the pikes and fight effectively with short swords. Their buckler was a small and handy shield. At the end of the Middle Ages, the Spanish also first experimented with the combination of pikemen, swordsmen, and handgunners in the same formation. This was an effective force that could take on all arms in varying terrain, on both defense and attack. At the end of this era the Spanish were the most effective fighting force in Europe.
|
52 |
+
|
AOC/History/Aztecs.txt
ADDED
@@ -0,0 +1,11 @@
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|
1 |
+
<b>The Aztecs (1325 to 1521)<b>
|
2 |
+
|
3 |
+
Political control of the populous and agriculturally rich central valley of Mexico fell into confusion after 1100. Gradually assuming ever-greater power were the Aztecs, probably a northern tribe that had migrated to the valley and occupied a minor town on the shore of the great central lake. They were a society that valued the skills of warriors above all others, and this emphasis gave them an advantage against rival tribes in the region. By the end of the 15th century, the Aztecs controlled all of central Mexico as a military empire that collected tribute from rivals.
|
4 |
+
|
5 |
+
The Aztec culture drew upon the experience of those that came before it and invented little that was new. They had an advanced agriculture that supported a very large population. They built immense buildings of grand design and flourished in many arts. They were adept metal workers, but had no iron. Lacking any suitable draft animal, they made no motive use of the wheel.
|
6 |
+
|
7 |
+
One of the distinctive features of the Aztec culture was its penchant for sacrifice. Aztec myths dictated that human blood be fed to the Sun to give it the strength to rise each day. Human sacrifices were conducted on a grand scale; several thousand in a single day were not uncommon. Victims were often decapitated or flayed, and hearts were cut from living victims. Sacrifices were conducted at the top of tall pyramids to be close to the sun and blood flowed down the steps. Although the Aztec economy was based primarily on corn (or maize), the people believed that crops depended on the regular provision of sacrificial blood.
|
8 |
+
|
9 |
+
The incessant demand for sacrificial victims meant that the Aztecs tolerated loose control over satellite cities because frequent revolts offered opportunities for capturing new victims. During times of peace, "garland wars" were arranged strictly as contests of courage and warrior skill, and for the purpose of capturing victims. They fought with wooden clubs to maim and stun, rather than kill. When fighting to kill, the clubs were studded with obsidian blades.
|
10 |
+
|
11 |
+
Despite their great agriculture and arts, the Aztecs appear in retrospect to have been a waning society. They passed on no significant technology or ideas of religion or political theory. Their civilization was brought to an abrupt end by the arrival of the Spanish in the early 16th century. Already devastated by European disease passed by early traders, they fell to a small Spanish army armed with steel weapons, firearms, and riding a few horses. The cruelty of the Aztecs contributed to their downfall by making it easy for the Spanish to enlist allies among the non-Aztecs in Mexico.
|
AOC/History/British original.txt
ADDED
@@ -0,0 +1,16 @@
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|
1 |
+
<B>The Britons (500 On)<B>
|
2 |
+
|
3 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
4 |
+
|
5 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
6 |
+
|
7 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
8 |
+
|
9 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
10 |
+
|
11 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
12 |
+
|
13 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
14 |
+
|
15 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
16 |
+
|
AOC/History/Byzantines.txt
ADDED
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<b>The Byzantines (476 to 1453)<b>
|
2 |
+
|
3 |
+
The Byzantines took their name from Byzantium, an ancient city on the Bosphorus, the strategic waterway linking the Black Sea to the Aegean Sea. The Roman Emperor Constantine had renamed this city Constantinople in the fourth century and made it a sister capital of his empire. This eastern partition of the Roman Empire outlived its western counterpart by a thousand years, defending Europe against invasions from the east by Persians, Arabs, and Turks. The Byzantines persevered because Constantinople was well defended by walls and the city could be supplied by sea. At their zenith in the sixth century, the Byzantines covered much of the territories of the original Roman Empire, lacking only the Iberian Peninsula (modern Spain and Portugal), Gaul (modern France), and Britain. The Byzantines also held Syria, Egypt, and Palestine, but by the middle of the seventh century they had lost them to the Arabs. From then on their empire consisted mainly of the Balkans and modern Turkey.
|
4 |
+
|
5 |
+
The first great Byzantine emperor was Justinian I (482 to 565). His ambition was to restore the old Roman Empire and he nearly succeeded. His instrument was the greatest general of the age, Belisarius, who crisscrossed the empire defeating Persians to the East, Vandals in North Africa, Ostrogoths in Italy, and Bulgars and Slavs in the Balkans. In addition to military campaigns, Justinian laid the foundation for the future by establishing a strong legal and administrative system and by defending the Christian Church.
|
6 |
+
|
7 |
+
The Byzantine economy was the richest in Europe for many centuries because Constantinople was ideally sited on trade routes between Asia, Europe, the Black Sea, and the Aegean Sea. It was an important destination point for the Silk Road from China. The nomisma, the principal Byzantine gold coin, was the standard for money throughout the Mediterranean for 800 years. Constantinople's strategic position eventually attracted the envy and animosity of the Italian city-states.
|
8 |
+
|
9 |
+
A key strength of the Byzantine Empire was its generally superior army that drew on the best elements of the Roman, Greek, Gothic, and Middle Eastern experience in war. The core of the army was a shock force of heavy cavalry supported by both light infantry (archers) and heavy infantry (armored swordsmen). The army was organized into units and drilled in tactics and maneuvers. Officers received an education in military history and theory. Although outnumbered usually by masses of untrained warriors, it prevailed thanks to intelligent tactics and good discipline. The army was backed by a network of spies and secret agents that provided information about enemy plans and could be used to bribe or otherwise deflect aggressors.
|
10 |
+
|
11 |
+
The Byzantine navy kept the sea-lanes open for trade and kept supply lines free so the city could not be starved into submission when besieged. In the eighth century, a land and sea attack by Arabs was defeated largely by a secret weapon, Greek fire. This chemical weapon, its composition now unknown, was a sort of liquid napalm that could be sprayed from a hose. The Arab navy was devastated at sea by Greek fire.
|
12 |
+
|
13 |
+
In the seventh and eighth centuries, the Arabs overran Egypt, the Middle East, North Africa, and Spain, removing these areas permanently from Byzantine control. A Turkish victory at Manzikert in 1071 led to the devastation of Asia Minor, the empire's most important source of grain, cattle, horses, and soldiers. In 1204 Crusaders led by the Doge of Venice used treachery to sack and occupy Constantinople.
|
14 |
+
|
15 |
+
In the fourteenth century, the Turks invaded Europe, capturing Adrianople and bypassing Constantinople. They settled the Balkans in large numbers and defeated a large crusader army at Nicopolis in 1396. In May 1453, Turkish sultan Mehmet II captured a weakly defended Constantinople with the aid of heavy cannon. The fall of the city brought the Byzantine Empire to an end.
|
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+
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AOC/History/barbarianinvaders.txt
ADDED
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<b>Barbarian Invaders<b>
|
2 |
+
|
3 |
+
Around the year 200 AD, nomadic tribes on the great grass steppes of Central Asia began migrating toward China, India, Persia, and Europe. The reasons for this migration are not fully understood. The largest group of nomads was the Huns. Their small stature and small ponies belied a fierce and determined ruthlessness. They terrified other tribes they encountered in their migrations, causing something like a domino effect. Moving west, the Huns displaced the Goths living northwest of the Black Sea, for example, who pushed south over the Danube into the Balkans lands ruled by the Eastern Roman Empire. More Huns moved toward the German plains, encouraging other Germanic tribes to cross the Rhine.
|
4 |
+
|
5 |
+
The Western Roman Empire was already weakened by this time from sporadic raids and invasions across the Rhine and Danube. Germanic tribes with growing populations coveted the sparsely occupied lands in Gaul and the benefits of being within the Roman Empire. By 400 the Roman army was already 30 to 50 percent German mercenaries. In desperation, some barbarian groups were enlisted into the Roman army as entire units to help defend against other groups. This was especially popular during civil wars of the fourth century, when pretenders to the throne in Rome needed to raise armies quickly. These barbarian units did not have the loyalty and discipline of the legions and kept their own leaders. This stopgap measure backfired when whole barbarian armies revolted. The Rhine and Danube frontiers dissolved and Germanic tribes moved into Gaul, the Balkans, and even Italy itself. The fighting was nearly incessant along the shrinking frontier and the number of loyal Roman troops continually diminished.
|
6 |
+
|
7 |
+
The last legions in Britain were withdrawn for service in Gaul in 410, abandoning that province forever. Saxon raids increased and became actual invasions. The Jutes, Frisians, and Angles, other Germanic tribes from the north German coast, joined the Saxons. Together they overwhelmed the Romano-British culture and took possession of what is today England (Angle-land).
|
8 |
+
|
9 |
+
The Eastern Roman Empire suffered through the loss of most of the Balkans but was able to deflect or bribe the barbarians before they could attack Constantinople. The invaders in this area were the Goths, who had become much more civilized through their contact with the Eastern Empire than had the Germanic tribes along the Rhine. The Goths came as settlers primarily, not conquerors.
|
10 |
+
|
11 |
+
During the fifth century Rome was sacked several times and the Western Empire ceased to exist effectively. Italy was repeatedly invaded and ravaged. In 476 the last recognized Roman emperor was killed. Italy and the old Roman Empire were now occupied by Germanic tribes. Despite a general wish by the barbarians to preserve the stability and order of the past Roman civilization, only vestiges of it survived the turmoil and devastation that followed the invasions. Most of Europe fell back into a much more primitive and barbaric period.
|
AOC/History/british regular.txt
ADDED
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1 |
+
<B>The Britons (500 On)<B>
|
2 |
+
|
3 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
4 |
+
|
5 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
6 |
+
|
7 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
8 |
+
|
9 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
10 |
+
|
11 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
12 |
+
|
13 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
14 |
+
|
15 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
16 |
+
|
AOC/History/british test.txt
ADDED
@@ -0,0 +1,94 @@
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1 |
+
Normal text.
|
2 |
+
|
3 |
+
Some normal text, <B> Bolded text <B> Followed by normal text.
|
4 |
+
Some normal text, <B><I> Bold Italics Text <I><B> Followed by normal text.
|
5 |
+
Some normal text, <I> Italics Text <I> Followed by normal text.
|
6 |
+
|
7 |
+
Following is the normal Britons text 4 times repeated to have a very long file.
|
8 |
+
|
9 |
+
<B>The Britons (500 On)<B>
|
10 |
+
|
11 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
12 |
+
|
13 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
14 |
+
|
15 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
16 |
+
|
17 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
18 |
+
|
19 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
20 |
+
|
21 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
22 |
+
|
23 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
24 |
+
|
25 |
+
|
26 |
+
<B>The Britons (500 On)<B>
|
27 |
+
|
28 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
29 |
+
|
30 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
31 |
+
|
32 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
33 |
+
|
34 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
35 |
+
|
36 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
37 |
+
|
38 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
39 |
+
|
40 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
41 |
+
|
42 |
+
|
43 |
+
<B>The Britons (500 On)<B>
|
44 |
+
|
45 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
46 |
+
|
47 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
48 |
+
|
49 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
50 |
+
|
51 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
52 |
+
|
53 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
54 |
+
|
55 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
56 |
+
|
57 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
58 |
+
|
59 |
+
|
60 |
+
<B>The Britons (500 On)<B>
|
61 |
+
|
62 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
63 |
+
|
64 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
65 |
+
|
66 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
67 |
+
|
68 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
69 |
+
|
70 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
71 |
+
|
72 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
73 |
+
|
74 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
75 |
+
|
76 |
+
|
77 |
+
<B>The Britons (500 On)<B>
|
78 |
+
|
79 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
80 |
+
|
81 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
82 |
+
|
83 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
84 |
+
|
85 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
86 |
+
|
87 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
88 |
+
|
89 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
90 |
+
|
91 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
92 |
+
|
93 |
+
<B> The next line is the end of the file <B>
|
94 |
+
==END==
|
AOC/History/british.txt
ADDED
@@ -0,0 +1,16 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<B>The Britons (500 On)<B>
|
2 |
+
|
3 |
+
Following the withdrawal of the Roman legions to Gaul (modern France) around 400, the British Isles fell into a very dark period of several centuries from which almost no written records survive. The Romano-British culture that had existed under 400 years of Roman rule disappeared under relentless invasion and migration by barbarians. Celts came over from Ireland (a tribe called the Scotti gave their name to the northern part of the main island, Scotland). Saxons and Angles came from Germany, Frisians from modern Holland, and Jutes from modern Denmark. By 600, the Angles and Saxons controlled most of modern England. By 800, only modern Wales, Scotland, and West Cornwall remained in largely Celtic hands.
|
4 |
+
|
5 |
+
The new inhabitants were called Anglo-Saxons (from the Angles and Saxons). The Angles gave their name to the new culture (England from Angle-land), and the Germanic language they brought with them, English, replaced the native Celtic and previously imported Latin. Despite further invasions and even a complete military conquest at a later date, the southern and eastern parts of the largest British Isle have been called England (and its people and language English) ever since.
|
6 |
+
|
7 |
+
In 865 the relative peace of England was shattered by a new invasion. Danish Vikings who had been raiding France and Germany formed a great army and turned their attention on the English. Within 10 years, most of the Anglo-Saxon kingdoms had fallen or surrendered. Only the West Saxons (modern Wessex) held out under Alfred, the only English ruler to be called "the Great."
|
8 |
+
|
9 |
+
England was divided among the Vikings, the West Saxons, and a few other English kingdoms for nearly 200 years. The Viking half was called the Danelaw ("under Danish law"). The Vikings collected a large payment, called the Danegeld ("the Dane's gold"), to be peaceful. The Danes became Christians and gradually became more settled. In time the English turned on the Danes, and in 954 the last Viking king of York was killed. England was united for the first time under an English king from Wessex.
|
10 |
+
|
11 |
+
In 1066 the Witan ("king's council") offered the crown to Harold, son of the Earl of Wessex. Two others claimed the throne: Harald Hardrada (meaning "the hard ruler"), King of Norway, and Duke William of Normandy. The Norwegian landed first, near York, but was defeated by Harold at the battle of Stamford Bridge. Immediately after the victory, Harold force-marched his army south to meet William at Hastings. The battle seesawed back and forth all day, but near dusk Harold was mortally wounded by an arrow in the eye. Over the next two years, William, now "the Conqueror," solidified his conquest of England.
|
12 |
+
|
13 |
+
During the remainder of the Middle Ages, the successors of William largely exhausted themselves and their country in a series of confrontations and wars attempting to expand or defend land holdings in France. The Hundred Years War between England and France was an on-and-off conflict that stretched from 1337 to 1453. It was triggered by an English king's claim to the throne of France, thanks to family intermarriages. The war was also fought over control of the lucrative wool trade and French support for Scotland's independence. The early part of the war featured a string of improbable, yet complete, English victories, thanks usually to English longbowmen mowing down hordes of ornately armored French knights from long range.
|
14 |
+
|
15 |
+
The English could not bring the war to closure, however, and the French rallied. Inspired by Joan of Arc, a peasant girl who professed divine guidance, the French fought back, ending the war with the capture of Bordeaux in 1453. The English were left holding only Calais on the mainland (and not for long).
|
16 |
+
|
AOC/Learn/3Qforum.com.uh
ADDED
Binary file (6 Bytes). View file
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|
AOC/Learn/AKIRA.uh
ADDED
Binary file (6 Bytes). View file
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|
AOC/Learn/Bonnnnn.uh
ADDED
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ADDED
@@ -0,0 +1,658 @@
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|
1 |
+
/* ************ Isthmus ************ */
|
2 |
+
/* THANKSGIVING 00 */
|
3 |
+
/* ENSEMBLE STUDIOS */
|
4 |
+
|
5 |
+
/* ****************************************************** */
|
6 |
+
<PLAYER_SETUP>
|
7 |
+
random_placement /* note this is only currently valid entry */
|
8 |
+
|
9 |
+
/* ****************************************************** */
|
10 |
+
<LAND_GENERATION>
|
11 |
+
base_terrain MED_WATER
|
12 |
+
|
13 |
+
start_random
|
14 |
+
percent_chance 25
|
15 |
+
#define NORTH
|
16 |
+
percent_chance 25
|
17 |
+
#define SOUTH
|
18 |
+
percent_chance 25
|
19 |
+
#define EAST
|
20 |
+
percent_chance 25
|
21 |
+
#define WEST
|
22 |
+
end_random
|
23 |
+
|
24 |
+
create_player_lands
|
25 |
+
{
|
26 |
+
terrain_type WATER
|
27 |
+
if NORTH
|
28 |
+
left_border 3
|
29 |
+
right_border 55
|
30 |
+
top_border 3
|
31 |
+
bottom_border 55
|
32 |
+
border_fuzziness 20
|
33 |
+
|
34 |
+
elseif SOUTH
|
35 |
+
left_border 55
|
36 |
+
right_border 3
|
37 |
+
top_border 55
|
38 |
+
bottom_border 3
|
39 |
+
border_fuzziness 20
|
40 |
+
|
41 |
+
elseif EAST
|
42 |
+
left_border 55
|
43 |
+
right_border 3
|
44 |
+
top_border 3
|
45 |
+
bottom_border 55
|
46 |
+
border_fuzziness 20
|
47 |
+
|
48 |
+
elseif WEST
|
49 |
+
left_border 3
|
50 |
+
right_border 55
|
51 |
+
top_border 55
|
52 |
+
bottom_border 3
|
53 |
+
border_fuzziness 20
|
54 |
+
|
55 |
+
endif
|
56 |
+
|
57 |
+
land_percent 30
|
58 |
+
base_size 5
|
59 |
+
other_zone_avoidance_distance 1
|
60 |
+
clumping_factor 1
|
61 |
+
}
|
62 |
+
|
63 |
+
create_land
|
64 |
+
{
|
65 |
+
terrain_type SHALLOW
|
66 |
+
if NORTH
|
67 |
+
left_border 57
|
68 |
+
right_border 0
|
69 |
+
top_border 14
|
70 |
+
bottom_border 0
|
71 |
+
|
72 |
+
elseif SOUTH
|
73 |
+
left_border 0
|
74 |
+
right_border 57
|
75 |
+
top_border 0
|
76 |
+
bottom_border 14
|
77 |
+
|
78 |
+
elseif EAST
|
79 |
+
left_border 0
|
80 |
+
right_border 57
|
81 |
+
top_border 14
|
82 |
+
bottom_border 0
|
83 |
+
|
84 |
+
elseif WEST
|
85 |
+
left_border 57
|
86 |
+
right_border 0
|
87 |
+
top_border 0
|
88 |
+
bottom_border 14
|
89 |
+
|
90 |
+
endif
|
91 |
+
land_id 21
|
92 |
+
land_percent 45
|
93 |
+
border_fuzziness 3
|
94 |
+
|
95 |
+
}
|
96 |
+
|
97 |
+
create_land
|
98 |
+
{
|
99 |
+
terrain_type SHALLOW
|
100 |
+
if NORTH
|
101 |
+
left_border 15
|
102 |
+
right_border 0
|
103 |
+
top_border 57
|
104 |
+
bottom_border 0
|
105 |
+
|
106 |
+
elseif SOUTH
|
107 |
+
left_border 0
|
108 |
+
right_border 15
|
109 |
+
top_border 0
|
110 |
+
bottom_border 57
|
111 |
+
|
112 |
+
elseif EAST
|
113 |
+
left_border 0
|
114 |
+
right_border 15
|
115 |
+
top_border 57
|
116 |
+
bottom_border 0
|
117 |
+
|
118 |
+
elseif WEST
|
119 |
+
left_border 15
|
120 |
+
right_border 0
|
121 |
+
top_border 0
|
122 |
+
bottom_border 57
|
123 |
+
|
124 |
+
endif
|
125 |
+
land_id 22
|
126 |
+
land_percent 45
|
127 |
+
border_fuzziness 3
|
128 |
+
|
129 |
+
}
|
130 |
+
|
131 |
+
/* ****************************************************** */
|
132 |
+
<TERRAIN_GENERATION>
|
133 |
+
|
134 |
+
create_terrain GRASS2
|
135 |
+
{
|
136 |
+
base_terrain SHALLOW
|
137 |
+
land_percent 100
|
138 |
+
spacing_to_other_terrain_types 1
|
139 |
+
}
|
140 |
+
|
141 |
+
create_terrain GRASS3
|
142 |
+
{
|
143 |
+
base_terrain WATER
|
144 |
+
land_percent 100
|
145 |
+
spacing_to_other_terrain_types 3
|
146 |
+
}
|
147 |
+
|
148 |
+
create_terrain GRASS3
|
149 |
+
{
|
150 |
+
base_terrain WATER
|
151 |
+
land_percent 100
|
152 |
+
spacing_to_other_terrain_types 3
|
153 |
+
}
|
154 |
+
|
155 |
+
create_terrain GRASS3
|
156 |
+
{
|
157 |
+
base_terrain WATER
|
158 |
+
land_percent 100
|
159 |
+
spacing_to_other_terrain_types 3
|
160 |
+
}
|
161 |
+
|
162 |
+
create_terrain GRASS3
|
163 |
+
{
|
164 |
+
base_terrain WATER
|
165 |
+
land_percent 100
|
166 |
+
spacing_to_other_terrain_types 3
|
167 |
+
}
|
168 |
+
|
169 |
+
create_terrain GRASS3
|
170 |
+
{
|
171 |
+
base_terrain WATER
|
172 |
+
land_percent 100
|
173 |
+
spacing_to_other_terrain_types 3
|
174 |
+
}
|
175 |
+
|
176 |
+
create_terrain GRASS3
|
177 |
+
{
|
178 |
+
base_terrain WATER
|
179 |
+
land_percent 100
|
180 |
+
spacing_to_other_terrain_types 3
|
181 |
+
}
|
182 |
+
|
183 |
+
create_terrain GRASS3
|
184 |
+
{
|
185 |
+
base_terrain WATER
|
186 |
+
land_percent 100
|
187 |
+
spacing_to_other_terrain_types 3
|
188 |
+
}
|
189 |
+
|
190 |
+
create_terrain GRASS3
|
191 |
+
{
|
192 |
+
base_terrain WATER
|
193 |
+
land_percent 100
|
194 |
+
spacing_to_other_terrain_types 3
|
195 |
+
}
|
196 |
+
|
197 |
+
create_terrain GRASS3
|
198 |
+
{
|
199 |
+
base_terrain WATER
|
200 |
+
land_percent 100
|
201 |
+
spacing_to_other_terrain_types 3
|
202 |
+
}
|
203 |
+
|
204 |
+
create_terrain GRASS3
|
205 |
+
{
|
206 |
+
base_terrain WATER
|
207 |
+
land_percent 100
|
208 |
+
spacing_to_other_terrain_types 3
|
209 |
+
}
|
210 |
+
|
211 |
+
create_terrain GRASS3
|
212 |
+
{
|
213 |
+
base_terrain WATER
|
214 |
+
land_percent 100
|
215 |
+
spacing_to_other_terrain_types 3
|
216 |
+
}
|
217 |
+
|
218 |
+
create_terrain GRASS3
|
219 |
+
{
|
220 |
+
base_terrain WATER
|
221 |
+
land_percent 100
|
222 |
+
spacing_to_other_terrain_types 3
|
223 |
+
}
|
224 |
+
|
225 |
+
create_terrain PINE_FOREST
|
226 |
+
{
|
227 |
+
base_terrain GRASS2
|
228 |
+
number_of_clumps 15
|
229 |
+
land_percent 17
|
230 |
+
spacing_to_other_terrain_types 1
|
231 |
+
set_scale_by_groups
|
232 |
+
}
|
233 |
+
|
234 |
+
create_terrain DIRT3
|
235 |
+
{
|
236 |
+
base_terrain GRASS2
|
237 |
+
number_of_clumps 6
|
238 |
+
land_percent 3
|
239 |
+
spacing_to_other_terrain_types 0
|
240 |
+
set_scale_by_groups
|
241 |
+
}
|
242 |
+
|
243 |
+
create_terrain DEEP_WATER
|
244 |
+
{
|
245 |
+
base_terrain MED_WATER
|
246 |
+
number_of_clumps 8
|
247 |
+
spacing_to_other_terrain_types 3
|
248 |
+
land_percent 5
|
249 |
+
}
|
250 |
+
|
251 |
+
create_terrain DEEP_WATER
|
252 |
+
{
|
253 |
+
base_terrain MED_WATER
|
254 |
+
number_of_clumps 30
|
255 |
+
spacing_to_other_terrain_types 1
|
256 |
+
land_percent 1
|
257 |
+
}
|
258 |
+
|
259 |
+
create_terrain WATER
|
260 |
+
{
|
261 |
+
base_terrain SHALLOW
|
262 |
+
land_percent 100
|
263 |
+
}
|
264 |
+
|
265 |
+
|
266 |
+
/* ****************************************************** */
|
267 |
+
<OBJECTS_GENERATION>
|
268 |
+
|
269 |
+
/* PLAYER START OBJECTS */
|
270 |
+
|
271 |
+
create_object TOWN_CENTER
|
272 |
+
{
|
273 |
+
set_place_for_every_player
|
274 |
+
group_placement_radius 20
|
275 |
+
min_distance_to_players 3
|
276 |
+
max_distance_to_players 3
|
277 |
+
terrain-to_place_on GRASS3
|
278 |
+
}
|
279 |
+
|
280 |
+
create_object VILLAGER
|
281 |
+
{
|
282 |
+
set_place_for_every_player
|
283 |
+
min_distance_to_players 5
|
284 |
+
max_distance_to_players 5
|
285 |
+
terrain_to_place_on GRASS3
|
286 |
+
}
|
287 |
+
|
288 |
+
create_object TRANSPORT_SHIP
|
289 |
+
{
|
290 |
+
number_of_objects 1
|
291 |
+
set_place_for_every_player
|
292 |
+
min_disatance_to_players 12
|
293 |
+
max_distance_to_players 12
|
294 |
+
terrain_to_place_on WATER
|
295 |
+
}
|
296 |
+
|
297 |
+
/* NEAR GOLD */
|
298 |
+
|
299 |
+
create_object GOLD
|
300 |
+
{
|
301 |
+
number_of_objects 1
|
302 |
+
group_placement_radius 3
|
303 |
+
set_tight_grouping
|
304 |
+
set_gaia_object_only
|
305 |
+
set_place_for_every_player
|
306 |
+
//min_distance_to_players 4
|
307 |
+
//max_distance_to_players 5
|
308 |
+
//min_distance_group_placement 3
|
309 |
+
//max_distance_to_other_zones 7
|
310 |
+
}
|
311 |
+
|
312 |
+
/* NEAR STONE */
|
313 |
+
|
314 |
+
create_object STONE
|
315 |
+
{
|
316 |
+
number_of_objects 1
|
317 |
+
group_placement_radius 3
|
318 |
+
set_tight_grouping
|
319 |
+
set_gaia_object_only
|
320 |
+
set_place_for_every_player
|
321 |
+
//min_distance_to_players 4
|
322 |
+
//max_distance_to_players 5
|
323 |
+
//min_distance_group_placement 3
|
324 |
+
//max_distance_to_other_zones 7
|
325 |
+
}
|
326 |
+
|
327 |
+
/* NEAR SHEEP */
|
328 |
+
|
329 |
+
create_object SHEEP
|
330 |
+
{
|
331 |
+
number_of_objects 2
|
332 |
+
group_placement_radius 3
|
333 |
+
set_tight_grouping
|
334 |
+
set_gaia_object_only
|
335 |
+
set_place_for_every_player
|
336 |
+
//min_distance_to_players 4
|
337 |
+
//max_distance_to_players 5
|
338 |
+
//min_distance_group_placement 3
|
339 |
+
//max_distance_to_other_zones 7
|
340 |
+
}
|
341 |
+
|
342 |
+
/* STARTING TREES */
|
343 |
+
|
344 |
+
create_object OAKTREE
|
345 |
+
{
|
346 |
+
number_of_objects 6
|
347 |
+
group_placement_radius 6
|
348 |
+
set_gaia_object_only
|
349 |
+
set_place_for_every_player
|
350 |
+
//min_distance_to_players 3
|
351 |
+
//max_distance_to_players 5
|
352 |
+
}
|
353 |
+
|
354 |
+
/* *************************************************** */
|
355 |
+
/* ****IN THE NEW WORLD**** */
|
356 |
+
|
357 |
+
create_object RELIC
|
358 |
+
{
|
359 |
+
number_of_objects 5
|
360 |
+
min_distance_to_players 25
|
361 |
+
temp_min_distance_group_placement 20
|
362 |
+
}
|
363 |
+
|
364 |
+
create_object BOAR
|
365 |
+
{
|
366 |
+
number_of_objects 5
|
367 |
+
group_placement_radius 40
|
368 |
+
set_loose_grouping
|
369 |
+
set_gaia_object_only
|
370 |
+
min_distance_to_players 40
|
371 |
+
terrain_to_place_on GRASS2
|
372 |
+
}
|
373 |
+
|
374 |
+
create_object TURKEY
|
375 |
+
{
|
376 |
+
number_of_groups 7
|
377 |
+
number_of_objects 4
|
378 |
+
group_variance 2
|
379 |
+
set_gaia_object_only
|
380 |
+
set_scaling_to_map_size
|
381 |
+
min_distance_group_placement 8
|
382 |
+
min_distance_to_players 25
|
383 |
+
terrain_to_place_on GRASS2
|
384 |
+
}
|
385 |
+
|
386 |
+
create_object DEER
|
387 |
+
{
|
388 |
+
number_of_objects 4
|
389 |
+
number_of_groups 4
|
390 |
+
group_variance 1
|
391 |
+
set_loose_grouping
|
392 |
+
set_gaia_object_only
|
393 |
+
set_scaling_to_map_size
|
394 |
+
min_distance_group_placement 10
|
395 |
+
min_distance_to_players 25
|
396 |
+
terrain_to_place_on GRASS2
|
397 |
+
}
|
398 |
+
|
399 |
+
create_object GOLD
|
400 |
+
{
|
401 |
+
number_of_groups 5
|
402 |
+
number_of_objects 4
|
403 |
+
group_placement_radius 2
|
404 |
+
set_tight_grouping
|
405 |
+
set_gaia_object_only
|
406 |
+
set_scaling_to_map_size
|
407 |
+
min_distance_group_placement 10
|
408 |
+
terrain_to_place_on GRASS2
|
409 |
+
}
|
410 |
+
|
411 |
+
create_object STONE
|
412 |
+
{
|
413 |
+
number_of_groups 4
|
414 |
+
number_of_objects 4
|
415 |
+
group_placement_radius 2
|
416 |
+
set_tight_grouping
|
417 |
+
set_gaia_object_only
|
418 |
+
set_scaling_to_map_size
|
419 |
+
min_distance_group_placement 10
|
420 |
+
terrain_to_place_on GRASS2
|
421 |
+
}
|
422 |
+
|
423 |
+
create_object FORAGE
|
424 |
+
{
|
425 |
+
number_of_groups 3
|
426 |
+
number_of_objects 2
|
427 |
+
group_placement_radius 3
|
428 |
+
set_tight_grouping
|
429 |
+
set_gaia_object_only
|
430 |
+
set_scaling_to_map_size
|
431 |
+
min_distance_group_placement 16
|
432 |
+
min_distance_to_players 40
|
433 |
+
set_avoid_player_start_areas
|
434 |
+
}
|
435 |
+
|
436 |
+
create_object WOLF
|
437 |
+
{
|
438 |
+
number_of_groups 4
|
439 |
+
number_of_objects 2
|
440 |
+
group_placement_radius 2
|
441 |
+
set_tight_grouping
|
442 |
+
set_gaia_object_only
|
443 |
+
set_scaling_to_map_size
|
444 |
+
min_distance_group_placement 10
|
445 |
+
terrain_to_place_on GRASS2
|
446 |
+
}
|
447 |
+
|
448 |
+
/* RESOURCES BY MAP */
|
449 |
+
|
450 |
+
if LARGE_MAP
|
451 |
+
create_object FORAGE
|
452 |
+
{
|
453 |
+
number_of_groups 1
|
454 |
+
number_of_objects 5
|
455 |
+
group_placement_radius 3
|
456 |
+
set_tight_grouping
|
457 |
+
set_gaia_object_only
|
458 |
+
min_distance_group_placement 7
|
459 |
+
min_distance_to_players 40
|
460 |
+
set_avoid_player_start_areas
|
461 |
+
}
|
462 |
+
endif
|
463 |
+
|
464 |
+
if HUGE_MAP
|
465 |
+
create_object FORAGE
|
466 |
+
{
|
467 |
+
number_of_groups 2
|
468 |
+
number_of_objects 5
|
469 |
+
group_placement_radius 3
|
470 |
+
set_tight_grouping
|
471 |
+
set_gaia_object_only
|
472 |
+
min_distance_group_placement 7
|
473 |
+
min_distance_to_players 40
|
474 |
+
set_avoid_player_start_areas
|
475 |
+
}
|
476 |
+
endif
|
477 |
+
|
478 |
+
if GIGANTIC_MAP
|
479 |
+
create_object FORAGE
|
480 |
+
{
|
481 |
+
number_of_groups 3
|
482 |
+
number_of_objects 5
|
483 |
+
group_placement_radius 3
|
484 |
+
set_tight_grouping
|
485 |
+
set_gaia_object_only
|
486 |
+
min_distance_group_placement 7
|
487 |
+
min_distance_to_players 40
|
488 |
+
set_avoid_player_start_areas
|
489 |
+
}
|
490 |
+
endif
|
491 |
+
|
492 |
+
if LARGE_MAP
|
493 |
+
create_object GOLD
|
494 |
+
{
|
495 |
+
number_of_groups 1
|
496 |
+
number_of_objects 6
|
497 |
+
group_variance 1
|
498 |
+
group_placement_radius 2
|
499 |
+
set_tight_grouping
|
500 |
+
set_gaia_object_only
|
501 |
+
min_distance_group_placement 16
|
502 |
+
min_distance_to_players 40
|
503 |
+
set_avoid_player_start_areas
|
504 |
+
max_distance_to_other_zones 6
|
505 |
+
}
|
506 |
+
endif
|
507 |
+
|
508 |
+
if HUGE_MAP
|
509 |
+
create_object GOLD
|
510 |
+
{
|
511 |
+
number_of_groups 2
|
512 |
+
number_of_objects 6
|
513 |
+
group_variance 1
|
514 |
+
group_placement_radius 2
|
515 |
+
set_tight_grouping
|
516 |
+
set_gaia_object_only
|
517 |
+
min_distance_group_placement 13
|
518 |
+
min_distance_to_players 40
|
519 |
+
set_avoid_player_start_areas
|
520 |
+
max_distance_to_other_zones 6
|
521 |
+
}
|
522 |
+
endif
|
523 |
+
|
524 |
+
if GIGANTIC_MAP
|
525 |
+
create_object GOLD
|
526 |
+
{
|
527 |
+
number_of_groups 3
|
528 |
+
number_of_objects 6
|
529 |
+
group_variance 1
|
530 |
+
group_placement_radius 2
|
531 |
+
set_tight_grouping
|
532 |
+
set_gaia_object_only
|
533 |
+
min_distance_group_placement 13
|
534 |
+
min_distance_to_players 40
|
535 |
+
set_avoid_player_start_areas
|
536 |
+
max_distance_to_other_zones 6
|
537 |
+
}
|
538 |
+
endif
|
539 |
+
|
540 |
+
if LARGE_MAP
|
541 |
+
create_object STONE
|
542 |
+
{
|
543 |
+
number_of_groups 1
|
544 |
+
number_of_objects 6
|
545 |
+
group_variance 1
|
546 |
+
group_placement_radius 2
|
547 |
+
set_tight_grouping
|
548 |
+
set_gaia_object_only
|
549 |
+
min_distance_group_placement 13
|
550 |
+
min_distance_to_players 40
|
551 |
+
set_avoid_player_start_areas
|
552 |
+
max_distance_to_other_zones 6
|
553 |
+
}
|
554 |
+
endif
|
555 |
+
|
556 |
+
if HUGE_MAP
|
557 |
+
create_object STONE
|
558 |
+
{
|
559 |
+
number_of_groups 2
|
560 |
+
number_of_objects 6
|
561 |
+
group_variance 1
|
562 |
+
group_placement_radius 2
|
563 |
+
set_tight_grouping
|
564 |
+
set_gaia_object_only
|
565 |
+
min_distance_group_placement 13
|
566 |
+
min_distance_to_players 40
|
567 |
+
set_avoid_player_start_areas
|
568 |
+
max_distance_to_other_zones 6
|
569 |
+
}
|
570 |
+
endif
|
571 |
+
|
572 |
+
if GIGANTIC_MAP
|
573 |
+
create_object STONE
|
574 |
+
{
|
575 |
+
number_of_groups 3
|
576 |
+
number_of_objects 6
|
577 |
+
group_variance 1
|
578 |
+
group_placement_radius 2
|
579 |
+
set_tight_grouping
|
580 |
+
set_gaia_object_only
|
581 |
+
min_distance_group_placement 13
|
582 |
+
min_distance_to_players 40
|
583 |
+
set_avoid_player_start_areas
|
584 |
+
max_distance_to_other_zones 6
|
585 |
+
}
|
586 |
+
endif
|
587 |
+
|
588 |
+
create_object PINETREE
|
589 |
+
{
|
590 |
+
number_of_objects 18
|
591 |
+
set_gaia_object_only
|
592 |
+
set_scaling_to_map_size
|
593 |
+
min_distance_to_players 40
|
594 |
+
terrain_to_place_on GRASS2
|
595 |
+
set_avoid_player_start_areas
|
596 |
+
}
|
597 |
+
|
598 |
+
create_object OAKTREE
|
599 |
+
{
|
600 |
+
number_of_objects 2
|
601 |
+
set_gaia_object_only
|
602 |
+
set_scaling_to_map_size
|
603 |
+
min_distance_to_players 9
|
604 |
+
terrain_to_place_on GRASS3
|
605 |
+
}
|
606 |
+
|
607 |
+
create_object SHORE_FISH
|
608 |
+
{
|
609 |
+
number_of_objects 25
|
610 |
+
set_gaia_object_only
|
611 |
+
set_scaling_to_map_size
|
612 |
+
min_distance_group_placement 3
|
613 |
+
terrain_to_place_on WATER
|
614 |
+
}
|
615 |
+
|
616 |
+
create_object TUNA
|
617 |
+
{
|
618 |
+
terrain_to_place_on MED_WATER
|
619 |
+
number_of_objects 15
|
620 |
+
set_gaia_object_only
|
621 |
+
max_distance_to_other_zones 2
|
622 |
+
set_scaling_to_map_size
|
623 |
+
}
|
624 |
+
|
625 |
+
create_object SALMON
|
626 |
+
{
|
627 |
+
terrain_to_place_on MED_WATER
|
628 |
+
number_of_objects 15
|
629 |
+
set_gaia_object_only
|
630 |
+
max_distance_to_other_zones 2
|
631 |
+
set_scaling_to_map_size
|
632 |
+
}
|
633 |
+
|
634 |
+
create_object MARLIN1
|
635 |
+
{
|
636 |
+
terrain_to_place_on DEEP_WATER
|
637 |
+
number_of_objects 10
|
638 |
+
set_gaia_object_only
|
639 |
+
set_scaling_to_map_size
|
640 |
+
}
|
641 |
+
|
642 |
+
create_object MARLIN2
|
643 |
+
{
|
644 |
+
terrain_to_place_on DEEP_WATER
|
645 |
+
number_of_objects 7
|
646 |
+
set_gaia_object_only
|
647 |
+
set_scaling_to_map_size
|
648 |
+
}
|
649 |
+
|
650 |
+
create_object HAWK
|
651 |
+
{
|
652 |
+
number_of_objects 7
|
653 |
+
set_scaling_to_map_size
|
654 |
+
}
|
655 |
+
|
656 |
+
/* ****************************************************** */
|
657 |
+
<ELEVATION_GENERATION>
|
658 |
+
|
AOC/Random/@_綠色阿拉伯[email protected]
ADDED
@@ -0,0 +1,507 @@
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|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 6
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 7
|
149 |
+
max_distance_to_players 9
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 8
|
180 |
+
max_distance_to_players 10
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 1
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 8
|
191 |
+
max_distance_to_players 11
|
192 |
+
}
|
193 |
+
|
194 |
+
create_object BOAR
|
195 |
+
{
|
196 |
+
number_of_objects 1
|
197 |
+
set_loose_grouping
|
198 |
+
set_gaia_object_only
|
199 |
+
set_place_for_every_player
|
200 |
+
min_distance_to_players 9
|
201 |
+
max_distance_to_players 12
|
202 |
+
}
|
203 |
+
|
204 |
+
/* BIG STONE */
|
205 |
+
create_object STONE
|
206 |
+
{
|
207 |
+
number_of_objects 5
|
208 |
+
group_placement_radius 2
|
209 |
+
set_tight_grouping
|
210 |
+
set_gaia_object_only
|
211 |
+
set_place_for_every_player
|
212 |
+
min_distance_to_players 11
|
213 |
+
max_distance_to_players 14
|
214 |
+
min_distance_group_placement 7
|
215 |
+
}
|
216 |
+
|
217 |
+
/* BIG GOLD */
|
218 |
+
create_object GOLD
|
219 |
+
{
|
220 |
+
number_of_objects 7
|
221 |
+
group_placement_radius 3
|
222 |
+
set_tight_grouping
|
223 |
+
set_gaia_object_only
|
224 |
+
set_place_for_every_player
|
225 |
+
min_distance_to_players 10
|
226 |
+
max_distance_to_players 13
|
227 |
+
min_distance_group_placement 7
|
228 |
+
}
|
229 |
+
|
230 |
+
/* STONE */
|
231 |
+
create_object STONE
|
232 |
+
{
|
233 |
+
number_of_objects 4
|
234 |
+
group_placement_radius 2
|
235 |
+
set_tight_grouping
|
236 |
+
set_gaia_object_only
|
237 |
+
set_place_for_every_player
|
238 |
+
min_distance_to_players 20
|
239 |
+
max_distance_to_players 26
|
240 |
+
min_distance_group_placement 14
|
241 |
+
}
|
242 |
+
|
243 |
+
/* GOLD */
|
244 |
+
create_object GOLD
|
245 |
+
{
|
246 |
+
number_of_objects 4
|
247 |
+
group_placement_radius 3
|
248 |
+
set_tight_grouping
|
249 |
+
set_gaia_object_only
|
250 |
+
set_place_for_every_player
|
251 |
+
min_distance_to_players 18
|
252 |
+
max_distance_to_players 26
|
253 |
+
min_distance_group_placement 7
|
254 |
+
}
|
255 |
+
|
256 |
+
create_object GOLD
|
257 |
+
{
|
258 |
+
number_of_objects 4
|
259 |
+
group_placement_radius 3
|
260 |
+
set_tight_grouping
|
261 |
+
set_gaia_object_only
|
262 |
+
set_place_for_every_player
|
263 |
+
min_distance_to_players 25
|
264 |
+
max_distance_to_players 35
|
265 |
+
min_distance_group_placement 7
|
266 |
+
}
|
267 |
+
|
268 |
+
/* BAA BAA */
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_objects 4
|
272 |
+
set_loose_grouping
|
273 |
+
set_gaia_object_only
|
274 |
+
set_place_for_every_player
|
275 |
+
min_distance_to_players 5
|
276 |
+
max_distance_to_players 8
|
277 |
+
}
|
278 |
+
|
279 |
+
create_object SHEEP
|
280 |
+
{
|
281 |
+
number_of_groups 2
|
282 |
+
number_of_objects 2
|
283 |
+
set_loose_grouping
|
284 |
+
set_gaia_object_only
|
285 |
+
set_place_for_every_player
|
286 |
+
min_distance_to_players 10
|
287 |
+
max_distance_to_players 12
|
288 |
+
}
|
289 |
+
|
290 |
+
/* DEER */
|
291 |
+
create_object DEER
|
292 |
+
{
|
293 |
+
number_of_objects 4
|
294 |
+
group_placement_radius 3
|
295 |
+
set_loose_grouping
|
296 |
+
set_gaia_object_only
|
297 |
+
set_place_for_every_player
|
298 |
+
min_distance_to_players 14
|
299 |
+
max_distance_to_players 18
|
300 |
+
min_distance_group_placement 9
|
301 |
+
}
|
302 |
+
|
303 |
+
create_object DEER
|
304 |
+
{
|
305 |
+
number_of_objects 4
|
306 |
+
group_variance 1
|
307 |
+
set_loose_grouping
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 40
|
311 |
+
min_distance_group_placement 9
|
312 |
+
}
|
313 |
+
|
314 |
+
/* STRAGGLER TREES */
|
315 |
+
create_object OAKTREE
|
316 |
+
{
|
317 |
+
number_of_objects 2
|
318 |
+
set_gaia_object_only
|
319 |
+
set_place_for_every_player
|
320 |
+
min_distance_to_players 4
|
321 |
+
max_distance_to_players 5
|
322 |
+
min_distance_group_placement 2
|
323 |
+
}
|
324 |
+
create_object PINETREE
|
325 |
+
{
|
326 |
+
number_of_objects 3
|
327 |
+
set_gaia_object_only
|
328 |
+
set_place_for_every_player
|
329 |
+
min_distance_to_players 6
|
330 |
+
max_distance_to_players 8
|
331 |
+
min_distance_group_placement 2
|
332 |
+
}
|
333 |
+
|
334 |
+
/* RESOURCES BY MAP */
|
335 |
+
|
336 |
+
/* STRAGGLER TREES */
|
337 |
+
create_object BAMBOO_TREE
|
338 |
+
{
|
339 |
+
number_of_objects 12
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
min_distance_group_placement 2
|
344 |
+
terrain_to_place_on GRASS2
|
345 |
+
}
|
346 |
+
|
347 |
+
create_object PINETREE
|
348 |
+
{
|
349 |
+
number_of_objects 18
|
350 |
+
set_gaia_object_only
|
351 |
+
set_scaling_to_map_size
|
352 |
+
min_distance_to_players 8
|
353 |
+
}
|
354 |
+
|
355 |
+
/* EXTRA BERRIES */
|
356 |
+
create_object FORAGE
|
357 |
+
{
|
358 |
+
if TINY_MAP
|
359 |
+
number_of_groups 0
|
360 |
+
elseif SMALL_MAP
|
361 |
+
number_of_groups 0
|
362 |
+
elseif MEDIUM_MAP
|
363 |
+
number_of_groups 0
|
364 |
+
elseif LARGE_MAP
|
365 |
+
number_of_groups 1
|
366 |
+
elseif HUGE_MAP
|
367 |
+
number_of_groups 2
|
368 |
+
elseif GIGANTIC_MAP
|
369 |
+
number_of_groups 3
|
370 |
+
endif
|
371 |
+
number_of_objects 5
|
372 |
+
group_placement_radius 3
|
373 |
+
set_tight_grouping
|
374 |
+
set_gaia_object_only
|
375 |
+
min_distance_to_players 40
|
376 |
+
max_distance_to_players 120
|
377 |
+
min_distance_group_placement 9
|
378 |
+
}
|
379 |
+
|
380 |
+
/* EXTRA GOLD */
|
381 |
+
create_object GOLD
|
382 |
+
{
|
383 |
+
if TINY_MAP
|
384 |
+
number_of_groups 4
|
385 |
+
number_of_objects 4
|
386 |
+
elseif SMALL_MAP
|
387 |
+
number_of_groups 4
|
388 |
+
number_of_objects 4
|
389 |
+
elseif MEDIUM_MAP
|
390 |
+
number_of_groups 5
|
391 |
+
number_of_objects 4
|
392 |
+
group_variance 1
|
393 |
+
elseif LARGE_MAP
|
394 |
+
number_of_groups 6
|
395 |
+
number_of_objects 4
|
396 |
+
group_variance 1
|
397 |
+
elseif HUGE_MAP
|
398 |
+
number_of_groups 8
|
399 |
+
number_of_objects 4
|
400 |
+
group_variance 1
|
401 |
+
elseif GIGANTIC_MAP
|
402 |
+
number_of_groups 10
|
403 |
+
number_of_objects 4
|
404 |
+
group_variance 1
|
405 |
+
endif
|
406 |
+
group_placement_radius 2
|
407 |
+
set_tight_grouping
|
408 |
+
set_gaia_object_only
|
409 |
+
min_distance_to_players 40
|
410 |
+
min_distance_group_placement 24
|
411 |
+
}
|
412 |
+
|
413 |
+
/* EXTRA STONE */
|
414 |
+
create_object STONE
|
415 |
+
{
|
416 |
+
if TINY_MAP
|
417 |
+
number_of_groups 2
|
418 |
+
elseif SMALL_MAP
|
419 |
+
number_of_groups 3
|
420 |
+
elseif MEDIUM_MAP
|
421 |
+
number_of_groups 3
|
422 |
+
elseif LARGE_MAP
|
423 |
+
number_of_groups 4
|
424 |
+
elseif HUGE_MAP
|
425 |
+
number_of_groups 6
|
426 |
+
elseif GIGANTIC_MAP
|
427 |
+
number_of_groups 8
|
428 |
+
endif
|
429 |
+
number_of_objects 4
|
430 |
+
group_variance 1
|
431 |
+
group_placement_radius 2
|
432 |
+
set_tight_grouping
|
433 |
+
set_gaia_object_only
|
434 |
+
min_distance_to_players 40
|
435 |
+
min_distance_group_placement 24
|
436 |
+
}
|
437 |
+
|
438 |
+
/* WOLVES */
|
439 |
+
create_object WOLF
|
440 |
+
{
|
441 |
+
number_of_groups 3
|
442 |
+
number_of_objects 1
|
443 |
+
set_scaling_to_map_size
|
444 |
+
set_gaia_object_only
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 40
|
447 |
+
max_distance_to_players 120
|
448 |
+
}
|
449 |
+
|
450 |
+
create_object WOLF
|
451 |
+
{
|
452 |
+
number_of_objects 2
|
453 |
+
set_gaia_object_only
|
454 |
+
set_place_for_every_player
|
455 |
+
min_distance_group_placement 12
|
456 |
+
min_distance_to_players 30
|
457 |
+
max_distance_to_players 40
|
458 |
+
}
|
459 |
+
|
460 |
+
/* BIRDIES */
|
461 |
+
create_object HAWK
|
462 |
+
{
|
463 |
+
number_of_objects 6
|
464 |
+
set_scaling_to_map_size
|
465 |
+
}
|
466 |
+
|
467 |
+
/* ****************************************************** */
|
468 |
+
<ELEVATION_GENERATION>
|
469 |
+
|
470 |
+
if TINY_MAP
|
471 |
+
create_elevation 4
|
472 |
+
{
|
473 |
+
base_terrain GRASS
|
474 |
+
number_of_clumps 10
|
475 |
+
number_of_tiles 2000
|
476 |
+
set_scale_by_groups
|
477 |
+
set_scale_by_size
|
478 |
+
}
|
479 |
+
else
|
480 |
+
create_elevation 7
|
481 |
+
{
|
482 |
+
base_terrain GRASS
|
483 |
+
number_of_clumps 15
|
484 |
+
number_of_tiles 3000
|
485 |
+
set_scale_by_groups
|
486 |
+
set_scale_by_size
|
487 |
+
}
|
488 |
+
endif
|
489 |
+
|
490 |
+
/* ****************************************************** */
|
491 |
+
<CLIFF_GENERATION>
|
492 |
+
|
493 |
+
if TINY_MAP
|
494 |
+
min_number_of_cliffs 4
|
495 |
+
max_number_of_cliffs 6
|
496 |
+
min_length_of_cliff 3
|
497 |
+
max_length_of_cliff 6
|
498 |
+
cliff_curliness 0
|
499 |
+
min_distance_cliffs 3
|
500 |
+
else
|
501 |
+
min_number_of_cliffs 5
|
502 |
+
max_number_of_cliffs 8
|
503 |
+
min_length_of_cliff 4
|
504 |
+
max_length_of_cliff 10
|
505 |
+
cliff_curliness 5
|
506 |
+
min_distance_cliffs 3
|
507 |
+
endif
|
AOC/Random/@~綠色阿拉伯@.rms
ADDED
@@ -0,0 +1,507 @@
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|
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|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 6
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 7
|
149 |
+
max_distance_to_players 9
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 13
|
180 |
+
max_distance_to_players 14
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 1
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 13
|
191 |
+
max_distance_to_players 15
|
192 |
+
}
|
193 |
+
|
194 |
+
create_object BOAR
|
195 |
+
{
|
196 |
+
number_of_objects 1
|
197 |
+
set_loose_grouping
|
198 |
+
set_gaia_object_only
|
199 |
+
set_place_for_every_player
|
200 |
+
min_distance_to_players 16
|
201 |
+
max_distance_to_players 17
|
202 |
+
}
|
203 |
+
|
204 |
+
/* BIG STONE */
|
205 |
+
create_object STONE
|
206 |
+
{
|
207 |
+
number_of_objects 5
|
208 |
+
group_placement_radius 2
|
209 |
+
set_tight_grouping
|
210 |
+
set_gaia_object_only
|
211 |
+
set_place_for_every_player
|
212 |
+
min_distance_to_players 18
|
213 |
+
max_distance_to_players 19
|
214 |
+
min_distance_group_placement 7
|
215 |
+
}
|
216 |
+
|
217 |
+
/* BIG GOLD */
|
218 |
+
create_object GOLD
|
219 |
+
{
|
220 |
+
number_of_objects 7
|
221 |
+
group_placement_radius 3
|
222 |
+
set_tight_grouping
|
223 |
+
set_gaia_object_only
|
224 |
+
set_place_for_every_player
|
225 |
+
min_distance_to_players 16
|
226 |
+
max_distance_to_players 17
|
227 |
+
min_distance_group_placement 7
|
228 |
+
}
|
229 |
+
|
230 |
+
/* STONE */
|
231 |
+
create_object STONE
|
232 |
+
{
|
233 |
+
number_of_objects 4
|
234 |
+
group_placement_radius 2
|
235 |
+
set_tight_grouping
|
236 |
+
set_gaia_object_only
|
237 |
+
set_place_for_every_player
|
238 |
+
min_distance_to_players 24
|
239 |
+
max_distance_to_players 25
|
240 |
+
min_distance_group_placement 14
|
241 |
+
}
|
242 |
+
|
243 |
+
/* GOLD */
|
244 |
+
create_object GOLD
|
245 |
+
{
|
246 |
+
number_of_objects 4
|
247 |
+
group_placement_radius 3
|
248 |
+
set_tight_grouping
|
249 |
+
set_gaia_object_only
|
250 |
+
set_place_for_every_player
|
251 |
+
min_distance_to_players 18
|
252 |
+
max_distance_to_players 26
|
253 |
+
min_distance_group_placement 7
|
254 |
+
}
|
255 |
+
|
256 |
+
create_object GOLD
|
257 |
+
{
|
258 |
+
number_of_objects 4
|
259 |
+
group_placement_radius 3
|
260 |
+
set_tight_grouping
|
261 |
+
set_gaia_object_only
|
262 |
+
set_place_for_every_player
|
263 |
+
min_distance_to_players 25
|
264 |
+
max_distance_to_players 35
|
265 |
+
min_distance_group_placement 7
|
266 |
+
}
|
267 |
+
|
268 |
+
/* BAA BAA */
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_objects 4
|
272 |
+
set_loose_grouping
|
273 |
+
set_gaia_object_only
|
274 |
+
set_place_for_every_player
|
275 |
+
min_distance_to_players 10
|
276 |
+
max_distance_to_players 12
|
277 |
+
}
|
278 |
+
|
279 |
+
create_object SHEEP
|
280 |
+
{
|
281 |
+
number_of_groups 2
|
282 |
+
number_of_objects 2
|
283 |
+
set_loose_grouping
|
284 |
+
set_gaia_object_only
|
285 |
+
set_place_for_every_player
|
286 |
+
min_distance_to_players 17
|
287 |
+
max_distance_to_players 19
|
288 |
+
}
|
289 |
+
|
290 |
+
/* DEER */
|
291 |
+
create_object DEER
|
292 |
+
{
|
293 |
+
number_of_objects 4
|
294 |
+
group_placement_radius 3
|
295 |
+
set_loose_grouping
|
296 |
+
set_gaia_object_only
|
297 |
+
set_place_for_every_player
|
298 |
+
min_distance_to_players 23
|
299 |
+
max_distance_to_players 26
|
300 |
+
min_distance_group_placement 9
|
301 |
+
}
|
302 |
+
|
303 |
+
create_object DEER
|
304 |
+
{
|
305 |
+
number_of_objects 4
|
306 |
+
group_variance 1
|
307 |
+
set_loose_grouping
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 40
|
311 |
+
min_distance_group_placement 9
|
312 |
+
}
|
313 |
+
|
314 |
+
/* STRAGGLER TREES */
|
315 |
+
create_object OAKTREE
|
316 |
+
{
|
317 |
+
number_of_objects 2
|
318 |
+
set_gaia_object_only
|
319 |
+
set_place_for_every_player
|
320 |
+
min_distance_to_players 4
|
321 |
+
max_distance_to_players 5
|
322 |
+
min_distance_group_placement 2
|
323 |
+
}
|
324 |
+
create_object PINETREE
|
325 |
+
{
|
326 |
+
number_of_objects 3
|
327 |
+
set_gaia_object_only
|
328 |
+
set_place_for_every_player
|
329 |
+
min_distance_to_players 6
|
330 |
+
max_distance_to_players 8
|
331 |
+
min_distance_group_placement 2
|
332 |
+
}
|
333 |
+
|
334 |
+
/* RESOURCES BY MAP */
|
335 |
+
|
336 |
+
/* STRAGGLER TREES */
|
337 |
+
create_object BAMBOO_TREE
|
338 |
+
{
|
339 |
+
number_of_objects 12
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
min_distance_group_placement 2
|
344 |
+
terrain_to_place_on GRASS2
|
345 |
+
}
|
346 |
+
|
347 |
+
create_object PINETREE
|
348 |
+
{
|
349 |
+
number_of_objects 18
|
350 |
+
set_gaia_object_only
|
351 |
+
set_scaling_to_map_size
|
352 |
+
min_distance_to_players 8
|
353 |
+
}
|
354 |
+
|
355 |
+
/* EXTRA BERRIES */
|
356 |
+
create_object FORAGE
|
357 |
+
{
|
358 |
+
if TINY_MAP
|
359 |
+
number_of_groups 0
|
360 |
+
elseif SMALL_MAP
|
361 |
+
number_of_groups 0
|
362 |
+
elseif MEDIUM_MAP
|
363 |
+
number_of_groups 0
|
364 |
+
elseif LARGE_MAP
|
365 |
+
number_of_groups 1
|
366 |
+
elseif HUGE_MAP
|
367 |
+
number_of_groups 2
|
368 |
+
elseif GIGANTIC_MAP
|
369 |
+
number_of_groups 3
|
370 |
+
endif
|
371 |
+
number_of_objects 5
|
372 |
+
group_placement_radius 3
|
373 |
+
set_tight_grouping
|
374 |
+
set_gaia_object_only
|
375 |
+
min_distance_to_players 40
|
376 |
+
max_distance_to_players 120
|
377 |
+
min_distance_group_placement 9
|
378 |
+
}
|
379 |
+
|
380 |
+
/* EXTRA GOLD */
|
381 |
+
create_object GOLD
|
382 |
+
{
|
383 |
+
if TINY_MAP
|
384 |
+
number_of_groups 4
|
385 |
+
number_of_objects 4
|
386 |
+
elseif SMALL_MAP
|
387 |
+
number_of_groups 4
|
388 |
+
number_of_objects 4
|
389 |
+
elseif MEDIUM_MAP
|
390 |
+
number_of_groups 5
|
391 |
+
number_of_objects 4
|
392 |
+
group_variance 1
|
393 |
+
elseif LARGE_MAP
|
394 |
+
number_of_groups 6
|
395 |
+
number_of_objects 4
|
396 |
+
group_variance 1
|
397 |
+
elseif HUGE_MAP
|
398 |
+
number_of_groups 8
|
399 |
+
number_of_objects 4
|
400 |
+
group_variance 1
|
401 |
+
elseif GIGANTIC_MAP
|
402 |
+
number_of_groups 10
|
403 |
+
number_of_objects 4
|
404 |
+
group_variance 1
|
405 |
+
endif
|
406 |
+
group_placement_radius 2
|
407 |
+
set_tight_grouping
|
408 |
+
set_gaia_object_only
|
409 |
+
min_distance_to_players 40
|
410 |
+
min_distance_group_placement 24
|
411 |
+
}
|
412 |
+
|
413 |
+
/* EXTRA STONE */
|
414 |
+
create_object STONE
|
415 |
+
{
|
416 |
+
if TINY_MAP
|
417 |
+
number_of_groups 2
|
418 |
+
elseif SMALL_MAP
|
419 |
+
number_of_groups 3
|
420 |
+
elseif MEDIUM_MAP
|
421 |
+
number_of_groups 3
|
422 |
+
elseif LARGE_MAP
|
423 |
+
number_of_groups 4
|
424 |
+
elseif HUGE_MAP
|
425 |
+
number_of_groups 6
|
426 |
+
elseif GIGANTIC_MAP
|
427 |
+
number_of_groups 8
|
428 |
+
endif
|
429 |
+
number_of_objects 4
|
430 |
+
group_variance 1
|
431 |
+
group_placement_radius 2
|
432 |
+
set_tight_grouping
|
433 |
+
set_gaia_object_only
|
434 |
+
min_distance_to_players 40
|
435 |
+
min_distance_group_placement 24
|
436 |
+
}
|
437 |
+
|
438 |
+
/* WOLVES */
|
439 |
+
create_object WOLF
|
440 |
+
{
|
441 |
+
number_of_groups 3
|
442 |
+
number_of_objects 1
|
443 |
+
set_scaling_to_map_size
|
444 |
+
set_gaia_object_only
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 40
|
447 |
+
max_distance_to_players 120
|
448 |
+
}
|
449 |
+
|
450 |
+
create_object WOLF
|
451 |
+
{
|
452 |
+
number_of_objects 2
|
453 |
+
set_gaia_object_only
|
454 |
+
set_place_for_every_player
|
455 |
+
min_distance_group_placement 12
|
456 |
+
min_distance_to_players 30
|
457 |
+
max_distance_to_players 40
|
458 |
+
}
|
459 |
+
|
460 |
+
/* BIRDIES */
|
461 |
+
create_object HAWK
|
462 |
+
{
|
463 |
+
number_of_objects 6
|
464 |
+
set_scaling_to_map_size
|
465 |
+
}
|
466 |
+
|
467 |
+
/* ****************************************************** */
|
468 |
+
<ELEVATION_GENERATION>
|
469 |
+
|
470 |
+
if TINY_MAP
|
471 |
+
create_elevation 4
|
472 |
+
{
|
473 |
+
base_terrain GRASS
|
474 |
+
number_of_clumps 10
|
475 |
+
number_of_tiles 2000
|
476 |
+
set_scale_by_groups
|
477 |
+
set_scale_by_size
|
478 |
+
}
|
479 |
+
else
|
480 |
+
create_elevation 7
|
481 |
+
{
|
482 |
+
base_terrain GRASS
|
483 |
+
number_of_clumps 15
|
484 |
+
number_of_tiles 3000
|
485 |
+
set_scale_by_groups
|
486 |
+
set_scale_by_size
|
487 |
+
}
|
488 |
+
endif
|
489 |
+
|
490 |
+
/* ****************************************************** */
|
491 |
+
<CLIFF_GENERATION>
|
492 |
+
|
493 |
+
if TINY_MAP
|
494 |
+
min_number_of_cliffs 4
|
495 |
+
max_number_of_cliffs 6
|
496 |
+
min_length_of_cliff 3
|
497 |
+
max_length_of_cliff 6
|
498 |
+
cliff_curliness 0
|
499 |
+
min_distance_cliffs 3
|
500 |
+
else
|
501 |
+
min_number_of_cliffs 5
|
502 |
+
max_number_of_cliffs 8
|
503 |
+
min_length_of_cliff 4
|
504 |
+
max_length_of_cliff 10
|
505 |
+
cliff_curliness 5
|
506 |
+
min_distance_cliffs 3
|
507 |
+
endif
|
AOC/Random/@~綠色阿拉伯[email protected]
ADDED
@@ -0,0 +1,507 @@
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|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 6
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 7
|
149 |
+
max_distance_to_players 9
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 10
|
180 |
+
max_distance_to_players 12
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 1
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 10
|
191 |
+
max_distance_to_players 14
|
192 |
+
}
|
193 |
+
|
194 |
+
create_object BOAR
|
195 |
+
{
|
196 |
+
number_of_objects 1
|
197 |
+
set_loose_grouping
|
198 |
+
set_gaia_object_only
|
199 |
+
set_place_for_every_player
|
200 |
+
min_distance_to_players 10
|
201 |
+
max_distance_to_players 14
|
202 |
+
}
|
203 |
+
|
204 |
+
/* BIG STONE */
|
205 |
+
create_object STONE
|
206 |
+
{
|
207 |
+
number_of_objects 5
|
208 |
+
group_placement_radius 2
|
209 |
+
set_tight_grouping
|
210 |
+
set_gaia_object_only
|
211 |
+
set_place_for_every_player
|
212 |
+
min_distance_to_players 14
|
213 |
+
max_distance_to_players 18
|
214 |
+
min_distance_group_placement 7
|
215 |
+
}
|
216 |
+
|
217 |
+
/* BIG GOLD */
|
218 |
+
create_object GOLD
|
219 |
+
{
|
220 |
+
number_of_objects 7
|
221 |
+
group_placement_radius 3
|
222 |
+
set_tight_grouping
|
223 |
+
set_gaia_object_only
|
224 |
+
set_place_for_every_player
|
225 |
+
min_distance_to_players 12
|
226 |
+
max_distance_to_players 16
|
227 |
+
min_distance_group_placement 7
|
228 |
+
}
|
229 |
+
|
230 |
+
/* STONE */
|
231 |
+
create_object STONE
|
232 |
+
{
|
233 |
+
number_of_objects 4
|
234 |
+
group_placement_radius 2
|
235 |
+
set_tight_grouping
|
236 |
+
set_gaia_object_only
|
237 |
+
set_place_for_every_player
|
238 |
+
min_distance_to_players 20
|
239 |
+
max_distance_to_players 26
|
240 |
+
min_distance_group_placement 14
|
241 |
+
}
|
242 |
+
|
243 |
+
/* GOLD */
|
244 |
+
create_object GOLD
|
245 |
+
{
|
246 |
+
number_of_objects 4
|
247 |
+
group_placement_radius 3
|
248 |
+
set_tight_grouping
|
249 |
+
set_gaia_object_only
|
250 |
+
set_place_for_every_player
|
251 |
+
min_distance_to_players 18
|
252 |
+
max_distance_to_players 26
|
253 |
+
min_distance_group_placement 7
|
254 |
+
}
|
255 |
+
|
256 |
+
create_object GOLD
|
257 |
+
{
|
258 |
+
number_of_objects 4
|
259 |
+
group_placement_radius 3
|
260 |
+
set_tight_grouping
|
261 |
+
set_gaia_object_only
|
262 |
+
set_place_for_every_player
|
263 |
+
min_distance_to_players 25
|
264 |
+
max_distance_to_players 35
|
265 |
+
min_distance_group_placement 7
|
266 |
+
}
|
267 |
+
|
268 |
+
/* BAA BAA */
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_objects 4
|
272 |
+
set_loose_grouping
|
273 |
+
set_gaia_object_only
|
274 |
+
set_place_for_every_player
|
275 |
+
min_distance_to_players 6
|
276 |
+
max_distance_to_players 10
|
277 |
+
}
|
278 |
+
|
279 |
+
create_object SHEEP
|
280 |
+
{
|
281 |
+
number_of_groups 2
|
282 |
+
number_of_objects 2
|
283 |
+
set_loose_grouping
|
284 |
+
set_gaia_object_only
|
285 |
+
set_place_for_every_player
|
286 |
+
min_distance_to_players 12
|
287 |
+
max_distance_to_players 16
|
288 |
+
}
|
289 |
+
|
290 |
+
/* DEER */
|
291 |
+
create_object DEER
|
292 |
+
{
|
293 |
+
number_of_objects 4
|
294 |
+
group_placement_radius 3
|
295 |
+
set_loose_grouping
|
296 |
+
set_gaia_object_only
|
297 |
+
set_place_for_every_player
|
298 |
+
min_distance_to_players 18
|
299 |
+
max_distance_to_players 24
|
300 |
+
min_distance_group_placement 9
|
301 |
+
}
|
302 |
+
|
303 |
+
create_object DEER
|
304 |
+
{
|
305 |
+
number_of_objects 4
|
306 |
+
group_variance 1
|
307 |
+
set_loose_grouping
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 40
|
311 |
+
min_distance_group_placement 9
|
312 |
+
}
|
313 |
+
|
314 |
+
/* STRAGGLER TREES */
|
315 |
+
create_object OAKTREE
|
316 |
+
{
|
317 |
+
number_of_objects 2
|
318 |
+
set_gaia_object_only
|
319 |
+
set_place_for_every_player
|
320 |
+
min_distance_to_players 4
|
321 |
+
max_distance_to_players 5
|
322 |
+
min_distance_group_placement 2
|
323 |
+
}
|
324 |
+
create_object PINETREE
|
325 |
+
{
|
326 |
+
number_of_objects 3
|
327 |
+
set_gaia_object_only
|
328 |
+
set_place_for_every_player
|
329 |
+
min_distance_to_players 6
|
330 |
+
max_distance_to_players 8
|
331 |
+
min_distance_group_placement 2
|
332 |
+
}
|
333 |
+
|
334 |
+
/* RESOURCES BY MAP */
|
335 |
+
|
336 |
+
/* STRAGGLER TREES */
|
337 |
+
create_object BAMBOO_TREE
|
338 |
+
{
|
339 |
+
number_of_objects 12
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
min_distance_group_placement 2
|
344 |
+
terrain_to_place_on GRASS2
|
345 |
+
}
|
346 |
+
|
347 |
+
create_object PINETREE
|
348 |
+
{
|
349 |
+
number_of_objects 18
|
350 |
+
set_gaia_object_only
|
351 |
+
set_scaling_to_map_size
|
352 |
+
min_distance_to_players 8
|
353 |
+
}
|
354 |
+
|
355 |
+
/* EXTRA BERRIES */
|
356 |
+
create_object FORAGE
|
357 |
+
{
|
358 |
+
if TINY_MAP
|
359 |
+
number_of_groups 0
|
360 |
+
elseif SMALL_MAP
|
361 |
+
number_of_groups 0
|
362 |
+
elseif MEDIUM_MAP
|
363 |
+
number_of_groups 0
|
364 |
+
elseif LARGE_MAP
|
365 |
+
number_of_groups 1
|
366 |
+
elseif HUGE_MAP
|
367 |
+
number_of_groups 2
|
368 |
+
elseif GIGANTIC_MAP
|
369 |
+
number_of_groups 3
|
370 |
+
endif
|
371 |
+
number_of_objects 5
|
372 |
+
group_placement_radius 3
|
373 |
+
set_tight_grouping
|
374 |
+
set_gaia_object_only
|
375 |
+
min_distance_to_players 40
|
376 |
+
max_distance_to_players 120
|
377 |
+
min_distance_group_placement 9
|
378 |
+
}
|
379 |
+
|
380 |
+
/* EXTRA GOLD */
|
381 |
+
create_object GOLD
|
382 |
+
{
|
383 |
+
if TINY_MAP
|
384 |
+
number_of_groups 4
|
385 |
+
number_of_objects 4
|
386 |
+
elseif SMALL_MAP
|
387 |
+
number_of_groups 4
|
388 |
+
number_of_objects 4
|
389 |
+
elseif MEDIUM_MAP
|
390 |
+
number_of_groups 5
|
391 |
+
number_of_objects 4
|
392 |
+
group_variance 1
|
393 |
+
elseif LARGE_MAP
|
394 |
+
number_of_groups 6
|
395 |
+
number_of_objects 4
|
396 |
+
group_variance 1
|
397 |
+
elseif HUGE_MAP
|
398 |
+
number_of_groups 8
|
399 |
+
number_of_objects 4
|
400 |
+
group_variance 1
|
401 |
+
elseif GIGANTIC_MAP
|
402 |
+
number_of_groups 10
|
403 |
+
number_of_objects 4
|
404 |
+
group_variance 1
|
405 |
+
endif
|
406 |
+
group_placement_radius 2
|
407 |
+
set_tight_grouping
|
408 |
+
set_gaia_object_only
|
409 |
+
min_distance_to_players 40
|
410 |
+
min_distance_group_placement 24
|
411 |
+
}
|
412 |
+
|
413 |
+
/* EXTRA STONE */
|
414 |
+
create_object STONE
|
415 |
+
{
|
416 |
+
if TINY_MAP
|
417 |
+
number_of_groups 2
|
418 |
+
elseif SMALL_MAP
|
419 |
+
number_of_groups 3
|
420 |
+
elseif MEDIUM_MAP
|
421 |
+
number_of_groups 3
|
422 |
+
elseif LARGE_MAP
|
423 |
+
number_of_groups 4
|
424 |
+
elseif HUGE_MAP
|
425 |
+
number_of_groups 6
|
426 |
+
elseif GIGANTIC_MAP
|
427 |
+
number_of_groups 8
|
428 |
+
endif
|
429 |
+
number_of_objects 4
|
430 |
+
group_variance 1
|
431 |
+
group_placement_radius 2
|
432 |
+
set_tight_grouping
|
433 |
+
set_gaia_object_only
|
434 |
+
min_distance_to_players 40
|
435 |
+
min_distance_group_placement 24
|
436 |
+
}
|
437 |
+
|
438 |
+
/* WOLVES */
|
439 |
+
create_object WOLF
|
440 |
+
{
|
441 |
+
number_of_groups 3
|
442 |
+
number_of_objects 1
|
443 |
+
set_scaling_to_map_size
|
444 |
+
set_gaia_object_only
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 40
|
447 |
+
max_distance_to_players 120
|
448 |
+
}
|
449 |
+
|
450 |
+
create_object WOLF
|
451 |
+
{
|
452 |
+
number_of_objects 2
|
453 |
+
set_gaia_object_only
|
454 |
+
set_place_for_every_player
|
455 |
+
min_distance_group_placement 12
|
456 |
+
min_distance_to_players 30
|
457 |
+
max_distance_to_players 40
|
458 |
+
}
|
459 |
+
|
460 |
+
/* BIRDIES */
|
461 |
+
create_object HAWK
|
462 |
+
{
|
463 |
+
number_of_objects 6
|
464 |
+
set_scaling_to_map_size
|
465 |
+
}
|
466 |
+
|
467 |
+
/* ****************************************************** */
|
468 |
+
<ELEVATION_GENERATION>
|
469 |
+
|
470 |
+
if TINY_MAP
|
471 |
+
create_elevation 4
|
472 |
+
{
|
473 |
+
base_terrain GRASS
|
474 |
+
number_of_clumps 10
|
475 |
+
number_of_tiles 2000
|
476 |
+
set_scale_by_groups
|
477 |
+
set_scale_by_size
|
478 |
+
}
|
479 |
+
else
|
480 |
+
create_elevation 7
|
481 |
+
{
|
482 |
+
base_terrain GRASS
|
483 |
+
number_of_clumps 15
|
484 |
+
number_of_tiles 3000
|
485 |
+
set_scale_by_groups
|
486 |
+
set_scale_by_size
|
487 |
+
}
|
488 |
+
endif
|
489 |
+
|
490 |
+
/* ****************************************************** */
|
491 |
+
<CLIFF_GENERATION>
|
492 |
+
|
493 |
+
if TINY_MAP
|
494 |
+
min_number_of_cliffs 4
|
495 |
+
max_number_of_cliffs 6
|
496 |
+
min_length_of_cliff 3
|
497 |
+
max_length_of_cliff 6
|
498 |
+
cliff_curliness 0
|
499 |
+
min_distance_cliffs 3
|
500 |
+
else
|
501 |
+
min_number_of_cliffs 5
|
502 |
+
max_number_of_cliffs 8
|
503 |
+
min_length_of_cliff 4
|
504 |
+
max_length_of_cliff 10
|
505 |
+
cliff_curliness 5
|
506 |
+
min_distance_cliffs 3
|
507 |
+
endif
|
AOC/Random/[Nakuz]_肉手阿拉伯.rms
ADDED
@@ -0,0 +1,497 @@
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|
|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 4
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 6
|
149 |
+
max_distance_to_players 6
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 10
|
180 |
+
max_distance_to_players 12
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 2
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 8
|
191 |
+
max_distance_to_players 10
|
192 |
+
}
|
193 |
+
|
194 |
+
/* BIG STONE */
|
195 |
+
create_object STONE
|
196 |
+
{
|
197 |
+
number_of_objects 5
|
198 |
+
group_placement_radius 2
|
199 |
+
set_tight_grouping
|
200 |
+
set_gaia_object_only
|
201 |
+
set_place_for_every_player
|
202 |
+
min_distance_to_players 14
|
203 |
+
max_distance_to_players 18
|
204 |
+
min_distance_group_placement 7
|
205 |
+
}
|
206 |
+
|
207 |
+
/* BIG GOLD */
|
208 |
+
create_object GOLD
|
209 |
+
{
|
210 |
+
number_of_objects 7
|
211 |
+
group_placement_radius 3
|
212 |
+
set_tight_grouping
|
213 |
+
set_gaia_object_only
|
214 |
+
set_place_for_every_player
|
215 |
+
min_distance_to_players 14
|
216 |
+
max_distance_to_players 14
|
217 |
+
min_distance_group_placement 7
|
218 |
+
}
|
219 |
+
|
220 |
+
/* STONE */
|
221 |
+
create_object STONE
|
222 |
+
{
|
223 |
+
number_of_objects 4
|
224 |
+
group_placement_radius 2
|
225 |
+
set_tight_grouping
|
226 |
+
set_gaia_object_only
|
227 |
+
set_place_for_every_player
|
228 |
+
min_distance_to_players 20
|
229 |
+
max_distance_to_players 26
|
230 |
+
min_distance_group_placement 14
|
231 |
+
}
|
232 |
+
|
233 |
+
/* GOLD */
|
234 |
+
create_object GOLD
|
235 |
+
{
|
236 |
+
number_of_objects 4
|
237 |
+
group_placement_radius 3
|
238 |
+
set_tight_grouping
|
239 |
+
set_gaia_object_only
|
240 |
+
set_place_for_every_player
|
241 |
+
min_distance_to_players 18
|
242 |
+
max_distance_to_players 26
|
243 |
+
min_distance_group_placement 7
|
244 |
+
}
|
245 |
+
|
246 |
+
create_object GOLD
|
247 |
+
{
|
248 |
+
number_of_objects 4
|
249 |
+
group_placement_radius 3
|
250 |
+
set_tight_grouping
|
251 |
+
set_gaia_object_only
|
252 |
+
set_place_for_every_player
|
253 |
+
min_distance_to_players 25
|
254 |
+
max_distance_to_players 35
|
255 |
+
min_distance_group_placement 7
|
256 |
+
}
|
257 |
+
|
258 |
+
/* BAA BAA */
|
259 |
+
create_object SHEEP
|
260 |
+
{
|
261 |
+
number_of_objects 4
|
262 |
+
set_loose_grouping
|
263 |
+
set_gaia_object_only
|
264 |
+
set_place_for_every_player
|
265 |
+
min_distance_to_players 8
|
266 |
+
max_distance_to_players 8
|
267 |
+
}
|
268 |
+
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_groups 2
|
272 |
+
number_of_objects 2
|
273 |
+
set_loose_grouping
|
274 |
+
set_gaia_object_only
|
275 |
+
set_place_for_every_player
|
276 |
+
min_distance_to_players 10
|
277 |
+
max_distance_to_players 14
|
278 |
+
}
|
279 |
+
|
280 |
+
/* DEER */
|
281 |
+
create_object DEER
|
282 |
+
{
|
283 |
+
number_of_objects 4
|
284 |
+
group_placement_radius 3
|
285 |
+
set_loose_grouping
|
286 |
+
set_gaia_object_only
|
287 |
+
set_place_for_every_player
|
288 |
+
min_distance_to_players 16
|
289 |
+
max_distance_to_players 20
|
290 |
+
min_distance_group_placement 9
|
291 |
+
}
|
292 |
+
|
293 |
+
create_object DEER
|
294 |
+
{
|
295 |
+
number_of_objects 4
|
296 |
+
group_variance 1
|
297 |
+
set_loose_grouping
|
298 |
+
set_gaia_object_only
|
299 |
+
set_place_for_every_player
|
300 |
+
min_distance_to_players 40
|
301 |
+
min_distance_group_placement 9
|
302 |
+
}
|
303 |
+
|
304 |
+
/* STRAGGLER TREES */
|
305 |
+
create_object OAKTREE
|
306 |
+
{
|
307 |
+
number_of_objects 2
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 4
|
311 |
+
max_distance_to_players 5
|
312 |
+
min_distance_group_placement 2
|
313 |
+
}
|
314 |
+
create_object PINETREE
|
315 |
+
{
|
316 |
+
number_of_objects 3
|
317 |
+
set_gaia_object_only
|
318 |
+
set_place_for_every_player
|
319 |
+
min_distance_to_players 6
|
320 |
+
max_distance_to_players 8
|
321 |
+
min_distance_group_placement 2
|
322 |
+
}
|
323 |
+
|
324 |
+
/* RESOURCES BY MAP */
|
325 |
+
|
326 |
+
/* STRAGGLER TREES */
|
327 |
+
create_object BAMBOO_TREE
|
328 |
+
{
|
329 |
+
number_of_objects 12
|
330 |
+
set_gaia_object_only
|
331 |
+
set_scaling_to_map_size
|
332 |
+
min_distance_to_players 8
|
333 |
+
min_distance_group_placement 2
|
334 |
+
terrain_to_place_on GRASS2
|
335 |
+
}
|
336 |
+
|
337 |
+
create_object PINETREE
|
338 |
+
{
|
339 |
+
number_of_objects 18
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
}
|
344 |
+
|
345 |
+
/* EXTRA BERRIES */
|
346 |
+
create_object FORAGE
|
347 |
+
{
|
348 |
+
if TINY_MAP
|
349 |
+
number_of_groups 0
|
350 |
+
elseif SMALL_MAP
|
351 |
+
number_of_groups 0
|
352 |
+
elseif MEDIUM_MAP
|
353 |
+
number_of_groups 0
|
354 |
+
elseif LARGE_MAP
|
355 |
+
number_of_groups 1
|
356 |
+
elseif HUGE_MAP
|
357 |
+
number_of_groups 2
|
358 |
+
elseif GIGANTIC_MAP
|
359 |
+
number_of_groups 3
|
360 |
+
endif
|
361 |
+
number_of_objects 5
|
362 |
+
group_placement_radius 3
|
363 |
+
set_tight_grouping
|
364 |
+
set_gaia_object_only
|
365 |
+
min_distance_to_players 40
|
366 |
+
max_distance_to_players 120
|
367 |
+
min_distance_group_placement 9
|
368 |
+
}
|
369 |
+
|
370 |
+
/* EXTRA GOLD */
|
371 |
+
create_object GOLD
|
372 |
+
{
|
373 |
+
if TINY_MAP
|
374 |
+
number_of_groups 4
|
375 |
+
number_of_objects 4
|
376 |
+
elseif SMALL_MAP
|
377 |
+
number_of_groups 4
|
378 |
+
number_of_objects 4
|
379 |
+
elseif MEDIUM_MAP
|
380 |
+
number_of_groups 5
|
381 |
+
number_of_objects 4
|
382 |
+
group_variance 1
|
383 |
+
elseif LARGE_MAP
|
384 |
+
number_of_groups 6
|
385 |
+
number_of_objects 4
|
386 |
+
group_variance 1
|
387 |
+
elseif HUGE_MAP
|
388 |
+
number_of_groups 8
|
389 |
+
number_of_objects 4
|
390 |
+
group_variance 1
|
391 |
+
elseif GIGANTIC_MAP
|
392 |
+
number_of_groups 10
|
393 |
+
number_of_objects 4
|
394 |
+
group_variance 1
|
395 |
+
endif
|
396 |
+
group_placement_radius 2
|
397 |
+
set_tight_grouping
|
398 |
+
set_gaia_object_only
|
399 |
+
min_distance_to_players 40
|
400 |
+
min_distance_group_placement 24
|
401 |
+
}
|
402 |
+
|
403 |
+
/* EXTRA STONE */
|
404 |
+
create_object STONE
|
405 |
+
{
|
406 |
+
if TINY_MAP
|
407 |
+
number_of_groups 2
|
408 |
+
elseif SMALL_MAP
|
409 |
+
number_of_groups 3
|
410 |
+
elseif MEDIUM_MAP
|
411 |
+
number_of_groups 3
|
412 |
+
elseif LARGE_MAP
|
413 |
+
number_of_groups 4
|
414 |
+
elseif HUGE_MAP
|
415 |
+
number_of_groups 6
|
416 |
+
elseif GIGANTIC_MAP
|
417 |
+
number_of_groups 8
|
418 |
+
endif
|
419 |
+
number_of_objects 4
|
420 |
+
group_variance 1
|
421 |
+
group_placement_radius 2
|
422 |
+
set_tight_grouping
|
423 |
+
set_gaia_object_only
|
424 |
+
min_distance_to_players 40
|
425 |
+
min_distance_group_placement 24
|
426 |
+
}
|
427 |
+
|
428 |
+
/* WOLVES */
|
429 |
+
create_object WOLF
|
430 |
+
{
|
431 |
+
number_of_groups 3
|
432 |
+
number_of_objects 1
|
433 |
+
set_scaling_to_map_size
|
434 |
+
set_gaia_object_only
|
435 |
+
min_distance_group_placement 12
|
436 |
+
min_distance_to_players 40
|
437 |
+
max_distance_to_players 120
|
438 |
+
}
|
439 |
+
|
440 |
+
create_object WOLF
|
441 |
+
{
|
442 |
+
number_of_objects 2
|
443 |
+
set_gaia_object_only
|
444 |
+
set_place_for_every_player
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 30
|
447 |
+
max_distance_to_players 40
|
448 |
+
}
|
449 |
+
|
450 |
+
/* BIRDIES */
|
451 |
+
create_object HAWK
|
452 |
+
{
|
453 |
+
number_of_objects 6
|
454 |
+
set_scaling_to_map_size
|
455 |
+
}
|
456 |
+
|
457 |
+
/* ****************************************************** */
|
458 |
+
<ELEVATION_GENERATION>
|
459 |
+
|
460 |
+
if TINY_MAP
|
461 |
+
create_elevation 4
|
462 |
+
{
|
463 |
+
base_terrain GRASS
|
464 |
+
number_of_clumps 10
|
465 |
+
number_of_tiles 2000
|
466 |
+
set_scale_by_groups
|
467 |
+
set_scale_by_size
|
468 |
+
}
|
469 |
+
else
|
470 |
+
create_elevation 7
|
471 |
+
{
|
472 |
+
base_terrain GRASS
|
473 |
+
number_of_clumps 15
|
474 |
+
number_of_tiles 3000
|
475 |
+
set_scale_by_groups
|
476 |
+
set_scale_by_size
|
477 |
+
}
|
478 |
+
endif
|
479 |
+
|
480 |
+
/* ****************************************************** */
|
481 |
+
<CLIFF_GENERATION>
|
482 |
+
|
483 |
+
if TINY_MAP
|
484 |
+
min_number_of_cliffs 4
|
485 |
+
max_number_of_cliffs 6
|
486 |
+
min_length_of_cliff 3
|
487 |
+
max_length_of_cliff 6
|
488 |
+
cliff_curliness 0
|
489 |
+
min_distance_cliffs 3
|
490 |
+
else
|
491 |
+
min_number_of_cliffs 5
|
492 |
+
max_number_of_cliffs 8
|
493 |
+
min_length_of_cliff 4
|
494 |
+
max_length_of_cliff 10
|
495 |
+
cliff_curliness 5
|
496 |
+
min_distance_cliffs 3
|
497 |
+
endif
|
AOC/Random/[Nakuz]綠亞比賽場地.rms
ADDED
@@ -0,0 +1,507 @@
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|
|
|
|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 6
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 7
|
149 |
+
max_distance_to_players 9
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 10
|
180 |
+
max_distance_to_players 12
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 1
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 14
|
191 |
+
max_distance_to_players 20
|
192 |
+
}
|
193 |
+
|
194 |
+
create_object BOAR
|
195 |
+
{
|
196 |
+
number_of_objects 1
|
197 |
+
set_loose_grouping
|
198 |
+
set_gaia_object_only
|
199 |
+
set_place_for_every_player
|
200 |
+
min_distance_to_players 16
|
201 |
+
max_distance_to_players 18
|
202 |
+
}
|
203 |
+
|
204 |
+
/* BIG STONE */
|
205 |
+
create_object STONE
|
206 |
+
{
|
207 |
+
number_of_objects 5
|
208 |
+
group_placement_radius 2
|
209 |
+
set_tight_grouping
|
210 |
+
set_gaia_object_only
|
211 |
+
set_place_for_every_player
|
212 |
+
min_distance_to_players 14
|
213 |
+
max_distance_to_players 18
|
214 |
+
min_distance_group_placement 7
|
215 |
+
}
|
216 |
+
|
217 |
+
/* BIG GOLD */
|
218 |
+
create_object GOLD
|
219 |
+
{
|
220 |
+
number_of_objects 7
|
221 |
+
group_placement_radius 3
|
222 |
+
set_tight_grouping
|
223 |
+
set_gaia_object_only
|
224 |
+
set_place_for_every_player
|
225 |
+
min_distance_to_players 12
|
226 |
+
max_distance_to_players 16
|
227 |
+
min_distance_group_placement 7
|
228 |
+
}
|
229 |
+
|
230 |
+
/* STONE */
|
231 |
+
create_object STONE
|
232 |
+
{
|
233 |
+
number_of_objects 4
|
234 |
+
group_placement_radius 2
|
235 |
+
set_tight_grouping
|
236 |
+
set_gaia_object_only
|
237 |
+
set_place_for_every_player
|
238 |
+
min_distance_to_players 20
|
239 |
+
max_distance_to_players 26
|
240 |
+
min_distance_group_placement 14
|
241 |
+
}
|
242 |
+
|
243 |
+
/* GOLD */
|
244 |
+
create_object GOLD
|
245 |
+
{
|
246 |
+
number_of_objects 4
|
247 |
+
group_placement_radius 3
|
248 |
+
set_tight_grouping
|
249 |
+
set_gaia_object_only
|
250 |
+
set_place_for_every_player
|
251 |
+
min_distance_to_players 18
|
252 |
+
max_distance_to_players 26
|
253 |
+
min_distance_group_placement 7
|
254 |
+
}
|
255 |
+
|
256 |
+
create_object GOLD
|
257 |
+
{
|
258 |
+
number_of_objects 4
|
259 |
+
group_placement_radius 3
|
260 |
+
set_tight_grouping
|
261 |
+
set_gaia_object_only
|
262 |
+
set_place_for_every_player
|
263 |
+
min_distance_to_players 25
|
264 |
+
max_distance_to_players 35
|
265 |
+
min_distance_group_placement 7
|
266 |
+
}
|
267 |
+
|
268 |
+
/* BAA BAA */
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_objects 4
|
272 |
+
set_loose_grouping
|
273 |
+
set_gaia_object_only
|
274 |
+
set_place_for_every_player
|
275 |
+
min_distance_to_players 8
|
276 |
+
max_distance_to_players 10
|
277 |
+
}
|
278 |
+
|
279 |
+
create_object SHEEP
|
280 |
+
{
|
281 |
+
number_of_groups 2
|
282 |
+
number_of_objects 2
|
283 |
+
set_loose_grouping
|
284 |
+
set_gaia_object_only
|
285 |
+
set_place_for_every_player
|
286 |
+
min_distance_to_players 12
|
287 |
+
max_distance_to_players 20
|
288 |
+
}
|
289 |
+
|
290 |
+
/* DEER */
|
291 |
+
create_object DEER
|
292 |
+
{
|
293 |
+
number_of_objects 4
|
294 |
+
group_placement_radius 3
|
295 |
+
set_loose_grouping
|
296 |
+
set_gaia_object_only
|
297 |
+
set_place_for_every_player
|
298 |
+
min_distance_to_players 14
|
299 |
+
max_distance_to_players 18
|
300 |
+
min_distance_group_placement 9
|
301 |
+
}
|
302 |
+
|
303 |
+
create_object DEER
|
304 |
+
{
|
305 |
+
number_of_objects 4
|
306 |
+
group_variance 1
|
307 |
+
set_loose_grouping
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 40
|
311 |
+
min_distance_group_placement 9
|
312 |
+
}
|
313 |
+
|
314 |
+
/* STRAGGLER TREES */
|
315 |
+
create_object OAKTREE
|
316 |
+
{
|
317 |
+
number_of_objects 2
|
318 |
+
set_gaia_object_only
|
319 |
+
set_place_for_every_player
|
320 |
+
min_distance_to_players 4
|
321 |
+
max_distance_to_players 5
|
322 |
+
min_distance_group_placement 2
|
323 |
+
}
|
324 |
+
create_object PINETREE
|
325 |
+
{
|
326 |
+
number_of_objects 3
|
327 |
+
set_gaia_object_only
|
328 |
+
set_place_for_every_player
|
329 |
+
min_distance_to_players 6
|
330 |
+
max_distance_to_players 8
|
331 |
+
min_distance_group_placement 2
|
332 |
+
}
|
333 |
+
|
334 |
+
/* RESOURCES BY MAP */
|
335 |
+
|
336 |
+
/* STRAGGLER TREES */
|
337 |
+
create_object BAMBOO_TREE
|
338 |
+
{
|
339 |
+
number_of_objects 12
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
min_distance_group_placement 2
|
344 |
+
terrain_to_place_on GRASS2
|
345 |
+
}
|
346 |
+
|
347 |
+
create_object PINETREE
|
348 |
+
{
|
349 |
+
number_of_objects 18
|
350 |
+
set_gaia_object_only
|
351 |
+
set_scaling_to_map_size
|
352 |
+
min_distance_to_players 8
|
353 |
+
}
|
354 |
+
|
355 |
+
/* EXTRA BERRIES */
|
356 |
+
create_object FORAGE
|
357 |
+
{
|
358 |
+
if TINY_MAP
|
359 |
+
number_of_groups 0
|
360 |
+
elseif SMALL_MAP
|
361 |
+
number_of_groups 0
|
362 |
+
elseif MEDIUM_MAP
|
363 |
+
number_of_groups 0
|
364 |
+
elseif LARGE_MAP
|
365 |
+
number_of_groups 1
|
366 |
+
elseif HUGE_MAP
|
367 |
+
number_of_groups 2
|
368 |
+
elseif GIGANTIC_MAP
|
369 |
+
number_of_groups 3
|
370 |
+
endif
|
371 |
+
number_of_objects 5
|
372 |
+
group_placement_radius 3
|
373 |
+
set_tight_grouping
|
374 |
+
set_gaia_object_only
|
375 |
+
min_distance_to_players 40
|
376 |
+
max_distance_to_players 120
|
377 |
+
min_distance_group_placement 9
|
378 |
+
}
|
379 |
+
|
380 |
+
/* EXTRA GOLD */
|
381 |
+
create_object GOLD
|
382 |
+
{
|
383 |
+
if TINY_MAP
|
384 |
+
number_of_groups 2
|
385 |
+
number_of_objects 3
|
386 |
+
elseif SMALL_MAP
|
387 |
+
number_of_groups 2
|
388 |
+
number_of_objects 3
|
389 |
+
elseif MEDIUM_MAP
|
390 |
+
number_of_groups 3
|
391 |
+
number_of_objects 3
|
392 |
+
group_variance 1
|
393 |
+
elseif LARGE_MAP
|
394 |
+
number_of_groups 3
|
395 |
+
number_of_objects 3
|
396 |
+
group_variance 1
|
397 |
+
elseif HUGE_MAP
|
398 |
+
number_of_groups 4
|
399 |
+
number_of_objects 4
|
400 |
+
group_variance 1
|
401 |
+
elseif GIGANTIC_MAP
|
402 |
+
number_of_groups 5
|
403 |
+
number_of_objects 4
|
404 |
+
group_variance 1
|
405 |
+
endif
|
406 |
+
group_placement_radius 2
|
407 |
+
set_tight_grouping
|
408 |
+
set_gaia_object_only
|
409 |
+
min_distance_to_players 40
|
410 |
+
min_distance_group_placement 24
|
411 |
+
}
|
412 |
+
|
413 |
+
/* EXTRA STONE */
|
414 |
+
create_object STONE
|
415 |
+
{
|
416 |
+
if TINY_MAP
|
417 |
+
number_of_groups 1
|
418 |
+
elseif SMALL_MAP
|
419 |
+
number_of_groups 1
|
420 |
+
elseif MEDIUM_MAP
|
421 |
+
number_of_groups 2
|
422 |
+
elseif LARGE_MAP
|
423 |
+
number_of_groups 3
|
424 |
+
elseif HUGE_MAP
|
425 |
+
number_of_groups 4
|
426 |
+
elseif GIGANTIC_MAP
|
427 |
+
number_of_groups 5
|
428 |
+
endif
|
429 |
+
number_of_objects 4
|
430 |
+
group_variance 1
|
431 |
+
group_placement_radius 2
|
432 |
+
set_tight_grouping
|
433 |
+
set_gaia_object_only
|
434 |
+
min_distance_to_players 40
|
435 |
+
min_distance_group_placement 24
|
436 |
+
}
|
437 |
+
|
438 |
+
/* WOLVES */
|
439 |
+
create_object WOLF
|
440 |
+
{
|
441 |
+
number_of_groups 3
|
442 |
+
number_of_objects 1
|
443 |
+
set_scaling_to_map_size
|
444 |
+
set_gaia_object_only
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 40
|
447 |
+
max_distance_to_players 120
|
448 |
+
}
|
449 |
+
|
450 |
+
create_object WOLF
|
451 |
+
{
|
452 |
+
number_of_objects 2
|
453 |
+
set_gaia_object_only
|
454 |
+
set_place_for_every_player
|
455 |
+
min_distance_group_placement 12
|
456 |
+
min_distance_to_players 30
|
457 |
+
max_distance_to_players 40
|
458 |
+
}
|
459 |
+
|
460 |
+
/* BIRDIES */
|
461 |
+
create_object HAWK
|
462 |
+
{
|
463 |
+
number_of_objects 6
|
464 |
+
set_scaling_to_map_size
|
465 |
+
}
|
466 |
+
|
467 |
+
/* ****************************************************** */
|
468 |
+
<ELEVATION_GENERATION>
|
469 |
+
|
470 |
+
if TINY_MAP
|
471 |
+
create_elevation 4
|
472 |
+
{
|
473 |
+
base_terrain GRASS
|
474 |
+
number_of_clumps 10
|
475 |
+
number_of_tiles 2000
|
476 |
+
set_scale_by_groups
|
477 |
+
set_scale_by_size
|
478 |
+
}
|
479 |
+
else
|
480 |
+
create_elevation 7
|
481 |
+
{
|
482 |
+
base_terrain GRASS
|
483 |
+
number_of_clumps 15
|
484 |
+
number_of_tiles 3000
|
485 |
+
set_scale_by_groups
|
486 |
+
set_scale_by_size
|
487 |
+
}
|
488 |
+
endif
|
489 |
+
|
490 |
+
/* ****************************************************** */
|
491 |
+
<CLIFF_GENERATION>
|
492 |
+
|
493 |
+
if TINY_MAP
|
494 |
+
min_number_of_cliffs 4
|
495 |
+
max_number_of_cliffs 6
|
496 |
+
min_length_of_cliff 3
|
497 |
+
max_length_of_cliff 6
|
498 |
+
cliff_curliness 0
|
499 |
+
min_distance_cliffs 3
|
500 |
+
else
|
501 |
+
min_number_of_cliffs 5
|
502 |
+
max_number_of_cliffs 8
|
503 |
+
min_length_of_cliff 4
|
504 |
+
max_length_of_cliff 10
|
505 |
+
cliff_curliness 5
|
506 |
+
min_distance_cliffs 3
|
507 |
+
endif
|
AOC/Random/[Nakuz]綠色阿拉伯.rms
ADDED
@@ -0,0 +1,497 @@
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|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 4
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 6
|
149 |
+
max_distance_to_players 6
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 10
|
180 |
+
max_distance_to_players 12
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 2
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 8
|
191 |
+
max_distance_to_players 10
|
192 |
+
}
|
193 |
+
|
194 |
+
/* BIG STONE */
|
195 |
+
create_object STONE
|
196 |
+
{
|
197 |
+
number_of_objects 5
|
198 |
+
group_placement_radius 2
|
199 |
+
set_tight_grouping
|
200 |
+
set_gaia_object_only
|
201 |
+
set_place_for_every_player
|
202 |
+
min_distance_to_players 14
|
203 |
+
max_distance_to_players 18
|
204 |
+
min_distance_group_placement 7
|
205 |
+
}
|
206 |
+
|
207 |
+
/* BIG GOLD */
|
208 |
+
create_object GOLD
|
209 |
+
{
|
210 |
+
number_of_objects 7
|
211 |
+
group_placement_radius 3
|
212 |
+
set_tight_grouping
|
213 |
+
set_gaia_object_only
|
214 |
+
set_place_for_every_player
|
215 |
+
min_distance_to_players 14
|
216 |
+
max_distance_to_players 14
|
217 |
+
min_distance_group_placement 7
|
218 |
+
}
|
219 |
+
|
220 |
+
/* STONE */
|
221 |
+
create_object STONE
|
222 |
+
{
|
223 |
+
number_of_objects 4
|
224 |
+
group_placement_radius 2
|
225 |
+
set_tight_grouping
|
226 |
+
set_gaia_object_only
|
227 |
+
set_place_for_every_player
|
228 |
+
min_distance_to_players 20
|
229 |
+
max_distance_to_players 26
|
230 |
+
min_distance_group_placement 14
|
231 |
+
}
|
232 |
+
|
233 |
+
/* GOLD */
|
234 |
+
create_object GOLD
|
235 |
+
{
|
236 |
+
number_of_objects 4
|
237 |
+
group_placement_radius 3
|
238 |
+
set_tight_grouping
|
239 |
+
set_gaia_object_only
|
240 |
+
set_place_for_every_player
|
241 |
+
min_distance_to_players 18
|
242 |
+
max_distance_to_players 26
|
243 |
+
min_distance_group_placement 7
|
244 |
+
}
|
245 |
+
|
246 |
+
create_object GOLD
|
247 |
+
{
|
248 |
+
number_of_objects 4
|
249 |
+
group_placement_radius 3
|
250 |
+
set_tight_grouping
|
251 |
+
set_gaia_object_only
|
252 |
+
set_place_for_every_player
|
253 |
+
min_distance_to_players 25
|
254 |
+
max_distance_to_players 35
|
255 |
+
min_distance_group_placement 7
|
256 |
+
}
|
257 |
+
|
258 |
+
/* BAA BAA */
|
259 |
+
create_object SHEEP
|
260 |
+
{
|
261 |
+
number_of_objects 4
|
262 |
+
set_loose_grouping
|
263 |
+
set_gaia_object_only
|
264 |
+
set_place_for_every_player
|
265 |
+
min_distance_to_players 8
|
266 |
+
max_distance_to_players 8
|
267 |
+
}
|
268 |
+
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_groups 2
|
272 |
+
number_of_objects 2
|
273 |
+
set_loose_grouping
|
274 |
+
set_gaia_object_only
|
275 |
+
set_place_for_every_player
|
276 |
+
min_distance_to_players 10
|
277 |
+
max_distance_to_players 14
|
278 |
+
}
|
279 |
+
|
280 |
+
/* DEER */
|
281 |
+
create_object DEER
|
282 |
+
{
|
283 |
+
number_of_objects 4
|
284 |
+
group_placement_radius 3
|
285 |
+
set_loose_grouping
|
286 |
+
set_gaia_object_only
|
287 |
+
set_place_for_every_player
|
288 |
+
min_distance_to_players 16
|
289 |
+
max_distance_to_players 20
|
290 |
+
min_distance_group_placement 9
|
291 |
+
}
|
292 |
+
|
293 |
+
create_object DEER
|
294 |
+
{
|
295 |
+
number_of_objects 4
|
296 |
+
group_variance 1
|
297 |
+
set_loose_grouping
|
298 |
+
set_gaia_object_only
|
299 |
+
set_place_for_every_player
|
300 |
+
min_distance_to_players 40
|
301 |
+
min_distance_group_placement 9
|
302 |
+
}
|
303 |
+
|
304 |
+
/* STRAGGLER TREES */
|
305 |
+
create_object OAKTREE
|
306 |
+
{
|
307 |
+
number_of_objects 2
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 4
|
311 |
+
max_distance_to_players 5
|
312 |
+
min_distance_group_placement 2
|
313 |
+
}
|
314 |
+
create_object PINETREE
|
315 |
+
{
|
316 |
+
number_of_objects 3
|
317 |
+
set_gaia_object_only
|
318 |
+
set_place_for_every_player
|
319 |
+
min_distance_to_players 6
|
320 |
+
max_distance_to_players 8
|
321 |
+
min_distance_group_placement 2
|
322 |
+
}
|
323 |
+
|
324 |
+
/* RESOURCES BY MAP */
|
325 |
+
|
326 |
+
/* STRAGGLER TREES */
|
327 |
+
create_object BAMBOO_TREE
|
328 |
+
{
|
329 |
+
number_of_objects 12
|
330 |
+
set_gaia_object_only
|
331 |
+
set_scaling_to_map_size
|
332 |
+
min_distance_to_players 8
|
333 |
+
min_distance_group_placement 2
|
334 |
+
terrain_to_place_on GRASS2
|
335 |
+
}
|
336 |
+
|
337 |
+
create_object PINETREE
|
338 |
+
{
|
339 |
+
number_of_objects 18
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
}
|
344 |
+
|
345 |
+
/* EXTRA BERRIES */
|
346 |
+
create_object FORAGE
|
347 |
+
{
|
348 |
+
if TINY_MAP
|
349 |
+
number_of_groups 0
|
350 |
+
elseif SMALL_MAP
|
351 |
+
number_of_groups 0
|
352 |
+
elseif MEDIUM_MAP
|
353 |
+
number_of_groups 0
|
354 |
+
elseif LARGE_MAP
|
355 |
+
number_of_groups 1
|
356 |
+
elseif HUGE_MAP
|
357 |
+
number_of_groups 2
|
358 |
+
elseif GIGANTIC_MAP
|
359 |
+
number_of_groups 3
|
360 |
+
endif
|
361 |
+
number_of_objects 5
|
362 |
+
group_placement_radius 3
|
363 |
+
set_tight_grouping
|
364 |
+
set_gaia_object_only
|
365 |
+
min_distance_to_players 40
|
366 |
+
max_distance_to_players 120
|
367 |
+
min_distance_group_placement 9
|
368 |
+
}
|
369 |
+
|
370 |
+
/* EXTRA GOLD */
|
371 |
+
create_object GOLD
|
372 |
+
{
|
373 |
+
if TINY_MAP
|
374 |
+
number_of_groups 4
|
375 |
+
number_of_objects 4
|
376 |
+
elseif SMALL_MAP
|
377 |
+
number_of_groups 4
|
378 |
+
number_of_objects 4
|
379 |
+
elseif MEDIUM_MAP
|
380 |
+
number_of_groups 5
|
381 |
+
number_of_objects 4
|
382 |
+
group_variance 1
|
383 |
+
elseif LARGE_MAP
|
384 |
+
number_of_groups 6
|
385 |
+
number_of_objects 4
|
386 |
+
group_variance 1
|
387 |
+
elseif HUGE_MAP
|
388 |
+
number_of_groups 8
|
389 |
+
number_of_objects 4
|
390 |
+
group_variance 1
|
391 |
+
elseif GIGANTIC_MAP
|
392 |
+
number_of_groups 10
|
393 |
+
number_of_objects 4
|
394 |
+
group_variance 1
|
395 |
+
endif
|
396 |
+
group_placement_radius 2
|
397 |
+
set_tight_grouping
|
398 |
+
set_gaia_object_only
|
399 |
+
min_distance_to_players 40
|
400 |
+
min_distance_group_placement 24
|
401 |
+
}
|
402 |
+
|
403 |
+
/* EXTRA STONE */
|
404 |
+
create_object STONE
|
405 |
+
{
|
406 |
+
if TINY_MAP
|
407 |
+
number_of_groups 2
|
408 |
+
elseif SMALL_MAP
|
409 |
+
number_of_groups 3
|
410 |
+
elseif MEDIUM_MAP
|
411 |
+
number_of_groups 3
|
412 |
+
elseif LARGE_MAP
|
413 |
+
number_of_groups 4
|
414 |
+
elseif HUGE_MAP
|
415 |
+
number_of_groups 6
|
416 |
+
elseif GIGANTIC_MAP
|
417 |
+
number_of_groups 8
|
418 |
+
endif
|
419 |
+
number_of_objects 4
|
420 |
+
group_variance 1
|
421 |
+
group_placement_radius 2
|
422 |
+
set_tight_grouping
|
423 |
+
set_gaia_object_only
|
424 |
+
min_distance_to_players 40
|
425 |
+
min_distance_group_placement 24
|
426 |
+
}
|
427 |
+
|
428 |
+
/* WOLVES */
|
429 |
+
create_object WOLF
|
430 |
+
{
|
431 |
+
number_of_groups 3
|
432 |
+
number_of_objects 1
|
433 |
+
set_scaling_to_map_size
|
434 |
+
set_gaia_object_only
|
435 |
+
min_distance_group_placement 12
|
436 |
+
min_distance_to_players 40
|
437 |
+
max_distance_to_players 120
|
438 |
+
}
|
439 |
+
|
440 |
+
create_object WOLF
|
441 |
+
{
|
442 |
+
number_of_objects 2
|
443 |
+
set_gaia_object_only
|
444 |
+
set_place_for_every_player
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 30
|
447 |
+
max_distance_to_players 40
|
448 |
+
}
|
449 |
+
|
450 |
+
/* BIRDIES */
|
451 |
+
create_object HAWK
|
452 |
+
{
|
453 |
+
number_of_objects 6
|
454 |
+
set_scaling_to_map_size
|
455 |
+
}
|
456 |
+
|
457 |
+
/* ****************************************************** */
|
458 |
+
<ELEVATION_GENERATION>
|
459 |
+
|
460 |
+
if TINY_MAP
|
461 |
+
create_elevation 4
|
462 |
+
{
|
463 |
+
base_terrain GRASS
|
464 |
+
number_of_clumps 10
|
465 |
+
number_of_tiles 2000
|
466 |
+
set_scale_by_groups
|
467 |
+
set_scale_by_size
|
468 |
+
}
|
469 |
+
else
|
470 |
+
create_elevation 7
|
471 |
+
{
|
472 |
+
base_terrain GRASS
|
473 |
+
number_of_clumps 15
|
474 |
+
number_of_tiles 3000
|
475 |
+
set_scale_by_groups
|
476 |
+
set_scale_by_size
|
477 |
+
}
|
478 |
+
endif
|
479 |
+
|
480 |
+
/* ****************************************************** */
|
481 |
+
<CLIFF_GENERATION>
|
482 |
+
|
483 |
+
if TINY_MAP
|
484 |
+
min_number_of_cliffs 4
|
485 |
+
max_number_of_cliffs 6
|
486 |
+
min_length_of_cliff 3
|
487 |
+
max_length_of_cliff 6
|
488 |
+
cliff_curliness 0
|
489 |
+
min_distance_cliffs 3
|
490 |
+
else
|
491 |
+
min_number_of_cliffs 5
|
492 |
+
max_number_of_cliffs 8
|
493 |
+
min_length_of_cliff 4
|
494 |
+
max_length_of_cliff 10
|
495 |
+
cliff_curliness 5
|
496 |
+
min_distance_cliffs 3
|
497 |
+
endif
|
AOC/Random/[Nakuz]肉手阿拉伯.rms
ADDED
@@ -0,0 +1,497 @@
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|
|
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|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
/* ************ GREEN ARABIA ************ */
|
2 |
+
/* 04 APR 01 */
|
3 |
+
|
4 |
+
/*
|
5 |
+
* "Green Arabia"
|
6 |
+
* by _KickMyButt
|
7 |
+
*
|
8 |
+
* check out this webpage for more information:
|
9 |
+
* http://www.ageofkings.cc/readPosting.asp?PostingId=340301
|
10 |
+
*
|
11 |
+
*/
|
12 |
+
|
13 |
+
#include_drs random_map.def 54000
|
14 |
+
|
15 |
+
/* ****************************************************** */
|
16 |
+
<PLAYER_SETUP>
|
17 |
+
|
18 |
+
random_placement
|
19 |
+
|
20 |
+
/* ****************************************************** */
|
21 |
+
<LAND_GENERATION>
|
22 |
+
|
23 |
+
base_terrain GRASS
|
24 |
+
|
25 |
+
create_player_lands
|
26 |
+
{
|
27 |
+
terrain_type GRASS
|
28 |
+
land_percent 25
|
29 |
+
base_size 9
|
30 |
+
other_zone_avoidance_distance 7
|
31 |
+
border_fuzziness 15
|
32 |
+
clumping_factor 15
|
33 |
+
set_zone_by_team
|
34 |
+
}
|
35 |
+
|
36 |
+
/* ****************************************************** */
|
37 |
+
<TERRAIN_GENERATION>
|
38 |
+
|
39 |
+
/* PRIMARY FOREST */
|
40 |
+
create_terrain FOREST
|
41 |
+
{
|
42 |
+
base_terrain GRASS
|
43 |
+
spacing_to_other_terrain_types 5
|
44 |
+
land_percent 14
|
45 |
+
number_of_clumps 13
|
46 |
+
clumping_factor 100
|
47 |
+
set_avoid_player_start_areas
|
48 |
+
set_scale_by_groups
|
49 |
+
}
|
50 |
+
|
51 |
+
/* SECONDARY FOREST */
|
52 |
+
create_terrain PINE_FOREST
|
53 |
+
{
|
54 |
+
base_terrain FOREST
|
55 |
+
spacing_to_other_terrain_types 0
|
56 |
+
land_percent 20
|
57 |
+
number_of_clumps 5
|
58 |
+
clumping_factor 100
|
59 |
+
set_avoid_player_start_areas
|
60 |
+
set_scale_by_groups
|
61 |
+
}
|
62 |
+
|
63 |
+
/* PATCH #1 */
|
64 |
+
create_terrain GRASS3
|
65 |
+
{
|
66 |
+
base_terrain GRASS
|
67 |
+
spacing_to_other_terrain_types 0
|
68 |
+
land_percent 3
|
69 |
+
number_of_clumps 40
|
70 |
+
clumping_factor 1
|
71 |
+
set_avoid_player_start_areas
|
72 |
+
set_scale_by_size
|
73 |
+
}
|
74 |
+
|
75 |
+
/* PATCH #2 */
|
76 |
+
create_terrain GRASS2
|
77 |
+
{
|
78 |
+
base_terrain GRASS
|
79 |
+
spacing_to_other_terrain_types 0
|
80 |
+
land_percent 7
|
81 |
+
number_of_clumps 40
|
82 |
+
set_scale_by_size
|
83 |
+
}
|
84 |
+
|
85 |
+
/* PATCH #3 */
|
86 |
+
create_terrain DIRT3
|
87 |
+
{
|
88 |
+
base_terrain GRASS
|
89 |
+
spacing_to_other_terrain_types 0
|
90 |
+
land_percent 1
|
91 |
+
number_of_clumps 15
|
92 |
+
set_scale_by_size
|
93 |
+
}
|
94 |
+
|
95 |
+
/* PATCH #4 */
|
96 |
+
create_terrain DIRT
|
97 |
+
{
|
98 |
+
base_terrain GRASS
|
99 |
+
spacing_to_other_terrain_types 3
|
100 |
+
land_percent 1
|
101 |
+
if TINY_MAP
|
102 |
+
number_of_clumps 10
|
103 |
+
else
|
104 |
+
number_of_clumps 20
|
105 |
+
endif
|
106 |
+
clumping_factor 1
|
107 |
+
set_avoid_player_start_areas
|
108 |
+
set_scale_by_size
|
109 |
+
}
|
110 |
+
|
111 |
+
/* PATCH #4+ */
|
112 |
+
create_terrain DIRT3
|
113 |
+
{
|
114 |
+
base_terrain DIRT
|
115 |
+
spacing_to_other_terrain_types 0
|
116 |
+
land_percent 0
|
117 |
+
if TINY_MAP
|
118 |
+
number_of_clumps 100
|
119 |
+
else
|
120 |
+
number_of_clumps 200
|
121 |
+
endif
|
122 |
+
clumping_factor 1
|
123 |
+
set_scale_by_size
|
124 |
+
}
|
125 |
+
|
126 |
+
/* ****************************************************** */
|
127 |
+
<OBJECTS_GENERATION>
|
128 |
+
|
129 |
+
create_object TOWN_CENTER
|
130 |
+
{
|
131 |
+
set_place_for_every_player
|
132 |
+
group_placement_radius 18
|
133 |
+
min_distance_to_players 0
|
134 |
+
max_distance_to_players 0
|
135 |
+
}
|
136 |
+
|
137 |
+
create_object VILLAGER
|
138 |
+
{
|
139 |
+
set_place_for_every_player
|
140 |
+
min_distance_to_players 4
|
141 |
+
max_distance_to_players 6
|
142 |
+
}
|
143 |
+
|
144 |
+
create_object SCOUT
|
145 |
+
{
|
146 |
+
number_of_objects 1
|
147 |
+
set_place_for_every_player
|
148 |
+
min_distance_to_players 6
|
149 |
+
max_distance_to_players 6
|
150 |
+
}
|
151 |
+
|
152 |
+
create_object RELIC
|
153 |
+
{
|
154 |
+
number_of_objects 5
|
155 |
+
min_distance_to_players 25
|
156 |
+
temp_min_distance_group_placement 20
|
157 |
+
}
|
158 |
+
|
159 |
+
/* SPECIAL STUFF FOR REGICIDE */
|
160 |
+
if REGICIDE
|
161 |
+
create_object KING
|
162 |
+
{
|
163 |
+
set_place_for_every_player
|
164 |
+
min_distance_to_players 6
|
165 |
+
max_distance_to_players 6
|
166 |
+
}
|
167 |
+
endif
|
168 |
+
|
169 |
+
/* RESOURCES BY PLAYER */
|
170 |
+
|
171 |
+
/* BERRIES */
|
172 |
+
create_object FORAGE
|
173 |
+
{
|
174 |
+
number_of_objects 6
|
175 |
+
group_placement_radius 3
|
176 |
+
set_tight_grouping
|
177 |
+
set_gaia_object_only
|
178 |
+
set_place_for_every_player
|
179 |
+
min_distance_to_players 10
|
180 |
+
max_distance_to_players 12
|
181 |
+
min_distance_group_placement 6
|
182 |
+
}
|
183 |
+
|
184 |
+
/* BOARS */
|
185 |
+
create_object BOAR
|
186 |
+
{
|
187 |
+
number_of_objects 2
|
188 |
+
set_gaia_object_only
|
189 |
+
set_place_for_every_player
|
190 |
+
min_distance_to_players 8
|
191 |
+
max_distance_to_players 10
|
192 |
+
}
|
193 |
+
|
194 |
+
/* BIG STONE */
|
195 |
+
create_object STONE
|
196 |
+
{
|
197 |
+
number_of_objects 5
|
198 |
+
group_placement_radius 2
|
199 |
+
set_tight_grouping
|
200 |
+
set_gaia_object_only
|
201 |
+
set_place_for_every_player
|
202 |
+
min_distance_to_players 14
|
203 |
+
max_distance_to_players 18
|
204 |
+
min_distance_group_placement 7
|
205 |
+
}
|
206 |
+
|
207 |
+
/* BIG GOLD */
|
208 |
+
create_object GOLD
|
209 |
+
{
|
210 |
+
number_of_objects 7
|
211 |
+
group_placement_radius 3
|
212 |
+
set_tight_grouping
|
213 |
+
set_gaia_object_only
|
214 |
+
set_place_for_every_player
|
215 |
+
min_distance_to_players 14
|
216 |
+
max_distance_to_players 14
|
217 |
+
min_distance_group_placement 7
|
218 |
+
}
|
219 |
+
|
220 |
+
/* STONE */
|
221 |
+
create_object STONE
|
222 |
+
{
|
223 |
+
number_of_objects 4
|
224 |
+
group_placement_radius 2
|
225 |
+
set_tight_grouping
|
226 |
+
set_gaia_object_only
|
227 |
+
set_place_for_every_player
|
228 |
+
min_distance_to_players 20
|
229 |
+
max_distance_to_players 26
|
230 |
+
min_distance_group_placement 14
|
231 |
+
}
|
232 |
+
|
233 |
+
/* GOLD */
|
234 |
+
create_object GOLD
|
235 |
+
{
|
236 |
+
number_of_objects 4
|
237 |
+
group_placement_radius 3
|
238 |
+
set_tight_grouping
|
239 |
+
set_gaia_object_only
|
240 |
+
set_place_for_every_player
|
241 |
+
min_distance_to_players 18
|
242 |
+
max_distance_to_players 26
|
243 |
+
min_distance_group_placement 7
|
244 |
+
}
|
245 |
+
|
246 |
+
create_object GOLD
|
247 |
+
{
|
248 |
+
number_of_objects 4
|
249 |
+
group_placement_radius 3
|
250 |
+
set_tight_grouping
|
251 |
+
set_gaia_object_only
|
252 |
+
set_place_for_every_player
|
253 |
+
min_distance_to_players 25
|
254 |
+
max_distance_to_players 35
|
255 |
+
min_distance_group_placement 7
|
256 |
+
}
|
257 |
+
|
258 |
+
/* BAA BAA */
|
259 |
+
create_object SHEEP
|
260 |
+
{
|
261 |
+
number_of_objects 4
|
262 |
+
set_loose_grouping
|
263 |
+
set_gaia_object_only
|
264 |
+
set_place_for_every_player
|
265 |
+
min_distance_to_players 8
|
266 |
+
max_distance_to_players 8
|
267 |
+
}
|
268 |
+
|
269 |
+
create_object SHEEP
|
270 |
+
{
|
271 |
+
number_of_groups 2
|
272 |
+
number_of_objects 2
|
273 |
+
set_loose_grouping
|
274 |
+
set_gaia_object_only
|
275 |
+
set_place_for_every_player
|
276 |
+
min_distance_to_players 10
|
277 |
+
max_distance_to_players 14
|
278 |
+
}
|
279 |
+
|
280 |
+
/* DEER */
|
281 |
+
create_object DEER
|
282 |
+
{
|
283 |
+
number_of_objects 4
|
284 |
+
group_placement_radius 3
|
285 |
+
set_loose_grouping
|
286 |
+
set_gaia_object_only
|
287 |
+
set_place_for_every_player
|
288 |
+
min_distance_to_players 16
|
289 |
+
max_distance_to_players 20
|
290 |
+
min_distance_group_placement 9
|
291 |
+
}
|
292 |
+
|
293 |
+
create_object DEER
|
294 |
+
{
|
295 |
+
number_of_objects 4
|
296 |
+
group_variance 1
|
297 |
+
set_loose_grouping
|
298 |
+
set_gaia_object_only
|
299 |
+
set_place_for_every_player
|
300 |
+
min_distance_to_players 40
|
301 |
+
min_distance_group_placement 9
|
302 |
+
}
|
303 |
+
|
304 |
+
/* STRAGGLER TREES */
|
305 |
+
create_object OAKTREE
|
306 |
+
{
|
307 |
+
number_of_objects 2
|
308 |
+
set_gaia_object_only
|
309 |
+
set_place_for_every_player
|
310 |
+
min_distance_to_players 4
|
311 |
+
max_distance_to_players 5
|
312 |
+
min_distance_group_placement 2
|
313 |
+
}
|
314 |
+
create_object PINETREE
|
315 |
+
{
|
316 |
+
number_of_objects 3
|
317 |
+
set_gaia_object_only
|
318 |
+
set_place_for_every_player
|
319 |
+
min_distance_to_players 6
|
320 |
+
max_distance_to_players 8
|
321 |
+
min_distance_group_placement 2
|
322 |
+
}
|
323 |
+
|
324 |
+
/* RESOURCES BY MAP */
|
325 |
+
|
326 |
+
/* STRAGGLER TREES */
|
327 |
+
create_object BAMBOO_TREE
|
328 |
+
{
|
329 |
+
number_of_objects 12
|
330 |
+
set_gaia_object_only
|
331 |
+
set_scaling_to_map_size
|
332 |
+
min_distance_to_players 8
|
333 |
+
min_distance_group_placement 2
|
334 |
+
terrain_to_place_on GRASS2
|
335 |
+
}
|
336 |
+
|
337 |
+
create_object PINETREE
|
338 |
+
{
|
339 |
+
number_of_objects 18
|
340 |
+
set_gaia_object_only
|
341 |
+
set_scaling_to_map_size
|
342 |
+
min_distance_to_players 8
|
343 |
+
}
|
344 |
+
|
345 |
+
/* EXTRA BERRIES */
|
346 |
+
create_object FORAGE
|
347 |
+
{
|
348 |
+
if TINY_MAP
|
349 |
+
number_of_groups 0
|
350 |
+
elseif SMALL_MAP
|
351 |
+
number_of_groups 0
|
352 |
+
elseif MEDIUM_MAP
|
353 |
+
number_of_groups 0
|
354 |
+
elseif LARGE_MAP
|
355 |
+
number_of_groups 1
|
356 |
+
elseif HUGE_MAP
|
357 |
+
number_of_groups 2
|
358 |
+
elseif GIGANTIC_MAP
|
359 |
+
number_of_groups 3
|
360 |
+
endif
|
361 |
+
number_of_objects 5
|
362 |
+
group_placement_radius 3
|
363 |
+
set_tight_grouping
|
364 |
+
set_gaia_object_only
|
365 |
+
min_distance_to_players 40
|
366 |
+
max_distance_to_players 120
|
367 |
+
min_distance_group_placement 9
|
368 |
+
}
|
369 |
+
|
370 |
+
/* EXTRA GOLD */
|
371 |
+
create_object GOLD
|
372 |
+
{
|
373 |
+
if TINY_MAP
|
374 |
+
number_of_groups 4
|
375 |
+
number_of_objects 4
|
376 |
+
elseif SMALL_MAP
|
377 |
+
number_of_groups 4
|
378 |
+
number_of_objects 4
|
379 |
+
elseif MEDIUM_MAP
|
380 |
+
number_of_groups 5
|
381 |
+
number_of_objects 4
|
382 |
+
group_variance 1
|
383 |
+
elseif LARGE_MAP
|
384 |
+
number_of_groups 6
|
385 |
+
number_of_objects 4
|
386 |
+
group_variance 1
|
387 |
+
elseif HUGE_MAP
|
388 |
+
number_of_groups 8
|
389 |
+
number_of_objects 4
|
390 |
+
group_variance 1
|
391 |
+
elseif GIGANTIC_MAP
|
392 |
+
number_of_groups 10
|
393 |
+
number_of_objects 4
|
394 |
+
group_variance 1
|
395 |
+
endif
|
396 |
+
group_placement_radius 2
|
397 |
+
set_tight_grouping
|
398 |
+
set_gaia_object_only
|
399 |
+
min_distance_to_players 40
|
400 |
+
min_distance_group_placement 24
|
401 |
+
}
|
402 |
+
|
403 |
+
/* EXTRA STONE */
|
404 |
+
create_object STONE
|
405 |
+
{
|
406 |
+
if TINY_MAP
|
407 |
+
number_of_groups 2
|
408 |
+
elseif SMALL_MAP
|
409 |
+
number_of_groups 3
|
410 |
+
elseif MEDIUM_MAP
|
411 |
+
number_of_groups 3
|
412 |
+
elseif LARGE_MAP
|
413 |
+
number_of_groups 4
|
414 |
+
elseif HUGE_MAP
|
415 |
+
number_of_groups 6
|
416 |
+
elseif GIGANTIC_MAP
|
417 |
+
number_of_groups 8
|
418 |
+
endif
|
419 |
+
number_of_objects 4
|
420 |
+
group_variance 1
|
421 |
+
group_placement_radius 2
|
422 |
+
set_tight_grouping
|
423 |
+
set_gaia_object_only
|
424 |
+
min_distance_to_players 40
|
425 |
+
min_distance_group_placement 24
|
426 |
+
}
|
427 |
+
|
428 |
+
/* WOLVES */
|
429 |
+
create_object WOLF
|
430 |
+
{
|
431 |
+
number_of_groups 3
|
432 |
+
number_of_objects 1
|
433 |
+
set_scaling_to_map_size
|
434 |
+
set_gaia_object_only
|
435 |
+
min_distance_group_placement 12
|
436 |
+
min_distance_to_players 40
|
437 |
+
max_distance_to_players 120
|
438 |
+
}
|
439 |
+
|
440 |
+
create_object WOLF
|
441 |
+
{
|
442 |
+
number_of_objects 2
|
443 |
+
set_gaia_object_only
|
444 |
+
set_place_for_every_player
|
445 |
+
min_distance_group_placement 12
|
446 |
+
min_distance_to_players 30
|
447 |
+
max_distance_to_players 40
|
448 |
+
}
|
449 |
+
|
450 |
+
/* BIRDIES */
|
451 |
+
create_object HAWK
|
452 |
+
{
|
453 |
+
number_of_objects 6
|
454 |
+
set_scaling_to_map_size
|
455 |
+
}
|
456 |
+
|
457 |
+
/* ****************************************************** */
|
458 |
+
<ELEVATION_GENERATION>
|
459 |
+
|
460 |
+
if TINY_MAP
|
461 |
+
create_elevation 4
|
462 |
+
{
|
463 |
+
base_terrain GRASS
|
464 |
+
number_of_clumps 10
|
465 |
+
number_of_tiles 2000
|
466 |
+
set_scale_by_groups
|
467 |
+
set_scale_by_size
|
468 |
+
}
|
469 |
+
else
|
470 |
+
create_elevation 7
|
471 |
+
{
|
472 |
+
base_terrain GRASS
|
473 |
+
number_of_clumps 15
|
474 |
+
number_of_tiles 3000
|
475 |
+
set_scale_by_groups
|
476 |
+
set_scale_by_size
|
477 |
+
}
|
478 |
+
endif
|
479 |
+
|
480 |
+
/* ****************************************************** */
|
481 |
+
<CLIFF_GENERATION>
|
482 |
+
|
483 |
+
if TINY_MAP
|
484 |
+
min_number_of_cliffs 4
|
485 |
+
max_number_of_cliffs 6
|
486 |
+
min_length_of_cliff 3
|
487 |
+
max_length_of_cliff 6
|
488 |
+
cliff_curliness 0
|
489 |
+
min_distance_cliffs 3
|
490 |
+
else
|
491 |
+
min_number_of_cliffs 5
|
492 |
+
max_number_of_cliffs 8
|
493 |
+
min_length_of_cliff 4
|
494 |
+
max_length_of_cliff 10
|
495 |
+
cliff_curliness 5
|
496 |
+
min_distance_cliffs 3
|
497 |
+
endif
|
AOC/Readme.rtf
ADDED
@@ -0,0 +1,416 @@
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|
32 |
+
{\title Microsoft Age of Empires II Readme File}{\author amyr}{\operator amyr}{\creatim\yr1999\mo9\dy3\hr20\min40}{\revtim\yr1999\mo9\dy14\hr14\min2}{\printim\yr1999\mo9\dy3\hr19\min2}{\version28}{\edmins130}{\nofpages9}{\nofwords3245}{\nofchars18502}
|
33 |
+
{\*\company Microsoft - Standard Desktop}{\nofcharsws22721}{\vern89}}\widowctrl\ftnbj\aenddoc\lytprtmet\hyphcaps0\viewkind4\viewscale100\pgbrdrhead\pgbrdrfoot \fet0\sectd \linex0\sectdefaultcl {\*\pnseclvl1\pnf3\pnstart1\pnindent360\pnsp120\pnhang
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{\pntxtb ?}}{\*\pnseclvl2\pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}{\*\pnseclvl3\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl4\pnf3\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl5
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35 |
+
\pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}{\*\pnseclvl6\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl7\pnf3\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}{\*\pnseclvl8\pnf2\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb o}}
|
36 |
+
{\*\pnseclvl9\pnf14\pnstart1\pnindent360\pnsp120\pnhang{\pntxtb ?}}\pard\plain \nowidctlpar\adjustright \fs20\cgrid {\b\f1\fs28 Microsoft Age of Empires II Readme File}{\f1
|
37 |
+
\par }{\b\f1\fs24 September 1999}{\f1
|
38 |
+
\par }{\b\f1\fs24 \'a9 Microsoft Corporation, 1999. All rights reserved.
|
39 |
+
\par
|
40 |
+
\par }{\b\f1 Welcome to Microsoft\'ae Age of Empires\'ae II: The Age of Kings\'99!}{\f1
|
41 |
+
\par
|
42 |
+
\par This file contains information to help you install Age of Empires II. It also includes late-breaking information not included in the manual or in-game Help.
|
43 |
+
\par
|
44 |
+
\par }{\b\f1\fs28 CONTENTS
|
45 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx270\adjustright {\b\f1 A.\tab Installing Age of Empires II
|
46 |
+
\par B.\tab Starting Age of Empires II
|
47 |
+
\par {\pntext\pard\plain\b\f1\fs20\cgrid \hich\af1\dbch\af0\loch\f1 C.\tab}}\pard \fi-360\li360\nowidctlpar\tx270\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls2\pnrnot0\pnucltr\pnstart3\pnindent360\pnhang{\pntxta .}}\ls2\adjustright {\b\f1 Getting Help
|
48 |
+
\par {\pntext\pard\plain\b\f1\fs20\cgrid \hich\af1\dbch\af0\loch\f1 D.\tab}}\pard \fi-360\li360\nowidctlpar\tx270\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls2\pnrnot0\pnucltr\pnstart3\pnindent360\pnhang{\pntxta .}}\ls2\adjustright {\b\f1
|
49 |
+
Changes to Formations and Manual Corrections
|
50 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx270\adjustright {\b\f1 E.\tab DirectX Troubleshooting
|
51 |
+
\par F.\tab Gameplay Troubleshooting
|
52 |
+
\par G.\tab Video Troubleshooting
|
53 |
+
\par H.\tab Audio Troubleshooting
|
54 |
+
\par I.\tab Performance Troubleshooting
|
55 |
+
\par J.\tab Multiplayer Troubleshooting
|
56 |
+
\par K.\tab Map Editor
|
57 |
+
\par L.\tab Age of Empires II Information
|
58 |
+
\par }\pard \nowidctlpar\tx270\adjustright {\f1
|
59 |
+
\par }\pard \nowidctlpar\adjustright {\b\f1\fs28 A. Installing Age of Empires II}{\f11
|
60 |
+
\par }{
|
61 |
+
\par }{\f1 To install Age of Empires II, you must be using Microsoft Windows}{\b\f1 \'ae}{\f1 95 or later or Microsoft Windows NT}{\b\f1 \'ae}{\f1 4.0 with Service Pack 5 or later. (For information about how to get Service Pack 5, go to }{\b\f1
|
62 |
+
http://www.microsoft.com/windows/downloads/}{\f1 ).
|
63 |
+
\par
|
64 |
+
\par }{\b\f1 To install Age of Empires II
|
65 |
+
\par }{\f1
|
66 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx360\adjustright {\f1 1.\tab Turn on your computer and start Microsoft Windows 95 or later or Microsoft Windows NT 4.0 with Service Pack 5 or later.
|
67 |
+
\par 2.\tab Place the Age of Empires II CD in the disc holder (if required), and insert it into your CD-ROM drive.
|
68 |
+
\par 3.\tab If AutoPlay is enabled, click }{\b\f1 Install}{\f1 , and then follow the instructions that appear on the screen.
|
69 |
+
\par \tab -or-
|
70 |
+
\par \tab If AutoPlay is disabled, double-click the }{\b\f1 My Computer}{\f1 icon on your desktop, double-click the icon for your CD-ROM drive, and then double-click the }{\b\f1 AOESetup.exe}{\f1 icon. When the Setup screen appears, click }{\b\f1 Install}{
|
71 |
+
\f1 , and then follow the instructions that appear on the screen.
|
72 |
+
\par
|
73 |
+
\par }\pard \nowidctlpar\adjustright {\b\f1\fs28 B. Starting Age of Empires II
|
74 |
+
\par }{\f1
|
75 |
+
\par You must have the Age of Empires II CD in your CD-ROM drive to play Age of Empires II.
|
76 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx360\tx720\adjustright {\f1
|
77 |
+
\par }\pard \nowidctlpar\adjustright {\f1 Age of Empires II will not launch or join a multiplayer game from the MSN}{\b\f1 \'99}{\f1
|
78 |
+
Gaming Zone lobby if the player does not have the Age of Empires II CD in the CD-ROM drive. All players must have a CD inserted at launch time.
|
79 |
+
\par
|
80 |
+
\par You can connect only to multiplayer games created with the same Age of Empires version you are using. For exa
|
81 |
+
mple, if you are playing Age of Empires II, only Age of Empires II games appear in the multiplayer list, not Age of Empires or Age of Empires: The Rise of Rome Expansion games.
|
82 |
+
\par
|
83 |
+
\par }{\b\f1 To start Age of Empires II
|
84 |
+
\par }{\f1
|
85 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1 Place the Age of Empires II CD in the disc holder
|
86 |
+
(if required), insert it into your CD-ROM drive, click the }{\b\f1 Start}{\f1 button, point to }{\b\f1 Programs}{\f1 , point to }{\b\f1 Microsoft Games}{\f1 , point to }{\b\f1 Age of Empires II}{\f1 , and then click }{\b\f1 Age of Empires II}{\f1 .
|
87 |
+
|
88 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
89 |
+
\par You can skip the opening cinematics by clicking the mouse or pressing ENTER, SPACEBAR, or ESC.
|
90 |
+
\par
|
91 |
+
\par }{\b\f1\fs28 C. Getting Help
|
92 |
+
\par }{\f11
|
93 |
+
\par }{\f1 Information about Age of Empires II is in the in-game Help, in the printed manual, and on the foldout provided with the retail version of the game.
|
94 |
+
\par
|
95 |
+
\par }{\b\f1 To display in-game Help
|
96 |
+
\par }{\f1
|
97 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1 Pause your pointer over any button or interf
|
98 |
+
ace item in the game and Help text automatically appears on the screen. (To turn off in-game Help, click the }{\b\f1 Help}{\f1 button near the mini-map in the lower-right corner of the screen.)
|
99 |
+
\par }\pard \nowidctlpar\tx360\adjustright {\f1
|
100 |
+
\par The manual is also available on the CD in the Docs folder in .pdf format. You can view and print the file using Adobe Acrobat Reader.
|
101 |
+
\par
|
102 |
+
\par }\pard \widctlpar\adjustright {\b\f1 To install Adobe Acrobat Reader
|
103 |
+
\par }{\f1
|
104 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls6\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls6\adjustright {\f1 Double-click the }{\b\f1
|
105 |
+
My Computer}{\f1 icon on your desktop, right-click the icon for your CD-ROM drive, and then click }{\b\f1 Install Adobe Acrobat Reader}{\f1 .
|
106 |
+
\par }\pard \nowidctlpar\ilvl12\adjustright {\f1
|
107 |
+
\par {\pntext\pard\plain\b\f1\fs28\cgrid \hich\af1\dbch\af0\loch\f1 D.\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlbody\ilvl0\ls3\pnrnot0\pnucltr\pnstart4\pnindent360\pnhang{\pntxta .}}\ls3\adjustright {\b\f1\fs28 Changes to Formations
|
108 |
+
and Manual Corrections
|
109 |
+
\par }\pard \nowidctlpar\adjustright {\b\f1\fs28
|
110 |
+
\par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0 The following changes were made to improve gameplay in Age of Empires II after the manual was printed:
|
111 |
+
\par
|
112 |
+
\par {\pntext\pard\plain\f3\fs20\cf1 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-380\li380\widctlpar{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3 {\pntxtb \'b7}}\ls4\adjustright {\b\f1\cf1\cgrid0 Page 42:}{\f1\cf1\cgrid0
|
113 |
+
There is no longer a Select Formation button.
|
114 |
+
\par {\pntext\pard\plain\f3\fs20\cf1 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-380\li380\widctlpar{\*\pn \pnlvlblt\ilvl0\ls4\pnrnot0\pnf3 {\pntxtb \'b7}}\ls4\adjustright {\b\f1\cf1\cgrid0 Page 43:}{\f1\cf1\cgrid0
|
115 |
+
There is no longer a Horde formation. You cannot control or disband a custom formation.
|
116 |
+
\par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0
|
117 |
+
\par Manual corrections and clarifications are as follows:
|
118 |
+
\par
|
119 |
+
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 107:}{\f1\cf1\cgrid0
|
120 |
+
Building Attributes table, Bombard Tower}{\f1 \endash }{\f1\cf1\cgrid0 25W should be 100G.
|
121 |
+
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 108:}{\f1\cf1\cgrid0
|
122 |
+
Non-upgraded Pikemen receive 0/0 armor (not 1/0 armor); Berserks have 55 hit points (not 48)
|
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+
; Huskarls cost 68, 34G (not 80F, 40G); Elite Huskarls cost 60F, 30G (not 80F, 40G) Elite Berserks have 72 hit points (not 60); Janissaries have 53 hit points (not 35); Elite Janissaries have 60 hit points (not 40).
|
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+
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 109:}{\f1\cf1\cgrid0
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Non-upgraded Elite Mamelukes receive 10 attack (not 8 attack).
|
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\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 131 and on foldout:}{
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\f1\cf1\cgrid0 Saracen Transport Ships can carry 10, 15, and 20 units depending on technologies researched (not double (2X) the number with each technology researched }{\f1 \endash }{\f1\cf1\cgrid0 for example, the Dry Dock technology).
|
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+
\par {\pntext\pard\plain\f3\fs20 \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls5\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls5\adjustright {\b\f1\cf1\cgrid0 Page 137 and on foldout:}{
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\f1\cf1\cgrid0 Viking Docks cost 25% less, not 33% less.
|
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\par }\pard \widctlpar\adjustright {\f1\cf1\cgrid0
|
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+
\par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 E. DirectX Troubleshooting
|
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\par }{\f11
|
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\par }{\f1 DirectX}{\b\f1 \'ae}{\f1 6.1 or later must be installed on your computer before you can play Age of Empires II. If you do not have DirectX installed on your computer and you chose n
|
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ot to install DirectX when you installed Age of Empires II, you will receive the message "A required .dll file, Dplayx.dll, was not found." To fix this problem, reinstall Age of Empires II and install DirectX 6.1.
|
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\par
|
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\par If Age of Empires II installed DirectX bu
|
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t could not update your video drivers to be compatible with DirectX 6.1, when you restart your computer you will receive the message "Age of Empires II could not initialize DirectX. Make sure that DirectX 6.1 or higher is installed and contact your hardwa
|
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+
re manufacturer for a video driver update." To fix this problem, either get updated video drivers from your video adapter manufacturer or install DirectX in safe mode, which will replace the video drivers.
|
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\par
|
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\par }{\b\f1 To install DirectX in safe mode
|
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+
\par }{\f1
|
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\par }\pard \fi-360\li360\nowidctlpar\tx360\ilvl12\adjustright {\f1 1.\tab Copy the DirectX directory from the Age of Empires II CD to your desktop.
|
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+
\par 2.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Shut Down}{\f1 .
|
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\par 3.\tab Select }{\b\f1 Restart}{\f1 , and then click }{\b\f1 OK}{\f1 .
|
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+
\par 4.\tab When your computer restarts, press and hold down the F8 key until you see a Windows Startup Menu.
|
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+
\par 5.\tab When you are prompted to enter a choice, select Safe Mode, and then press ENTER.
|
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\par 6.\tab After Windows starts in Safe Mode, open the DirectX folder on your desktop, and then double-click }{\b\f1 Dxsetup.exe}{\f1 to install DirectX.
|
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+
\par }\pard \nowidctlpar\ilvl12\adjustright {\f1
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\par If you experience sound or video problems using DirectX, go to }{\b\f1 http://support.microsoft.com/support/directx/}{\f1 to get the latest troubleshooting information.
|
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\par
|
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\par You should also check with your video or sound card manufacturer for the latest DirectX-compatible drivers.
|
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+
\par
|
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+
\par }{\b\f1\fs28 F. Gameplay Troubleshooting
|
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+
\par }{\f1
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\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Saving Games}{\f1 \endash
|
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You cannot name a saved game using certain operating system terms, such as COM1, LPT1, etc.
|
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+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Uninstalling Age of Empires II }{\f1 \endash
|
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If you uninstall Age of Empires II (to save disk space, for example), but you want to save your Age of Empires II campaigns and scenarios, you must click }{\b\f1 No}{\f1 when the uninstall program asks "Do you want to delete all user-created files?
|
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\rdblquote
|
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+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Moving Campaigns and Scenarios to a Different Computer}{\f1
|
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\endash You can move the files for your Age of Empires II games to another computer. Age II files have a .gam file extension \endash for example, Age2.gam.
|
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+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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+
\par }\pard \li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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To transfer your campaigns, move the *.cpn files from the Campaign folder where Age of Empires II is installed to the same location on another computer. Then transfer all of the scenarios in that campaign and the Player.nfo file as explained below.
|
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+
\par
|
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\par To transfer your scenarios, move the *.scn files from the Scenario folder where Age of Empires II is installed to the same location on another computer.
|
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+
\par
|
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+
\par }\pard\plain \s17\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright \f1\fs20\cf6\cgrid {\cf0 To transfer your player name and progress th
|
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+
rough the campaigns, move Player.nfo from the folder where Age of Empires II is installed to the same location on another computer. If you are moving the Player.nfo file to a computer that already contains a Player.nfo file, you may want to rename the fil
|
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+
e on the computer to which you are moving files so you do not overwrite the existing Player.nfo and lose the campaign information it contains.}{
|
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+
\par }\pard\plain \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright \fs20\cgrid {\f11
|
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+
\par }{\b\f1\fs28 G. Video Troubleshooting
|
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+
\par }{\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Intergraph Intense 3D 100 Video Adapters}{\f1 \endash
|
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+
Intergraph Intense 3D 100 video adapters cause the game to crash during the opening cinematic. To resolve this problem, add the command line parameter }{\b\f1 Nostartup}{\f1
|
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+
in your Age of Empires II shortcut. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.
|
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+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Intergraph Intense 3D 100 Video Adapters}{\f1 \endash
|
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+
During gameplay, the bottom game screen border may be corrupt and pink in color. Also, the in-game custom mouse pointer may not be visible. Upgrading to the la
|
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+
test video driver (v. 4.3.0.3133 at the time of this writing) will fix these problems. You may not be able to view the game in 1024 x 768 resolution. To fix this problem, contact your video card manufacturer for the latest drivers.
|
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+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Diamond Stealth 3D 2000}{\b\f1 }{\f1 \endash
|
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+
You may experience a black screen when starting the game (you may still hear game sounds and be able to click buttons). If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1 http://}{\cs16\b\f1
|
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+
www.diamondmm.com}{\b\f1 /}{\f1 .
|
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+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Diamond Monster Fusion}{\b\f1 }{\f1 \endash
|
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+
You may encounter stability problems when starting a game using this card. If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1 http://www.diamondmm.com/}{\f1 . For the latest drivers to function properl
|
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+
y, you may need to update your video bios. You can find information about how to do this on the Diamond Web site.}{\f11
|
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+
\par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f11
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 9FX Motion 531}{\f1 \endash
|
193 |
+
If you are running Windows 95, you may experience any or all of the following: screen corruption of the main menu and New Pl
|
194 |
+
ayer dialog box, screen corruption during gameplay when scrolling from left to right and from right to left, and screen corruption as you select different objects on the game screen. If this occurs, contact the video card manufacturer for the latest drive
|
195 |
+
rs (}{\b\f1 http://www.nine.com/}{\f1 ), or download the S3 Vision 868 reference drivers for the card at }{\b\f1 http://}{\cs16\b\f1 www.s3.com/}{\f1 .
|
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+
\par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f11
|
197 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Hercules Terminator Beast}{\f1 \endash
|
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+
You may not be able to view the opening video using the retail drivers for this card (although you may be able to hear the sound). If this occurs, contact the video card manufacturer for the latest drivers, or download them at }{\b\f1\cf1 http://
|
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+
{\*\bkmkstart _Hlt461338690}}{\field\flddirty{\*\fldinst {\b\f1\cf1 HYPERLINK http://www.hercules.com }{\b\f1\cf1 {\*\datafield
|
200 |
+
00d0c9ea79f9bace118c8200aa004ba90b0200000017000000110000007700770077002e00680065007200630075006c00650073002e0063006f006d000000e0c9ea79f9bace118c8200aa004ba90b3200000068007400740070003a002f002f007700770077002e00680065007200630075006c00650073002e0063006f00
|
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+
6d002f00000000000000000000003a691000d808000030309d00002f430053422e00ffffff00ffffff}}}{\fldrslt {\cs16\b\f1\cf1 www.{\*\bkmkstart _Hlt460995835}h{\*\bkmkend _Hlt460995835}ercules.co{\*\bkmkstart _Hlt460995822}m{\*\bkmkend _Hlt460995822}}}}{\b\f1\cf1
|
202 |
+
{\*\bkmkend _Hlt461338690}/}{\f1\cf1 .
|
203 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
204 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Hercules Stingray 128/3D}{\f1 \endash
|
205 |
+
If your in-game screen resolution is set to 1024 x 768, you may experience screen corruption and your computer may lock up if you restore a game using ALT+TAB. If this occurs, contact your video card manufacturer for the latest drivers.
|
206 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
207 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Matrox Millennium II PowerDesk Video Adapters}{\f1
|
208 |
+
\endash Your computer may lock up when you change the in-game screen resolution to 1024 x 768. To fix this problem, contact your video adapter manufacturer for the latest drivers.
|
209 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Matrox MGA Millennium }{\f1 \endash
|
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+
You may experience screen corruption when playing with an in-game resolution of 1024 x 768 or when using ALT+TAB in this resolution. To fix this problem, contact your hardware manufacturer for updated drivers.
|
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+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1
|
214 |
+
Permedia 2 Chipset-based Video Card with Latest 3D Labs Reference Drivers }{\f1 \endash You may experience screen corruption when playing A
|
215 |
+
ge of Empires II using this configuration. To fix this problem, uninstall the reference drivers and contact your video card manufacturer for the latest driver written specifically for your card. Many reference drivers are not supported, and may cause prob
|
216 |
+
lems with certain applications.
|
217 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sierra Screaming 3D Video Cards }{\f1 \endash
|
219 |
+
Your computer may lock up when you exit the game. To fix this problem, contact your video adapter manufacturer for the latest drivers.
|
220 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
221 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sierra Screaming 3D Video Cards (Rendition Verite 1000)}
|
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+
{\f1 \endash You may experience screen corruption when your in-game screen resolution is set to 1280 x 1024. If this occurs, exit the game using ALT+F4. Restart the game, and in the Options screen set your in-game resolution to a lower resolution.
|
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+
|
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+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
225 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f11 Rage Pro Turbo 2X Video Cards}{\f1 \endash
|
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+
Rage Pro Turbo 2X video cards may only allow you to use a 640 x 480 screen resolution. The minimum Age of Empires II in-game resolution is 800 x 600. Contact ATI for the latest drivers for your video card.}{\f11
|
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+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f11
|
228 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Creative Labs Graphics Blaster Exxtreme}{\f1 \endash
|
229 |
+
Creative Labs Graphics Blaster Exxtreme video adapters may cause screen corruption when you change the in-game screen resolution or press ALT+TAB to enter or leave the game. To fix this problem, check with your video adapter manufacturer for the l
|
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+
atest drivers.
|
231 |
+
\par }\pard \nowidctlpar\tx360\ilvl12\adjustright {\f1
|
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+
\par }\pard \fi-360\li360\nowidctlpar\tx360\tx720\ilvl12\adjustright {\b\f3 \'b7\tab }{\b\f1 Voodoo 3 Video Cards}{\f1 \endash
|
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+
If you are running Windows 2000, your mouse cursor may blink during gameplay. If this occurs, try a lower screen resolution. If this doesn't work, contact your video card manufacturer for the latest drivers.}{\b\f3
|
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+
\par }\pard \nowidctlpar\tx360\tx720\ilvl12\adjustright {\b\f3
|
235 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls14\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls14\adjustright {\b\f1 Screen flickering
|
236 |
+
\endash }{\f1 Ce
|
237 |
+
rtain second-party applications may cause a brief flickering of the Age II video palette. Disabling all non-vital applications before running Age of Empires II will increase stability, performance, and visual quality. This problem may occur on some system
|
238 |
+
s with the Creative SBLive! sound card with the Creative LiveWire 2.0 and 2.1 driver sets for this sound card.
|
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+
\par }\pard \nowidctlpar\tx360\tx720\adjustright {\b\f1
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls9\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls9\adjustright {\b\f1 Black Screen After Video}{\f1
|
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+
\endash A black screen may appear at the conclusion of the opening cinematic. To resolve this problem, press ESC or click the mouse button. Another workaround is to add the command line parameter }{\b\f1 Nostartup}{\f1
|
242 |
+
in your Age of Empires II shortcut. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.}{\f11
|
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+
\par }\pard \li360\nowidctlpar\ilvl12\adjustright {\f1
|
244 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Screen Corruption}{\f1 \endash
|
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+
If you experience problems such as a black screen after starting the game, black areas on the game screen, screen corruption when you press ALT+TAB to enter/leave the game, or other screen problems while playing the gam
|
246 |
+
e, contact your video adapter manufacturer for the latest drivers.
|
247 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f11
|
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+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Black Screen Areas}{\f1 \endash
|
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+
Some video adapters may cause black areas on the game screen. To fix this problem, you can add the }{\b\f1 Mfill}{\f1 parameter to the command line in the Age of Empires II shortcu
|
250 |
+
t. For information about adding parameters to the command line, see "Command Line Parameters," under "Performance Troubleshooting," later in this Readme file.
|
251 |
+
\par }\pard \nowidctlpar\tx360\ilvl12\adjustright {\f1
|
252 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls8\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls8\adjustright {\b\f1 Mouse Pointer}{\f1
|
253 |
+
\endash Some video adapters may cause the mouse pointer to disappear if you change the in-game screen resolution or reenter the game by pressing ALT+TAB. To fix this problem, contact your video adapter manufacturer for the latest drivers.
|
254 |
+
\par }\pard \nowidctlpar\tx360\adjustright {\f1
|
255 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 DirectX}{\f1 \endash
|
256 |
+
If you experience video problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in "DirectX Troubleshooting," earlier in this Readme file.
|
257 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
258 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Monitors and Lower-End Video Cards}{\f1 \endash
|
259 |
+
You may see brief screen corruption or flashing when switching screens in the game. This is a limitation of some older video cards and will not affect game performance or stability.
|
260 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
261 |
+
\par }\pard \li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
262 |
+
If you notice screen corruption when switching to a high in-game resolution, this may be due to the limitation of certain monitors or some older, lower-end video cards that do not support h
|
263 |
+
igher resolutions. Use ALT+F4 to exit the game, restart Age of Empires II, and then use the }{\b\f1 Options}{\f1 screen to switch to a lower in-game resolution.
|
264 |
+
\par }\pard \nowidctlpar\tx360\tx720{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
265 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1\fs28 H. Audio Troubleshooting
|
266 |
+
\par }{\f1
|
267 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Aztech Direct Sound Driver}{\f1 \endash
|
268 |
+
You may experience choppy sound on this driver. If this occurs, contact the manufacturer for an updated driver.
|
269 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
270 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 DirectX}{\f1 \endash
|
271 |
+
If you experience audio problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in "DirectX Troubleshooting," earlier in this Readme file.
|
272 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
273 |
+
\par }{\b\f1\fs28 I. Performance Troubleshooting
|
274 |
+
\par }{\f1
|
275 |
+
\par }{\b\f1\fs22\lang2057 CD-ROM Drive Issues
|
276 |
+
\par }{\f1\lang2057
|
277 |
+
\par Age of Empires II uses Safedisc encryption technology. Some CD-ROM drives may not be compatible with this technology.
|
278 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
279 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sanyo CRD-256P}{\f1 \endash
|
280 |
+
If you experience problems with this drive, do not load the game multiple times in one session. Also, you may try ejecting the CD. }{\b\f1
|
281 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
282 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Sony CDU77E 2X }{\f1 \endash
|
283 |
+
If you experience problems with this drive, make sure it is configured as a master, and then run the game again.}{\f1\lang2057
|
284 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
285 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Acer CD-624a}{\f1 \endash If you expe
|
286 |
+
rience problems with this drive when using read-mode drivers, install protected-mode drivers.
|
287 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
288 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Memorex 2216}{\f1 \endash
|
289 |
+
You may experience problems with this drive. There are no known solutions.
|
290 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
291 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Memorex 2224}{\f1 \endash
|
292 |
+
You may experience problems with this drive. The drive may take up to 3 minutes to load from the CD.
|
293 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
294 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Plextor }{\f1 \endash
|
295 |
+
You may experience problems with this drive. The drive may be slowed to 2X speed. There are no known solutions.
|
296 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
297 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Yamaha 2216E and 4416SX}{\f1 \endash
|
298 |
+
You may experience problems with this drive. There are no known solutions.}{\b\f1\fs22
|
299 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f1\fs22
|
300 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Error requesting CD insertion }{\f1 \endash
|
301 |
+
When launching a multiplayer game from the Zone, you may receive an error message asking you to insert the CD although the CD is already in the drive. If this occurs, exit and relaunch from the Zone.}{\b\f1\fs22
|
302 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1\fs22
|
303 |
+
\par Command Line Parameters
|
304 |
+
\par }{\f1
|
305 |
+
\par You can add parameters to the Age of Empires II command line to customize startup or resolve problems with certain hardware configurations.
|
306 |
+
\par
|
307 |
+
\par }{\b\f1 To add parameters to the command line in the Age of Empires II shortcut
|
308 |
+
\par }{\f1
|
309 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Right-click the }{\b\f1 Age of Empires II}{\f1 shortcut, click }{\b\f1 Properties}{\f1 , and then click }{\b\f1 Shortcut}{\f1 .
|
310 |
+
\par 2.\tab In the }{\b\f1 Target}{\f1 box, type the name of the parameter after the existing command line text. For example, if you add the parameters }{\b\f1 NoStartup}{\f1 and }{\b\f1 NoTerrainSound}{\f1 , the command line will read "C:\\Program Files\\
|
311 |
+
Microsoft Games\\Age of Empires\\Empires2.exe" Nostartup Noterrainsound. Parameters must be separated by a space; capitalization is not important.
|
312 |
+
\par }\pard \fi-360\li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
313 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1 To add parameters to the Age of Empires II registry for multiplayer games using the MSN Gaming Zone
|
314 |
+
\par }{\f1
|
315 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Run}{\f1 .
|
316 |
+
\par 2.\tab Type }{\b\f1 Regedit}{\f1 , and then click }{\b\f1 OK}{\f1 .
|
317 |
+
\par 3.\tab Double-click }{\b\f1 Hkey_local_machine/Software/Microsoft/DirectPlay/Applications/Age of Empires II/CommandLine}{\f1 .
|
318 |
+
\par 4.\tab In the }{\b\f1 Value data}{\f1 box, type the name of the parameter after the existing command line text. For example, if you add the parameters }{\b\f1 NoStartup}{\f1 and }{\b\f1 NoTerrainSound}{\f1
|
319 |
+
, the command line will read "Lobby NoStartup NoTerrainSound." Parameters must be separated by a space; capitalization is not important. Do not remove the word "lobby" from the command line.
|
320 |
+
\par
|
321 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 The command line parameters include:
|
322 |
+
\par }{\f1\fs22
|
323 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoStartup}{\f1 \endash
|
324 |
+
Skips all cinematic sequences before the game starts.
|
325 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
326 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 800, 1024, 1280}{\f1 \endash
|
327 |
+
Sets the screen resolution to 800 }{\f3 \'b4}{\f1 600, 1024 }{\f3 \'b4}{\f1 768, or 1280 x 1024. For example, }{\b\f1 800}{\f1 sets the screen resolution to 800 }{\f3 \'b4}{\f1 600, }{\b\f1 1024}{\f1 sets the screen resolution to 1024 }{\f3 \'b4}{
|
328 |
+
\f1 768, and }{\b\f1 1280}{\f1 sets the screen resolution to 1280 x 1024. You can also set the screen resolution by clicking the }{\b\f1 Menu}{\f1 button during gameplay and then clicking }{\b\f1 Options}{\f1
|
329 |
+
. If you use a command line parameter to set the screen resolution, the game always starts at that resolution, even if you use }{\b\f1 Options}{\f1 to choose another resolution. Note that the interface screens before the game
|
330 |
+
will always be displayed in 800 x 600 mode.
|
331 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
332 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Mfill}{\f1 \endash
|
333 |
+
Fixes horizontal line problems and black screen areas that may occur with some video adapter configurations.
|
334 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
335 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NormalMouse}{\f1 \endash
|
336 |
+
Replaces the custom mouse pointer with a standard mouse pointer.
|
337 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
338 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoSound}{\f1 \endash Tu
|
339 |
+
rns off all sounds, except those played in cinematics.
|
340 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
341 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoTerrainSound}{\f1 \endash
|
342 |
+
Turns off all terrain sounds.
|
343 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
344 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 NoMusic}{\f1 \endash Turns off all music.
|
345 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
346 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Msync}{\f1 \endash
|
347 |
+
Fixes lock-up problem that may occur with some SoundBlaster AWE configurations.
|
348 |
+
\par }\pard \nowidctlpar\ilvl12\adjustright {\f1
|
349 |
+
\par }\pard\plain \s1\keepn\nowidctlpar\ilvl12\outlinelevel0\adjustright \b\f1\fs22\cgrid {Poor Frame Rate
|
350 |
+
\par }\pard\plain \nowidctlpar\ilvl12\adjustright \fs20\cgrid {\f1
|
351 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360\tx720{\*\pn \pnlvlblt\ilvl0\ls13\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls13\adjustright {\b\f1 Voodoo 3 Video Cards}{
|
352 |
+
\f1 \endash If you are running Windows 2000, you may experience poor frame rate. If this occurs, contact your video card manufacturer for the latest drivers.
|
353 |
+
\par }\pard \fi-360\li360\nowidctlpar\tx360\ilvl12\adjustright {\f1
|
354 |
+
\par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 J. Multiplayer Troubleshooting
|
355 |
+
\par }{\f1
|
356 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Best performance}{\f1 \endash
|
357 |
+
For best performance, connect to the Internet before starting an Internet multiplayer game.
|
358 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\f1
|
359 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Age of Empires Versions}{\f1 \endash
|
360 |
+
In a multiplayer game, all players must be using the same version of Age of Empires. For example, if you are using Age of Empires II, only Age of Empires II games appear in the multiplay
|
361 |
+
er list, not Age of Empires or Age of Empires: The Rise of Rome Expansion games.
|
362 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
363 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Serial or Modem Connections}{\f1 \endash
|
364 |
+
You may have difficulty joining a multiplayer game or you may be dropped from a game before it starts when playing over a serial connection or a modem connection. To fix this problem, all players should install DirectPlay}{\b\f1 \'ae}{\f1 6.1A.
|
365 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
366 |
+
\par \tab }{\b\f1 To install DirectPlay 6.1A}{\f1
|
367 |
+
\par
|
368 |
+
\par \tab 1.\tab Open My Computer, and then right-click the Age of Empires II CD.
|
369 |
+
\par \tab 2.\tab Click }{\b\f1 Install DirectPlay 6.1A}{\f1 .
|
370 |
+
\par \tab 3.\tab Follow the instructions that appear on the screen.
|
371 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
372 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Multiple IP Addresses}{\f1 \endash
|
373 |
+
If other players are not able to connect to a game you have created by typing the IP address that appears when you click the }{\b\f1 IP}{\f1 button on the }{\b\f1 Multiplayer Game}{\f1 screen, you may have multiple IP addresses. You can di
|
374 |
+
splay all of your IP addresses by running Winipcfg.
|
375 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
376 |
+
\par }\pard \li360\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\b\f1 To run Winipcfg
|
377 |
+
\par }{\f1
|
378 |
+
\par }\pard \fi-360\li720\nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1 1.\tab Click the }{\b\f1 Start}{\f1 button, and then click }{\b\f1 Run}{\f1 .
|
379 |
+
\par 2. \tab Type }{\b\f1 Winipcfg}{\f1 , and then click }{\b\f1 OK}{\f1 .
|
380 |
+
\par 3. \tab Select }{\b\f1 PPP Adapter}{\f1 . The correct IP address is displayed in the }{\b\f1 IP Address}{\f1 box.
|
381 |
+
\par }\pard \nowidctlpar{\*\pn \pnlvlcont\ilvl12\ls0\pnrnot0\pndec }\ilvl12\adjustright {\f1
|
382 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Multiplayer Performance}{\f1 \endash
|
383 |
+
If you experience performance problems during a multiplayer game, try playing at a lower screen resolution or have the host set the game speed to }{\b\f1 Slow}{\f1 in the }{\b\f1 Multiplayer Game}{\f1 screen.
|
384 |
+
\par }\pard \nowidctlpar\tx360{\*\pn \pnlvlcont\ilvl0\ls0\pnrnot0\pndec }\adjustright {\b\f1
|
385 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\b\f1 Computer Players in Multiplayer Games}{\f1 \endash
|
386 |
+
It is not recommended t
|
387 |
+
hat computer players play in a multiplayer game over the Internet as it may slow the game. If you would like to add computer players to a multiplayer game, make sure the player with the fastest computer and fastest connection hosts the game.
|
388 |
+
\par }\pard \nowidctlpar\ilvl12\adjustright {\f1
|
389 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls15\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls15\adjustright {\b\f1 Connection Type}{\f1
|
390 |
+
\endash
|
391 |
+
Always select Internet TCP/IP Connection for DirectPlay when starting a multiplayer game over the Internet. (Select the Local (LAN) TCP/IP Connection if you are playing on a private or home network.) If you choose LAN and you are playing on the Inter
|
392 |
+
net, the game may hang. If this occurs, restart Age of Empires II and select Internet TCP/IP Connection for DirectPlay.
|
393 |
+
\par }\pard \nowidctlpar\adjustright {\f1
|
394 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls17\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls17\adjustright {\b\f1 Joining a restored game}{\f1
|
395 |
+
\endash If you attempt to join a restored game via direct IP and the game was launched from the Zone, you will not be able to join the game. If a Zone restored game fails, all players should exit the game and rejoin through the Zone.
|
396 |
+
\par }\pard \nowidctlpar\adjustright {\f1
|
397 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls18\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls18\adjustright {\b\f1 Different modem speeds}{\f1
|
398 |
+
\endash If two players have different modem speeds, they will be unable to play with each other. To fix this problem, use the same modem speed as your opponent.
|
399 |
+
\par }\pard \nowidctlpar\adjustright {\b\f1
|
400 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls20\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls20\adjustright {\b\f1
|
401 |
+
Home networks and dial-up connections }{\f1 \endash If you have a network card and you dial in to the Internet via modem, you may have trouble launching multiplayer games. To fix this problem, unplug the network cable from you
|
402 |
+
r network card before connecting to the Internet.
|
403 |
+
\par }\pard \nowidctlpar\adjustright {\f1
|
404 |
+
\par }\pard \nowidctlpar\ilvl12\adjustright {\b\f1\fs28 K. Map Editor
|
405 |
+
\par }{\f1
|
406 |
+
\par You may experience problems when creating your own background art for campaigns in the Map Editor. If this occurs, do not use the first or last 10 colors in the color palette.
|
407 |
+
\par
|
408 |
+
\par }{\b\f1\fs28 L. Age of Empires II Information}{\f11
|
409 |
+
\par }{\f1
|
410 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1
|
411 |
+
For more information about Age of Empires II, visit our Web site at }{\b\f1 http://www.microsoft.com/games/age2/}{\f1 .
|
412 |
+
\par {\pntext\pard\plain\f3\fs20\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li360\nowidctlpar\tx360{\*\pn \pnlvlblt\ilvl0\ls1\pnrnot0\pnf3\pnindent360 {\pntxtb \'b7}}\ls1\adjustright {\f1
|
413 |
+
If you'd like to play against opponents over the Internet, check out the MSN Gaming Zone at }{\b\f1 http://www.zone.com/}{\f1 .
|
414 |
+
\par }\pard \nowidctlpar\adjustright {\f1
|
415 |
+
\par }\pard \nowidctlpar\tx360\adjustright {
|
416 |
+
\par }}
|
AOC/Readmex.rtf
ADDED
@@ -0,0 +1,291 @@
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|
1 |
+
{\rtf1\ansi\ansicpg1252\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fprq2 Arial;}{\f3\froman Times New Roman;}{\f4\fswiss Arial;}}
|
2 |
+
{\colortbl\red0\green0\blue0;\red255\green0\blue0;}
|
3 |
+
\deflang1033\pard\plain\f2\fs28\b Microsoft Age of Empires II: The Conquerors Expansion
|
4 |
+
\par Readme File\plain\f2\fs20
|
5 |
+
\par \plain\f2\fs24\b June 2000\plain\f2\fs20
|
6 |
+
\par \plain\f2\fs24\b \'a9 Microsoft Corporation, 2000. All rights reserved.
|
7 |
+
\par
|
8 |
+
\par \plain\f2\fs20\b Welcome to Microsoft\'ae Age of Empires\'ae II: The Conquerors Expansion!\plain\f2\fs20
|
9 |
+
\par
|
10 |
+
\par This file contains information to help you install The Conquerors Expansion. It also includes late-breaking information not included in the manual or in-game Help.
|
11 |
+
\par
|
12 |
+
\par \plain\f2\fs28\b CONTENTS
|
13 |
+
\par \pard\li360\fi-360\tx270\plain\f2\fs20\b A.\tab Installing The Conquerors Expansion
|
14 |
+
\par B.\tab Starting The Conquerors Expansion
|
15 |
+
\par \pard\li360\fi-360\tx270\tx360\plain\f2\fs20\b C.\tab Getting Help
|
16 |
+
\par D.\tab What's on the CD
|
17 |
+
\par E.\tab Manual Corrections
|
18 |
+
\par \pard\li360\fi-360\tx270\plain\f2\fs20\b F.\tab DirectX Troubleshooting
|
19 |
+
\par G.\tab Gameplay Troubleshooting
|
20 |
+
\par H.\tab Video Troubleshooting
|
21 |
+
\par I.\tab CD-ROM Drive Troubleshooting
|
22 |
+
\par J.\tab Audio Troubleshooting
|
23 |
+
\par K.\tab Performance Troubleshooting
|
24 |
+
\par L.\tab Multiplayer Troubleshooting
|
25 |
+
\par M.\tab Map Editor Troubleshooting
|
26 |
+
\par N.\tab The Conquerors Expansion Information
|
27 |
+
\par \pard\tx270\plain\f2\fs20
|
28 |
+
\par \pard\plain\f2\fs28\b A. Installing The Conquerors Expansion\plain\f2\fs20
|
29 |
+
\par
|
30 |
+
\par To install The Conquerors Expansion, you must be using Microsoft Windows\plain\f2\fs20\b \'ae\plain\f2\fs20 95 or later (this includes Microsoft Windows Millennium Edition) or Microsoft Windows NT\plain\f2\fs20\b \'ae\plain\f2\fs20 4.0 with Service Pack 5 or later (this includes Microsoft Windows 2000). (For information about how to get Service Pack 5, go to \plain\f2\fs20\b http://www.microsoft.com/windows/downloads/\plain\f2\fs20 ).
|
31 |
+
\par
|
32 |
+
\par \plain\f2\fs20\b To install The Conquerors Expansion
|
33 |
+
\par \plain\f2\fs20
|
34 |
+
\par \pard\li360\fi-360\tx360\plain\f2\fs20 1.\tab Turn on your computer and start Microsoft Windows 95 or later or Microsoft Windows NT 4.0 with Service Pack 5 or later.
|
35 |
+
\par 2.\tab Place The Conquerors Expansion CD in the disc holder (if required), and insert it into your CD-ROM drive.
|
36 |
+
\par 3.\tab If AutoPlay is enabled, click \plain\f2\fs20\b Install\plain\f2\fs20 , and then follow the instructions that appear on the screen.
|
37 |
+
\par \tab -or-
|
38 |
+
\par \tab If AutoPlay is disabled, double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, double-click the icon for your CD-ROM drive, and then double-click the \plain\f2\fs20\b AOCSetup.exe\plain\f2\fs20 icon. When the Setup screen appears, click \plain\f2\fs20\b Install\plain\f2\fs20 , and then follow the instructions that appear on the screen.
|
39 |
+
\par
|
40 |
+
\par \pard\plain\f2\fs28\b B. Starting The Conquerors Expansion
|
41 |
+
\par \plain\f2\fs20
|
42 |
+
\par You must have The Conquerors Expansion CD in your CD-ROM drive to play.
|
43 |
+
\par \pard\li360\fi-360\tx360\tx720\plain\f2\fs20
|
44 |
+
\par \pard\plain\f2\fs20 You cannot launch or join a Conquerors Expansion multiplayer game from the MSN\plain\f2\fs20\b \'99\plain\f2\fs20 Gaming Zone lobby if you do not have The Conquerors Expansion CD in the CD-ROM drive. All players must have a CD inserted at launch time.
|
45 |
+
\par
|
46 |
+
\par You can connect only to multiplayer games created with the same Age of Empires version you are using. For example, if you are playing The Conquerors Expansion, only Conquerors games appear in the multiplayer list. Games created with Age of Empires, Age of Empires: The Rise of Rome Expansion, or Age of Empires II: The Age of Kings do not appear in the list.
|
47 |
+
\par
|
48 |
+
\par \plain\f2\fs20\b To start The Conquerors Expansion
|
49 |
+
\par \plain\f2\fs20
|
50 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Place The Conquerors Expansion CD in the disc holder (if required), insert it into your CD-ROM drive, click the \plain\f2\fs20\b Start\plain\f2\fs20 button, point to \plain\f2\fs20\b Programs\plain\f2\fs20 , point to \plain\f2\fs20\b Microsoft Games\plain\f2\fs20 , point to \plain\f2\fs20\b Age of Empires II - The Conquerors Expansion\plain\f2\fs20 , and then click \plain\f2\fs20\b The Conquerors\plain\f2\fs20 .
|
51 |
+
\par \pard\plain\f2\fs20
|
52 |
+
\par You can skip the opening cinematics by clicking the mouse or pressing ENTER, SPACEBAR, or ESC.
|
53 |
+
\par
|
54 |
+
\par \plain\f2\fs28\b C. Getting Help
|
55 |
+
\par \plain\f2\fs20
|
56 |
+
\par You can find information about The Conquerors Expansion in the game manual, the in-game Help, and in the TechTree.pdf file in the Docs folder on The Conquerors Expansion CD.
|
57 |
+
\par
|
58 |
+
\par \plain\f2\fs20\b To display in-game Help
|
59 |
+
\par \plain\f2\fs20
|
60 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Pause your pointer over any button or interface item in the game and Help text automatically appears on the screen. (To turn off in-game Help, click the \plain\f2\fs20\b Help\plain\f2\fs20 button near the mini-map in the lower-right corner of the screen.)
|
61 |
+
\par \pard\tx360\plain\f2\fs20
|
62 |
+
\par The game manual and the technology trees for all 18 civilizations are available in .pdf format in the Docs folder on the CD. You can view and print the files using Adobe Acrobat Reader.
|
63 |
+
\par
|
64 |
+
\par \pard\plain\f2\fs20\b To install Adobe Acrobat Reader
|
65 |
+
\par \plain\f2\fs20
|
66 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, right-click the icon for your CD-ROM drive, and then click \plain\f2\fs20\b Install Adobe Acrobat Reader\plain\f2\fs20 .
|
67 |
+
\par \pard\plain\f2\fs20
|
68 |
+
\par \plain\f2\fs28\b D. What's on the CD
|
69 |
+
\par \plain\f2\fs20\b
|
70 |
+
\par \plain\f2\fs20 The Conquerors CD contains some additional information that you may find interesting or useful.
|
71 |
+
\par
|
72 |
+
\par \plain\f2\fs20\b To access the information on the CD
|
73 |
+
\par \plain\f2\fs20
|
74 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20 {\pntext\f1\'b7\tab}Double-click the \plain\f2\fs20\b My Computer\plain\f2\fs20 icon on your desktop, right-click the icon for your CD-ROM drive, click \plain\f2\fs20\b Open\plain\f2\fs20 , and then double-click either the \plain\f2\fs20\b Docs\plain\f2\fs20 or \plain\f2\fs20\b Goodies\plain\f2\fs20 folder.
|
75 |
+
\par \pard\plain\f2\fs20
|
76 |
+
\par \plain\f2\fs24\b Docs folder
|
77 |
+
\par \plain\f2\fs20
|
78 |
+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Cpsb.doc - Computer Player Strategy Builder Guide \plain\f2\fs20 - For advanced players who want to learn how to write scripts to customize the artificial intelligence (AI) that controls the behavior of computer players. There is also a sample AI script in the Goodies folder on the CD.
|
79 |
+
\par \pard\plain\f2\fs20
|
80 |
+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Rmsg.doc - Random Map Scripting Guide \plain\f2\fs20 - For advanced players who want to learn how to write scripts to customize the terrain of random maps. There are also sample random map scripts in the Goodies folder on the CD.
|
81 |
+
\par \pard\plain\f2\fs20
|
82 |
+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Manual.pdf - Conquerors Expansion Manual\plain\f2\fs20 - An online version of the manual, which you can view or print using Adobe Acrobat Reader. To install Adobe Acrobat Reader, see Getting Help earlier in this Readme file.
|
83 |
+
\par \pard\plain\f2\fs20
|
84 |
+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Techtree.pdf - Conquerors Expansion Tech Trees\plain\f2\fs20 - Lets you view or print the tech trees for all 18 civilizations in the game (only the tech trees for the five new civilizations are in the manual). To view or print the tech trees, you must install Adobe Acrobat Reader as explained in Getting Help earlier in this Readme file.
|
85 |
+
\par \pard\plain\f2\fs20
|
86 |
+
\par \plain\f2\fs24\b Goodies folder
|
87 |
+
\par \plain\f2\fs20
|
88 |
+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\b {\pntext\f1\'b7\tab}Aiscript folder -\plain\f2\fs20 Contains samples of the two files required to customize the artificial intelligence of computer players (SampleAI.ai and SampleAI.per). To learn how to write custom AI scripts, see Cpsb.doc in the Docs folder on the CD.
|
89 |
+
\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Machine folder - \plain\f2\fs20 Provides configuration information about your computer for easy troubleshooting if you require product support.
|
90 |
+
\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Mszone folder - \plain\f2\fs20 Lets you\plain\f2\fs20\b \plain\f2\fs20 install the Zone.com software so you can connect to multiplayer games from the MSN\plain\f2\fs20\b \'99\plain\f2\fs20 Gaming Zone.
|
91 |
+
\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Rmscript folder - \plain\f2\fs20 Contains samples of two different random map scripts (Hallowed.rms and TradeRts.rms). To learn how to write scripts to customize the terrain of random maps, see Rmsg.doc in the Docs folder.
|
92 |
+
\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Scenario folder - \plain\f2\fs20 Contains the fan-designed scenario that won the Age of Empires II scenario design contest. See the instructions in this folder to find out what you need to do to play the scenario.
|
93 |
+
\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Aocdemo.scx - Conquerors Expansion Demo Scenario\plain\f2\fs20 - To play the scenario, copy Aocdemo.scx to the Scenarios folder where The Conquerors Expansion is installed.
|
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\par \plain\f2\fs20\b {\pntext\f1\'b7\tab}Ar405eng.exe - Adobe Acrobat Reader\plain\f2\fs20 - Adobe Acrobat Reader lets you view or print the Manual.pdf and Techtree.pdf files in the Docs folder. For installation instructions, see Getting Help earlier in this Readme file.
|
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\par \pard\plain\f2\fs20
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\par \plain\f2\fs28\b E. Manual Corrections
|
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\par \plain\f2\fs20
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\par \plain\f2\fs20\cf0 Manual corrections and clarifications are as follows:
|
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\par
|
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\par \plain\f2\fs20\cf0\b Pages 4 & 5:\plain\f2\fs20\cf0 Bombard Cannons, Mangonels, Onagers, and Siege Onagers fire faster because the speed of the trajectory increased, not because they fire more often.
|
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\par
|
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\par \plain\f2\fs20\cf0\b Page 5:\plain\f2\fs20\cf0 The Patrol command has been changed so that units on patrol do not attack during the first several seconds of the patrol.
|
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+
\par
|
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\par \plain\f2\fs20\cf0\b Page 7: \plain\f2\fs20\cf0 If you play a Defend the Wonder game using a Real World Map, you do not begin the game with walls.
|
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\par
|
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\par \plain\f2\fs28\cf0\b F. DirectX Troubleshooting
|
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\par \plain\f2\fs20\cf0
|
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\par \pard\tx360\plain\f2\fs20\cf0 DirectX\plain\f2\fs20\cf0\b \'ae\plain\f2\fs20\cf0 6.1 or later must be installed on your computer before you can play The Conquerors Expansion. If you have correctly installed Age of Empires II: The Age of Kings, you should already have DirectX installed. If you experience problems with DirectX, see the Readme file on the Age of Empires II: The Age of Kings CD.
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\par \pard\plain\f2\fs20\cf0
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\par If you experience sound or video problems using DirectX, go to \plain\f2\fs20\cf0\b http://support.microsoft.com/support/directx/\plain\f2\fs20\cf0 for the latest troubleshooting information.
|
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\par
|
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\par You should also check with your video or sound card manufacturer for the latest DirectX-compatible drivers.
|
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\par
|
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\par \plain\f2\fs28\cf0\b G. Gameplay Troubleshooting
|
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\par \plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Saving games\plain\f2\fs20\cf0 - You cannot name a saved game using certain operating system terms, such as COM1, LPT1, etc.
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Recording games\plain\f2\fs20\cf0 - If you run out of hard disk space while recording a game, the recording stops but the game continues uninterrupted. However, if you are inserting a chapter marker into a recorded game and you run out of hard disk space, the game may crash.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Moving campaigns and scenarios to a different computer\plain\f2\fs20\cf0 - You can move the files for your Conquerors Expansion games to another computer. Conquerors Expansion files have a .gax file extension - for example, Age2.gax.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\plain\f2\fs20\cf0 To transfer your campaigns, move the *.cpx files from the Campaign folder where The Conquerors Expansion is installed to the same location on another computer. Then transfer all of the scenarios in that campaign and the Player.nfx file as explained below.
|
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\par
|
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\par To transfer your scenarios, move the *.scx files from the Scenario folder where The Conquerors Expansion is installed to the same location on another computer.
|
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\par
|
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\par To transfer your player name and progress through the campaigns, move Player.nfx from the folder where The Conquerors Expansion is installed to the same location on another computer. If you are moving the Player.nfx file to a computer that already contains a Player.nfx file, you may want to rename the file on the computer to which you are moving files so you do not overwrite the existing Player.nfx and lose the campaign information it contains.\plain\f2\fs20\cf1
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \plain\f2\fs28\cf0\b H. Video Troubleshooting\plain\f2\fs20\cf0
|
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\par
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}9FX Motion 531\plain\f2\fs20\cf0 - If you are running Windows 95, you may experience screen corruption of the main menu and New Player dialog box, screen corruption during gameplay when scrolling from left to right and from right to left, and screen corruption as you select different objects on the game screen. If this occurs, contact the video card manufacturer for the latest drivers (\plain\f2\fs20\cf0\b http://www.nine.com/\plain\f2\fs20\cf0 ), or download the S3 Vision 868 reference drivers for the card at \plain\f2\fs20\cf0\b http://www.s3.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0\b
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}ATI 3D Rage Pro \plain\f2\fs20\cf0 - You may experience brief pauses or decreased game performance. If this occurs, contact ATI for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.ati.com/\plain\f2\fs20\cf0 .\plain\f2\fs20\cf0\b
|
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\par \pard\tx360\plain\f2\fs20\cf0\b
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}ATI Rage Pro Turbo 2X \plain\f2\fs20\cf0 - Rage Pro Turbo 2X video cards may only allow you to use a 640 x 480 screen resolution. The minimum Conquerors Expansion in-game resolution is 800 x 600. If this occurs, contact ATI for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.ati.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0\b
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Creative Labs Graphics Blaster Exxtreme\plain\f2\fs20\cf0 - Creative Labs Graphics Blaster Exxtreme video adapters may cause screen corruption when you change the in-game screen resolution or press ALT+TAB to enter or leave the game. If this occurs, contact Creative Labs for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.creative.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Diamond Stealth 3D 2000 \plain\f2\fs20\cf0 - You may experience a black screen when starting the game (you may still hear game sounds and be able to click buttons). If this occurs, contact Diamond for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.diamondmm.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0\b
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Diamond Monster Fusion \plain\f2\fs20\cf0 - You may experience stability problems when starting the game. If this occurs, contact Diamond for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.diamondmm.com/\plain\f2\fs20\cf0 . For the latest drivers to function properly, you may need to update your video bios. You can find information about how to do this on the Diamond Web site.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hercules Stingray 128/3D\plain\f2\fs20\cf0 - If your in-game screen resolution is set to 1024 x 768, you may experience screen corruption and your computer may lock up if you restore a game using ALT+TAB. If this occurs, contact Hercules for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.hercules.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hercules Terminator Beast\plain\f2\fs20\cf0 - You may not be able to view the opening video using the retail drivers for this card (although you may be able to hear the sound). If this occurs, press the ESC key to bypass the opening videos and display the main menu. Contact Hercules for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.hercules.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Intergraph Intense 3D 100 \plain\f2\fs20\cf0 - Intergraph Intense 3D 100 video adapters cause the game to crash during the opening video. If this occurs, add the command line parameter \plain\f2\fs20\cf0\b Nostartup\plain\f2\fs20\cf0 in your Conquerors Expansion shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Intergraph Intense 3D 100 \plain\f2\fs20\cf0 - During gameplay, the bottom game screen border may be corrupt and pink in color. Also, the in-game custom mouse pointer may not be visible. If this occurs, contact Intergraph for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.intergraph.com/\plain\f2\fs20\cf0 . You may not be able to view the game in 1024 x 768 resolution.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Matrox Millennium II PowerDesk \plain\f2\fs20\cf0 - Your computer may lock up when you change the in-game screen resolution to 1024 x 768. If this occurs, contact Matrox for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.matrox.com/\plain\f2\fs20\cf0 .
|
151 |
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Matrox MGA Millennium \plain\f2\fs20\cf0 - You may experience screen corruption when playing with an in-game resolution of 1024 x 768 or when using ALT+TAB in this resolution. If this occurs, contact Matrox for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.matrox.com/\plain\f2\fs20\cf0 .
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Permedia 2 Chipset-based video card with latest 3D Labs reference drivers \plain\f2\fs20\cf0 - You may experience screen corruption when playing The Conquerors Expansion using this configuration. If this occurs, uninstall the reference drivers and contact your video card manufacturer for the latest driver written specifically for your card. Many reference drivers are not supported, and may cause problems with certain applications.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sierra Screaming 3D \plain\f2\fs20\cf0 - Your computer may lock up when you exit the game. If this occurs, contact Sierra for the latest video drivers, or download them at \plain\f2\fs20\cf0\b http://www.sierra.com/\plain\f2\fs20\cf0 .
|
157 |
+
\par \pard\tx360\plain\f2\fs20\cf0
|
158 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sierra Screaming 3D (Rendition Verite 1000)\plain\f2\fs20\cf0 - You may experience screen corruption when your in-game screen resolution is set to 1280 x 1024. If this occurs, exit the game using ALT+F4. Restart the game, and in the Options screen set your in-game resolution to a lower resolution.
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}STB Velocity 4400 \plain\f2\fs20\cf0 - You may experience blue screens or instability when launching The Age of Kings or The Conquerors Expansion. If this occurs, contact the video card manufacturer for the latest drivers, or download them at \plain\f2\fs20\cf0\b http://www.stb.com/\plain\f2\fs20\cf0 . or download the reference drivers from \plain\f2\fs20\cf0\b http://www.nvidia.com\plain\f2\fs20\cf0 /. If your video card is AGP, you may also want to lower the AGP aperture size in the bios. A good rule of thumb is to set your AGP aperture size to half of your total system RAM.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Voodoo 3 \plain\f2\fs20\cf0 - If you are running Windows 2000, your mouse pointer may blink during gameplay. If this occurs, try a lower screen resolution. If this doesn't work, contact the video card manufacturer for the latest drivers, or download them at \plain\f2\fs20\cf0\b http://www.3dfx.com/\plain\f2\fs20\cf0 .\plain\f2\fs20\cf0\b
|
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+
\par \pard\tx360\tx720\plain\f2\fs20\cf0\b
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Black screen after video\plain\f2\fs20\cf0 - A black screen may appear at the conclusion of the opening video. If this occurs, press ESC or click the mouse button. You may also want to add the command line parameter \plain\f2\fs20\cf0\b Nostartup\plain\f2\fs20\cf0 to The Conquerors shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
|
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\par \pard\li360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Black screen areas\plain\f2\fs20\cf0 - Some video adapters may cause black areas on the game screen. If this occurs, you can add the \plain\f2\fs20\cf0\b Mfill\plain\f2\fs20\cf0 parameter to the command line in The Conquerors shortcut. For information about adding parameters to the command line, see Command Line Parameters under Performance Troubleshooting later in this Readme file.
|
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\par \pard\li360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Screen corruption\plain\f2\fs20\cf0 - If you experience problems such as a black screen after starting the game, black areas on the game screen, screen corruption when you press ALT+TAB to enter/leave the game, or other screen problems while playing the game, contact your video card manufacturer for the latest drivers.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Screen flickering \plain\f2\fs20\cf0 - Certain second-party applications may cause a brief flickering of the Conquerors Expansion video palette. Disabling all non-vital applications before running The Conquerors Expansion will increase stability, performance, and visual quality. This problem may occur on some systems with the Creative SBLive! sound card with the Creative LiveWire 2.0 and 2.1 driver sets for this sound card.
|
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\par \pard\li360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360\tx720{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Mouse pointer\plain\f2\fs20\cf0 - Some video adapters may cause the mouse pointer to disappear if you change the in-game screen resolution or reenter the game by pressing ALT+TAB. If this occurs, contact your video card manufacturer for the latest drivers.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Monitors and lower-end video cards\plain\f2\fs20\cf0 - You may see brief screen corruption or flashing when switching screens in the game. This is a limitation of some older video cards and will not affect game performance or stability. If you notice screen corruption when switching to a high in-game resolution, this may be due to the limitation of certain monitors or some older, lower-end video cards that do not support higher resolutions. Use ALT+F4 to exit the game, restart The Conquerors Expansion, and then use the \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 screen to switch to a lower in-game resolution.
|
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\par \pard\li360\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}DirectX\plain\f2\fs20\cf0 - If you experience video problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in DirectX Troubleshooting earlier in this Readme file.
|
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\par \pard\plain\lang2057\f2\fs20\cf0
|
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+
\par \plain\lang2057\f2\fs28\cf0\b I. CD-ROM Drive Troubleshooting
|
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\par \plain\lang2057\f2\fs20\cf0
|
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+
\par The Conquerors Expansion uses Safedisc encryption technology. Some CD-ROM drives may not be compatible with this technology.
|
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+
\par
|
182 |
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Acer 44X\plain\f2\fs20\cf0 - You may experience problems with this drive during installation. There are no known solutions.
|
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\par \pard\plain\lang2057\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Acer CD-624a\plain\f2\fs20\cf0 - If you experience problems with this drive when using read-mode drivers, install protected-mode drivers.
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Memorex 2224\plain\f2\fs20\cf0 - You may experience problems with this drive. The drive may take up to 3 minutes to load from the CD.
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Plextor \plain\f2\fs20\cf0 - If you experience problems with these drives, contact Plextor for an upgraded version of Plextor Manager 2000, which includes a "No Read Slowdown" option that may prevent the drive from slowing to 2X speed.
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sanyo CRD-256P\plain\f2\fs20\cf0 - If you experience problems with this drive, do not load the game multiple times in one session. Also, you may try ejecting the CD. \plain\f2\fs20\cf0\b
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Sony CDU77E 2X \plain\f2\fs20\cf0 - If you experience problems with this drive, make sure it is configured as a master, and then run the game again.\plain\lang2057\f2\fs20\cf0
|
193 |
+
\par \pard\tx360\plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Yamaha 2216E and CDR6416S\plain\f2\fs20\cf0 - You may experience problems with these drives. There are no known solutions.\plain\f2\fs22\cf0\b
|
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+
\par \pard\tx360\plain\f2\fs22\cf0\b
|
196 |
+
\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Yamaha 4416SX\plain\f2\fs20\cf0 - If you experience problems with this drive, contact Yamaha for a firmware upgrade.\plain\f2\fs22\cf0\b
|
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+
\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Error requesting CD insertion \plain\f2\fs20\cf0 - When launching a multiplayer game from the Zone, you may receive an error message asking you to insert the CD although the CD is already in the drive. If this occurs, exit and relaunch from the Zone.\plain\f2\fs22\cf0\b
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\par \pard\tx360\tx720\plain\f2\fs20\cf0
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\par \pard\plain\f2\fs28\cf0\b J. Audio Troubleshooting
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\par \plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}DirectX\plain\f2\fs20\cf0 - If you experience audio problems using DirectX, connect to the DirectX Web site for the latest troubleshooting information, as explained in DirectX Troubleshooting earlier in this Readme file.
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\par \pard\plain\f2\fs20\cf0
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\par \plain\f2\fs28\cf0\b K. Performance Troubleshooting
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\par \plain\f2\fs20\cf0
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\par There are several ways to improve the game's performance. For example, the game will run faster if you use the least demanding game settings, such as setting the screen resolution to 800 x 600, setting the detail of graphics to Low, setting the game speed to Slow, and setting the difficulty level to Easy. Most of these improvements can be made from within the game (on the main menu, click \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 , or if you are playing a game, click the \plain\f2\fs20\cf0\b Menu\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 ). You can also set some of these variables by adding parameters to the command line.
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\par
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\par \plain\f2\fs22\cf0\b Command Line Parameters
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\par \plain\f2\fs20\cf0
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\par You can add parameters to The Conquerors Expansion command line to improve performance, customize startup, or resolve problems with certain hardware configurations.
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\par
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\par \plain\f2\fs20\cf0\b To add parameters to the command line in The Conquerors shortcut
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\par \plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0 1.\tab Right-click \plain\f2\fs20\cf0\b The Conquerors\plain\f2\fs20\cf0 shortcut, click \plain\f2\fs20\cf0\b Properties\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b Shortcut\plain\f2\fs20\cf0 .
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\par 2.\tab In the \plain\f2\fs20\cf0\b Target\plain\f2\fs20\cf0 box, type the name of the parameter after the existing command line text. For example, if you add the parameters \plain\f2\fs20\cf0\b NoStartup\plain\f2\fs20\cf0 and \plain\f2\fs20\cf0\b NoTerrainSound\plain\f2\fs20\cf0 , the command line will read "C:\\Program Files\\Microsoft Games\\Age of Empires II\\Age2_x1\\Age2_x1.exe" Nostartup Noterrainsound. Parameters must be separated by a space; capitalization is not important.
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\par \pard\li360\fi-360\plain\f2\fs20\cf0
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\par \pard\plain\f2\fs20\cf0\b To add parameters to the Age of Empires II registry for multiplayer games using the MSN Gaming Zone
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\par \plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0 1.\tab Click the \plain\f2\fs20\cf0\b Start\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Run\plain\f2\fs20\cf0 .
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\par 2.\tab Type \plain\f2\fs20\cf0\b Regedit\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b OK\plain\f2\fs20\cf0 .
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\par 3.\tab Double-click \plain\f2\fs20\cf0\b Hkey_local_machine/Software/Microsoft/DirectPlay/Applications/Age of Empires II - The Conquerors Expansion/CommandLine\plain\f2\fs20\cf0 .
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\par 4.\tab In the \plain\f2\fs20\cf0\b Value data\plain\f2\fs20\cf0 box, type the name of the parameter after the existing command line text. For example, if you add the parameters \plain\f2\fs20\cf0\b NoStartup\plain\f2\fs20\cf0 and \plain\f2\fs20\cf0\b NoTerrainSound\plain\f2\fs20\cf0 , the command line will read "Lobby NoStartup NoTerrainSound." Parameters must be separated by a space; capitalization is not important. Do not remove the word "lobby" from the command line.
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\par
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\par \pard\plain\f2\fs20\cf0 The command line parameters include:
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\par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoStartup\plain\f2\fs20\cf0 - Skips all cinematic sequences before the game starts.
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\par \pard\plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}800, 1024, 1280\plain\f2\fs20\cf0 - Sets the screen resolution to 800 x 600, 1024 x 768, or 1280 x 1024. For example, \plain\f2\fs20\cf0\b 800\plain\f2\fs20\cf0 sets the screen resolution to 800 x 600, \plain\f2\fs20\cf0\b 1024\plain\f2\fs20\cf0 sets the screen resolution to 1024 x 768, and \plain\f2\fs20\cf0\b 1280\plain\f2\fs20\cf0 sets the screen resolution to 1280 x 1024. You can also set the screen resolution by clicking the \plain\f2\fs20\cf0\b Menu\plain\f2\fs20\cf0 button during gameplay and then clicking \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 . If you use a command line parameter to set the screen resolution, the game always starts at that resolution, even if you use \plain\f2\fs20\cf0\b Options\plain\f2\fs20\cf0 to choose another resolution. Note that the interface screens before the game will always be displayed in 800 x 600 mode.
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\par \pard\plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Autompsave\plain\f2\fs20\cf0 - Automatically saves a multiplayer game every few minutes. Saved games are located in the Savegame/Multi folder.
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\par \pard\tx360\plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Mfill\plain\f2\fs20\cf0 - Fixes horizontal line problems and black screen areas that may occur with some video adapter configurations.
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NormalMouse\plain\f2\fs20\cf0 - Replaces the custom mouse pointer with a standard mouse pointer.
|
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\par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NOSC\plain\f2\fs20\cf0 - Turns off detection of the Microsoft Strategic Commander game controller.
|
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\par \pard\li360\fi-360\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoSound\plain\f2\fs20\cf0 - Turns off all sounds, except those played in cinematics.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoTerrainSound\plain\f2\fs20\cf0 - Turns off all terrain sounds.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}NoMusic\plain\f2\fs20\cf0 - Turns off all music.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Msync\plain\f2\fs20\cf0 - Fixes lock-up problems that may occur with some SoundBlaster AWE configurations.
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\par \pard\plain\f4\fs20\b
|
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\par Performance problems with VIA chipset-based motherboards
|
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\par \plain\f4\fs20
|
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\par \pard\tx360\plain\f4\fs20 If you experience blue screens or instability with Age of Empires II: The Conquerors Expansion on a system with a VIA chipset-based motherboard, contact your OEM dealer, hardware manufacturer, or motherboard manufacturer to acquire and install the appropriate AGP miniport driver. This will fix all known issues. If problems persist, contact your OEM dealer, hardware manufacturer, or motherboard manufacturer for further assistance.\plain\f2\fs20\cf0
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \plain\f2\fs28\cf0\b L. Multiplayer Troubleshooting
|
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\par \plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Age of Empires versions\plain\f2\fs20\cf0 - In a multiplayer game, all players must be using the same version of Age of Empires. For example, if you are using The Conquerors Expansion, only Conquerors Expansion games appear in the multiplayer list. Games created with Age of Empires, Age of Empires: The Rise of Rome Expansion, or Age of Empires II: The Age of Kings are not listed.
|
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\par \pard\tx360\plain\f2\fs20\cf0
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Best performance\plain\f2\fs20\cf0 - For best performance, connect to the Internet before starting an Internet multiplayer game.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Connection type\plain\f2\fs20\cf0 - Always select Internet TCP/IP Connection for DirectPlay when starting a multiplayer game over the Internet. (Select the Local (LAN) TCP/IP Connection if you are playing on a private or home network.) If you choose LAN and you are playing on the Internet, the game may hang. If this occurs, restart The Conquerors Expansion and select Internet TCP/IP Connection for DirectPlay.
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Different modem speeds\plain\f2\fs20\cf0 - If two players have different modem speeds, they will be unable to play with each other. If this occurs, use the same modem speed as your opponent.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Home networks and dial-up connections \plain\f2\fs20\cf0 - If you have a network card and you dial in to the Internet via modem, you may have trouble launching multiplayer games. If this occurs, unplug the network cable from your network card before connecting to the Internet.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Computer Players in multiplayer games\plain\f2\fs20\cf0 - It is not recommended that computer players play in a multiplayer game over the Internet as it may slow the game. If you would like to add computer players to a multiplayer game, make sure the player with the fastest computer and fastest connection hosts the game.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Multiplayer performance\plain\f2\fs20\cf0 - If you experience performance problems during a multiplayer game, try playing at a lower screen resolution or have the host set the game speed to \plain\f2\fs20\cf0\b Slow\plain\f2\fs20\cf0 in the \plain\f2\fs20\cf0\b Multiplayer Game\plain\f2\fs20\cf0 screen.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Multiple IP addresses\plain\f2\fs20\cf0 - If other players are not able to connect to a game you have created by typing the IP address that appears when you click the \plain\f2\fs20\cf0\b IP\plain\f2\fs20\cf0 button on the \plain\f2\fs20\cf0\b Multiplayer Game\plain\f2\fs20\cf0 screen, you may have multiple IP addresses. You can display all of your IP addresses by running Winipcfg.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\plain\f2\fs20\cf0\b To run Winipcfg
|
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\par \plain\f2\fs20\cf0
|
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\par \pard\li720\fi-360\plain\f2\fs20\cf0 1.\tab Click the \plain\f2\fs20\cf0\b Start\plain\f2\fs20\cf0 button, and then click \plain\f2\fs20\cf0\b Run\plain\f2\fs20\cf0 .
|
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\par 2. \tab Type \plain\f2\fs20\cf0\b Winipcfg\plain\f2\fs20\cf0 , and then click \plain\f2\fs20\cf0\b OK\plain\f2\fs20\cf0 .
|
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\par 3. \tab Select \plain\f2\fs20\cf0\b PPP Adapter\plain\f2\fs20\cf0 . The correct IP address is displayed in the \plain\f2\fs20\cf0\b IP Address\plain\f2\fs20\cf0 box.
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Disconnection from ISP\plain\f2\fs20\cf0 - If you are disconnected from your ISP and quickly reconnect, you and the host may be dropped from the game if your ISP assigns a new IP address because the game will not recognize you. If this occurs, restart the game.
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Random map versions\plain\f2\fs20\cf0 - If your version of a random map does not match the host's, you must go to the Random folder where you installed The Conquerors Expansion and rename the map so the host can transfer the correct version.
|
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\par \pard\tx360\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Hard disk space\plain\f2\fs20\cf0 - If you join a multiplayer game but do not have enough hard disk space to download the scenario, you will receive a message that you must quit the game, clear space on your hard disk, and then rejoin the game. You must also delete the partially downloaded scenario from the Scenario folder where you installed The Conquerors Expansion or the game will crash after you reconnect.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \plain\f2\fs28\cf0\b M. Map Editor Troubleshooting
|
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\par \plain\f2\fs20\cf0
|
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+
\par \pard\li360\fi-360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Scenario names\plain\f2\fs20\cf0 - You cannot name a scenario using certain reserved terms, such as AUX, CLOCK, COM1, CON, LPT1, NUL, PRN, etc.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0\b {\pntext\f1\'b7\tab}Palette problems \plain\f2\fs20\cf0 - You may experience problems when creating your own background art for campaigns in the Map Editor. If this occurs, do not use the first or last 10 colors in the color palette.
|
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\par \pard\plain\f2\fs20\cf0
|
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\par \plain\f2\fs28\cf0\b N. The Conquerors Expansion Information\plain\f2\fs20\cf0
|
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\par
|
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\par \pard\li360\fi-360\tx360{\*\pn\pnlvlblt\pnf1\pnindent360{\pntxtb\'b7}}\plain\f2\fs20\cf0 {\pntext\f1\'b7\tab}For more information about Age of Empires II: The Conquerors Expansion, visit our Web site at \plain\f2\fs20\cf0\b http://www.microsoft.com/games/conquerors/\plain\f2\fs20\cf0 .
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\par {\pntext\f1\'b7\tab}If you'd like to play against opponents over the Internet, check out the MSN Gaming Zone at \plain\f2\fs20\cf0\b http://www.zone.com/\plain\f2\fs20\cf0 .
|
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\par }
|
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|